View Full Version : [REL] Open Horizons II
Serge65
01-24-14, 02:41 AM
There is still a few units left for fixing then. If you give me the full list of the aircraft/equipment you have edited so far, I will deal with the rest :up:
1. In Air folder - fixed all duplicated Id.
2. Torpedo_Air_US_MK24.dat - renumbered.
3. Cluster (dat,sim,zon) - renumbered.
4. Bombs.dat - renumbered.
5. Bombs2 (dat,sim,zon) - fixed duplicated ID with Bombs.dat
6. DC_R_KG (dat,sim,zon) - fixed duplicated ID with SH4_guns_radars.dat and removed lost controllers.
7. SH4_guns_radars.dat - fixed duplicated ID with BazaFX.dat, fixed duplicated names with guns_radars_01.GR2 (KGun, YGun names changed to KGun_SH4, YGun_SH4, may be in vain, Cerberus62 wrote something about non-functional K-gun, it is necessary to check up all ships which use a KGun, YGun from SH4_guns_radars.dat).
Fixes here:http://yadi.sk/d/_VssZluCGdFKh
Sorry, I forgot to add SH4_guns_radars (sim, zon), if the archive contains no these files, download again.
British coast has miraculously become realistic and dangerous with planes :down:
Try my version of the AI scripts:http://www.subsim.com/radioroom/showpost.php?p=2090886&postcount=2101, and you'll wonder even more. Even if you dive, the plane will attack. I will not say under what conditions, if it is to know, not interested.
Trevally.
01-24-14, 12:11 PM
Thanks Serge:salute:
I have started work on v2.4 that will fix all the issues from v2.3 and 2.3.1
Thanks Serge:salute:
I have started work on v2.4 that will fix all the issues from v2.3 and 2.3.1
Yay for Groundhog Day!
Memel, here I come...
Memel, here I come again...
Memel, here I come again...
(you get the picture)
Regardless, I'm looking forward to the fixes!:yeah:
Raven_2012
01-24-14, 10:15 PM
Lol, we are all in same situation. We will all being leaving Memel all over again. Don't crowd the port.
I just got to Kiel.
Yay for Groundhog Day!
Memel, here I come...
Memel, here I come again...
Memel, here I come again...
(you get the picture)
Regardless, I'm looking forward to the fixes!:yeah:
Serge65
01-25-14, 01:51 AM
I fixed another small error in DC_R_KG. In the post #4758 link updated. Download again, please.
Trevally.
01-25-14, 04:59 AM
I fixed another small error in DC_R_KG. In the post #4758 link updated. Download again, please.
:up:
Trevally.
01-25-14, 07:16 AM
Looking into issue with patrol objectives where map marker is not shown.
I remember this issue when making campaign MG and had to use sink objectives as patrol = no marker.
So far I have tried:-
forcing objective 9 (patrol) to object icon 0 (sink) = ctd
using hidden objectives and adding goto (reach) as an update to objective = too much work
testing icons in menu editor = all look ok (C:\Ubisoft\Silent Hunter 5\data\Menu\Gui\StrategicMap.dds) all icons set correctly
So as things stand - I may have to return all patrol objectives back to sink objectives:wah:
Anyone got any suggestion:06:
I have started work on v2.4 that will fix all the issues from v2.3 and 2.3.1
:sunny: :up:
Looking into issue with patrol objectives where map marker is not shown.
...
So as things stand - I may have to return all patrol objectives back to sink objectives:wah:
Anyone got any suggestion:06:
Yes: a workaround. What about giving up the map marker, and denoting patrol areas as MQK quadrants? It would require the remaking of all the mission/objective texts, and the usage of the map by illyustrator :hmm2:
Trevally.
01-25-14, 11:45 AM
:sunny: :up:
Yes: a workaround. What about giving up the map marker, and denoting patrol areas as MQK quadrants? It would require the remaking of all the mission/objective texts, and the usage of the map by illyustrator :hmm2:
This would be good Gap as I am sure that the patrol missions work ok (map will centre on area if you click on the icon beside your campaign progress box - here you can then mark your map yourself. If you save your game and exit, then reload your save - your map marks are removed)
To use the MQK - I would need to add it to OHII and then edit all missions with:-
New trigger, event for message to tell player where to go
A template could be used to speed this up but the actual co-ordinates will have to be looked up. That is three per mission with about 20 to 40 missions per campaign - all in all over a months work
Some day perhaps....
For now I think I must go back to the sink mission - sorry
Trevally.
01-25-14, 12:27 PM
I am ready to release v2.4
changes:-
OHII v2.4
Added Gaps fix for sound files and some unit IDs that were causing ctd with some mods
Added Serges fix for air units and their guns where IDs were causing ctds with some mods
Updated RUS airbase to:-
The Yak-1 entered service on late 1940 - early 41
MiG-3: entered service on April 1941
La-7: entered service on mid-September 1944
DB-3: in service since 1936
KOR-1: introduced on 1938, retired 1942
MBR-2: in service since 1935
Added new Rus_airbases
All patrol missions back to sink missions so that the mapmarker will work again
before I do - does anyone have any changes they want made?
To use the MQK - I would need to add it to OHII...
This is the least problem: I am sure that Illyustrator would be glad to see his mod included in OHII, and I could touch-up it to include the not covered areas of interest (mostly South Atlantic and Indian Ocean) :up:
and then edit all missions with:-
New trigger, event for message to tell player where to go
A template could be used to speed this up but the actual co-ordinates will have to be looked up.
Yes, that's a lot of work. Maybe the following link might speed-up the process:
http://grid.nylle.de/
This is the most complete online MQK calculator I have ever found. It covers the whole globe, and it is fairly accurate. A veritable professional work. Hat off for his creator :sunny:
That is three per mission with about 20 to 40 missions per campaign - all in all over a months work
Some day perhaps....
In my opinion not all the missions should be of the "patrol area" type. Having to look for specific units or to sink a (not declared) minimum of x tons, if fun at times :03:
Trevally.
01-25-14, 12:56 PM
Hi Gap:salute:
Yes adding MQK to OHII would be great - but
The mission and all SH5 map areas are set as:-
[MapZone 1]
Name=Patrol_Zone1
Radius=200.000000
MaxHeight=1000.000000
MinHeight=-1000.000000
Category=0
Long=-992000.000000
Lat=6052000.000000
Height=0.000000
IsFromSingleMis=false
[MapZone 2]
Name=Patrol_Zone2
Radius=200.000000
MaxHeight=1000.000000
MinHeight=-1000.000000
Category=0
Long=-830000.000000
Lat=6124000.000000
Height=0.000000
IsFromSingleMis=false
[MapZone 3]
Name=Patrol_Zone3
Radius=200.000000
MaxHeight=1000.000000
MinHeight=-1000.000000
Category=0
Long=-888000.000000
Lat=6016000.000000
Height=0.000000
IsFromSingleMis=false
As you can see the lat/long are set by meter (game) from a centre point in the map
The convertor will not work for this.
The only way to do this (that I know off) is too load MQK into SH5 and manually mission by mission edit the patrol_zone into messages by view where in the MQK it falls
If we could get a team together and split up for a campaign each - then the work load would be manageable. For me to do this on y own will take a long while
Hi Gap:salute:
Yes adding MQK to OHII would be great - but
The mission and all SH5 map areas are set as:-
...
The only way to do this (that I know off) is too load MQK into SH5 and manually mission by mission edit the patrol_zone into messages by view where in the MQK it falls
If we could get a team together and split up for a campaign each - then the work load would be manageable. For me to do this on y own will take a long while
you can :yep:
In game, 40 km of length = 1 degree (both in latitude and longitude). IIRC, the origin is located at the equator and at Greenwich's latitude. Knowing that, you can convert from game map offsets to real world coordinates. TDW has deviced a little application (should be somewhere on my HD) for not having to do the calculations manually.
Using the same calculations, I have created an excel spreadsheet plotting real world coordinates on the SH5 map (which by the way is actually an Equirectangular projection (http://en.wikipedia.org/wiki/Equirectangular_projection)). It gives fairly good results, and I can easily tweak it to accept SH5 coordinates rather than real world coordinates. All you would have to do, would be entering the coordinates and looking on map (i.e. the map by illyustrator) what MQK quadrant they lay on :up:
Trevally.
01-25-14, 04:26 PM
Open Horizons II v2.4
see post 1 for download:|\\
OHII v2.4
Added Gaps fix for sound files and some unit IDs that were causing ctd with some mods
Added Serges fix for air units and their guns where IDs were causing ctds with some mods
Updated RUS airbase to:-
The Yak-1 entered service on late 1940 - early 41
MiG-3: entered service on April 1941
La-7: entered service on mid-September 1944
DB-3: in service since 1936
KOR-1: introduced on 1938, retired 1942
MBR-2: in service since 1935
Added new Rus_airbases - Thanks to Volodya for the base info and Serge, Gap and Vlad for plane start dates
All patrol missions back to sink missions so that the mapmarker will work again
Open Horizons II v2.4
:yeah:
Added new Rus_airbases - Thanks to Volodya for the base info and Serge, Gap and Vlad for plane start dates
If you look at my google document, I have entered much more data than there was the last time you probably looked into it, and my research still going on. During the last two weeks I worked on a new Polikarpov I-16 model though. This was the standard monoplane fighter used by the Soviet Navy at the beginning of the Great Patrioctic War.
I will post a couple of renders in one of my next posts :up:
vdr1981
01-25-14, 04:46 PM
Open Horizons II v2.4
see post 1 for download:|\\
Tnx Trev!
No patches, fixes or similar? Compatible with SkyBaron's Leigh Light for SH5 1.1?
Show me your mod list please...
Trevally.
01-25-14, 04:58 PM
:yeah:
If you look at my google document, I have entered much more data than there was the last time you probably looked into it, and my research still going on. During the last two weeks I worked on a new Polikarpov I-16 model though. This was the standard monoplane fighter used by the Soviet Navy at the beginning of the Great Patrioctic War.
I will post a couple of renders in one of my next posts :up:
Yes -thanks Gap:up:
I still want to work on the air layer - I just wanted to get a Rus one out to take advantage of all the new aeroplanes from Serge.
I would still like to take Sober up on his idea where we all take a country each and make a layer - then I can add them all as one
Tnx Trev!
No patches, fixes or similar? Compatible with SkyBaron's Leigh Light for SH5 1.1?
Show me your mod list please...
see - OPEN HORIZONS II v2.4\data\Library\Leigh_Light_files and add as you need. (there may be a newer patch from serge?)
my mod list is for making OHII and looks like this:-
Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]
MightyFine Crew Mod 1.2.1 Alt w beards
FX_Update_0_0_21_ByTheDarkWraith
IRAI_0_0_39_ByTheDarkWraith
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
NewUIs_TDC_7_4_2_ByTheDarkWraith
Trevally Harbour & Kiel Canal Pilot v3.1
Trevally Automated Scripts v0.6
Trevally Tutorials - All v0.2 (for TDW UI+OH II)
Trevally TDC Help v2
Equipment_Upgrades_Fix_v1_4_byTheBeast+patch1
NOZAURIO'S SKIN (Standar No Emblem) v-1.1.0
Trevally sounds for v2.4
OPEN HORIZONS II v2.4 (testing)
volodya61
01-25-14, 05:09 PM
Open Horizons II v2.4
see post 1 for download:|\\
Thank you, sir :salute:
One question though -
What is this fix? :hmm2:
Added Gaps fix for sound files
EDIT: and one more :)
are you going to make HanSolo's mod compatible version?
Yes -thanks Gap:up:
I still want to work on the air layer - I just wanted to get a Rus one out to take advantage of all the new aeroplanes from Serge.
I would still like to take Sober up on his idea where we all take a country each and make a layer - then I can add them all as one
Yep, good idea. Since no Russian mate took to it, I can deal with Soviet and Italian air forces.
British and US air forces should be the easiest one (there is a lot of info on then available in the web)
EDIT: and one more :)
are you going to make HanSolo's mod compatible version?
Are you talking with me, Volodya? :)
Trevally.
01-25-14, 05:20 PM
Yep, good idea. Since no Russian mate took to it, I can deal with Soviet and Italian air forces.
Great thanks :yeah:
British and US air forces should be the easiest one (there is a lot of info on then available in the web)
:up:
Roll up roll up - new (or old:D) modder needed to make air layers for SH5 - I can show you how if you are not sure:up:
Thank you, sir :salute:
One question though -
What is this fix? :hmm2:
a new sh.sdl for the rockets and some other mods (Gap :oops: I cant remember what the other mods were)
EDIT: and one more :)
are you going to make HanSolo's mod compatible version?
Yes - I will do this tomorrow:up:
volodya61
01-25-14, 05:22 PM
Are you talking with me, Volodya? :)
Hi Gabriele :salute:
Nope.. I think I was talking with Trevally :).. about Harbour Addition reworked version..
But probably you could answer me on my first question.. about yours fix for sound files.. :03:
Hi Gabriele :salute:
Nope.. I think I was talking with Trevally :).. about Harbour Addition reworked version..
But probably you could answer me on my first question.. about yours fix for sound files.. :03:
Not really a fix. I think Trevally meant my merge of new entries from various mods (HanSolo's Enhanced Harbors, TDW's Sub Flags and Macardigan's RPM Hydrophone). into OH's sh.sdl. Something similar to what you had done a while back, but I think that for some reason your sh.sdl wasn't included in the mod. :yep:
On a side note: RPM Hydrophone will require some additional tweaks for being again fully compatible with OH
Raven_2012
01-25-14, 05:45 PM
I re-uploaded Sub Flags mod to be compatible with OHII 2.4, I just took the .sdl files out since OHII 2.4 has the sounds added to the .sdl
http://www.subsim.com/radioroom/showpost.php?p=2165032&postcount=318
:ping:
I re-uploaded Sub Flags mod to be compatible with OHII 2.4, I just took the .sdl files out since OHII 2.4 has the sounds added to the .sdl
http://www.subsim.com/radioroom/showpost.php?p=2165032&postcount=318
:ping:
OHII v 2.4 and Sub Flags were already fully compatible, as long as OH was enabled on top of the latter :03:
volodya61
01-25-14, 06:14 PM
Not really a fix. I think Trevally meant my merge of new entries from various mods (HanSolo's Enhanced Harbors, TDW's Sub Flags and Macardigan's RPM Hydrophone). into OH's sh.sdl. Something similar to what you had done a while back, but I think that for some reason your sh.sdl wasn't included in the mod. :yep:
Ah, I see.. in my own sh.sdl all these entries are already included, but the file in the d/l section is very outdated.. maybe it's time to remove it at all? Trevally could you remove it? I ask because this mod was uploaded by you..
Ah, I see.. in my own sh.sdl all these entries are already included, but the file in the d/l section is very outdated.. maybe it's time to remove it at all? Trevally could you remove it? I ask because this mod was uploaded by you..
Which new sound entries where included into your sh.sdl (if you can remember it)? Maybe you merged some mods that I didn't :hmm2:
volodya61
01-25-14, 06:37 PM
Which new sound entries where included into your sh.sdl (if you can remember it)? Maybe you merged some mods that I didn't :hmm2:
I'm afraid I don't remember exactly :hmm2:..
Here is my latest file, it contains 654 entries - http://rghost.ru/51929337
I think I missed some new entries added by you (as Trevally said, rocket sound or something).. and unfortunately I missed all the entries added by MagUI..
Echolot
01-25-14, 06:45 PM
Open Horizons II v2.4
Thank you!!!
:sunny:
I'm afraid I don't remember exactly :hmm2:..
Here is my latest file, it contains 654 entries - http://rghost.ru/51929337
I think I missed some new entries added by you (as Trevally said, rocket sound or something).. and unfortunately I missed all the entries added by MagUI..
Sure MaGUI, I missed them too. :doh:
They will be included in the next version. Thank you for the reminder :up:
Raven_2012
01-25-14, 06:45 PM
Yeah, but when I use Sub Flags in my mod soup I put it last. I try to simulate having flag on when I leave port and later in game I take the sub flag mod out. Same goes for coming into port.
I don't really use mod that much anymore.
OHII v 2.4 and Sub Flags were already fully compatible, as long as OH was enabled on top of the latter :03:
vdr1981
01-25-14, 08:36 PM
Hm, how do you fixing those CTD's in museum? I've discovered something very strange in and it's closely related to previously registered Jump from Campaign to single mission (or even museum ) CTD...:hmmm:
And it looks like it's not only RPM Hydropones "in the game". There are other players too...
I've discovered something very strange in and it's closely related to previously registered Jump from Campaign to single mission (or even museum ) CTD...:hmmm:
what do you mean :06:
vdr1981
01-25-14, 09:18 PM
what do you mean :06:
Well, it's the same, jump from campaign to single mission with problematic unit or to museum, the result is always the same ...CTD. But it's not only that P-47 is problematic, there are other units too , like P-51 mustang (cant remember everything) and so on... Even without RPM Hydro. mod.
I've done a lot of testing and searching for faulty mod but without concrete results. All I can say is that problem is somewhere between OHII-TDW New UI-RPM Hydro and maybe even FX Update.
This is not minor problem IMO because if some unit from museum crash the game after campaign, it will probably happen in the campaign also which is not good at all.
Other scenario: When you enter the game and then museum everythig will work fine , but if you start new campaign after that, guess what...That's right...CTD :D
Raven_2012
01-25-14, 11:37 PM
I'm curious of your mod list, if you don't mind list it please.
I've had some problems not related to OHII, but can appear like it. These CTD now-a-days can be some small older mod not thought of. It will also show no real connection to another.
Well, it's the same, jump from campaign to single mission with problematic unit or to museum, the result is always the same ...CTD. But it's not only that P-47 is problematic, there are other units too , like P-51 mustang (cant remember everything) and so on... Even without RPM Hydro. mod.
I've done a lot of testing and searching for faulty mod but without concrete results. All I can say is that problem is somewhere between OHII-TDW New UI-RPM Hydro and maybe even FX Update.
This is not minor problem IMO because if some unit from museum crash the game after campaign, it will probably happen in the campaign also which is not good at all.
Other scenario: When you enter the game and then museum everythig will work fine , but if you start new campaign after that, guess what...That's right...CTD :D
Trevally.
01-26-14, 03:46 AM
Ah, I see.. in my own sh.sdl all these entries are already included, but the file in the d/l section is very outdated.. maybe it's time to remove it at all? Trevally could you remove it? I ask because this mod was uploaded by you..
Sure MaGUI, I missed them too. :doh:
They will be included in the next version. Thank you for the reminder :up:
Thanks guys - I will update the file with the new one when it is ready:up:
Trevally.
01-26-14, 03:49 AM
Thank you!!!
:sunny:
Your welcome Echolot:)
I will post a changes only file for you today - mostly it will be the teturn to the missions in v2.3 before they were changes to patrol.
I will keep the patrol missions ready just in case we (or TDW:D) can find a fix for this patrol command - perhaps his patcher can pick this up:hmmm:
Trevally.
01-26-14, 03:58 AM
Hm, how do you fixing those CTD's in museum? I've discovered something very strange in and it's closely related to previously registered Jump from Campaign to single mission (or even museum ) CTD...:hmmm:
And it looks like it's not only RPM Hydropones "in the game". There are other players too...
Well, it's the same, jump from campaign to single mission with problematic unit or to museum, the result is always the same ...CTD. But it's not only that P-47 is problematic, there are other units too , like P-51 mustang (cant remember everything) and so on... Even without RPM Hydro. mod.
does this also happen with ships:06: here I mean that so far dat planes cause this issue for you - do dat ships cause it too:06:
It could be you have found another SH5 bug - this time related to the main menu where info is sticking.
If it is only dat units (all dat units) that cause this - it could be all the sh4 and sh3 files left in sh5. Im sure the devs did not intend that dat units would be in this game
I've done a lot of testing and searching for faulty mod but without concrete results. All I can say is that problem is somewhere between OHII-TDW New UI-RPM Hydro and maybe even FX Update.
This is not minor problem IMO because if some unit from museum crash the game after campaign, it will probably happen in the campaign also which is not good at all.
can you list me problem units please
I will make a patch for testing. This patch can add these units to Kiel so a silentotto to MN or WA will show us if they crash the campaign or not
Other scenario: When you enter the game and then museum everythig will work fine , but if you start new campaign after that, guess what...That's right...CTD :D
again - this may be a stock sh5 bug
have you added units to the museum?
does this still happen if you remove said units and try with gr2 units?
does this happen with dat ships?
Trevally.
01-26-14, 04:20 AM
Well, it's the same, jump from campaign to single mission with problematic unit or to museum, the result is always the same ...CTD. But it's not only that P-47 is problematic, there are other units too , like P-51 mustang (cant remember everything) and so on... Even without RPM Hydro. mod.
Other scenario: When you enter the game and then museum everythig will work fine , but if you start new campaign after that, guess what...That's right...CTD :D
I have just tested this and I can't get my game to ctd :yeah:
All combinations of museum to campaign to single missions work.
I have viewed all units esp new aeroplanes - everything works fine
:hmmm:
starting new campaigns cause no issue
then back to museum - no issue
saved games - no issue
What v of OHII re you using?
sound to me like a mod conflict?
what is your mod list?
Cybermat47
01-26-14, 04:52 AM
Geez guys, do you mind slowing things down? It's a bit hard to make mods that are compatible with OHII when you're constantly updating OHII. :wah:
Oh, and congrats on the new update :yeah:
EDIT: Wait, I'm part of the OHII dev team now. So I'm blaming myself, which is bad, but I'm also congratulating myself, which is also bad. I need a minute...
Trevally.
01-26-14, 06:45 AM
Harbour Mod for OHIIv2.4
by hansolo78
see post 1 for download
:|\\
Trevally.
01-26-14, 07:13 AM
if adding the harbour mod - start a new career:arrgh!:
http://imageshack.com/a/img560/2549/mpq9.jpg
http://imageshack.com/a/img856/6909/q670.jpg
http://imageshack.com/a/img543/2609/gzaz.jpg
http://imageshack.com/a/img36/8781/tqju.jpg
http://imageshack.com/a/img854/4171/k36a.jpg
vdr1981
01-26-14, 08:41 AM
I'm curious of your mod list, if you don't mind list it please.
I've had some problems not related to OHII, but can appear like it. These CTD now-a-days can be some small older mod not thought of. It will also show no real connection to another.
This is my latest modlist...
Accurate German Flags
Das Boot Departure Theme
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 2. Main Mod Low Resolution Patch
DynEnv v2.9 - 4.a Camera Filters - Realistic Colors
DynEnv v2.9 - 5.d Ambient Settings - Brighter Nights
DynEnv v2.9 - 12. Sounds
DynEnv v2.9 - No U-Mark
Water reflections intensity varied by available sunlight by TheDarkWraith
SH5_7A_Conning_Fix
Fix clock rear torpedo room VIIA
Fuel Gauge WoGaDi_SteelViking's Interior
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober
EUF_UBoat_FX_v0_0_3_ byTheBeast
FX_Update_0_0_22_ByTheDarkWraith
FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches)
FXU_0_0_22_No Starshells (.eqp Files)
FXU_0_0_22_Ship zon Files
NewUIs_TDC_7_4_2_ByTheDarkWraith
NewUIs_TDC_7_4_2_Das_Boot_Crew_Mod_by_Illyustrator
NewUIs_TDC_7_4_2_New_radio_messages_German
NewUIs_TDC_7_4_2_Real_Navigation
HydrophoneFollowNearestContactFix_For_NewUIs_TDC_7 _1_0_To_7_5_0
Disabled Sonar Ping-TDW NewUIs _7_4_2_ compatibile
Large Optics for TDW UI
Large Optics for TDW UI 8 by 5
Large Optics for TDW UI Darkened Scopes Alt Attack Scope
TDC Graphics by Naights v1.0
Realistic_Hydrophone_1_1
Sjizzle's - Charts for NewUIs part1_07.06.2013
Sjizzle's - Charts for NewUIs part 2_07.06.2013
Sjizzle's - Charts for NewUIs part 3_24.06.2013
Sjizzle's - Charts for NewUIs part 4_20.07.2013
IRAI_0_0_39_ByTheDarkWraith
IRAI_0_0_39_ByTheDarkWraith patch 1
NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0
R.E.M_by_Xrundel_TheBeast_1.2
R.E.M_by_Xrundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible
Cerberus62 Corrected Depth Charge Projector 1.0
OPEN HORIZONS II v2.4
SkyBaron's Leigh Light for SH5 1.1 - for OHII v2.4
SH5 External Cargo 1.0
sobers green crew training V4 SH5
Church's Compass Dials Mod v2.2 - Option Two
Trevally Tutorial - All v0.2(for OHIIv1.3)
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v3.1
Patrolsearch autoscriptsV04
EQuaTool 01.01 by AvM - Large Style
Submarine's .sim&cfg (modified for engine ratio + independent control patches).7z
Real U-Boat Performance - Type VII v1.2
sobers best ever fog V22 SH5 - Edited
MCCD_1.04
Reworked Morale and Abilities v.1.1
EMCCD v0.2 by archer9
Reworked U-boat Guns (incomplete version)
gap - armaments & equipments patch v 0.2
R.S.D. - Reworked Submarine Damage v5.5 by vdr1981
R.S.D. & R.E.M. - GHG Hydrophone add-on (no hyd on surface)
R.S.D. v5.5 - OHII v2.4 Compatibility Patch
R.S.D. v5.5 - German Patch v1
R.S.D. - Less Accurate AI Gunners
R.S.D. - Depth Charges Fix_attempt 4
DBSM_Music_1_0_4
Speech fixes and additions (german version)
sobers no footstep sound mod SH5 V2
Shadow Improvement ModLR
sobers realistic underwater FX2 SH5
does this also happen with ships:06: here I mean that so far dat planes cause this issue for you - do dat ships cause it too:06:
If it is only dat units (all dat units) that cause this - it could be all the sh4 and sh3 files left in sh5. Im sure the devs did not intend that dat units would be in this game
can you list me problem units please
I will make a patch for testing. This patch can add these units to Kiel so a silentotto to MN or WA will show us if they crash the campaign or not
So far planes only...P-47 ,P-51, B-17 and probably few more but I cant remember which one, with RPM Hydro. on board.
I have just tested this and I can't get my game to ctd :yeah:
All combinations of museum to campaign to single missions work.
I have viewed all units esp new aeroplanes - everything works fine
:hmmm:
Your modlist is rather short and a bit outdated IMO, old FX update and DTW New UI. I know you'll say that New UI 7.5.0 is a test version but it will become official in the next few days...I'm pretty much sure that Sober will have similar problems with his modlist...:hmmm:
One more thing, we all know now that RPM hydro. 2.2.1 will cause CTD when we load P-47 mission or select directly P-47 unit in museum after Black pit campaign.,right?
But there is no CTD with P-47 unit with this short modlist...
FX_Update_0_0_22_ByTheDarkWraith
FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches)
FXU_0_0_22_Ship zon Files
NewUIs_TDC_7_4_2_ByTheDarkWraith
OPEN HORIZONS II v2.3.1
SkyBaron's Leigh Light for SH5 1.1
RPM Hydrophone v2.2.1
OPEN HORIZONS II v2.3.1 - Serge65 and gap's compatibility patch + fixes v 2
If I change list to this...
FX_Update_0_0_22_ByTheDarkWraith
FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches)
FXU_0_0_22_Ship zon Files
NewUIs_TDC_7_5_0_ByTheDarkWraith
OPEN HORIZONS II v2.3.1
SkyBaron's Leigh Light for SH5 1.1
RPM Hydrophone v2.2.1
OPEN HORIZONS II v2.3.1 - Serge65 and gap's compatibility patch + fixes v 2
P-47 will cause CTD after the campaign...:hmmm:
To make things worse, it looks like if we remove FX update from previous modlist, P-47 unit will work fine again.:doh:
@ Trevally re. air fields
Sorry for the noob questions :)
Are there any means for controlling, in campaign, veterancy level and ammo loadout of aircraft spawned from an airfield?
Also: is the radius of an airfield determined by the max range of its aircraft (max range/2 I guess :hmm2:), or there is something else we should look at?
@ Vecko
I am now looking at any Id conflict between OH and other mods possibly still unsolved :salute:
vdr1981
01-26-14, 08:59 AM
Tnx Gap! :up:
So does anyone have a slightest idea why would some unit crash campaign(or when selected directly in museum after campaign), regardless of modlist?
Where would you search for solution, which files ? Units CFG files maybe? Could this be some sound issue or something similar? That's why I asked how did you manage to solve previously registered museum CTD issues...I suspect there is a strong connection between ctd in museum after campaign and campaign stability. remember all those unexplained CTD's while you cruising and do nothing...There must be some connection.:hmmm:
Trevally.
01-26-14, 09:00 AM
OHII changes only to v2.4
http://www.4sync.com/archive/LXYpC0lr/OHII_v24_changes_only.html
:up:
@Vecko
I will make and post a test for you.
It will place these planes in the campaign over memel (prewar)
This will show if they will cause ctd with your mod list
Trevally.
01-26-14, 09:05 AM
Tnx Gap! :up:
So does anyone have a slightest idea why would some unit crash campaign(or when selected directly in museum after campaign), regardless of modlist?
The ctd with the museum was caused by an error in the name.cfg
I have tested all these units in as you have described and I can not get my game to ctd - so "regardless of midlist" does not fit here as my midlist does not
also please make sure you are using v2.4 - there are many fixes in there that is not in v2.3.1 + patches
Trevally.
01-26-14, 09:11 AM
@ Trevally re. air fields
Sorry for the noob questions :)
Are there any means for controlling, in campaign, veterancy level
Yes - ME2 controls this from the airbase
and ammo loadout of aircraft spawned from an airfield??
Ammo is controlled from the air unit - so you could make more that one of the same unit with diff ammo loadout and then set these versions of same unit in the airfield
Also: is the radius of an airfield determined by the max range of its aircraft (max range/2 I guess :hmm2:), or there is something else we should look at
Yes - range is from units only - it will display the range of the largest unit only
vdr1981
01-26-14, 09:25 AM
@ Vecko
this will add those units to the sky above memel
install and start new career - Total Germany
http://www.4sync.com/archive/9dm5bgwQ/Vecko_Test.html
:up:
Tnx, I'll do that...
Guys please look at the list of the Id conflicts still present in OHII.
MUCH lesser than before (well done guys) :up:
Many of them are of the intra-file type (I still don't fully understand their meaning). I will deal with the rest of them and, after that, I will check possible Id conflicts with other mods. FX Update and RPM hydrophone for sure. What else? I am open to suggestions :salute:
P.S: DON'T USE RPM HYDROPHONE until I have watched into it and I have created a proper patch for it!
OHII 2.4 Id conflicts:
Duplicated Id :A8A9531C0CC1F49A
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Library\Leigh_Light_files\Leigh_Light.da t at : 175
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Library\Search_Lights.dat at : 247494
Duplicated Id :49215D7787035B4A
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Land\Christian_Church\Christian_Church.d sd at : 174
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Land\AsianVillage\AsianVillage.dsd at : 174
Duplicated Id :612B96CC1D033353
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Land\Christian_Church\Christian_Church.d sd at : 311
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Land\AsianVillage\AsianVillage.dsd at : 311
Duplicated Id :4A595FF03720BA9B
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Land\LAB_LargeAirBaseGB_MG\LAB_LargeAirB aseGB.dat at : 95
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Land\LAB_LargeAirBaseGB\LAB_LargeAirBase GB.dat at : 95
Duplicated Id :4A595FF03720BA9B
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Land\LAB_LargeAirBaseRAF\LAB_LargeAirBas eRAF.dat at : 95
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Land\LAB_LargeAirBaseGB\LAB_LargeAirBase GB.dat at : 95
Duplicated Id :4A595FF03720BA9B
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Land\LAB_LargeAirBaseRAF\LAB_LargeAirBas eRAF.dat at : 95
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Land\LAB_LargeAirBaseGB_MG\LAB_LargeAirB aseGB.dat at : 95
Duplicated Id :4E86109B8140BA9B
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Land\LAB_NormalAirBaseGB_MG\LAB_NormalAi rBaseGB.dat at : 95
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Land\LAB_NormalAirBaseGB\LAB_NormalAirBa seGB.dat at : 95
Duplicated Id :4E86109B8140BA9B
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Land\LAB_NormalAirBaseJP\LAB_NormalAirBa seJP.dat at : 95
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Land\LAB_NormalAirBaseGB\LAB_NormalAirBa seGB.dat at : 95
Duplicated Id :4E86109B8140BA9B
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Land\LAB_NormalAirBaseRAF\LAB_NormalAirB aseRAF.dat at : 95
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Land\LAB_NormalAirBaseGB\LAB_NormalAirBa seGB.dat at : 95
Duplicated Id :4E86109B8140BA9B
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Land\LAB_NormalAirBaseJP\LAB_NormalAirBa seJP.dat at : 95
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Land\LAB_NormalAirBaseGB_MG\LAB_NormalAi rBaseGB.dat at : 95
Duplicated Id :4E86109B8140BA9B
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Land\LAB_NormalAirBaseRAF\LAB_NormalAirB aseRAF.dat at : 95
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Land\LAB_NormalAirBaseGB_MG\LAB_NormalAi rBaseGB.dat at : 95
Duplicated Id :4E86109B8140BA9B
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Land\LAB_NormalAirBaseRAF\LAB_NormalAirB aseRAF.dat at : 95
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Land\LAB_NormalAirBaseJP\LAB_NormalAirBa seJP.dat at : 95
Duplicated Id :7C2D335CFD40BA9B
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Land\LAB_SmallAirBaseRAF\LAB_SmallAirBas eRAF.dat at : 95
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Land\LAB_SmallAirBaseGB_MG\LAB_SmallAirB aseGB.dat at : 95
Duplicated Id :DD14E5EE5161609E
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G1_FL\Buoy_G1_FL.dat at : 1150782
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_D2_FL\Buoy_D2_FL.dat at : 267127
Duplicated Id :DD14E5EE5161609E
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G2_FL\Buoy_G2_FL.dat at : 230438
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_D2_FL\Buoy_D2_FL.dat at : 267127
Duplicated Id :DD14E5EE5161609E
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_O1_FL\Buoy_O1_FL.dat at : 1150782
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_D2_FL\Buoy_D2_FL.dat at : 267127
Duplicated Id :DD14E5EE5161609E
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R1_FL\Buoy_R1_FL.dat at : 1150776
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_D2_FL\Buoy_D2_FL.dat at : 267127
Duplicated Id :DD14E5EE5161609E
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R2_FL\Buoy_R2_FL.dat at : 223636
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_D2_FL\Buoy_D2_FL.dat at : 267127
Duplicated Id :DD1567529B807284
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G1_FL\Buoy_G1_FL.dat at : 1150885
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_D2_FL\Buoy_D2_FL.dat at : 267230
Duplicated Id :DD1567529B807284
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G2_FL\Buoy_G2_FL.dat at : 230541
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_D2_FL\Buoy_D2_FL.dat at : 267230
Duplicated Id :DD1567529B807284
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_O1_FL\Buoy_O1_FL.dat at : 1150885
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_D2_FL\Buoy_D2_FL.dat at : 267230
Duplicated Id :DD1567529B807284
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R1_FL\Buoy_R1_FL.dat at : 1150879
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_D2_FL\Buoy_D2_FL.dat at : 267230
Duplicated Id :DD1567529B807284
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R2_FL\Buoy_R2_FL.dat at : 223739
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_D2_FL\Buoy_D2_FL.dat at : 267230
Duplicated Id :DD16970FBF60596E
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G1_FL\Buoy_G1_FL.dat at : 1155838
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_D2_FL\Buoy_D2_FL.dat at : 272183
Duplicated Id :DD16970FBF60596E
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G2_FL\Buoy_G2_FL.dat at : 235522
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_D2_FL\Buoy_D2_FL.dat at : 272183
Duplicated Id :DD16970FBF60596E
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_O1_FL\Buoy_O1_FL.dat at : 1155838
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_D2_FL\Buoy_D2_FL.dat at : 272183
Duplicated Id :DD16970FBF60596E
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R1_FL\Buoy_R1_FL.dat at : 1155832
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_D2_FL\Buoy_D2_FL.dat at : 272183
Duplicated Id :DD16970FBF60596E
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R2_FL\Buoy_R2_FL.dat at : 228692
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_D2_FL\Buoy_D2_FL.dat at : 272183
Duplicated Id :DD17DEBF20807284
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G1_FL\Buoy_G1_FL.dat at : 1155917
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_D2_FL\Buoy_D2_FL.dat at : 272262
Duplicated Id :DD17DEBF20807284
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G2_FL\Buoy_G2_FL.dat at : 235601
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_D2_FL\Buoy_D2_FL.dat at : 272262
Duplicated Id :DD17DEBF20807284
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_O1_FL\Buoy_O1_FL.dat at : 1155917
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_D2_FL\Buoy_D2_FL.dat at : 272262
Duplicated Id :DD17DEBF20807284
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R1_FL\Buoy_R1_FL.dat at : 1155911
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_D2_FL\Buoy_D2_FL.dat at : 272262
Duplicated Id :DD17DEBF20807284
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R2_FL\Buoy_R2_FL.dat at : 228771
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_D2_FL\Buoy_D2_FL.dat at : 272262
Duplicated Id :C6DD0438B2610D9A
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G2_FL\Buoy_G2_FL.dsd at : 103
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_D2_FL\Buoy_D2_FL.dsd at : 103
Duplicated Id :C6DD0438B2610D9A
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R2_FL\Buoy_R2_FL.dsd at : 103
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_D2_FL\Buoy_D2_FL.dsd at : 103
Duplicated Id :C6DD0338B2610D9A
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G1_FL\Buoy_G1_FL.dsd at : 103
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_D2_FL\Buoy_D2_FL.dsd at : 251
Duplicated Id :C6DD0338B2610D9A
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G2_FL\Buoy_G2_FL.dsd at : 251
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_D2_FL\Buoy_D2_FL.dsd at : 251
Duplicated Id :C6DD0338B2610D9A
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_O1_FL\Buoy_O1_FL.dsd at : 103
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_D2_FL\Buoy_D2_FL.dsd at : 251
Duplicated Id :C6DD0338B2610D9A
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R1_FL\Buoy_R1_FL.dsd at : 103
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_D2_FL\Buoy_D2_FL.dsd at : 251
Duplicated Id :C6DD0338B2610D9A
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R2_FL\Buoy_R2_FL.dsd at : 251
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_D2_FL\Buoy_D2_FL.dsd at : 251
Duplicated Id :F49F27C8CFE0478D
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G1_FL\Buoy_G1_FL.zon at : 103
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_D2_FL\Buoy_D2_FL.zon at : 174
Duplicated Id :F49F27C8CFE0478D
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G2_FL\Buoy_G2_FL.zon at : 174
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_D2_FL\Buoy_D2_FL.zon at : 174
Duplicated Id :F49F27C8CFE0478D
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_O1_FL\Buoy_O1_FL.zon at : 109
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_D2_FL\Buoy_D2_FL.zon at : 174
Duplicated Id :F49F27C8CFE0478D
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R1_FL\Buoy_R1_FL.zon at : 103
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_D2_FL\Buoy_D2_FL.zon at : 174
Duplicated Id :F49F27C8CFE0478D
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R2_FL\Buoy_R2_FL.zon at : 174
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_D2_FL\Buoy_D2_FL.zon at : 174
Duplicated Id :AC40C320D9C1478D
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G1_FL\Buoy_G1_FL.zon at : 1502
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_D2_FL\Buoy_D2_FL.zon at : 1681
Duplicated Id :AC40C320D9C1478D
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G2_FL\Buoy_G2_FL.zon at : 1357
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_D2_FL\Buoy_D2_FL.zon at : 1681
Duplicated Id :AC40C320D9C1478D
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R1_FL\Buoy_R1_FL.zon at : 1502
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_D2_FL\Buoy_D2_FL.zon at : 1681
Duplicated Id :AC40C320D9C1478D
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R2_FL\Buoy_R2_FL.zon at : 1573
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_D2_FL\Buoy_D2_FL.zon at : 1681
Duplicated Id :6CE09FDF7FA0A28B
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_O1_FL\Buoy_O1_FL.dat at : 1150179
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G1_FL\Buoy_G1_FL.dat at : 1150179
Duplicated Id :6CE09FDF7FA0A28B
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R1_FL\Buoy_R1_FL.dat at : 1150173
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G1_FL\Buoy_G1_FL.dat at : 1150179
Duplicated Id :DD14E5EE5161609E
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G2_FL\Buoy_G2_FL.dat at : 230438
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G1_FL\Buoy_G1_FL.dat at : 1150782
Duplicated Id :DD14E5EE5161609E
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_O1_FL\Buoy_O1_FL.dat at : 1150782
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G1_FL\Buoy_G1_FL.dat at : 1150782
Duplicated Id :DD14E5EE5161609E
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R1_FL\Buoy_R1_FL.dat at : 1150776
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G1_FL\Buoy_G1_FL.dat at : 1150782
Duplicated Id :DD14E5EE5161609E
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R2_FL\Buoy_R2_FL.dat at : 223636
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G1_FL\Buoy_G1_FL.dat at : 1150782
Duplicated Id :DD1567529B807284
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G2_FL\Buoy_G2_FL.dat at : 230541
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G1_FL\Buoy_G1_FL.dat at : 1150885
Duplicated Id :DD1567529B807284
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_O1_FL\Buoy_O1_FL.dat at : 1150885
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G1_FL\Buoy_G1_FL.dat at : 1150885
Duplicated Id :DD1567529B807284
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R1_FL\Buoy_R1_FL.dat at : 1150879
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G1_FL\Buoy_G1_FL.dat at : 1150885
Duplicated Id :DD1567529B807284
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R2_FL\Buoy_R2_FL.dat at : 223739
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G1_FL\Buoy_G1_FL.dat at : 1150885
Duplicated Id :DD16970FBF60596E
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G2_FL\Buoy_G2_FL.dat at : 235522
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G1_FL\Buoy_G1_FL.dat at : 1155838
Duplicated Id :DD16970FBF60596E
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_O1_FL\Buoy_O1_FL.dat at : 1155838
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G1_FL\Buoy_G1_FL.dat at : 1155838
Duplicated Id :DD16970FBF60596E
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R1_FL\Buoy_R1_FL.dat at : 1155832
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G1_FL\Buoy_G1_FL.dat at : 1155838
Duplicated Id :DD16970FBF60596E
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R2_FL\Buoy_R2_FL.dat at : 228692
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G1_FL\Buoy_G1_FL.dat at : 1155838
Duplicated Id :DD17DEBF20807284
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G2_FL\Buoy_G2_FL.dat at : 235601
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G1_FL\Buoy_G1_FL.dat at : 1155917
Duplicated Id :DD17DEBF20807284
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_O1_FL\Buoy_O1_FL.dat at : 1155917
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G1_FL\Buoy_G1_FL.dat at : 1155917
Duplicated Id :DD17DEBF20807284
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R1_FL\Buoy_R1_FL.dat at : 1155911
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G1_FL\Buoy_G1_FL.dat at : 1155917
Duplicated Id :DD17DEBF20807284
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R2_FL\Buoy_R2_FL.dat at : 228771
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G1_FL\Buoy_G1_FL.dat at : 1155917
Duplicated Id :C6DD0338B2610D9A
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G2_FL\Buoy_G2_FL.dsd at : 251
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G1_FL\Buoy_G1_FL.dsd at : 103
Duplicated Id :C6DD0338B2610D9A
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_O1_FL\Buoy_O1_FL.dsd at : 103
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G1_FL\Buoy_G1_FL.dsd at : 103
Duplicated Id :C6DD0338B2610D9A
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R1_FL\Buoy_R1_FL.dsd at : 103
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G1_FL\Buoy_G1_FL.dsd at : 103
Duplicated Id :C6DD0338B2610D9A
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R2_FL\Buoy_R2_FL.dsd at : 251
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G1_FL\Buoy_G1_FL.dsd at : 103
Duplicated Id :F49F27C8CFE0478D
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G2_FL\Buoy_G2_FL.zon at : 174
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G1_FL\Buoy_G1_FL.zon at : 103
Duplicated Id :F49F27C8CFE0478D
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_O1_FL\Buoy_O1_FL.zon at : 109
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G1_FL\Buoy_G1_FL.zon at : 103
Duplicated Id :F49F27C8CFE0478D
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R1_FL\Buoy_R1_FL.zon at : 103
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G1_FL\Buoy_G1_FL.zon at : 103
Duplicated Id :F49F27C8CFE0478D
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R2_FL\Buoy_R2_FL.zon at : 174
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G1_FL\Buoy_G1_FL.zon at : 103
Duplicated Id :AC40C320D9C1478D
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G2_FL\Buoy_G2_FL.zon at : 1357
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G1_FL\Buoy_G1_FL.zon at : 1502
Duplicated Id :AC40C320D9C1478D
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R1_FL\Buoy_R1_FL.zon at : 1502
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G1_FL\Buoy_G1_FL.zon at : 1502
Duplicated Id :AC40C320D9C1478D
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R2_FL\Buoy_R2_FL.zon at : 1573
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G1_FL\Buoy_G1_FL.zon at : 1502
Duplicated Id :DD14E5EE5161609E
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_O1_FL\Buoy_O1_FL.dat at : 1150782
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G2_FL\Buoy_G2_FL.dat at : 230438
Duplicated Id :DD14E5EE5161609E
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R1_FL\Buoy_R1_FL.dat at : 1150776
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G2_FL\Buoy_G2_FL.dat at : 230438
Duplicated Id :DD14E5EE5161609E
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R2_FL\Buoy_R2_FL.dat at : 223636
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G2_FL\Buoy_G2_FL.dat at : 230438
Duplicated Id :DD1567529B807284
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_O1_FL\Buoy_O1_FL.dat at : 1150885
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G2_FL\Buoy_G2_FL.dat at : 230541
Duplicated Id :DD1567529B807284
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R1_FL\Buoy_R1_FL.dat at : 1150879
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G2_FL\Buoy_G2_FL.dat at : 230541
Duplicated Id :DD1567529B807284
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R2_FL\Buoy_R2_FL.dat at : 223739
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G2_FL\Buoy_G2_FL.dat at : 230541
Duplicated Id :DD16970FBF60596E
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_O1_FL\Buoy_O1_FL.dat at : 1155838
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G2_FL\Buoy_G2_FL.dat at : 235522
Duplicated Id :DD16970FBF60596E
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R1_FL\Buoy_R1_FL.dat at : 1155832
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G2_FL\Buoy_G2_FL.dat at : 235522
Duplicated Id :DD16970FBF60596E
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R2_FL\Buoy_R2_FL.dat at : 228692
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G2_FL\Buoy_G2_FL.dat at : 235522
Duplicated Id :DD17DEBF20807284
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_O1_FL\Buoy_O1_FL.dat at : 1155917
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G2_FL\Buoy_G2_FL.dat at : 235601
Duplicated Id :DD17DEBF20807284
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R1_FL\Buoy_R1_FL.dat at : 1155911
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G2_FL\Buoy_G2_FL.dat at : 235601
Duplicated Id :DD17DEBF20807284
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R2_FL\Buoy_R2_FL.dat at : 228771
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G2_FL\Buoy_G2_FL.dat at : 235601
Duplicated Id :C6DD0438B2610D9A
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R2_FL\Buoy_R2_FL.dsd at : 103
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G2_FL\Buoy_G2_FL.dsd at : 103
Duplicated Id :C6DD0338B2610D9A
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_O1_FL\Buoy_O1_FL.dsd at : 103
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G2_FL\Buoy_G2_FL.dsd at : 251
Duplicated Id :C6DD0338B2610D9A
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R1_FL\Buoy_R1_FL.dsd at : 103
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G2_FL\Buoy_G2_FL.dsd at : 251
Duplicated Id :C6DD0338B2610D9A
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R2_FL\Buoy_R2_FL.dsd at : 251
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G2_FL\Buoy_G2_FL.dsd at : 251
Duplicated Id :F49F27C8CFE0478D
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_O1_FL\Buoy_O1_FL.zon at : 109
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G2_FL\Buoy_G2_FL.zon at : 174
Duplicated Id :F49F27C8CFE0478D
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R1_FL\Buoy_R1_FL.zon at : 103
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G2_FL\Buoy_G2_FL.zon at : 174
Duplicated Id :F49F27C8CFE0478D
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R2_FL\Buoy_R2_FL.zon at : 174
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G2_FL\Buoy_G2_FL.zon at : 174
Duplicated Id :AC40C320D9C1478D
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R1_FL\Buoy_R1_FL.zon at : 1502
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G2_FL\Buoy_G2_FL.zon at : 1357
Duplicated Id :AC40C320D9C1478D
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R2_FL\Buoy_R2_FL.zon at : 1573
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G2_FL\Buoy_G2_FL.zon at : 1357
Duplicated Id :6CE09FDF7FA0A28B
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R1_FL\Buoy_R1_FL.dat at : 1150173
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_O1_FL\Buoy_O1_FL.dat at : 1150179
Duplicated Id :DD14E5EE5161609E
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R1_FL\Buoy_R1_FL.dat at : 1150776
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_O1_FL\Buoy_O1_FL.dat at : 1150782
Duplicated Id :DD14E5EE5161609E
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R2_FL\Buoy_R2_FL.dat at : 223636
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_O1_FL\Buoy_O1_FL.dat at : 1150782
Duplicated Id :DD1567529B807284
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R1_FL\Buoy_R1_FL.dat at : 1150879
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_O1_FL\Buoy_O1_FL.dat at : 1150885
Duplicated Id :DD1567529B807284
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R2_FL\Buoy_R2_FL.dat at : 223739
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_O1_FL\Buoy_O1_FL.dat at : 1150885
Duplicated Id :DD16970FBF60596E
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R1_FL\Buoy_R1_FL.dat at : 1155832
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_O1_FL\Buoy_O1_FL.dat at : 1155838
Duplicated Id :DD16970FBF60596E
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R2_FL\Buoy_R2_FL.dat at : 228692
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_O1_FL\Buoy_O1_FL.dat at : 1155838
Duplicated Id :DD17DEBF20807284
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R1_FL\Buoy_R1_FL.dat at : 1155911
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_O1_FL\Buoy_O1_FL.dat at : 1155917
Duplicated Id :DD17DEBF20807284
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R2_FL\Buoy_R2_FL.dat at : 228771
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_O1_FL\Buoy_O1_FL.dat at : 1155917
Duplicated Id :C6DD0338B2610D9A
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R1_FL\Buoy_R1_FL.dsd at : 103
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_O1_FL\Buoy_O1_FL.dsd at : 103
Duplicated Id :C6DD0338B2610D9A
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R2_FL\Buoy_R2_FL.dsd at : 251
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_O1_FL\Buoy_O1_FL.dsd at : 103
Duplicated Id :F49F27C8CFE0478D
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R1_FL\Buoy_R1_FL.zon at : 103
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_O1_FL\Buoy_O1_FL.zon at : 109
Duplicated Id :F49F27C8CFE0478D
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R2_FL\Buoy_R2_FL.zon at : 174
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_O1_FL\Buoy_O1_FL.zon at : 109
Duplicated Id :DD14E5EE5161609E
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R2_FL\Buoy_R2_FL.dat at : 223636
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R1_FL\Buoy_R1_FL.dat at : 1150776
Duplicated Id :DD1567529B807284
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R2_FL\Buoy_R2_FL.dat at : 223739
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R1_FL\Buoy_R1_FL.dat at : 1150879
Duplicated Id :DD16970FBF60596E
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R2_FL\Buoy_R2_FL.dat at : 228692
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R1_FL\Buoy_R1_FL.dat at : 1155832
Duplicated Id :DD17DEBF20807284
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R2_FL\Buoy_R2_FL.dat at : 228771
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R1_FL\Buoy_R1_FL.dat at : 1155911
Duplicated Id :C6DD0338B2610D9A
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R2_FL\Buoy_R2_FL.dsd at : 251
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R1_FL\Buoy_R1_FL.dsd at : 103
Duplicated Id :F49F27C8CFE0478D
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R2_FL\Buoy_R2_FL.zon at : 174
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R1_FL\Buoy_R1_FL.zon at : 103
Duplicated Id :AC40C320D9C1478D
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R2_FL\Buoy_R2_FL.zon at : 1573
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R1_FL\Buoy_R1_FL.zon at : 1502
Duplicated Id :5D0F27198161EFAC
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\HBWhale\HBWhale.dat at : 253877
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\HBWhale\HBWhale.dat at : 253024
Duplicated Id :76ED11E3D5E112AB
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\HBWhale\HBWhale.dsd at : 778
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\HBWhale\HBWhale.dsd at : 529
Duplicated Id :76ED11E3D5E112AB
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\HBWhale\HBWhale.dsd at : 1027
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\HBWhale\HBWhale.dsd at : 529
Duplicated Id :76ED11E3D5E112AB
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\HBWhale\HBWhale.dsd at : 1276
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\HBWhale\HBWhale.dsd at : 529
Duplicated Id :76ED11E3D5E112AB
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\HBWhale\HBWhale.dsd at : 1027
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\HBWhale\HBWhale.dsd at : 778
Duplicated Id :76ED11E3D5E112AB
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\HBWhale\HBWhale.dsd at : 1276
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\HBWhale\HBWhale.dsd at : 778
Duplicated Id :76ED11E3D5E112AB
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\HBWhale\HBWhale.dsd at : 1276
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\HBWhale\HBWhale.dsd at : 1027
Duplicated Id :3CA432666221CCDA
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\JPFish02\JPFish02.dat at : 979833
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\JPFish01\JPFish01.dat at : 1189349
Duplicated Id :D4EBBF5B527A6AA0
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\JPFish02\JPFish02.dat at : 1051180
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\JPFish01\JPFish01.dat at : 1272378
Duplicated Id :D7EBBF5B527A6A20
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\JPFish02\JPFish02.dat at : 1051065
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\JPFish01\JPFish01.dat at : 1272608
Duplicated Id :1418D18CC5218C82
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\NHOSP\NHOSP.val at : 103
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\NAMC\NAMC.val at : 103
Duplicated Id :E818B27FDC218C82
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\NHOSP\NHOSP.val at : 319
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\NAMC\NAMC.val at : 319
Duplicated Id :1C81E4C8B5208C82
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\NHOSP\NHOSP.val at : 640
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\NAMC\NAMC.val at : 640
Duplicated Id :14D616EBD0208C82
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\NHOSP\NHOSP.val at : 856
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\NAMC\NAMC.val at : 856
Duplicated Id :0A0C5556ED208C82
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\NHOSP\NHOSP.val at : 1177
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\NAMC\NAMC.val at : 1177
Duplicated Id :10A8526D8EE074E8
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\NF_boat\NF_boat.dsd at : 102
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\NF_boat\NF_boat – Kopio.dsd at : 102
Duplicated Id :B4968416D6E074E8
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\NF_boat\NF_boat.dsd at : 194
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\NF_boat\NF_boat – Kopio.dsd at : 194
Duplicated Id :ED13F416ECA0354E
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Submarine\NSS_Uboat2a_AI\NSS_Uboat2a_AI. dsd at : 107
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Submarine\NSS_Uboat2a\NSS_Uboat2a.dsd at : 101
Duplicated Id :FE106C3750A1354E
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Submarine\NSS_Uboat2a_AI\NSS_Uboat2a_AI. dsd at : 259
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Submarine\NSS_Uboat2a\NSS_Uboat2a.dsd at : 253
Duplicated Id :14B4261DCAA1354E
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Submarine\NSS_Uboat2a_AI\NSS_Uboat2a_AI. dsd at : 411
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Submarine\NSS_Uboat2a\NSS_Uboat2a.dsd at : 405
Duplicated Id :CFBC5EAF13A0354E
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Submarine\NSS_Uboat2a_AI\NSS_Uboat2a_AI. dsd at : 568
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Submarine\NSS_Uboat2a\NSS_Uboat2a.dsd at : 562
Duplicated Id :C2EA45AB97A0354E
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Submarine\NSS_Uboat2a_AI\NSS_Uboat2a_AI. dsd at : 704
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Submarine\NSS_Uboat2a\NSS_Uboat2a.dsd at : 698
Duplicated Id :132A608E03A1354E
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Submarine\NSS_Uboat2a_AI\NSS_Uboat2a_AI. dsd at : 865
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Submarine\NSS_Uboat2a\NSS_Uboat2a.dsd at : 859
Duplicated Id :99531EB2DAA0354E
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Submarine\NSS_Uboat2a_AI\NSS_Uboat2a_AI. dsd at : 1021
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Submarine\NSS_Uboat2a\NSS_Uboat2a.dsd at : 1015
Duplicated Id :2AF1A5B447A1354E
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Submarine\NSS_Uboat2a_AI\NSS_Uboat2a_AI. dsd at : 1163
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Submarine\NSS_Uboat2a\NSS_Uboat2a.dsd at : 1157
Duplicated Id :B4C7A92276A1354E
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Submarine\NSS_Uboat2a_AI\NSS_Uboat2a_AI. dsd at : 1310
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Submarine\NSS_Uboat2a\NSS_Uboat2a.dsd at : 1304
Duplicated Id :622AFA9BEEA1354E
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Submarine\NSS_Uboat2a_AI\NSS_Uboat2a_AI. dsd at : 1452
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Submarine\NSS_Uboat2a\NSS_Uboat2a.dsd at : 1446
Duplicated Id :6DC886B9E9A0354E
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Submarine\NSS_Uboat2a_AI\NSS_Uboat2a_AI. dsd at : 1593
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Submarine\NSS_Uboat2a\NSS_Uboat2a.dsd at : 1587
Duplicated Id :97FF7A6EA0A1354E
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Submarine\NSS_Uboat2a_AI\NSS_Uboat2a_AI. dsd at : 1730
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Submarine\NSS_Uboat2a\NSS_Uboat2a.dsd at : 1724
Duplicated Id :BE1C32D70BA0354E
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Submarine\NSS_Uboat2a_AI\NSS_Uboat2a_AI. dsd at : 1873
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Submarine\NSS_Uboat2a\NSS_Uboat2a.dsd at : 1867
Duplicated Id :4304B888A8A0354E
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Submarine\NSS_Uboat2a_AI\NSS_Uboat2a_AI. dsd at : 2012
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Submarine\NSS_Uboat2a\NSS_Uboat2a.dsd at : 2006
Duplicated Id :9FD4C4AAB0C0354E
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Submarine\NSS_Uboat2a_AI\NSS_Uboat2a_AI. dsd at : 2159
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Submarine\NSS_Uboat2a\NSS_Uboat2a.dsd at : 2153
Duplicated Id :2FB61DB94BC1354E
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Submarine\NSS_Uboat2a_AI\NSS_Uboat2a_AI. dsd at : 2304
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Submarine\NSS_Uboat2a\NSS_Uboat2a.dsd at : 2298
Duplicated Id :90BC48680C4091EC
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Submarine\NS_Ko_Hyoteki\NS_Ko_Hyoteki.si m at : 169
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Submarine\NS_Ko_Hyoteki\jap_sub.sim at : 169
Duplicated Id :E78FF5245E4091EC
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Submarine\NS_Ko_Hyoteki\NS_Ko_Hyoteki.si m at : 311
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Submarine\NS_Ko_Hyoteki\jap_sub.sim at : 311
Duplicated Id :1C9C07C9C7C091EC
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Submarine\NS_Ko_Hyoteki\NS_Ko_Hyoteki.zo n at : 103
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Submarine\NS_Ko_Hyoteki\jap_sub.zon at : 103
Duplicated Id :BAD2228CBBC191EC
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Submarine\NS_Ko_Hyoteki\NS_Ko_Hyoteki.zo n at : 419
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Submarine\NS_Ko_Hyoteki\jap_sub.zon at : 419
Duplicated Id :CA58238CBAC191EC
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Submarine\NS_Ko_Hyoteki\NS_Ko_Hyoteki.zo n at : 627
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Submarine\NS_Ko_Hyoteki\jap_sub.zon at : 627
Duplicated Id :6A59577185A191EC
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Submarine\NS_Ko_Hyoteki\NS_Ko_Hyoteki.zo n at : 835
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Submarine\NS_Ko_Hyoteki\jap_sub.zon at : 835
Duplicated Id :A0494A6A380191EC
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Submarine\NS_Ko_Hyoteki\NS_Ko_Hyoteki.zo n at : 3842
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Submarine\NS_Ko_Hyoteki\jap_sub.zon at : 3842
Trevally.
01-26-14, 09:39 AM
Tnx, I'll do that...
sorry - I have made an error with this test - units will not show until 1940 and 1942:doh:
Trevally.
01-26-14, 09:43 AM
Guys please look at the list of the Id conflicts still present in OHII.
MUCH lesser than before (well done guys) :up:
Many of them are of the intra-file type (I still don't fully understand their meaning). I will deal with the rest of them and, after that, I will check possible Id conflicts with other mods. FX Update and RPM hydrophone for sure. What else? I am open to suggestions :salute:
P.S: DON'T USE RPM HYDROPHONE until I have watched into it and I have created a proper patch for it!
OHII 2.4 Id conflicts:
Duplicated Id :A8A9531C0CC1F49A
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Library\Leigh_Light_files\Leigh_Light.da t at : 175
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Library\Search_Lights.dat at : 247494
Duplicated Id :49215D7787035B4A
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Land\Christian_Church\Christian_Church.d sd at : 174
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Land\AsianVillage\AsianVillage.dsd at : 174
Duplicated Id :612B96CC1D033353
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Land\Christian_Church\Christian_Church.d sd at : 311
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Land\AsianVillage\AsianVillage.dsd at : 311
Duplicated Id :4A595FF03720BA9B
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Land\LAB_LargeAirBaseGB_MG\LAB_LargeAirB aseGB.dat at : 95
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Land\LAB_LargeAirBaseGB\LAB_LargeAirBase GB.dat at : 95
Duplicated Id :4A595FF03720BA9B
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Land\LAB_LargeAirBaseRAF\LAB_LargeAirBas eRAF.dat at : 95
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Land\LAB_LargeAirBaseGB\LAB_LargeAirBase GB.dat at : 95
Duplicated Id :4A595FF03720BA9B
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Land\LAB_LargeAirBaseRAF\LAB_LargeAirBas eRAF.dat at : 95
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Land\LAB_LargeAirBaseGB_MG\LAB_LargeAirB aseGB.dat at : 95
Duplicated Id :4E86109B8140BA9B
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Land\LAB_NormalAirBaseGB_MG\LAB_NormalAi rBaseGB.dat at : 95
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Land\LAB_NormalAirBaseGB\LAB_NormalAirBa seGB.dat at : 95
Duplicated Id :4E86109B8140BA9B
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Land\LAB_NormalAirBaseJP\LAB_NormalAirBa seJP.dat at : 95
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Land\LAB_NormalAirBaseGB\LAB_NormalAirBa seGB.dat at : 95
Duplicated Id :4E86109B8140BA9B
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Land\LAB_NormalAirBaseRAF\LAB_NormalAirB aseRAF.dat at : 95
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Land\LAB_NormalAirBaseGB\LAB_NormalAirBa seGB.dat at : 95
Duplicated Id :4E86109B8140BA9B
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Land\LAB_NormalAirBaseJP\LAB_NormalAirBa seJP.dat at : 95
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Land\LAB_NormalAirBaseGB_MG\LAB_NormalAi rBaseGB.dat at : 95
Duplicated Id :4E86109B8140BA9B
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Land\LAB_NormalAirBaseRAF\LAB_NormalAirB aseRAF.dat at : 95
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Land\LAB_NormalAirBaseGB_MG\LAB_NormalAi rBaseGB.dat at : 95
Duplicated Id :4E86109B8140BA9B
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Land\LAB_NormalAirBaseRAF\LAB_NormalAirB aseRAF.dat at : 95
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Land\LAB_NormalAirBaseJP\LAB_NormalAirBa seJP.dat at : 95
Duplicated Id :7C2D335CFD40BA9B
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Land\LAB_SmallAirBaseRAF\LAB_SmallAirBas eRAF.dat at : 95
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Land\LAB_SmallAirBaseGB_MG\LAB_SmallAirB aseGB.dat at : 95
Duplicated Id :DD14E5EE5161609E
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G1_FL\Buoy_G1_FL.dat at : 1150782
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_D2_FL\Buoy_D2_FL.dat at : 267127
Duplicated Id :DD14E5EE5161609E
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G2_FL\Buoy_G2_FL.dat at : 230438
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_D2_FL\Buoy_D2_FL.dat at : 267127
Duplicated Id :DD14E5EE5161609E
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_O1_FL\Buoy_O1_FL.dat at : 1150782
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_D2_FL\Buoy_D2_FL.dat at : 267127
Duplicated Id :DD14E5EE5161609E
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R1_FL\Buoy_R1_FL.dat at : 1150776
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_D2_FL\Buoy_D2_FL.dat at : 267127
Duplicated Id :DD14E5EE5161609E
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R2_FL\Buoy_R2_FL.dat at : 223636
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_D2_FL\Buoy_D2_FL.dat at : 267127
Duplicated Id :DD1567529B807284
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G1_FL\Buoy_G1_FL.dat at : 1150885
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_D2_FL\Buoy_D2_FL.dat at : 267230
Duplicated Id :DD1567529B807284
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G2_FL\Buoy_G2_FL.dat at : 230541
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_D2_FL\Buoy_D2_FL.dat at : 267230
Duplicated Id :DD1567529B807284
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_O1_FL\Buoy_O1_FL.dat at : 1150885
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_D2_FL\Buoy_D2_FL.dat at : 267230
Duplicated Id :DD1567529B807284
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R1_FL\Buoy_R1_FL.dat at : 1150879
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_D2_FL\Buoy_D2_FL.dat at : 267230
Duplicated Id :DD1567529B807284
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R2_FL\Buoy_R2_FL.dat at : 223739
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_D2_FL\Buoy_D2_FL.dat at : 267230
Duplicated Id :DD16970FBF60596E
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G1_FL\Buoy_G1_FL.dat at : 1155838
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_D2_FL\Buoy_D2_FL.dat at : 272183
Duplicated Id :DD16970FBF60596E
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G2_FL\Buoy_G2_FL.dat at : 235522
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_D2_FL\Buoy_D2_FL.dat at : 272183
Duplicated Id :DD16970FBF60596E
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_O1_FL\Buoy_O1_FL.dat at : 1155838
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_D2_FL\Buoy_D2_FL.dat at : 272183
Duplicated Id :DD16970FBF60596E
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R1_FL\Buoy_R1_FL.dat at : 1155832
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_D2_FL\Buoy_D2_FL.dat at : 272183
Duplicated Id :DD16970FBF60596E
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R2_FL\Buoy_R2_FL.dat at : 228692
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_D2_FL\Buoy_D2_FL.dat at : 272183
Duplicated Id :DD17DEBF20807284
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G1_FL\Buoy_G1_FL.dat at : 1155917
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_D2_FL\Buoy_D2_FL.dat at : 272262
Duplicated Id :DD17DEBF20807284
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G2_FL\Buoy_G2_FL.dat at : 235601
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_D2_FL\Buoy_D2_FL.dat at : 272262
Duplicated Id :DD17DEBF20807284
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_O1_FL\Buoy_O1_FL.dat at : 1155917
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_D2_FL\Buoy_D2_FL.dat at : 272262
Duplicated Id :DD17DEBF20807284
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R1_FL\Buoy_R1_FL.dat at : 1155911
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_D2_FL\Buoy_D2_FL.dat at : 272262
Duplicated Id :DD17DEBF20807284
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R2_FL\Buoy_R2_FL.dat at : 228771
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_D2_FL\Buoy_D2_FL.dat at : 272262
Duplicated Id :C6DD0438B2610D9A
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G2_FL\Buoy_G2_FL.dsd at : 103
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_D2_FL\Buoy_D2_FL.dsd at : 103
Duplicated Id :C6DD0438B2610D9A
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R2_FL\Buoy_R2_FL.dsd at : 103
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_D2_FL\Buoy_D2_FL.dsd at : 103
Duplicated Id :C6DD0338B2610D9A
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G1_FL\Buoy_G1_FL.dsd at : 103
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_D2_FL\Buoy_D2_FL.dsd at : 251
Duplicated Id :C6DD0338B2610D9A
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G2_FL\Buoy_G2_FL.dsd at : 251
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_D2_FL\Buoy_D2_FL.dsd at : 251
Duplicated Id :C6DD0338B2610D9A
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_O1_FL\Buoy_O1_FL.dsd at : 103
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_D2_FL\Buoy_D2_FL.dsd at : 251
Duplicated Id :C6DD0338B2610D9A
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R1_FL\Buoy_R1_FL.dsd at : 103
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_D2_FL\Buoy_D2_FL.dsd at : 251
Duplicated Id :C6DD0338B2610D9A
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R2_FL\Buoy_R2_FL.dsd at : 251
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_D2_FL\Buoy_D2_FL.dsd at : 251
Duplicated Id :F49F27C8CFE0478D
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G1_FL\Buoy_G1_FL.zon at : 103
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_D2_FL\Buoy_D2_FL.zon at : 174
Duplicated Id :F49F27C8CFE0478D
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G2_FL\Buoy_G2_FL.zon at : 174
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_D2_FL\Buoy_D2_FL.zon at : 174
Duplicated Id :F49F27C8CFE0478D
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_O1_FL\Buoy_O1_FL.zon at : 109
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_D2_FL\Buoy_D2_FL.zon at : 174
Duplicated Id :F49F27C8CFE0478D
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R1_FL\Buoy_R1_FL.zon at : 103
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_D2_FL\Buoy_D2_FL.zon at : 174
Duplicated Id :F49F27C8CFE0478D
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R2_FL\Buoy_R2_FL.zon at : 174
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_D2_FL\Buoy_D2_FL.zon at : 174
Duplicated Id :AC40C320D9C1478D
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G1_FL\Buoy_G1_FL.zon at : 1502
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_D2_FL\Buoy_D2_FL.zon at : 1681
Duplicated Id :AC40C320D9C1478D
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G2_FL\Buoy_G2_FL.zon at : 1357
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_D2_FL\Buoy_D2_FL.zon at : 1681
Duplicated Id :AC40C320D9C1478D
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R1_FL\Buoy_R1_FL.zon at : 1502
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_D2_FL\Buoy_D2_FL.zon at : 1681
Duplicated Id :AC40C320D9C1478D
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R2_FL\Buoy_R2_FL.zon at : 1573
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_D2_FL\Buoy_D2_FL.zon at : 1681
Duplicated Id :6CE09FDF7FA0A28B
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_O1_FL\Buoy_O1_FL.dat at : 1150179
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G1_FL\Buoy_G1_FL.dat at : 1150179
Duplicated Id :6CE09FDF7FA0A28B
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R1_FL\Buoy_R1_FL.dat at : 1150173
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G1_FL\Buoy_G1_FL.dat at : 1150179
Duplicated Id :DD14E5EE5161609E
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G2_FL\Buoy_G2_FL.dat at : 230438
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G1_FL\Buoy_G1_FL.dat at : 1150782
Duplicated Id :DD14E5EE5161609E
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_O1_FL\Buoy_O1_FL.dat at : 1150782
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G1_FL\Buoy_G1_FL.dat at : 1150782
Duplicated Id :DD14E5EE5161609E
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R1_FL\Buoy_R1_FL.dat at : 1150776
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G1_FL\Buoy_G1_FL.dat at : 1150782
Duplicated Id :DD14E5EE5161609E
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R2_FL\Buoy_R2_FL.dat at : 223636
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G1_FL\Buoy_G1_FL.dat at : 1150782
Duplicated Id :DD1567529B807284
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G2_FL\Buoy_G2_FL.dat at : 230541
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G1_FL\Buoy_G1_FL.dat at : 1150885
Duplicated Id :DD1567529B807284
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_O1_FL\Buoy_O1_FL.dat at : 1150885
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G1_FL\Buoy_G1_FL.dat at : 1150885
Duplicated Id :DD1567529B807284
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R1_FL\Buoy_R1_FL.dat at : 1150879
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G1_FL\Buoy_G1_FL.dat at : 1150885
Duplicated Id :DD1567529B807284
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R2_FL\Buoy_R2_FL.dat at : 223739
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G1_FL\Buoy_G1_FL.dat at : 1150885
Duplicated Id :DD16970FBF60596E
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G2_FL\Buoy_G2_FL.dat at : 235522
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G1_FL\Buoy_G1_FL.dat at : 1155838
Duplicated Id :DD16970FBF60596E
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_O1_FL\Buoy_O1_FL.dat at : 1155838
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G1_FL\Buoy_G1_FL.dat at : 1155838
Duplicated Id :DD16970FBF60596E
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R1_FL\Buoy_R1_FL.dat at : 1155832
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G1_FL\Buoy_G1_FL.dat at : 1155838
Duplicated Id :DD16970FBF60596E
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R2_FL\Buoy_R2_FL.dat at : 228692
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G1_FL\Buoy_G1_FL.dat at : 1155838
Duplicated Id :DD17DEBF20807284
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G2_FL\Buoy_G2_FL.dat at : 235601
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G1_FL\Buoy_G1_FL.dat at : 1155917
Duplicated Id :DD17DEBF20807284
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_O1_FL\Buoy_O1_FL.dat at : 1155917
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G1_FL\Buoy_G1_FL.dat at : 1155917
Duplicated Id :DD17DEBF20807284
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R1_FL\Buoy_R1_FL.dat at : 1155911
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G1_FL\Buoy_G1_FL.dat at : 1155917
Duplicated Id :DD17DEBF20807284
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R2_FL\Buoy_R2_FL.dat at : 228771
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G1_FL\Buoy_G1_FL.dat at : 1155917
Duplicated Id :C6DD0338B2610D9A
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G2_FL\Buoy_G2_FL.dsd at : 251
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G1_FL\Buoy_G1_FL.dsd at : 103
Duplicated Id :C6DD0338B2610D9A
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_O1_FL\Buoy_O1_FL.dsd at : 103
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G1_FL\Buoy_G1_FL.dsd at : 103
Duplicated Id :C6DD0338B2610D9A
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R1_FL\Buoy_R1_FL.dsd at : 103
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G1_FL\Buoy_G1_FL.dsd at : 103
Duplicated Id :C6DD0338B2610D9A
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R2_FL\Buoy_R2_FL.dsd at : 251
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G1_FL\Buoy_G1_FL.dsd at : 103
Duplicated Id :F49F27C8CFE0478D
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G2_FL\Buoy_G2_FL.zon at : 174
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G1_FL\Buoy_G1_FL.zon at : 103
Duplicated Id :F49F27C8CFE0478D
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_O1_FL\Buoy_O1_FL.zon at : 109
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G1_FL\Buoy_G1_FL.zon at : 103
Duplicated Id :F49F27C8CFE0478D
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R1_FL\Buoy_R1_FL.zon at : 103
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G1_FL\Buoy_G1_FL.zon at : 103
Duplicated Id :F49F27C8CFE0478D
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R2_FL\Buoy_R2_FL.zon at : 174
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G1_FL\Buoy_G1_FL.zon at : 103
Duplicated Id :AC40C320D9C1478D
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G2_FL\Buoy_G2_FL.zon at : 1357
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G1_FL\Buoy_G1_FL.zon at : 1502
Duplicated Id :AC40C320D9C1478D
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R1_FL\Buoy_R1_FL.zon at : 1502
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G1_FL\Buoy_G1_FL.zon at : 1502
Duplicated Id :AC40C320D9C1478D
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R2_FL\Buoy_R2_FL.zon at : 1573
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G1_FL\Buoy_G1_FL.zon at : 1502
Duplicated Id :DD14E5EE5161609E
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_O1_FL\Buoy_O1_FL.dat at : 1150782
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G2_FL\Buoy_G2_FL.dat at : 230438
Duplicated Id :DD14E5EE5161609E
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R1_FL\Buoy_R1_FL.dat at : 1150776
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G2_FL\Buoy_G2_FL.dat at : 230438
Duplicated Id :DD14E5EE5161609E
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R2_FL\Buoy_R2_FL.dat at : 223636
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G2_FL\Buoy_G2_FL.dat at : 230438
Duplicated Id :DD1567529B807284
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_O1_FL\Buoy_O1_FL.dat at : 1150885
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G2_FL\Buoy_G2_FL.dat at : 230541
Duplicated Id :DD1567529B807284
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R1_FL\Buoy_R1_FL.dat at : 1150879
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G2_FL\Buoy_G2_FL.dat at : 230541
Duplicated Id :DD1567529B807284
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R2_FL\Buoy_R2_FL.dat at : 223739
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G2_FL\Buoy_G2_FL.dat at : 230541
Duplicated Id :DD16970FBF60596E
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_O1_FL\Buoy_O1_FL.dat at : 1155838
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G2_FL\Buoy_G2_FL.dat at : 235522
Duplicated Id :DD16970FBF60596E
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R1_FL\Buoy_R1_FL.dat at : 1155832
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G2_FL\Buoy_G2_FL.dat at : 235522
Duplicated Id :DD16970FBF60596E
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R2_FL\Buoy_R2_FL.dat at : 228692
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G2_FL\Buoy_G2_FL.dat at : 235522
Duplicated Id :DD17DEBF20807284
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_O1_FL\Buoy_O1_FL.dat at : 1155917
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G2_FL\Buoy_G2_FL.dat at : 235601
Duplicated Id :DD17DEBF20807284
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R1_FL\Buoy_R1_FL.dat at : 1155911
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G2_FL\Buoy_G2_FL.dat at : 235601
Duplicated Id :DD17DEBF20807284
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R2_FL\Buoy_R2_FL.dat at : 228771
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G2_FL\Buoy_G2_FL.dat at : 235601
Duplicated Id :C6DD0438B2610D9A
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R2_FL\Buoy_R2_FL.dsd at : 103
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G2_FL\Buoy_G2_FL.dsd at : 103
Duplicated Id :C6DD0338B2610D9A
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_O1_FL\Buoy_O1_FL.dsd at : 103
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G2_FL\Buoy_G2_FL.dsd at : 251
Duplicated Id :C6DD0338B2610D9A
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R1_FL\Buoy_R1_FL.dsd at : 103
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G2_FL\Buoy_G2_FL.dsd at : 251
Duplicated Id :C6DD0338B2610D9A
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R2_FL\Buoy_R2_FL.dsd at : 251
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G2_FL\Buoy_G2_FL.dsd at : 251
Duplicated Id :F49F27C8CFE0478D
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_O1_FL\Buoy_O1_FL.zon at : 109
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G2_FL\Buoy_G2_FL.zon at : 174
Duplicated Id :F49F27C8CFE0478D
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R1_FL\Buoy_R1_FL.zon at : 103
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G2_FL\Buoy_G2_FL.zon at : 174
Duplicated Id :F49F27C8CFE0478D
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R2_FL\Buoy_R2_FL.zon at : 174
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G2_FL\Buoy_G2_FL.zon at : 174
Duplicated Id :AC40C320D9C1478D
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R1_FL\Buoy_R1_FL.zon at : 1502
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G2_FL\Buoy_G2_FL.zon at : 1357
Duplicated Id :AC40C320D9C1478D
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R2_FL\Buoy_R2_FL.zon at : 1573
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G2_FL\Buoy_G2_FL.zon at : 1357
Duplicated Id :6CE09FDF7FA0A28B
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R1_FL\Buoy_R1_FL.dat at : 1150173
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_O1_FL\Buoy_O1_FL.dat at : 1150179
Duplicated Id :DD14E5EE5161609E
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R1_FL\Buoy_R1_FL.dat at : 1150776
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_O1_FL\Buoy_O1_FL.dat at : 1150782
Duplicated Id :DD14E5EE5161609E
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R2_FL\Buoy_R2_FL.dat at : 223636
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_O1_FL\Buoy_O1_FL.dat at : 1150782
Duplicated Id :DD1567529B807284
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R1_FL\Buoy_R1_FL.dat at : 1150879
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_O1_FL\Buoy_O1_FL.dat at : 1150885
Duplicated Id :DD1567529B807284
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R2_FL\Buoy_R2_FL.dat at : 223739
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_O1_FL\Buoy_O1_FL.dat at : 1150885
Duplicated Id :DD16970FBF60596E
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R1_FL\Buoy_R1_FL.dat at : 1155832
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_O1_FL\Buoy_O1_FL.dat at : 1155838
Duplicated Id :DD16970FBF60596E
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R2_FL\Buoy_R2_FL.dat at : 228692
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_O1_FL\Buoy_O1_FL.dat at : 1155838
Duplicated Id :DD17DEBF20807284
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R1_FL\Buoy_R1_FL.dat at : 1155911
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_O1_FL\Buoy_O1_FL.dat at : 1155917
Duplicated Id :DD17DEBF20807284
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R2_FL\Buoy_R2_FL.dat at : 228771
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_O1_FL\Buoy_O1_FL.dat at : 1155917
Duplicated Id :C6DD0338B2610D9A
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R1_FL\Buoy_R1_FL.dsd at : 103
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_O1_FL\Buoy_O1_FL.dsd at : 103
Duplicated Id :C6DD0338B2610D9A
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R2_FL\Buoy_R2_FL.dsd at : 251
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_O1_FL\Buoy_O1_FL.dsd at : 103
Duplicated Id :F49F27C8CFE0478D
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R1_FL\Buoy_R1_FL.zon at : 103
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_O1_FL\Buoy_O1_FL.zon at : 109
Duplicated Id :F49F27C8CFE0478D
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R2_FL\Buoy_R2_FL.zon at : 174
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_O1_FL\Buoy_O1_FL.zon at : 109
Duplicated Id :DD14E5EE5161609E
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R2_FL\Buoy_R2_FL.dat at : 223636
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R1_FL\Buoy_R1_FL.dat at : 1150776
Duplicated Id :DD1567529B807284
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R2_FL\Buoy_R2_FL.dat at : 223739
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R1_FL\Buoy_R1_FL.dat at : 1150879
Duplicated Id :DD16970FBF60596E
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R2_FL\Buoy_R2_FL.dat at : 228692
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R1_FL\Buoy_R1_FL.dat at : 1155832
Duplicated Id :DD17DEBF20807284
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R2_FL\Buoy_R2_FL.dat at : 228771
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R1_FL\Buoy_R1_FL.dat at : 1155911
Duplicated Id :C6DD0338B2610D9A
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R2_FL\Buoy_R2_FL.dsd at : 251
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R1_FL\Buoy_R1_FL.dsd at : 103
Duplicated Id :F49F27C8CFE0478D
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R2_FL\Buoy_R2_FL.zon at : 174
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R1_FL\Buoy_R1_FL.zon at : 103
Duplicated Id :AC40C320D9C1478D
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R2_FL\Buoy_R2_FL.zon at : 1573
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R1_FL\Buoy_R1_FL.zon at : 1502
Duplicated Id :5D0F27198161EFAC
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\HBWhale\HBWhale.dat at : 253877
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\HBWhale\HBWhale.dat at : 253024
Duplicated Id :76ED11E3D5E112AB
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\HBWhale\HBWhale.dsd at : 778
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\HBWhale\HBWhale.dsd at : 529
Duplicated Id :76ED11E3D5E112AB
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\HBWhale\HBWhale.dsd at : 1027
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\HBWhale\HBWhale.dsd at : 529
Duplicated Id :76ED11E3D5E112AB
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\HBWhale\HBWhale.dsd at : 1276
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\HBWhale\HBWhale.dsd at : 529
Duplicated Id :76ED11E3D5E112AB
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\HBWhale\HBWhale.dsd at : 1027
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\HBWhale\HBWhale.dsd at : 778
Duplicated Id :76ED11E3D5E112AB
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\HBWhale\HBWhale.dsd at : 1276
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\HBWhale\HBWhale.dsd at : 778
Duplicated Id :76ED11E3D5E112AB
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\HBWhale\HBWhale.dsd at : 1276
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\HBWhale\HBWhale.dsd at : 1027
Duplicated Id :3CA432666221CCDA
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\JPFish02\JPFish02.dat at : 979833
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\JPFish01\JPFish01.dat at : 1189349
Duplicated Id :D4EBBF5B527A6AA0
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\JPFish02\JPFish02.dat at : 1051180
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\JPFish01\JPFish01.dat at : 1272378
Duplicated Id :D7EBBF5B527A6A20
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\JPFish02\JPFish02.dat at : 1051065
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\JPFish01\JPFish01.dat at : 1272608
Duplicated Id :1418D18CC5218C82
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\NHOSP\NHOSP.val at : 103
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\NAMC\NAMC.val at : 103
Duplicated Id :E818B27FDC218C82
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\NHOSP\NHOSP.val at : 319
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\NAMC\NAMC.val at : 319
Duplicated Id :1C81E4C8B5208C82
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\NHOSP\NHOSP.val at : 640
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\NAMC\NAMC.val at : 640
Duplicated Id :14D616EBD0208C82
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\NHOSP\NHOSP.val at : 856
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\NAMC\NAMC.val at : 856
Duplicated Id :0A0C5556ED208C82
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\NHOSP\NHOSP.val at : 1177
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\NAMC\NAMC.val at : 1177
Duplicated Id :10A8526D8EE074E8
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\NF_boat\NF_boat.dsd at : 102
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\NF_boat\NF_boat – Kopio.dsd at : 102
Duplicated Id :B4968416D6E074E8
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\NF_boat\NF_boat.dsd at : 194
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\NF_boat\NF_boat – Kopio.dsd at : 194
Duplicated Id :ED13F416ECA0354E
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Submarine\NSS_Uboat2a_AI\NSS_Uboat2a_AI. dsd at : 107
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Submarine\NSS_Uboat2a\NSS_Uboat2a.dsd at : 101
Duplicated Id :FE106C3750A1354E
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Submarine\NSS_Uboat2a_AI\NSS_Uboat2a_AI. dsd at : 259
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Submarine\NSS_Uboat2a\NSS_Uboat2a.dsd at : 253
Duplicated Id :14B4261DCAA1354E
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Submarine\NSS_Uboat2a_AI\NSS_Uboat2a_AI. dsd at : 411
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Submarine\NSS_Uboat2a\NSS_Uboat2a.dsd at : 405
Duplicated Id :CFBC5EAF13A0354E
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Submarine\NSS_Uboat2a_AI\NSS_Uboat2a_AI. dsd at : 568
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Submarine\NSS_Uboat2a\NSS_Uboat2a.dsd at : 562
Duplicated Id :C2EA45AB97A0354E
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Submarine\NSS_Uboat2a_AI\NSS_Uboat2a_AI. dsd at : 704
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Submarine\NSS_Uboat2a\NSS_Uboat2a.dsd at : 698
Duplicated Id :132A608E03A1354E
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Submarine\NSS_Uboat2a_AI\NSS_Uboat2a_AI. dsd at : 865
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Submarine\NSS_Uboat2a\NSS_Uboat2a.dsd at : 859
Duplicated Id :99531EB2DAA0354E
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Submarine\NSS_Uboat2a_AI\NSS_Uboat2a_AI. dsd at : 1021
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Submarine\NSS_Uboat2a\NSS_Uboat2a.dsd at : 1015
Duplicated Id :2AF1A5B447A1354E
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Submarine\NSS_Uboat2a_AI\NSS_Uboat2a_AI. dsd at : 1163
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Submarine\NSS_Uboat2a\NSS_Uboat2a.dsd at : 1157
Duplicated Id :B4C7A92276A1354E
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Submarine\NSS_Uboat2a_AI\NSS_Uboat2a_AI. dsd at : 1310
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Submarine\NSS_Uboat2a\NSS_Uboat2a.dsd at : 1304
Duplicated Id :622AFA9BEEA1354E
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Submarine\NSS_Uboat2a_AI\NSS_Uboat2a_AI. dsd at : 1452
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Submarine\NSS_Uboat2a\NSS_Uboat2a.dsd at : 1446
Duplicated Id :6DC886B9E9A0354E
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Submarine\NSS_Uboat2a_AI\NSS_Uboat2a_AI. dsd at : 1593
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Submarine\NSS_Uboat2a\NSS_Uboat2a.dsd at : 1587
Duplicated Id :97FF7A6EA0A1354E
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Submarine\NSS_Uboat2a_AI\NSS_Uboat2a_AI. dsd at : 1730
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Submarine\NSS_Uboat2a\NSS_Uboat2a.dsd at : 1724
Duplicated Id :BE1C32D70BA0354E
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Submarine\NSS_Uboat2a_AI\NSS_Uboat2a_AI. dsd at : 1873
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Submarine\NSS_Uboat2a\NSS_Uboat2a.dsd at : 1867
Duplicated Id :4304B888A8A0354E
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Submarine\NSS_Uboat2a_AI\NSS_Uboat2a_AI. dsd at : 2012
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Submarine\NSS_Uboat2a\NSS_Uboat2a.dsd at : 2006
Duplicated Id :9FD4C4AAB0C0354E
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Submarine\NSS_Uboat2a_AI\NSS_Uboat2a_AI. dsd at : 2159
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Submarine\NSS_Uboat2a\NSS_Uboat2a.dsd at : 2153
Duplicated Id :2FB61DB94BC1354E
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Submarine\NSS_Uboat2a_AI\NSS_Uboat2a_AI. dsd at : 2304
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Submarine\NSS_Uboat2a\NSS_Uboat2a.dsd at : 2298
Duplicated Id :90BC48680C4091EC
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Submarine\NS_Ko_Hyoteki\NS_Ko_Hyoteki.si m at : 169
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Submarine\NS_Ko_Hyoteki\jap_sub.sim at : 169
Duplicated Id :E78FF5245E4091EC
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Submarine\NS_Ko_Hyoteki\NS_Ko_Hyoteki.si m at : 311
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Submarine\NS_Ko_Hyoteki\jap_sub.sim at : 311
Duplicated Id :1C9C07C9C7C091EC
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Submarine\NS_Ko_Hyoteki\NS_Ko_Hyoteki.zo n at : 103
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Submarine\NS_Ko_Hyoteki\jap_sub.zon at : 103
Duplicated Id :BAD2228CBBC191EC
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Submarine\NS_Ko_Hyoteki\NS_Ko_Hyoteki.zo n at : 419
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Submarine\NS_Ko_Hyoteki\jap_sub.zon at : 419
Duplicated Id :CA58238CBAC191EC
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Submarine\NS_Ko_Hyoteki\NS_Ko_Hyoteki.zo n at : 627
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Submarine\NS_Ko_Hyoteki\jap_sub.zon at : 627
Duplicated Id :6A59577185A191EC
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Submarine\NS_Ko_Hyoteki\NS_Ko_Hyoteki.zo n at : 835
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Submarine\NS_Ko_Hyoteki\jap_sub.zon at : 835
Duplicated Id :A0494A6A380191EC
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Submarine\NS_Ko_Hyoteki\NS_Ko_Hyoteki.zo n at : 3842
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Submarine\NS_Ko_Hyoteki\jap_sub.zon at : 3842
What ?
ok enough is enough
there is no way these have been introduce after v2.2
I am taking OHII down:nope:
Yes - ME2 controls this from the airbase
:up:
Ammo is controlled from the air unit - so you could make more that one of the same unit with diff ammo loadout and then set these versions of same unit in the airfield
Good idea. :up:
Yes - range is from units only - it will display the range of the largest unit only
I have a few additional questions here:
Am I correct in supposing that aircraft radius = max range (as set in cfg file) / 2 ?
Are those radiuses affected by the vicinity of nearby airfields of the same country (I guess no, but you neve know)?
IIRC, by clicking on airfields on the navigation map, we can see the radius of their aircraft. Are those graphics updated automatically, or we need to twek them manually to reflect the changes made?
Thank you for your answers, Trev :salute:
What ?
ok enough is enough
there is no way these have been introduce after v2.2
I am taking OHII down:nope:
It is not me Trevally. I swear I didn't manipulate that log in any way. Blame any fake positive (if any) on privateer :D
Trevally.
01-26-14, 09:57 AM
Sorry everyone - OHII is full of errors and after spending 2 to 3 year on it I do not want to fix all of this http://http://www.subsim.com/radioro...postcount=4808 (http://http//www.subsim.com/radioroom//showpost.php?p=2168259&postcount=4808)
If you do not want ot use the stock campaign - you can try OHII light from here
http://www.subsim.com/radioroom//dow...o=file&id=3425 (http://www.subsim.com/radioroom//downloads.php?do=file&id=3425)
vdr1981
01-26-14, 10:03 AM
sorry - I have made an error with this test - units will not show until 1940 and 1942:doh:
OK , no problem...:up:
When you have time could you create test campaign for "Black Pit" with few airplanes which will wait for me in the "red" area, 200 km from Brest, on cours 220. Pl;anes could be P-47, P-51 and B-17...""
http://s6.postimg.org/pnf134hkh/SH5_Img_2014_01_26_15_53_10.jpg
vdr1981
01-26-14, 10:12 AM
Guys please look at the list of the Id conflicts still present in OHII.
MUCH lesser than before (well done guys) :up:
Many of them are of the intra-file type (I still don't fully understand their meaning). I will deal with the rest of them and, after that, I will check possible Id conflicts with other mods. FX Update and RPM hydrophone for sure. What else? I am open to suggestions :salute:
P.S: DON'T USE RPM HYDROPHONE until I have watched into it and I have created a proper patch for it!
OHII 2.4 Id conflicts:
Duplicated Id :A8A9531C0CC1F49A
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Library\Leigh_Light_files\Leigh_Light.da t at : 175
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Library\Search_Lights.dat at : 247494
Duplicated Id :49215D7787035B4A
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Land\Christian_Church\Christian_Church.d sd at : 174
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Land\AsianVillage\AsianVillage.dsd at : 174
Duplicated Id :612B96CC1D033353
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Land\Christian_Church\Christian_Church.d sd at : 311
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Land\AsianVillage\AsianVillage.dsd at : 311
Duplicated Id :4A595FF03720BA9B
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Land\LAB_LargeAirBaseGB_MG\LAB_LargeAirB aseGB.dat at : 95
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Land\LAB_LargeAirBaseGB\LAB_LargeAirBase GB.dat at : 95
Duplicated Id :4A595FF03720BA9B
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Land\LAB_LargeAirBaseRAF\LAB_LargeAirBas eRAF.dat at : 95
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Land\LAB_LargeAirBaseGB\LAB_LargeAirBase GB.dat at : 95
Duplicated Id :4A595FF03720BA9B
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Land\LAB_LargeAirBaseRAF\LAB_LargeAirBas eRAF.dat at : 95
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Land\LAB_LargeAirBaseGB_MG\LAB_LargeAirB aseGB.dat at : 95
Duplicated Id :4E86109B8140BA9B
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Land\LAB_NormalAirBaseGB_MG\LAB_NormalAi rBaseGB.dat at : 95
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Land\LAB_NormalAirBaseGB\LAB_NormalAirBa seGB.dat at : 95
Duplicated Id :4E86109B8140BA9B
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Land\LAB_NormalAirBaseJP\LAB_NormalAirBa seJP.dat at : 95
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Land\LAB_NormalAirBaseGB\LAB_NormalAirBa seGB.dat at : 95
Duplicated Id :4E86109B8140BA9B
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Land\LAB_NormalAirBaseRAF\LAB_NormalAirB aseRAF.dat at : 95
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Land\LAB_NormalAirBaseGB\LAB_NormalAirBa seGB.dat at : 95
Duplicated Id :4E86109B8140BA9B
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Land\LAB_NormalAirBaseJP\LAB_NormalAirBa seJP.dat at : 95
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Land\LAB_NormalAirBaseGB_MG\LAB_NormalAi rBaseGB.dat at : 95
Duplicated Id :4E86109B8140BA9B
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Land\LAB_NormalAirBaseRAF\LAB_NormalAirB aseRAF.dat at : 95
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Land\LAB_NormalAirBaseGB_MG\LAB_NormalAi rBaseGB.dat at : 95
Duplicated Id :4E86109B8140BA9B
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Land\LAB_NormalAirBaseRAF\LAB_NormalAirB aseRAF.dat at : 95
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Land\LAB_NormalAirBaseJP\LAB_NormalAirBa seJP.dat at : 95
Duplicated Id :7C2D335CFD40BA9B
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Land\LAB_SmallAirBaseRAF\LAB_SmallAirBas eRAF.dat at : 95
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Land\LAB_SmallAirBaseGB_MG\LAB_SmallAirB aseGB.dat at : 95
Duplicated Id :DD14E5EE5161609E
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G1_FL\Buoy_G1_FL.dat at : 1150782
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_D2_FL\Buoy_D2_FL.dat at : 267127
Duplicated Id :DD14E5EE5161609E
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G2_FL\Buoy_G2_FL.dat at : 230438
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_D2_FL\Buoy_D2_FL.dat at : 267127
Duplicated Id :DD14E5EE5161609E
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_O1_FL\Buoy_O1_FL.dat at : 1150782
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_D2_FL\Buoy_D2_FL.dat at : 267127
Duplicated Id :DD14E5EE5161609E
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R1_FL\Buoy_R1_FL.dat at : 1150776
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_D2_FL\Buoy_D2_FL.dat at : 267127
Duplicated Id :DD14E5EE5161609E
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R2_FL\Buoy_R2_FL.dat at : 223636
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_D2_FL\Buoy_D2_FL.dat at : 267127
Duplicated Id :DD1567529B807284
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G1_FL\Buoy_G1_FL.dat at : 1150885
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_D2_FL\Buoy_D2_FL.dat at : 267230
Duplicated Id :DD1567529B807284
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G2_FL\Buoy_G2_FL.dat at : 230541
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_D2_FL\Buoy_D2_FL.dat at : 267230
Duplicated Id :DD1567529B807284
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_O1_FL\Buoy_O1_FL.dat at : 1150885
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_D2_FL\Buoy_D2_FL.dat at : 267230
Duplicated Id :DD1567529B807284
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R1_FL\Buoy_R1_FL.dat at : 1150879
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_D2_FL\Buoy_D2_FL.dat at : 267230
Duplicated Id :DD1567529B807284
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R2_FL\Buoy_R2_FL.dat at : 223739
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_D2_FL\Buoy_D2_FL.dat at : 267230
Duplicated Id :DD16970FBF60596E
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G1_FL\Buoy_G1_FL.dat at : 1155838
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_D2_FL\Buoy_D2_FL.dat at : 272183
Duplicated Id :DD16970FBF60596E
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G2_FL\Buoy_G2_FL.dat at : 235522
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_D2_FL\Buoy_D2_FL.dat at : 272183
Duplicated Id :DD16970FBF60596E
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_O1_FL\Buoy_O1_FL.dat at : 1155838
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_D2_FL\Buoy_D2_FL.dat at : 272183
Duplicated Id :DD16970FBF60596E
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R1_FL\Buoy_R1_FL.dat at : 1155832
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_D2_FL\Buoy_D2_FL.dat at : 272183
Duplicated Id :DD16970FBF60596E
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R2_FL\Buoy_R2_FL.dat at : 228692
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_D2_FL\Buoy_D2_FL.dat at : 272183
Duplicated Id :DD17DEBF20807284
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G1_FL\Buoy_G1_FL.dat at : 1155917
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_D2_FL\Buoy_D2_FL.dat at : 272262
Duplicated Id :DD17DEBF20807284
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G2_FL\Buoy_G2_FL.dat at : 235601
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_D2_FL\Buoy_D2_FL.dat at : 272262
Duplicated Id :DD17DEBF20807284
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_O1_FL\Buoy_O1_FL.dat at : 1155917
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_D2_FL\Buoy_D2_FL.dat at : 272262
Duplicated Id :DD17DEBF20807284
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R1_FL\Buoy_R1_FL.dat at : 1155911
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_D2_FL\Buoy_D2_FL.dat at : 272262
Duplicated Id :DD17DEBF20807284
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R2_FL\Buoy_R2_FL.dat at : 228771
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_D2_FL\Buoy_D2_FL.dat at : 272262
Duplicated Id :C6DD0438B2610D9A
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G2_FL\Buoy_G2_FL.dsd at : 103
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_D2_FL\Buoy_D2_FL.dsd at : 103
Duplicated Id :C6DD0438B2610D9A
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R2_FL\Buoy_R2_FL.dsd at : 103
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_D2_FL\Buoy_D2_FL.dsd at : 103
Duplicated Id :C6DD0338B2610D9A
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G1_FL\Buoy_G1_FL.dsd at : 103
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_D2_FL\Buoy_D2_FL.dsd at : 251
Duplicated Id :C6DD0338B2610D9A
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G2_FL\Buoy_G2_FL.dsd at : 251
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_D2_FL\Buoy_D2_FL.dsd at : 251
Duplicated Id :C6DD0338B2610D9A
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_O1_FL\Buoy_O1_FL.dsd at : 103
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_D2_FL\Buoy_D2_FL.dsd at : 251
Duplicated Id :C6DD0338B2610D9A
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R1_FL\Buoy_R1_FL.dsd at : 103
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_D2_FL\Buoy_D2_FL.dsd at : 251
Duplicated Id :C6DD0338B2610D9A
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R2_FL\Buoy_R2_FL.dsd at : 251
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_D2_FL\Buoy_D2_FL.dsd at : 251
Duplicated Id :F49F27C8CFE0478D
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G1_FL\Buoy_G1_FL.zon at : 103
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_D2_FL\Buoy_D2_FL.zon at : 174
Duplicated Id :F49F27C8CFE0478D
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G2_FL\Buoy_G2_FL.zon at : 174
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_D2_FL\Buoy_D2_FL.zon at : 174
Duplicated Id :F49F27C8CFE0478D
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_O1_FL\Buoy_O1_FL.zon at : 109
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_D2_FL\Buoy_D2_FL.zon at : 174
Duplicated Id :F49F27C8CFE0478D
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R1_FL\Buoy_R1_FL.zon at : 103
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_D2_FL\Buoy_D2_FL.zon at : 174
Duplicated Id :F49F27C8CFE0478D
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R2_FL\Buoy_R2_FL.zon at : 174
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_D2_FL\Buoy_D2_FL.zon at : 174
Duplicated Id :AC40C320D9C1478D
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G1_FL\Buoy_G1_FL.zon at : 1502
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_D2_FL\Buoy_D2_FL.zon at : 1681
Duplicated Id :AC40C320D9C1478D
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G2_FL\Buoy_G2_FL.zon at : 1357
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_D2_FL\Buoy_D2_FL.zon at : 1681
Duplicated Id :AC40C320D9C1478D
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R1_FL\Buoy_R1_FL.zon at : 1502
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_D2_FL\Buoy_D2_FL.zon at : 1681
Duplicated Id :AC40C320D9C1478D
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R2_FL\Buoy_R2_FL.zon at : 1573
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_D2_FL\Buoy_D2_FL.zon at : 1681
Duplicated Id :6CE09FDF7FA0A28B
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_O1_FL\Buoy_O1_FL.dat at : 1150179
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G1_FL\Buoy_G1_FL.dat at : 1150179
Duplicated Id :6CE09FDF7FA0A28B
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R1_FL\Buoy_R1_FL.dat at : 1150173
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G1_FL\Buoy_G1_FL.dat at : 1150179
Duplicated Id :DD14E5EE5161609E
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G2_FL\Buoy_G2_FL.dat at : 230438
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G1_FL\Buoy_G1_FL.dat at : 1150782
Duplicated Id :DD14E5EE5161609E
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_O1_FL\Buoy_O1_FL.dat at : 1150782
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G1_FL\Buoy_G1_FL.dat at : 1150782
Duplicated Id :DD14E5EE5161609E
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R1_FL\Buoy_R1_FL.dat at : 1150776
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G1_FL\Buoy_G1_FL.dat at : 1150782
Duplicated Id :DD14E5EE5161609E
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R2_FL\Buoy_R2_FL.dat at : 223636
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G1_FL\Buoy_G1_FL.dat at : 1150782
Duplicated Id :DD1567529B807284
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G2_FL\Buoy_G2_FL.dat at : 230541
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G1_FL\Buoy_G1_FL.dat at : 1150885
Duplicated Id :DD1567529B807284
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_O1_FL\Buoy_O1_FL.dat at : 1150885
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G1_FL\Buoy_G1_FL.dat at : 1150885
Duplicated Id :DD1567529B807284
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R1_FL\Buoy_R1_FL.dat at : 1150879
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G1_FL\Buoy_G1_FL.dat at : 1150885
Duplicated Id :DD1567529B807284
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R2_FL\Buoy_R2_FL.dat at : 223739
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G1_FL\Buoy_G1_FL.dat at : 1150885
Duplicated Id :DD16970FBF60596E
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G2_FL\Buoy_G2_FL.dat at : 235522
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G1_FL\Buoy_G1_FL.dat at : 1155838
Duplicated Id :DD16970FBF60596E
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_O1_FL\Buoy_O1_FL.dat at : 1155838
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G1_FL\Buoy_G1_FL.dat at : 1155838
Duplicated Id :DD16970FBF60596E
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R1_FL\Buoy_R1_FL.dat at : 1155832
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G1_FL\Buoy_G1_FL.dat at : 1155838
Duplicated Id :DD16970FBF60596E
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R2_FL\Buoy_R2_FL.dat at : 228692
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G1_FL\Buoy_G1_FL.dat at : 1155838
Duplicated Id :DD17DEBF20807284
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G2_FL\Buoy_G2_FL.dat at : 235601
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G1_FL\Buoy_G1_FL.dat at : 1155917
Duplicated Id :DD17DEBF20807284
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_O1_FL\Buoy_O1_FL.dat at : 1155917
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G1_FL\Buoy_G1_FL.dat at : 1155917
Duplicated Id :DD17DEBF20807284
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R1_FL\Buoy_R1_FL.dat at : 1155911
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G1_FL\Buoy_G1_FL.dat at : 1155917
Duplicated Id :DD17DEBF20807284
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R2_FL\Buoy_R2_FL.dat at : 228771
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G1_FL\Buoy_G1_FL.dat at : 1155917
Duplicated Id :C6DD0338B2610D9A
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G2_FL\Buoy_G2_FL.dsd at : 251
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G1_FL\Buoy_G1_FL.dsd at : 103
Duplicated Id :C6DD0338B2610D9A
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_O1_FL\Buoy_O1_FL.dsd at : 103
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G1_FL\Buoy_G1_FL.dsd at : 103
Duplicated Id :C6DD0338B2610D9A
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R1_FL\Buoy_R1_FL.dsd at : 103
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G1_FL\Buoy_G1_FL.dsd at : 103
Duplicated Id :C6DD0338B2610D9A
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R2_FL\Buoy_R2_FL.dsd at : 251
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G1_FL\Buoy_G1_FL.dsd at : 103
Duplicated Id :F49F27C8CFE0478D
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G2_FL\Buoy_G2_FL.zon at : 174
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G1_FL\Buoy_G1_FL.zon at : 103
Duplicated Id :F49F27C8CFE0478D
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_O1_FL\Buoy_O1_FL.zon at : 109
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G1_FL\Buoy_G1_FL.zon at : 103
Duplicated Id :F49F27C8CFE0478D
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R1_FL\Buoy_R1_FL.zon at : 103
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G1_FL\Buoy_G1_FL.zon at : 103
Duplicated Id :F49F27C8CFE0478D
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R2_FL\Buoy_R2_FL.zon at : 174
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G1_FL\Buoy_G1_FL.zon at : 103
Duplicated Id :AC40C320D9C1478D
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G2_FL\Buoy_G2_FL.zon at : 1357
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G1_FL\Buoy_G1_FL.zon at : 1502
Duplicated Id :AC40C320D9C1478D
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R1_FL\Buoy_R1_FL.zon at : 1502
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G1_FL\Buoy_G1_FL.zon at : 1502
Duplicated Id :AC40C320D9C1478D
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R2_FL\Buoy_R2_FL.zon at : 1573
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G1_FL\Buoy_G1_FL.zon at : 1502
Duplicated Id :DD14E5EE5161609E
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_O1_FL\Buoy_O1_FL.dat at : 1150782
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G2_FL\Buoy_G2_FL.dat at : 230438
Duplicated Id :DD14E5EE5161609E
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R1_FL\Buoy_R1_FL.dat at : 1150776
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G2_FL\Buoy_G2_FL.dat at : 230438
Duplicated Id :DD14E5EE5161609E
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R2_FL\Buoy_R2_FL.dat at : 223636
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G2_FL\Buoy_G2_FL.dat at : 230438
Duplicated Id :DD1567529B807284
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_O1_FL\Buoy_O1_FL.dat at : 1150885
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G2_FL\Buoy_G2_FL.dat at : 230541
Duplicated Id :DD1567529B807284
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R1_FL\Buoy_R1_FL.dat at : 1150879
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G2_FL\Buoy_G2_FL.dat at : 230541
Duplicated Id :DD1567529B807284
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R2_FL\Buoy_R2_FL.dat at : 223739
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G2_FL\Buoy_G2_FL.dat at : 230541
Duplicated Id :DD16970FBF60596E
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_O1_FL\Buoy_O1_FL.dat at : 1155838
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G2_FL\Buoy_G2_FL.dat at : 235522
Duplicated Id :DD16970FBF60596E
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R1_FL\Buoy_R1_FL.dat at : 1155832
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G2_FL\Buoy_G2_FL.dat at : 235522
Duplicated Id :DD16970FBF60596E
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R2_FL\Buoy_R2_FL.dat at : 228692
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G2_FL\Buoy_G2_FL.dat at : 235522
Duplicated Id :DD17DEBF20807284
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_O1_FL\Buoy_O1_FL.dat at : 1155917
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G2_FL\Buoy_G2_FL.dat at : 235601
Duplicated Id :DD17DEBF20807284
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R1_FL\Buoy_R1_FL.dat at : 1155911
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G2_FL\Buoy_G2_FL.dat at : 235601
Duplicated Id :DD17DEBF20807284
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R2_FL\Buoy_R2_FL.dat at : 228771
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G2_FL\Buoy_G2_FL.dat at : 235601
Duplicated Id :C6DD0438B2610D9A
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R2_FL\Buoy_R2_FL.dsd at : 103
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G2_FL\Buoy_G2_FL.dsd at : 103
Duplicated Id :C6DD0338B2610D9A
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_O1_FL\Buoy_O1_FL.dsd at : 103
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G2_FL\Buoy_G2_FL.dsd at : 251
Duplicated Id :C6DD0338B2610D9A
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R1_FL\Buoy_R1_FL.dsd at : 103
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G2_FL\Buoy_G2_FL.dsd at : 251
Duplicated Id :C6DD0338B2610D9A
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R2_FL\Buoy_R2_FL.dsd at : 251
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G2_FL\Buoy_G2_FL.dsd at : 251
Duplicated Id :F49F27C8CFE0478D
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_O1_FL\Buoy_O1_FL.zon at : 109
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G2_FL\Buoy_G2_FL.zon at : 174
Duplicated Id :F49F27C8CFE0478D
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R1_FL\Buoy_R1_FL.zon at : 103
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G2_FL\Buoy_G2_FL.zon at : 174
Duplicated Id :F49F27C8CFE0478D
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R2_FL\Buoy_R2_FL.zon at : 174
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G2_FL\Buoy_G2_FL.zon at : 174
Duplicated Id :AC40C320D9C1478D
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R1_FL\Buoy_R1_FL.zon at : 1502
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G2_FL\Buoy_G2_FL.zon at : 1357
Duplicated Id :AC40C320D9C1478D
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R2_FL\Buoy_R2_FL.zon at : 1573
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_G2_FL\Buoy_G2_FL.zon at : 1357
Duplicated Id :6CE09FDF7FA0A28B
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R1_FL\Buoy_R1_FL.dat at : 1150173
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_O1_FL\Buoy_O1_FL.dat at : 1150179
Duplicated Id :DD14E5EE5161609E
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R1_FL\Buoy_R1_FL.dat at : 1150776
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_O1_FL\Buoy_O1_FL.dat at : 1150782
Duplicated Id :DD14E5EE5161609E
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R2_FL\Buoy_R2_FL.dat at : 223636
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_O1_FL\Buoy_O1_FL.dat at : 1150782
Duplicated Id :DD1567529B807284
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R1_FL\Buoy_R1_FL.dat at : 1150879
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_O1_FL\Buoy_O1_FL.dat at : 1150885
Duplicated Id :DD1567529B807284
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R2_FL\Buoy_R2_FL.dat at : 223739
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_O1_FL\Buoy_O1_FL.dat at : 1150885
Duplicated Id :DD16970FBF60596E
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R1_FL\Buoy_R1_FL.dat at : 1155832
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_O1_FL\Buoy_O1_FL.dat at : 1155838
Duplicated Id :DD16970FBF60596E
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R2_FL\Buoy_R2_FL.dat at : 228692
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_O1_FL\Buoy_O1_FL.dat at : 1155838
Duplicated Id :DD17DEBF20807284
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R1_FL\Buoy_R1_FL.dat at : 1155911
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_O1_FL\Buoy_O1_FL.dat at : 1155917
Duplicated Id :DD17DEBF20807284
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R2_FL\Buoy_R2_FL.dat at : 228771
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_O1_FL\Buoy_O1_FL.dat at : 1155917
Duplicated Id :C6DD0338B2610D9A
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R1_FL\Buoy_R1_FL.dsd at : 103
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_O1_FL\Buoy_O1_FL.dsd at : 103
Duplicated Id :C6DD0338B2610D9A
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R2_FL\Buoy_R2_FL.dsd at : 251
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_O1_FL\Buoy_O1_FL.dsd at : 103
Duplicated Id :F49F27C8CFE0478D
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R1_FL\Buoy_R1_FL.zon at : 103
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_O1_FL\Buoy_O1_FL.zon at : 109
Duplicated Id :F49F27C8CFE0478D
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R2_FL\Buoy_R2_FL.zon at : 174
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_O1_FL\Buoy_O1_FL.zon at : 109
Duplicated Id :DD14E5EE5161609E
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R2_FL\Buoy_R2_FL.dat at : 223636
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R1_FL\Buoy_R1_FL.dat at : 1150776
Duplicated Id :DD1567529B807284
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R2_FL\Buoy_R2_FL.dat at : 223739
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R1_FL\Buoy_R1_FL.dat at : 1150879
Duplicated Id :DD16970FBF60596E
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R2_FL\Buoy_R2_FL.dat at : 228692
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R1_FL\Buoy_R1_FL.dat at : 1155832
Duplicated Id :DD17DEBF20807284
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R2_FL\Buoy_R2_FL.dat at : 228771
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R1_FL\Buoy_R1_FL.dat at : 1155911
Duplicated Id :C6DD0338B2610D9A
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R2_FL\Buoy_R2_FL.dsd at : 251
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R1_FL\Buoy_R1_FL.dsd at : 103
Duplicated Id :F49F27C8CFE0478D
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R2_FL\Buoy_R2_FL.zon at : 174
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R1_FL\Buoy_R1_FL.zon at : 103
Duplicated Id :AC40C320D9C1478D
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R2_FL\Buoy_R2_FL.zon at : 1573
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\Buoy_R1_FL\Buoy_R1_FL.zon at : 1502
Duplicated Id :5D0F27198161EFAC
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\HBWhale\HBWhale.dat at : 253877
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\HBWhale\HBWhale.dat at : 253024
Duplicated Id :76ED11E3D5E112AB
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\HBWhale\HBWhale.dsd at : 778
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\HBWhale\HBWhale.dsd at : 529
Duplicated Id :76ED11E3D5E112AB
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\HBWhale\HBWhale.dsd at : 1027
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\HBWhale\HBWhale.dsd at : 529
Duplicated Id :76ED11E3D5E112AB
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\HBWhale\HBWhale.dsd at : 1276
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\HBWhale\HBWhale.dsd at : 529
Duplicated Id :76ED11E3D5E112AB
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\HBWhale\HBWhale.dsd at : 1027
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\HBWhale\HBWhale.dsd at : 778
Duplicated Id :76ED11E3D5E112AB
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\HBWhale\HBWhale.dsd at : 1276
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\HBWhale\HBWhale.dsd at : 778
Duplicated Id :76ED11E3D5E112AB
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\HBWhale\HBWhale.dsd at : 1276
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\HBWhale\HBWhale.dsd at : 1027
Duplicated Id :3CA432666221CCDA
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\JPFish02\JPFish02.dat at : 979833
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\JPFish01\JPFish01.dat at : 1189349
Duplicated Id :D4EBBF5B527A6AA0
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\JPFish02\JPFish02.dat at : 1051180
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\JPFish01\JPFish01.dat at : 1272378
Duplicated Id :D7EBBF5B527A6A20
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\JPFish02\JPFish02.dat at : 1051065
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\JPFish01\JPFish01.dat at : 1272608
Duplicated Id :1418D18CC5218C82
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\NHOSP\NHOSP.val at : 103
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\NAMC\NAMC.val at : 103
Duplicated Id :E818B27FDC218C82
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\NHOSP\NHOSP.val at : 319
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\NAMC\NAMC.val at : 319
Duplicated Id :1C81E4C8B5208C82
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\NHOSP\NHOSP.val at : 640
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\NAMC\NAMC.val at : 640
Duplicated Id :14D616EBD0208C82
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\NHOSP\NHOSP.val at : 856
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\NAMC\NAMC.val at : 856
Duplicated Id :0A0C5556ED208C82
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\NHOSP\NHOSP.val at : 1177
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\NAMC\NAMC.val at : 1177
Duplicated Id :10A8526D8EE074E8
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\NF_boat\NF_boat.dsd at : 102
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\NF_boat\NF_boat – Kopio.dsd at : 102
Duplicated Id :B4968416D6E074E8
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\NF_boat\NF_boat.dsd at : 194
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Sea\NF_boat\NF_boat – Kopio.dsd at : 194
Duplicated Id :ED13F416ECA0354E
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Submarine\NSS_Uboat2a_AI\NSS_Uboat2a_AI. dsd at : 107
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Submarine\NSS_Uboat2a\NSS_Uboat2a.dsd at : 101
Duplicated Id :FE106C3750A1354E
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Submarine\NSS_Uboat2a_AI\NSS_Uboat2a_AI. dsd at : 259
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Submarine\NSS_Uboat2a\NSS_Uboat2a.dsd at : 253
Duplicated Id :14B4261DCAA1354E
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Submarine\NSS_Uboat2a_AI\NSS_Uboat2a_AI. dsd at : 411
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Submarine\NSS_Uboat2a\NSS_Uboat2a.dsd at : 405
Duplicated Id :CFBC5EAF13A0354E
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Submarine\NSS_Uboat2a_AI\NSS_Uboat2a_AI. dsd at : 568
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Submarine\NSS_Uboat2a\NSS_Uboat2a.dsd at : 562
Duplicated Id :C2EA45AB97A0354E
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Submarine\NSS_Uboat2a_AI\NSS_Uboat2a_AI. dsd at : 704
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Submarine\NSS_Uboat2a\NSS_Uboat2a.dsd at : 698
Duplicated Id :132A608E03A1354E
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Submarine\NSS_Uboat2a_AI\NSS_Uboat2a_AI. dsd at : 865
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Submarine\NSS_Uboat2a\NSS_Uboat2a.dsd at : 859
Duplicated Id :99531EB2DAA0354E
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Submarine\NSS_Uboat2a_AI\NSS_Uboat2a_AI. dsd at : 1021
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Submarine\NSS_Uboat2a\NSS_Uboat2a.dsd at : 1015
Duplicated Id :2AF1A5B447A1354E
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Submarine\NSS_Uboat2a_AI\NSS_Uboat2a_AI. dsd at : 1163
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Submarine\NSS_Uboat2a\NSS_Uboat2a.dsd at : 1157
Duplicated Id :B4C7A92276A1354E
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Submarine\NSS_Uboat2a_AI\NSS_Uboat2a_AI. dsd at : 1310
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Submarine\NSS_Uboat2a\NSS_Uboat2a.dsd at : 1304
Duplicated Id :622AFA9BEEA1354E
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Submarine\NSS_Uboat2a_AI\NSS_Uboat2a_AI. dsd at : 1452
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Submarine\NSS_Uboat2a\NSS_Uboat2a.dsd at : 1446
Duplicated Id :6DC886B9E9A0354E
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Submarine\NSS_Uboat2a_AI\NSS_Uboat2a_AI. dsd at : 1593
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Submarine\NSS_Uboat2a\NSS_Uboat2a.dsd at : 1587
Duplicated Id :97FF7A6EA0A1354E
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Submarine\NSS_Uboat2a_AI\NSS_Uboat2a_AI. dsd at : 1730
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Submarine\NSS_Uboat2a\NSS_Uboat2a.dsd at : 1724
Duplicated Id :BE1C32D70BA0354E
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Submarine\NSS_Uboat2a_AI\NSS_Uboat2a_AI. dsd at : 1873
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Submarine\NSS_Uboat2a\NSS_Uboat2a.dsd at : 1867
Duplicated Id :4304B888A8A0354E
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Submarine\NSS_Uboat2a_AI\NSS_Uboat2a_AI. dsd at : 2012
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Submarine\NSS_Uboat2a\NSS_Uboat2a.dsd at : 2006
Duplicated Id :9FD4C4AAB0C0354E
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Submarine\NSS_Uboat2a_AI\NSS_Uboat2a_AI. dsd at : 2159
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Submarine\NSS_Uboat2a\NSS_Uboat2a.dsd at : 2153
Duplicated Id :2FB61DB94BC1354E
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Submarine\NSS_Uboat2a_AI\NSS_Uboat2a_AI. dsd at : 2304
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Submarine\NSS_Uboat2a\NSS_Uboat2a.dsd at : 2298
Duplicated Id :90BC48680C4091EC
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Submarine\NS_Ko_Hyoteki\NS_Ko_Hyoteki.si m at : 169
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Submarine\NS_Ko_Hyoteki\jap_sub.sim at : 169
Duplicated Id :E78FF5245E4091EC
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Submarine\NS_Ko_Hyoteki\NS_Ko_Hyoteki.si m at : 311
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Submarine\NS_Ko_Hyoteki\jap_sub.sim at : 311
Duplicated Id :1C9C07C9C7C091EC
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Submarine\NS_Ko_Hyoteki\NS_Ko_Hyoteki.zo n at : 103
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Submarine\NS_Ko_Hyoteki\jap_sub.zon at : 103
Duplicated Id :BAD2228CBBC191EC
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Submarine\NS_Ko_Hyoteki\NS_Ko_Hyoteki.zo n at : 419
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Submarine\NS_Ko_Hyoteki\jap_sub.zon at : 419
Duplicated Id :CA58238CBAC191EC
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Submarine\NS_Ko_Hyoteki\NS_Ko_Hyoteki.zo n at : 627
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Submarine\NS_Ko_Hyoteki\jap_sub.zon at : 627
Duplicated Id :6A59577185A191EC
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Submarine\NS_Ko_Hyoteki\NS_Ko_Hyoteki.zo n at : 835
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Submarine\NS_Ko_Hyoteki\jap_sub.zon at : 835
Duplicated Id :A0494A6A380191EC
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Submarine\NS_Ko_Hyoteki\NS_Ko_Hyoteki.zo n at : 3842
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.4\data\Submarine\NS_Ko_Hyoteki\jap_sub.zon at : 3842
But, how is that even possible??? ID "number" so complicated...How small are chances for goblin or any other editor to give us same ID two times???:doh:
But, how is that even possible??? ID "number" so complicated...How small are chances for goblin or any other editor to give us same ID two times???:doh:
Most of those files were edited using S3d and other methods were one can copy/paste entire chuncks of data from a file to another.
If you look closely at the list that pissed Trevally off so much, you will notice that after the fixes by Serge only very few files are affected by Id conflicts (most of the entries are relative to different addresses within the same files). 'Remapping' them is a matter of minutes in s3d.
Also note that I am not saying that fixing them would be a cure-all, but most probably we would benefit from them anyway, and for the fixes wouldn't harm any of the many OH features.
On a slightly unrelated note, I start thinking that I should really get a long vacation from this game, and take better care of my own life. :salute:
vdr1981
01-26-14, 10:54 AM
On a slightly unrelated note, I start thinking that I should really get a long vacation from this game, and take better care of my own life. :salute:
Easier said then done...:D I have similar problems... Goddamn mechanic broke my loved 2001 Ford Focus, enormous tension on the job, my paycheck is lowest then ever, but somehow I'm still sailing...:haha:
mikaelanderlund
01-26-14, 11:17 AM
do not give up guys. we are many who love this game and the amazing OHII.:up:
:salute:
Raven_2012
01-26-14, 12:12 PM
Here is my mod list:
Cerberus62 Historical Ship Equipment 1.4
Less Intrusive Cursors
NDB,NDH OM#1 - No Dialog Indicator
new_KM_binos
Das Boot Departure Theme
Accurate German Flags
MightyFine Less Annoying Footsteps 1.0
DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 4.a Camera Filters - Realistic Colors
DynEnv v2.9 - 8.b Wave Mechanics - Gale (Improved)
Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober
MightyFine Crew Mod 1.2.1 Alt faces
MCCD_1.04_MFCM_1.2.1_compatible
Reworked Morale and Abilities v.1.1
FX_Update_0_0_22_ByTheDarkWraith
FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches)
NewUIs_TDC_7_4_2_ByTheDarkWraith
NewUIs_TDC_7_4_2_jimimadrids_map_tools
NewUIs_TDC_7_4_2_Das_Boot_Crew_Mod_by_Illyustrator
IRAI_0_0_39_ByTheDarkWraith
SH5_Starshells_patch
Nauticalwolf's_Damage_and_Torpedo_UI(g)_Mod_v1.1
Church's Compass Dials Mod v2.2 - Option Three
gap - HD 1 deg Scope Bearing v 1.0
EQuaTool 01.01 by AvM - Kriegsmarine Woody Regular Style
IO_StrategicMap_7_4_2_for_TDWv742
IO_MapCourseLine_normal pencil_mod
Trevally Automated Scripts v0.6
Trevally Tutorial - All v0.2(for OHIIv1.3)
Trevally Harbour & Kiel Canal Pilot v3.1
Patrolsearch autoscriptsV04
R.E.M_by_Xrundel_TheBeast_1.2
R.E.M_by_Xrundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible
OPEN HORIZONS II v2.4
smaller flags for Warships 1_0b
Speech Recognition_MiTons_NewUI_Editon_v0.4.1_english
Cerberus62 Corrected Depth Charge Projector 1.0
Critical hits 1.1 Torpedos
Critical hits v 1.2
AMMO_v1.0_SH5_by_Raven_2012
Enhanced FunelSmoke1.2_by HanSolo78
SteelViking's Bunker Fixes V1.0
Small_trees_SH5_V1
Dooms Decks for VIIABC41 1.4
silentmichal's interior mod 1.2.4
sobers multi color mod V5
SH5_7A_Conning_Fix
AFFOE_v1.51_EUF(available by date) V9 by sober
A Fistful of Emblems v1.51 (Weathered)
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.11
Targor's SH5 Wooden Lifeboats ver. 0.4
Nazi Medals
Washington Radio Tracks
New German Radio Stations
DBSM_Music_1_0_4
DynEnv v2.9 - 12. Sounds
German U-Boat Hydrophone SFX
German U-Boat Internal Routine SFX
U-Boat Watch Crew Routine SFX
Sam's Sounds
HydrophoneFollowNearestContactFix_For_NewUIs_TDC_7 _1_0_To_7_5_0
Sjizzle's - Charts for NewUIs part1_07.06.2013
Sjizzle's - Charts for NewUIs part 2_07.06.2013
Sjizzle's - Charts for NewUIs part 3_24.06.2013
Sjizzle's - Charts for NewUIs part 4_20.07.2013
Equip_Upgrade_Dates_Chart
Real_Battery_Lifetime_Fix_Mod_V_1.0_TDW_UI_7_4_2
Disabled Sonar Ping-TDW NewUIs _7_4_2_ compatibile
Moon_light_mod
MarineQuadratKarte
Water reflections intensity varied by available sunlight by TheDarkWraith
Fifi mods for NewUIs V2
SDL - Add Last OHII 2.4
Here is my log file after running the validator:
Silent Hunter 5 Validator v2.0.6.0 by TheDarkWraith
Validation results from C:\Ubisoft\Silent Hunter 5
Countries defined:
Albania
American
Argentina
Australian
Belgium
Brazil
British
Bulgaria
Canadian
China
Colombia
Croatia
Cuba
Denmark
Environmental
Egypt
Estonia
Faroe Island
Finland
France
FreeFrench
FreePoland
FreeBelgium
FreeNorway
FreeFinland
FreeGreece
FreeNetherland
FreeSweden
FreeDenmark
German
Greece
Iceland
India
Ireland
Italian
Japan
Latvia
Lithuania
Mexico
Netherlands
NewZealand
Nicaragua
Norway
Panama
Poland
Portugal
Romania
Russia
RedCross
SouthAfrica
Spain
Sweden
Turkey
Uruguay
Venezuela
World
Yugoslavia
Classes defined:
BBBalloonMkVII (306)
DBJu87Stuka (302)
USDiveBomber (302)
FBBeaufighter (301)
FBCorsair (300)
FW190a5 (300)
FBHurricaneMkIIc (300)
FBJak1 (300)
AFB_La5 (300)
FBMiG3 (300)
FBMosquitoMkVI (301)
FBMosquitoMkXVIII (301)
FBP38 (300)
FBP47 (300)
FBP51Mustang (300)
FBSeafireMkIIc (300)
FBSpitfireMkVc (300)
FBUSCVEarlyWar (300)
FBUSEarlyWar (300)
USFighter (300)
FBWildcat (300)
FSKOR1 (304)
FSMBR2 (304)
FBf109 (300)
FFulmar (300)
FHurricaneMkI (300)
FC200 (300)
LBJu290 (301)
LBSAnson (304)
LBSFW200 (304)
G4MBetty (301)
LBSH6K (304)
H8K (304)
LBSUSEarlyWar (304)
LBSUSLateWar (304)
LBSUSMedWar (304)
LBB17Fortress (301)
LBDB3 (301)
LBJu88 (301)
LBLancaster (301)
LBMkVIHalifax (301)
LBBPB4Y (304)
LBWellington (304)
LTBSM79Sparviero (303)
FSAR196 (304)
SBV138 (304)
SSunderland (304)
SUSFloatEarlyWar (304)
SUSHeavyBomberMedWar (304)
SUSHeavyBomberVLR (304)
LBSUSSearchPlane (304)
SZ501 (304)
TBAvenger (303)
TBBeaufort (303)
TBSwordfish (303)
TBUSCVLateWar (303)
USTorpedoBomber (303)
Barrage_Balloon (306)
Buoy_D2_FL (105)
Buoy_G1_FL (105)
Buoy_G2_FL (105)
Buoy_O1_FL (105)
Buoy_R1_FL (105)
Buoy_R2_FL (105)
SpecOpsSmallBoat (14)
Dolphin (107)
Floating_Mine (107)
Floating_Mine_Chain (107)
Floating_Mine_Chain_16 (107)
HBWhale (107)
Iceberg (107)
IcebergM1 (107)
IcebergM2 (107)
IcebergM3 (107)
IcebergS1 (107)
JPFish01 (104)
JPFish02 (104)
JPGunBoat01 (0)
JPGunBoat02 (0)
AGCC2Appalachian (109)
AGPCarlPeters (100)
GeAuxCruiser (102)
AMCKomet (13)
AMCPatroclus (13)
AMCPenguin (13)
AMCRawalpindi (13)
NAMC_Z (107)
AODithmarschen (100)
TugBoat (104)
BBBismark (11)
BBDuilio (11)
BBFuso (11)
BBKingGeorgeV (20)
BBHMSDukeOfYork (20)
BBKongo (11)
BBLittorio (11)
BBNelson (11)
BBNewYork (11)
BBNorthCarolina (11)
BBProvence (11)
BBQueenElizabeth (11)
BBRoyalSovereign (11)
BBSchleswigHolstein (11)
BBYamato (20)
BCDeutschland (10)
BCHood (10)
BCRenown (10)
BCScharnhorst (10)
CAHipper (7)
CACounty (7)
CAFurutaka (7)
CAKent (7)
CAHMSSuffolk (7)
CANorthampton (7)
CAPrinzEugen (7)
CATrento (7)
CLAgano (6)
CLBartolomeo (6)
CLBrooklyn (6)
CLDido (6)
CLEmden (6)
CLKonigsberg (6)
CLLeander (6)
CLMontecuccoli (6)
CLSavannah (6)
COBathurst (1)
COFlower (1)
CVEArcher (8)
CVEAttacker (8)
CVEAudacity (8)
CVEAvenger (8)
CVEBogue (8)
CVECharger (8)
CVGrafZeppelin (9)
CVELongIsland (8)
CVESangamon (8)
CVArkRoyal (9)
CVGlorious (9)
CVEagle (9)
CVFurious (9)
CVHermes (9)
CVIllustrious (9)
DDAB (4)
DDAkizuki (4)
DDAsashio (4)
DDClemson (4)
DDDraug (4)
DDFletcher (4)
DDGrom (4)
DDKeith (4)
DDMinekaze (4)
DDMutsuki (4)
DDRocket (4)
DDSoldati (4)
DDSomers (4)
DDTown (4)
DDTribal (4)
DDType34 (4)
DDType36A (4)
DDType36N (4)
DDV&W (4)
DDHMSWalker (17)
DDWicher (4)
DEBuckley (3)
DEEvarts (3)
DERiver (2)
FFBlackSwan (2)
FFHMSStork (17)
FishingBoat (104)
CoastalBoat (104)
HOSP (109)
KL (102)
KLCSC2SB1 (102)
NKLEhrenfels (102)
NKLNorthSands (102)
KLWarSupplies (102)
KMCSAkita (108)
KMCSC1B (102)
KMSSHogIsland (108)
KMKHogIslandWarSupplies (102)
KSCSN3SA1 (108)
KSCSTaihosan (108)
KSSSKasagisan (108)
NKSEms (102)
LifeboatSmall (105)
LifeboatLarge (105)
LL (102)
LLWarSupplies (102)
LST (103)
LSMFPD (15)
PSTyohei_Z (107)
MLGryf (12)
OLDale (101)
T3Cimmaron (101)
OMRanger (101)
OSHaruna (101)
OSHaruna_Z (107)
PCThetis (0)
PHMauretania (109)
PLC3Middleton (102)
PLConteVerde (109)
NPL_Hap (103)
PPQueenMary (109)
PSTyohei (108)
PTElco (0)
PCTrawler (0)
NSampan01 (104)
NSampan02 (104)
NSampan03 (104)
SC497 (0)
SCSubchaser (0)
TRFelixRoussel (103)
TROronsay (103)
TR (103)
TRWilhelmGustloff (103)
VV (102)
Subnet (107)
Survivor (106)
Tug_Z (107)
SSTypeIIA (200)
SSTypeIIA_AI (200)
SSTypeVIIA (200)
SSTypeVIIA_AI (200)
SSTypeVIIA_U30 (200)
SSTypeVIIB (200)
SSTypeVIIB_AI (200)
SSTypeVIIB_U99 (200)
SSTypeVIIC (200)
SSTypeVIIC41 (200)
SSTypeVIIC41_AI (200)
SSTypeVIIC_AI (200)
SSTypeVIIC_U552 (200)
SSUndine (200)
SKoMidget (200)
AsianVillage (408)
Block_Ship (408)
Block_Ship2 (408)
Christian_Church (408)
CapeMayNAS_US (406)
ElizabethCityNAS_US (406)
GrenierAB_US (406)
LakehurstNAS_US (406)
LangleyAB_US (406)
LargeAirBaseGB (406)
LargeAirBaseGe (406)
LargeAirBaseIt (406)
LargeAirBaseRAF (406)
LargeAirBaseRU (406)
LargeAirBaseUS (406)
MaltaAirBaseGB (406)
MitchelAB_US (406)
NewYorkNAS_US (406)
NorfolkNAS_US (406)
NormalAirBaseGB (406)
NormalAirBaseGe (406)
NormalAirBaseIt (406)
NormalAirBaseJP (406)
NormalAirBaseRAF (406)
NormalAirBaseRU (406)
NormalAirBaseUS (406)
QuonsetNAS_US (406)
SmallAirBaseGB (406)
SmallAirBaseGe (406)
SmallAirBaseIt (406)
SmallAirBaseRAF (406)
SmallAirBaseRU (406)
SmallAirBaseUS (406)
SquantumNAS_US (406)
WestoverAB_US (406)
Landing_Pier (408)
Landing_Pier2 (408)
Landing_Pier3 (408)
CDLargeTurret (403)
CDMediumTurret (403)
CDSmallTurret (403)
NavalBase (407)
NavalBaseRU (407)
Roster:
Albania:
NavalBase (407=Naval Base)
CoastalBoat (104=Coastal Vessel)
FishingBoat (104=Coastal Vessel)
KSSSKasagisan (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
LifeboatSmall (105=Life Raft)
PCTrawler (0=Patrol Craft)
American:
USDiveBomber (302=Dive Bomber)
FBCorsair (300=Fighter)
FBP38 (300=Fighter)
FBP47 (300=Fighter)
FBP51Mustang (300=Fighter)
FBUSEarlyWar (300=Fighter)
FBWildcat (300=Fighter)
USFighter (300=Fighter)
LBB17Fortress (301=Bomber)
LBBPB4Y (304=Patrol)
LBSUSEarlyWar (304=Patrol)
LBSUSLateWar (304=Patrol)
LBSUSMedWar (304=Patrol)
SUSFloatEarlyWar (304=Patrol)
SUSHeavyBomberMedWar (304=Patrol)
TBAvenger (303=Torpedo Bomber)
TBUSCVLateWar (303=Torpedo Bomber)
USTorpedoBomber (303=Torpedo Bomber)
CapeMayNAS_US (406=Airbase)
CDLargeTurret (403=Artillery)
CDMediumTurret (403=Artillery)
CDSmallTurret (403=Artillery)
ElizabethCityNAS_US (406=Airbase)
GrenierAB_US (406=Airbase)
LakehurstNAS_US (406=Airbase)
LangleyAB_US (406=Airbase)
LargeAirBaseUS (406=Airbase)
MitchelAB_US (406=Airbase)
NavalBase (407=Naval Base)
NewYorkNAS_US (406=Airbase)
NorfolkNAS_US (406=Airbase)
NormalAirBaseUS (406=Airbase)
QuonsetNAS_US (406=Airbase)
SmallAirBaseUS (406=Airbase)
SquantumNAS_US (406=Airbase)
WestoverAB_US (406=Airbase)
AGCC2Appalachian (109=Rare Troop Transport)
BBNewYork (11=Battleship)
BBNorthCarolina (11=Battleship)
CANorthampton (7=Heavy Cruiser)
CLBrooklyn (6=Light Cruiser)
CLSavannah (6=Light Cruiser)
CoastalBoat (104=Coastal Vessel)
COFlower (1=Corvette)
CVEBogue (8=Escort Carrier)
CVECharger (8=Escort Carrier)
CVELongIsland (8=Escort Carrier)
CVESangamon (8=Escort Carrier)
DDClemson (4=Destroyer)
DDFletcher (4=Destroyer)
DDSomers (4=Destroyer)
DEBuckley (3=Destroyer Escort)
DEEvarts (3=Destroyer Escort)
FishingBoat (104=Coastal Vessel)
KL (102=Cargo)
KLCSC2SB1 (102=Cargo)
KLWarSupplies (102=Cargo)
KMCSAkita (108=Rare Cargo ship)
KMCSC1B (102=Cargo)
KMKHogIslandWarSupplies (102=Cargo)
KMSSHogIsland (108=Rare Cargo ship)
KSCSN3SA1 (108=Rare Cargo ship)
KSCSTaihosan (108=Rare Cargo ship)
KSSSKasagisan (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
LifeboatSmall (105=Life Raft)
LL (102=Cargo)
LLWarSupplies (102=Cargo)
LST (103=Troop Transport)
GeAuxCruiser (102=Cargo)
NAMC_Z (107=Z ships)
HOSP (109=Rare Troop Transport)
NPL_Hap (103=Troop Transport)
T3Cimmaron (101=Tanker)
OMRanger (101=Tanker)
OSHaruna (101=Tanker)
OSHaruna_Z (107=Z ships)
PCThetis (0=Patrol Craft)
PHMauretania (109=Rare Troop Transport)
PLC3Middleton (102=Cargo)
PSTyohei (108=Rare Cargo ship)
PSTyohei_Z (107=Z ships)
PTElco (0=Patrol Craft)
SC497 (0=Patrol Craft)
SpecOpsSmallBoat (14=Special OPS Boat)
TugBoat (104=Coastal Vessel)
VV (102=Cargo)
Argentina:
NavalBase (407=Naval Base)
CoastalBoat (104=Coastal Vessel)
DDV&W (4=Destroyer)
FishingBoat (104=Coastal Vessel)
KMCSAkita (108=Rare Cargo ship)
KSCSN3SA1 (108=Rare Cargo ship)
KSSSKasagisan (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
LifeboatSmall (105=Life Raft)
GeAuxCruiser (102=Cargo)
NAMC_Z (107=Z ships)
PCTrawler (0=Patrol Craft)
PSTyohei (108=Rare Cargo ship)
TugBoat (104=Coastal Vessel)
Australian:
LBMkVIHalifax (301=Bomber)
FBBeaufighter (301=Bomber)
FBHurricaneMkIIc (300=Fighter)
FBMosquitoMkVI (301=Bomber)
FBMosquitoMkXVIII (301=Bomber)
FBUSCVEarlyWar (300=Fighter)
FFulmar (300=Fighter)
FHurricaneMkI (300=Fighter)
LBSAnson (304=Patrol)
LBSUSLateWar (304=Patrol)
LBSUSMedWar (304=Patrol)
LBSUSSearchPlane (304=Patrol)
LBWellington (304=Patrol)
SSunderland (304=Patrol)
SUSFloatEarlyWar (304=Patrol)
SUSHeavyBomberVLR (304=Patrol)
TBBeaufort (303=Torpedo Bomber)
TBSwordfish (303=Torpedo Bomber)
TBUSCVLateWar (303=Torpedo Bomber)
LargeAirBaseGB (406=Airbase)
LargeAirBaseRAF (406=Airbase)
NavalBase (407=Naval Base)
NormalAirBaseGB (406=Airbase)
NormalAirBaseRAF (406=Airbase)
SmallAirBaseGB (406=Airbase)
SmallAirBaseRAF (406=Airbase)
CACounty (7=Heavy Cruiser)
CLLeander (6=Light Cruiser)
CoastalBoat (104=Coastal Vessel)
COBathurst (1=Corvette)
COFlower (1=Corvette)
DDTribal (4=Destroyer)
DDV&W (4=Destroyer)
DERiver (2=Frigate)
FishingBoat (104=Coastal Vessel)
KL (102=Cargo)
KLCSC2SB1 (102=Cargo)
KLWarSupplies (102=Cargo)
KMCSAkita (108=Rare Cargo ship)
KMCSC1B (102=Cargo)
KMSSHogIsland (108=Rare Cargo ship)
KSCSN3SA1 (108=Rare Cargo ship)
KSCSTaihosan (108=Rare Cargo ship)
KSSSKasagisan (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
LifeboatSmall (105=Life Raft)
LL (102=Cargo)
LLWarSupplies (102=Cargo)
GeAuxCruiser (102=Cargo)
HOSP (109=Rare Troop Transport)
NKLNorthSands (102=Cargo)
NPL_Hap (103=Troop Transport)
OMRanger (101=Tanker)
OSHaruna (101=Tanker)
PCTrawler (0=Patrol Craft)
PLC3Middleton (102=Cargo)
PSTyohei (108=Rare Cargo ship)
PTElco (0=Patrol Craft)
TugBoat (104=Coastal Vessel)
VV (102=Cargo)
Belgium:
NavalBase (407=Naval Base)
CoastalBoat (104=Coastal Vessel)
FishingBoat (104=Coastal Vessel)
KMCSAkita (108=Rare Cargo ship)
KSCSN3SA1 (108=Rare Cargo ship)
KSCSTaihosan (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
LifeboatSmall (105=Life Raft)
GeAuxCruiser (102=Cargo)
PCTrawler (0=Patrol Craft)
PSTyohei (108=Rare Cargo ship)
TugBoat (104=Coastal Vessel)
Brazil:
NavalBase (407=Naval Base)
CoastalBoat (104=Coastal Vessel)
DDV&W (4=Destroyer)
FishingBoat (104=Coastal Vessel)
KLCSC2SB1 (102=Cargo)
KMCSAkita (108=Rare Cargo ship)
KMCSC1B (102=Cargo)
KSCSN3SA1 (108=Rare Cargo ship)
KSCSTaihosan (108=Rare Cargo ship)
KSSSKasagisan (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
LifeboatSmall (105=Life Raft)
NAMC_Z (107=Z ships)
OSHaruna (101=Tanker)
PCTrawler (0=Patrol Craft)
PSTyohei (108=Rare Cargo ship)
TugBoat (104=Coastal Vessel)
British:
LBMkVIHalifax (301=Bomber)
BBBalloonMkVII (306=Environmental)
FBBeaufighter (301=Bomber)
FBHurricaneMkIIc (300=Fighter)
FBMosquitoMkVI (301=Bomber)
FBMosquitoMkXVIII (301=Bomber)
FBSeafireMkIIc (300=Fighter)
FBSpitfireMkVc (300=Fighter)
FBUSCVEarlyWar (300=Fighter)
FFulmar (300=Fighter)
FHurricaneMkI (300=Fighter)
LBLancaster (301=Bomber)
LBSAnson (304=Patrol)
LBSUSLateWar (304=Patrol)
LBSUSMedWar (304=Patrol)
LBSUSSearchPlane (304=Patrol)
LBWellington (304=Patrol)
SSunderland (304=Patrol)
SUSFloatEarlyWar (304=Patrol)
SUSHeavyBomberVLR (304=Patrol)
TBBeaufort (303=Torpedo Bomber)
TBSwordfish (303=Torpedo Bomber)
TBUSCVLateWar (303=Torpedo Bomber)
CDLargeTurret (403=Artillery)
CDMediumTurret (403=Artillery)
CDSmallTurret (403=Artillery)
LargeAirBaseGB (406=Airbase)
LargeAirBaseRAF (406=Airbase)
MaltaAirBaseGB (406=Airbase)
NavalBase (407=Naval Base)
NormalAirBaseGB (406=Airbase)
NormalAirBaseRAF (406=Airbase)
SmallAirBaseGB (406=Airbase)
SmallAirBaseRAF (406=Airbase)
AGCC2Appalachian (109=Rare Troop Transport)
AMCPatroclus (13=Auxiliary Cruiser)
AMCRawalpindi (13=Auxiliary Cruiser)
BBHMSDukeOfYork (20=Super Battleship)
BBKingGeorgeV (20=Super Battleship)
BBNelson (11=Battleship)
BBQueenElizabeth (11=Battleship)
BBRoyalSovereign (11=Battleship)
BCHood (10=Battlecruiser)
BCRenown (10=Battlecruiser)
CAHMSSuffolk (7=Heavy Cruiser)
CAKent (7=Heavy Cruiser)
CLDido (6=Light Cruiser)
CoastalBoat (104=Coastal Vessel)
COFlower (1=Corvette)
CVArkRoyal (9=Fleet Carrier)
CVEagle (9=Fleet Carrier)
CVEArcher (8=Escort Carrier)
CVEAttacker (8=Escort Carrier)
CVEAudacity (8=Escort Carrier)
CVEAvenger (8=Escort Carrier)
CVFurious (9=Fleet Carrier)
CVGlorious (9=Fleet Carrier)
CVHermes (9=Fleet Carrier)
CVIllustrious (9=Fleet Carrier)
DDAB (4=Destroyer)
DDHMSWalker (17=Elite Destroyer escort)
DDKeith (4=Destroyer)
DDRocket (4=Destroyer)
DDTown (4=Destroyer)
DDTribal (4=Destroyer)
DDV&W (4=Destroyer)
FFBlackSwan (2=Frigate)
FFHMSStork (17=Elite Destroyer escort)
FishingBoat (104=Coastal Vessel)
JPFish01 (104=Coastal Vessel)
JPFish02 (104=Coastal Vessel)
KL (102=Cargo)
KLCSC2SB1 (102=Cargo)
KLWarSupplies (102=Cargo)
KMCSAkita (108=Rare Cargo ship)
KMCSC1B (102=Cargo)
KMSSHogIsland (108=Rare Cargo ship)
KSCSN3SA1 (108=Rare Cargo ship)
KSCSTaihosan (108=Rare Cargo ship)
KSSSKasagisan (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
LifeboatSmall (105=Life Raft)
LL (102=Cargo)
LST (103=Troop Transport)
GeAuxCruiser (102=Cargo)
NAMC_Z (107=Z ships)
HOSP (109=Rare Troop Transport)
NKLNorthSands (102=Cargo)
NPL_Hap (103=Troop Transport)
OLDale (101=Tanker)
T3Cimmaron (101=Tanker)
OMRanger (101=Tanker)
OSHaruna (101=Tanker)
OSHaruna_Z (107=Z ships)
PCTrawler (0=Patrol Craft)
PHMauretania (109=Rare Troop Transport)
PLC3Middleton (102=Cargo)
PPQueenMary (109=Rare Troop Transport)
PSTyohei (108=Rare Cargo ship)
PSTyohei_Z (107=Z ships)
PTElco (0=Patrol Craft)
SpecOpsSmallBoat (14=Special OPS Boat)
TROronsay (103=Troop Transport)
TR (103=Troop Transport)
TugBoat (104=Coastal Vessel)
Tug_Z (107=Z ships)
VV (102=Cargo)
SSUndine (200=Submarine)
Bulgaria:
NavalBase (407=Naval Base)
CoastalBoat (104=Coastal Vessel)
KLCSC2SB1 (102=Cargo)
KSCSN3SA1 (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
LifeboatSmall (105=Life Raft)
PCTrawler (0=Patrol Craft)
PSTyohei (108=Rare Cargo ship)
Canadian:
NavalBase (407=Naval Base)
CoastalBoat (104=Coastal Vessel)
COFlower (1=Corvette)
DDAB (4=Destroyer)
DDTown (4=Destroyer)
DDV&W (4=Destroyer)
DERiver (2=Frigate)
FishingBoat (104=Coastal Vessel)
KL (102=Cargo)
KLWarSupplies (102=Cargo)
KMCSAkita (108=Rare Cargo ship)
KMSSHogIsland (108=Rare Cargo ship)
KSCSN3SA1 (108=Rare Cargo ship)
KSCSTaihosan (108=Rare Cargo ship)
KSSSKasagisan (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
LifeboatSmall (105=Life Raft)
GeAuxCruiser (102=Cargo)
NAMC_Z (107=Z ships)
PCTrawler (0=Patrol Craft)
PSTyohei (108=Rare Cargo ship)
PTElco (0=Patrol Craft)
SpecOpsSmallBoat (14=Special OPS Boat)
TugBoat (104=Coastal Vessel)
China:
NavalBase (407=Naval Base)
CoastalBoat (104=Coastal Vessel)
DDV&W (4=Destroyer)
FishingBoat (104=Coastal Vessel)
KMCSAkita (108=Rare Cargo ship)
KSCSN3SA1 (108=Rare Cargo ship)
KSCSTaihosan (108=Rare Cargo ship)
KSSSKasagisan (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
LifeboatSmall (105=Life Raft)
GeAuxCruiser (102=Cargo)
OSHaruna (101=Tanker)
PCTrawler (0=Patrol Craft)
TugBoat (104=Coastal Vessel)
Colombia:
NavalBase (407=Naval Base)
CoastalBoat (104=Coastal Vessel)
FishingBoat (104=Coastal Vessel)
KLCSC2SB1 (102=Cargo)
KMCSAkita (108=Rare Cargo ship)
KSCSN3SA1 (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
LifeboatSmall (105=Life Raft)
GeAuxCruiser (102=Cargo)
PCTrawler (0=Patrol Craft)
Cuba:
NavalBase (407=Naval Base)
CoastalBoat (104=Coastal Vessel)
FishingBoat (104=Coastal Vessel)
KMCSAkita (108=Rare Cargo ship)
KSCSN3SA1 (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
LifeboatSmall (105=Life Raft)
GeAuxCruiser (102=Cargo)
PCTrawler (0=Patrol Craft)
PSTyohei (108=Rare Cargo ship)
Denmark:
NavalBase (407=Naval Base)
CoastalBoat (104=Coastal Vessel)
FishingBoat (104=Coastal Vessel)
KLCSC2SB1 (102=Cargo)
KMCSAkita (108=Rare Cargo ship)
KMSSHogIsland (108=Rare Cargo ship)
KSCSN3SA1 (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
LifeboatSmall (105=Life Raft)
GeAuxCruiser (102=Cargo)
NAMC_Z (107=Z ships)
PCTrawler (0=Patrol Craft)
PSTyohei (108=Rare Cargo ship)
Egypt:
CoastalBoat (104=Coastal Vessel)
FishingBoat (104=Coastal Vessel)
KMCSAkita (108=Rare Cargo ship)
KSSSKasagisan (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
LifeboatSmall (105=Life Raft)
GeAuxCruiser (102=Cargo)
NAMC_Z (107=Z ships)
PSTyohei (108=Rare Cargo ship)
Environmental:
Barrage_Balloon (306=Environmental)
AsianVillage (408=Environmental)
Block_Ship (408=Environmental)
Block_Ship2 (408=Environmental)
Christian_Church (408=Environmental)
Landing_Pier (408=Environmental)
Landing_Pier2 (408=Environmental)
Landing_Pier3 (408=Environmental)
Buoy_D2_FL (105=Life Raft)
Buoy_G1_FL (105=Life Raft)
Buoy_G2_FL (105=Life Raft)
Buoy_O1_FL (105=Life Raft)
Buoy_R1_FL (105=Life Raft)
Buoy_R2_FL (105=Life Raft)
Dolphin (107=Z ships)
Floating_Mine (107=Z ships)
Floating_Mine_Chain (107=Z ships)
Floating_Mine_Chain_16 (107=Z ships)
HBWhale (107=Z ships)
Iceberg (107=Z ships)
IcebergM1 (107=Z ships)
IcebergM2 (107=Z ships)
IcebergM3 (107=Z ships)
IcebergS1 (107=Z ships)
JPFish01 (104=Coastal Vessel)
JPFish02 (104=Coastal Vessel)
NSampan01 (104=Coastal Vessel)
NSampan02 (104=Coastal Vessel)
NSampan03 (104=Coastal Vessel)
Subnet (107=Z ships)
Estonia:
NavalBase (407=Naval Base)
CoastalBoat (104=Coastal Vessel)
FishingBoat (104=Coastal Vessel)
KMCSAkita (108=Rare Cargo ship)
KSCSN3SA1 (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
LifeboatSmall (105=Life Raft)
GeAuxCruiser (102=Cargo)
PCTrawler (0=Patrol Craft)
Faroe Island:
NavalBase (407=Naval Base)
CoastalBoat (104=Coastal Vessel)
FishingBoat (104=Coastal Vessel)
KSCSN3SA1 (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
LifeboatSmall (105=Life Raft)
Finland:
NavalBase (407=Naval Base)
CoastalBoat (104=Coastal Vessel)
FishingBoat (104=Coastal Vessel)
KMCSAkita (108=Rare Cargo ship)
KMSSHogIsland (108=Rare Cargo ship)
KSCSN3SA1 (108=Rare Cargo ship)
KSCSTaihosan (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
LifeboatSmall (105=Life Raft)
GeAuxCruiser (102=Cargo)
PCTrawler (0=Patrol Craft)
PSTyohei (108=Rare Cargo ship)
France:
NavalBase (407=Naval Base)
BBProvence (11=Battleship)
CoastalBoat (104=Coastal Vessel)
COFlower (1=Corvette)
DDV&W (4=Destroyer)
FishingBoat (104=Coastal Vessel)
KLCSC2SB1 (102=Cargo)
KMCSAkita (108=Rare Cargo ship)
KSCSN3SA1 (108=Rare Cargo ship)
KSCSTaihosan (108=Rare Cargo ship)
KSSSKasagisan (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
LifeboatSmall (105=Life Raft)
GeAuxCruiser (102=Cargo)
NAMC_Z (107=Z ships)
PCTrawler (0=Patrol Craft)
PSTyohei (108=Rare Cargo ship)
TugBoat (104=Coastal Vessel)
FreeBelgium:
CoastalBoat (104=Coastal Vessel)
KLCSC2SB1 (102=Cargo)
KMCSAkita (108=Rare Cargo ship)
KSCSN3SA1 (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
LifeboatSmall (105=Life Raft)
LL (102=Cargo)
GeAuxCruiser (102=Cargo)
FreeDenmark:
CoastalBoat (104=Coastal Vessel)
KLCSC2SB1 (102=Cargo)
KSCSN3SA1 (108=Rare Cargo ship)
KSCSTaihosan (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
LifeboatSmall (105=Life Raft)
LL (102=Cargo)
GeAuxCruiser (102=Cargo)
FreeFinland:
CoastalBoat (104=Coastal Vessel)
KLCSC2SB1 (102=Cargo)
KSCSN3SA1 (108=Rare Cargo ship)
KSSSKasagisan (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
LifeboatSmall (105=Life Raft)
LL (102=Cargo)
GeAuxCruiser (102=Cargo)
FreeFrench:
FBBeaufighter (301=Bomber)
FBHurricaneMkIIc (300=Fighter)
FBMosquitoMkVI (301=Bomber)
FBMosquitoMkXVIII (301=Bomber)
FBUSCVEarlyWar (300=Fighter)
FFulmar (300=Fighter)
FHurricaneMkI (300=Fighter)
LBSAnson (304=Patrol)
LBSUSLateWar (304=Patrol)
LBSUSMedWar (304=Patrol)
LBSUSSearchPlane (304=Patrol)
LBWellington (304=Patrol)
SSunderland (304=Patrol)
SUSFloatEarlyWar (304=Patrol)
SUSHeavyBomberVLR (304=Patrol)
TBBeaufort (303=Torpedo Bomber)
TBSwordfish (303=Torpedo Bomber)
TBUSCVLateWar (303=Torpedo Bomber)
LargeAirBaseGB (406=Airbase)
LargeAirBaseRAF (406=Airbase)
NavalBase (407=Naval Base)
NormalAirBaseGB (406=Airbase)
NormalAirBaseRAF (406=Airbase)
SmallAirBaseGB (406=Airbase)
SmallAirBaseRAF (406=Airbase)
CoastalBoat (104=Coastal Vessel)
COFlower (1=Corvette)
DDV&W (4=Destroyer)
FishingBoat (104=Coastal Vessel)
JPFish01 (104=Coastal Vessel)
JPFish02 (104=Coastal Vessel)
KL (102=Cargo)
KLCSC2SB1 (102=Cargo)
KMCSAkita (108=Rare Cargo ship)
KMSSHogIsland (108=Rare Cargo ship)
KSCSN3SA1 (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
LifeboatSmall (105=Life Raft)
LL (102=Cargo)
GeAuxCruiser (102=Cargo)
NKLNorthSands (102=Cargo)
OLDale (101=Tanker)
OMRanger (101=Tanker)
PLC3Middleton (102=Cargo)
TRFelixRoussel (103=Troop Transport)
TugBoat (104=Coastal Vessel)
VV (102=Cargo)
SSUndine (200=Submarine)
FreeGreece:
CoastalBoat (104=Coastal Vessel)
KLCSC2SB1 (102=Cargo)
KMCSAkita (108=Rare Cargo ship)
KSCSN3SA1 (108=Rare Cargo ship)
KSCSTaihosan (108=Rare Cargo ship)
KSSSKasagisan (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
LifeboatSmall (105=Life Raft)
LL (102=Cargo)
GeAuxCruiser (102=Cargo)
OSHaruna (101=Tanker)
FreeNetherland:
CoastalBoat (104=Coastal Vessel)
KLCSC2SB1 (102=Cargo)
KMCSAkita (108=Rare Cargo ship)
KSCSN3SA1 (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
LifeboatSmall (105=Life Raft)
LL (102=Cargo)
GeAuxCruiser (102=Cargo)
SSUndine (200=Submarine)
FreeNorway:
CoastalBoat (104=Coastal Vessel)
DDV&W (4=Destroyer)
KLCSC2SB1 (102=Cargo)
KSCSN3SA1 (108=Rare Cargo ship)
KSCSTaihosan (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
LifeboatSmall (105=Life Raft)
LL (102=Cargo)
GeAuxCruiser (102=Cargo)
PCTrawler (0=Patrol Craft)
FreePoland:
CoastalBoat (104=Coastal Vessel)
DDV&W (4=Destroyer)
KLCSC2SB1 (102=Cargo)
KSCSN3SA1 (108=Rare Cargo ship)
KSSSKasagisan (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
LifeboatSmall (105=Life Raft)
LL (102=Cargo)
GeAuxCruiser (102=Cargo)
FreeSweden:
CoastalBoat (104=Coastal Vessel)
KLCSC2SB1 (102=Cargo)
KMCSAkita (108=Rare Cargo ship)
KSCSN3SA1 (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
LifeboatSmall (105=Life Raft)
LL (102=Cargo)
GeAuxCruiser (102=Cargo)
German:
FSAR196 (304=Patrol)
DBJu87Stuka (302=Dive Bomber)
FBf109 (300=Fighter)
FW190a5 (300=Fighter)
LBJu290 (301=Bomber)
LBJu88 (301=Bomber)
LBSFW200 (304=Patrol)
SBV138 (304=Patrol)
CDLargeTurret (403=Artillery)
CDMediumTurret (403=Artillery)
CDSmallTurret (403=Artillery)
LargeAirBaseGe (406=Airbase)
NavalBase (407=Naval Base)
NormalAirBaseGe (406=Airbase)
SmallAirBaseGe (406=Airbase)
AGPCarlPeters (100=Replenishment)
AMCKomet (13=Auxiliary Cruiser)
AMCPenguin (13=Auxiliary Cruiser)
AODithmarschen (100=Replenishment)
BBBismark (11=Battleship)
BBSchleswigHolstein (11=Battleship)
BCDeutschland (10=Battlecruiser)
BCScharnhorst (10=Battlecruiser)
CAHipper (7=Heavy Cruiser)
CAPrinzEugen (7=Heavy Cruiser)
CLEmden (6=Light Cruiser)
CLKonigsberg (6=Light Cruiser)
CoastalBoat (104=Coastal Vessel)
CVGrafZeppelin (9=Fleet Carrier)
DDType34 (4=Destroyer)
DDType36A (4=Destroyer)
DDType36N (4=Destroyer)
FishingBoat (104=Coastal Vessel)
KMCSAkita (108=Rare Cargo ship)
KMCSC1B (102=Cargo)
KMSSHogIsland (108=Rare Cargo ship)
KSCSN3SA1 (108=Rare Cargo ship)
KSCSTaihosan (108=Rare Cargo ship)
KSSSKasagisan (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
LifeboatSmall (105=Life Raft)
LL (102=Cargo)
LSMFPD (15=Landing Craft)
GeAuxCruiser (102=Cargo)
NAMC_Z (107=Z ships)
HOSP (109=Rare Troop Transport)
NKLEhrenfels (102=Cargo)
NKSEms (102=Cargo)
NPL_Hap (103=Troop Transport)
OSHaruna (101=Tanker)
OSHaruna_Z (107=Z ships)
PCTrawler (0=Patrol Craft)
PSTyohei (108=Rare Cargo ship)
PSTyohei_Z (107=Z ships)
PTElco (0=Patrol Craft)
SpecOpsSmallBoat (14=Special OPS Boat)
TRWilhelmGustloff (103=Troop Transport)
TugBoat (104=Coastal Vessel)
Tug_Z (107=Z ships)
SSTypeIIA_AI (200=Submarine)
SSTypeVIIA (200=Submarine)
SSTypeVIIA_AI (200=Submarine)
SSTypeVIIA_U30 (200=Submarine)
SSTypeVIIB (200=Submarine)
SSTypeVIIB_AI (200=Submarine)
SSTypeVIIB_U99 (200=Submarine)
SSTypeVIIC (200=Submarine)
SSTypeVIIC41 (200=Submarine)
SSTypeVIIC41_AI (200=Submarine)
SSTypeVIIC_AI (200=Submarine)
SSTypeVIIC_U552 (200=Submarine)
Greece:
NavalBase (407=Naval Base)
AGCC2Appalachian (109=Rare Troop Transport)
CoastalBoat (104=Coastal Vessel)
DDV&W (4=Destroyer)
FishingBoat (104=Coastal Vessel)
KLCSC2SB1 (102=Cargo)
KMCSAkita (108=Rare Cargo ship)
KMCSC1B (102=Cargo)
KMSSHogIsland (108=Rare Cargo ship)
KSCSN3SA1 (108=Rare Cargo ship)
KSCSTaihosan (108=Rare Cargo ship)
KSSSKasagisan (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
LifeboatSmall (105=Life Raft)
LL (102=Cargo)
LST (103=Troop Transport)
GeAuxCruiser (102=Cargo)
NAMC_Z (107=Z ships)
T3Cimmaron (101=Tanker)
OSHaruna (101=Tanker)
PCTrawler (0=Patrol Craft)
PSTyohei (108=Rare Cargo ship)
TugBoat (104=Coastal Vessel)
VV (102=Cargo)
Iceland:
NavalBase (407=Naval Base)
CoastalBoat (104=Coastal Vessel)
FishingBoat (104=Coastal Vessel)
KMCSAkita (108=Rare Cargo ship)
KSCSN3SA1 (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
LifeboatSmall (105=Life Raft)
GeAuxCruiser (102=Cargo)
PCTrawler (0=Patrol Craft)
PSTyohei (108=Rare Cargo ship)
India:
LBMkVIHalifax (301=Bomber)
FBBeaufighter (301=Bomber)
FBHurricaneMkIIc (300=Fighter)
FBMosquitoMkVI (301=Bomber)
FBMosquitoMkXVIII (301=Bomber)
FBUSCVEarlyWar (300=Fighter)
FFulmar (300=Fighter)
FHurricaneMkI (300=Fighter)
LBSAnson (304=Patrol)
LBSUSLateWar (304=Patrol)
LBSUSMedWar (304=Patrol)
LBSUSSearchPlane (304=Patrol)
LBWellington (304=Patrol)
SSunderland (304=Patrol)
SUSFloatEarlyWar (304=Patrol)
SUSHeavyBomberVLR (304=Patrol)
TBBeaufort (303=Torpedo Bomber)
TBSwordfish (303=Torpedo Bomber)
TBUSCVLateWar (303=Torpedo Bomber)
LargeAirBaseGB (406=Airbase)
LargeAirBaseRAF (406=Airbase)
NavalBase (407=Naval Base)
NormalAirBaseGB (406=Airbase)
NormalAirBaseRAF (406=Airbase)
SmallAirBaseGB (406=Airbase)
SmallAirBaseRAF (406=Airbase)
CoastalBoat (104=Coastal Vessel)
DDV&W (4=Destroyer)
FishingBoat (104=Coastal Vessel)
JPFish01 (104=Coastal Vessel)
JPFish02 (104=Coastal Vessel)
KL (102=Cargo)
KLCSC2SB1 (102=Cargo)
KMSSHogIsland (108=Rare Cargo ship)
KSCSN3SA1 (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
LifeboatSmall (105=Life Raft)
LL (102=Cargo)
GeAuxCruiser (102=Cargo)
NAMC_Z (107=Z ships)
NKLNorthSands (102=Cargo)
OMRanger (101=Tanker)
PCTrawler (0=Patrol Craft)
PLC3Middleton (102=Cargo)
TugBoat (104=Coastal Vessel)
VV (102=Cargo)
Ireland:
NavalBase (407=Naval Base)
CoastalBoat (104=Coastal Vessel)
FishingBoat (104=Coastal Vessel)
KMCSAkita (108=Rare Cargo ship)
KMSSHogIsland (108=Rare Cargo ship)
KSCSN3SA1 (108=Rare Cargo ship)
KSCSTaihosan (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
LifeboatSmall (105=Life Raft)
GeAuxCruiser (102=Cargo)
NAMC_Z (107=Z ships)
PCTrawler (0=Patrol Craft)
PSTyohei (108=Rare Cargo ship)
TugBoat (104=Coastal Vessel)
Italian:
FC200 (300=Fighter)
LTBSM79Sparviero (303=Torpedo Bomber)
SZ501 (304=Patrol)
LargeAirBaseIt (406=Airbase)
NavalBase (407=Naval Base)
NormalAirBaseIt (406=Airbase)
SmallAirBaseIt (406=Airbase)
BBDuilio (11=Battleship)
BBLittorio (11=Battleship)
CATrento (7=Heavy Cruiser)
CLBartolomeo (6=Light Cruiser)
CLMontecuccoli (6=Light Cruiser)
CoastalBoat (104=Coastal Vessel)
DDSoldati (4=Destroyer)
FishingBoat (104=Coastal Vessel)
KMCSAkita (108=Rare Cargo ship)
KSCSN3SA1 (108=Rare Cargo ship)
KSCSTaihosan (108=Rare Cargo ship)
KSSSKasagisan (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
LifeboatSmall (105=Life Raft)
GeAuxCruiser (102=Cargo)
NAMC_Z (107=Z ships)
PCTrawler (0=Patrol Craft)
PLConteVerde (109=Rare Troop Transport)
PSTyohei (108=Rare Cargo ship)
TugBoat (104=Coastal Vessel)
Tug_Z (107=Z ships)
Japan:
G4MBetty (301=Bomber)
LBSH6K (304=Patrol)
H8K (304=Patrol)
NavalBase (407=Naval Base)
NormalAirBaseJP (406=Airbase)
BBFuso (11=Battleship)
BBKongo (11=Battleship)
BBYamato (20=Super Battleship)
CAFurutaka (7=Heavy Cruiser)
CLAgano (6=Light Cruiser)
CoastalBoat (104=Coastal Vessel)
DDAkizuki (4=Destroyer)
DDAsashio (4=Destroyer)
DDMinekaze (4=Destroyer)
DDMutsuki (4=Destroyer)
JPFish01 (104=Coastal Vessel)
JPFish02 (104=Coastal Vessel)
JPGunBoat01 (0=Patrol Craft)
JPGunBoat02 (0=Patrol Craft)
KL (102=Cargo)
KMCSAkita (108=Rare Cargo ship)
KSCSTaihosan (108=Rare Cargo ship)
KSSSKasagisan (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
LifeboatSmall (105=Life Raft)
GeAuxCruiser (102=Cargo)
NAMC_Z (107=Z ships)
NSampan01 (104=Coastal Vessel)
NSampan02 (104=Coastal Vessel)
NSampan03 (104=Coastal Vessel)
OSHaruna (101=Tanker)
OSHaruna_Z (107=Z ships)
PSTyohei (108=Rare Cargo ship)
SCSubchaser (0=Patrol Craft)
SKoMidget (200=Submarine)
Latvia:
NavalBase (407=Naval Base)
CoastalBoat (104=Coastal Vessel)
KSCSN3SA1 (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
LifeboatSmall (105=Life Raft)
GeAuxCruiser (102=Cargo)
PCTrawler (0=Patrol Craft)
Lithuania:
NavalBase (407=Naval Base)
CoastalBoat (104=Coastal Vessel)
FishingBoat (104=Coastal Vessel)
KSCSN3SA1 (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
LifeboatSmall (105=Life Raft)
GeAuxCruiser (102=Cargo)
PCTrawler (0=Patrol Craft)
PSTyohei (108=Rare Cargo ship)
Mexico:
NavalBase (407=Naval Base)
CoastalBoat (104=Coastal Vessel)
FishingBoat (104=Coastal Vessel)
KMCSC1B (102=Cargo)
KSCSN3SA1 (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
LifeboatSmall (105=Life Raft)
GeAuxCruiser (102=Cargo)
PCTrawler (0=Patrol Craft)
PSTyohei (108=Rare Cargo ship)
Netherlands:
NavalBase (407=Naval Base)
CoastalBoat (104=Coastal Vessel)
COFlower (1=Corvette)
DDTown (4=Destroyer)
FishingBoat (104=Coastal Vessel)
KLCSC2SB1 (102=Cargo)
KMCSAkita (108=Rare Cargo ship)
KMSSHogIsland (108=Rare Cargo ship)
KSCSN3SA1 (108=Rare Cargo ship)
KSSSKasagisan (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
LifeboatSmall (105=Life Raft)
PCTrawler (0=Patrol Craft)
PSTyohei (108=Rare Cargo ship)
SSUndine (200=Submarine)
NewZealand:
NavalBase (407=Naval Base)
CLDido (6=Light Cruiser)
CoastalBoat (104=Coastal Vessel)
COFlower (1=Corvette)
DDTribal (4=Destroyer)
DDV&W (4=Destroyer)
FishingBoat (104=Coastal Vessel)
KLCSC2SB1 (102=Cargo)
KMCSAkita (108=Rare Cargo ship)
KSCSTaihosan (108=Rare Cargo ship)
KSSSKasagisan (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
LifeboatSmall (105=Life Raft)
NAMC_Z (107=Z ships)
PCTrawler (0=Patrol Craft)
PSTyohei (108=Rare Cargo ship)
TugBoat (104=Coastal Vessel)
Nicaragua:
CoastalBoat (104=Coastal Vessel)
FishingBoat (104=Coastal Vessel)
KLCSC2SB1 (102=Cargo)
KMCSAkita (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
LifeboatSmall (105=Life Raft)
GeAuxCruiser (102=Cargo)
OSHaruna (101=Tanker)
PCTrawler (0=Patrol Craft)
PSTyohei (108=Rare Cargo ship)
Norway:
CDLargeTurret (403=Artillery)
CDMediumTurret (403=Artillery)
CDSmallTurret (403=Artillery)
NavalBase (407=Naval Base)
AGCC2Appalachian (109=Rare Troop Transport)
CoastalBoat (104=Coastal Vessel)
DDDraug (4=Destroyer)
DDV&W (4=Destroyer)
FishingBoat (104=Coastal Vessel)
KLCSC2SB1 (102=Cargo)
KMCSAkita (108=Rare Cargo ship)
KMCSC1B (102=Cargo)
KMSSHogIsland (108=Rare Cargo ship)
KSCSN3SA1 (108=Rare Cargo ship)
KSCSTaihosan (108=Rare Cargo ship)
KSSSKasagisan (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
LifeboatSmall (105=Life Raft)
LL (102=Cargo)
NAMC_Z (107=Z ships)
T3Cimmaron (101=Tanker)
OSHaruna_Z (107=Z ships)
PCTrawler (0=Patrol Craft)
PSTyohei (108=Rare Cargo ship)
PSTyohei_Z (107=Z ships)
TugBoat (104=Coastal Vessel)
Tug_Z (107=Z ships)
VV (102=Cargo)
SSUndine (200=Submarine)
Panama:
NavalBase (407=Naval Base)
CoastalBoat (104=Coastal Vessel)
DDV&W (4=Destroyer)
FishingBoat (104=Coastal Vessel)
KLCSC2SB1 (102=Cargo)
KMCSAkita (108=Rare Cargo ship)
KMCSC1B (102=Cargo)
KMSSHogIsland (108=Rare Cargo ship)
KSCSTaihosan (108=Rare Cargo ship)
KSSSKasagisan (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
LifeboatSmall (105=Life Raft)
LL (102=Cargo)
GeAuxCruiser (102=Cargo)
OMRanger (101=Tanker)
OSHaruna (101=Tanker)
PCTrawler (0=Patrol Craft)
PSTyohei (108=Rare Cargo ship)
TugBoat (104=Coastal Vessel)
VV (102=Cargo)
Poland:
NavalBase (407=Naval Base)
CoastalBoat (104=Coastal Vessel)
DDGrom (4=Destroyer)
DDV&W (4=Destroyer)
DDWicher (4=Destroyer)
FishingBoat (104=Coastal Vessel)
KLCSC2SB1 (102=Cargo)
KMCSAkita (108=Rare Cargo ship)
KMCSC1B (102=Cargo)
KMSSHogIsland (108=Rare Cargo ship)
KSCSN3SA1 (108=Rare Cargo ship)
KSCSTaihosan (108=Rare Cargo ship)
KSSSKasagisan (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
LifeboatSmall (105=Life Raft)
MLGryf (12=Minelayer)
GeAuxCruiser (102=Cargo)
NAMC_Z (107=Z ships)
OMRanger (101=Tanker)
PCTrawler (0=Patrol Craft)
PSTyohei (108=Rare Cargo ship)
SSUndine (200=Submarine)
Portugal:
NavalBase (407=Naval Base)
CoastalBoat (104=Coastal Vessel)
FishingBoat (104=Coastal Vessel)
JPFish01 (104=Coastal Vessel)
JPFish02 (104=Coastal Vessel)
KLCSC2SB1 (102=Cargo)
KMCSAkita (108=Rare Cargo ship)
KSCSN3SA1 (108=Rare Cargo ship)
KSCSTaihosan (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
LifeboatSmall (105=Life Raft)
GeAuxCruiser (102=Cargo)
OSHaruna (101=Tanker)
PCTrawler (0=Patrol Craft)
PSTyohei (108=Rare Cargo ship)
RedCross:
LifeboatLarge (105=Life Raft)
LifeboatSmall (105=Life Raft)
HOSP (109=Rare Troop Transport)
Romania:
NavalBase (407=Naval Base)
CoastalBoat (104=Coastal Vessel)
FishingBoat (104=Coastal Vessel)
KLCSC2SB1 (102=Cargo)
KMCSAkita (108=Rare Cargo ship)
KSCSN3SA1 (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
LifeboatSmall (105=Life Raft)
PCTrawler (0=Patrol Craft)
PSTyohei (108=Rare Cargo ship)
Russia:
AFB_La5 (300=Fighter)
FBJak1 (300=Fighter)
FBMiG3 (300=Fighter)
FSKOR1 (304=Patrol)
FSMBR2 (304=Patrol)
LBDB3 (301=Bomber)
CDLargeTurret (403=Artillery)
CDMediumTurret (403=Artillery)
CDSmallTurret (403=Artillery)
LargeAirBaseRU (406=Airbase)
NavalBase (407=Naval Base)
NavalBaseRU (407=Naval Base)
NormalAirBaseRU (406=Airbase)
SmallAirBaseRU (406=Airbase)
BBRoyalSovereign (11=Battleship)
CoastalBoat (104=Coastal Vessel)
DDTown (4=Destroyer)
DDTribal (4=Destroyer)
DDV&W (4=Destroyer)
FishingBoat (104=Coastal Vessel)
KLCSC2SB1 (102=Cargo)
KMCSAkita (108=Rare Cargo ship)
KMCSC1B (102=Cargo)
KSCSN3SA1 (108=Rare Cargo ship)
KSCSTaihosan (108=Rare Cargo ship)
KSSSKasagisan (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
LifeboatSmall (105=Life Raft)
GeAuxCruiser (102=Cargo)
PCTrawler (0=Patrol Craft)
PSTyohei (108=Rare Cargo ship)
TugBoat (104=Coastal Vessel)
SSUndine (200=Submarine)
SouthAfrica:
NavalBase (407=Naval Base)
CoastalBoat (104=Coastal Vessel)
DDV&W (4=Destroyer)
FishingBoat (104=Coastal Vessel)
KLCSC2SB1 (102=Cargo)
KMCSAkita (108=Rare Cargo ship)
KMSSHogIsland (108=Rare Cargo ship)
KSCSN3SA1 (108=Rare Cargo ship)
KSCSTaihosan (108=Rare Cargo ship)
KSSSKasagisan (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
LifeboatSmall (105=Life Raft)
GeAuxCruiser (102=Cargo)
PCTrawler (0=Patrol Craft)
PSTyohei (108=Rare Cargo ship)
Spain:
NavalBase (407=Naval Base)
CoastalBoat (104=Coastal Vessel)
FishingBoat (104=Coastal Vessel)
KMCSAkita (108=Rare Cargo ship)
KSCSN3SA1 (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
LifeboatSmall (105=Life Raft)
GeAuxCruiser (102=Cargo)
OSHaruna (101=Tanker)
PCTrawler (0=Patrol Craft)
PSTyohei (108=Rare Cargo ship)
Sweden:
NavalBase (407=Naval Base)
CoastalBoat (104=Coastal Vessel)
FishingBoat (104=Coastal Vessel)
KLCSC2SB1 (102=Cargo)
KMCSAkita (108=Rare Cargo ship)
KSCSN3SA1 (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
LifeboatSmall (105=Life Raft)
OSHaruna (101=Tanker)
PCTrawler (0=Patrol Craft)
PSTyohei (108=Rare Cargo ship)
Turkey:
NavalBase (407=Naval Base)
FishingBoat (104=Coastal Vessel)
KLCSC2SB1 (102=Cargo)
KMCSAkita (108=Rare Cargo ship)
KSCSN3SA1 (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
LifeboatSmall (105=Life Raft)
OSHaruna (101=Tanker)
PCTrawler (0=Patrol Craft)
PSTyohei (108=Rare Cargo ship)
TugBoat (104=Coastal Vessel)
Uruguay:
NavalBase (407=Naval Base)
FishingBoat (104=Coastal Vessel)
KSCSN3SA1 (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
LifeboatSmall (105=Life Raft)
GeAuxCruiser (102=Cargo)
PCTrawler (0=Patrol Craft)
Venezuela:
NavalBase (407=Naval Base)
FishingBoat (104=Coastal Vessel)
KLCSC2SB1 (102=Cargo)
KMCSAkita (108=Rare Cargo ship)
KMSSHogIsland (108=Rare Cargo ship)
KSCSN3SA1 (108=Rare Cargo ship)
KSCSTaihosan (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
LifeboatSmall (105=Life Raft)
GeAuxCruiser (102=Cargo)
OSHaruna (101=Tanker)
PCTrawler (0=Patrol Craft)
PSTyohei (108=Rare Cargo ship)
World:
FishingBoat (104=Coastal Vessel)
SpecOpsSmallBoat (14=Special OPS Boat)
Yugoslavia:
NavalBase (407=Naval Base)
FishingBoat (104=Coastal Vessel)
KSCSN3SA1 (108=Rare Cargo ship)
KSSSKasagisan (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
LifeboatSmall (105=Life Raft)
GeAuxCruiser (102=Cargo)
PCTrawler (0=Patrol Craft)
Current ignore list:
data\Land\LCD_LargeTurret\LCD_LargeTurret.eqp
data\Land\LCD_LargeTurret\LCD_LargeTurret.sns
data\Land\LCD_MediumTurret\LCD_MediumTurret.eqp
data\Land\LCD_MediumTurret\LCD_MediumTurret.sns
data\Land\LCD_SmallTurret\LCD_SmallTurret.eqp
data\Land\LCD_SmallTurret\LCD_SmallTurret.sns
data\Sea\Buoy_D2_FL\Buoy_D2_FL.eqp
data\Sea\Buoy_D2_FL\Buoy_D2_FL.sns
data\Sea\Buoy_G1_FL\Buoy_G1_FL.sns
data\Sea\Buoy_G2_FL\Buoy_G2_FL.eqp
data\Sea\Buoy_G2_FL\Buoy_G2_FL.sns
data\Sea\Buoy_O1_FL\Buoy_O1_FL.sns
data\Sea\Buoy_R1_FL\Buoy_R1_FL.sns
data\Sea\Buoy_R2_FL\Buoy_R2_FL.eqp
data\Sea\Buoy_R2_FL\Buoy_R2_FL.sns
data\Sea\Floating_Mine\Floating_Mine.sns
data\Sea\Floating_Mine_Chain\Floating_Mine_Chain.s ns
data\Sea\Floating_Mine_Chain_16\Floating_Mine_Chai n_16.sns
data\Sea\Subnet\Subnet.sns
data\Air\Barrage_Balloon\Barrage_Balloon.eqp
data\Air\Barrage_Balloon\Barrage_Balloon.sns
data\Land\AsianVillage\AsianVillage.eqp
data\Land\AsianVillage\AsianVillage.sns
data\Land\Block_Ship\Block_Ship.eqp
data\Land\Block_Ship\Block_Ship.sns
data\Land\Block_Ship2\Block_Ship2.eqp
data\Land\Block_Ship2\Block_Ship2.sns
data\Land\Christian_Church\Christian_Church.eqp
data\Land\Christian_Church\Christian_Church.sns
data\Land\Landing_Pier\Landing_Pier.eqp
data\Land\Landing_Pier\Landing_Pier.sns
data\Land\Landing_Pier2\Landing_Pier2.eqp
data\Land\Landing_Pier2\Landing_Pier2.sns
data\Land\Landing_Pier3\Landing_Pier3.eqp
data\Land\Landing_Pier3\Landing_Pier3.sns
data\Sea\NCL_Leander\NCL_Leander.sns
Country errors:
no errors
Country ignores:
no ignores
Roster errors:
no errors
Roster ignores:
no ignores
Classes errors:
C:\Ubisoft\Silent Hunter 5\data\Air\Lowres_Arado\Lowres_Arado.cfg missing!
C:\Ubisoft\Silent Hunter 5\data\Air\Lowres_Bucaneer\Lowres_Bucaneer.cfg missing!
C:\Ubisoft\Silent Hunter 5\data\Air\Lowres_Buffalo\Lowres_Buffalo.cfg missing!
C:\Ubisoft\Silent Hunter 5\data\Air\Lowres_Fairey_Swordfish\Lowres_Fairey_S wordfish.cfg missing!
C:\Ubisoft\Silent Hunter 5\data\Air\Lowres_Floatplane\Lowres_Floatplane.cfg missing!
C:\Ubisoft\Silent Hunter 5\data\Air\Lowres_Wallrus\Lowres_Wallrus.cfg missing!
C:\Ubisoft\Silent Hunter 5\data\Land\LAB_LargeAirBaseGB_MG\LAB_LargeAirBase GB_MG.cfg missing!
C:\Ubisoft\Silent Hunter 5\data\Land\LAB_NormalAirBaseGB_MG\LAB_NormalAirBa seGB_MG.cfg missing!
C:\Ubisoft\Silent Hunter 5\data\Land\LAB_SmallAirBaseGB_MG\LAB_SmallAirBase GB_MG.cfg missing!
Classes ignores:
C:\Ubisoft\Silent Hunter 5\data\Air\Barrage_Balloon\Barrage_Balloon.eqp ignored
C:\Ubisoft\Silent Hunter 5\data\Air\Barrage_Balloon\Barrage_Balloon.sns ignored
C:\Ubisoft\Silent Hunter 5\data\Sea\Buoy_D2_FL\Buoy_D2_FL.eqp ignored
C:\Ubisoft\Silent Hunter 5\data\Sea\Buoy_D2_FL\Buoy_D2_FL.sns ignored
C:\Ubisoft\Silent Hunter 5\data\Sea\Buoy_G1_FL\Buoy_G1_FL.sns ignored
C:\Ubisoft\Silent Hunter 5\data\Sea\Buoy_G2_FL\Buoy_G2_FL.eqp ignored
C:\Ubisoft\Silent Hunter 5\data\Sea\Buoy_G2_FL\Buoy_G2_FL.sns ignored
C:\Ubisoft\Silent Hunter 5\data\Sea\Buoy_O1_FL\Buoy_O1_FL.sns ignored
C:\Ubisoft\Silent Hunter 5\data\Sea\Buoy_R1_FL\Buoy_R1_FL.sns ignored
C:\Ubisoft\Silent Hunter 5\data\Sea\Buoy_R2_FL\Buoy_R2_FL.eqp ignored
C:\Ubisoft\Silent Hunter 5\data\Sea\Buoy_R2_FL\Buoy_R2_FL.sns ignored
C:\Ubisoft\Silent Hunter 5\data\Sea\Floating_Mine\Floating_Mine.sns ignored
C:\Ubisoft\Silent Hunter 5\data\Sea\Floating_Mine_Chain\Floating_Mine_Chain .sns ignored
C:\Ubisoft\Silent Hunter 5\data\Sea\Floating_Mine_Chain_16\Floating_Mine_Ch ain_16.sns ignored
C:\Ubisoft\Silent Hunter 5\data\Sea\NCL_Leander\NCL_Leander.sns ignored
C:\Ubisoft\Silent Hunter 5\data\Sea\Subnet\Subnet.sns ignored
C:\Ubisoft\Silent Hunter 5\data\Land\AsianVillage\AsianVillage.eqp ignored
C:\Ubisoft\Silent Hunter 5\data\Land\AsianVillage\AsianVillage.sns ignored
C:\Ubisoft\Silent Hunter 5\data\Land\Block_Ship\Block_Ship.eqp ignored
C:\Ubisoft\Silent Hunter 5\data\Land\Block_Ship\Block_Ship.sns ignored
C:\Ubisoft\Silent Hunter 5\data\Land\Block_Ship2\Block_Ship2.eqp ignored
C:\Ubisoft\Silent Hunter 5\data\Land\Block_Ship2\Block_Ship2.sns ignored
C:\Ubisoft\Silent Hunter 5\data\Land\Christian_Church\Christian_Church.eqp ignored
C:\Ubisoft\Silent Hunter 5\data\Land\Christian_Church\Christian_Church.sns ignored
C:\Ubisoft\Silent Hunter 5\data\Land\Landing_Pier\Landing_Pier.eqp ignored
C:\Ubisoft\Silent Hunter 5\data\Land\Landing_Pier\Landing_Pier.sns ignored
C:\Ubisoft\Silent Hunter 5\data\Land\Landing_Pier2\Landing_Pier2.eqp ignored
C:\Ubisoft\Silent Hunter 5\data\Land\Landing_Pier2\Landing_Pier2.sns ignored
C:\Ubisoft\Silent Hunter 5\data\Land\Landing_Pier3\Landing_Pier3.eqp ignored
C:\Ubisoft\Silent Hunter 5\data\Land\Landing_Pier3\Landing_Pier3.sns ignored
C:\Ubisoft\Silent Hunter 5\data\Land\LCD_LargeTurret\LCD_LargeTurret.eqp ignored
C:\Ubisoft\Silent Hunter 5\data\Land\LCD_LargeTurret\LCD_LargeTurret.sns ignored
C:\Ubisoft\Silent Hunter 5\data\Land\LCD_MediumTurret\LCD_MediumTurret.eqp ignored
C:\Ubisoft\Silent Hunter 5\data\Land\LCD_MediumTurret\LCD_MediumTurret.sns ignored
C:\Ubisoft\Silent Hunter 5\data\Land\LCD_SmallTurret\LCD_SmallTurret.eqp ignored
C:\Ubisoft\Silent Hunter 5\data\Land\LCD_SmallTurret\LCD_SmallTurret.sns ignored
DefSide errors:
no errors
DefSide ignores:
no ignores
Campaign errors:
Arctic_Convoys:
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\A C_Historical_Bases.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\A C_map_locations.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\A C_ThreatZones.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\A irbases.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\A rctic_Convoys_Obj.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\B arrage_Balloon.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\C ommon.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\C onvoys.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\e ditor_locations.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\E nvironment.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\F ishing.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\H arbors.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\L ocationNames.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\O cean_liners.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\P layerBases.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\P oliticalTerritory1939.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\P ortDefense.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\P ortTraffic_AC.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\R us_Airbases.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\T askforces.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\T raffic.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\U boats.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\W olfpacks.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\C ampaign.cfg:
no errors
Battle_of_Mediterranean:
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\1942febMediterana.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\Airbases.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\Barrage_Balloon.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\Battle_of_the_Mediterranean_Obj.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\BoM_ForcaA_Completed.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\BoM_FortressGibraltar_Completed.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\BoM_Historical_Bases.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\BoM_Malta10Flotilla_Completed.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\BoM_map_locations.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\BoM_Op_Pedestal.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\BoM_SiegeOfMalta_Completed.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\BoM_ThreatZones.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\Common.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\Convoys.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\editor_locations.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\Environment.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\Fishing.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\Harbors.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\LocationNames.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\Ocean_liners.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\PlayerBases.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\PoliticalTerritory1939.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\PortDefense.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\PortTraffic_BM.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\Rus_Airbases.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\Taskforces.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\Traffic.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\Uboats.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\Wolfpacks.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\Campaign.cfg:
no errors
Black_May:
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Airbas es.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Barrag e_Balloon.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Black_ May_Obj.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\BM_His torical_Bases.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\BM_map _locations.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\BM_Sup ply_Milkcow.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\BM_Thr eatZones.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Common .mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Convoy s.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\D_Day. mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\editor _locations.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Enviro nment.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Fishin g.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Harbor s.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Locati onNames.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Ocean_ liners.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Player Bases.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Politi calTerritory1939.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\PortDe fense.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\PortTr affic_BY.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Rus_Ai rbases.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Taskfo rces.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Traffi c.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Uboats .mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Wolfpa cks.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Campai gn.cfg:
no errors
Common:
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\Airbases. mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\Barrage_B alloon.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\Common.mi s:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\Convoys.m is:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\editor_lo cations.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\Environme nt.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\Harbors.m is:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\LocationN ames.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\Ocean_lin ers.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\PlayerBas es.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\Political Territory1939.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\PortTraff ic_AC.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\PortTraff ic_BM.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\PortTraff ic_BP.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\PortTraff ic_BY.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\PortTraff ic_DW.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\PortTraff ic_HT.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\PortTraff ic_MN.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\PortTraff ic_OD.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\PortTraff ic_TG.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\PortTraff ic_WA.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\Taskforce s.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\Traffic.m is:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\Uboats.mi s:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\Wolfpacks .mis:
no errors
Distant_Waters:
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\A irbases.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\B arrage_Balloon.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\C ommon.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\C onvoys.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\D istant_Waters_Obj.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\D W_Historical_Bases.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\D W_map_locations.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\D W_Supply_Milkcow.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\D W_ThreatZones.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\e ditor_locations.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\E nvironment.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\F ishing.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\H arbors.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\L ocationNames.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\O cean_liners.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\P layerBases.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\P oliticalTerritory1939.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\P ortDefense.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\P ortTraffic_DW.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\R us_Airbases.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\T askforces.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\T raffic.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\U boats.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\W olfpacks.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\C ampaign.cfg:
no errors
Happy_Times:
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Airb ases.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Barr age_Balloon.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Comm on.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Conv oys.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\edit or_locations.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Envi ronment.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Fish ing.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Happ y_Times_Obj.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Harb ors.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\HT_H istorical_Bases.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\HT_M ap_Locations.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\HT_T hreatZones.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Loca tionNames.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Ocea n_liners.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Play erBases.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Poli ticalTerritory1939.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Port Defense.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Port Traffic_HT.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Rus_ Airbases.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Task forces.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Traf fic.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Uboa ts.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Wolf packs.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Camp aign.cfg:
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Mare_Nostrum:
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Air bases.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Bar rage_Balloon.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Com mon.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Con voys.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\edi tor_locations.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Env ironment.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Fis hing.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Har bors.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Loc ationNames.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Mar e_Nostrum_Obj.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\MN_ Historical_Bases.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\MN_ map_location.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\MN_ ThreatZones.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Oce an_liners.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Pla yerBases.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Pol iticalTerritory1939.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Por tDefense.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Por tTraffic_MN.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Rus _Airbases.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Tas kforces.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Tra ffic.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Ubo ats.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Wol fpacks.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Cam paign.cfg:
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Monsun_Gruppe:
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Monsun_Gruppe\3. 4372323.437232.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Monsun_Gruppe\As ia_Airbases.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Monsun_Gruppe\As ia_Common.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Monsun_Gruppe\As ia_Convoys.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Monsun_Gruppe\As ia_Environment.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Monsun_Gruppe\As ia_Fishing.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Monsun_Gruppe\As ia_Harbour.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Monsun_Gruppe\As ia_PlayerBases - Copy.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Monsun_Gruppe\As ia_PlayerBases.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Monsun_Gruppe\As ia_PortDefence.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Monsun_Gruppe\As ia_PortTraffic.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Monsun_Gruppe\As ia_Taskforces.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Monsun_Gruppe\As ia_Traffic.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Monsun_Gruppe\As ia_TZ.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Monsun_Gruppe\As ia_Uboats_Subs.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Monsun_Gruppe\At lantic_Airbases.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Monsun_Gruppe\At lantic_Common.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Monsun_Gruppe\At lantic_Convoys.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Monsun_Gruppe\At lantic_Environment.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Monsun_Gruppe\At lantic_Harbour.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Monsun_Gruppe\At lantic_Ocean_liners.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Monsun_Gruppe\At lantic_PlayerBases_Full.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Monsun_Gruppe\At lantic_PortDefense_full.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Monsun_Gruppe\At lantic_PortTraffic.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Monsun_Gruppe\At lantic_Taskforces.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Monsun_Gruppe\At lantic_Traffic.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Monsun_Gruppe\At lantic_Uboats.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Monsun_Gruppe\At lantic_Wolfpacks.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Monsun_Gruppe\Be ira.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Monsun_Gruppe\Co mmon.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Monsun_Gruppe\Di ego_suarez.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Monsun_Gruppe\ed itor_locations.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Monsun_Gruppe\Ha rbour.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Monsun_Gruppe\Lo cationNames.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Monsun_Gruppe\MG _Historical_Bases.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Monsun_Gruppe\MG _Historical_Bases_thfeu58.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Monsun_Gruppe\MG _map_locations.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Monsun_Gruppe\MG _Supply_Milkcow.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Monsun_Gruppe\MG _ThreatZones.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Monsun_Gruppe\Mo nsun_Gruppe_Obj.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Monsun_Gruppe\Pl ayerBases.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Monsun_Gruppe\Po liticalTerritory1939.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Monsun_Gruppe\Ro yal_Oak.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Monsun_Gruppe\Tr evally Special.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Monsun_Gruppe\UK _France_Fishing.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Monsun_Gruppe\Ca mpaign.cfg:
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Operation_Drumbeat:
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\Airbases.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\Barrage_Balloon.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\Common.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\Convoys.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\editor_locations.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\Environment.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\Fishing.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\Harbors.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\LocationNames.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\Ocean_liners.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\OD_Historical_Bases.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\OD_map_locations.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\OD_Supply_Milkcow.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\OD_ThreatZones.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\Operation_Drumbeat_Obj.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\PlayerBases.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\PoliticalTerritory1939.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\PortDefense.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\PortTraffic_OD.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\Royal_Oak.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\Rus_Airbases.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\Taskforces.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\Traffic.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\Uboats.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\Wolfpacks.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\Campaign.cfg:
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The_Black_Pit:
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Ai rbases.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\At lantic_Air_Gap_obj.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Ba rrage_Balloon.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\BP _Historical_Bases.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\BP _Malta_German.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\BP _map_locations.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\BP _Supply_Milkcow.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\BP _ThreatZones.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\BP _TOTW.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Co mmon.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Co nvoys.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\ed itor_locations.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\En vironment.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Fi shing.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Ha rbors.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Lo cationNames.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Oc ean_liners.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Pl ayerBase.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Pl ayerBases.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Po liticalTerritory1939.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Po rtDefense.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Po rtTraffic_BP.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Ro yal_Oak.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Ru s_Airbases.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Ta skforces.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Tr affic.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Ub oats.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Wo lfpacks.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Ca mpaign.cfg:
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Total_Germany:
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Ai rbases.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Ba rrage_Balloon.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Ca rriers_removed.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Co mmon.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Co nvoys.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Da nzig.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\ed itor_locations.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\En vironment.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Fi shing.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Ha rbors.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Lo cationNames.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Oc ean_liners.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Pl ayerBases.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Po liticalTerritory1939.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Po rtDefense.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Po rtTraffic_TG.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Ro yal_Oak.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Ru s_Airbases.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Ta skforces.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Ta skforces_TG.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\TG _BCW_BoG_Completed.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\TG _BCW_Completed.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\TG _BoG_Completed.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\TG _Historical_Bases.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\TG _map_locations.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\TG _ThreatZones.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\To tal_Germany_OBJ.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Tr affic.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Tu torial_mission.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Ty peII.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Ub oats.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\We serubung.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Wo lfpacks.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Ca mpaign.cfg:
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Turning_Point:
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\Ai rbases.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\Ba rrage_Balloon.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\BM _Historical_Bases.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\BM _map_locations.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\BM _Supply_Milkcow.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\BM _ThreatZones.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\Co mmon.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\Co nvoys.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\D_ Day.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\ed itor_locations.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\En vironment.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\Fi shing.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\Ha rbors.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\Lo cationNames.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\Oc ean_liners.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\Pl ayerBases.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\Po liticalTerritory1939.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\Po rtDefense.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\Po rtTraffic_BY.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\Ro yal_Oak.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\Ru s_Airbases.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\Ta skforces.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\Tr affic.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\Tu rning_point_Obj.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\Ub oats.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\Wo lfpacks.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\Ca mpaign.cfg:
no errors
Western_Approaches:
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\Airbases.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\Barrage_Balloon.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\Common.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\Convoys.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\editor_locations.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\Environment.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\Escort_Skirmishes_Obj.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\Fishing.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\Harbors.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\LocationNames.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\Ocean_liners.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\PlayerBases.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\PoliticalTerritory1939.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\PortDefense.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\PortTraffic_WA.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\Royal_Oak.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\Rus_Airbases.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\Taskforces.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\Traffic.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\Uboats.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\WA_Historical_Bases.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\WA_map_locations.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\WA_ThreatZones.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\Wolfpacks.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\Campaign.cfg:
no errors
Campaign ignores:
Arctic_Convoys:
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\A C_Historical_Bases.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\A C_map_locations.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\A C_ThreatZones.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\A irbases.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\A rctic_Convoys_Obj.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\B arrage_Balloon.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\C ommon.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\C onvoys.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\e ditor_locations.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\E nvironment.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\F ishing.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\H arbors.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\L ocationNames.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\O cean_liners.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\P layerBases.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\P oliticalTerritory1939.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\P ortDefense.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\P ortTraffic_AC.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\R us_Airbases.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\T askforces.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\T raffic.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\U boats.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\W olfpacks.mis:
no ignores
Battle_of_Mediterranean:
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\1942febMediterana.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\Airbases.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\Barrage_Balloon.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\Battle_of_the_Mediterranean_Obj.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\BoM_ForcaA_Completed.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\BoM_FortressGibraltar_Completed.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\BoM_Historical_Bases.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\BoM_Malta10Flotilla_Completed.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\BoM_map_locations.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\BoM_Op_Pedestal.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\BoM_SiegeOfMalta_Completed.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\BoM_ThreatZones.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\Common.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\Convoys.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\editor_locations.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\Environment.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\Fishing.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\Harbors.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\LocationNames.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\Ocean_liners.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\PlayerBases.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\PoliticalTerritory1939.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\PortDefense.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\PortTraffic_BM.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\Rus_Airbases.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\Taskforces.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\Traffic.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\Uboats.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\Wolfpacks.mis:
no ignores
Black_May:
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Airbas es.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Barrag e_Balloon.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Black_ May_Obj.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\BM_His torical_Bases.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\BM_map _locations.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\BM_Sup ply_Milkcow.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\BM_Thr eatZones.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Common .mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Convoy s.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\D_Day. mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\editor _locations.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Enviro nment.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Fishin g.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Harbor s.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Locati onNames.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Ocean_ liners.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Player Bases.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Politi calTerritory1939.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\PortDe fense.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\PortTr affic_BY.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Rus_Ai rbases.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Taskfo rces.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Traffi c.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Uboats .mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Wolfpa cks.mis:
no ignores
Common:
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\Airbases. mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\Barrage_B alloon.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\Common.mi s:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\Convoys.m is:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\editor_lo cations.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\Environme nt.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\Harbors.m is:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\LocationN ames.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\Ocean_lin ers.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\PlayerBas es.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\Political Territory1939.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\PortTraff ic_AC.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\PortTraff ic_BM.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\PortTraff ic_BP.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\PortTraff ic_BY.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\PortTraff ic_DW.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\PortTraff ic_HT.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\PortTraff ic_MN.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\PortTraff ic_OD.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\PortTraff ic_TG.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\PortTraff ic_WA.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\Taskforce s.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\Traffic.m is:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\Uboats.mi s:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\Wolfpacks .mis:
no ignores
Distant_Waters:
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\A irbases.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\B arrage_Balloon.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\C ommon.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\C onvoys.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\D istant_Waters_Obj.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\D W_Historical_Bases.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\D W_map_locations.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\D W_Supply_Milkcow.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\D W_ThreatZones.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\e ditor_locations.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\E nvironment.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\F ishing.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\H arbors.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\L ocationNames.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\O cean_liners.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\P layerBases.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\P oliticalTerritory1939.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\P ortDefense.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\P ortTraffic_DW.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\R us_Airbases.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\T askforces.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\T raffic.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\U boats.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\W olfpacks.mis:
no ignores
Happy_Times:
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Airb ases.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Barr age_Balloon.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Comm on.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Conv oys.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\edit or_locations.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Envi ronment.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Fish ing.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Happ y_Times_Obj.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Harb ors.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\HT_H istorical_Bases.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\HT_M ap_Locations.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\HT_T hreatZones.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Loca tionNames.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Ocea n_liners.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Play erBases.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Poli ticalTerritory1939.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Port Defense.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Port Traffic_HT.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Rus_ Airbases.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Task forces.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Traf fic.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Uboa ts.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Wolf packs.mis:
no ignores
Mare_Nostrum:
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Air bases.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Bar rage_Balloon.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Com mon.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Con voys.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\edi tor_locations.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Env ironment.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Fis hing.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Har bors.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Loc ationNames.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Mar e_Nostrum_Obj.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\MN_ Historical_Bases.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\MN_ map_location.mis:
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Monsun_Gruppe:
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Monsun_Gruppe\3. 4372323.437232.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Monsun_Gruppe\As ia_Airbases.mis:
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Operation_Drumbeat:
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The_Black_Pit:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Po rtDefense.mis:
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Total_Germany:
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Turning_Point:
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Western_Approaches:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\Royal_Oak.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\Traffic.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\Uboats.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\WA_Historical_Bases.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\WA_map_locations.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\WA_ThreatZones.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\Wolfpacks.mis:
no ignores
Saved campaign errors:
C:\Users\Samuel T. Archuleta\My Documents\SH5\data\Users\Raven von Braun:
C:\Users\Samuel T. Archuleta\My Documents\SH5\data\Users\Raven von Braun\Campaign-2014-01-25_1850:
no errors
C:\Users\Samuel T. Archuleta\My Documents\SH5\data\Users\Raven von Braun\Campaign-2014-01-25_1850\Campaign.cfg:
no errors
Saved campaign ignores:
C:\Users\Samuel T. Archuleta\My Documents\SH5\data\Users\Raven von Braun:
C:\Users\Samuel T. Archuleta\My Documents\SH5\data\Users\Raven von Braun\Campaign-2014-01-25_1850:
no ignores
The small amount of errors is impressive, I've seen worse before. But getting them down low is a good thing.
Keep the faith. I agree a vacation away is a good thing. It helps give prospective on a problem and much needed rest on the mind.
Trevally.
01-26-14, 01:55 PM
do not give up guys. we are many who love this game and the amazing OHII.:up:
:salute:
Easier said then done...:D I have similar problems... Goddamn mechanic broke my loved 2001 Ford Focus, enormous tension on the job, my paycheck is lowest then ever, but somehow I'm still sailing...:haha:
Most of those files were edited using S3d and other methods were one can copy/paste entire chuncks of data from a file to another.
If you look closely at the list that pissed Trevally off so much, you will notice that after the fixes by Serge only very few files are affected by Id conflicts (most of the entries are relative to different addresses within the same files). 'Remapping' them is a matter of minutes in s3d.
Also note that I am not saying that fixing them would be a cure-all, but most probably we would benefit from them anyway, and for the fixes wouldn't harm any of the many OH features.
On a slightly unrelated note, I start thinking that I should really get a long vacation from this game, and take better care of my own life. :salute:
Here is my mod list:
The small amount of errors is impressive, I've seen worse before. But getting them down low is a good thing.
Keep the faith. I agree a vacation away is a good thing. It helps give prospective on a problem and much needed rest on the mind.
Thanks guys:yeah:
:salute:
THEBERBSTER
01-26-14, 02:16 PM
Keep the faith guys.
If I am aloud to speak for the silent majority. Your efforts to bring this mod from where it started to where it is today is amazing.
Your stressing out because you have raised the bar and your expectations with it.
Slow down and chill out, things will work out in the end. Let's get the blood pressure levels down, ok.
Serge65
01-26-14, 02:40 PM
Sorry everyone - OHII is full of errors and after spending 2 to 3 year on it I do not want to fix all of this http://http://www.subsim.com/radioro...postcount=4808 (http://http//www.subsim.com/radioroom//showpost.php?p=2168259&postcount=4808)
What do you mean! Great mod!
Keep the faith guys.
In Trevally we trust :O:
What do you mean! Great mod!
Of course it is :yep:
Raven_2012
01-26-14, 04:38 PM
I just added Harbour_Mod_by_HanSolo78_reworked_for_OHIIv2.4_by_ Trevally to my mod soup. Leaving Memel, there is some serious pollution issue going on there, lol.
http://i1262.photobucket.com/albums/ii605/therealcrow999/sh52014-01-2616-27-44-64_zpsf2a45128.png (http://s1262.photobucket.com/user/therealcrow999/media/sh52014-01-2616-27-44-64_zpsf2a45128.png.html)
http://i1262.photobucket.com/albums/ii605/therealcrow999/sh52014-01-2616-28-17-57_zps8062bddd.png (http://s1262.photobucket.com/user/therealcrow999/media/sh52014-01-2616-28-17-57_zps8062bddd.png.html)
http://i1262.photobucket.com/albums/ii605/therealcrow999/sh52014-01-2616-27-18-37_zps9a271812.png (http://s1262.photobucket.com/user/therealcrow999/media/sh52014-01-2616-27-18-37_zps9a271812.png.html)
The smoke looks like that of an explosion type.
What does Harbour_Mod_by_HanSolo78_reworked_for_OHIIv2.4_by_ Trevally mod add, I did see much in readme.
Silent Steel
01-26-14, 04:47 PM
Where would we (and SH5) be without you Trevally and OHII? :(
THE_MASK
01-26-14, 04:56 PM
I just added Harbour_Mod_by_HanSolo78_reworked_for_OHIIv2.4_by_ Trevally to my mod soup. Leaving Memel, there is some serious pollution issue going on there, lol.
The smoke looks like that of an explosion type.
What does Harbour_Mod_by_HanSolo78_reworked_for_OHIIv2.4_by_ Trevally mod add, I did see much in readme.Maybe add some solar panels to the houses and a wind farm .
Raven_2012
01-26-14, 04:58 PM
I found video on mod, I remember this mod. I loved this one. I was looking for it for a while, just couldn't remember name.
Raven_2012
01-26-14, 05:01 PM
:haha: , they are about that polluting industry.
Maybe add some solar panels to the houses and a wind farm .
vdr1981
01-26-14, 05:20 PM
http://s6.postimg.org/c4h0zre29/SH5_Img_2014_01_26_22_02_39.jpg
Leaving Bergen for those Arctic Convoys... I'll send you reports.:salute:
Raven_2012
01-26-14, 06:02 PM
I hope Kiel isn't smoky, lol
I just added Harbour_Mod_by_HanSolo78_reworked_for_OHIIv2.4_by_ Trevally to my mod soup. Leaving Memel, there is some serious pollution issue going on there, lol.
http://i1262.photobucket.com/albums/ii605/therealcrow999/sh52014-01-2616-27-44-64_zpsf2a45128.png (http://s1262.photobucket.com/user/therealcrow999/media/sh52014-01-2616-27-44-64_zpsf2a45128.png.html)
http://i1262.photobucket.com/albums/ii605/therealcrow999/sh52014-01-2616-28-17-57_zps8062bddd.png (http://s1262.photobucket.com/user/therealcrow999/media/sh52014-01-2616-28-17-57_zps8062bddd.png.html)
http://i1262.photobucket.com/albums/ii605/therealcrow999/sh52014-01-2616-27-18-37_zps9a271812.png (http://s1262.photobucket.com/user/therealcrow999/media/sh52014-01-2616-27-18-37_zps9a271812.png.html)
The smoke looks like that of an explosion type.
What does Harbour_Mod_by_HanSolo78_reworked_for_OHIIv2.4_by_ Trevally mod add, I did see much in readme.
THE_MASK
01-26-14, 06:34 PM
No place for an environmentalist uboat captain . Next thing you will be telling me you don't shoot whales and dolphins for target practice with the AA gun .
Raven_2012
01-26-14, 06:34 PM
see - OPEN HORIZONS II v2.4\data\Library\Leigh_Light_files and add as you need. (there may be a newer patch from serge?)
So I use those files instead of the old ones from SkyBaron's Leigh light for SH5 to make it compatible with OHII 2.4?
[J4F] Thunder666
01-27-14, 09:19 AM
thank you Guys for this amaizing Mod ! i have played them all, from Silent Service.... With your Mod it is one of the best. And only with the Mod and Magui offcourse ;)
But i have a small Problem. I get a new Boat at and have buyed the new Tower with 2 smŕll Flak`s. The Problem is with the activated Mod i have only one of 2 mounted at my new Boat :(. Maybe you Guys have a Solution ?
thx in advance :salute:
Echolot
01-27-14, 09:28 AM
OHII changes only to v2.4
http://www.4sync.com/archive/LXYpC0l...nges_only.html (http://www.4sync.com/archive/LXYpC0lr/OHII_v24_changes_only.html)
:up:
Thank you very much, Trevally.
:Kaleun_Salivating:
Serge65
01-28-14, 03:18 AM
see - OPEN HORIZONS II v2.4\data\Library\Leigh_Light_files and add as you need. (there may be a newer patch from serge?)
So I use those files instead of the old ones from SkyBaron's Leigh light for SH5 to make it compatible with OHII 2.4?
In these files is no difference, except the size of the model and zon-file.
There are differences in the eqp-files and the LongRange_Bomber.GR2 file.
Serge65
01-28-14, 03:20 AM
This list of errors http://www.subsim.com/radioroom/showpost.php?p=2168259&postcount=4808 is not as big as it seems, there are a lot of repetition, such as: A with B, B with A, etc. It's all minor bugs, was possible not to pay attention.
The ctd with the museum (Hyoteki) was caused using cmdr_AIShip instead of cmdr_AISubmarine.
Here everything is fixed:http://yadi.sk/d/JkvuS39KGrC24, JSGME ready or replace manually.
I was unable to verify these air bases (RAF and JP) in the game and I can't find where used the air bases GB_MG? Maybe they do not need?
THE_MASK
01-28-14, 03:29 AM
This list of errors http://www.subsim.com/radioroom/showpost.php?p=2168259&postcount=4808 is not as big as it seems, there are a lot of repetition, such as: A with B, B with A, etc. It's all minor bugs, was possible not to pay attention.
The ctd with the museum (Hyoteki) was caused using cmdr_AIShip instead of cmdr_AISubmarine.
Here everything is fixed:http://yadi.sk/d/JkvuS39KGrC24, JSGME ready or replace manually.
I was unable to verify these air bases (RAF and JP) in the game and I can't find where used the air bases GB_MG? Maybe they do not need?:up:
vdr1981
01-28-14, 03:49 AM
This list of errors http://www.subsim.com/radioroom/showpost.php?p=2168259&postcount=4808 is not as big as it seems, there are a lot of repetition, such as: A with B, B with A, etc. It's all minor bugs, was possible not to pay attention.
The ctd with the museum (Hyoteki) was caused using cmdr_AIShip instead of cmdr_AISubmarine.
Here everything is fixed:http://yadi.sk/d/JkvuS39KGrC24, JSGME ready or replace manually.
I was unable to verify these air bases (RAF and JP) in the game and I can't find where used the air bases GB_MG? Maybe they do not need?
Tnanx Serge, the list is much shorter now...
Duplicated Id :4A595FF03720BA9B
C:\Users\vdr\Desktop\OPEN HORIZONS II v2.4\data\Land\LAB_LargeAirBaseGB_MG\LAB_LargeAirB aseGB.dat at : 95
C:\Users\vdr\Desktop\OPEN HORIZONS II v2.4\data\Land\LAB_LargeAirBaseGB\LAB_LargeAirBase GB.dat at : 95
Duplicated Id :4E86109B8140BA9B
C:\Users\vdr\Desktop\OPEN HORIZONS II v2.4\data\Land\LAB_NormalAirBaseGB_MG\LAB_NormalAi rBaseGB.dat at : 95
C:\Users\vdr\Desktop\OPEN HORIZONS II v2.4\data\Land\LAB_NormalAirBaseGB\LAB_NormalAirBa seGB.dat at : 95
Duplicated Id :10A8526D8EE074E8
C:\Users\vdr\Desktop\OPEN HORIZONS II v2.4\data\Sea\NF_boat\NF_boat.dsd at : 102
C:\Users\vdr\Desktop\OPEN HORIZONS II v2.4\data\Sea\NF_boat\NF_boat – Kopio.dsd at : 102
Duplicated Id :B4968416D6E074E8
C:\Users\vdr\Desktop\OPEN HORIZONS II v2.4\data\Sea\NF_boat\NF_boat.dsd at : 194
C:\Users\vdr\Desktop\OPEN HORIZONS II v2.4\data\Sea\NF_boat\NF_boat – Kopio.dsd at : 194
Duplicated Id :E78FF5245E4091EC
C:\Users\vdr\Desktop\OPEN HORIZONS II v2.4\data\Submarine\NS_Ko_Hyoteki\NS_Ko_Hyoteki.si m at : 311
C:\Users\vdr\Desktop\OPEN HORIZONS II v2.4\data\Submarine\NS_Ko_Hyoteki\jap_sub.sim at : 105
Duplicated Id :1C9C07C9C7C091EC
C:\Users\vdr\Desktop\OPEN HORIZONS II v2.4\data\Submarine\NS_Ko_Hyoteki\NS_Ko_Hyoteki.zo n at : 103
C:\Users\vdr\Desktop\OPEN HORIZONS II v2.4\data\Submarine\NS_Ko_Hyoteki\jap_sub.zon at : 174
Duplicated Id :BAD2228CBBC191EC
C:\Users\vdr\Desktop\OPEN HORIZONS II v2.4\data\Submarine\NS_Ko_Hyoteki\NS_Ko_Hyoteki.zo n at : 419
C:\Users\vdr\Desktop\OPEN HORIZONS II v2.4\data\Submarine\NS_Ko_Hyoteki\jap_sub.zon at : 490
Duplicated Id :CA58238CBAC191EC
C:\Users\vdr\Desktop\OPEN HORIZONS II v2.4\data\Submarine\NS_Ko_Hyoteki\NS_Ko_Hyoteki.zo n at : 627
C:\Users\vdr\Desktop\OPEN HORIZONS II v2.4\data\Submarine\NS_Ko_Hyoteki\jap_sub.zon at : 698
Duplicated Id :6A59577185A191EC
C:\Users\vdr\Desktop\OPEN HORIZONS II v2.4\data\Submarine\NS_Ko_Hyoteki\NS_Ko_Hyoteki.zo n at : 835
C:\Users\vdr\Desktop\OPEN HORIZONS II v2.4\data\Submarine\NS_Ko_Hyoteki\jap_sub.zon at : 906
Duplicated Id :A0494A6A380191EC
C:\Users\vdr\Desktop\OPEN HORIZONS II v2.4\data\Submarine\NS_Ko_Hyoteki\NS_Ko_Hyoteki.zo n at : 3842
C:\Users\vdr\Desktop\OPEN HORIZONS II v2.4\data\Submarine\NS_Ko_Hyoteki\jap_sub.zon at : 3913
This list of errors http://www.subsim.com/radioroom/showpost.php?p=2168259&postcount=4808 is not as big as it seems, there are a lot of repetition, such as: A with B, B with A, etc. It's all minor bugs, was possible not to pay attention.
That was exaclty my point, since the beginning (see below) :yep:
Guys please look at the list of the Id conflicts still present in OHII.
MUCH lesser than before (well done guys) :up:
If you look closely at the list that pissed Trevally off so much, you will notice that after the fixes by Serge only very few files are affected by Id conflicts (most of the entries are relative to different addresses within the same files). 'Remapping' them is a matter of minutes in s3d.
Is my english that poor? :hmmm: :)
The ctd with the museum (Hyoteki) was caused using cmdr_AIShip instead of cmdr_AISubmarine.
Well spotted :up:
Here everything is fixed:http://yadi.sk/d/JkvuS39KGrC24, JSGME ready or replace manually.
:yeah:
What should be done now, is checking that mods which were once compatible with OH weren't made uncompatible by the recent Id changes, and updating them where required. RPM Hydrophone is an example, but there might be a few others.
On a side note, I think we have learned a lesson at last: checking a single unit or equipment for mistakes is relatively easy if you know where to look (its creator surely does); checking many units/equipmets by different modders can be a real PITA though an Trevally, indeed, can't keep track of all of them.
I suggest us giving ourselves a simple protocol, if I can. Any modder wanting to provide new stuff for OHII, should propose hiw work after estensive testing of each single new item, and should provide it together with one or more test missions for Trevally to quickly check that everything is in order. Should we fail to do so (I often do, relying on others for testing my files :roll:) we should inform Trevally about it, for him to decide what is better for OH.
Routine tests should include:
checking that by accident we didn't introduce an Id that is already used by stock game, OHII, FX Update or any other major mod adding many new units, equipments, effects or controllers to the game*;
the loading of newly added units in single mission, as well as in campaign and in museum where possible;
loading one or more campaigns after/before running the test mission with the new stuff.
* The chance of this happening if we only used GR2 Editor and/or Goblin Editor as our main tools, is quite low though. Should the new item be edited in S3d using a yet existing file as template, it is always a good rule making the best of the random Id generator and of the Id remapper inbuildt in skwas editor.
I was unable to verify these air bases (RAF and JP) in the game and I can't find where used the air bases GB_MG? Maybe they do not need?
Probably leftovers, but better waiting for a sure answer by Trevally. Should that be the case, I suggest removing those files from game: there is no need to burden it with unused stuff. :salute:
THEBERBSTER
01-28-14, 06:37 AM
An OHII v2.4 mega mod. (Mods that work with OhII v2.4) Or just a list of the mods in the correct order and where to find them.
This list or mega mod only contains mods that are compliant and new ones tested would then be added to it.
When someone then has a problem it would be easy to see if he/she is using other non compliant mods. They take out the non compliant mods and test to see if the problem is still there.
The problem should now no longer be there. They will then have to decide which of the non compliant mods they have been using they are going to try to continue with.
It's just an idea of a way to get everyone using the same hymn sheet. If the compliant mods numbered say 60 at some point. The choice of which of the 60 is going to be used is then down to the user.
Silent Steel
01-28-14, 07:49 AM
... just a list of the mods in the correct order and where to find them.
This list or mega mod only contains mods that are compliant and new ones tested would then be added to it.
When someone then has a problem it would be easy to see if he/she is using other non compliant mods. They take out the non compliant mods and test to see if the problem is still there.
It's just an idea...
Seconded.
Not just any idea - necessary and called for :up:
Trevally.
01-28-14, 12:48 PM
What does Harbour_Mod_by_HanSolo78_reworked_for_OHIIv2.4_by_ Trevally mod add, I did see much in readme.
see here http://www.subsim.com/radioroom/showthread.php?t=166104:up:
Trevally.
01-28-14, 12:48 PM
Leaving Bergen for those Arctic Convoys... I'll send you reports.:salute:
:salute:
Trevally.
01-28-14, 12:53 PM
This list of errors http://www.subsim.com/radioroom/showpost.php?p=2168259&postcount=4808 is not as big as it seems, there are a lot of repetition, such as: A with B, B with A, etc. It's all minor bugs, was possible not to pay attention.
The ctd with the museum (Hyoteki) was caused using cmdr_AIShip instead of cmdr_AISubmarine.
Here everything is fixed:http://yadi.sk/d/JkvuS39KGrC24, JSGME ready or replace manually.
Thanks again Serge:salute:
I will start on the next version and add your patch to post 1 until v2.5 is released.
Guys - it would be nice to overhaul all the airlayer by country (as posted above) - Gap has said he would look at USSR and Italy.
Anymore want to do their own country or others:06:
Raven_2012
01-28-14, 02:11 PM
Is there a quick easy way to remove the Chimney smoke? Like just take out some files, or would that delete some other things?
see here http://www.subsim.com/radioroom/showthread.php?t=166104:up:
Serge65
01-28-14, 02:18 PM
Tnanx Serge, the list is much shorter now...
These files: NS_Ko_Hyoteki.sim, NS_Ko_Hyoteki.zon, NF_boat – Kopio.dsd, LAB_LargeAirBaseGB_MG\LAB_LargeAirBaseGB.dat, LAB_NormalAirBaseGB_MG\LAB_NormalAirBaseGB.dat - don't required, delete them.
Trevally.
01-28-14, 02:19 PM
Is there a quick easy way to remove the Chimney smoke? Like just take out some files, or would that delete some other things?
post your mod list
Trevally.
01-28-14, 02:22 PM
LAB_LargeAirBaseGB_MG
These files are left overs for work on MG - they are not used and can be removed.
The correct ones are LAB_***AirBaseRAF
@ Trevally
have you seen my questions? :D
Am I correct in supposing that aircraft radius = max range (as set in cfg file) / 2 ?
Are those radiuses affected by the vicinity of nearby airfields of the same country (I guess no, but you neve know)?
IIRC, by clicking on airfields on the navigation map, we can see the radius of their aircraft. Are those graphics updated automatically, or we need to twek them manually to reflect the changes made?
Thank you for your answers, Trev :salute:
TheDarkWraith
01-28-14, 02:51 PM
You all need to be careful about changing IDs. The EXE has many hard coded IDs in it and if you change one of them then you will surely get a CTD. I don't have a list of all the IDs that are hard-coded in the EXE.
I would be safe and say any object that came with the game as stock needs its ID left alone.
You also have to be careful about IDs that belong to Granny objects. Those IDs are based on the name of the object in the Granny GR2 file. Changing the name thus changes the ID also (I have not figured out how to convert name to ID). But if you change an ID belonging to a Granny object and don't change the name to match the ID you will surely CTD.
Raven_2012
01-28-14, 02:53 PM
I mean from this mod, when I added it, it has chimney smoke. Harbour_Mod_by_HanSolo78_reworked_for_OHIIv2.4_by_ Trevally
Here is current mod list I am toying with:
Less Intrusive Cursors
NDB,NDH OM#1 - No Dialog Indicator
new_KM_binos
Das Boot Departure Theme
Accurate German Flags
MightyFine Less Annoying Footsteps 1.0
DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 4.a Camera Filters - Realistic Colors
DynEnv v2.9 - 8.a Wave Mechanics - Breeze
Water reflections intensity varied by available sunlight by TheDarkWraith
Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober
MightyFine Crew Mod 1.2.1 Alt faces
MCCD_1.04_MFCM_1.2.1_compatible
Reworked Morale and Abilities v.1.1
FX_Update_0_0_22_ByTheDarkWraith
FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches)
FXU_0_0_22_Ship zon Files
NewUIs_TDC_7_4_2_ByTheDarkWraith
NewUIs_TDC_7_4_2_jimimadrids_map_tools
NewUIs_TDC_7_4_2_Das_Boot_Crew_Mod_by_Illyustrator
IRAI_0_0_39_ByTheDarkWraith
SH5_Starshells_patch
AFFOE_v1.51_EUF(available by date) V9 by sober
A Fistful of Emblems v1.51 (Weathered)
Cerberus62 Corrected Depth Charge Projector 1.0
Critical hits 1.1 Torpedos
Critical hits v 1.2
AMMO_v1.0_SH5_by_Raven_2012
Nauticalwolf's_Damage_and_Torpedo_UI(g)_Mod_v1.1
Church's Compass Dials Mod v2.2 - Option Three
gap - HD 1 deg Scope Bearing v 1.0
EQuaTool 01.01 by AvM - Kriegsmarine Woody Regular Style
IO_StrategicMap_7_4_2_for_TDWv742
IO_MapCourseLine_normal pencil_mod
Trevally Automated Scripts v0.6
Trevally Tutorial - All v0.2(for OHIIv1.3)
Trevally Harbour & Kiel Canal Pilot v3.1
Patrolsearch autoscriptsV04
R.E.M_by_Xrundel_TheBeast_1.2
R.E.M_by_Xrundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible
OPEN HORIZONS II v2.4
FIXED ID FILES_1
Fifi mods for NewUIs V2
smaller flags for Warships 1_0b
Speech Recognition_MiTons_NewUI_Editon_v0.4.1_english
Enhanced FunelSmoke1.2_by HanSolo78
SteelViking's Bunker Fixes V1.0
Small_trees_SH5_V1
Dooms Decks for VIIABC41 1.4
silentmichal's interior mod 1.2.4
sobers multi color mod V5
SH5_7A_Conning_Fix
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.11
Targor's SH5 Wooden Lifeboats ver. 0.4
Nazi Medals
HydrophoneFollowNearestContactFix_For_NewUIs_TDC_7 _1_0_To_7_5_0
Sjizzle's - Charts for NewUIs part1_07.06.2013
Sjizzle's - Charts for NewUIs part 2_07.06.2013
Sjizzle's - Charts for NewUIs part 3_24.06.2013
Sjizzle's - Charts for NewUIs part 4_20.07.2013
Equip_Upgrade_Dates_Chart
Real_Battery_Lifetime_Fix_Mod_V_1.0_TDW_UI_7_4_2
Disabled Sonar Ping-TDW NewUIs _7_4_2_ compatibile
Moon_light_mod
MarineQuadratKarte
Washington Radio Tracks
New German Radio Stations
DBSM_Music_1_0_4
DynEnv v2.9 - 12. Sounds
German U-Boat Hydrophone SFX
German U-Boat Internal Routine SFX
U-Boat Watch Crew Routine SFX
Sam's Sounds
SDL - Add Last OHII 2.4
I thought about deleting these from Harbor mod, since TDW chimney smoke has these file, but I thought maybe there are other things in there beside smoke related to the harbor mod.
\data\Terrain\Locations\CustomAreas
My ideas are strange because I am a noob at this stuff. So forgive me.
post your mod list
THE_MASK
01-28-14, 02:54 PM
Is there a quick easy way to remove the Chimney smoke? Like just take out some files, or would that delete some other things?OPEN HORIZONS II v2.4\data\Terrain\Locations\CustomAreas
Comment out the folders .
You all need to be careful about changing IDs. The EXE has many hard coded IDs in it and if you change one of them then you will surely get a CTD. I don't have a list of all the IDs that are hard-coded in the EXE.
I would be safe and say any object that came with the game as stock needs its ID left alone.
You also have to be careful about IDs that belong to Granny objects. Those IDs are based on the name of the object in the Granny GR2 file. Changing the name thus changes the ID also (I have not figured out how to convert name to ID). But if you change an ID belonging to a Granny object and don't change the name to match the ID you will surely CTD.
Thank you TDW.
I think all the IDs that have been changed (at least by me), are from non-stock units and equipments. To the best of my knowledge, none of them makes use of hardcoded IDs.
Ad for remapping stock ID's, I agree with you that it would a dangerous and pointless excercise.
Raven_2012
01-28-14, 02:57 PM
If I do this to Harbour_Mod_by_HanSolo78_reworked_for_OHIIv2.4_by_ Trevally, I wonder if any other thing will be deleted from that mod. Like something else visual besides the smoke.
OPEN HORIZONS II v2.4\data\Terrain\Locations\CustomAreas
Comment out the folders .
THE_MASK
01-28-14, 03:03 PM
If I do this to Harbour_Mod_by_HanSolo78_reworked_for_OHIIv2.4_by_ Trevally, I wonder if any other thing will be deleted from that mod. Like something else visual besides the smoke.why are you talking about commenting out the Harbour_Mod_by_HanSolo78_reworked_for_OHIIv2.4_by_ Trevally :hmm2:
Raven_2012
01-28-14, 03:08 PM
That mod when I install it has those deadly smoke in chimney. A lot more then in OHII. I don't get hardly any with OHII, especially in Memel with the harbor mod. Thats why I was thinking about taking it out.
why are you talking about commenting out the Harbour_Mod_by_HanSolo78_reworked_for_OHIIv2.4_by_ Trevally :hmm2:
Trevally.
01-28-14, 03:11 PM
@ Trevally
have you seen my questions? :D
Am I correct in supposing that aircraft radius = max range (as set in cfg file) / 2 ?
Yes - the aeroplane set within the airbase set what range the airbase has - this must just show the largest - i'm sure that shorter range planes will follow their cfg file and not the range circle shown on the map
Are those radiuses affected by the vicinity of nearby airfields of the same country (I guess no, but you neve know)?
I do not think so - to control an airbase - we must change the units it has and thus what it can do. We also have threat zones that will prevent an unit from entering that zone.
I used these threat zone to stop air raids on ports without success.
IIRC, by clicking on airfields on the navigation map, we can see the radius of their aircraft. Are those graphics updated automatically, or we need to twek them manually to reflect the changes made?
This is auto and must be hardcoded to show the largest range on the units set
Thank you for your answers, Trev :salute::up:
Trevally.
01-28-14, 03:13 PM
You all need to be careful about changing IDs. The EXE has many hard coded IDs in it and if you change one of them then you will surely get a CTD. I don't have a list of all the IDs that are hard-coded in the EXE.
I would be safe and say any object that came with the game as stock needs its ID left alone.
You also have to be careful about IDs that belong to Granny objects. Those IDs are based on the name of the object in the Granny GR2 file. Changing the name thus changes the ID also (I have not figured out how to convert name to ID). But if you change an ID belonging to a Granny object and don't change the name to match the ID you will surely CTD.
Thank you TDW.
I think all the IDs that have been changed (at least by me), are from non-stock units and equipments. To the best of my knowledge, none of them makes use of hardcoded IDs.
Ad for remapping stock ID's, I agree with you that it would a dangerous and pointless excercise.
Thanks TDW:salute:
All of the effected units are from (mostly) dat SH4 imports.
The airbases however are from cloned SH5:hmmm: - hope this will not cause an issue:06:
Trevally.
01-28-14, 03:16 PM
OPEN HORIZONS II v2.4\data\Terrain\Locations\CustomAreas
Comment out the folders .
If I do this to Harbour_Mod_by_HanSolo78_reworked_for_OHIIv2.4_by_ Trevally, I wonder if any other thing will be deleted from that mod. Like something else visual besides the smoke.
Hi Raven:salute:
I was wanting to see your mod list as I though the chimney smoke must come from a mod by Sober:hmmm:
I was not aware that the harbour mod by HanSolo added this effect
:doh:
Raven_2012
01-28-14, 03:21 PM
Yeah me neither, until I loaded it up and started a new campaign. Its really noticeable at Memel. Places looks like its been under attack. Pictures don't do justice, lol.
http://www.subsim.com/radioroom/showpost.php?p=2168430&postcount=4824
I rather do with out it. I think OHII comes with some, but nothing like this, lol. I can't really tell, I haven't got far in campaign. OHII smoke is subtle.
Thanks again Serge:salute:
I will start on the next version and add your patch to post 1 until v2.5 is released.
Guys - it would be nice to overhaul all the airlayer by country (as posted above) - Gap has said he would look at USSR and Italy.
Anymore want to do their own country or others:06:
Trevally.
01-28-14, 03:26 PM
Yeah me neither, until I loaded it up and started a new campaign. Its really noticeable at Memel. Places looks like its been under attack. Pictures don't do justice, lol.
http://www.subsim.com/radioroom/showpost.php?p=2168430&postcount=4824
I rather do with out it. I think OHII comes with some, but nothing like this, lol. I can't really tell, I haven't got far in campaign. OHII smoke is subtle.
To remove this effect - uninstall the harbour mod and delete the terrain folder (it only has the sim files for these affected ports)
reinstall mod (I'm sure this can be done from a bunker save game and not a carer restart:hmmm:)
:up:
THE_MASK
01-28-14, 03:32 PM
To remove this effect - uninstall the harbour mod and delete the terrain folder (it only has the sim files for these affected ports)
reinstall mod (I'm sure this can be done from a bunker save game and not a carer restart:hmmm:)
:up:Anytime when I tested it .
Trevally.
01-28-14, 03:34 PM
Anytime when I tested it .
thanks Sober:up:
Raven_2012
01-28-14, 03:39 PM
OK thanks! Thats what I was thinking, had to check first.
To remove this effect - uninstall the harbour mod and delete the terrain folder (it only has the sim files for these affected ports)
reinstall mod (I'm sure this can be done from a bunker save game and not a carer restart:hmmm:)
:up:
Yes - the aeroplane set within the airbase set what range the airbase has - this must just show the largest - i'm sure that shorter range planes will follow their cfg file and not the range circle shown on the map
Yes, but by Wiki definition (http://en.wikipedia.org/wiki/Range_(aircraft)) max range is the distance an aircraft can fly between takeoff and landing, as limited by fuel capacity in powered aircraft, or cross-country speed and environmental conditions in unpowered aircraft, whereas combat radius is defined as a related measure based on the maximum distance a warplane can travel from its base of operations, accomplish some objective, and return to its original airfield with minimal reserves. From the above, it should be obvious that radius is equal or lesser than half max range.
I wonder if SH's range is actually the max range, or rather used as synonim of combat radius. Any idea? :hmm2:
I do not think so - to control an airbase - we must change the units it has and thus what it can do.
Okay, so if a sqadron had a main station and n detachments, we must divide its aircraft among them, if we want the squadron to cover also the detachment areas :up:
We also have threat zones that will prevent an unit from entering that zone.
I used these threat zone to stop air raids on ports without success.
Another unfinished feature probably
This is auto and must be hardcoded to show the largest range on the units set
Good! :up:
All of the effected units are from (mostly) dat SH4 imports.
The airbases however are from cloned SH5:hmmm: - hope this will not cause an issue:06:
Good point. When you clone airbases, do you simply rename their node, or you also reassign a new ID to them? :hmmm:
Yeah me neither, until I loaded it up and started a new campaign. Its really noticeable at Memel. Places looks like its been under attack. Pictures don't do justice, lol.
http://www.subsim.com/radioroom/showpost.php?p=2168430&postcount=4824
I rather do with out it. I think OHII comes with some, but nothing like this, lol. I can't really tell, I haven't got far in campaign. OHII smoke is subtle.
To remove this effect - uninstall the harbour mod and delete the terrain folder (it only has the sim files for these affected ports)
reinstall mod (I'm sure this can be done from a bunker save game and not a carer restart:hmmm:)
:up:
There are also ways to dim the effect, if this is what bothers you: you should copy-clone the original effect (it has been pointed that it could be the smoke coming out from damaged ships, but you could also use funnel's smoke as template), tweak its particle generator (there you can reduce particle generation rate, particle size and/or particle opacity), and then edit the sim file mentioned by Trevally, making it to point to the ID of the new FX. :yep:
Raven_2012
01-28-14, 04:08 PM
Funnel smoke would be much better, then ship explosion. I tried messing around with the smoke in GoblinEditorApp in SH5, I might not have loaded something right. It didn't allow me. I loaded the sim and GR2, It brought up a window and said something couldn't load. Then program closed, something about memory ran out.
There are also ways to dim the effect, if this is what bothers you: you should copy-clone the original effect (it has been pointed that it could be the smoke coming out from damaged ships, but you could also use funnel's smoke as template), tweak its particle generator (there you can reduce particle generation rate, particle size and/or particle opacity), and then edit the sim file mentioned by Trevally, making it to point to the ID of the new FX. :yep:
Funnel smoke would be much better, then ship explosion. I tried messing around with the smoke in GoblinEditorApp in SH5, I might not have loaded something right. It didn't allow me. I loaded the sim and GR2, It brought up a window and said something couldn't load. Then program closed, something about memory ran out.
This usually happens when you open a GR2 file by double clicking on it, or when you open/merge a file containing a type of controller not recognized by Goblin Editor.
If you prefer funnel smoke for chimneys, you can use it as is, rather than hassling with the cloning and twekaing of a new effect. Just open the GR2 file that the said sim file is pointing to in Goblin, merge the sim file, merge particles.dat, look for the smoke controller in the sim file and replace explosion smoke with whatever you prefer. :up:
THE_MASK
01-28-14, 05:50 PM
I just figured how to have less chimney smoke . Give us a day to do it and it can be included in the next OH2 patch .
Raven_2012
01-28-14, 05:53 PM
You mean for the Harbor mod? That will be nice!
I just figured how to have less chimney smoke . Give us a day to do it and it can be included in the next OH2 patch .
Raven_2012
01-28-14, 08:23 PM
When I removed this file, I ran validator and I get errors showing up. I can't verify the main mod is fine, I don't have version with the terrain folder, but I assume it's OK. Best thing is not to remove that terrain folder to fix chimney smoke.
To remove this effect - uninstall the harbour mod and delete the terrain folder (it only has the sim files for these affected ports)
reinstall mod (I'm sure this can be done from a bunker save game and not a carer restart:hmmm:)
:up:
Trevally.
01-30-14, 10:43 AM
I just figured how to have less chimney smoke . Give us a day to do it and it can be included in the next OH2 patch .
You mean for the Harbor mod? That will be nice!
:up: thanks Sober
THE_MASK
01-30-14, 02:36 PM
The smoke looks bad if I adjust it . Leave it as is or take it out . I don't like a lifeless harbor but its up to you if you want it in OH2 or not . It doesnt effect frame rates or cause ctds LOL .
Raven_2012
01-30-14, 09:44 PM
It's OK sober, thanks for trying. I know sometimes these mods can be frustrating.
The smoke looks bad if I adjust it . Leave it as is or take it out . I don't like a lifeless harbor but its up to you if you want it in OH2 or not . It doesnt effect frame rates or cause ctds LOL .
Serge65
01-31-14, 02:06 PM
Looking into issue with patrol objectives where map marker is not shown.
I remember this issue when making campaign MG and had to use sink objectives as patrol = no marker.
So far I have tried:-
forcing objective 9 (patrol) to object icon 0 (sink) = ctd
using hidden objectives and adding goto (reach) as an update to objective = too much work
testing icons in menu editor = all look ok (C:\Ubisoft\Silent Hunter 5\data\Menu\Gui\StrategicMap.dds) all icons set correctly
So as things stand - I may have to return all patrol objectives back to sink objectives:wah:
Anyone got any suggestion:06:
These days I experimented with ME2 and missions.
In ME2 we have 11 Obj types:
Obj=0-Destroy Units class; Obj=1-Reach zone; Obj=2-Sink tonnage; Obj=3-Generic; Obj=4-Base stop; Obj=5-Sink speciefic; Obj=6-Intercept convoy; Obj=7-Photo recon; Obj=8-Lifeguard duty; Obj=9-Patrol Area; Obj=10-Special operations.
In the bunker, map marker is shown on map for all types (naturally, other than Obj=2-4).
In the mission, map marker is shown only for these: Obj=0, Obj=1, Obj=5, Obj=7, Obj=10.:hmmm:
In the Ubisoft's original missions used only these types:
Obj=5-Sink speciefic (Sink and Intercept convoy missions-not Obj=6!)
Obj=7-Photo recon (Recon missions)
Obj=10-Special operations (Infiltrate spy and Infiltrate commando missions)
I think the reason in the SimData.dll, anyway Obj in it. Maybe the reason of non-functional minefields also here?
By the way, in OH2 Black_May's missions also is not shown a map marker (Obj=9).
This would be good Gap as I am sure that the patrol missions work ok (map will centre on area if you click on the icon beside your campaign progress box - here you can then mark your map yourself. If you save your game and exit, then reload your save - your map marks are removed)
To use the MQK - I would need to add it to OHII and then edit all missions with:-
New trigger, event for message to tell player where to go
A template could be used to speed this up but the actual co-ordinates will have to be looked up. That is three per mission with about 20 to 40 missions per campaign - all in all over a months work
Some day perhaps....
For now I think I must go back to the sink mission - sorry
If during a patrol in the "Captain's Log" click an icon "Mission objectives", the center of the zone will be in the center of the screen, you can put a mark manually.:) Radius will inform, large deviations will not be. It may even be good for mod Real Navigation? Many are trying to remove from the game different icons (UMark, etc.), what's problem is here?
THE_MASK
01-31-14, 02:50 PM
Using OH2.4
Left Memel and sunk 2 polish merchants . Sailed to Kiel and entered port . Left Kiel and sailed to british east coast . No ctds at all .
vdr1981
01-31-14, 03:43 PM
OK , no problem...:up:
When you have time could you create test campaign for "Black Pit" with few airplanes which will wait for me in the "red" area, 200 km from Brest, on cours 220. Pl;anes could be P-47, P-51 and B-17...""
http://s6.postimg.org/pnf134hkh/SH5_Img_2014_01_26_15_53_10.jpg
Any chance for this Trev ?
After some messing up with my latest modlist I'm getting pretty good results regarding previously mentioned museum/p-47 test mission CTD, even with RPM hydro on board. I'm pretty much sure that test campaign wont cause CTD.
Trevally.
01-31-14, 06:05 PM
making test now:salute:
THEBERBSTER
01-31-14, 06:34 PM
Baltic Mission. Destroyer patrolling an area near to Mission mark depth charging and using searchlights on fire.
THE_MASK
01-31-14, 06:43 PM
Baltic Mission. Destroyer patrolling an area near to Mission mark depth charging and using searchlights on fire.I have seen friendly planes in that area with OH2 . Also a german battleship and destroyer task force sometimes . So yeah , maybe german planes .
Trevally.
01-31-14, 07:07 PM
Baltic Mission. Destroyer patrolling an area near to Mission mark depth charging and using searchlights on fire.
Eve of the battle[edit (http://en.wikipedia.org/w/index.php?title=Battle_of_the_Danzig_Bay&action=edit§ion=2)]
The Polish Navy (http://en.wikipedia.org/wiki/Polish_Navy) of the Second Polish Republic (http://en.wikipedia.org/wiki/Second_Polish_Republic) (1919–39) was prepared mostly as means of supporting naval communications with France in case of a war with the Soviet Union (http://en.wikipedia.org/wiki/Soviet_Union). However, after it became apparent that the aggressive side would be Germany, and the entrance to the Baltic Sea (http://en.wikipedia.org/wiki/Baltic_Sea) would be blocked, three out of four Polish modern destroyers (http://en.wikipedia.org/wiki/Destroyer) were withdrawn from the Baltic Sea to Great Britain in what was called Operation Peking (http://en.wikipedia.org/wiki/Operation_Peking). The remaining forces, consisting of one large minelayer, one destroyer, five submarines and smaller vessels were to execute two major naval operations, both aimed at disrupting the German naval movement in the area of the Danzig Bay (http://en.wikipedia.org/wiki/Danzig_Bay) and transit movement between Germany and East Prussia (http://en.wikipedia.org/wiki/East_Prussia). All submarines were dispatched for their operational zones in the southern Baltic to take part in Operation Worek (http://en.wikipedia.org/wiki/Operation_Worek), an attempt to sink as many German ships as possible.
Battle[edit (http://en.wikipedia.org/w/index.php?title=Battle_of_the_Danzig_Bay&action=edit§ion=3)]
All the remaining surface vessels were to be dispatched from the naval base in Gdynia (http://en.wikipedia.org/wiki/Gdynia) to Hel Peninsula (http://en.wikipedia.org/wiki/Hel_Peninsula), from where they were to start the so-called Operation Rurka (http://en.wikipedia.org/w/index.php?title=Operation_Rurka&action=edit&redlink=1). The plan was to lay a naval mine (http://en.wikipedia.org/wiki/Naval_mine) barrier between Hel Peninsula and Danzig to prevent any enemy ship from entering the area.
At dusk ten Polish warships left Gdynia for Hel (http://en.wikipedia.org/wiki/Hel,_Poland), located on the other side of the bay. There, the ships were to start the minelaying operation. Among them were the destroyer (http://en.wikipedia.org/wiki/Destroyer) ORP Wicher (http://en.wikipedia.org/wiki/ORP_Wicher_(1928)), large minelayer Gryf (http://en.wikipedia.org/wiki/ORP_Gryf), minelaying minesweepers (http://en.wikipedia.org/wiki/Minesweeper_(ship)) Jaskółka (http://en.wikipedia.org/wiki/ORP_Jaskolka), Czapla (http://en.wikipedia.org/w/index.php?title=ORP_Czapla&action=edit&redlink=1), Żuraw (http://en.wikipedia.org/wiki/ORP_%C5%BBuraw), Czajka (http://en.wikipedia.org/wiki/ORP_Czajka), Rybitwa (http://en.wikipedia.org/wiki/ORP_Rybitwa) and Mewa (http://en.wikipedia.org/wiki/ORP_Mewa) and gunboats (http://en.wikipedia.org/wiki/Gunboat) Komendant Piłsudski (http://en.wikipedia.org/wiki/ORP_Komendant_Pi%C5%82sudski) and Generał Haller (http://en.wikipedia.org/wiki/ORP_Genera%C5%82_Haller).
While traversing the Danzig Bay (http://en.wikipedia.org/wiki/Danzig_Bay), the flotilla was attacked by a group of 33 German warplanes, mostly Junkers Ju 87B (http://en.wikipedia.org/wiki/Junkers_Ju_87B) Stuka dive bombers (http://en.wikipedia.org/wiki/Dive_bomber). The air raid was mostly unsuccessful and the Polish vessels suffered only minor losses. The backbone of the Polish flotilla, ORP Gryf with over 300 naval mines on board, remained unharmed.
However, soon after the first air raid was repelled, the German bombers returned, around 6 pm. There were no direct hits, but the Polish ships suffered minor damage from close misses and machine gun fire, mainly minelayer ORP Gryf and minesweeper ORP Mewa. The commanding officer of ORP Gryf, Cmdr. Stefan Kwiatkowski (http://en.wikipedia.org/w/index.php?title=Stefan_Kwiatkowski&action=edit&redlink=1) was killed by German machine gun fire, and her rudder was jammed. Her executive officer, Lt. Cmdr. Wiktor Łomidze (http://en.wikipedia.org/wiki/Wiktor_%C5%81omidze) feared that her cargo of mines (comprising over 33 tonnes of high explosives) was a danger to the ship and if it was hit by a bomb, it would explode immediately. Because of that, he ordered all the mines to be disposed of in the sea.
After the battle[edit (http://en.wikipedia.org/w/index.php?title=Battle_of_the_Danzig_Bay&action=edit§ion=4)]
After successful defence against several consecutive air raids, the Polish flotilla arrived at Hel. However, since ORP Gryf had abandoned all of its mines and was damaged, the Operation Rurka had to be called off. The only destroyer, ORP Wicher, did not receive the orders calling off the operation and went straight to the pre-designed zone of operations to cover the mine-layers. At night, Wicher, commanded by Lt. Cdr. Stefan de Walden (http://en.wikipedia.org/wiki/Stefan_de_Walden), spotted two German destroyers, and later a ship misidentified as a light cruiser, but did not attack, not wanting to uncover the operation.
After return to Hel Peninsula, both major vessels were there deprived of most of equipment and served as anti-aircraft platforms in the Hel naval base.
Trevally.
01-31-14, 07:15 PM
Install - this test http://www.4sync.com/archive/jRGPZ19M/VeckoTest.html
Use silentotto and pick TheBlackPit
goto KMO and request mission
goto map marker
http://imageshack.com/a/img822/4424/57sm.jpg
Get within 2km of marker
http://imageshack.com/a/img191/9137/qk6l.jpg
Test planes will spawn and head for you
http://imageshack.com/a/img543/5549/0q93.jpg
http://imageshack.com/a/img838/4782/7p4b.jpg
http://imageshack.com/a/img842/729/5foa.jpg
http://imageshack.com/a/img197/51/0a6m.jpg
Trevally.
01-31-14, 07:18 PM
These days I experimented with ME2 and missions.
In ME2 we have 11 Obj types:
Obj=0-Destroy Units class; Obj=1-Reach zone; Obj=2-Sink tonnage; Obj=3-Generic; Obj=4-Base stop; Obj=5-Sink speciefic; Obj=6-Intercept convoy; Obj=7-Photo recon; Obj=8-Lifeguard duty; Obj=9-Patrol Area; Obj=10-Special operations.
In the bunker, map marker is shown on map for all types (naturally, other than Obj=2-4).
In the mission, map marker is shown only for these: Obj=0, Obj=1, Obj=5, Obj=7, Obj=10.:hmmm:
In the Ubisoft's original missions used only these types:
Obj=5-Sink speciefic (Sink and Intercept convoy missions-not Obj=6!)
Obj=7-Photo recon (Recon missions)
Obj=10-Special operations (Infiltrate spy and Infiltrate commando missions)
I think the reason in the SimData.dll, anyway Obj in it. Maybe the reason of non-functional minefields also here?
By the way, in OH2 Black_May's missions also is not shown a map marker (Obj=9).
If during a patrol in the "Captain's Log" click an icon "Mission objectives", the center of the zone will be in the center of the screen, you can put a mark manually.:) Radius will inform, large deviations will not be. It may even be good for mod Real Navigation? Many are trying to remove from the game different icons (UMark, etc.), what's problem is here?
Thanks serge - I will have a think about this:up:
Kapten Nemo
02-02-14, 03:25 AM
I never can play OH II 2.4 with NewUIs_TDC_7_5_0_ByTheDarkWraith test version 12.
NewUIs_TDC_7_5_0_ByTheDarkWraith with OH II 2.2 = smooth play no CTD, but with OH II 2.4, start new campaign, CTD, start new campaign, CTD. Is it only me or anyone else have this CTD too?
One more thing, with Parts Magui V 3.01 by DrJones + OH II 2.4 = smooth play too, but can not use this snorkle mod Uboat_Snorkel_1_1_0_by_TheDarkWraith, always CTD too.
Sjizzle
02-02-14, 04:00 AM
I never can play OH II 2.4 with NewUIs_TDC_7_5_0_ByTheDarkWraith test version 12.
NewUIs_TDC_7_5_0_ByTheDarkWraith with OH II 2.2 = smooth play no CTD, but with OH II 2.4, start new campaign, CTD, start new campaign, CTD. Is it only me or anyone else have this CTD too?
One more thing, with Parts Magui V 3.01 by DrJones + OH II 2.4 = smooth play too, but can not use this snorkle mod Uboat_Snorkel_1_1_0_by_TheDarkWraith, always CTD too.
Uboat_Snorkel_1_1_0_by_TheDarkWraith work only with TDW's UI ....
Trevally.
02-02-14, 04:28 AM
I never can play OH II 2.4 with NewUIs_TDC_7_5_0_ByTheDarkWraith test version 12.
NewUIs_TDC_7_5_0_ByTheDarkWraith with OH II 2.2 = smooth play no CTD, but with OH II 2.4, start new campaign, CTD, start new campaign, CTD. Is it only me or anyone else have this CTD too?
Nemo:salute:
Can you try this mod list only:-
1. TDW UI 7 5 0 test version (fresh install - no options edited)
2. OHII v2.4
3. OHII patch1 (FIXED ID FILES)
Start new career
:up:
@ Trevally
If there is enough interest in me doing it, today I have some spare time and I could make my tweaks on factory smoke for making it to look not so dark.
In any case, I think most WWII industries relied on coal as their main energy source, and I doubt any kind of filter was applied to their chimneys, i.e. the smoke coming out from them had to be quite dark anyway
P.S: http://www.youtube.com/watch?v=axkvc9VEVV4 :hmmm:
Trevally.
02-02-14, 06:06 AM
@ Trevally
If there is enough interest in me doing it, today I have some spare time and I could make my tweaks on factory smoke for making it to look not so dark.
In any case, I think most WWII industries relied on coal as their main energy source, and I doubt any kind of filter was applied to their chimneys, i.e. the smoke coming out from them had to be quite dark anyway
P.S: http://www.youtube.com/watch?v=axkvc9VEVV4 :hmmm:
Thanks Gap
With burning coal - it was only smoky (black) when it was being light:hmmm:
THE_MASK
02-02-14, 06:16 AM
OMG , whats with the fascination with the smoke .
Thanks Gap
With burning coal - it was only smoky (black) when it was being light:hmmm:
Yep, have you seen the original foortage I have linked in my previous post? For what can be judged from it, smoke colour ranged from white to black, but it was quite opaque anyway.
Maybe I could do it just a bit lighter/lesser opaque than it is now, taking into account water vapour mixed with coal particles, or better, I could set different factories to emit smokes of different colour/opacity :hmm2:
OMG , whats with the fascination with the smoke .
I said it before: I could work on it if there is enough interest. If not, I really don't care that much about it :) :salute:
Kapten Nemo
02-02-14, 08:58 AM
Nemo:salute:
Can you try this mod list only:-
1. TDW UI 7 5 0 test version (fresh install - no options edited)
2. OHII v2.4
3. OHII patch1 (FIXED ID FILES)
Start new career
:up:
Yay...its working, can start a new campaign without CTD.
Thanks Trevally :salute:
But now I am confused, which mods always make CTD when installed together? I am following Sober modlist atm :hmmm:
vdr1981
02-02-14, 09:13 AM
Yay...its working, can start a new campaign without CTD.
Thanks Trevally :salute:
But now I am confused, which mods always make CTD when installed together? I am following Sober modlist atm :hmmm:
That's the "million dollars question"...
Trevally.
02-02-14, 10:53 AM
OMG , whats with the fascination with the smoke .
http://www.sherv.net/cm/emo/smoke/stoned-smiley.gif
Yep, have you seen the original foortage I have linked in my previous post? For what can be judged from it, smoke colour ranged from white to black, but it was quite opaque anyway.
Maybe I could do it just a bit lighter/lesser opaque than it is now, taking into account water vapour mixed with coal particles, or better, I could set different factories to emit smokes of different colour/opacity :hmm2:
If most smoke stacks could be white and some black - that may give us the best effect:hmmm:
I said it before: I could work on it if there is enough interest. If not, I really don't care that much about it :) :salute:
only if you want to Gap:salute:
Trevally.
02-02-14, 11:04 AM
Yay...its working, can start a new campaign without CTD.
Thanks Trevally :salute:
Glad its working for you:up:
But now I am confused, which mods always make CTD when installed together? I am following Sober modlist atm :hmmm: That's the "million dollars question"...
Nemo - here is the answer and your first option
http://www.subsim.com/radioroom/showthread.php?t=210703
option 2
if you must make your own list - read this first
http://www.subsim.com/radioroom/showthread.php?t=190656
and then this
http://www.subsim.com/radioroom/showpost.php?p=2119977&postcount=26
and then choose option 1
:03:
Capta1n
02-02-14, 11:12 AM
Anyone ever experience loss of crew voices? As in no voices when flooding tube, locking target, etc. First time I noticed it was after some TC. Save/load will sometimes bring them back. If not I compete my patrol, dock, load/save and they return. Possible conflict between Mighty Fine Crew and OH II 2.4? Not at home right now so can't post my mod list. Should Mighty Fine Crew go before of after OHII? I have it before.
Trevally.
02-02-14, 11:27 AM
Anyone ever experience loss of crew voices? As in no voices when flooding tube, locking target, etc. First time I noticed it was after some TC. Save/load will sometimes bring them back. If not I compete my patrol, dock, load/save and they return. Possible conflict between Mighty Fine Crew and OH II 2.4? Not at home right now so can't post my mod list. Should Mighty Fine Crew go before of after OHII? I have it before.
do you use a 32bit OS:06:
If so - you may be out of mem. Wharfs can also disappear when this happens. Sometimes, depth under keel gives no speech
If you are using a 32bit operating system - adding mods can push your machine over its memory limits (http://174.123.69.202/~subsimc/radioroom/showpost.php?p=1775953&postcount=11) and cause CTD. You can take some steps to reduce this happening. This is done by following this guide to enable a 3gig switch that will allow your system to give itself more memory.
3gig switch info (http://www.subsim.com/radioroom/showpost.php?p=1751607&postcount=316)
http://www.sherv.net/cm/emo/smoke/stoned-smiley.gif
:har: :rotfl2:
If most smoke stacks could be white and some black - that may give us the best effect:hmmm:
only if you want to Gap:salute:
Working on it :up:
vdr1981
02-02-14, 12:41 PM
Can anyone confirm Shsim.act CTD when British bombers arrive in Brest (The Black Pit campaign) with OH 2.4? :hmmm:
Air raids on Brest worked very well when I was doing some testing with OH2.3.
Trevally.
02-02-14, 12:50 PM
Can anyone confirm Shsim.act CTD when British bombers arrive in Brest (The Black Pit campaign) with OH 2.4? :hmmm:
Air raids on Brest worked very well when I was doing some testing with OH2.3.
When I tested that mission, I did not get an air raid (no load screen at bunker).
For v2.3 - files from Sky Barons leigh lights got in to the mix
Not sure if I got them all out - but if not, could be you need it installed before OHII:hmmm:
vdr1981
02-02-14, 12:58 PM
When I tested that mission, I did not get an air raid (no load screen at bunker).
For v2.3 - files from Sky Barons leigh lights got in to the mix
Not sure if I got them all out - but if not, could be you need it installed before OHII:hmmm:
I'm not getting you there, could you give me example of mods order?
Basically the problem is, if I wait for an air raid in Brest harbor the game will CTD(SHsim.act) as soon as my watch crew report aircraft on site, few seconds after that more correctly...:hmmm:
Trevally.
02-02-14, 02:46 PM
Can anyone confirm Shsim.act CTD when British bombers arrive in Brest (The Black Pit campaign) with OH 2.4? :hmmm:
Air raids on Brest worked very well when I was doing some testing with OH2.3.
Damm
I can confirm this ctd:yep:
Testing a fix now:doh:
I'm not getting you there, could you give me example of mods order?
Basically the problem is, if I wait for an air raid in Brest harbor the game will CTD(SHsim.act) as soon as my watch crew report aircraft on site, few seconds after that more correctly...:hmmm:
With v2.3 and 2.3.1 - files were added to OHII that I did not know about
I removed some of them for v2.4
It is possible that other file have also been edited to work with the ones I removed and thus we get a ctd
If that is so - replacing them will fix the issue (Leigh lights)
testing.....
Trevally.
02-02-14, 03:25 PM
IMPORTANT PATCH
please install this patch to stop a ctd with aeroplanes
Patch2 for OHIIv2.4 (http://www.4sync.com/archive/s9YR3c93/OHII_v24_patch2_IMPORTANT.html)
After patch2:salute:
http://imageshack.com/a/img547/4213/u5f8.jpg
http://imageshack.com/a/img543/2474/8a6g.jpg
http://imageshack.com/a/img835/4083/ir43.jpg
IMPORTANT PATCH
please install this patch to stop a ctd with aeroplanes
:yeah:
Does it replace patch 1?
Trevally.
02-02-14, 03:54 PM
:yeah:
Does it replace patch 1?
yes:yep:
remove patch1 and install patch2
sorry for any ctds caused:oops:
IMPORTANT PATCH
please install this patch to stop a ctd with aeroplanes
Patch2 for OHIIv2.4 (http://www.4sync.com/archive/s9YR3c93/OHII_v24_patch2_IMPORTANT.html)
Thanks! Back to base and time to patch up!
Happy Groundhog Day!
http://parentpreviews.com/legacy-pics/groundhog_day.jpg
THE_MASK
02-02-14, 06:04 PM
Yay...its working, can start a new campaign without CTD.
Thanks Trevally :salute:
But now I am confused, which mods always make CTD when installed together? I am following Sober modlist atm :hmmm:That is NOT my mod list .
THEBERBSTER
02-02-14, 07:29 PM
v2.4 does patch 1 refer to Fixed ID Files_1?
Kapten Nemo
02-02-14, 09:14 PM
That is NOT my mod list .
Yeah I know, your Modlist use NewUIs_TDC_7_4_2_ByTheDarkWraith and I wanna try to use the latest NewUIs_TDC_7_5_0_ByTheDarkWraith with your mod list and then start new campaign, CTD.
I still dont know if the edited option file TheDarkWraithUserOptions.py then use OptionsMigrater.exe to migrate that option file to the latest NewUIs make the CTD or not? But with new fresh option file (without edit) I can start new campaign with OH II 2.4 without CTD as suggested by Trevally :up:
THE_MASK
02-02-14, 09:31 PM
Yeah I know, your Modlist use NewUIs_TDC_7_4_2_ByTheDarkWraith and I wanna try to use the latest NewUIs_TDC_7_5_0_ByTheDarkWraith with your mod list and then start new campaign, CTD.
I still dont know if the edited option file TheDarkWraithUserOptions.py then use OptionsMigrater.exe to migrate that option file to the latest NewUIs make the CTD or not? But with new fresh option file (without edit) I can start new campaign with OH II 2.4 without CTD as suggested by Trevally :up:I dunno , my list is just a stable list afaik . When I have more time I might look at NewUIs_TDC_7_5_0_ByTheDarkWraith . There are a lot of things I could change .
Raven_2012
02-02-14, 10:21 PM
I think all you need is Patch 2, it should have all the ID fixes from, Fixed ID Files_1.
v2.4 does patch 1 refer to Fixed ID Files_1?
Capta1n
02-02-14, 10:26 PM
do you use a 32bit OS:06:
If so - you may be out of mem. Wharfs can also disappear when this happens. Sometimes, depth under keel gives no speech
Win 7 64bit, 4 gigs memory.
Thanks for patch 2. :up:
sorry for any ctds caused:oops:
No problem at all, Trev. As I said a while back, at times *s*h*i*t* happens, but issues like the ones that have arised recently, can't detract anything from the well deserved popularity of OHII :up:
On an urelated note, feel free to add my dolphin reskinning (http://www.subsim.com/radioroom/showthread.php?p=2110614&highlight=flipper#post2110614) to the next OH patch/main version :salute:
vdr1981
02-03-14, 10:27 AM
TY veru much for quick fix Trev! :up:
Now, if you could somehow reproduce campaign-museum/mission CTD or CTD in your test The Black Pit campaign, I'm pretty much sure that you'll know in which direction to look. And it looks like this is not new problem, CTD can be reproduced even with OHII 2.2. My best guess so far is that, this must be some kind of hidden incompatibility between OHII and TDW UI's and RPM hydro will somehow amplifies the problem. If we manage to solve this, the game will practically be 100% stable .
I think I already have minimal modlist when problem starts to kick in. I'll give it to you later.
P.S.
If I'm correct you still use FXU 0.0.21 and New UI 7.4.2, right? Are there any reasons for that?
THE_MASK
02-03-14, 04:05 PM
rpm hydro is not in my mega mod list either . Could it be sdl sound related :hmm2:
Serge65
02-04-14, 05:06 AM
In the folder NCVE_GrafZeppelin must remove all files GR2, sim, zon, fx, dsd. Enough links to 3D-model NCVE_Bogue in the cfg-file.
In the folder NCVE_GrafZeppelin must remove all files GR2, sim, zon, fx, dsd. Enough links to 3D-model NCVE_Bogue in the cfg-file.
I agree: those files should be removed from OHII. They are a clone copy of Bogue's files, but without the model/skeleton/main bone renaming thing, necessary for bone Id's to be automatically re-assigned. Such a partial clone is both potentially dangerous and pointless. In alternative we could:
- simply put the Bogue straight in the German roster. The ship would display Allied guns though, and she would be indentified as a Bogue Class carrier.
- better: create a 'dummy' copy of the unit the way I did with the Rocket/Gryf (and as suggested by Serge), give it German equipment, make it in a 'Graf Zeppelin Class' and assign it to the German roster. Everything would be in place, except for the fact that the German Carrier didn't look like a Bogue after all.
- even better: replace the current Bogue-Zeppelin files with the very accurate Graf Zeppelin unit made for SHIII, and already imported in SH5 by Uekel :know:
HI!
Just to note.
AI Submarine type II is missing a weapon controller, thus resulting a ctd, whenever is trying to launch a torpedo.
And the torpedo launch event hapens way below submarine model. Don't know which node on model or whatever controls that.
Great mod BTW, just need some polishing.
Serge65
02-04-14, 09:51 AM
HI!
And the torpedo launch event hapens way below submarine model. Don't know which node on model or whatever controls that.
Tried to assign Dummy Torp launcher, did not help.
More than anything, I can not do that, at least for now.
Try this:http://yadi.sk/d/_tcB_64EHJdWz
Trevally.
02-06-14, 04:42 PM
No problem at all, Trev. As I said a while back, at times *s*h*i*t* happens, but issues like the ones that have arised recently, can't detract anything from the well deserved popularity of OHII :up:
On an urelated note, feel free to add my dolphin reskinning (http://www.subsim.com/radioroom/showthread.php?p=2110614&highlight=flipper#post2110614) to the next OH patch/main version :salute:
Thanks Gap - I can't believe I missed this when you first posted it. I will update now:up:
Trevally.
02-06-14, 04:52 PM
TY veru much for quick fix Trev! :up:
Now, if you could somehow reproduce campaign-museum/mission CTD or CTD in your test The Black Pit campaign, I'm pretty much sure that you'll know in which direction to look. And it looks like this is not new problem, CTD can be reproduced even with OHII 2.2. My best guess so far is that, this must be some kind of hidden incompatibility between OHII and TDW UI's and RPM hydro will somehow amplifies the problem. If we manage to solve this, the game will practically be 100% stable .
I hope to have some time for updating and testing soon - I have holidays due to me (been very busy at work) and can look to test then.
I think I already have minimal modlist when problem starts to kick in. I'll give it to you later.
:up:
Also - how did you get on with the black pit test - did the US aeroplanes cause ctd for you?
P.S.
If I'm correct you still use FXU 0.0.21 and New UI 7.4.2, right? Are there any reasons for that?
No other reason than those were the versions I had backed up on my drive when I lost my old PC and had to buy a new one.
Trevally.
02-06-14, 05:05 PM
In the folder NCVE_GrafZeppelin must remove all files GR2, sim, zon, fx, dsd. Enough links to 3D-model NCVE_Bogue in the cfg-file.
done:up:
Trevally.
02-07-14, 01:22 PM
Can someone translate this for me please:- http://www.sukhoi.ru/forum/showthread.php?t=75487&page=12&p=2052177&viewfull=1#post2052177
Прекращаем флуд, товарищи! Загадили тему по самый не балуйся... Ещё один флеймопост - приму жёсткие меры. Модератор.
I get this :doh::-
Stop flooding, comrades! Dirtied topic most do not play ... Another fleymopost - will take tough measures. Moderator.
Thanks:up:
Thanks Gap - I can't believe I missed this when you first posted it.
In fact you didn't: :D
For sure:yep:
I will add this and sobers updates etc to the new version that your ballons will make:up:
With all the new and more important stuff added to the latest OH's versions, you evidently forgot about my little addition, and so did I :up:
Can someone translate this for me please:- http://www.sukhoi.ru/forum/showthread.php?t=75487&page=12&p=2052177&viewfull=1#post2052177
:lol:
so I am not the one having an hard time at deciphering Google-generated translations from Russian :doh:
I think he is saying that spamming the thread and/or using obscene language will be sanctioned harshly, but I didn't follow the whole thread though. :hmm2:
vdr1981
02-08-14, 12:13 PM
I hope to have some time for updating and testing soon - I have holidays due to me (been very busy at work) and can look to test then.
:up:
Also - how did you get on with the black pit test - did the US aeroplanes cause ctd for you?
Well, it depends from mods configuration and it look like it cant be connected to any specific plane.
OK then, this is minimal modlist when CTD problems start to kick in...It contains few most important /must have mods and any incompatibility between those mods can pose large problem.
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober
FX_Update_0_0_22_ByTheDarkWraith
NewUIs_TDC_7_4_2_ByTheDarkWraith
IRAI_0_0_39_ByTheDarkWraith
R.E.M_by_Xrundel_TheBeast_1.2
OPEN HORIZONS II v2.4
OHII v2.4 patch2 IMPORTANT
+ TDW generic patcher and changes to "true" for independent engine control and deck awash via TDW otions file user editor.
How to reproduce CTD:
- Install modlist from above and set properly TDW generic patcher + necessary changes for TDW user options file(independent eng. control and deck awash).
- Start the game and enter the museum. Take a look to all american planes. Exit to main menu.
- Start new "Western Approaches" campaign using sillent otto.
At this point my game will always CTD and I really dont know where to search for solution...:nope:
THE_MASK
02-08-14, 04:23 PM
I thought ind engine control was for New Ui test version only .
vdr1981
02-08-14, 04:26 PM
I thought ind engine control was for New Ui test version only .
No, Electric engines on surface ability is for 7.5.0 test version 12 only...
Trevally.
02-08-14, 05:08 PM
How to reproduce CTD:
- Install modlist from above and set properly TDW generic patcher + necessary changes for TDW user options file(independent eng. control and deck awash).
- Start the game and enter the museum. Take a look to all american planes. Exit to main menu.
- Start new "Western Approaches" campaign using sillent otto.
At this point my game will always CTD and I really dont know where to search for solution...:nope:
Please test again with this patch http://www.4sync.com/archive/wskd1aox/Vecko_CTD_Test.html:hmmm:
vdr1981
02-08-14, 05:44 PM
Please test again with this patch http://www.4sync.com/archive/wskd1aox/Vecko_CTD_Test.html:hmmm:
Unfortunately no...Same procedure but again CTD.
Trevally.
02-08-14, 05:55 PM
Unfortunately no...Same procedure but again CTD.
ok thanks Vecko
That tested if the AI Uboats that enter in that time frame in Kiel may be the issue with their equipment.
The patch removed them
Does the ctd happen with any other campaign start (here I am thinking type C player boat) OD, TP TBP etc?
Or MN as it also is in Kiel?
vdr1981
02-08-14, 06:09 PM
ok thanks Vecko
That tested if the AI Uboats that enter in that time frame in Kiel may be the issue with their equipment.
The patch removed them
Does the ctd happen with any other campaign start (here I am thinking type C player boat) OD, TP TBP etc?
Or MN as it also is in Kiel?
Without testing I can confirm CTD in WA, BP, OD ...I can test other campaign too if you like.
Do you need download links for any mod from my test modlist?
Trevally.
02-08-14, 06:20 PM
Without testing I can confirm CTD in WA, BP, OD ...I can test other campaign too if you like.
If Coastal Waters and HappyTimes load ok - it would suggest in issue with the starting boat (typeC)
Do you need download links for any mod from my test modlist?
I will search and install them:up:
vdr1981
02-08-14, 06:37 PM
If Coastal Waters and HappyTimes load ok - it would suggest in issue with the starting boat (typeC)
I will search and install them:up:
I've just tested ""happy Times" with no luck, CTD. Also OD campaign use type VIIC/41 so it can't be type of the boat...
Best results I had so far with opening campaign, no CTD with previously mentioned test scenario. But if I start first campaign , enter the bunker in Memel then exit to main menu, after more "extensive" visit to museum, the game will eventually crash at some point on random unit.
Could this be some kind of strange "memory overload" or something?:hmmm:
Trevally.
02-09-14, 05:47 AM
I've just tested ""happy Times" with no luck, CTD. Also OD campaign use type VIIC/41 so it can't be type of the boat...
Ah that's good as it rules out the players boat and most like any equip mod for non AI units.
Also - that it happens with all campaigns would suggest it is not something in port or date related
Best results I had so far with opening campaign, no CTD with previously mentioned test scenario. But if I start first campaign , enter the bunker in Memel then exit to main menu, after more "extensive" visit to museum, the game will eventually crash at some point on random unit.
Could this be some kind of strange "memory overload" or something?:hmmm:
It does sound like a weird stock bug that ubi would fix IF they still supported the game.
If the bug is caused by, as you describe "extensive" use of museum with a campaign load then memory could well be the reason.
If it is only USA/DAT units that cause it - then it sounds like an error in mods. So now that we suspect just lots of unit viewing and not specific units - then it does sound like a problem in the stock game that is now being exposed with the extra loading that all the mods have caused.
MTNS by Uekel found something similar. With that mod + OHII + TDWs UI caused ctd when in Kiel.
After lots of testing - it was found that if the UI mod was removed until you were 50km out of port - you could then save game and add the UI mod and everything worked ok. You could even then return to Kiel with no issue. So it was the huge rewriting of carrer files when you start a career + the large unit rosters and all that goes with that (mast height loading etc) that caused the ctd.
When Uekel switch to DrJones UI - the problem stopped and a campaign could start correctly. DrJones UI has much less work to do on startup.
Now all in all this may well be pointing a finger at an issue during campaign/career start when resources are failing and the museum viewing may be showing the same issue.
I this is the case - Ubi doesn't not care and our best hope of a fix may come from TDW being able to recreate the bug and fixing it with a patch for the exe
HUNterkarabiner
02-09-14, 06:04 AM
Hi!
Could you send us a list of language change file has OHII 2.2 and the version 2.4 between?
Thank you! :salute:
(Your private message storage is full.)
Trevally.
02-09-14, 06:17 AM
Hi!
Could you send us a list of language change file has OHII 2.2 and the version 2.4 between?
Thank you! :salute:
(Your private message storage is full.)
Hi HUNterkarabiner:salute:
There is no language change from v2.2 to 2.4:up:
I will however, release a new addon mod that player can use if they wish.
It will be an option to have all "sink" missions changed to "patrol" missions.
This addon has a small game bug where the patrol icon will not appear on the map. There is a workaround for this where you can click on the "zoom to" icon either beside the progress box (top left in map view) or by clickthe the zoom to icon in the captains log page.
This addon will require a language update - the good news is the evry tsr file will be the same - so translate one file and repeat for all files
:up:
Trevally.
02-09-14, 08:10 AM
I have space again in my inbox for those who have been trying to PM me:up:
Boomfunkmc
02-18-14, 07:34 AM
Please, your thoughts on this..
OHII installed with FIFI's modlist..
After the first campaign was completed and I headed to Kiel for new orders, everything was fine.. I ended patrol and asked for new orders.. There were none yet, and I thought maybe it's because it was only Sept 2'nd and the deadline for the first mission was Sept 5'th. So I just selected Start New Patrol without selecting a mission, so I can click End Patrol again to leap forward in time past the due date of the first Baltic mission..
But no... CTD...
Now I can not load the game anymore.. No luck..
This is probably a dumb question answered before. I haven't looked thru all 339 pages so please forgive me.
Is the OHII v2 Mission Fix WA required for OH II 2.4, or was it included in the newest version?
I'm finally getting the time to get SH5 running. I'm redoing my mods and getting the newest mods I believe necessary to start again. I forgot how tedious this is to get them right. LOL So much for taking time off and not keeping track of things. Neal is going to get a good size donation and some WWII Weekend posters as soon as I can get it all to him this month or next.... finally.
Serge65
02-18-14, 12:43 PM
Due to the advent in IRAI_0_0_41 mode AirToAirCombat, it became necessary to equalize the chances of planes. In the original game, some aircraft have the ability to deviation the built guns ±1°, others ±5°, still others +20°-60°(excluding turrets). Yes, I know that the built-gun could not deviate, but for this game it is necessary, otherwise the aircrafts would not shoot. According to my tests deviations ±5° - is not enough. In the planes, which I corrected, accepted: Traverse ±15°, Elevation ±10° or Traverse ±10°, Elevation ±10°.
Here is adjusted for others:http://yadi.sk/d/s696YzCKJ9AWK
I could not do anything for Beaufort, his rear turret shoots like a front gun, it GR2 file.
By the way, found another bug. In my game, when resupply, there was not a tanker, there was a submarine (7C_AI). She was not rammed me, she ran and I could not catch up. In Sub-Navigate.aix file, in sub-strategies NavigateCNFPNEP, need to change the line: Sub Dive(0.0, false) to Ship: Goto (0.7, true). (In IRAI_0_0_41 it is associated with sub-attack.aix file and I do not know how it will work).
QUOTE - # have ship zig-zag it's course. Yes, I know, but without waypoints - it circulation.
NOTE: My little fix "For IRAI" is now fully compatible with IRAI_0_0_41.
Due to the advent in IRAI_0_0_41 mode AirToAirCombat, it became necessary to equalize the chances of planes. In the original game, some aircraft have the ability to deviation the built guns ±1°, others ±5°, still others +20°-60°(excluding turrets). Yes, I know that the built-gun could not deviate, but for this game it is necessary, otherwise the aircrafts would not shoot. According to my tests deviations ±5° - is not enough. In the planes, which I corrected, accepted: Traverse ±15°, Elevation ±10° or Traverse ±10°, Elevation ±10°.
Here is adjusted for others:http://yadi.sk/d/s696YzCKJ9AWK
I could not do anything for Beaufort, his rear turret shoots like a front gun, it GR2 file.
By the way, found another bug. In my game, when resupply, there was not a tanker, there was a submarine (7C_AI). She was not rammed me, she ran and I could not catch up. In Sub-Navigate.aix file, in sub-strategies NavigateCNFPNEP, need to change the line: Sub Dive(0.0, false) to Ship: Goto (0.7, true). (In IRAI_0_0_41 it is associated with sub-attack.aix file and I do not know how it will work).
QUOTE - # have ship zig-zag it's course. Yes, I know, but without waypoints - it circulation.
NOTE: My little fix "For IRAI" is now fully compatible with IRAI_0_0_41.
Brilliant work :yeah:
By the way of planes' guns, have you tried playing with their trav/elev tolerance factors? They tell the game how much off (in degrees, respective to the ideal aim) virtual gunners are still allowed to pull the trigger. The higher tolerance factors are set to, the higher the rate of fire but the lower gun's accuracy :salute:
Serge65
02-18-14, 01:35 PM
Brilliant work :yeah:
By the way of planes' guns, have you tried playing with their trav/elev tolerance factors? They tell the game how much off (in degrees, respective to the ideal aim) virtual gunners are still allowed to pull the trigger. The higher tolerance factors are set to, the higher the rate of fire but the lower gun's accuracy :salute:
No, not yet tried, as well as the Fire Restrictions in certain sectors, only on ships.
No, not yet tried, as well as the Fire Restrictions in certain sectors, only on ships.
My and Volodya's tests with u-boat guns didn't show any clear connection between tolerance factors and aiming accuracy, but Vecko, who also carried several tests on this subject, assured me that those parameters have a strong effect on AI ship guns. Ship and aircraft guns are very similar by the way :up:
vdr1981
02-19-14, 12:54 PM
Well, it depends from mods configuration and it look like it cant be connected to any specific plane.
OK then, this is minimal modlist when CTD problems start to kick in...It contains few most important /must have mods and any incompatibility between those mods can pose large problem.
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober
FX_Update_0_0_22_ByTheDarkWraith
NewUIs_TDC_7_4_2_ByTheDarkWraith
IRAI_0_0_39_ByTheDarkWraith
R.E.M_by_Xrundel_TheBeast_1.2
OPEN HORIZONS II v2.4
OHII v2.4 patch2 IMPORTANT
+ TDW generic patcher and changes to "true" for independent engine control and deck awash via TDW otions file user editor.
How to reproduce CTD:
- Install modlist from above and set properly TDW generic patcher + necessary changes for TDW user options file(independent eng. control and deck awash).
- Start the game and enter the museum. Take a look to all american planes. Exit to main menu.
- Start new "Western Approaches" campaign using sillent otto.
At this point my game will always CTD and I really dont know where to search for solution...:nope:
Ah that's good as it rules out the players boat and most like any equip mod for non AI units.
Also - that it happens with all campaigns would suggest it is not something in port or date related
It does sound like a weird stock bug that ubi would fix IF they still supported the game.
If the bug is caused by, as you describe "extensive" use of museum with a campaign load then memory could well be the reason.
If it is only USA/DAT units that cause it - then it sounds like an error in mods. So now that we suspect just lots of unit viewing and not specific units - then it does sound like a problem in the stock game that is now being exposed with the extra loading that all the mods have caused.
MTNS by Uekel found something similar. With that mod + OHII + TDWs UI caused ctd when in Kiel.
After lots of testing - it was found that if the UI mod was removed until you were 50km out of port - you could then save game and add the UI mod and everything worked ok. You could even then return to Kiel with no issue. So it was the huge rewriting of carrer files when you start a career + the large unit rosters and all that goes with that (mast height loading etc) that caused the ctd.
When Uekel switch to DrJones UI - the problem stopped and a campaign could start correctly. DrJones UI has much less work to do on startup.
Now all in all this may well be pointing a finger at an issue during campaign/career start when resources are failing and the museum viewing may be showing the same issue.
I this is the case - Ubi doesn't not care and our best hope of a fix may come from TDW being able to recreate the bug and fixing it with a patch for the exe
Huh, this still bothering me...And maybe you're right Trev. How about to ask TDW while he's still around? :hmmm:
Serge65
02-21-14, 01:28 PM
I have flaws, I can miss, forget, not notice something.:oops:
Made a small revision:
1. For Bf-109E are added guns in wings.
2. For AS_USFloatEarlyWar are added 2 nodes loadout (B02, B03, compatible with Leigh Light) and loading by torpedoes.
3. Unnecessary files are removed from folder AS_USFloatEarlyWar.
4. For AS_Sunderland are added node loadout L01 (REF_Leigh, not found a information where it should be).
5. Checked "true / false" is level bomber, it is necessary for the proper drops of bombs.
There are 3 planes (maybe there are other) at which rear turrets shoot as front guns:AS_Sunderland, AS_USHeavyBomberMedWar, ATB_Beaufort (in 3D model it is necessary to turn system of coordinates, but I can't make it in GR2 file).
Corrections here:http://www.subsim.com/radioroom/showpost.php?p=2176083&postcount=4939
TheDarkWraith
02-21-14, 02:01 PM
There are 3 planes (maybe there are other) at which rear turrets shoot as front guns:AS_Sunderland, AS_USHeavyBomberMedWar, ATB_Beaufort (in 3D model it is necessary to turn system of coordinates, but I can't make it in GR2 file).
Very easy to do with my GR2 Editor/Viewer app :yep:
Serge65
02-21-14, 02:12 PM
Very easy to do with my GR2 Editor/Viewer app :yep:
I can't get or I can't understand.
TheDarkWraith
02-21-14, 02:39 PM
I can't get or I can't understand.
If you're having problems using the app or their is something you don't understand then please post those problems/concerns/etc. in my GR2 Editor/Viewer thread. There might be other people having the same problem/concern. Include screenshots if possible.
Trevally.
02-22-14, 06:31 AM
Ahoy:salute:
Just a quick update on how work for OHIIv2.5 is going.
The main upgrade will be the inclusion of this mod - MarineQuadratKarte (http://www.subsim.com/radioroom/showthread.php?t=186641) by Illyustrator
OHIIv2.5 missions within campaign objective will now be mostly patrol missions. These will no longer have a map marker to tell you where to go, but rather the MQK system will instruct you where your patrol area is.
More info here (http://uboat.net/maps/grid.html/)
Serge65 and I have split up the work and are now nearly finished (Serge is finished his half - many thanks Serge:salute:) with only two campaigns to go.
I am away for a week now and this will delay the new version release.
I hope to have it all finished a week after I am back - sorry for the wait
:sunny:
vdr1981
02-22-14, 11:17 AM
A
OHIIv2.5 missions within campaign objective will now be mostly patrol missions. These will no longer have a map marker to tell you where to go, but rather the MQK system will instruct you where your patrol area is.
More info here (http://uboat.net/maps/grid.html/)
:sunny:
Aaaa, finally! :up:
Sjizzle
02-22-14, 12:26 PM
Ahoy:salute:
Just a quick update on how work for OHIIv2.5 is going.
The main upgrade will be the inclusion of this mod - MarineQuadratKarte (http://www.subsim.com/radioroom/showthread.php?t=186641) by Illyustrator
OHIIv2.5 missions within campaign objective will now be mostly patrol missions. These will no longer have a map marker to tell you where to go, but rather the MQK system will instruct you where your patrol area is.
More info here (http://uboat.net/maps/grid.html/)
Serge65 and I have split up the work and are now nearly finished (Serge is finished his half - many thanks Serge:salute:) with only two campaigns to go.
I am away for a week now and this will delay the new version release.
I hope to have it all finished a week after I am back - sorry for the wait
:sunny:
whoop awesome Trevally i am waiting for the new OH II :D
Ahoy:salute:
Just a quick update on how work for OHIIv2.5 is going.
The main upgrade will be the inclusion of this mod - MarineQuadratKarte (http://www.subsim.com/radioroom/showthread.php?t=186641) by Illyustrator
OHIIv2.5 missions within campaign objective will now be mostly patrol missions. These will no longer have a map marker to tell you where to go, but rather the MQK system will instruct you where your patrol area is.
More info here (http://uboat.net/maps/grid.html/)
:sunny:
Ahhhhh, back to SHIII's way of telling you your patrol area. Sounds good. :up:
THE_MASK
02-22-14, 06:08 PM
Is OH2.4 compatible with all the TDW_GenericPatcher_v_1_0_152_0 patches ?
Units must use radio for example .
THEBERBSTER
02-22-14, 06:41 PM
Is it necessary to start a "New Career" each time a new version of "OHII" comes out?
THE_MASK
02-22-14, 06:42 PM
Is it necessary to start a "New Career" each time a new version of "OHII" comes out?Absolutely because in the SH5 save game folder the game creates a massive file from the campaign that it uses throughout the career afaik .
Husksubsky
02-25-14, 03:04 PM
I also get crash in musem looking us airplanes. Did any solution come up? I don t get crashes viewing other stuff.
EDIT: disappeared after I installed newest fxu shipzone file from vdr81..make sense?
THE_MASK
02-25-14, 04:06 PM
If we could have the new turrets where the indicator loops were then there would be no travelling on the surface during the day or close to shore at night near these ports . Just something else to be aware of :rock:
What happens if you make them a random unit ? Do they work underwater ?
http://indicatorloops.com/
OT If you look at google earth , click on 1943 on the clock timeline on the top bar and go to Kiel .
vdr1981
02-25-14, 05:40 PM
I also get crash in musem looking us airplanes. Did any solution come up? I don t get crashes viewing other stuff.
EDIT: disappeared after I installed newest fxu shipzone file from vdr81..make sense?
No, problem didn't disappear...CTD will occur under certain circumstances, like when you enter the museum after campaign start in Kiel, or if you try to start new campaign after extensive visit to the museum...
Husksubsky
02-25-14, 05:46 PM
No, problem didn't disappear...CTD will occur under certain circumstances, like when you enter the museum after campaign start in Kiel, or if you try to start new campaign after extensive visit to the museum...
Roger that..
If we could have the new turrets where the indicator loops were then there would be no travelling on the surface during the day or close to shore at night near these ports . Just something else to be aware of :rock:
This is the plan. Pillboxes and coastal bunkers should surround the whole perimeter of Europe (no more patrolling coastal waters on surface), with higher density around ports where they should be equipped with searchlights and better visual sensors. :up:
As for magnetic loops, even though each sensor available in game has its shortcomings I still hope that we can find a proper way to emulate them. Relying only on visual sensors would make their detection too weak though (=no detection when submerged, reduced detection with fog, at night/dusk and on rough seas) :hmm2:
What happens if you make them a random unit ? Do they work underwater ?
Never tried to place coastal guns underwater :hmmm:
Making them random shouldn't be needed. As long as we give them a wide assortment of sensors and we conceal them within the landscape, the player would never know which kind of defenses he is facing. Also consider that for our watch crew to detect them we should surface the boat, which is exactly what we should avoid anyway, knowing that there is an high probability of encountering enemy lookouts near ports. :03:
http://indicatorloops.com/
Cool website. I remember having visited it the first time you posted its link in another thread. I would stick to the locations reported by it, if ever we manage to model those loops :up:
OT If you look at google earth , click on 1943 on the clock timeline on the top bar and go to Kiel .
Good one! Pity that it doesn't disclose the position of the Graf Zeppelin (I think it wasn't any longer in Kiel by 1943) :)
TheDarkWraith
02-25-14, 06:49 PM
if ever we manage to model those loops :up:
I'd have to make a patch to model those.
I'm thinking along the lines of:
if coastal defense has a hydrophone then add code that checks to see if contact being checked by hydrophone sensor of coastal defense is a type of sub. If so then get a random number. If random number <= detection % defined in patch file (new variable) then coastal defense detected sub. This way even if they don't see it visually or the sub is underwater it still has a chance to detect it.
THE_MASK
02-25-14, 06:51 PM
I'd have to make a patch to model those.
I'm thinking along the lines of:
if coastal defense has a hydrophone then add code that checks to see if contact being checked by hydrophone sensor of coastal defense is a type of sub. If so then get a random number. If random number <= detection % defined in patch file (new variable) then coastal defense detected sub. This way even if they don't see it visually or the sub is underwater it still has a chance to detect it.That would kill 10 birds with 1 stone .
What about some sort of sensor on sub nets . Just trying to think outside the square , or lame idea . Not sure which .
AI subs can go underwater , what about sub nets are a type of AI submarine ?
Not lame at all. OH's subnets are set as sea units. They have an unit_ship controller in their sim file. For them to report enemy contacts, we should give them radio and transmit antenna zones, and an unit cmdr controller. Having an unit cmdr controller, they would become potentially detectable by radar and lookouts but, being submerged, they shouldn't be detected anyway by those sensors, unless one plays with map contacts switched on. We could even copy clone the subnet unit, set it as a non-collisionable new unit (collision model and spheres removed), and replace its model with a scaled donwn, very basic, mesh thus reducing further its detectable surface.
(nevermind my remarks above: I have just seen TDW's reply)
I'd have to make a patch to model those.
I'm thinking along the lines...
This would definitely answer our question on which sensor(s) we should use on the "magnetic loop units" :yeah:
if coastal defense...
If we could place coastal defenses underwater, and set their hydrophone sensor the way I have described above, we could accurately mimic the working of detection loops :hmmm:
THE_MASK
02-25-14, 07:28 PM
TDW says that the CDs would have a chance to detect subs underwater . Why bother putting the CDs underwater .
Chance to be detected would be awesome . I would really hate to start a new campaign and just avoid an area because I was spotted by a coastal defence in the last campaign .
TDW says that the CDs would have a chance to detect subs underwater . Why bother putting the CDs underwater .
Chance to be detected would be awesome . I would really hate to start a new campaign and just avoid an area because I was spotted by a coastal defence in the last campaign .
Provided that TDW's patch can take sensitivity sectors into account, the reason would be having CD's to detect us not within a circular radius but rather on an almost straight line. Well, the maximum detection area would actually be composed by two opposite cones with their vertices centered on loop unit's position; detection outside them would still be possible, but it would require a longer "exposure" (this is how sensor's sensitivity works).
If you look at the following picture (taken from the website you have pointed), you will surely understand what I am aiming at:
http://indicatorloops.com/oban_layout.jpg
Shouldn't my idea by applicable, loop units on land and circular detection ranges are still a good compromise, indeed :up:
THE_MASK
02-25-14, 08:35 PM
Has anyone ever looked at the 3 files in the museum folder ?
Silent Hunter 5\data\Museum
Do they need updating ?
TheDarkWraith
02-25-14, 09:54 PM
Provided that TDW's patch can take sensitivity sectors into account
My patch will have nothing to do with that. That's all taken care of by the sensor itself. I will just merely intercept the signal strength reported by the sensor if it's a hydrophone and attached to a coastal defense and it's checking to see if it detected a type 300 series unit to have it report back full signal strength if the random number <= detect % defined in patch file (thus saying to game it detected a sub)
:up:
My patch will have nothing to do with that. That's all taken care of by the sensor itself. I will just merely intercept the signal strength reported by the sensor if it's a hydrophone and attached to a coastal defense and it's checking to see if it detected a type 300 series unit to have it report back full signal strength if the random number <= detect % defined in patch file (thus saying to game it detected a sub)
:up:
Yep, but doing that would nullify the effect of sensitivity sectors, i.e. a strong signal and a weak signal would have the same chance to be "normalized" to full strength. Isn't that?
Unfortunately with the AI sensor controller, there is no way to set multiple deaf sectors as my idea would have required, but we can still set the hydrophone/magnetic sensor to have a single, narrow, detection arc, and place in game the units equipped with it so that sensor's arc will span over harbor entrances and chokepoints. We could also set multiple sensors with different ranges, for Trevally to choose the one among them covering only the appropriate area :hmm2:
Tomorrow I will create a signal station model :up:
TheDarkWraith
02-26-14, 11:21 PM
Yep, but doing that would nullify the effect of sensitivity sectors, i.e. a strong signal and a weak signal would have the same chance to be "normalized" to full strength. Isn't that?
Unfortunately with the AI sensor controller, there is no way to set multiple deaf sectors as my idea would have required, but we can still set the hydrophone/magnetic sensor to have a single, narrow, detection arc, and place in game the units equipped with it so that sensor's arc will span over harbor entrances and chokepoints. We could also set multiple sensors with different ranges, for Trevally to choose the one among them covering only the appropriate area :hmm2:
I didn't use the random % chance thing I was going to do. Instead I just gave the signal strength a boost based on max range of the sensor and contact's distance from the sensor. This allows the sensitivity sectors to be utilized for the hydrophone sensor of the coastal defense.
You can set multiple deaf sectors - that's what the sensitivity sectors are for :up:
THE_MASK
02-27-14, 04:28 PM
Sobers chimney smoke ctd fix for OH2.4
http://www.subsim.com/radioroom//dow...o=file&id=4342 (http://www.subsim.com/radioroom//downloads.php?do=file&id=4342)
Stormfly
02-28-14, 05:19 AM
Sober !
...that did it, i can run it now selecting Western Approaches using "silentotto" without CTD.
Thank You !
THE_MASK
02-28-14, 05:31 AM
Sober !
...that did it, i can run it now selecting Western Approaches using "silentotto" without CTD.
Thank You !I forgot about the chimney smoke problem when I uploaded some terrain files for OH2 . Vecko found the problem .
Stormfly
02-28-14, 05:33 AM
ohh than THX to both of You :sunny:
I didn't use the random % chance thing I was going to do. Instead I just gave the signal strength a boost based on max range of the sensor and contact's distance from the sensor. This allows the sensitivity sectors to be utilized for the hydrophone sensor of the coastal defense.
:up:
You can set multiple deaf sectors - that's what the sensitivity sectors are for :up:
Well, sort of: going by dev's captions, sensor's Sensitivity (or global Sensitivity from sim.cfg, if sensor's sensitivity is set to 0) * SectorSensitivity * MaxRange = the distance at which detection time is doubled. In other words SectorSensitivity only affects the range at which the sensor becomes lesser effective for any given sector (setting it to 0 is the same as saying "at any range"), but we have no control on the extent of the sensitivity reduction, i.e. totally deaf/blind sectors are not possible by only using sensitivity sectors.
THE_MASK
02-28-14, 05:12 PM
Should I add the Isle of May and smaller islands such as Inchkeith with the terrain editor ?
Should I add the Isle of May and smaller islands such as Inchkeith with the terrain editor ?
You're asking me? :03: :D
YES, PLEASE
THE_MASK
02-28-14, 09:44 PM
Here is the latest OH2 terrain mod . Isle of May . Includes all previous terrain . Enable after OH2.4 anytime . Ready for turrets aka indicator loops etc .
http://www.mediafire.com/download/9gu1ciuhzw0tu3s/OH2_Terrain_update_01032014_1230.7z
http://i57.tinypic.com/a9o93d.jpg
Here is the latest OH2 terrain mod . Isle of May . Includes all previous terrain . Enable after OH2.4 anytime . Ready for turrets aka indicator loops etc .
awesome! :yeah:
masterplan55
03-04-14, 11:35 AM
"OPEN HORIZONS II v2.4.7z: The archive is corrupt"
getting this error when trying to unpack the archive. i've downloaded it 4x times now with both Chrome and Firefox. Using WinRar 4.20 and 7Zip 9.20.
could you please check that file on the server?
Silent Steel
03-04-14, 12:47 PM
"OPEN HORIZONS II v2.4.7z: The archive is corrupt"
getting this error when trying to unpack the archive. i've downloaded it 4x times now with both Chrome and Firefox. Using WinRar 4.20 and 7Zip 9.20.
could you please check that file on the server?
Hi masterplan and welcome :salute:
This download isn't corrupt from here (Sweden), works just fine :hmm2:
Where from are you downloading?
Hi masterplan and welcome :salute:
Welcome to subsim! :Kaleun_Salute:
Aktungbby
03-08-14, 03:00 AM
Masterplan55!:Kaleun_Salute:
Jimbuna
03-08-14, 05:13 AM
Welcome to SubSim masterplan :sunny:
THEBERBSTER
03-08-14, 10:55 AM
A warm welcome “masterplan55“ to the Subsim family. :subsim:
You will always find someone here to help you. :salute:
Silent Steel
03-09-14, 05:23 AM
I repeat my question;
Where from are you downloading?
This download isn't corrupt from here (Sweden), works just fine :hmm2:
in OPEN HORIZONS II v2.4\data\Library there is a directory Leigh_Light_files, in which there are 3 files. In a patch for Open Horizons II of these files are in the root directory Library. How to?
Trevally.
03-09-14, 10:18 AM
Is it necessary to start a "New Career" each time a new version of "OHII" comes out?
No you can continue your career (bunker save) when OHII updates - but with limits
Some changes/updates will only take place when you progress to the next campaign stage.
Updating mid stage can sometimes cause map/campaign errors (non ctd but can prevent objectives working as they should)
Some updates change units and can cause a ctd if not starting a new career after update (I can warn when this is the case)
Sobers chimney smoke ctd fix for OH2.4
http://www.subsim.com/radioroom//dow...o=file&id=4342 (http://www.subsim.com/radioroom//downloads.php?do=file&id=4342)
I forgot about the chimney smoke problem when I uploaded some terrain files for OH2 . Vecko found the problem .
I did not know chimney smoke had been added:o
Thanks for the fix:up:
in OPEN HORIZONS II v2.4\data\Library there is a directory Leigh_Light_files, in which there are 3 files. In a patch for Open Horizons II of these files are in the root directory Library. How to?
The files in that folder where for me for backup - I did not know if they were needed.
As it turned out - some edits with air units where done when that mod was installed and thus the file were required. That is why the patch put them into use.
:up:
Trevally.
03-09-14, 10:22 AM
Update for v2.5 (eta - 1 week)
Just one more campaign to finish making the missions use MQK:yeah:
vdr1981
03-09-14, 11:54 AM
Update for v2.5 (eta - 1 week)
Just one more campaign to finish making the missions use MQK:yeah:
Very nice. Tnx!
RushTheBus
03-09-14, 04:44 PM
What missions are you adding? :D
Silent Steel
03-10-14, 01:50 AM
Update for v2.5 (eta - 1 week)
Just one more campaign to finish making the missions use MQK:yeah:
One more campaign :o
What and where?
Can't wait
Boomfunkmc
03-10-14, 04:35 AM
Hey Trevally, how does these secondary objectives work to get them completed?:Kaleun_Periskop:
Here you can see I am out in the Atlantic during the "Atlantic Air Gap" mission in "Happy Times"
In the included screenshot, you can see I have an objective that needs to be completed outside of my assigned main objective.. How do you complete something like this? How close to the icon do you have to be? Here my objective says: Intercept the convoy, and sink at least two ships..
Dude.. What are the odds that a Convoy will come steaming past this little point in the middle of the Atlantic :hmm2: Naturally, I failed this objective.. It just suddenly disappeared from my map, and states failed..
Trevally.
03-10-14, 05:13 AM
What missions are you adding? :D
Just changing all the "sink" missions to "patrol" missions.
There will be no map marker with these - just the MQK ref
see here http://www.subsim.com/radioroom/showpost.php?p=2173457&postcount=99
One more campaign :o
What and where?
Can't wait
I am not adding any new campaigns at this stage
I just have one more campaigns worth of missions to update:up:
Hey Trevally, how does these secondary objectives work to get them completed?:Kaleun_Periskop:
Here you can see I am out in the Atlantic during the "Atlantic Air Gap" mission in "Happy Times"
In the included screenshot, you can see I have an objective that needs to be completed outside of my assigned main objective.. How do you complete something like this? How close to the icon do you have to be? Here my objective says: Intercept the convoy, and sink at least two ships..
Dude.. What are the odds that a Convoy will come steaming past this little point in the middle of the Atlantic :hmm2: Naturally, I failed this objective.. It just suddenly disappeared from my map, and states failed..
That mission has a 250km radius.
It should not be outside the patrol area (error) and I am fixing all of those errors with the next version.
You will see much more info with the new version with patrol radius and time stated:up:
Sjizzle
03-10-14, 05:54 AM
Just changing all the "sink" missions to "patrol" missions.
There will be no map marker with these - just the MQK ref
see here http://www.subsim.com/radioroom/showpost.php?p=2173457&postcount=99
I am not adding any new campaigns at this stage
I just have one more campaigns worth of missions to update:up:
That mission has a 250km radius.
It should not be outside the patrol area (error) and I am fixing all of those errors with the next version.
You will see much more info with the new version with patrol radius and time stated:up:
whoop awesome job Travelly i am w8-ing for the OH II
=TFO=Katarn
03-10-14, 07:02 AM
Wow Trevally that all sounds great!:rock:
Aktungbby
03-10-14, 09:43 AM
:Kaleun_Salute:HIDING! Your first post since joining!
Jimbuna
03-10-14, 11:54 AM
Welcome to the surface Hiding :sunny:
Thank you all! Now I have questions torment!
I repeat my question;
Where from are you downloading?
This download isn't corrupt from here (Sweden), works just fine :hmm2:
My OHII file appears corrupt as well despite three download attempts in two days (see attachment).
It was downloaded from http://www.4sync.com/archive/cviT-lT..._parts_v2.html
The OHII v2.4 patch2 file obtained from the same source is error free.
Silent Steel
03-13-14, 04:24 AM
My OHII file appears corrupt as well despite three download attempts in two days (see attachment).
It was downloaded from http://www.4sync.com/archive/cviT-lT..._parts_v2.html
The OHII v2.4 patch2 file obtained from the same source is error free.
Have you tried this one? http://www.subsim.com/radioroom/downloads.php?do=file&id=3337
Trevally.
03-13-14, 12:02 PM
http://www.subsim.com/radioroom/picture.php?albumid=386&pictureid=6313
OHIIv2.5
added ID fixes by Serge
fixed issue with aeroplanes causing ctd when seen
added Gap's better dolphins
removed GrafZeppelin and used Bogue as clone
Added fix by sober to fix sobers chimney smoke
Added SkyBarons Leigh Lights
Added Illystrators fantastic MarineQuadratKarte mod - please see extra readme.txt in the docs
"Hi, Captains!
MarineQuadratKarte - mod for navigation map.
The release consists of MarineQuadratKarte and additional mods.
Who uses mod IO-StrategicMap, installation of additional mods - Not required. I recommend installing mod ShapeTextures_NO.
Who not uses mod IO-StrategicMap, installation of additional mods - Required.
Mod MarineQuadratKarte install through JSGME in any order. Or a direct replacement Folders "Maps". First save Stock Folder "Maps".
Install OHII and any additional mods supplied in this pack AFTER StrategicMap.
Best Regards!
Illyustrator." Reworked (with Serge - thanks Serge) all sink missions to patrol missions using the MQK system
thanks again to all those who give up their time and help with this mod
SkyBaron
Illyustrator
Sober
Gap
and huge thanks to Serge
:Kaleun_Cheers:
Sjizzle
03-13-14, 12:06 PM
http://www.subsim.com/radioroom/picture.php?albumid=386&pictureid=6313
OHIIv2.5
added ID fixes by Serge
fixed issue with aeroplanes causing ctd when seen
added Gap's better dolphins
removed GrafZeppelin and used Bogue as clone
Added fix by sober to fix sobers chimney smoke
Added SkyBarons Leigh Lights
Added Illystrators fantastic MarineQuadratKarte mod - please see extra readme.txt in the docs
Reworked (with Serge - thanks Serge) all sink missions to patrol missions using the MQK system
thanks again to all those who give up their time and help with this mod
SkyBaron
Illyustrator
Sober
Gap
and huge thanks to Serge
:Kaleun_Cheers:
download link doesn't work :) and thx Trevally for this awesome mod
Thank you Trevally :yeah: :sunny:
Ready to add in campaign the new coastal observation bunkers / coastal searchlight platform / magnetic loop stations? :D
At the momement I have only one model for all of the above (the only difference will be sensors/equipments), but I plan to create a models for each unit (and maybe more than one model, to reflect the building style of the main nations). I think that if you place them in separate layers, it won't be hard replacing the generic unit with proper ones :hmm2:
Trevally.
03-13-14, 12:14 PM
download link doesn't work :) and thx Trevally for this awesome mod
Thanks and sorry Sjizzle - I hit post and the upload is not finished yet:doh:
I will let you know when done:up:
Trevally.
03-13-14, 12:16 PM
Thank you Trevally :yeah: :sunny:
Thanks Gap:sunny:
Ready to add in campaign the new coastal observation bunkers / coastal searchlight platform / magnetic loop stations? :D
At the momement I have only one model for all of the above (the only difference will be sensors/equipments), but I plan to create a models for each unit (and maybe more than one model, to reflect the building style of the main nations). I think that if you place them in separate layers, it won't be hard replacing the generic unit with proper ones :hmm2:
Yes sure - sounds great:yeah:
vdr1981
03-13-14, 12:17 PM
http://www.subsim.com/radioroom/picture.php?albumid=386&pictureid=6313
OHIIv2.5
added ID fixes by Serge
fixed issue with aeroplanes causing ctd when seen
added Gap's better dolphins
removed GrafZeppelin and used Bogue as clone
Added fix by sober to fix sobers chimney smoke
Added SkyBarons Leigh Lights
Added Illystrators fantastic MarineQuadratKarte mod - please see extra readme.txt in the docs
Reworked (with Serge - thanks Serge) all sink missions to patrol missions using the MQK system
thanks again to all those who give up their time and help with this mod
SkyBaron
Illyustrator
Sober
Gap
and huge thanks to Serge
:Kaleun_Cheers:
Veeeerrrrryyy nice! :up:
Thanks Gap:sunny:
Yes sure - sounds great:yeah:
The new coastal bunker unit is basically ready:
http://www.subsim.com/radioroom/showpost.php?p=2181597&postcount=2318
It just needs the last touch-ups to go :salute:
Trevally.
03-13-14, 01:00 PM
OHIIv2.5 is ready to download:up:
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