View Full Version : [REL] Open Horizons II
Silent Steel
12-27-11, 04:42 AM
Where is the link?
Here; Open Horizons II (http://www.subsim.com/radioroom/showthread.php?t=189818)
Post # 1
:up:
lesec74
12-27-11, 05:26 AM
Here; Open Horizons II (http://www.subsim.com/radioroom/showthread.php?t=189818)
Post # 1
:up:
hello silent steel, but not found to download OH 1.6 in first post!Only found the description of OH 1.6!!?
thanks
Trevally.
12-27-11, 06:27 AM
You can still use the download section . Just link the download to filefront .
Thanks Sober, I did not know that:yeah:
See post 1 for download to v1.6
As always - if this is your first time using OHII you must start a new career.
If you are upgrading from v1.5 with patch3b - save your game in the bunker and uninstall old version and patch. Replace with new v1.6
Some changes will take place straight away (new units) and campaign changes will take place when you progress to the next campaign:up:
Here are a list of the new units by TheBeast and AOTD_MadMax
USA Planes
ADB_USDiveBomber
AFB_F4U_Corsair
AFB_p38j
AFB_P47
AFB_P51_Mustang
ALB_B17Fortress
ATB_Avenger
German Plane
AFB_FW_190A5
German Ships
NCA_Prinz_Eugen
NDD_Type36N
Echolot
12-27-11, 07:01 AM
Thank you for the new version, Trevally.
:rock:
Echol:sunny:t.
Silent Steel
12-27-11, 07:25 AM
hello silent steel, but not found to download OH 1.6 in first post!Only found the description of OH 1.6!!?
thanks
It's available now :yeah:
Go there again.
Silent Steel
12-27-11, 07:32 AM
Thanks again
Downloading now :up:
Will report if I get any surprises (i.e. other than the intended ones :D)
Trevally.
12-27-11, 08:03 AM
Thanks again
Downloading now :up:
Will report if I get any surprises (i.e. other than the intended ones :D)
:D :up:
SeaWolf U-57
12-27-11, 10:17 AM
Thread updated to 1.6 great work :up:
Trevally.
12-27-11, 10:52 AM
Thread updated to 1.6 great work :up:
Thanks SeaWolf:yeah:
Thank you for the new version, Trevally.
:rock:
Echol:sunny:t.
Thanks Echolot
bigbeuzz
12-27-11, 12:02 PM
thank you travelly good job :yeah:
Paul Tibbets
12-27-11, 12:12 PM
Hey guys
Great mods out there keep up the good work.:yeah::yeah::yeah:
Trev i have OHII base 1.5 ( could have sworn 1.5 was newest 2 days ago, oh well ill upgrate when next in port :hmmm:) and OHII new ships 1.5 and im liking it alot.
There is however a small bug that is well bugging me, in the happy times campaign there are 3 objectives,
1: Strategic Supplies on the eastern shore of the UK.:up:
2: Atlantic air gap :up:
3: Campaign.Camp obj.Macroobj Campaign.Campobj.Macr 4.Name, with a deadline of march 01, '41 and in white text under the deadline Campaign.Camp Obj.MacroObj Campaign.Campobj.Macro0 4.PersObj 1.Description. :06: :damn:
Anyone else have this problem?
The objective bar is filling up so i must be doing something right, think the original goal from stock is 200.000 grt
Respectfully
Paul Tibbets:arrgh!:
Trevally.
12-27-11, 01:44 PM
Hi Paul and thanks:up:
Can you post your mod list please:up:
Trevally.
12-27-11, 01:47 PM
thank you travelly good job :yeah:
Post 1 updated for your new version BigBeuzz:up:
bigbeuzz
12-27-11, 02:56 PM
Post 1 updated for your new version BigBeuzz:up:
thank you :)
Here it is French for new patch OH II v1.6 = http://www.megaupload.com/?d=W52LU4X5
again thank you for this beautiful work :)
mr.artur_96
12-27-11, 03:45 PM
How about scapa raid ? Is it fixed ?
Cheers ! :salute:
Trevally.
12-27-11, 03:56 PM
How about scapa raid ? Is it fixed ?
Cheers ! :salute:
Was there something wrong with it:06:
The ctds are a stock issue and/or mem issue:yep:
Ruby2000
12-28-11, 04:51 AM
Hi,
a new version "DeutschMod Version 1.0.2" for OHII version 1.6 is ready.
And also a German Addon for "Higher Tonnage" Version 1.6
You find the downloads here: http://forums-de.ubi.com/eve/forums/a/tpc/f/1151033738/m/1141044309?r=5131074309#5131074309
Greetings
Ruby
fromhell
12-28-11, 05:03 AM
really fantastic mod, thanks Trevally for all your hardwork and making sh5 a good game.:salute:
just a thought, when starting a new career, do you have to start with "coastal waters", or can you go strait for "happy times", as i do.
many thanks
Trevally.
12-28-11, 05:32 AM
Hi,
a new version "DeutschMod Version 1.0.2" for OHII version 1.6 is ready.
And also a German Addon for "Higher Tonnage" Version 1.6
You find the downloads here: http://forums-de.ubi.com/eve/forums/a/tpc/f/1151033738/m/1141044309?r=5131074309#5131074309
Greetings
Ruby
Thanks Ruby:yeah:
really fantastic mod, thanks Trevally for all your hardwork and making sh5 a good game.:salute:
just a thought, when starting a new career, do you have to start with "coastal waters", or can you go strait for "happy times", as i do.
many thanks
You can start your new career at any stage - use silentotto to jump to the start point that you want and continue from there:yep:
See here for how to make it work http://www.subsim.com/radioroom/showthread.php?t=186227&highlight=silentotto
:up:
Magic1111
12-28-11, 06:10 AM
New version v1.6 is ready:|\\
...
a new version "DeutschMod Version 1.0.2" for OHII version 1.6 is ready.
And also a German Addon for "Higher Tonnage" Version 1.6
Many thx Trevally & Ruby, excellent Job! :yeah:
Best regards,
Magic:salute:
Paul Tibbets
12-28-11, 07:01 AM
Hey guys
Great mods out there keep up the good work.:yeah::yeah::yeah:
Trev i have OHII base 1.5 ( could have sworn 1.5 was newest 2 days ago, oh well ill upgrate when next in port :hmmm:) and OHII new ships 1.5 and im liking it alot.
There is however a small bug that is well bugging me, in the happy times campaign there are 3 objectives,
1: Strategic Supplies on the eastern shore of the UK.:up:
2: Atlantic air gap :up:
3: Campaign.Camp obj.Macroobj Campaign.Campobj.Macr 4.Name, with a deadline of march 01, '41 and in white text under the deadline Campaign.Camp Obj.MacroObj Campaign.Campobj.Macro0 4.PersObj 1.Description. :06: :damn:
Anyone else have this problem?
The objective bar is filling up so i must be doing something right, think the original goal from stock is 200.000 grt
Respectfully
Paul Tibbets:arrgh!:
Here is my mod list:
Generic Mod Enabler - v2.6.0.157
[C:\Program Files (x86)\Steam\steamapps\common\silent hunter 5\MODS Master]
Accurate German Flags
sobers green spinning thing SH5
NDB,NDH OM#1 - No Dialog Indicator
Dynamic Environment SH5 Basemod (normal ) V2.1
Dynamic Environment SH5 DarkerNights V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
Dynamic Environment SH5 Sounds V2.1
MightyFine Crew Mod 1.2.1 Alt w beards
MCCD_1.04_MFCM_1.2.1_compatible
sobers talking conning crew mod
Small_trees_SH5_V1
sobers best ever fog V4 SH5
sobers silent hud
sobers multi color mod V2
sobers see thru wake fix
MightyFine Less Annoying Footsteps 1.0
sobers 3D deck spray mod V7
Window_Lights_Redone_V1
SAS special abilities simplified V1 (MCCD) SH5
FX_Update_0_0_19_ByTheDarkWraith
IRAI_0_0_30_ByTheDarkWraith
IRAI_upgrade_to_v_0_0_31
IRAI_0_0_30_No_hydrophone_on_surface
NewUIs_TDC_6_9_0_ByTheDarkWraith
NewUIs_TDC_6_9_0_alt_officer_wounded_by_Torpedo
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v2.8
OPEN HORIZONS II_base v1.5
OPEN HORIZONS II_New_Ships v1.5
OHII v1.5 Base and base with parts Patch3b
OH II Minefield map
TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.5)
sobers green crew training V3 SH5
sobers chimney smoke V2
Church's Compass Dials Mod v2.2 - Option Two
Command Keys 1.03
one ship, one torpedo v1.00
A Fistful of Emblems v1.51
i used sobers list he has here on the forums and put in the mods in the order he gave there, last 3 are my own addition and i didnt get any conflicts when i added them
Paul Tibbets
Trevally.
12-28-11, 07:26 AM
@Paul Tibbets
Thanks for the reports:salute:
Have you updated your OHII while you have been playing the campaign Happy Times?
The objective with the error is Western Approach and you are required to sink 50,000t. This objective only becomes selectable when you have completed objective Atlantic Air Gap. Have you achieved the crosses for it?
Can you post a screen shot of you map please.
mikaelanderlund
12-28-11, 07:32 AM
Many thanks! I love your OHII:salute:
Mikael
Paul Tibbets
12-28-11, 07:44 AM
I am working on the atlantic air gap at the moment but i have not finished it. Ill post a screen of the map when i log in later on today
Silent Steel
12-28-11, 08:48 AM
... i used sobers ...
Paul Tibbets
Hi Paul,
Here are some suggestions for your mods list (moved mods in bold letters);
Accurate German Flags
sobers green spinning thing SH5
NDB,NDH OM#1 - No Dialog Indicator
Dynamic Environment SH5 Basemod (normal ) V2.1
Dynamic Environment SH5 DarkerNights V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
Dynamic Environment SH5 Sounds V2.1
MightyFine Crew Mod 1.2.1 Alt w beards
MCCD_1.04_MFCM_1.2.1_compatible
sobers talking conning crew mod
sobers silent hud
sobers multi color mod V2
MightyFine Less Annoying Footsteps 1.0
sobers 3D deck spray mod V7
Window_Lights_Redone_V1
SAS special abilities simplified V1 (MCCD) SH5
FX_Update_0_0_19_ByTheDarkWraith
IRAI_0_0_30_ByTheDarkWraith
IRAI_upgrade_to_v_0_0_31
IRAI_0_0_30_No_hydrophone_on_surface
NewUIs_TDC_6_9_0_ByTheDarkWraith
NewUIs_TDC_6_9_0_alt_officer_wounded_by_Torpedo
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v2.8
OPEN HORIZONS II_base v1.5
OHII v1.5 Base and base with parts Patch3b
OPEN HORIZONS II_New_Ships v1.5
OH II Minefield map
sobers see thru wake fix
sobers best ever fog V4 SH5
Small_trees_SH5_V1
TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.5)
sobers green crew training V3 SH5
sobers chimney smoke V2
Church's Compass Dials Mod v2.2 - Option Two
Command Keys 1.03
one ship, one torpedo v1.00
A Fistful of Emblems v1.51
I'd also suggest you apply this mod; d3d Antilag (http://www.gamefront.com/files/user/BadgerFinn)
@ Sober - any remarks? :06:
Paul Tibbets
12-28-11, 11:48 AM
http://imageshack.us/photo/my-images/12/sh5img20111228153933.jpg/
Here is the screen of my maphttp://imageshack.us/photo/my-images/12/sh5img20111228153933.jpg/
@Paul: your name is a katastrophe in my point of view. this name should not be allowed here. :down:
Trevally.
12-28-11, 12:16 PM
http://imageshack.us/photo/my-images/12/sh5img20111228153933.jpg/
Here is the screen of my maphttp://imageshack.us/photo/my-images/12/sh5img20111228153933.jpg/
Thanks Paul - I will have to look into this to see what is wrong.
When you finish the air gap objective - see if westen approaches (thats the one with the error) displays correctly:up:
fromhell
12-29-11, 03:14 AM
Hi Trevally, something i wondered about OH6 is, are there supply ships and milk-cows in campaigns:D.
many thanks:salute:
Trevally.
12-29-11, 05:08 AM
Hi Trevally, something i wondered about OH6 is, are there supply ships and milk-cows in campaigns:D.
many thanks:salute:
Yes - most campaigns have them if you have to travel far:up:
fromhell
12-29-11, 11:37 AM
another thought Trevally, is there a chance that you could do a map of nets and mine fields for us using UI 4.14:hmmm: please.
also is there a chance of adding shipping lanes as well.:woot:
please please kind sir:yeah:
many thanks:salute:
Trevally.
12-29-11, 12:28 PM
another thought Trevally, is there a chance that you could do a map of nets and mine fields for us using UI 4.14:hmmm: please.
also is there a chance of adding shipping lanes as well.:woot:
please please kind sir:yeah:
many thanks:salute:
I am not sure if there is a pull out map for this mod. Adding a map needs to be done within this UI.
You could ask Reaper if he would add one (I could supply the map) - he may be busy working on a mod for SH3, but worth asking.:up:
Maki4444
12-30-11, 11:34 AM
Thank you very much for the reply, it's been very helpful. However I have another issue. On the strategic map, East Prussia is colored white, like a neutral coutry. Is anyone else having this problem??
Thank you in advance!!
Trevally.
12-30-11, 01:11 PM
Thank you very much for the reply, it's been very helpful. However I have another issue. On the strategic map, East Prussia is colored white, like a neutral coutry. Is anyone else having this problem??
Thank you in advance!!
Try changing the zoom of your map - some only show above zoom x????
If not - I may not have added it. As the stock game stopped in 43 - it did not have all the .shp files for this. I make a lot of them - but not all:oops:
Lewis Wingerter
12-31-11, 09:30 AM
I am using OHII 1.6. I just started the Distant Water Campaign. My start base is in the Med.:hmmm: I do not know if that is normal or a bug. That would make me going past The Rock to get to and back from my mission.
Trevally.
12-31-11, 09:58 AM
I am using OHII 1.6. I just started the Distant Water Campaign. My start base is in the Med.:hmmm: I do not know if that is normal or a bug. That would make me going past The Rock to get to and back from my mission.
Yes - going to and leaving from the Med campiagns = the rock:o
If you dont want to do that - dock straight away and then go on patrol again. 14 days+ will pass and you will teleport to France:up:
fromhell
12-31-11, 10:25 AM
sorry Trevally, of topic, when you post in the forums, your post has pictures init, how do you do that:D
please
Trevally.
12-31-11, 10:35 AM
sorry Trevally, of topic, when you post in the forums, your post has pictures init, how do you do that:D
please
That is my sig:DL
You can set yours in your "User CP" within your profile
Lewis Wingerter
12-31-11, 02:03 PM
Thanks Trevally. Call me crazy but I will go by the Rock. Thanks for your great mods and your quick answer.:salute:
Acheronius
01-01-12, 10:56 AM
Perfect job!
Happy New Year !
I just started a new camapign and did chose the "Coastal Waters" mission. If i'm correct, the target tonnage was raised to 70.000 tons and the finish date is now December 1st 1939. As it's already September '39 and with that high tonnage, it seems very unrealistic imho. Is there any way i can change it or any compatible mod to lower the tonnage target ?
thanks guys
urfisch
01-02-12, 10:31 AM
thats one of the arcade-features of this game...far too high tonnage targets. normally this data is stored in the "main.cfg".
Trevally.
01-02-12, 10:41 AM
You can change it in ME2:yep: then restart your campaign.
Open ME2 (main sh5 folder) and open project.
Pick TotalGermany from C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects
It will then load all the layers in that campaign - it will look scary but don't be put off:03:
Next click on the campaign tab at the top of screen and select edit campaign.
A new window will open.
look for the one - EASTERN BRITISH COASTAL WATERS
You will see under "Persistent objectives" a line saying "Sink_70,000_tons_on_the_British_Eastern_Coast"
Click on that line and to the right the window will show you the mission name and description.
Change both of these to your new tonnage.
Next click on the line below called - Amount (70,000)
Again more info will show in the window to the right.
click on the 70,000 and change it to what you want.
Next close this small window and select file tab from the main ME2 screen.
click save project.
Start new career:know:
If i'm correct, the target tonnage was raised to 70.000 tons and the finish date is now December 1st 1939. As it's already September '39 and with that high tonnage, it seems very unrealistic imho
Yes - but the deck gun, short distance to patrol area and more traffic make this easy:O:
Trevally.
01-02-12, 10:42 AM
thats one of the arcade-features of this game...far too high tonnage targets. normally this data is stored in the "main.cfg".
thats just wrong
Thank you guys, you're fast as lightning...
I've found two mods but are they compatible ?
1) "Reduced Tonnage Mod"
2) "Light Campaign"
charognard
01-02-12, 10:57 AM
simply not
Ok, i now did it like Travally recommended, so all other data, that was changed by OH II and other mods, shouldn't be affected. It was really easy. Now i hope it works ! I just can't really enjoy the game in a realistic manner, if i always have to check my tonnage or number of ships sunk.
Thanky you and best regards!
TheBeast
01-02-12, 06:20 PM
Has anyone tried using this Quad Converter (http://ubootwaffe.net/quadrant.cgi) to convert Longitude, Latitude to Kriegsmarine Quadrant Chart positions?
TheDarkWraith
01-02-12, 06:31 PM
Has anyone tried using this Quad Converter (http://ubootwaffe.net/quadrant.cgi) to convert Longitude, Latitude to Kriegsmarine Quadrant Chart positions?
find me source code or how to calculate this and I'll add it to my UIs mod :up:
pascal4541
01-02-12, 06:54 PM
find me source code or how to calculate this and I'll add it to my UIs mod :up:
:yeah:
kiwi_2005
01-02-12, 11:33 PM
Wasn't it that the Uboats that were sent to the Med never left the Med.
I finished my last campaign sinking ships off the American coast, actually failed the campaign 7 out 10 score, I never completed the tanker mission before the due date, anyway was able to pick Distant Waters campaign next. My objective is to sink shipping in the carribbean waters (Carribbean Oil mission) But my home base is Toulon in the Med :o So I will have to get through the Gibraltar each time! :) :dead: Is this right or should my home base be at some other port.
Edit: nvm, while heading back from the Caribbean I received a message saying new base is now La Pallice. :up:
mod list
http://i41.tinypic.com/29favtl.jpg
charognard
01-03-12, 03:37 AM
And you haven t problems using sort of type IX mod with TDW newUIs ?? I have read the 2 mods can t run together
kiwi_2005
01-03-12, 06:46 AM
And you haven t problems using sort of type IX mod with TDW newUIs ?? I have read the 2 mods can t run together
No problem with IX mod & TDW UI that I know of.
fromhell
01-03-12, 07:28 AM
Wasn't it that the Uboats that were sent to the Med never left the Med.
I finished my last campaign sinking ships off the American coast, actually failed the campaign 7 out 10 score, I never completed the tanker mission before the due date, anyway was able to pick Distant Waters campaign next. My objective is to sink shipping in the carribbean waters (Carribbean Oil mission) But my home base is Toulon in the Med :o So I will have to get through the Gibraltar each time! :) :dead: Is this right or should my home base be at some other port.
Edit: nvm, while heading back from the Caribbean I received a message saying new base is now La Pallice. :up:
mod list
http://i41.tinypic.com/29favtl.jpg
kiwi see post 285-286, it deals with your problem i think:03:
THE_MASK
01-04-12, 01:10 AM
Would it be better to get rid of waypoints alltogether and just use the node system for all shipping (PortDefence , PlayerBases layer) etc .
Trevally.
01-04-12, 04:00 AM
Would it be better to get rid of waypoints alltogether and just use the node system for all shipping (PortDefence , PlayerBases layer) etc .
This would require the ships to spawn using the gens - also the nodes are just the same as waypoints other than you can set them to have a rdius rather than a point. Units would also want to delete or just stop:hmmm:
I think the waypoints give more precise plotting. Im sure these can be adjusted to force the ship to stay in water deep enough.
Now this is ok for home ports etc but when players are raiding harbours a new problem happens. If we can get the port defence to work without sticking - if the player is in shallow water and the DD follows - it will get stuck (i have seen this is scapa). So perhaps DDs for deep channels and PT boats for harbours.
Or Sober if you have several months to spare - we could make all the harbours deeper with terrain editor:03:
THE_MASK
01-04-12, 04:30 AM
Months :eek:
lesec74
01-04-12, 08:35 AM
hello,
SH5 life boats 2.1 is included in OH 1.6?
many thanks for answers:salute:
Hi All,
I've been searching for this answer and can not find it.
How can coordinates for 'squares' in Radio Messages can be determined inside the game without having to look them up in the internet?:damn:
Regards.
Trevally.
01-04-12, 09:22 AM
hello,
SH5 life boats 2.1 is included in OH 1.6?
many thanks for answers:salute:
Hi lesec74:salute:
No - it is not in OHII
Install it after OHII in your mod list:up:
Hi All,
I've been searching for this answer and can not find it.
How can coordinates for 'squares' in Radio Messages can be determined inside the game without having to look them up in the internet?:damn:
Regards.
Hi Rocko:salute:
See here - MARINEQUADRATKARTE (http://www.subsim.com/radioroom/showthread.php?t=186641) - for the thread by Illyustrator:up:
Hartmann
01-04-12, 12:41 PM
One simple question , OHII change the tonnage requeriments for campaigns ??
One simple question , OHII change the tonnage requeriments for campaigns ??
Yes, it should do this:yep:. For those who like to achieve the unrealistic goals there's also an addon mod included in OHII package (installed separately by wish) :salute:
Sartoris
01-06-12, 03:41 PM
Occasionally, when leaving any port during any of the campaigns, I find something like this happening in the harbor, ships inside other ships, or ships rammed into a pier.
I am of course using the latest version of the mod, and my mod soup is below.
http://img513.imageshack.us/img513/2526/sh52012010619510284.png (http://imageshack.us/photo/my-images/513/sh52012010619510284.png/)
Generic Mod Enabler - v2.6.0.157
[D:\SilentHun5\MODS]
RemoveLogoIntroTheDarkWraith
nVidia missing lights
No magic skills v1.5
No Damn Bubbles, No Damn Halo Mod
NDB,NDH OM#1 - No Dialog Indicator
Shadow Improvement Mod
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 BrighterNights V2.1
Dynamic Environment SH5 Sounds V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
FX_Update_0_0_19_ByTheDarkWraith
NewUIs_TDC_6_9_0_ByTheDarkWraith
IRAI_0_0_30_ByTheDarkWraith
IRAI_upgrade_to_v_0_0_31
Manos Scopes-patch for 8x5
TDW_No_Hydrophone_On_Surface_No_Aircraft_Spotting_ 1_1_0
TDW_Waypoint_Contacts_No_Symbols_1_1_0
Critical hits 1.1 Torpedos
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
Speech Recognition_MiTons_NewUI_Editon_v0.4.1_english
OPEN HORIZONS II_full v1.6
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
navyseal
01-07-12, 07:30 AM
Nice job thank you:yeah:
Salzgurke
01-07-12, 07:31 AM
great work!
Sepp von Ch.
01-07-12, 08:45 AM
Is there a mod with map with mines for repar7 UI mod please?
Paul Tibbets
01-07-12, 11:15 AM
Thanks Paul - I will have to look into this to see what is wrong.
When you finish the air gap objective - see if westen approaches (thats the one with the error) displays correctly:up:
Hey Trevally and happy new year
I have now finished the air gap objectives and the western approaches have appeared, here are pictures of the map as it appears now.
http://imageshack.us/photo/my-images/215/camp1macro.jpg/
http://imageshack.us/photo/my-images/140/camp1airgap.jpg/
http://imageshack.us/photo/my-images/715/camp2macro.jpg/
http://imageshack.us/photo/my-images/703/camp2westapproacwithmac.jpg/
This is still in some mess, but im starting to think this might be happening since i put in OHII after i started the campaign. Since the objectives are filling up and completing as they should do, although the map is a bit screwed up ill just continue and see what happens when i get to the next campaign, ill also up grate to the new version then.
Respectfully
Paul Tibbets
Trevally.
01-07-12, 11:52 AM
Hey Trevally and happy new year
I have now finished the air gap objectives and the western approaches have appeared, here are pictures of the map as it appears now.
http://imageshack.us/photo/my-images/215/camp1macro.jpg/
http://imageshack.us/photo/my-images/140/camp1airgap.jpg/
http://imageshack.us/photo/my-images/715/camp2macro.jpg/
http://imageshack.us/photo/my-images/703/camp2westapproacwithmac.jpg/
Thanks Paul - This looks like the sencondery missions are messed up:hmmm:
I don't see any icon for patrol here etc.
This is still in some mess, but im starting to think this might be happening since i put in OHII after i started the campaign.
Ah - yes - this could be the reason:yep:
If it is - it will sort itself out when you progress to the next campaign.
Each time you progress - the campaign files are written anew.
If upgrading to a new version - do it in the bunker and updates will take effect with the selection of the next stage in the campaign tree screen
Trevally.
01-07-12, 11:57 AM
Is there a mod with map with mines for repar7 UI mod please?
Hi Josef :DL
Yes - sure I can. To do this I need the file tree for where reaper7 keeps any pull out maps. (i.e. \data\Menu\Gui\IO_ShippingChart\)
Sepp von Ch.
01-07-12, 12:27 PM
Hello trevally, thank you very much. Here is SH5-data-menu-Gui-IO_Shipping_Chart from my SH5.
I use OHII, reaper7īUI 4.14 Mod, IO strategic map for UI 4.14 and Marine Quadrat mod, IO Map Course line normal pencil, Equa Tool 01.01 Kriegsmarine Woody style, Gradient style for IO Map and great karl Donitz for IO Map.
http://www.uloz.to/12364428/io-shipping-chart-dds
Click on yellow "Stahnout" and fulfill the code and again click on yellow "Stahnout".
Trevally.
01-07-12, 01:05 PM
Thanks :salute:
Could you test this for me Josef:DL
http://www.gamefront.com/files/21160994/MineField+Map+for+IO_StrategicMap_for_UIBoat.7z
Illyustrator
01-07-12, 01:44 PM
Hi,Trevally.
I, probably, have understood desire Josef.:hmmm:
It is necessary Map "Mines" in style IO_StrategicMap and to introduce it in interfaces. Map I can make, but build in interfaces can Obelix in new versions IO_StrategicMap.
Trevally.
01-07-12, 01:51 PM
Hi,Trevally.
I, probably, have understood desire Josef.:hmmm:
It is necessary Map "Mines" in style IO_StrategicMap and to introduce it in interfaces. Map I can make, but build in interfaces can Obelix in new versions IO_StrategicMap.
Thanks Illyustrator - yes a new map within IO_map would be the best solution.:up: That way users will not lose their shipping map because the mine map for OHII replaces it.
Illyustrator
01-07-12, 02:10 PM
Thanks Illyustrator - yes a new map within IO_map would be the best solution.:up: That way users will not lose their shipping map because the mine map for OHII replaces it.
Ok.
I will make Map.
Still is necessary to find Obelix on Internet open spaces. For a long time with he did not communicate. Speak, he became the Tankman.:D
Sepp von Ch.
01-07-12, 06:23 PM
Firstly THANK YOU VERY much Trevally for your work!
Your map works great. Can I have a request?
http://s13.postimage.org/m2047520j/SH5_Img_2012_01_08_00_02_47.jpg (http://postimage.org/image/m2047520j/)
1) Is please possible to change the map to more "old", more contemporary and in Kriegsmarine style? I like this Kriegsmarine old style:http://s13.postimage.org/d35ggd7qr/SH5_Img_2012_01_08_00_03_25.jpg (http://postimage.org/image/d35ggd7qr/)
2) Is please possible to make the map tab /bookmark/ for extracting as by other maps in reaper7īs UI?
3) Please remove the "modern" inscription "Open Horizons II Minefield map and modern skull.
4) Please replace the skulls symbols by another, more contemporary and inKriegsmarine style. This would be great - better than single too modern skulls these minefields: http://s15.postimage.org/hlj71a2rr/mine_map_1918.jpg (http://postimage.org/image/hlj71a2rr/)
Thank you! This your map made me very happy!:up:
Paul Tibbets
01-07-12, 06:37 PM
Thanks Paul - This looks like the sencondery missions are messed up:hmmm:
I don't see any icon for patrol here etc.
Ah - yes - this could be the reason:yep:
If it is - it will sort itself out when you progress to the next campaign.
Each time you progress - the campaign files are written anew.
If upgrading to a new version - do it in the bunker and updates will take effect with the selection of the next stage in the campaign tree screen
Yeah i always do all my mod changes in port.
The pictures where taken on my way home after finishing the air gap objective.
I'm in port at the moment, about to head out to do the Western approaches now
Paul Tibbets
Trevally.
01-08-12, 04:48 AM
Hi Josef:up:
Yes the map to not fit well with for WW2 style:D
But Illyustrator is looking to make this minefield map for his IO map and this will look much better.
This will also mean that you do not lose your shipping map as he will add it as an extra map:DL
But first Obelix must be found, or as Illyustrator says - he could be tankman for some time. I myself am called Zotan the arch mage of winterhold:D
Silent Steel
01-08-12, 04:56 AM
Hi Josef:up:
Yes the map to not fit well with for WW2 style:D
But Illyustrator is looking to make this minefield map for his IO map and this will look much better.
This will also mean that you do not lose your shipping map as he will add it as an extra map:DL
But first Obelix must be found, or as Illyustrator says - he could be tankman for some time. I myself am called Zotan the arch mage of winterhold:D
What format(s) are usable?
Would .psd do?
:hmmm:
Trevally.
01-08-12, 05:08 AM
What format(s) are usable?
Would .psd do?
:hmmm:
Hi SilentSteel:salute:
All the images in sh5 use .dds format
:up:
Silent Steel
01-08-12, 05:13 AM
Hi SilentSteel:salute:
All the images in sh5 use .dds format
:up:
Could you convert a .psd or even a .jpeg to .dds?
BTW. As we both broadly live in the middle of the sea -
what's the weather like?
Like here? Windy, rainy and +3 deg C ? :nope:
Trevally.
01-08-12, 05:19 AM
Could you convert a .psd or even a .jpeg to .dds?
Yes - I use paint.net - its free, just google it:up:
So then load the image in paint.net and select save as - then pick dds from the list
BTW. As we both broadly live in the middle of the sea -
what's the weather like?
Like here? Windy, rainy and +3 deg C ? :nope:
Orkney is very calm today and quite warm - about 9C with light rain.:DL
Much improved from the storms of the last few weeks where we had winds over 100mph
Silent Steel
01-08-12, 05:26 AM
Yes - I use paint.net - its free, just google it:up:
So then load the image in paint.net and select save as - then pick dds from the list
Orkney is very calm today and quite warm - about 9C with light rain.:DL
Much improved from the storms of the last few weeks where we had winds over 100mph
Good, I'll give it a try. If I don't succed I'll leave it to you to convert.
I'm right now working on geting rid of the skulls and replace the text.
Any ideas what the text should be?
Never mind the weather
After all we're vikings. Aren't we? :rock:
Noordermeer
01-08-12, 09:20 AM
Hello
what a great mod this is
I started the campaign and sunk with eas a battle ship at scapa
just sailed straight into the harbor by night without encounter any mines or nets, only some pt boats and destroyers to avoid ( i forgot to set the difficulty to realism and played this with medium)
After i run out of torpedo's i end patrol and saved to reset to realism
now i have to wait for new orders and cant wait to see the things which are in OH II full
mods working well ( first had the same problems with the upgrade from the beast with torpedo's loadout but its fixed now)
maybe some can advice to add more realism mods to my list in the right order
like to add:
*Naights Submarine Textures
*MQK
*FX 0.19 upgrade
*UNDERWATER MOD
great mod and thank you all for the hard work!
patch only 1.0 with hexeditor
No Damn Bubbles, No Damn Halo Mod
Accurate German Flags
Dynamic Environment SH5 Basemod (normal ) V2.1
Dynamic Environment SH5 BrighterNights V2.1
Dynamic Environment SH5 Sleet For Winter Campaigns V2.1
Dynamic Environment SH5 Sounds V2.1
Dynamic Environmental SH5 Realistic Colors V2.1
Dynamic Environmental SH5 Shallow Waters V2.1
Dynamic Environment SH5 Shallow Waters V2.1 Patch
MightyFine Crew Mod 1.2.1 Stock w beards
MCCD_1.04
MCCD_1.04_MFCM_1.2.1_compatible
German U-Boat Crew Language Pack
NewUIs_TDC_6_9_0_ByTheDarkWraith
NewUIs_TDC_6_9_0_New_radio_messages_German
NewUIs_TDC_6_9_0_No_Snorkel_Exhaust_Smoke
NewUIs_TDC_6_9_0_WWIIInterface_by_naights
Manos Scopes-patch for 16x9
Grossdeutscher Rundfunk
OPEN HORIZONS II_full v1.6
IRAI_0_0_30_ByTheDarkWraith
IRAI_upgrade_to_v_0_0_31
one ship, one torpedo v1.00a
SubFlags_0_0_8_byTheDarkWraith
Nauticalwolf's_Torpedo_Textures_v1.2
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
IRAI_0_0_30_No_hydrophone_on_surface
TheBeast
01-09-12, 05:12 PM
@ Trevally.
I notice there is Survivor
Silent Hunter 5\data\Sea\Survivor\Survivor.dat
but did not find any Roster entries for Survivor.
If Suvivor.cfg added to Roster would we be able to rescue them?:06:
Hello
what a great mod this is
maybe some can advice to add more realism mods to my list
Here are a few MOD's to consider:
sobers 3D deck spray mod V7
SteelViking's Bunker Fixes V1.0
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2 Patch 1.2.1
SteelViking's Interior Mod V1.2.1_NVidia_Fix
Window_Lights_Redone_V1
Regards!
TheBeast
Trevally.
01-10-12, 01:08 PM
@ Trevally.
I notice there is Survivor
Silent Hunter 5\data\Sea\Survivor\Survivor.dat
but did not find any Roster entries for Survivor.
If Suvivor.cfg added to Roster would we be able to rescue them?:06:
Hi TheBeast
There are many new options in the campaign for missions - lay mines and yes rescue survivor. Looks like they were not finished as they can't be added to the campaign.
All the options to add these thing are in ME2 do it is a shame they do not work.
Would they work if mines/survivors were added:hmmm: could be worth a try.
The survivor needs more than just a roster entry - there are no dds etc- perhaps someone who can add ships in dat could look at this (Hi Rongel:D)
Hi Trevally!
As You read in this thread several guys have entered Scapa without any problems. No event of being blown up on the mine still reported. Do you think everything (mines, nets) is working correctly? If it is so may be there is some reason to add more minefields in next OHII version/patch not to make U-boat captains life to easy:03:?
Trevally.
01-10-12, 01:37 PM
Hi Trevally!
As You read in this thread several guys have entered Scapa without any problems. No event of being blown up on the mine still reported. Do you think everything (mines, nets) is working correctly? If it is so may be there is some reason to add more minefields in next OHII version/patch not to make U-boat captains life to easy:03:?
Hi Vlad:up:
Yes - I have been thinking about this:yep:
Adding more mines is not the answer - there are several hundred in there already and adding any more will down the fps rate to too low.
I have tested the mines fields and there are large gaps between mines where you can slip through and not know they are there.
I have placed them staggered to reduce the uniform ranks that the game wants to put them in.
I think the real problem with scapa mission is the DDs.
I still have to fix the depth issue so they do not get stuck.
But the main problem here is the depth of your boat. The DCs in the game will destroy a destroyer if it drops one in shallow water. When the game first came out - there were burning destroyers all over the place.
The fix was to restrick the depth so they will not do it. There is a setting in the game where they will not DC you is you are above ??m
All this was a long story with the damage the DCs could do being increased and all sorts to try and find a balance. So now we have very good DD droping good DCs on you but only in deep water (where 99% of the game play is)
So adding the scapa mission is still worth while, I think - but yes, it does show up some of the current limitations.
Commander Mysenses
01-10-12, 02:05 PM
There is a setting in the game where they will not DC you is you are above ??m
Does that mean you won't get depth charged if you stay at periscope depth? (sounds a bit cheaty to me)
TheBeast
01-10-12, 02:14 PM
Maybe doing what Ducimus did in SH4 for A/C might help.
in TMO 2 A/C were able to visually sight Submerged Submarine to depth as much as 50 meters (150 feet). In clear waters of Pacific this may be true but not so much for dark mirky waters of North Sea and North Atlantic.
Maybe enable ONLY A/C to visually Sight Submerged Submarine at depth of 10-15 meters (30-45 feet) or Periscope Depth.
Trevally.
01-10-12, 02:49 PM
Does that mean you won't get depth charged if you stay at periscope depth? (sounds a bit cheaty to me)
I do not know the depth - but I suspect that no you can't.
Maybe doing what Ducimus did in SH4 for A/C might help.
in TMO 2 A/C were able to visually sight Submerged Submarine to depth as much as 50 meters (150 feet). In clear waters of Pacific this may be true but not so much for dark mirky waters of North Sea and North Atlantic.
Maybe enable ONLY A/C to visually Sight Submerged Submarine at depth of 10-15 meters (30-45 feet) or Periscope Depth.
Yes - I agree that this is an area where some fixes are needed.
I can't remember the depths but im sure it was because the DC were made more powerful. This was due to the stock DCs being too weak (perhaps set by the devs to stop the DDs blowing themselves up).
Where the depth of the tarrget was to shallow to DC - the DDs was set to ram your boat.
Now realy we are talking about the IRAI mod here and we should discuss on that thread.
TheBeast
01-10-12, 03:42 PM
Now realy we are talking about the IRAI mod here and we should discuss on that thread.
True, true. Adding question to IRAI thread.:salute:
Regards!
TheBeast
Noordermeer
01-11-12, 11:15 AM
some question about medals
i complete the first campaign and going to start Happy times, i want to make some changes in my list, and maybe i have to start a new campaign for that to let them work properly.
can i just reinstall all mods and load game in bunker happy times, cause i dont want to loose my medals or dont I ?
Silent Steel
01-11-12, 12:26 PM
some question about medals
i complete the first campaign and going to start Happy times, i want to make some changes in my list, and maybe i have to start a new campaign for that to let them work properly.
can i just reinstall all mods and load game in bunker happy times, cause i dont want to loose my medals or dont I ?
Just keep your Captain and all should be fine.
Trevally.
01-11-12, 12:40 PM
some question about medals
i complete the first campaign and going to start Happy times, i want to make some changes in my list, and maybe i have to start a new campaign for that to let them work properly.
can i just reinstall all mods and load game in bunker happy times, cause i dont want to loose my medals or dont I ?
Just keep your Captain and all should be fine.
Yip - thats correct.
If you need to remove OHII to adjust your list and then put it back in - your save games will be ok:up:
Note: you may get frozen flags for a short time after doing this, but they will fix themselves by your next patrol
Noordermeer
01-11-12, 02:10 PM
Thanks guys you all very kind.
I'm back into this game for a long time to see what you freaks are doing LOL and i realy love it, I realy like the realism of this game:D
(are there any Stuka attacks at the canals to watch? hehe)
:salute:
Trevally.
01-13-12, 01:14 PM
See post one for new Minefield map by Silent Steel (for any Ui).
Thanks SSteel:yeah:
Quick question, I'm getting CTD when I attempt the Breaking the Fortress mission. I've tried 3 times and it CTD's every time, I even attacked the tanker first and same result. Now when I fire at the BB, it CTD's just before impact, but with the tanker it CTD'd on impact. I know the BB would probably detect the torps (T1's) in the final stage of their journey whereas the tanker probably wouldn't, so I'm suspecting it's related to alert state?
And also, as I've been shifting mods around to find a working order my game would differ between patrol 1 and patrol 2 (where I attempted the mission). Could this be a cause? Should I try starting a new career with a mod loadout and stick with it until I can have a go at the BB again? Seeing as flags are affected after a mod reload it seems feasible no? I did post this in the Mod Loadout/Order thread but as yet no answer.
Regards,
Damo.
Trevally.
01-14-12, 06:01 AM
Hi Damo:salute:
Yes - this seems to be a common CTD. I have been looking at the cause for a while now with no luck finding it.
This ctd happens with or without OHII but for some (myself included) it does not happen.
I think it could be one of two reasons.
1 - When torp hits a target, the action stations being triggered is causing it. Could it be with a re-action set that the game is not finding. I have searched through the events and triggers but can fin nothing.
there was a trigger in verions before v1.3 where DDs were set to re-act, but I have removed this.
I have also removed all the spawn nodes and replaced them with direct placed ships, but if you are getting this with the tanker - then it was one of the direct placed ships so it has not fixed it.
2 - memory issues. I remember when I had my old PC, I would get this ctd with torp hit or torp detected when attacking a convoy that had more than say 20 ships. Upgrading my PC with 64bit OS and more ram and better graphics card has stopped all the ctds I was getting.
Scapa has many thing going on (just like a large convoy) and this could be the cause.
So are you using a 32 or 64 bit OS and have you added the 3 or 4 gig patch. Also what is you graphics and ram?
Re: switching your mod load - I do know that this can cause a frozen flag issue - but it sorts itself out with the next patrol. I would not think this is the cause.
Thanks for the reply. My system should be well capable of handling things:
W7 x64 Ultimate
Phenom 2 x4 955 Black Edition
8GB Kingston Hyper X (2x 4GB)
Gigabyte GTX 460 OC 1GB
All drivers up to date, windows update is up to date.
SH5.exe is v1.2, with TDW's patch (hydrophone fix) and 4GB patch applied.
Before I went to Scapa (2nd patrol) I headed up the east coast and ran into a large unescorted convoy with 3 Troop transports 4 Large passenger ships and a bunch of large steamers that I proceeded to expend all my torps and ammo on giving me a total tonnage of 206000GRT (!!!) including some single freighters I ran into enroute so I returned to Wilhelmshaven (base changed mid patrol) and refitted and headed straight to Scapa as I only had 5/6 days before the BB mission expired. I saved about 100km from Scapa and have loaded that save without issue each time I've attempted the raid.
I'm currently finalizing my mod order and it is as follows;
No Logo Intro Menu_Animation v. 01.00 by AvM
No Damn Bubbles, No Damn Halo Mod
A Fistful of Emblems v1.51
A Fistful of Emblems v1.51 (Weathered)
MightyFine Crew Mod 1.2.1 Stock faces
MCCD_1.04
MCCD_1.04_MFCM_1.2.1_compatible
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 Atlantic Floor V2.1
Dynamic Environmental SH5 Realistic Colors V2.1
Dynamic Environment SH5 Sounds V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
Dynamic Environment SH5 Undersea (temperate and polar) V2.1
Dynamic Environment SH5 DarkerNights V2.1
Dynamic Environmental SH5 Shallow Waters V2.1
Dynamic Environment SH5 Shallow Waters V2.1 Patch
Grossdeutscher Rundfunk
FX_Update_0_0_19_ByTheDarkWraith
IRAI_0_0_30_ByTheDarkWraith
NewUIs_TDC_6_9_0_ByTheDarkWraith
NewUIs_TDC_6_9_0_alt_officer_wounded_by_Torpedo
NewUIs_TDC_6_9_0_AltAdvSpeedGraphics_by_naights
NewUIs_TDC_6_9_0_ERM_Reaper7_NightVision
NewUIs_TDC_6_9_0_ERM_Reaper7_NightVision_Black_Ski n
NewUIs_TDC_6_9_0_New_radio_messages_German
Manos Scopes-patch for 16x9
stoianm pitch&roll for SH5 V1 (normal)
Harbour_Addition_Environment_Enhancement MOD v0.5 - Open_Horizons
OPEN HORIZONS II_full v1.6
mtns - more traffic, nations and ships 1_8a
mtns - OHII&HarbourAdditon_Fix_1_6b
mtns - Enhanced FunelSmoke1.2_by HanSolo78 (recommended)
OH II Campaign Radio Messages v4
sobers talking conning crew mod
TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.6)
OH II Minefield map
sobers see thru wake fix
sobers 3D deck spray mod V7
sobers best ever fog V4 SH5
sobers real trees
sobers Type 7A rusty deck SH5
sobers darker ship bow spray
Critical hits 1.1 Torpedos
Critical hits v 1.2
Old Style Explosions V1.1
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v2.8
R.E.M_by_Xrundel_TheBeast_1.2
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equip_Upgrades_Fix_1_4_Patch_1_AFFOE_151
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
IO_StrategicMap_4_6_for_TDWv690
Accurate German Flags
Dark_Interior_V1
Loading Screens Mod
nVidia missing lights
Shadow Improvement Mod
Torpedo_Speed_Abilitie_Fix_for_TDC_SH5_v120
U-Boat Ballast Tanks SFX
Unterseeboot II SFX
Window_Lights_Redone_V1
Please note I have not attempted the raid with this list but will hopefully get some time later, although it's not that far different from what I had active before.
I guess I can live without the raid as I wasn't a great harbor raider in SH3 due to the fact it wasn't a common practice historically anyway, I'm only aware of Prien's venture. If as you say the DD's don't react it seems too easy and I have a long history of making things hard for myself, haha.
On a side note, and maybe a little off topic, I saw something about side missions somewhere (dropping off spies and the like) but can't find it again. Is this part of OH, stock game or is it a separate mod do you know?
Thanks again,
Damo.
Silent Steel
01-14-12, 07:21 AM
Thanks for the reply. My system should be well capable of handling things
Damo.
Oh yes. :up:
That can't be the culprit here.
I'm looking into your list now.
Will soon be back with my suggestions.
Too kind sir, too kind.
I just started a new career with that list, skipped tutorial and the game froze on the loading screen...
:down:
Trevally.
01-14-12, 07:31 AM
Thanks for the reply. My system should be well capable of handling things:
W7 x64 Ultimate
Phenom 2 x4 955 Black Edition
8GB Kingston Hyper X (2x 4GB)
Gigabyte GTX 460 OC 1GB
Yes - looks a good system and should be no issues there.
please see here (http://www.subsim.com/radioroom/showthread.php?t=187512) for when I did this mission without issue.
Are you attacking the same BB?
You have a large mod list and with the harbour improvments you may want to try the 4gig patch. (it is a simple app to update your exe)
On a side note, and maybe a little off topic, I saw something about side missions somewhere (dropping off spies and the like) but can't find it again. Is this part of OH, stock game or is it a separate mod do you know?
Thanks again,
Damo.
There are in the stock game, but for the most - you need to do many patrols on the same objective to get passed all the "patrol here" missions before you get to the drop spy ones. (each time you return to base and select the same objective on the briefing map - you get a new side mission)
OHII puts these missions near the top of the list - so for most they will be within 3 re-selections of the same objective - thus ensuring you can get them more often.
See here (http://www.subsim.com/radioroom/showthread.php?t=188171) for an example for a drop of spy mission
Ah yes, that's where I saw the writeups on the side missions, thanks. Also, my .exe is already patched with 4GB largeaddressaware. BB is Royal Sovereign??
Silent Steel
01-14-12, 11:17 AM
Changes in bold fonts - moved some. Furthermore a few suggestions.
No Logo Intro Menu_Animation v. 01.00 by AvM
No Damn Bubbles, No Damn Halo Mod
A Fistful of Emblems v1.51
A Fistful of Emblems v1.51 (Weathered)
MightyFine Crew Mod 1.2.1 Stock faces
MCCD_1.04
MCCD_1.04_MFCM_1.2.1_compatible
Grossdeutscher Rundfunk
FX_Update_0_0_19_ByTheDarkWraith
IRAI_0_0_30_ByTheDarkWraith
NewUIs_TDC_6_9_0_ByTheDarkWraith
NewUIs_TDC_6_9_0_alt_officer_wounded_by_Torpedo
NewUIs_TDC_6_9_0_AltAdvSpeedGraphics_by_naights
NewUIs_TDC_6_9_0_ERM_Reaper7_NightVision
NewUIs_TDC_6_9_0_ERM_Reaper7_NightVision_Black_Ski n
NewUIs_TDC_6_9_0_New_radio_messages_German
Manos Scopes-patch for 16x9
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 Atlantic Floor V2.1
Dynamic Environmental SH5 Realistic Colors V2.1
Dynamic Environment SH5 Sounds V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
Dynamic Environment SH5 Undersea (temperate and polar) V2.1
Dynamic Environment SH5 DarkerNights V2.1
Dynamic Environmental SH5 Shallow Waters V2.1
Dynamic Environment SH5 Shallow Waters V2.1 Patch
sobers talking conning crew mod
stoianm pitch&roll for SH5 V1 (normal)
Unterseeboot II SFX
Harbour_Addition_Environment_Enhancement MOD v0.5 - Open_Horizons
OPEN HORIZONS II_full v1.6
mtns - more traffic, nations and ships 1_8a
mtns - OHII&HarbourAdditon_Fix_1_6b
mtns - Enhanced FunelSmoke1.2_by HanSolo78 (recommended)
OH II Campaign Radio Messages v4
TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.6)
OH II Minefield map << Replace & check this http://www.subsim.com/radioroom/downloads.php?do=file&id=3476 :D
sobers see thru wake fix
sobers 3D deck spray mod V7
sobers best ever fog V4 SH5
sobers real trees << I'd disable this one
sobers Type 7A rusty deck SH5 << I'd disable this one
sobers darker ship bow spray
Critical hits 1.1 Torpedos
Critical hits v 1.2
Old Style Explosions V1.1
SH5 Lifeboats_by_Rongel_TDW_stoianm_v2.1
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v2.8
R.E.M_by_Xrundel_TheBeast_1.2
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equip_Upgrades_Fix_1_4_Patch_1_AFFOE_151
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
IO_StrategicMap_4_6_for_TDWv690
Accurate German Flags
Sub Flags for SH5 v0.0.8 << Add this one
Dark_Interior_V1 << If you want your sub interior darker you could replace this one with;http://www.subsim.com/radioroom/downloads.php?do=file&id=3423
Loading Screens Mod
nVidia missing lights
Shadow Improvement Mod
Torpedo_Speed_Abilitie_Fix_for_TDC_SH5_v120
U-Boat Ballast Tanks SFX
Window_Lights_Redone_V1
BTW.
Have you tried thie d3d Antilag yet?
If not, do it. http://www.gamefront.com/files/user/BadgerFinn (http://www.gamefront.com/files/user/BadgerFinn)
Install first after reading the enclosed 'readme.txt' file.
Cheers
Too kind sir, too kind.
I just started a new career with that list, skipped tutorial and the game froze on the loading screen...
:down:Hi Damo!
With mtns and the harbour improvements the loading time at the start of a new career is much increased. Also a black screen appear for some (1-3) minutes. The game looks like frozen.
Have you tried thie d3d Antilag yet?
If not, do it.
Yes, this is in my main folder (manually added) and set to 35fps, although I disabled pre-fetch as I thought my system wouldn't need it. The fps limit does make it smoother though :yeah:
Thank you for the suggestions SS!!! :salute:
Hi Damo!
With mtns and the harbour improvements the loading time at the start of a new career is much increased. Also a black screen appear for some (1-3) minutes. The game looks like frozen.
That's an interesting bit of info, only tried to load it once so thank you. Arrggghh SH5 is slowly turning into SH3!!!! :rotfl2:
Regards,
Damo
fromhell
01-15-12, 07:21 PM
using TDW UI mod and OH2 1.6 Full, which both seem to have radio messages in them, question is do i actually need another radio mod for campaign messages?
confused:hmmm:
many thanks.:salute:
TheDarkWraith
01-15-12, 08:43 PM
using TDW UI mod and OH2 1.6 Full, which both seem to have radio messages in them, question is do i actually need another radio mod for campaign messages?
confused:hmmm:
many thanks.:salute:
The engine for the radio messages comes from my UIs mod (it's a DLL that does it). OH2 adds some radio messages (txt files) to my radio messages folder so that you get campaign radio messages. Anyone can make radio messages and add them to my radio messages folder. I set it up so that it was user expandable :up:
Chrisi078
01-16-12, 03:29 AM
there will be for Silent Hunter 5 beautiful New ports?
mikaelanderlund
01-16-12, 04:52 AM
Thanks for the reply. My system should be well capable of handling things:
W7 x64 Ultimate
Phenom 2 x4 955 Black Edition
8GB Kingston Hyper X (2x 4GB)
Gigabyte GTX 460 OC 1GB
All drivers up to date, windows update is up to date.
SH5.exe is v1.2, with TDW's patch (hydrophone fix) and 4GB patch applied.
Before I went to Scapa (2nd patrol) I headed up the east coast and ran into a large unescorted convoy with 3 Troop transports 4 Large passenger ships and a bunch of large steamers that I proceeded to expend all my torps and ammo on giving me a total tonnage of 206000GRT (!!!) including some single freighters I ran into enroute so I returned to Wilhelmshaven (base changed mid patrol) and refitted and headed straight to Scapa as I only had 5/6 days before the BB mission expired. I saved about 100km from Scapa and have loaded that save without issue each time I've attempted the raid.
I'm currently finalizing my mod order and it is as follows;
No Logo Intro Menu_Animation v. 01.00 by AvM
No Damn Bubbles, No Damn Halo Mod
A Fistful of Emblems v1.51
A Fistful of Emblems v1.51 (Weathered)
MightyFine Crew Mod 1.2.1 Stock faces
MCCD_1.04
MCCD_1.04_MFCM_1.2.1_compatible
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 Atlantic Floor V2.1
Dynamic Environmental SH5 Realistic Colors V2.1
Dynamic Environment SH5 Sounds V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
Dynamic Environment SH5 Undersea (temperate and polar) V2.1
Dynamic Environment SH5 DarkerNights V2.1
Dynamic Environmental SH5 Shallow Waters V2.1
Dynamic Environment SH5 Shallow Waters V2.1 Patch
Grossdeutscher Rundfunk
FX_Update_0_0_19_ByTheDarkWraith
IRAI_0_0_30_ByTheDarkWraith
NewUIs_TDC_6_9_0_ByTheDarkWraith
NewUIs_TDC_6_9_0_alt_officer_wounded_by_Torpedo
NewUIs_TDC_6_9_0_AltAdvSpeedGraphics_by_naights
NewUIs_TDC_6_9_0_ERM_Reaper7_NightVision
NewUIs_TDC_6_9_0_ERM_Reaper7_NightVision_Black_Ski n
NewUIs_TDC_6_9_0_New_radio_messages_German
Manos Scopes-patch for 16x9
stoianm pitch&roll for SH5 V1 (normal)
Harbour_Addition_Environment_Enhancement MOD v0.5 - Open_Horizons
OPEN HORIZONS II_full v1.6
mtns - more traffic, nations and ships 1_8a
mtns - OHII&HarbourAdditon_Fix_1_6b
mtns - Enhanced FunelSmoke1.2_by HanSolo78 (recommended)
OH II Campaign Radio Messages v4
sobers talking conning crew mod
TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.6)
OH II Minefield map
sobers see thru wake fix
sobers 3D deck spray mod V7
sobers best ever fog V4 SH5
sobers real trees
sobers Type 7A rusty deck SH5
sobers darker ship bow spray
Critical hits 1.1 Torpedos
Critical hits v 1.2
Old Style Explosions V1.1
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v2.8
R.E.M_by_Xrundel_TheBeast_1.2
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equip_Upgrades_Fix_1_4_Patch_1_AFFOE_151
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
IO_StrategicMap_4_6_for_TDWv690
Accurate German Flags
Dark_Interior_V1
Loading Screens Mod
nVidia missing lights
Shadow Improvement Mod
Torpedo_Speed_Abilitie_Fix_for_TDC_SH5_v120
U-Boat Ballast Tanks SFX
Unterseeboot II SFX
Window_Lights_Redone_V1
Please note I have not attempted the raid with this list but will hopefully get some time later, although it's not that far different from what I had active before.
I guess I can live without the raid as I wasn't a great harbor raider in SH3 due to the fact it wasn't a common practice historically anyway, I'm only aware of Prien's venture. If as you say the DD's don't react it seems too easy and I have a long history of making things hard for myself, haha.
On a side note, and maybe a little off topic, I saw something about side missions somewhere (dropping off spies and the like) but can't find it again. Is this part of OH, stock game or is it a separate mod do you know?
Thanks again,
Damo.
Could be the combination of mtns - more traffic, nations and ships 1_8a and Dynamic Environment SH5. Try deactivate Dynamic Environment SH5. :salute:
fromhell
01-16-12, 05:07 AM
i am stuck on a mission to get spy into londenderry in ulster.
playing with UI4.14 (Reaper7) i cant for the life of me make out how to get the spy to get into boat a clear of. i am about 30metres from shore.
what am i doing wrong.:hmmm:
many thanks.
TheBeast
01-16-12, 06:55 AM
i am stuck on a mission to get spy into londenderry in ulster.
playing with UI4.14 (Reaper7) i cant for the life of me make out how to get the spy to get into boat a clear of. i am about 30metres from shore.
what am i doing wrong.:hmmm:
many thanks.
You must be submerged as you approach shore and when you surface you are asked if you wish to launch Special Ops boat.
fromhell
01-16-12, 07:54 AM
many thanks for the help.:salute:
fromhell
01-17-12, 03:00 AM
i was wandering about the messages mod that has been added to the game, if it says agents report convoy leaving say Freetown, is there an actual convoy to intecept?
would be nice if it was true.:salute:
Masterchen
01-17-12, 01:00 PM
Well i am a german speaker and i am not to good in english but i hope i can give you informations about my problem.
I am using these mods
Dynamic Environment SH5 Basemod (realistic version) V2.1
sobers 3D deck spray mod V7
sobers see thru wake fix
sobers smaller water drops V4
MightyFine Crew Mod 1.2.1 Alt w beards
FX_Update_0_0_19_ByTheDarkWraith
IRAI_0_0_30_ByTheDarkWraith
NewUIs_TDC_6_9_0_ByTheDarkWraith
IRAI_0_0_30_No_Aircraft_Spotting_At_Depth
KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1
Equipment_Upgrades_Fix_v1_4_byTheBeast
EQuaTool 01.01 by AvM - Kriegsmarine Regular Style
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 HOTFIX 3
Harbour_Addition_Environment_Enhancement MOD v0.5 - Open_Horizons
OPEN HORIZONS II_base v1.6
mtns - more traffic, nations and ships 1_8a
mtns - OHII&HarbourAdditon_Fix_1_6a
No Logo Intro Menu_Animation v. 01.00 by AvM
German U-Boat Crew Language Pack
Speech Recognition_MiTons_NewUI_Editon_v0.4_deutsch
everything is going fine but i am giving my orders in meters and its a problem because the Speech Recognition tool makes false deth deeps or can't get the right distance to a target.
Is there a way to fix that problem
as i said its just this isues thet i want other mass units the german ones
Hope someone can help me and thanks fro this great community
Hi guys!
Small report after 1st patrol:salute:
1.Playing "Coastal waters" I've sunk 5 ships in the coastal area and 4 ships in the british port. On my strategic map I've only 5 marks (open sea), and each time I load the game those 5 ships are displayed as sunk in my message box, while in captains log I have tonnage for 9 ships, and number 9 is accounted as sunk merchants (no marks on the map for those 4 sunk in the port, no messages in the box re. them also).
2. Each time I'm approaching to Kiel through the channel trying "to get home" I got CTD at the same point (appr. 50 km from harbour/bunker itself). I've tried to return via Scaggerak through northern approach, but got CTD not far fron the northen mouth of Kiel harbor. Before it I've no CTDs while departure to patrol and during the whole mission. The last phrase in dbgview output file (when CTD happens) sounds as "Key arival and hook":-?
Who knows what the hell is this? What is the reason of CTD?:ping:
THE_MASK
01-17-12, 05:33 PM
Hi guys!
Small report after 1st patrol:salute:
1.Playing "Coastal waters" I've sunk 5 ships in the coastal area and 4 ships in the british port. On my strategic map I've only 5 marks (open sea), and each time I load the game those 5 ships are displayed as sunk in my message box, while in captains log I have tonnage for 9 ships, and number 9 is accounted as sunk merchants (no marks on the map for those 4 sunk in the port, no messages in the box re. them also).
2. Each time I'm approaching to Kiel through the channel trying "to get home" I got CTD at the same point (appr. 50 km from harbour/bunker itself). I've tried to return via Scaggerak through northern approach, but got CTD not far fron the northen mouth of Kiel harbor. Before it I've no CTDs while departure to patrol and during the whole mission. The last phrase in dbgview output file (when CTD happens) sounds as "Key arival and hook":-?
Who knows what the hell is this? What is the reason of CTD?:ping:How much memory does your computer system have ?
Well i am a german speaker and i am not to good in english but i hope i can give you informations about my problem.
everything is going fine but i am giving my orders in meters and its a problem because the Speech Recognition tool makes false deth deeps or can't get the right distance to a target.
Is there a way to fix that problem
as i said its just this isues thet i want other mass units the german ones
Hope someone can help me and thanks fro this great community
Hallo masterchen
On "Main Screen - Optionen - Spieleinstellungen" check that "Einheitensystem" on right hand side is set to " Metrisch"....
fromhell
01-17-12, 11:04 PM
i was wandering about the messages mod that has been added to the game, if it says agents report convoy leaving say Freetown, is there an actual convoy to intecept?
would be nice if it was true.:salute:
still wondering about my question.
can anyone help please.
TheDarkWraith
01-18-12, 12:08 AM
still wondering about my question.
can anyone help please.
IF the message comes in red background is valid. If not it's for immersion purposes only.
fromhell
01-18-12, 02:30 AM
i am using reaper7 UI 4.14, will i still get a red message.?
i ve noticed that some of the messages are actually for my boat (U-69)
does that mean there is a real interceptable convoy.?
i m only inquisitive because if there is no point to the messages, i will disable mod, cause it gets monotinuse after awhile at tc4600 to keep clicking the message.:salute:
Masterchen
01-18-12, 08:17 AM
Hallo masterchen
On "Main Screen - Optionen - Spieleinstellungen" check that "Einheitensystem" on right hand side is set to " Metrisch"....
Thank you verry much and
merci für dä Tipp:yeah:
TheDarkWraith
01-18-12, 11:31 AM
i am using reaper7 UI 4.14, will i still get a red message.?
i ve noticed that some of the messages are actually for my boat (U-69)
does that mean there is a real interceptable convoy.?
i m only inquisitive because if there is no point to the messages, i will disable mod, cause it gets monotinuse after awhile at tc4600 to keep clicking the message.:salute:
Yes you will still get red messages :up:
How much memory does your computer system have ?
I've 4 Gb of RAM, running on Win7 x64 version, sh5.exe file is patched with 4Gb patch by TDW:salute:
TheBeast
01-18-12, 02:21 PM
I've 4 Gb of RAM, running on Win7 x64 version, sh5.exe file is patched with 4Gb patch by TDW:salute:
You can try Saving Progress while in canal prior to getting close to Keil, exit to main menu and reload save progress and continue on to Keil.
Doing this may free up some available memory before reaching Keil.
If you are using MOD's like SteelVikings Interior, Stormy's SDBSM v1.3 you are running on the bleading edge limits of your available memory.
Those MOD's require lots of memory and and CPU/GPU think time.
when you approach Keil Port, the game attempts to load all the Bouy's, Building, Peir's etc. and runs out of environment space (RAM) faster then it can obtain vitual memory (swap to disk) and game crashes.
There are still many Texture's that still need to be Optimized. These Texture's that are not Optimized really eat up free memory and most are preloaded and stay in memory.
There are tricks that can be used to reduce the size of these questionable textures by as much as 50% and still maintain the Hi-Resolution quality.
This does not sound very important but because SHV preloads texture's, it is most likely the biggest issue in SHV right now.
If you want to run Hi-End MOD's you may want to upgrade memory to 8 gig.
This is what I did and it made a MOJOR difference.
You can try Saving Progress while in canal prior to getting close to Keil, exit to main menu and reload save progress and continue on to Keil.
Doing this may free up some available memory before reaching Keil.
- I've already tried this method and reached "the point of no return" - after loading the saved file mooving few meters forward - and CTD. If to move back or stay at place - nothing happened. My fate is to be a "fly dutch" that can't return homeport:cry:
If you are using MOD's like SteelVikings Interior, Stormy's SDBSM v1.3 you are running on the bleading edge limits of your available memory.
Those MOD's require lots of memory and and CPU/GPU think time.
when you approach Keil Port, the game attempts to load all the Bouy's, Building, Peir's etc. and runs out of environment space (RAM) faster then it can obtain vitual memory (swap to disk) and game crashes.
- Yes, I've several "heavy mods" including you mentioned above, plus "Harbour add. env.", "mtns", "OHII full". Strange that I didn't face the issue of absence of RAM when departure Kiel harbour, also no visible FPS fail was mentioned
There are still many Texture's that still need to be Optimized. These Texture's that are not Optimized really eat up free memory and most are preloaded and stay in memory.
There are tricks that can be used to reduce the size of these questionable textures by as much as 50% and still maintain the Hi-Resolution quality.
This does not sound very important but because SHV preloads texture's, it is most likely the biggest issue in SHV right now.
If you want to run Hi-End MOD's you may want to upgrade memory to 8 gig.
This is what I did and it made a MOJOR difference.
If You think that add. 4 gib should be really used by GPU in this game then to obtain it is a good idea (for lot's of other programs 4 GB is enough).
Thanks for the answer TheBeast! Post some notes in green:salute:
TheBeast
01-18-12, 03:10 PM
@ Trevally.
Started new Campaign the other day.
Just received Radio Message:
Date: xx/xx/1940 12:00 (date hidden to protect the spoiler)
From: Befehishaber der U-Boote
To: U-45
Return to nearest base to re-arm and make best speed to Norway for OPERATION WESERUBUNG
New orders will follow.
The problem here is that I have never been given mission for SOUTH WESTERN APPROACH and going to Norway will take me far away from that mission location.
If I complete OPERATION WESERUBUNG prior to completing SOUTH WESTERN APPROACH, Will I progress to next Campaign and not get the chance to complete SOUTH WESTERN APPROACH?:06:
My current location is the SOUTH WESTERN APPROACH. I was here anticipating orders for SOUTH WESTERN APPROACH.
Thanks for the answer TheBeast! Post some notes in green:salute:
The easiest thing to try is to disable a few of those MOD's just to get into the bunker.
Once you are transfered to next Port, you can enable those MOD's again because I do not think any of the other ports have as much detail as Keil.
fromhell
01-18-12, 08:01 PM
really sorry about this but i have another question about messages.
if i turn the intercept chance down to say 10% vior the config-file, will my campaign messages still get through to me, the ones ment for me.?
i want to do this cause the shere number of messages is overwelming. well it is for me.:salute:
i seem to get alot of ctd's from this mod, if i uninstall they go away. anyone else having same problem.
i ve got "radio messages v4" then "radio messages non-ui-for reaper7 ui 4.14". is this correct install. any one help.
assitch
01-18-12, 08:08 PM
I have a wierd issue, while out patrolling, there is no problem with enemy aircraft attacking me. However I am running OH as well as advanced ai, and im in the middle of scapa on the surface, and no one is attacking me.
Any help would be appreciated
mikaelanderlund
01-19-12, 12:51 AM
If You think that add. 4 gib should be really used by GPU in this game then to obtain it is a good idea (for lot's of other programs 4 GB is enough).
Thanks for the answer TheBeast! Post some notes in green:salute:
No, I don't think 8 GB will solve your problems. You have to deactivate mtns:cry:. I have the same problem.
:salute:
Trevally.
01-19-12, 04:28 AM
really sorry about this but i have another question about messages.
if i turn the intercept chance down to say 10% vior the config-file, will my campaign messages still get through to me, the ones ment for me.?
i want to do this cause the shere number of messages is overwelming. well it is for me.:salute:
Hi FromHell:salute:
When TDW made the radio message mod, he added a section where anyone making the messages can set messages to 100% - even if user has set lower than this - so yes - all campaign messages will get to you unless you are on shore:up:
fromhell
01-19-12, 05:18 AM
thanks Trevally,
do i need "radio messages v4" as well as "non new ui for reaper7 ui 4.14 "mod as well to run together.
many thanks
Trevally.
01-19-12, 12:15 PM
thanks Trevally,
do i need "radio messages v4" as well as "non new ui for reaper7 ui 4.14 "mod as well to run together.
many thanks
If you have OHII v1.5 or higher - it has all the campaign messages in it so no need for radio message v4:up:
If you use Reaper's Ui - you need to use TDWs radio message mod to get the campaign messages
No, I don't think 8 GB will solve your problems. You have to deactivate mtns:cry:. I have the same problem.
:salute:
Thanks Mikael, will try this way also:salute:
mikaelanderlund
01-19-12, 12:30 PM
Thanks Mikael, will try this way also:salute:
MIkael :salute:
Just disabled "mtns" and "mtns fix" - the game CTD while loading. Then enabled those mods again - CTD when loading every save. That means the end of career and all the achieved results:damn:. If MIkael is right and 8 Gb of RAM should not solve the problem - then using combination of OHII + Harbour addition+mtns is impossible by now. Just about to feel great disappointment:-?
ECV56_FOXONE
01-19-12, 02:36 PM
Excelent MOD full realistic thx for this great job
Trevally.
01-19-12, 03:44 PM
Thanks ECV56_FOXONE & treeef:up:
and welcome to subsim:salute:
mikaelanderlund
01-19-12, 03:45 PM
Just disabled "mtns" and "mtns fix" - the game CTD while loading. Then enabled those mods again - CTD when loading every save. That means the end of career and all the achieved results:damn:. If MIkael is right and 8 Gb of RAM should not solve the problem - then using combination of OHII + Harbour addition+mtns is impossible by now. Just about to feel great disappointment:-?
Yes, I'm not able to use combination of OHII + Harbour addition+mtn :cry:. Only a lot of CTD. I'm sorry. I have 8 Gb RAM.
Trevally.
01-19-12, 03:58 PM
@ mikaelanderlund + vlad,
have you guys been using OHII and Mtms for a long time and only now getting issues:06:
mikaelanderlund
01-19-12, 04:09 PM
Hi Trevally,
no I have not. I'm new to Harbour addition and mtns. But I have used OHII for long time without problem.
@ mikaelanderlund + vlad,
have you guys been using OHII and Mtms for a long time and only now getting issues:06:
I only got issues when returning port from 1st patrol (before it I've always interrupting campaign and starting the new career due to 'modsoup' remix):salute:
fromhell
01-19-12, 07:17 PM
actually come to think of it, it is only recently that i have had ctds in game since adding mtns, i thought it was the radio messages. i have 24gb ram.
when i disabled radio messages and still used mtns with OH 2 fix, no ctds.
put radio messages back ctd when going out into bay of biscay.
maybe mtns and radio messages dont like each other.
many thanks:salute:
Silent Steel
01-20-12, 02:24 AM
Just disabled "mtns" and "mtns fix" - the game CTD while loading. Then enabled those mods again - CTD when loading every save. That means the end of career and all the achieved results:damn:. If MIkael is right and 8 Gb of RAM should not solve the problem - then using combination of OHII + Harbour addition+mtns is impossible by now. Just about to feel great disappointment:-?
I don't think lack of memory is the answer to this problem. :-?
Check your PM.
/ Tam vstretimsja
Silent Steel
01-20-12, 05:39 AM
actually come to think of it, it is only recently that i have had ctds in game since adding mtns, i thought it was the radio messages. i have 24gb ram.
when i disabled radio messages and still used mtns with OH 2 fix, no ctds.
put radio messages back ctd when going out into bay of biscay.
maybe mtns and radio messages dont like each other.
many thanks:salute:
Are you activating mtns in this order?
1 Harbour_Addition_Environment_Enhancement Mod v0.5 for Open Horizons
2 Open horizons II full v1.6
3 mtns - more traffic, nations and ships 1_8b
4 mtns - OHII&HarbourAddition Fix 1.6b
Do you run Magnum Opus, Terrain-Harbour-Flags, or SDBSM?
IF you do - in what order are Magnum Opus/ Terrain-Harbour-Flags SDBSM/ OH II activated in relation to each other?
What 'Radio Messages' mod(s) are you running?
Where in this order do you activate the Radio Messages mods?
If you're running MO - do you have the 'mtns - MO&THF Fix' mod? (Included in mtns v1.8).
Are you running Cerberus62 Additional Merchant Ships mods? If yes, deactivate them, they are included in OH II.
/
fromhell
01-20-12, 08:37 AM
here is my soup.thanks for having a look at it.
Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]
Conus' Graphic Mod 1.1
DBSM_Music_1_0_4
DBSM_Speech_1_0_4
Real Environment - Revision_3
FX_Update_0_0_19_ByTheDarkWraith
IRAI_0_0_30_ByTheDarkWraith
IRAI_upgrade_to_v_0_0_31
MightyFine Crew Mod 1.2.1 Alt w beards
MCCD_1.04_MFCM_1.2.1_compatible
MoraleMod
No Damn Bubbles, No Damn Halo Mod
No Logo Intro Menu_Animation v. 01.00 by AvM
sobers NO water drops V1
OPEN HORIZONS II_full v1.6
mtns - more traffic, nations and ships 1_8b
mtns - OHII&HarbourAdditon_Fix_1_6b
mtns - Enhanced FunelSmoke1.2_by HanSolo78 (recommended)
IX BOAT MOD
one ship, one torpedo v1.00a
Ui-Boat V4.14
R7 HiRes Alt English Panels
Corrected_Das Boot Crew Mod For Reaper7
Equipment_Upgrades_Fix_1_2_byTheBeast
R.E.M_by_Xrundel_TheBeast_1.2
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
Church's SHV 1.01 Keyboard Commands v1.1
MQK
mtns - Fix for Reaper7 UI - recognition manual
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1
crew uniforms
Battlestations_soundmod_1.1
Torpedo_Speed_Abilitie_Fix_for_TDC_SH5_v120
Loading Screens Mod 2.0
Radio_Messages_1_2_0_UI_Boat_v4_14
what do you think? suggestions much appriciated:salute:
Silent Steel
01-20-12, 01:37 PM
here is my soup.thanks for having a look at it.
...what do you think? suggestions much appriciated:salute:
Here are some suggestions. Changes/ remarks in bold.
No Damn Bubbles, No Damn Halo Mod
No Logo Intro Menu_Animation v. 01.00 by AvM
Conus' Graphic Mod 1.1 << Make your choice between this one and
DBSM_Music_1_0_4
FX_Update_0_0_19_ByTheDarkWraith
IRAI_0_0_30_ByTheDarkWraith
IRAI_upgrade_to_v_0_0_31
Ui-Boat V4.14
Real Environment - Revision_3 << Replace with Dynamic Environment; http://www.subsim.com/radioroom/showthread.php?t=182377&highlight=Dynamic+environment
DBSM_Speech_1_0_4 << Replace with Stormy's SDBSM; http://www.subsim.com/radioroom/showthread.php?t=164552 IF you activate SDBSM you will get conflicts with Church's Kbd Commands (see below). Choose only one of them. I recommend SDBSM and disable Church's Kbd Commands
MightyFine Crew Mod 1.2.1 Alt w beards
MCCD_1.04_MFCM_1.2.1_compatible
Harbour_Addition_Environment_Enhancement Mod v0.5 for Open Horizons << Add this one
OPEN HORIZONS II_full v1.6
mtns - more traffic, nations and ships 1_8b
mtns - OHII&HarbourAdditon_Fix_1_6b
mtns - Enhanced FunelSmoke1.2_by HanSolo78 (recommended)
IX BOAT MOD
one ship, one torpedo v1.00a
sobers NO water drops V1
MoraleMod
R7 HiRes Alt English Panels
Corrected_Das Boot Crew Mod For Reaper7
R.E.M_by_Xrundel_TheBeast_1.2
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
Church's SHV 1.01 Keyboard Commands v1.1 << If you install Stormy's SDBSM (see above) this mod causes conflicts with SDBSM
MQK
mtns - Fix for Reaper7 UI - recognition manual
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1
crew uniforms
Battlestations_soundmod_1.1
Torpedo_Speed_Abilitie_Fix_for_TDC_SH5_v120
Loading Screens Mod 2.0
Radio_Messages_1_2_0_UI_Boat_v4_14
Equipment_Upgrades_Fix_1_2_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1 << Add this one; http://www.subsim.com/radioroom/downloads.php?do=file&id=3457
Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix.rar << Add this one; http://www.mediafire.com/?p54b9i86lvcnewv
:up:
TheBeast
01-20-12, 03:52 PM
If you are using Reaper7's UI-Boote v4.14 MOD and my Equipment Upgrades Fix MOD.
You will want Equipment Upgrades Fix v1.4 Compatabilty for UI-Boot V4.14 (http://www.mediafire.com/?h31upnjksarp3to) MOD.
Or you can just use Reaper7's version of the "Page WeaponsAndSensors.ini" file located in the data\Menu\Pages folder of his MOD. If you do this the only side effect is that some equipment items will not have images on Mechanics Upgrade Menu when in the Bunker.
IFRT-WHUFC
01-20-12, 04:18 PM
In the mtns mod I've found several mismatch's between the ships and roster unit type numbers, this is the probable cause of CTD's
for instance the Akita unit type = 102, in the roster it is written as 108 !!
Rick
In the mtns mod I've found several mismatch's between the ships and roster unit type numbers, this is the probable cause of CTD's
for instance the Akita unit type = 102, in the roster it is written as 108 !!Hello Rick!
If you compare them you must stay in the same mod. In mtns are both 102. The CTD īs resulting, in my opinion, from the combination with other ressuorce-hungry mods. Over 120 ships are added and also the Harbour traffic is very expensive. On my laptop it's running with the CSPMaGui and without dynamic environment on 4 GB.
Regards
uekel
mikaelanderlund
01-21-12, 08:32 AM
Hello Rick!
If you compare them you must stay in the same mod. In mtns are both 102. The CTD īs resulting, in my opinion, from the combination with other ressuorce-hungry mods. Over 120 ships are added and also the Harbour traffic is very expensive. On my laptop it's running with the CSPMaGui and without dynamic environment on 4 GB.
Regards
uekel
I think the solution is that we need a list of the memory-intensive mods, which can be activated in the game after we start up a new campaign. All mods can not be activated in the game as this leads to CTD or that they are not activated. If we know which those mods are, we can start up a new campaign with OHII, msns and so on, but without memory-consuming mods and activate them later in the game after we have left the port Kiel. :yeah:
I think the solution is that we need a list of the memory-intensive mods, which can be activated in the game after we start up a new campaign. All mods can not be activated in the game as this leads to CTD or that they are not activated. If we know which those mods are, we can start up a new campaign with OHII, msns and so on, but without memory-consuming mods and activate them later in the game after we have left the port Kiel. :yeah:
The problem is the RAM-consuming mods are usually the key-mods, which couldn't be disabled and then added. There are appr. 10 of them (interface, scenario, landscape(sea, sky, underwater, land), AI intellect, friendly and enemy's units, sounds)), and each one should be installed before campaign start and can't be disabled without restarting the game. As for the other mods - they don't influence much on RAM consumption. With my CTD-problem I've tried to disable dozens of 'secondary' mods while only the 'key' one were staying in the mod-list, and also reduced to minimum game graphic settings - that didn't play the trick:yep::salute:
mikaelanderlund
01-21-12, 02:21 PM
The problem is the RAM-consuming mods are usually the key-mods, which couldn't be disabled and then added. There are appr. 10 of them (interface, scenario, landscape(sea, sky, underwater, land), AI intellect, friendly and enemy's units, sounds)), and each one should be installed before campaign start and can't be disabled without restarting the game. As for the other mods - they don't influence much on RAM consumption. With my CTD-problem I've tried to disable dozens of 'secondary' mods while only the 'key' one were staying in the mod-list, and also reduced to minimum game graphic settings - that didn't play the trick:yep::salute:
Hi vlad;
I think we need 16 Gb RAM :cry:
Hello Rick!
If you compare them you must stay in the same mod. In mtns are both 102. The CTD īs resulting, in my opinion, from the combination with other ressuorce-hungry mods. Over 120 ships are added and also the Harbour traffic is very expensive. On my laptop it's running with the CSPMaGui and without dynamic environment on 4 GB.
Regards
uekel
Hi Uekel! I have a question re. your 120 ships: if your 'fleet' include all the ships from OHII full or they differs and add each other? Asking because if the ships from 'mtns'-mod "cover" the 'OHII-full' vessels, then we can only use OHII-base version + mtns in order to avoid double overwriting:06::salute:
Hi vlad;
I think we need 16 Gb RAM :cry:
Hello Mikael! Then we also need the NASA main computer to use 16Gb at full capasity;)
Hi vlad!
Hi Uekel! I have a question re. your 120 ships: if your 'fleet' include all the ships from OHII full or they differs and add each other? Asking because if the ships from 'mtns'-mod "cover" the 'OHII-full' vessels, then we can only use OHII-base version + mtns in order to avoid double overwriting:06::salute:You overwrite them with the same name from mtns. Based on, that these came from the same source.
And... I know, it is quite cumbersome, but if it dont work otherwise, you can activate all mods in between, except the campaign mods:
- Harbour_Addition_Environment_Enhancement Mod
- Open Horizons II full v1.6; gegebenenfalls Patch und OHII Higher Tonnage Objectives for v1.6
- mtns
- mtns - OHII&HarbourAdditon_FixWhy in this point you described nothing goes? ...sorry ... I donīt know. :-?
EDIT:
then we can only use OHII-base version + mtns in order to avoid double overwriting:06:I use the full, because here they have entrys in the roster (what nation which ships has) and there are additional harbour traffic and the fishing layer (for me important, because very atmospheric :up:)
Hi vlad!
You overwrite them with the same name from mtns. Based on, that these came from the same source.
And... I know, it is quite cumbersome, but if it dont work otherwise, you can activate all mods in between, except the campaign mods:
Why in this point you described nothing goes? ...sorry ... I donīt know. :-?
EDIT:
I use the full, because here they have entrys in the roster (what nation which ships has)
Thank You very much Uekel, I used those mods in the same order You recommend:yep:
Thank You very much Uekel, I used those mods in the same order You recommend:yep:I wish you (and me also :D) that it now will run through :salute:
IFRT-WHUFC
01-21-12, 05:54 PM
I've used SH5 Validator and re-written several files and now (touch wood) (mtns on top of OH II) is working flawless! :DL
Rick
fromhell
01-21-12, 09:13 PM
please what is gegbenenfalls patch?:hmmm:
its okay, know now, i googled it
TheDarkWraith
01-22-12, 12:49 AM
I've used SH5 Validator and re-written several files and now (touch wood) (mtns on top of OH II) is working flawless! :DL
Rick
That makes me smile that someone is finding good uses for this app :D :up:
Silent Steel
01-22-12, 02:38 AM
I've used SH5 Validator and re-written several files and now (touch wood) (mtns on top of OH II) is working flawless! :DL
Rick
Hi Rick,
Wow, this is very interesting.
Which files did you re+write?
And how?
Please let us know. Or PM me. :yep:
IFRT-WHUFC
01-22-12, 05:51 AM
That makes me smile that someone is finding good uses for this app :D :up:
In my opinion this is one of the most useful tools ever designed! A big thankyou to yourself TDW. :yeah:
Rick
Trevally.
01-22-12, 05:54 AM
That makes me smile that someone is finding good uses for this app :D :up:
:sunny: OHII full would be loaded with errors without this app. Its the main testing tool for each version:up:
Trevally.
01-22-12, 05:55 AM
Hi Rick,
Wow, this is very interesting.
Which files did you re+write?
And how?
Please let us know. Or PM me. :yep:
Im sure both Uekel and myself would also like to know what errors were found:up:
Trevally.
01-22-12, 06:08 AM
Fixed link in post one for the DeutschMod:up:
IFRT-WHUFC
01-22-12, 06:39 AM
Silent Hunter 5 Validator v2.0.3.0 by TheDarkWraith
Validation results from C:\Ubisoft\Silent Hunter 5
Countries defined:
Albania
American
Argentina
Australian
Belgium
Brazil
British
Bulgaria
Canadian
China
Colombia
Croatia
Cuba
Czechia
Denmark
Estonia
Egypt
Faroe Island
Finland
Hungary
Iceland
India
Latvia
Lithuania
Ireland
Italian
France
FreeFrench
German
Greece
Japan
Lithuania
Mexico
Netherlands
NewZealand
Norway
Panama
Poland
RedCross
Romania
Russia
SouthAfrica
Spain
Sweden
Turkey
Uruguay
Venezuela
Yugoslavia
FreeFrench
FreePoland
FreeBelgium
FreeNorway
FreeFinland
FreeGreece
FreeNetherland
FreeSweden
FreeDenmark
Classes defined:
AA_Gun_Nest (306)
DBJu87Stuka (302)
USDiveBomber (302)
FBBeaufighter (301)
FBCorsair (300)
FW190a5 (300)
FBHurricaneMkIIc (300)
FBMosquitoMkVI (301)
FBMosquitoMkXVIII (301)
FBP38 (300)
FBP47 (300)
FBP51Mustang (300)
FBUSCVEarlyWar (300)
FBUSEarlyWar (300)
USFighter (300)
FBf109 (300)
FFulmar (300)
FHurricaneMkI (300)
FC200 (300)
LBJu290 (301)
LBSAnson (304)
LBSFW200 (304)
LBSUSEarlyWar (304)
LBSUSLateWar (304)
LBSUSMedWar (304)
LBB17Fortress (301)
LBJu88 (301)
LBWellington (304)
LTBSM79Sparviero (303)
Ambulance (306)
FSAR196 (304)
SBV138 (304)
SSunderland (304)
SUSFloatEarlyWar (304)
SUSHeavyBomberMedWar (304)
SUSHeavyBomberVLR (304)
LBSUSSearchPlane (304)
SZ501 (304)
TBAvenger (303)
TBBeaufort (303)
TBSwordfish (303)
TBUSCVLateWar (303)
USTorpedoBomber (303)
Band (306)
Blitz1 (306)
Blitz2 (306)
Control_Post (306)
Crane_big_anim (306)
Crane_small_anim (306)
Ehrenmal (306)
EhrenmalMoltenort (306)
Inspection_Group (306)
Ju-52 (306)
Ladys (306)
Nurse (306)
Prinz-Heinrich-Brucke (306)
Rendsburger-Hochbrucke (306)
Soldier_Group (306)
Tank1 (306)
Tank2 (306)
Train1 (306)
Train2 (306)
Wagons (306)
Wreck (306)
Buoy_D2_FL (105)
Buoy_G1_FL (105)
Buoy_G2_FL (105)
Buoy_O1_FL (105)
Buoy_R1_FL (105)
Buoy_R2_FL (105)
BuV_Dock1 (12)
BuV_Dock2 (12)
SpecOpsSmallBoat (14)
DestroyerTender (102)
Dolphin (107)
Floating_Mine (107)
Floating_Mine_Chain (107)
Floating_Mine_Chain_16 (107)
Iceberg (107)
IcebergM1 (107)
IcebergM2 (107)
IcebergM3 (107)
IcebergS1 (107)
JPFish02 (104)
M35Hansa (108)
NACA (13)
AGCC2Appalachian (109)
AGPCarlPeters (100)
GeAuxCruiser (102)
AMCKomet (13)
AMCPatroclus (13)
AMCPenguin (13)
AMCRawalpindi (13)
NAMC_Z (104)
NAMJP (102)
AMM (102)
AODithmarschen (100)
TugBoat (110)
BBBismark (11)
BBDuilio (11)
BBAnson (11)
BBHowe (11)
BBKingGeorgeV (20)
BBHMSDukeOfYork (20)
BBLittorio (11)
BBNelson (11)
BBNewMexico (11)
BBNewYork (11)
BBNorthCarolina (11)
BBQueenElizabeth (11)
BBRevenge (11)
BBRoyalSovereign (11)
BBSchleswigHolstein (11)
BBStrasbourg (11)
BCDeutschland (10)
BCHood (10)
BCRenown (10)
BCScharnhorst (10)
CAHipper (7)
CACumberland (7)
CAGorizia (7)
CAKent (7)
CAHMSSuffolk (7)
CALondon (7)
CANorfolk (7)
CANorthampton (7)
CAPrinzEugen (7)
CATrento (7)
CLArethusa (6)
CLBartolomeo (6)
CLBellona (6)
CLBrooklyn (6)
CLDido (6)
CLEmden (6)
CLFiji (6)
CLKonigsberg (6)
CLLeander41 (6)
CLMontecuccoli (6)
CLOmaha (6)
CLPhoebe (6)
CLSouthampton (6)
NCONL (12)
NCOSL (107)
NCOSM (107)
NCOSS (107)
COFlower (1)
CVEArcher (8)
CVEAttacker (8)
CVEAudacity (8)
CVEAvenger (8)
CVEBogue (8)
CVECharger (8)
Leer01 (9)
CVELongIsland (8)
CVESangamon (8)
CVArkRoyal (9)
CVGlorious (9)
CVEagle (9)
CVFurious (9)
CVGrafZeppelin (9)
CVHermes (9)
CVIllustrious (9)
DDAB (4)
DDBagley (4)
DDBenham (4)
DDBenson (4)
DDBourrasque (4)
DDChacal (4)
DDClemson (4)
DDFletcher (4)
DDFletcherII (4)
DDGearing (4)
DDHuntIII (4)
DDJClass (4)
DDKeith (4)
DDLClass (4)
DDMahan (4)
DDPorter (4)
DDPorterII (4)
DDRocket (4)
DDSims (4)
DDSoldati (4)
DDSomers (4)
DDSumner (4)
DDTown (4)
DDTribal (4)
DDType34 (4)
DDType36A (4)
DDType36N (4)
DDV&W (4)
DDHMSWalker (17)
DEBuckley (3)
DEEvarts (3)
DS (100)
NECT (101)
FFBlackSwan (2)
FFHMSStork (17)
FFCaptainI (2)
FFCaptainII (2)
FFColony (2)
FFRiverClass (2)
FFTacoma (2)
FPSAnadyr (108)
FishingBoat (104)
CoastalBoat (104)
FishingBoat2 (104)
FishingBoat3L (104)
NF_boat_4 (104)
FishBoatL (104)
NGM (102)
HarbourTugBoat (110)
HOSP (109)
HSL (109)
KBL (108)
C3Cargo (102)
KCA (108)
NKEF (102)
KGN (102)
KL (102)
KLCSC2SB1 (102)
KLCSNagara (102)
KLSSHakusika (102)
KLS (102)
NKLEhrenfels (102)
NKLNorthSands (102)
KLWarSupplies (102)
KMCSAkita (102)
KMCSC1B (102)
KMCSHeito (102)
KMCSZinbu (102)
KMSSBiyo (102)
KMSSFR3 (102)
KMSSHogIsland (102)
KMSSKinposan (102)
KMSSKomsomol (102)
KMSSWarMelody (102)
NKMV (102)
KMKHogIslandWarSupplies (102)
NKPF (102)
KPMCSExpress (102)
KSCSN3SA1 (108)
KSCSTaihosan (108)
NKSEF (108)
NKSMM (108)
KSQ (108)
KSSSKasagisan (108)
KSS (108)
NKSS_CA2 (102)
ShuffleBoat (107)
NKSEms (102)
LGH (100)
LifeboatSmall (105)
LifeboatLarge (105)
LL (102)
LLS (102)
LLWarSupplies (102)
NLOL (103)
LSQ (102)
LSS (102)
LST (103)
LSMFPD (15)
LTgBoat (110)
LTMS (101)
LTSF (101)
PSTyohei_Z (104)
NMPKF (102)
NMSR (0)
NMSS (5)
OLDale (101)
OLNippon (101)
T3Cimmaron (101)
OMBuzyun (101)
OMPaula (108)
OMRanger (101)
OSHaruna (108)
OSHaruna_Z (104)
NOTCW (101)
PCThetis (0)
PHMauretania (109)
PLC3Middleton (102)
PLConteVerde (109)
NPL_Hap (103)
PLHorai (103)
PLKiturin (103)
PPQueenMary (109)
PSTyohei (108)
PTElco (0)
NPTB (103)
PTL (103)
PTR (103)
NPTV (0)
NPTV_KFK (0)
NRC (102)
PCTrawler (0)
SC497 (0)
SD (100)
NSHOS (109)
SJT (101)
ATR (103)
NTRS (102)
TROronsay (103)
TR (103)
NTSteamer (110)
VL (102)
VV (102)
SCHO (110)
Schute_M1 (110)
Schute_M2 (110)
Sloop (110)
Subnet (107)
Survivor (106)
Tug_Z (110)
SSTypeIIA (200)
SSTypeIIA_AI (200)
SSTypeVIIA (200)
SSTypeVIIA_AI (200)
SSTypeVIIA_U30 (200)
SSTypeVIIB (200)
SSTypeVIIB_AI (200)
SSTypeVIIB_U99 (200)
SSTypeVIIC (200)
SSTypeVIIC41 (200)
SSTypeVIIC41_AI (200)
SSTypeVIIC_AI (200)
SSTypeVIIC_U552 (200)
SSUndine (200)
BunkerSmall (408)
Casern (408)
Farm (408)
CapeMayNAS_US (406)
ElizabethCityNAS_US (406)
GrenierAB_US (406)
LakehurstNAS_US (406)
LangleyAB_US (406)
LargeAirBaseGB (406)
LargeAirBaseGe (406)
LargeAirBaseIt (406)
LargeAirBaseUS (406)
MaltaAirBaseGB (406)
MitchelAB_US (406)
NewYorkNAS_US (406)
NorfolkNAS_US (406)
NormalAirBaseGB (406)
NormalAirBaseGe (406)
NormalAirBaseIt (406)
NormalAirBaseUS (406)
QuonsetNAS_US (406)
SmallAirBaseGB (406)
SmallAirBaseGe (406)
SmallAirBaseIt (406)
SmallAirBaseUS (406)
SquantumNAS_US (406)
WestoverAB_US (406)
LCD_Fort2 (403)
LCD_FortLouis (403)
CDLargeTurret (403)
CDMediumTurret (403)
CDSmallTurret (403)
NavalBase (407)
Village (408)
Windmill (408)
Roster:
Albania:
NavalBase (407=Marinestützpunkt)
CoastalBoat (104=Fischereifahrzeug)
NCOSS (107=Seltener Frachter)
KSCSN3SA1 (108=Küstenschifffahrt)
KSSSKasagisan (108=Küstenschifffahrt)
LifeboatLarge (105=Rettungsfloß)
LifeboatSmall (105=Rettungsfloß)
PCTrawler (0=Patrouillenboot)
American:
USDiveBomber (302=Sturzkampfbomber)
FBCorsair (300=Jäger)
FBP38 (300=Jäger)
FBP47 (300=Jäger)
FBP51Mustang (300=Jäger)
FBUSCVEarlyWar (300=Jäger)
FBUSEarlyWar (300=Jäger)
USFighter (300=Jäger)
LBB17Fortress (301=Bomber)
LBSUSEarlyWar (304=Aufklärer)
LBSUSLateWar (304=Aufklärer)
LBSUSMedWar (304=Aufklärer)
SUSFloatEarlyWar (304=Aufklärer)
SUSHeavyBomberMedWar (304=Aufklärer)
TBAvenger (303=Torpedobomber)
TBUSCVLateWar (303=Torpedobomber)
USTorpedoBomber (303=Torpedobomber)
CapeMayNAS_US (406=Luftstützpunkt)
CDLargeTurret (403=Artillerie)
CDMediumTurret (403=Artillerie)
CDSmallTurret (403=Artillerie)
ElizabethCityNAS_US (406=Luftstützpunkt)
GrenierAB_US (406=Luftstützpunkt)
LakehurstNAS_US (406=Luftstützpunkt)
LangleyAB_US (406=Luftstützpunkt)
LargeAirBaseUS (406=Luftstützpunkt)
MitchelAB_US (406=Luftstützpunkt)
NavalBase (407=Marinestützpunkt)
NewYorkNAS_US (406=Luftstützpunkt)
NorfolkNAS_US (406=Luftstützpunkt)
NormalAirBaseUS (406=Luftstützpunkt)
QuonsetNAS_US (406=Luftstützpunkt)
SmallAirBaseUS (406=Luftstützpunkt)
SquantumNAS_US (406=Luftstützpunkt)
WestoverAB_US (406=Luftstützpunkt)
AGCC2Appalachian (109=Seltener Truppentransporter)
AMM (102=Frachter)
BBNewMexico (11=Schlachtschiff)
BBNewYork (11=Schlachtschiff)
BBNorthCarolina (11=Schlachtschiff)
C3Cargo (102=Frachter)
CANorthampton (7=Schwerer Kreuzer)
CLBrooklyn (6=Leichter Kreuzer)
CLOmaha (6=Leichter Kreuzer)
CoastalBoat (104=Fischereifahrzeug)
COFlower (1=Korvette)
CVEBogue (8=Begleitträger)
CVECharger (8=Begleitträger)
CVELongIsland (8=Begleitträger)
CVESangamon (8=Begleitträger)
DDBagley (4=Zerstörer)
DDBenham (4=Zerstörer)
DDBenson (4=Zerstörer)
DDClemson (4=Zerstörer)
DDFletcher (4=Zerstörer)
DDFletcherII (4=Zerstörer)
DDGearing (4=Zerstörer)
DDMahan (4=Zerstörer)
DDPorter (4=Zerstörer)
DDPorterII (4=Zerstörer)
DDSims (4=Zerstörer)
DDSomers (4=Zerstörer)
DDSumner (4=Zerstörer)
DEBuckley (3=Zerstörereskorte)
DEEvarts (3=Zerstörereskorte)
DestroyerTender (102=Frachter)
DS (100=Versorgung)
FFRiverClass (2=Fregatte)
FFTacoma (2=Fregatte)
NCOSS (107=Seltener Frachter)
FPSAnadyr (108=Küstenschifffahrt)
KBL (108=Küstenschifffahrt)
KCA (108=Küstenschifffahrt)
KGN (102=Frachter)
KL (102=Frachter)
KLCSC2SB1 (102=Frachter)
KLCSNagara (102=Frachter)
KLS (102=Frachter)
KLSSHakusika (102=Frachter)
KLWarSupplies (102=Frachter)
KMCSAkita (102=Frachter)
KMCSC1B (102=Frachter)
KMCSHeito (102=Frachter)
KMCSZinbu (102=Frachter)
KMKHogIslandWarSupplies (102=Frachter)
KMSSBiyo (102=Frachter)
KMSSFR3 (102=Frachter)
KMSSHogIsland (102=Frachter)
KMSSKinposan (102=Frachter)
KMSSWarMelody (102=Frachter)
KPMCSExpress (102=Frachter)
KSCSN3SA1 (108=Küstenschifffahrt)
KSCSTaihosan (108=Küstenschifffahrt)
KSQ (108=Küstenschifffahrt)
KSS (108=Küstenschifffahrt)
KSSSKasagisan (108=Küstenschifffahrt)
LifeboatLarge (105=Rettungsfloß)
LifeboatSmall (105=Rettungsfloß)
LL (102=Frachter)
LLWarSupplies (102=Frachter)
LST (103=Truppentransporter)
M35Hansa (108=Küstenschifffahrt)
NAMC_Z (104=Fischereifahrzeug)
NAMJP (102=Frachter)
NCONL (12=Minenleger)
NCOSL (107=Seltener Frachter)
NCOSM (107=Seltener Frachter)
NECT (101=Tanker)
NGM (102=Frachter)
HSL (109=Seltener Truppentransporter)
NKEF (102=Frachter)
NKMV (102=Frachter)
NKPF (102=Frachter)
NKSEF (108=Küstenschifffahrt)
NKSMM (108=Küstenschifffahrt)
NLOL (103=Truppentransporter)
NMPKF (102=Frachter)
NOTCW (101=Tanker)
PLHorai (103=Truppentransporter)
NPTB (103=Truppentransporter)
NRC (102=Frachter)
NTRS (102=Frachter)
OLNippon (101=Tanker)
T3Cimmaron (101=Tanker)
OMBuzyun (101=Tanker)
OMPaula (108=Küstenschifffahrt)
OMRanger (101=Tanker)
OSHaruna (108=Küstenschifffahrt)
OSHaruna_Z (104=Fischereifahrzeug)
PCThetis (0=Patrouillenboot)
PHMauretania (109=Seltener Truppentransporter)
PLC3Middleton (102=Frachter)
PLKiturin (103=Truppentransporter)
PSTyohei (108=Küstenschifffahrt)
PSTyohei_Z (104=Fischereifahrzeug)
PTElco (0=Patrouillenboot)
PTR (103=Truppentransporter)
SC497 (0=Patrouillenboot)
SD (100=Versorgung)
SJT (101=Tanker)
SpecOpsSmallBoat (14=Boot für Spezialkräfte)
ATR (103=Truppentransporter)
Leer04 (110=Umgebungsobjekt)
VL (102=Frachter)
VV (102=Frachter)
Argentina:
NavalBase (407=Marinestützpunkt)
CoastalBoat (104=Fischereifahrzeug)
DDV&W (4=Zerstörer)
NCOSS (107=Seltener Frachter)
KMCSAkita (102=Frachter)
KMCSC1B (102=Frachter)
KSCSN3SA1 (108=Küstenschifffahrt)
KSSSKasagisan (108=Küstenschifffahrt)
LifeboatLarge (105=Rettungsfloß)
LifeboatSmall (105=Rettungsfloß)
LLS (102=Frachter)
LSQ (102=Frachter)
LSS (102=Frachter)
LTMS (101=Tanker)
LTSF (101=Tanker)
KMSSFR3 (102=Frachter)
NAMC_Z (104=Fischereifahrzeug)
NCOSL (107=Seltener Frachter)
NCOSM (107=Seltener Frachter)
T3Cimmaron (101=Tanker)
PCTrawler (0=Patrouillenboot)
PSTyohei (108=Küstenschifffahrt)
PTL (103=Truppentransporter)
Leer04 (110=Umgebungsobjekt)
Australian:
NavalBase (407=Marinestützpunkt)
AMM (102=Frachter)
CAKent (7=Schwerer Kreuzer)
CoastalBoat (104=Fischereifahrzeug)
DDTown (4=Zerstörer)
DDV&W (4=Zerstörer)
FFRiverClass (2=Fregatte)
NCOSS (107=Seltener Frachter)
KCA (108=Küstenschifffahrt)
KGN (102=Frachter)
KLCSC2SB1 (102=Frachter)
KLCSNagara (102=Frachter)
KLSSHakusika (102=Frachter)
KMCSAkita (102=Frachter)
KMCSHeito (102=Frachter)
KMCSZinbu (102=Frachter)
KMSSBiyo (102=Frachter)
KMSSFR3 (102=Frachter)
KMSSHogIsland (102=Frachter)
KMSSKinposan (102=Frachter)
KSCSN3SA1 (108=Küstenschifffahrt)
KSCSTaihosan (108=Küstenschifffahrt)
KSSSKasagisan (108=Küstenschifffahrt)
LifeboatLarge (105=Rettungsfloß)
LifeboatSmall (105=Rettungsfloß)
NCOSL (107=Seltener Frachter)
NCOSM (107=Seltener Frachter)
NKSEF (108=Küstenschifffahrt)
NLOL (103=Truppentransporter)
PLHorai (103=Truppentransporter)
NPTB (103=Truppentransporter)
NRC (102=Frachter)
OLNippon (101=Tanker)
OMBuzyun (101=Tanker)
OMPaula (108=Küstenschifffahrt)
OSHaruna (108=Küstenschifffahrt)
PCTrawler (0=Patrouillenboot)
PLKiturin (103=Truppentransporter)
PSTyohei (108=Küstenschifffahrt)
PTElco (0=Patrouillenboot)
PTR (103=Truppentransporter)
SJT (101=Tanker)
Leer04 (110=Umgebungsobjekt)
VV (102=Frachter)
Belgium:
NavalBase (407=Marinestützpunkt)
C3Cargo (102=Frachter)
CoastalBoat (104=Fischereifahrzeug)
NCOSS (107=Seltener Frachter)
FPSAnadyr (108=Küstenschifffahrt)
KBL (108=Küstenschifffahrt)
KCA (108=Küstenschifffahrt)
KLCSC2SB1 (102=Frachter)
KLCSNagara (102=Frachter)
KLS (102=Frachter)
KLSSHakusika (102=Frachter)
KMCSAkita (102=Frachter)
KMCSC1B (102=Frachter)
KMCSHeito (102=Frachter)
KMCSZinbu (102=Frachter)
KMSSFR3 (102=Frachter)
KMSSHogIsland (102=Frachter)
KMSSKinposan (102=Frachter)
KSCSN3SA1 (108=Küstenschifffahrt)
KSCSTaihosan (108=Küstenschifffahrt)
KSQ (108=Küstenschifffahrt)
KSS (108=Küstenschifffahrt)
KSSSKasagisan (108=Küstenschifffahrt)
ShuffleBoat (107=Seltener Frachter)
LifeboatLarge (105=Rettungsfloß)
LifeboatSmall (105=Rettungsfloß)
M35Hansa (108=Küstenschifffahrt)
NCOSL (107=Seltener Frachter)
NCOSM (107=Seltener Frachter)
NECT (101=Tanker)
NKSEF (108=Küstenschifffahrt)
NLOL (103=Truppentransporter)
NPTB (103=Truppentransporter)
NRC (102=Frachter)
OLNippon (101=Tanker)
OMBuzyun (101=Tanker)
OMPaula (108=Küstenschifffahrt)
OSHaruna (108=Küstenschifffahrt)
PCTrawler (0=Patrouillenboot)
PLKiturin (103=Truppentransporter)
PSTyohei (108=Küstenschifffahrt)
PTR (103=Truppentransporter)
SJT (101=Tanker)
Leer04 (110=Umgebungsobjekt)
Brazil:
NavalBase (407=Marinestützpunkt)
C3Cargo (102=Frachter)
CoastalBoat (104=Fischereifahrzeug)
DDV&W (4=Zerstörer)
NCOSS (107=Seltener Frachter)
FPSAnadyr (108=Küstenschifffahrt)
KBL (108=Küstenschifffahrt)
KCA (108=Küstenschifffahrt)
KLCSC2SB1 (102=Frachter)
KLCSNagara (102=Frachter)
KLS (102=Frachter)
KLSSHakusika (102=Frachter)
KMCSAkita (102=Frachter)
KMCSC1B (102=Frachter)
KMCSHeito (102=Frachter)
KMCSZinbu (102=Frachter)
KMSSBiyo (102=Frachter)
KMSSFR3 (102=Frachter)
KMSSHogIsland (102=Frachter)
KMSSKinposan (102=Frachter)
KMSSKomsomol (102=Frachter)
KSCSN3SA1 (108=Küstenschifffahrt)
KSCSTaihosan (108=Küstenschifffahrt)
KSQ (108=Küstenschifffahrt)
KSS (108=Küstenschifffahrt)
KSSSKasagisan (108=Küstenschifffahrt)
ShuffleBoat (107=Seltener Frachter)
LifeboatLarge (105=Rettungsfloß)
LifeboatSmall (105=Rettungsfloß)
M35Hansa (108=Küstenschifffahrt)
NAMC_Z (104=Fischereifahrzeug)
NCOSL (107=Seltener Frachter)
NCOSM (107=Seltener Frachter)
NKSEF (108=Küstenschifffahrt)
NRC (102=Frachter)
OLNippon (101=Tanker)
T3Cimmaron (101=Tanker)
OMBuzyun (101=Tanker)
OMPaula (108=Küstenschifffahrt)
OSHaruna (108=Küstenschifffahrt)
PCTrawler (0=Patrouillenboot)
PLKiturin (103=Truppentransporter)
PSTyohei (108=Küstenschifffahrt)
PTR (103=Truppentransporter)
SJT (101=Tanker)
Leer04 (110=Umgebungsobjekt)
British:
FBBeaufighter (301=Bomber)
FBHurricaneMkIIc (300=Jäger)
FBMosquitoMkVI (301=Bomber)
FBMosquitoMkXVIII (301=Bomber)
FBUSCVEarlyWar (300=Jäger)
FFulmar (300=Jäger)
FHurricaneMkI (300=Jäger)
LBSAnson (304=Aufklärer)
LBSUSLateWar (304=Aufklärer)
LBSUSMedWar (304=Aufklärer)
LBSUSSearchPlane (304=Aufklärer)
LBWellington (304=Aufklärer)
SSunderland (304=Aufklärer)
SUSFloatEarlyWar (304=Aufklärer)
SUSHeavyBomberVLR (304=Aufklärer)
TBBeaufort (303=Torpedobomber)
TBSwordfish (303=Torpedobomber)
TBUSCVLateWar (303=Torpedobomber)
CDLargeTurret (403=Artillerie)
CDMediumTurret (403=Artillerie)
CDSmallTurret (403=Artillerie)
LargeAirBaseGB (406=Luftstützpunkt)
MaltaAirBaseGB (406=Luftstützpunkt)
NavalBase (407=Marinestützpunkt)
NormalAirBaseGB (406=Luftstützpunkt)
SmallAirBaseGB (406=Luftstützpunkt)
AGCC2Appalachian (109=Seltener Truppentransporter)
AMCPatroclus (13=Hilfskreuzer)
AMCRawalpindi (13=Hilfskreuzer)
AMM (102=Frachter)
BBAnson (11=Schlachtschiff)
BBHMSDukeOfYork (20=Super-Schlachtschiff)
BBHowe (11=Schlachtschiff)
BBKingGeorgeV (20=Super-Schlachtschiff)
BBNelson (11=Schlachtschiff)
BBQueenElizabeth (11=Schlachtschiff)
BBRevenge (11=Schlachtschiff)
BBRoyalSovereign (11=Schlachtschiff)
BCHood (10=Schlachtkreuzer)
BCRenown (10=Schlachtkreuzer)
C3Cargo (102=Frachter)
CACumberland (7=Schwerer Kreuzer)
CAHMSSuffolk (7=Schwerer Kreuzer)
CAKent (7=Schwerer Kreuzer)
CANorfolk (7=Schwerer Kreuzer)
CALondon (7=Schwerer Kreuzer)
CLArethusa (6=Leichter Kreuzer)
CLBellona (6=Leichter Kreuzer)
CLDido (6=Leichter Kreuzer)
CLFiji (6=Leichter Kreuzer)
CLLeander41 (6=Leichter Kreuzer)
CLPhoebe (6=Leichter Kreuzer)
CLSouthampton (6=Leichter Kreuzer)
CoastalBoat (104=Fischereifahrzeug)
COFlower (1=Korvette)
CVArkRoyal (9=Flottenträger)
CVEagle (9=Flottenträger)
CVEArcher (8=Begleitträger)
CVEAttacker (8=Begleitträger)
CVEAudacity (8=Begleitträger)
CVEAvenger (8=Begleitträger)
CVFurious (9=Flottenträger)
CVGlorious (9=Flottenträger)
CVHermes (9=Flottenträger)
CVIllustrious (9=Flottenträger)
DDAB (4=Zerstörer)
DDHMSWalker (17=Elite-Zerstörereskorte)
DDHuntIII (4=Zerstörer)
DDJClass (4=Zerstörer)
DDKeith (4=Zerstörer)
DDLClass (4=Zerstörer)
DDRocket (4=Zerstörer)
DDTown (4=Zerstörer)
DDTribal (4=Zerstörer)
DDV&W (4=Zerstörer)
DS (100=Versorgung)
FFBlackSwan (2=Fregatte)
FFCaptainI (2=Fregatte)
FFCaptainII (2=Fregatte)
FFColony (2=Fregatte)
FFHMSStork (17=Elite-Zerstörereskorte)
FFRiverClass (2=Fregatte)
NCOSS (107=Seltener Frachter)
FPSAnadyr (108=Küstenschifffahrt)
KBL (108=Küstenschifffahrt)
KCA (108=Küstenschifffahrt)
KGN (102=Frachter)
KL (102=Frachter)
KLCSC2SB1 (102=Frachter)
KLCSNagara (102=Frachter)
KLS (102=Frachter)
KLSSHakusika (102=Frachter)
KLWarSupplies (102=Frachter)
KMCSAkita (102=Frachter)
KMCSC1B (102=Frachter)
KMCSHeito (102=Frachter)
KMCSZinbu (102=Frachter)
KMSSBiyo (102=Frachter)
KMSSFR3 (102=Frachter)
KMSSHogIsland (102=Frachter)
KMSSKinposan (102=Frachter)
KMSSKomsomol (102=Frachter)
KMSSWarMelody (102=Frachter)
KPMCSExpress (102=Frachter)
KSCSN3SA1 (108=Küstenschifffahrt)
KSCSTaihosan (108=Küstenschifffahrt)
KSQ (108=Küstenschifffahrt)
KSS (108=Küstenschifffahrt)
KSSSKasagisan (108=Küstenschifffahrt)
LifeboatLarge (105=Rettungsfloß)
LifeboatSmall (105=Rettungsfloß)
LL (102=Frachter)
M35Hansa (108=Küstenschifffahrt)
NAMC_Z (104=Fischereifahrzeug)
NAMJP (102=Frachter)
NCONL (12=Minenleger)
NCOSL (107=Seltener Frachter)
NCOSM (107=Seltener Frachter)
NECT (101=Tanker)
NGM (102=Frachter)
HSL (109=Seltener Truppentransporter)
NKEF (102=Frachter)
NKLNorthSands (102=Frachter)
NKMV (102=Frachter)
NKPF (102=Frachter)
NKSEF (108=Küstenschifffahrt)
NKSMM (108=Küstenschifffahrt)
NKSS_CA2 (102=Frachter)
NLOL (103=Truppentransporter)
NMPKF (102=Frachter)
NOTCW (101=Tanker)
PLHorai (103=Truppentransporter)
NPTB (103=Truppentransporter)
NRC (102=Frachter)
NTRS (102=Frachter)
OLDale (101=Tanker)
OLNippon (101=Tanker)
T3Cimmaron (101=Tanker)
OMBuzyun (101=Tanker)
OMPaula (108=Küstenschifffahrt)
OMRanger (101=Tanker)
OSHaruna (108=Küstenschifffahrt)
OSHaruna_Z (104=Fischereifahrzeug)
PCTrawler (0=Patrouillenboot)
PHMauretania (109=Seltener Truppentransporter)
PLC3Middleton (102=Frachter)
PLKiturin (103=Truppentransporter)
PPQueenMary (109=Seltener Truppentransporter)
PSTyohei (108=Küstenschifffahrt)
PSTyohei_Z (104=Fischereifahrzeug)
PTElco (0=Patrouillenboot)
PTR (103=Truppentransporter)
SD (100=Versorgung)
SJT (101=Tanker)
SpecOpsSmallBoat (14=Boot für Spezialkräfte)
TROronsay (103=Truppentransporter)
TR (103=Truppentransporter)
Leer04 (110=Umgebungsobjekt)
Tug_Z (110=Umgebungsobjekt)
VL (102=Frachter)
VV (102=Frachter)
SSUndine (200=U-Boot)
Bulgaria:
NavalBase (407=Marinestützpunkt)
CoastalBoat (104=Fischereifahrzeug)
KLCSC2SB1 (102=Frachter)
KSCSN3SA1 (108=Küstenschifffahrt)
LifeboatLarge (105=Rettungsfloß)
LifeboatSmall (105=Rettungsfloß)
OMPaula (108=Küstenschifffahrt)
PCTrawler (0=Patrouillenboot)
PSTyohei (108=Küstenschifffahrt)
Canadian:
NavalBase (407=Marinestützpunkt)
AMM (102=Frachter)
C3Cargo (102=Frachter)
CLFiji (6=Leichter Kreuzer)
CoastalBoat (104=Fischereifahrzeug)
COFlower (1=Korvette)
DDTown (4=Zerstörer)
DS (100=Versorgung)
FFRiverClass (2=Fregatte)
NCOSS (107=Seltener Frachter)
FPSAnadyr (108=Küstenschifffahrt)
KBL (108=Küstenschifffahrt)
KCA (108=Küstenschifffahrt)
KGN (102=Frachter)
KL (102=Frachter)
KLCSNagara (102=Frachter)
KLS (102=Frachter)
KLSSHakusika (102=Frachter)
KLWarSupplies (102=Frachter)
KMCSAkita (102=Frachter)
KMCSC1B (102=Frachter)
KMCSHeito (102=Frachter)
KMCSZinbu (102=Frachter)
KMSSBiyo (102=Frachter)
KMSSFR3 (102=Frachter)
KMSSHogIsland (102=Frachter)
KMSSKinposan (102=Frachter)
KMSSWarMelody (102=Frachter)
KPMCSExpress (102=Frachter)
KSCSN3SA1 (108=Küstenschifffahrt)
KSCSTaihosan (108=Küstenschifffahrt)
KSQ (108=Küstenschifffahrt)
KSS (108=Küstenschifffahrt)
KSSSKasagisan (108=Küstenschifffahrt)
LifeboatLarge (105=Rettungsfloß)
LifeboatSmall (105=Rettungsfloß)
NAMC_Z (104=Fischereifahrzeug)
NAMJP (102=Frachter)
NCONL (12=Minenleger)
NCOSL (107=Seltener Frachter)
NCOSM (107=Seltener Frachter)
NECT (101=Tanker)
NKEF (102=Frachter)
NKMV (102=Frachter)
NKPF (102=Frachter)
NKSEF (108=Küstenschifffahrt)
NKSMM (108=Küstenschifffahrt)
NLOL (103=Truppentransporter)
NMPKF (102=Frachter)
NOTCW (101=Tanker)
NPTB (103=Truppentransporter)
NRC (102=Frachter)
OLNippon (101=Tanker)
OMBuzyun (101=Tanker)
OMPaula (108=Küstenschifffahrt)
PLHorai (103=Truppentransporter)
PLKiturin (103=Truppentransporter)
PSTyohei (108=Küstenschifffahrt)
PTElco (0=Patrouillenboot)
PTR (103=Truppentransporter)
SD (100=Versorgung)
SJT (101=Tanker)
SpecOpsSmallBoat (14=Boot für Spezialkräfte)
Leer04 (110=Umgebungsobjekt)
China:
NavalBase (407=Marinestützpunkt)
CoastalBoat (104=Fischereifahrzeug)
DDV&W (4=Zerstörer)
NCOSS (107=Seltener Frachter)
KMCSAkita (102=Frachter)
KSCSN3SA1 (108=Küstenschifffahrt)
KSCSTaihosan (108=Küstenschifffahrt)
KSSSKasagisan (108=Küstenschifffahrt)
LifeboatLarge (105=Rettungsfloß)
LifeboatSmall (105=Rettungsfloß)
M35Hansa (108=Küstenschifffahrt)
KMSSFR3 (102=Frachter)
OSHaruna (108=Küstenschifffahrt)
PCTrawler (0=Patrouillenboot)
Leer04 (110=Umgebungsobjekt)
Colombia:
NavalBase (407=Marinestützpunkt)
CoastalBoat (104=Fischereifahrzeug)
NCOSS (107=Seltener Frachter)
KLCSC2SB1 (102=Frachter)
KMCSAkita (102=Frachter)
KSCSN3SA1 (108=Küstenschifffahrt)
LifeboatLarge (105=Rettungsfloß)
LifeboatSmall (105=Rettungsfloß)
KMSSFR3 (102=Frachter)
OMPaula (108=Küstenschifffahrt)
PCTrawler (0=Patrouillenboot)
Croatia:
NavalBase (407=Marinestützpunkt)
KSCSN3SA1 (102=Frachter)
Cuba:
NavalBase (407=Marinestützpunkt)
CoastalBoat (104=Fischereifahrzeug)
NCOSS (107=Seltener Frachter)
KMCSAkita (102=Frachter)
KMSSFR3 (102=Frachter)
KSCSN3SA1 (108=Küstenschifffahrt)
LifeboatLarge (105=Rettungsfloß)
LifeboatSmall (105=Rettungsfloß)
NCOSL (107=Seltener Frachter)
NCOSM (107=Seltener Frachter)
OMPaula (108=Küstenschifffahrt)
PCTrawler (0=Patrouillenboot)
PSTyohei (108=Küstenschifffahrt)
Czechia:
KMCSC1B (102=Frachter)
Denmark:
NavalBase (407=Marinestützpunkt)
C3Cargo (102=Frachter)
CoastalBoat (104=Fischereifahrzeug)
NCOSS (107=Seltener Frachter)
FPSAnadyr (108=Küstenschifffahrt)
KBL (108=Küstenschifffahrt)
KCA (108=Küstenschifffahrt)
KGN (102=Frachter)
KLCSC2SB1 (102=Frachter)
KLCSNagara (102=Frachter)
KLS (102=Frachter)
KLSSHakusika (102=Frachter)
KMCSAkita (102=Frachter)
KMCSC1B (102=Frachter)
KMCSHeito (102=Frachter)
KMCSZinbu (102=Frachter)
KMSSBiyo (102=Frachter)
KMSSFR3 (102=Frachter)
KMSSHogIsland (102=Frachter)
KMSSKinposan (102=Frachter)
KSCSN3SA1 (108=Küstenschifffahrt)
KSCSTaihosan (108=Küstenschifffahrt)
KSQ (108=Küstenschifffahrt)
KSS (108=Küstenschifffahrt)
KSSSKasagisan (108=Küstenschifffahrt)
ShuffleBoat (107=Seltener Frachter)
LifeboatLarge (105=Rettungsfloß)
LifeboatSmall (105=Rettungsfloß)
M35Hansa (108=Küstenschifffahrt)
NAMC_Z (104=Fischereifahrzeug)
NCOSL (107=Seltener Frachter)
NCOSM (107=Seltener Frachter)
NECT (101=Tanker)
NKEF (102=Frachter)
NKPF (102=Frachter)
NKSEF (108=Küstenschifffahrt)
NKSMM (108=Küstenschifffahrt)
NOTCW (101=Tanker)
NPTB (103=Truppentransporter)
NRC (102=Frachter)
OLNippon (101=Tanker)
OMBuzyun (101=Tanker)
OSHaruna (108=Küstenschifffahrt)
PCTrawler (0=Patrouillenboot)
PLKiturin (103=Truppentransporter)
PSTyohei (108=Küstenschifffahrt)
SJT (101=Tanker)
Egypt:
CoastalBoat (104=Fischereifahrzeug)
NCOSS (107=Seltener Frachter)
KMCSAkita (102=Frachter)
KSSSKasagisan (108=Küstenschifffahrt)
LifeboatLarge (105=Rettungsfloß)
LifeboatSmall (105=Rettungsfloß)
M35Hansa (108=Küstenschifffahrt)
KMSSFR3 (102=Frachter)
NAMC_Z (104=Fischereifahrzeug)
OMPaula (108=Küstenschifffahrt)
PSTyohei (108=Küstenschifffahrt)
Environmental:
BunkerSmall (408=Umgebungsobjekt)
Casern (408=Umgebungsobjekt)
Ehrenmal (408=Umgebungsobjekt)
Farm (408=Umgebungsobjekt)
Village (408=Umgebungsobjekt)
Windmill (408=Umgebungsobjekt)
Buoy_D2_FL (105=Rettungsfloß)
Buoy_G1_FL (105=Rettungsfloß)
Buoy_G2_FL (105=Rettungsfloß)
Buoy_O1_FL (105=Rettungsfloß)
Buoy_R1_FL (105=Rettungsfloß)
Buoy_R2_FL (105=Rettungsfloß)
Dolphin (107=Seltener Frachter)
Floating_Mine (107=Seltener Frachter)
Floating_Mine_Chain (107=Seltener Frachter)
Floating_Mine_Chain_16 (107=Seltener Frachter)
Iceberg (107=Seltener Frachter)
IcebergM1 (107=Seltener Frachter)
IcebergM2 (107=Seltener Frachter)
IcebergM3 (107=Seltener Frachter)
IcebergS1 (107=Seltener Frachter)
Subnet (107=Seltener Frachter)
Estonia:
NavalBase (407=Marinestützpunkt)
CoastalBoat (104=Fischereifahrzeug)
NCOSS (107=Seltener Frachter)
FPSAnadyr (108=Küstenschifffahrt)
KMCSAkita (102=Frachter)
KSCSN3SA1 (108=Küstenschifffahrt)
LifeboatLarge (105=Rettungsfloß)
LifeboatSmall (105=Rettungsfloß)
M35Hansa (108=Küstenschifffahrt)
KMSSFR3 (102=Frachter)
OMPaula (108=Küstenschifffahrt)
PCTrawler (0=Patrouillenboot)
Faroe Island:
NavalBase (407=Marinestützpunkt)
CoastalBoat (104=Fischereifahrzeug)
NCOSS (107=Seltener Frachter)
KSCSN3SA1 (108=Küstenschifffahrt)
LifeboatLarge (105=Rettungsfloß)
LifeboatSmall (105=Rettungsfloß)
Finland:
NavalBase (407=Marinestützpunkt)
C3Cargo (102=Frachter)
CoastalBoat (104=Fischereifahrzeug)
NCOSS (107=Seltener Frachter)
FPSAnadyr (108=Küstenschifffahrt)
KBL (108=Küstenschifffahrt)
KCA (108=Küstenschifffahrt)
KGN (102=Frachter)
KLCSC2SB1 (102=Frachter)
KLCSNagara (102=Frachter)
KLS (102=Frachter)
KLSSHakusika (102=Frachter)
KMCSAkita (102=Frachter)
KMCSC1B (102=Frachter)
KMCSHeito (102=Frachter)
KMCSZinbu (102=Frachter)
KMSSBiyo (102=Frachter)
KMSSFR3 (102=Frachter)
KMSSHogIsland (102=Frachter)
KMSSKinposan (102=Frachter)
KSCSN3SA1 (108=Küstenschifffahrt)
KSCSTaihosan (108=Küstenschifffahrt)
KSQ (108=Küstenschifffahrt)
KSS (108=Küstenschifffahrt)
KSSSKasagisan (108=Küstenschifffahrt)
ShuffleBoat (107=Seltener Frachter)
LifeboatLarge (105=Rettungsfloß)
LifeboatSmall (105=Rettungsfloß)
M35Hansa (108=Küstenschifffahrt)
NCOSL (107=Seltener Frachter)
NCOSM (107=Seltener Frachter)
NKEF (102=Frachter)
NKPF (102=Frachter)
NKSEF (108=Küstenschifffahrt)
NKSMM (108=Küstenschifffahrt)
NOTCW (101=Tanker)
NPTB (103=Truppentransporter)
NRC (102=Frachter)
OLNippon (101=Tanker)
OMBuzyun (101=Tanker)
OSHaruna (108=Küstenschifffahrt)
PCTrawler (0=Patrouillenboot)
PLKiturin (103=Truppentransporter)
PSTyohei (108=Küstenschifffahrt)
SJT (101=Tanker)
France:
NavalBase (407=Marinestützpunkt)
BBStrasbourg (11=Schlachtschiff)
C3Cargo (102=Frachter)
CLFiji (6=Leichter Kreuzer)
CoastalBoat (104=Fischereifahrzeug)
DDBourrasque (4=Zerstörer)
DDChacal (4=Zerstörer)
NCOSS (107=Seltener Frachter)
FPSAnadyr (108=Küstenschifffahrt)
KBL (108=Küstenschifffahrt)
KCA (108=Küstenschifffahrt)
KL (102=Frachter)
KLCSC2SB1 (102=Frachter)
KLSSHakusika (102=Frachter)
KMCSAkita (102=Frachter)
KMCSC1B (102=Frachter)
KMCSHeito (102=Frachter)
KMCSZinbu (102=Frachter)
KMSSBiyo (102=Frachter)
KMSSFR3 (102=Frachter)
KMSSHogIsland (102=Frachter)
KMSSKinposan (102=Frachter)
KSCSN3SA1 (108=Küstenschifffahrt)
KSCSTaihosan (108=Küstenschifffahrt)
KSSSKasagisan (108=Küstenschifffahrt)
ShuffleBoat (107=Seltener Frachter)
LifeboatLarge (105=Rettungsfloß)
LifeboatSmall (105=Rettungsfloß)
NAMC_Z (104=Fischereifahrzeug)
NAMJP (102=Frachter)
NCOSL (107=Seltener Frachter)
NCOSM (107=Seltener Frachter)
NECT (101=Tanker)
NKEF (102=Frachter)
NKPF (102=Frachter)
NKSEF (108=Küstenschifffahrt)
NKSMM (108=Küstenschifffahrt)
NLOL (103=Truppentransporter)
NMPKF (102=Frachter)
NPTB (103=Truppentransporter)
NRC (102=Frachter)
OLNippon (101=Tanker)
T3Cimmaron (101=Tanker)
OMBuzyun (101=Tanker)
OMPaula (108=Küstenschifffahrt)
OSHaruna (108=Küstenschifffahrt)
PCTrawler (0=Patrouillenboot)
PLKiturin (103=Truppentransporter)
PSTyohei (108=Küstenschifffahrt)
PTR (103=Truppentransporter)
SJT (101=Tanker)
Leer04 (110=Umgebungsobjekt)
VL (102=Frachter)
FreeBelgium:
CoastalBoat (104=Fischereifahrzeug)
KLCSC2SB1 (102=Frachter)
KMCSAkita (102=Frachter)
KSCSN3SA1 (108=Küstenschifffahrt)
LifeboatLarge (105=Rettungsfloß)
LifeboatSmall (105=Rettungsfloß)
LL (102=Frachter)
M35Hansa (108=Küstenschifffahrt)
KMSSFR3 (102=Frachter)
OMPaula (108=Küstenschifffahrt)
FreeDenmark:
CoastalBoat (104=Fischereifahrzeug)
KLCSC2SB1 (102=Frachter)
KSCSN3SA1 (108=Küstenschifffahrt)
KSCSTaihosan (108=Küstenschifffahrt)
LifeboatLarge (105=Rettungsfloß)
LifeboatSmall (105=Rettungsfloß)
LL (102=Frachter)
KMSSFR3 (102=Frachter)
FreeFinland:
CoastalBoat (104=Fischereifahrzeug)
KLCSC2SB1 (102=Frachter)
KSCSN3SA1 (108=Küstenschifffahrt)
KSSSKasagisan (108=Küstenschifffahrt)
LifeboatLarge (105=Rettungsfloß)
LifeboatSmall (105=Rettungsfloß)
LL (102=Frachter)
KMSSFR3 (102=Frachter)
FreeFrench:
NavalBase (407=Marinestützpunkt)
CoastalBoat (104=Fischereifahrzeug)
DDBourrasque (4=Zerstörer)
DDChacal (4=Zerstörer)
DDV&W (4=Zerstörer)
KLCSC2SB1 (102=Frachter)
KMCSAkita (102=Frachter)
KSCSN3SA1 (108=Küstenschifffahrt)
LifeboatLarge (105=Rettungsfloß)
LifeboatSmall (105=Rettungsfloß)
LL (102=Frachter)
KMSSFR3 (102=Frachter)
OMPaula (108=Küstenschifffahrt)
SSUndine (200=U-Boot)
FreeGreece:
CoastalBoat (104=Fischereifahrzeug)
KLCSC2SB1 (102=Frachter)
KMCSAkita (102=Frachter)
KSCSN3SA1 (108=Küstenschifffahrt)
KSCSTaihosan (108=Küstenschifffahrt)
KSSSKasagisan (108=Küstenschifffahrt)
LifeboatLarge (105=Rettungsfloß)
LifeboatSmall (105=Rettungsfloß)
LL (102=Frachter)
M35Hansa (108=Küstenschifffahrt)
KMSSFR3 (102=Frachter)
OSHaruna (108=Küstenschifffahrt)
FreeNetherland:
CoastalBoat (104=Fischereifahrzeug)
KLCSC2SB1 (102=Frachter)
KMCSAkita (102=Frachter)
KSCSN3SA1 (102=Frachter)
LifeboatLarge (105=Rettungsfloß)
LifeboatSmall (105=Rettungsfloß)
LL (102=Frachter)
GeAuxCruiser (102=Frachter)
Leer04 (110=Umgebungsobjekt)
FreeNorway:
CoastalBoat (104=Fischereifahrzeug)
DDV&W (4=Zerstörer)
KLCSC2SB1 (102=Frachter)
KSCSN3SA1 (108=Küstenschifffahrt)
KSCSTaihosan (108=Küstenschifffahrt)
LifeboatLarge (105=Rettungsfloß)
LifeboatSmall (105=Rettungsfloß)
LL (102=Frachter)
KMSSFR3 (102=Frachter)
PCTrawler (0=Patrouillenboot)
FreePoland:
CoastalBoat (104=Fischereifahrzeug)
DDBourrasque (4=Zerstörer)
DDV&W (4=Zerstörer)
KLCSC2SB1 (102=Frachter)
KSCSN3SA1 (108=Küstenschifffahrt)
KSSSKasagisan (108=Küstenschifffahrt)
LifeboatLarge (105=Rettungsfloß)
LifeboatSmall (105=Rettungsfloß)
LL (102=Frachter)
KMSSFR3 (102=Frachter)
OMPaula (108=Küstenschifffahrt)
FreeSweden:
CoastalBoat (104=Fischereifahrzeug)
KLCSC2SB1 (102=Frachter)
KMCSAkita (102=Frachter)
KSCSN3SA1 (108=Küstenschifffahrt)
LifeboatLarge (105=Rettungsfloß)
LifeboatSmall (105=Rettungsfloß)
LL (102=Frachter)
KMSSFR3 (102=Frachter)
German:
AA_Gun_Nest (306=Umgebungsobjekt)
Ambulance (306=Umgebungsobjekt)
FSAR196 (304=Aufklärer)
Band (306=Umgebungsobjekt)
Blitz1 (306=Umgebungsobjekt)
Blitz2 (306=Umgebungsobjekt)
Control_Post (306=Umgebungsobjekt)
Crane_big_anim (306=Umgebungsobjekt)
Crane_small_anim (306=Umgebungsobjekt)
DBJu87Stuka (302=Sturzkampfbomber)
Ehrenmal (306=Umgebungsobjekt)
EhrenmalMoltenort (306=Umgebungsobjekt)
FBf109 (300=Jäger)
FW190a5 (300=Jäger)
Inspection_Group (306=Umgebungsobjekt)
Ju-52 (306=Umgebungsobjekt)
Ladys (306=Umgebungsobjekt)
LBJu290 (301=Bomber)
LBJu88 (301=Bomber)
LBSFW200 (304=Aufklärer)
Nurse (306=Umgebungsobjekt)
Prinz-Heinrich-Brucke (306=Umgebungsobjekt)
Rendsburger-Hochbrucke (306=Umgebungsobjekt)
SBV138 (304=Aufklärer)
Soldier_Group (306=Umgebungsobjekt)
Tank1 (306=Umgebungsobjekt)
Tank2 (306=Umgebungsobjekt)
Train1 (306=Umgebungsobjekt)
Train2 (306=Umgebungsobjekt)
Wagons (306=Umgebungsobjekt)
Wreck (306=Umgebungsobjekt)
CDLargeTurret (403=Artillerie)
CDMediumTurret (403=Artillerie)
CDSmallTurret (403=Artillerie)
LargeAirBaseGe (406=Luftstützpunkt)
LCD_FortLouis (403=Artillerie)
NavalBase (407=Marinestützpunkt)
NormalAirBaseGe (406=Luftstützpunkt)
SmallAirBaseGe (406=Luftstützpunkt)
AGPCarlPeters (100=Versorgung)
AMCKomet (13=Hilfskreuzer)
AMCPenguin (13=Hilfskreuzer)
AMM (102=Frachter)
AODithmarschen (100=Versorgung)
BBBismark (11=Schlachtschiff)
BBSchleswigHolstein (11=Schlachtschiff)
BCDeutschland (10=Schlachtkreuzer)
BCScharnhorst (10=Schlachtkreuzer)
C3Cargo (102=Frachter)
CAHipper (7=Schwerer Kreuzer)
CAPrinzEugen (7=Schwerer Kreuzer)
CLEmden (6=Leichter Kreuzer)
CLKonigsberg (6=Leichter Kreuzer)
CoastalBoat (104=Fischereifahrzeug)
CVGrafZeppelin (9=Flottenträger)
DDType34 (4=Zerstörer)
DDType36A (4=Zerstörer)
DDType36N (4=Zerstörer)
NCOSS (107=Seltener Frachter)
FPSAnadyr (108=Küstenschifffahrt)
KBL (108=Küstenschifffahrt)
KCA (108=Küstenschifffahrt)
KGN (102=Frachter)
KLCSNagara (102=Frachter)
KLS (102=Frachter)
KLSSHakusika (102=Frachter)
KMCSAkita (102=Frachter)
KMCSC1B (102=Frachter)
KMCSHeito (102=Frachter)
KMCSZinbu (102=Frachter)
KMSSBiyo (102=Frachter)
KMSSFR3 (102=Frachter)
KMSSHogIsland (102=Frachter)
KMSSKinposan (102=Frachter)
KMSSWarMelody (102=Frachter)
KPMCSExpress (102=Frachter)
KSCSN3SA1 (108=Küstenschifffahrt)
KSCSTaihosan (108=Küstenschifffahrt)
KSQ (108=Küstenschifffahrt)
KSS (108=Küstenschifffahrt)
KSSSKasagisan (108=Küstenschifffahrt)
ShuffleBoat (107=Seltener Frachter)
LifeboatLarge (105=Rettungsfloß)
LifeboatSmall (105=Rettungsfloß)
LL (102=Frachter)
LSMFPD (15=Landungsschiff)
M35Hansa (108=Küstenschifffahrt)
NACA (13=Hilfskreuzer)
NAMC_Z (104=Fischereifahrzeug)
NAMJP (102=Frachter)
NCONL (12=Minenleger)
NCOSL (107=Seltener Frachter)
NCOSM (107=Seltener Frachter)
NECT (101=Tanker)
NGM (102=Frachter)
HSL (109=Seltener Truppentransporter)
NKEF (102=Frachter)
NKMV (102=Frachter)
NKPF (102=Frachter)
NMPKF (102=Frachter)
NKSMM (108=Küstenschifffahrt)
NLOL (103=Truppentransporter)
NMSR (0=Patrouillenboot)
NMSS (5=Minenräumer)
PLHorai (103=Truppentransporter)
NPTB (103=Truppentransporter)
NPTV (0=Patrouillenboot)
NPTV_KFK (0=Patrouillenboot)
NRC (102=Frachter)
NTRS (102=Frachter)
OLNippon (101=Tanker)
OMBuzyun (101=Tanker)
OMPaula (108=Küstenschifffahrt)
OSHaruna (108=Küstenschifffahrt)
OSHaruna_Z (104=Fischereifahrzeug)
PCTrawler (0=Patrouillenboot)
PLKiturin (103=Truppentransporter)
PSTyohei (108=Küstenschifffahrt)
PSTyohei_Z (104=Fischereifahrzeug)
PTElco (0=Patrouillenboot)
PTR (103=Truppentransporter)
SD (100=Versorgung)
SJT (101=Tanker)
SpecOpsSmallBoat (14=Boot für Spezialkräfte)
Leer04 (110=Umgebungsobjekt)
Tug_Z (110=Umgebungsobjekt)
VL (102=Frachter)
SSTypeIIA_AI (200=U-Boot)
SSTypeVIIA (200=U-Boot)
SSTypeVIIA_AI (200=U-Boot)
SSTypeVIIA_U30 (200=U-Boot)
SSTypeVIIB (200=U-Boot)
SSTypeVIIB_AI (200=U-Boot)
SSTypeVIIB_U99 (200=U-Boot)
SSTypeVIIC (200=U-Boot)
SSTypeVIIC41 (200=U-Boot)
SSTypeVIIC41_AI (200=U-Boot)
SSTypeVIIC_AI (200=U-Boot)
SSTypeVIIC_U552 (200=U-Boot)
Greece:
NavalBase (407=Marinestützpunkt)
AGCC2Appalachian (109=Seltener Truppentransporter)
C3Cargo (102=Frachter)
CoastalBoat (104=Fischereifahrzeug)
DDV&W (4=Zerstörer)
NCOSS (107=Seltener Frachter)
FPSAnadyr (108=Küstenschifffahrt)
KBL (108=Küstenschifffahrt)
KCA (108=Küstenschifffahrt)
KGN (102=Frachter)
KLCSC2SB1 (102=Frachter)
KLCSNagara (102=Frachter)
KLS (102=Frachter)
KLSSHakusika (102=Frachter)
KMCSAkita (102=Frachter)
KMCSC1B (102=Frachter)
KMCSHeito (102=Frachter)
KMCSZinbu (102=Frachter)
KMSSBiyo (102=Frachter)
KMSSFR3 (102=Frachter)
KMSSHogIsland (102=Frachter)
KMSSKinposan (102=Frachter)
KMSSKomsomol (102=Frachter)
KSCSN3SA1 (108=Küstenschifffahrt)
KSCSTaihosan (108=Küstenschifffahrt)
KSQ (108=Küstenschifffahrt)
KSS (108=Küstenschifffahrt)
KSSSKasagisan (108=Küstenschifffahrt)
ShuffleBoat (107=Seltener Frachter)
LifeboatLarge (105=Rettungsfloß)
LifeboatSmall (105=Rettungsfloß)
LL (102=Frachter)
LST (103=Truppentransporter)
M35Hansa (108=Küstenschifffahrt)
NAMC_Z (104=Fischereifahrzeug)
NCOSL (107=Seltener Frachter)
NCOSM (107=Seltener Frachter)
NKEF (102=Frachter)
NKPF (102=Frachter)
NKSMM (108=Küstenschifffahrt)
NLOL (103=Truppentransporter)
NPTB (103=Truppentransporter)
NRC (102=Frachter)
OLNippon (101=Tanker)
T3Cimmaron (101=Tanker)
OMBuzyun (101=Tanker)
OMPaula (108=Küstenschifffahrt)
OSHaruna (108=Küstenschifffahrt)
PCTrawler (0=Patrouillenboot)
PLKiturin (103=Truppentransporter)
PSTyohei (108=Küstenschifffahrt)
PTR (103=Truppentransporter)
SJT (101=Tanker)
Leer04 (110=Umgebungsobjekt)
VV (102=Frachter)
Hungary:
KMCSC1B (102=Frachter)
Iceland:
NavalBase (407=Marinestützpunkt)
CoastalBoat (104=Fischereifahrzeug)
NCOSS (107=Seltener Frachter)
KMCSAkita (102=Frachter)
KSCSN3SA1 (108=Küstenschifffahrt)
LifeboatLarge (105=Rettungsfloß)
LifeboatSmall (105=Rettungsfloß)
KMSSFR3 (102=Frachter)
PCTrawler (0=Patrouillenboot)
PSTyohei (108=Küstenschifffahrt)
India:
NavalBase (407=Marinestützpunkt)
CoastalBoat (104=Fischereifahrzeug)
DDV&W (4=Zerstörer)
NCOSS (107=Seltener Frachter)
KSCSN3SA1 (108=Küstenschifffahrt)
LifeboatLarge (105=Rettungsfloß)
LifeboatSmall (105=Rettungsfloß)
M35Hansa (108=Küstenschifffahrt)
KMSSFR3 (102=Frachter)
NAMC_Z (104=Fischereifahrzeug)
PCTrawler (0=Patrouillenboot)
Ireland:
NavalBase (407=Marinestützpunkt)
CoastalBoat (104=Fischereifahrzeug)
NCOSS (107=Seltener Frachter)
KMCSAkita (102=Frachter)
KMSSFR3 (102=Frachter)
KMSSHogIsland (102=Frachter)
KSCSN3SA1 (108=Küstenschifffahrt)
KSCSTaihosan (108=Küstenschifffahrt)
ShuffleBoat (107=Seltener Frachter)
LifeboatLarge (105=Rettungsfloß)
LifeboatSmall (105=Rettungsfloß)
LLS (102=Frachter)
LSQ (102=Frachter)
LSS (102=Frachter)
LTMS (101=Tanker)
LTSF (101=Tanker)
NAMC_Z (104=Fischereifahrzeug)
NCOSL (107=Seltener Frachter)
NCOSM (107=Seltener Frachter)
PCTrawler (0=Patrouillenboot)
PSTyohei (108=Küstenschifffahrt)
PTL (103=Truppentransporter)
Leer04 (110=Umgebungsobjekt)
Italian:
FC200 (300=Jäger)
LTBSM79Sparviero (303=Torpedobomber)
SZ501 (304=Aufklärer)
LargeAirBaseIt (406=Luftstützpunkt)
LCD_Fort2 (403=Artillerie)
NavalBase (407=Marinestützpunkt)
NormalAirBaseIt (406=Luftstützpunkt)
SmallAirBaseIt (406=Luftstützpunkt)
BBDuilio (11=Schlachtschiff)
BBLittorio (11=Schlachtschiff)
C3Cargo (102=Frachter)
CAGorizia (7=Schwerer Kreuzer)
CATrento (7=Schwerer Kreuzer)
CLBartolomeo (6=Leichter Kreuzer)
CLMontecuccoli (6=Leichter Kreuzer)
CoastalBoat (104=Fischereifahrzeug)
DDSoldati (4=Zerstörer)
DS (100=Versorgung)
NCOSS (107=Seltener Frachter)
FPSAnadyr (108=Küstenschifffahrt)
KBL (108=Küstenschifffahrt)
KCA (108=Küstenschifffahrt)
KGN (102=Frachter)
KL (102=Frachter)
KLCSNagara (102=Frachter)
KLS (102=Frachter)
KLSSHakusika (102=Frachter)
KMCSAkita (102=Frachter)
KMCSC1B (102=Frachter)
KMCSHeito (102=Frachter)
KMCSZinbu (102=Frachter)
KMSSBiyo (102=Frachter)
KMSSFR3 (102=Frachter)
KMSSKinposan (102=Frachter)
KMSSKomsomol (102=Frachter)
KMSSWarMelody (102=Frachter)
KPMCSExpress (102=Frachter)
KSCSN3SA1 (108=Küstenschifffahrt)
KSCSTaihosan (108=Küstenschifffahrt)
KSQ (108=Küstenschifffahrt)
KSS (108=Küstenschifffahrt)
KSSSKasagisan (108=Küstenschifffahrt)
LifeboatLarge (105=Rettungsfloß)
LifeboatSmall (105=Rettungsfloß)
M35Hansa (108=Küstenschifffahrt)
NAMC_Z (104=Fischereifahrzeug)
NAMJP (102=Frachter)
NCOSL (107=Seltener Frachter)
NCOSM (107=Seltener Frachter)
NECT (101=Tanker)
NKEF (102=Frachter)
NKMV (102=Frachter)
NKPF (102=Frachter)
NKSEF (108=Küstenschifffahrt)
NKSMM (108=Küstenschifffahrt)
NLOL (103=Truppentransporter)
NMPKF (102=Frachter)
NPTB (103=Truppentransporter)
NRC (102=Frachter)
NTRS (102=Frachter)
OLNippon (101=Tanker)
T3Cimmaron (101=Tanker)
OMBuzyun (101=Tanker)
OMPaula (108=Küstenschifffahrt)
OSHaruna (108=Küstenschifffahrt)
PCTrawler (0=Patrouillenboot)
PLConteVerde (109=Seltener Truppentransporter)
PLHorai (103=Truppentransporter)
PLKiturin (103=Truppentransporter)
PSTyohei (108=Küstenschifffahrt)
PSTyohei_Z (104=Fischereifahrzeug)
PTR (103=Truppentransporter)
SD (100=Versorgung)
SJT (101=Tanker)
Leer04 (110=Umgebungsobjekt)
Tug_Z (110=Umgebungsobjekt)
VL (102=Frachter)
Japan:
NavalBase (407=Marinestützpunkt)
CoastalBoat (104=Fischereifahrzeug)
DDV&W (4=Zerstörer)
NCOSS (107=Seltener Frachter)
KL (102=Frachter)
KMCSAkita (102=Frachter)
KMCSC1B (102=Frachter)
KSCSN3SA1 (108=Küstenschifffahrt)
KSCSTaihosan (108=Küstenschifffahrt)
KSSSKasagisan (108=Küstenschifffahrt)
LifeboatLarge (105=Rettungsfloß)
LifeboatSmall (105=Rettungsfloß)
KMSSFR3 (102=Frachter)
NAMC_Z (104=Fischereifahrzeug)
T3Cimmaron (101=Tanker)
OSHaruna (108=Küstenschifffahrt)
OSHaruna_Z (104=Fischereifahrzeug)
PCTrawler (0=Patrouillenboot)
PSTyohei (108=Küstenschifffahrt)
Latvia:
NavalBase (407=Marinestützpunkt)
CoastalBoat (104=Fischereifahrzeug)
FPSAnadyr (108=Küstenschifffahrt)
KMSSKomsomol (102=Frachter)
KSCSN3SA1 (108=Küstenschifffahrt)
LifeboatLarge (105=Rettungsfloß)
LifeboatSmall (105=Rettungsfloß)
KMSSFR3 (102=Frachter)
OMPaula (108=Küstenschifffahrt)
PCTrawler (0=Patrouillenboot)
Lithuania:
NavalBase (407=Marinestützpunkt)
CoastalBoat (104=Fischereifahrzeug)
NCOSS (107=Seltener Frachter)
FPSAnadyr (108=Küstenschifffahrt)
KMSSKomsomol (102=Frachter)
KSCSN3SA1 (108=Küstenschifffahrt)
LifeboatLarge (105=Rettungsfloß)
LifeboatSmall (105=Rettungsfloß)
M35Hansa (108=Küstenschifffahrt)
KMSSFR3 (102=Frachter)
OMPaula (108=Küstenschifffahrt)
PCTrawler (0=Patrouillenboot)
PSTyohei (108=Küstenschifffahrt)
Mexico:
NavalBase (407=Marinestützpunkt)
CoastalBoat (104=Fischereifahrzeug)
NCOSS (107=Seltener Frachter)
KMCSC1B (102=Frachter)
KSCSN3SA1 (108=Küstenschifffahrt)
LifeboatLarge (105=Rettungsfloß)
LifeboatSmall (105=Rettungsfloß)
KMSSFR3 (102=Frachter)
OMPaula (108=Küstenschifffahrt)
PCTrawler (0=Patrouillenboot)
PSTyohei (108=Küstenschifffahrt)
Netherlands:
NavalBase (407=Marinestützpunkt)
C3Cargo (102=Frachter)
CoastalBoat (104=Fischereifahrzeug)
COFlower (1=Korvette)
DDTown (4=Zerstörer)
NCOSS (107=Seltener Frachter)
FPSAnadyr (108=Küstenschifffahrt)
KBL (108=Küstenschifffahrt)
KCA (108=Küstenschifffahrt)
KGN (102=Frachter)
KLCSC2SB1 (102=Frachter)
KLCSNagara (102=Frachter)
KLS (102=Frachter)
KLSSHakusika (102=Frachter)
KMCSAkita (102=Frachter)
KMCSC1B (102=Frachter)
KMCSHeito (102=Frachter)
KMCSZinbu (102=Frachter)
KMSSBiyo (102=Frachter)
KMSSFR3 (102=Frachter)
KMSSHogIsland (102=Frachter)
KMSSKinposan (102=Frachter)
KMSSWarMelody (102=Frachter)
KPMCSExpress (102=Frachter)
KSCSN3SA1 (108=Küstenschifffahrt)
KSCSTaihosan (108=Küstenschifffahrt)
KSQ (108=Küstenschifffahrt)
KSS (108=Küstenschifffahrt)
KSSSKasagisan (108=Küstenschifffahrt)
ShuffleBoat (107=Seltener Frachter)
LifeboatLarge (105=Rettungsfloß)
LifeboatSmall (105=Rettungsfloß)
M35Hansa (108=Küstenschifffahrt)
NCOSL (107=Seltener Frachter)
NCOSM (107=Seltener Frachter)
NECT (101=Tanker)
NKEF (102=Frachter)
NKPF (102=Frachter)
NKSEF (108=Küstenschifffahrt)
NKSMM (108=Küstenschifffahrt)
NLOL (103=Truppentransporter)
NOTCW (101=Tanker)
NPTB (103=Truppentransporter)
NRC (102=Frachter)
OLNippon (101=Tanker)
OMBuzyun (101=Tanker)
OMPaula (108=Küstenschifffahrt)
OSHaruna (108=Küstenschifffahrt)
PCTrawler (0=Patrouillenboot)
PLHorai (103=Truppentransporter)
PLKiturin (103=Truppentransporter)
PSTyohei (108=Küstenschifffahrt)
PTR (103=Truppentransporter)
SJT (101=Tanker)
SSUndine (200=U-Boot)
New Zealand:
LifeboatLarge (105=Rettungsfloß)
LifeboatSmall (105=Rettungsfloß)
NewZealand:
NavalBase (407=Marinestützpunkt)
C3Cargo (102=Frachter)
CLLeander41 (6=Leichter Kreuzer)
CoastalBoat (104=Fischereifahrzeug)
COFlower (1=Korvette)
DDV&W (4=Zerstörer)
NCOSS (107=Seltener Frachter)
KBL (108=Küstenschifffahrt)
KCA (108=Küstenschifffahrt)
KGN (102=Frachter)
KLCSC2SB1 (102=Frachter)
KLCSNagara (102=Frachter)
KLS (102=Frachter)
KLSSHakusika (102=Frachter)
KMCSAkita (102=Frachter)
KMCSC1B (102=Frachter)
KMCSHeito (102=Frachter)
KMCSZinbu (102=Frachter)
KMSSBiyo (102=Frachter)
KMSSFR3 (102=Frachter)
KMSSHogIsland (102=Frachter)
KMSSKinposan (102=Frachter)
KSCSN3SA1 (108=Küstenschifffahrt)
KSCSTaihosan (108=Küstenschifffahrt)
KSQ (108=Küstenschifffahrt)
KSS (108=Küstenschifffahrt)
KSSSKasagisan (108=Küstenschifffahrt)
NAMC_Z (104=Fischereifahrzeug)
NCOSL (107=Seltener Frachter)
NCOSM (107=Seltener Frachter)
NKSEF (108=Küstenschifffahrt)
NPTB (103=Truppentransporter)
NRC (102=Frachter)
OLNippon (101=Tanker)
OMBuzyun (101=Tanker)
PCTrawler (0=Patrouillenboot)
PLKiturin (103=Truppentransporter)
PSTyohei (108=Küstenschifffahrt)
PTR (103=Truppentransporter)
SJT (101=Tanker)
Leer04 (110=Umgebungsobjekt)
Nicaragua:
CoastalBoat (104=Fischereifahrzeug)
NCOSS (107=Seltener Frachter)
KLCSC2SB1 (102=Frachter)
KMCSAkita (102=Frachter)
LifeboatLarge (105=Rettungsfloß)
LifeboatSmall (105=Rettungsfloß)
KMSSFR3 (102=Frachter)
OSHaruna (108=Küstenschifffahrt)
PCTrawler (0=Patrouillenboot)
PSTyohei (108=Küstenschifffahrt)
Norway:
CDLargeTurret (403=Artillerie)
CDMediumTurret (403=Artillerie)
CDSmallTurret (403=Artillerie)
NavalBase (407=Marinestützpunkt)
AGCC2Appalachian (109=Seltener Truppentransporter)
C3Cargo (102=Frachter)
CoastalBoat (104=Fischereifahrzeug)
DDV&W (4=Zerstörer)
NCOSS (107=Seltener Frachter)
FPSAnadyr (108=Küstenschifffahrt)
KBL (108=Küstenschifffahrt)
KCA (108=Küstenschifffahrt)
KGN (102=Frachter)
KLCSC2SB1 (102=Frachter)
KLCSNagara (102=Frachter)
KLS (102=Frachter)
KLSSHakusika (102=Frachter)
KMCSAkita (102=Frachter)
KMCSC1B (102=Frachter)
KMCSHeito (102=Frachter)
KMCSZinbu (102=Frachter)
KMSSBiyo (102=Frachter)
KMSSFR3 (102=Frachter)
KMSSHogIsland (102=Frachter)
KMSSKinposan (102=Frachter)
KSCSN3SA1 (108=Küstenschifffahrt)
KSCSTaihosan (108=Küstenschifffahrt)
KSQ (108=Küstenschifffahrt)
KSS (108=Küstenschifffahrt)
KSSSKasagisan (108=Küstenschifffahrt)
LifeboatLarge (105=Rettungsfloß)
LifeboatSmall (105=Rettungsfloß)
LL (102=Frachter)
LTSF (101=Tanker)
M35Hansa (108=Küstenschifffahrt)
NAMC_Z (104=Fischereifahrzeug)
NCOSL (107=Seltener Frachter)
NCOSM (107=Seltener Frachter)
NECT (101=Tanker)
NKEF (102=Frachter)
NKMV (102=Frachter)
NKPF (102=Frachter)
NKSEF (108=Küstenschifffahrt)
NKSMM (108=Küstenschifffahrt)
NLOL (103=Truppentransporter)
NOTCW (101=Tanker)
NPTB (103=Truppentransporter)
NRC (102=Frachter)
OLNippon (101=Tanker)
T3Cimmaron (101=Tanker)
OMBuzyun (101=Tanker)
OSHaruna (108=Küstenschifffahrt)
OSHaruna_Z (104=Fischereifahrzeug)
PCTrawler (0=Patrouillenboot)
PLKiturin (103=Truppentransporter)
PSTyohei (108=Küstenschifffahrt)
PSTyohei_Z (104=Fischereifahrzeug)
PTR (103=Truppentransporter)
SJT (101=Tanker)
Leer04 (110=Umgebungsobjekt)
Tug_Z (110=Umgebungsobjekt)
VV (102=Frachter)
SSUndine (200=U-Boot)
Panama:
NavalBase (407=Marinestützpunkt)
C3Cargo (102=Frachter)
CoastalBoat (104=Fischereifahrzeug)
DDV&W (4=Zerstörer)
NCOSS (107=Seltener Frachter)
FPSAnadyr (108=Küstenschifffahrt)
KBL (108=Küstenschifffahrt)
KCA (108=Küstenschifffahrt)
KGN (102=Frachter)
KLCSC2SB1 (102=Frachter)
KLCSNagara (102=Frachter)
KLS (102=Frachter)
KLSSHakusika (102=Frachter)
KMCSAkita (102=Frachter)
KMCSC1B (102=Frachter)
KMCSHeito (102=Frachter)
KMCSZinbu (102=Frachter)
KMSSBiyo (102=Frachter)
KMSSFR3 (102=Frachter)
KMSSHogIsland (102=Frachter)
KMSSKinposan (102=Frachter)
KMSSKomsomol (102=Frachter)
KSCSN3SA1 (108=Küstenschifffahrt)
KSCSTaihosan (108=Küstenschifffahrt)
KSQ (108=Küstenschifffahrt)
KSS (108=Küstenschifffahrt)
KSSSKasagisan (108=Küstenschifffahrt)
LifeboatLarge (105=Rettungsfloß)
LifeboatSmall (105=Rettungsfloß)
LL (102=Frachter)
M35Hansa (108=Küstenschifffahrt)
NCOSL (107=Seltener Frachter)
NCOSM (107=Seltener Frachter)
NKSEF (108=Küstenschifffahrt)
NPTB (103=Truppentransporter)
NRC (102=Frachter)
OLNippon (101=Tanker)
OMBuzyun (101=Tanker)
OMPaula (108=Küstenschifffahrt)
OMRanger (101=Tanker)
OSHaruna (108=Küstenschifffahrt)
PCTrawler (0=Patrouillenboot)
PLKiturin (103=Truppentransporter)
PSTyohei (108=Küstenschifffahrt)
SJT (101=Tanker)
Leer04 (110=Umgebungsobjekt)
VV (102=Frachter)
Poland:
NavalBase (407=Marinestützpunkt)
C3Cargo (102=Frachter)
CoastalBoat (104=Fischereifahrzeug)
DDV&W (4=Zerstörer)
NCOSS (107=Seltener Frachter)
FPSAnadyr (108=Küstenschifffahrt)
KBL (108=Küstenschifffahrt)
KCA (108=Küstenschifffahrt)
KGN (102=Frachter)
KLCSC2SB1 (102=Frachter)
KLCSNagara (102=Frachter)
KLS (102=Frachter)
KLSSHakusika (102=Frachter)
KMCSAkita (102=Frachter)
KMCSC1B (102=Frachter)
KMCSHeito (102=Frachter)
KMCSZinbu (102=Frachter)
KMSSBiyo (102=Frachter)
KMSSFR3 (102=Frachter)
KMSSHogIsland (102=Frachter)
KMSSKinposan (102=Frachter)
KMSSKomsomol (102=Frachter)
KSCSN3SA1 (108=Küstenschifffahrt)
KSCSTaihosan (108=Küstenschifffahrt)
KSQ (108=Küstenschifffahrt)
KSS (108=Küstenschifffahrt)
KSSSKasagisan (108=Küstenschifffahrt)
LifeboatLarge (105=Rettungsfloß)
LifeboatSmall (105=Rettungsfloß)
M35Hansa (108=Küstenschifffahrt)
NAMC_Z (104=Fischereifahrzeug)
NCOSL (107=Seltener Frachter)
NCOSM (107=Seltener Frachter)
NECT (101=Tanker)
NKEF (102=Frachter)
NKPF (102=Frachter)
NKSEF (108=Küstenschifffahrt)
NKSMM (108=Küstenschifffahrt)
NPTB (103=Truppentransporter)
NRC (102=Frachter)
OLNippon (101=Tanker)
OMBuzyun (101=Tanker)
OMRanger (101=Tanker)
OSHaruna (108=Küstenschifffahrt)
PCTrawler (0=Patrouillenboot)
PLKiturin (103=Truppentransporter)
PSTyohei (108=Küstenschifffahrt)
SJT (101=Tanker)
SSUndine (200=U-Boot)
Portugal:
NavalBase (407=Marinestützpunkt)
CoastalBoat (104=Fischereifahrzeug)
NCOSS (107=Seltener Frachter)
KLCSC2SB1 (102=Frachter)
KMCSAkita (102=Frachter)
KSCSN3SA1 (108=Küstenschifffahrt)
KSCSTaihosan (108=Küstenschifffahrt)
LifeboatLarge (105=Rettungsfloß)
LifeboatSmall (105=Rettungsfloß)
LLS (102=Frachter)
LSQ (102=Frachter)
LSS (102=Frachter)
LTMS (101=Tanker)
LTSF (101=Tanker)
M35Hansa (108=Küstenschifffahrt)
KMSSFR3 (102=Frachter)
NCOSL (107=Seltener Frachter)
NCOSM (107=Seltener Frachter)
OSHaruna (108=Küstenschifffahrt)
PCTrawler (0=Patrouillenboot)
PSTyohei (108=Küstenschifffahrt)
PTL (103=Truppentransporter)
RedCross:
HSL (109=Seltener Truppentransporter)
LifeboatLarge (105=Rettungsfloß)
LifeboatSmall (105=Rettungsfloß)
NSHOS (109=Seltener Truppentransporter)
PPQueenMary (109=Seltener Truppentransporter)
Romania:
NavalBase (407=Marinestützpunkt)
NCOSM (107=Seltener Frachter)
NCOSS (107=Seltener Frachter)
C3Cargo (102=Frachter)
CoastalBoat (104=Fischereifahrzeug)
FPSAnadyr (108=Küstenschifffahrt)
KBL (108=Küstenschifffahrt)
KCA (108=Küstenschifffahrt)
KLCSC2SB1 (102=Frachter)
KLCSNagara (102=Frachter)
KLS (102=Frachter)
KLSSHakusika (102=Frachter)
KMCSAkita (102=Frachter)
KMCSC1B (102=Frachter)
KMCSHeito (102=Frachter)
KMCSZinbu (102=Frachter)
KMSSBiyo (102=Frachter)
KMSSFR3 (102=Frachter)
KMSSHogIsland (102=Frachter)
KMSSKinposan (102=Frachter)
KSCSN3SA1 (108=Küstenschifffahrt)
KSCSTaihosan (108=Küstenschifffahrt)
KSQ (108=Küstenschifffahrt)
KSS (108=Küstenschifffahrt)
KSSSKasagisan (108=Küstenschifffahrt)
LifeboatLarge (105=Rettungsfloß)
LifeboatSmall (105=Rettungsfloß)
M35Hansa (108=Küstenschifffahrt)
NCOSL (107=Seltener Frachter)
NECT (101=Tanker)
NRC (102=Frachter)
OLNippon (101=Tanker)
OMBuzyun (101=Tanker)
OMPaula (108=Küstenschifffahrt)
OSHaruna (108=Küstenschifffahrt)
PCTrawler (0=Patrouillenboot)
PLKiturin (103=Truppentransporter)
PSTyohei (108=Küstenschifffahrt)
SJT (101=Tanker)
Russia:
NavalBase (407=Marinestützpunkt)
BBRoyalSovereign (11=Schlachtschiff)
C3Cargo (102=Frachter)
CoastalBoat (104=Fischereifahrzeug)
DDTribal (4=Zerstörer)
DDV&W (4=Zerstörer)
NCOSS (107=Seltener Frachter)
FPSAnadyr (108=Küstenschifffahrt)
KBL (108=Küstenschifffahrt)
KCA (108=Küstenschifffahrt)
KGN (102=Frachter)
KLCSC2SB1 (102=Frachter)
KLCSNagara (102=Frachter)
KLS (102=Frachter)
KLSSHakusika (102=Frachter)
KMCSAkita (102=Frachter)
KMCSC1B (102=Frachter)
KMCSHeito (102=Frachter)
KMCSZinbu (102=Frachter)
KMSSBiyo (102=Frachter)
KMSSFR3 (102=Frachter)
KMSSKinposan (102=Frachter)
KMSSKomsomol (102=Frachter)
KSCSN3SA1 (108=Küstenschifffahrt)
KSCSTaihosan (108=Küstenschifffahrt)
KSQ (108=Küstenschifffahrt)
KSS (108=Küstenschifffahrt)
KSSSKasagisan (108=Küstenschifffahrt)
LifeboatLarge (105=Rettungsfloß)
LifeboatSmall (105=Rettungsfloß)
LTSF (101=Tanker)
M35Hansa (108=Küstenschifffahrt)
NCOSL (107=Seltener Frachter)
NCOSM (107=Seltener Frachter)
NECT (101=Tanker)
NKEF (102=Frachter)
NKPF (102=Frachter)
NKSEF (108=Küstenschifffahrt)
NKSMM (108=Küstenschifffahrt)
NLOL (103=Truppentransporter)
NPTB (103=Truppentransporter)
NRC (102=Frachter)
OLNippon (101=Tanker)
OMBuzyun (101=Tanker)
OMPaula (108=Küstenschifffahrt)
OSHaruna (108=Küstenschifffahrt)
PCTrawler (0=Patrouillenboot)
PLHorai (103=Truppentransporter)
PLKiturin (103=Truppentransporter)
PSTyohei (108=Küstenschifffahrt)
PTR (103=Truppentransporter)
SJT (101=Tanker)
Leer04 (110=Umgebungsobjekt)
SSUndine (200=U-Boot)
Slovakia:
KMCSC1B (102=Frachter)
SouthAfrica:
NavalBase (407=Marinestützpunkt)
C3Cargo (102=Frachter)
CoastalBoat (104=Fischereifahrzeug)
DDTown (4=Zerstörer)
DDV&W (4=Zerstörer)
NCOSS (107=Seltener Frachter)
KBL (108=Küstenschifffahrt)
KCA (108=Küstenschifffahrt)
KGN (102=Frachter)
KLCSC2SB1 (102=Frachter)
KLCSNagara (102=Frachter)
KLS (102=Frachter)
KLSSHakusika (102=Frachter)
KMCSAkita (102=Frachter)
KMCSC1B (102=Frachter)
KMCSHeito (102=Frachter)
KMCSZinbu (102=Frachter)
KMSSBiyo (102=Frachter)
KMSSFR3 (102=Frachter)
KMSSHogIsland (102=Frachter)
KMSSKinposan (102=Frachter)
KSCSN3SA1 (108=Küstenschifffahrt)
KSCSTaihosan (108=Küstenschifffahrt)
KSQ (108=Küstenschifffahrt)
KSS (108=Küstenschifffahrt)
KSSSKasagisan (108=Küstenschifffahrt)
LifeboatLarge (105=Rettungsfloß)
LifeboatSmall (105=Rettungsfloß)
M35Hansa (108=Küstenschifffahrt)
NCONL (12=Minenleger)
NCOSL (107=Seltener Frachter)
NCOSM (107=Seltener Frachter)
NKSEF (108=Küstenschifffahrt)
NLOL (103=Truppentransporter)
NPTB (103=Truppentransporter)
NRC (102=Frachter)
OLNippon (101=Tanker)
OMBuzyun (101=Tanker)
OMPaula (108=Küstenschifffahrt)
OSHaruna (108=Küstenschifffahrt)
PCTrawler (0=Patrouillenboot)
PLKiturin (103=Truppentransporter)
PSTyohei (108=Küstenschifffahrt)
PTR (103=Truppentransporter)
SJT (101=Tanker)
Spain:
NavalBase (407=Marinestützpunkt)
CoastalBoat (104=Fischereifahrzeug)
NCOSS (107=Seltener Frachter)
KMCSAkita (102=Frachter)
KMCSC1B (102=Frachter)
KMSSKomsomol (102=Frachter)
KSCSN3SA1 (108=Küstenschifffahrt)
LifeboatLarge (105=Rettungsfloß)
LifeboatSmall (105=Rettungsfloß)
LLS (102=Frachter)
LSQ (102=Frachter)
LSS (102=Frachter)
LTMS (101=Tanker)
LTSF (101=Tanker)
KMSSFR3 (102=Frachter)
NCOSL (107=Seltener Frachter)
NCOSM (107=Seltener Frachter)
T3Cimmaron (101=Tanker)
OSHaruna (108=Küstenschifffahrt)
PCTrawler (0=Patrouillenboot)
PSTyohei (108=Küstenschifffahrt)
PTL (103=Truppentransporter)
Sweden:
NavalBase (407=Marinestützpunkt)
CoastalBoat (104=Fischereifahrzeug)
NCOSS (107=Seltener Frachter)
FPSAnadyr (108=Küstenschifffahrt)
KLCSC2SB1 (102=Frachter)
KMCSAkita (102=Frachter)
KMCSC1B (102=Frachter)
KMSSKomsomol (102=Frachter)
KSCSN3SA1 (108=Küstenschifffahrt)
LifeboatLarge (105=Rettungsfloß)
LifeboatSmall (105=Rettungsfloß)
LLS (102=Frachter)
LSQ (102=Frachter)
LSS (102=Frachter)
LTMS (101=Tanker)
LTSF (101=Tanker)
NCOSL (107=Seltener Frachter)
NCOSM (107=Seltener Frachter)
OSHaruna (108=Küstenschifffahrt)
PCTrawler (0=Patrouillenboot)
PSTyohei (108=Küstenschifffahrt)
PTL (103=Truppentransporter)
Turkey:
NavalBase (407=Marinestützpunkt)
NCOSS (107=Seltener Frachter)
FPSAnadyr (108=Küstenschifffahrt)
KLCSC2SB1 (102=Frachter)
KMCSAkita (102=Frachter)
KSCSN3SA1 (108=Küstenschifffahrt)
LifeboatLarge (105=Rettungsfloß)
LifeboatSmall (105=Rettungsfloß)
M35Hansa (108=Küstenschifffahrt)
OMPaula (108=Küstenschifffahrt)
OSHaruna (108=Küstenschifffahrt)
PCTrawler (0=Patrouillenboot)
PSTyohei (108=Küstenschifffahrt)
Leer04 (110=Umgebungsobjekt)
Umwelt:
BuV_Dock1 (12=Minenleger)
BuV_Dock2 (12=Minenleger)
CoastalBoat (104=Fischereifahrzeug)
FishBoatL (104=Fischereifahrzeug)
FishingBoat (104=Fischereifahrzeug)
FishingBoat2 (104=Fischereifahrzeug)
FishingBoat3L (104=Fischereifahrzeug)
HarbourTugBoat (110=Umgebungsobjekt)
JPFish02 (104=Fischereifahrzeug)
LTgBoat (110=Umgebungsobjekt)
NF_boat_4 (104=Fischereifahrzeug)
LGH (100=Versorgung)
NTSteamer (110=Umgebungsobjekt)
SCHO (110=Umgebungsobjekt)
Schute_M1 (110=Umgebungsobjekt)
Schute_M2 (110=Umgebungsobjekt)
Sloop (110=Umgebungsobjekt)
TugBoat (110=Umgebungsobjekt)
Uruguay:
NavalBase (407=Marinestützpunkt)
NCOSS (107=Seltener Frachter)
KSCSN3SA1 (108=Küstenschifffahrt)
LifeboatLarge (105=Rettungsfloß)
LifeboatSmall (105=Rettungsfloß)
KMSSFR3 (102=Frachter)
OMPaula (108=Küstenschifffahrt)
PCTrawler (0=Patrouillenboot)
Venezuela:
NavalBase (407=Marinestützpunkt)
NCOSS (107=Seltener Frachter)
FPSAnadyr (108=Küstenschifffahrt)
KLCSC2SB1 (102=Frachter)
KMCSAkita (102=Frachter)
KMSSHogIsland (102=Frachter)
KMSSKomsomol (102=Frachter)
KSCSN3SA1 (102=Frachter)
KSCSTaihosan (108=Küstenschifffahrt)
LifeboatLarge (105=Rettungsfloß)
LifeboatSmall (105=Rettungsfloß)
M35Hansa (108=Küstenschifffahrt)
KMSSFR3 (102=Frachter)
OMPaula (108=Küstenschifffahrt)
OSHaruna (108=Küstenschifffahrt)
PCTrawler (0=Patrouillenboot)
PSTyohei (108=Küstenschifffahrt)
World:
NCOSS (107=Seltener Frachter)
SpecOpsSmallBoat (14=Boot für Spezialkräfte)
Yugoslavia:
NavalBase (407=Marinestützpunkt)
NCOSS (107=Seltener Frachter)
KSCSN3SA1 (108=Küstenschifffahrt)
KSSSKasagisan (108=Küstenschifffahrt)
LifeboatLarge (105=Rettungsfloß)
LifeboatSmall (105=Rettungsfloß)
M35Hansa (108=Küstenschifffahrt)
KMSSFR3 (102=Frachter)
OMPaula (108=Küstenschifffahrt)
PCTrawler (0=Patrouillenboot)
Current ignore list:
data\Land\LCD_LargeTurret\LCD_LargeTurret.eqp
data\Land\LCD_LargeTurret\LCD_LargeTurret.sns
data\Land\LCD_MediumTurret\LCD_MediumTurret.eqp
data\Land\LCD_MediumTurret\LCD_MediumTurret.sns
data\Land\LCD_SmallTurret\LCD_SmallTurret.eqp
data\Land\LCD_SmallTurret\LCD_SmallTurret.sns
data\Sea\Buoy_D2_FL\Buoy_D2_FL.eqp
data\Sea\Buoy_D2_FL\Buoy_D2_FL.sns
data\Sea\Buoy_G1_FL\Buoy_G1_FL.sns
data\Sea\Buoy_G2_FL\Buoy_G2_FL.eqp
data\Sea\Buoy_G2_FL\Buoy_G2_FL.sns
data\Sea\Buoy_O1_FL\Buoy_O1_FL.sns
data\Sea\Buoy_R1_FL\Buoy_R1_FL.sns
data\Sea\Buoy_R2_FL\Buoy_R2_FL.eqp
data\Sea\Buoy_R2_FL\Buoy_R2_FL.sns
data\Sea\Floating_Mine\Floating_Mine.sns
data\Sea\Floating_Mine_Chain\Floating_Mine_Chain.s ns
data\Sea\Floating_Mine_Chain_16\Floating_Mine_Chai n_16.sns
data\Sea\Subnet\Subnet.sns
data\Air\AA_Gun_Nest\AA_Gun_Nest.sns
data\Air\Ambulance\Ambulance.eqp
data\Air\Ambulance\Ambulance.sns
data\Air\Band\Band.eqp
data\Air\Band\Band.sns
data\Air\Blitz1\Blitz1.eqp
data\Air\Blitz1\Blitz1.sns
data\Air\Blitz2\Blitz2.eqp
data\Air\Blitz2\Blitz2.sns
data\Air\Control_Post\Control_Post.eqp
data\Air\Control_Post\Control_Post.sns
data\Air\Crane_big_anim\Crane_big_anim.eqp
data\Air\Crane_big_anim\Crane_big_anim.sns
data\Air\Crane_small_anim\Crane_small_anim.eqp
data\Air\Crane_small_anim\Crane_small_anim.sns
data\Air\EhrenmalMoltenort\EhrenmalMoltenort.eqp
data\Air\EhrenmalMoltenort\EhrenmalMoltenort.sns
data\Air\Inspection_Group\Inspection_Group.eqp
data\Air\Inspection_Group\Inspection_Group.sns
data\Air\Ladys\Ladys.eqp
data\Air\Ladys\Ladys.sns
data\Air\Nurse\Nurse.eqp
data\Air\Nurse\Nurse.sns
data\Air\Prinz-Heinrich-Brucke\Prinz-Heinrich-Brucke.eqp
data\Air\Prinz-Heinrich-Brucke\Prinz-Heinrich-Brucke.sns
data\Air\RD-Hochbrucke\RD-Hochbrucke.eqp
data\Air\RD-Hochbrucke\RD-Hochbrucke.sns
data\Air\Soldier_Group\Soldier_Group.eqp
data\Air\Soldier_Group\Soldier_Group.sns
data\Air\Tank1\Tank1.eqp
data\Air\Tank1\Tank1.sns
data\Air\Tank2\Tank2.eqp
data\Air\Tank2\Tank2.sns
data\Air\Train1\Train1.eqp
data\Air\Train1\Train1.sns
data\Air\Train2\Train2.eqp
data\Air\Train2\Train2.sns
data\Air\Wagons\Wagons.eqp
data\Air\Wagons\Wagons.sns
data\Air\Wreck\Wreck.eqp
data\Air\Wreck\Wreck.sns
data\Land\BunkerSmall\BunkerSmall.eqp
data\Land\BunkerSmall\BunkerSmall.sns
data\Land\Casern\Casern.eqp
data\Land\Casern\Casern.sns
data\Land\Farm\Farm.eqp
data\Land\Farm\Farm.sns
data\Land\Village\Village.eqp
data\Land\Village\Village.sns
data\Land\Windmill\Windmill.eqp
data\Land\Windmill\Windmill.sns
Country errors:
no errors
Country ignores:
no ignores
Roster errors:
C:\Ubisoft\Silent Hunter 5\data\Roster\American\Sea\TugBoat.cfg UnitClass Leer04 not defined @ line number 7
C:\Ubisoft\Silent Hunter 5\data\Roster\Argentina\Sea\TugBoat.cfg UnitClass Leer04 not defined @ line number 7
C:\Ubisoft\Silent Hunter 5\data\Roster\Australian\Sea\TugBoat.cfg UnitClass Leer04 not defined @ line number 7
C:\Ubisoft\Silent Hunter 5\data\Roster\Belgium\Sea\TugBoat.cfg UnitClass Leer04 not defined @ line number 7
C:\Ubisoft\Silent Hunter 5\data\Roster\Brazil\Sea\TugBoat.cfg UnitClass Leer04 not defined @ line number 7
C:\Ubisoft\Silent Hunter 5\data\Roster\British\Sea\TugBoat.cfg UnitClass Leer04 not defined @ line number 7
C:\Ubisoft\Silent Hunter 5\data\Roster\Canadian\Sea\TugBoat.cfg UnitClass Leer04 not defined @ line number 7
C:\Ubisoft\Silent Hunter 5\data\Roster\China\Sea\TugBoat.cfg UnitClass Leer04 not defined @ line number 7
C:\Ubisoft\Silent Hunter 5\data\Roster\Croatia\Sea\KSCSN3SA1.cfg Incorrect UnitType of 102 for UnitClass KSCSN3SA1 @ line number 7
Environmental not found in defined countries
C:\Ubisoft\Silent Hunter 5\data\Roster\Environmental\Land\Ehrenmal.cfg Incorrect UnitType of 408 for UnitClass Ehrenmal @ line number 7
C:\Ubisoft\Silent Hunter 5\data\Roster\France\Sea\TugBoat.cfg UnitClass Leer04 not defined @ line number 7
C:\Ubisoft\Silent Hunter 5\data\Roster\FreeNetherland\Sea\KSCSN3SA1.cfg Incorrect UnitType of 102 for UnitClass KSCSN3SA1 @ line number 7
C:\Ubisoft\Silent Hunter 5\data\Roster\FreeNetherland\Sea\TugBoat.cfg UnitClass Leer04 not defined @ line number 7
C:\Ubisoft\Silent Hunter 5\data\Roster\German\Sea\TugBoat.cfg UnitClass Leer04 not defined @ line number 7
C:\Ubisoft\Silent Hunter 5\data\Roster\Greece\Sea\TugBoat.cfg UnitClass Leer04 not defined @ line number 7
C:\Ubisoft\Silent Hunter 5\data\Roster\Ireland\Sea\TugBoat.cfg UnitClass Leer04 not defined @ line number 7
C:\Ubisoft\Silent Hunter 5\data\Roster\Italian\Sea\TugBoat.cfg UnitClass Leer04 not defined @ line number 7
New Zealand not found in defined countries
C:\Ubisoft\Silent Hunter 5\data\Roster\NewZealand\Sea\TugBoat.cfg UnitClass Leer04 not defined @ line number 7
Nicaragua not found in defined countries
C:\Ubisoft\Silent Hunter 5\data\Roster\Norway\Sea\TugBoat.cfg UnitClass Leer04 not defined @ line number 7
C:\Ubisoft\Silent Hunter 5\data\Roster\Panama\Sea\TugBoat.cfg UnitClass Leer04 not defined @ line number 7
Portugal not found in defined countries
C:\Ubisoft\Silent Hunter 5\data\Roster\Russia\Sea\TugBoat.cfg UnitClass Leer04 not defined @ line number 7
Slovakia not found in defined countries
C:\Ubisoft\Silent Hunter 5\data\Roster\Turkey\Sea\TugBoat.cfg UnitClass Leer04 not defined @ line number 7
Umwelt not found in defined countries
C:\Ubisoft\Silent Hunter 5\data\Roster\Venezuela\Sea\KSCSN3SA1.cfg Incorrect UnitType of 102 for UnitClass KSCSN3SA1 @ line number 7
World not found in defined countries
Roster ignores:
no ignores
Classes errors:
C:\Ubisoft\Silent Hunter 5\data\Sea\BuV_Dock1\BuV_Dock1.eqp does not contain sequentially ordered entries (found duplicate [Equipment 119]) @ line number 810
C:\Ubisoft\Silent Hunter 5\data\Sea\BuV_Dock2\BuV_Dock2.eqp does not contain sequentially ordered entries (found duplicate [Equipment 119]) @ line number 810
duplicate ClassName of Ehrenmal found in C:\Ubisoft\Silent Hunter 5\data\Land\Ehrenmal\Ehrenmal.cfg
Classes ignores:
C:\Ubisoft\Silent Hunter 5\data\Air\AA_Gun_Nest\AA_Gun_Nest.sns ignored
C:\Ubisoft\Silent Hunter 5\data\Air\Ambulance\Ambulance.eqp ignored
C:\Ubisoft\Silent Hunter 5\data\Air\Ambulance\Ambulance.sns ignored
C:\Ubisoft\Silent Hunter 5\data\Air\Band\Band.eqp ignored
C:\Ubisoft\Silent Hunter 5\data\Air\Band\Band.sns ignored
C:\Ubisoft\Silent Hunter 5\data\Air\Blitz1\Blitz1.eqp ignored
C:\Ubisoft\Silent Hunter 5\data\Air\Blitz1\Blitz1.sns ignored
C:\Ubisoft\Silent Hunter 5\data\Air\Blitz2\Blitz2.eqp ignored
C:\Ubisoft\Silent Hunter 5\data\Air\Blitz2\Blitz2.sns ignored
C:\Ubisoft\Silent Hunter 5\data\Air\Control_Post\Control_Post.eqp ignored
C:\Ubisoft\Silent Hunter 5\data\Air\Control_Post\Control_Post.sns ignored
C:\Ubisoft\Silent Hunter 5\data\Air\Crane_big_anim\Crane_big_anim.eqp ignored
C:\Ubisoft\Silent Hunter 5\data\Air\Crane_big_anim\Crane_big_anim.sns ignored
C:\Ubisoft\Silent Hunter 5\data\Air\Crane_small_anim\Crane_small_anim.eqp ignored
C:\Ubisoft\Silent Hunter 5\data\Air\Crane_small_anim\Crane_small_anim.sns ignored
C:\Ubisoft\Silent Hunter 5\data\Air\EhrenmalMoltenort\EhrenmalMoltenort.eqp ignored
C:\Ubisoft\Silent Hunter 5\data\Air\EhrenmalMoltenort\EhrenmalMoltenort.sns ignored
C:\Ubisoft\Silent Hunter 5\data\Air\Inspection_Group\Inspection_Group.eqp ignored
C:\Ubisoft\Silent Hunter 5\data\Air\Inspection_Group\Inspection_Group.sns ignored
C:\Ubisoft\Silent Hunter 5\data\Air\Ladys\Ladys.eqp ignored
C:\Ubisoft\Silent Hunter 5\data\Air\Ladys\Ladys.sns ignored
C:\Ubisoft\Silent Hunter 5\data\Air\Nurse\Nurse.eqp ignored
C:\Ubisoft\Silent Hunter 5\data\Air\Nurse\Nurse.sns ignored
C:\Ubisoft\Silent Hunter 5\data\Air\Prinz-Heinrich-Brucke\Prinz-Heinrich-Brucke.eqp ignored
C:\Ubisoft\Silent Hunter 5\data\Air\Prinz-Heinrich-Brucke\Prinz-Heinrich-Brucke.sns ignored
C:\Ubisoft\Silent Hunter 5\data\Air\RD-Hochbrucke\RD-Hochbrucke.eqp ignored
C:\Ubisoft\Silent Hunter 5\data\Air\RD-Hochbrucke\RD-Hochbrucke.sns ignored
C:\Ubisoft\Silent Hunter 5\data\Air\Soldier_Group\Soldier_Group.eqp ignored
C:\Ubisoft\Silent Hunter 5\data\Air\Soldier_Group\Soldier_Group.sns ignored
C:\Ubisoft\Silent Hunter 5\data\Air\Tank1\Tank1.eqp ignored
C:\Ubisoft\Silent Hunter 5\data\Air\Tank1\Tank1.sns ignored
C:\Ubisoft\Silent Hunter 5\data\Air\Tank2\Tank2.eqp ignored
C:\Ubisoft\Silent Hunter 5\data\Air\Tank2\Tank2.sns ignored
C:\Ubisoft\Silent Hunter 5\data\Air\Train1\Train1.eqp ignored
C:\Ubisoft\Silent Hunter 5\data\Air\Train1\Train1.sns ignored
C:\Ubisoft\Silent Hunter 5\data\Air\Train2\Train2.eqp ignored
C:\Ubisoft\Silent Hunter 5\data\Air\Train2\Train2.sns ignored
C:\Ubisoft\Silent Hunter 5\data\Air\Wagons\Wagons.eqp ignored
C:\Ubisoft\Silent Hunter 5\data\Air\Wagons\Wagons.sns ignored
C:\Ubisoft\Silent Hunter 5\data\Air\Wreck\Wreck.eqp ignored
C:\Ubisoft\Silent Hunter 5\data\Air\Wreck\Wreck.sns ignored
C:\Ubisoft\Silent Hunter 5\data\Sea\Buoy_D2_FL\Buoy_D2_FL.eqp ignored
C:\Ubisoft\Silent Hunter 5\data\Sea\Buoy_D2_FL\Buoy_D2_FL.sns ignored
C:\Ubisoft\Silent Hunter 5\data\Sea\Buoy_G1_FL\Buoy_G1_FL.sns ignored
C:\Ubisoft\Silent Hunter 5\data\Sea\Buoy_G2_FL\Buoy_G2_FL.eqp ignored
C:\Ubisoft\Silent Hunter 5\data\Sea\Buoy_G2_FL\Buoy_G2_FL.sns ignored
C:\Ubisoft\Silent Hunter 5\data\Sea\Buoy_O1_FL\Buoy_O1_FL.sns ignored
C:\Ubisoft\Silent Hunter 5\data\Sea\Buoy_R1_FL\Buoy_R1_FL.sns ignored
C:\Ubisoft\Silent Hunter 5\data\Sea\Buoy_R2_FL\Buoy_R2_FL.eqp ignored
C:\Ubisoft\Silent Hunter 5\data\Sea\Buoy_R2_FL\Buoy_R2_FL.sns ignored
C:\Ubisoft\Silent Hunter 5\data\Sea\Floating_Mine\Floating_Mine.sns ignored
C:\Ubisoft\Silent Hunter 5\data\Sea\Floating_Mine_Chain\Floating_Mine_Chain .sns ignored
C:\Ubisoft\Silent Hunter 5\data\Sea\Floating_Mine_Chain_16\Floating_Mine_Ch ain_16.sns ignored
C:\Ubisoft\Silent Hunter 5\data\Sea\Subnet\Subnet.sns ignored
C:\Ubisoft\Silent Hunter 5\data\Land\BunkerSmall\BunkerSmall.eqp ignored
C:\Ubisoft\Silent Hunter 5\data\Land\BunkerSmall\BunkerSmall.sns ignored
C:\Ubisoft\Silent Hunter 5\data\Land\Casern\Casern.eqp ignored
C:\Ubisoft\Silent Hunter 5\data\Land\Casern\Casern.sns ignored
C:\Ubisoft\Silent Hunter 5\data\Land\Farm\Farm.eqp ignored
C:\Ubisoft\Silent Hunter 5\data\Land\Farm\Farm.sns ignored
C:\Ubisoft\Silent Hunter 5\data\Land\LCD_LargeTurret\LCD_LargeTurret.eqp ignored
C:\Ubisoft\Silent Hunter 5\data\Land\LCD_LargeTurret\LCD_LargeTurret.sns ignored
C:\Ubisoft\Silent Hunter 5\data\Land\LCD_MediumTurret\LCD_MediumTurret.eqp ignored
C:\Ubisoft\Silent Hunter 5\data\Land\LCD_MediumTurret\LCD_MediumTurret.sns ignored
C:\Ubisoft\Silent Hunter 5\data\Land\LCD_SmallTurret\LCD_SmallTurret.eqp ignored
C:\Ubisoft\Silent Hunter 5\data\Land\LCD_SmallTurret\LCD_SmallTurret.sns ignored
C:\Ubisoft\Silent Hunter 5\data\Land\Village\Village.eqp ignored
C:\Ubisoft\Silent Hunter 5\data\Land\Village\Village.sns ignored
C:\Ubisoft\Silent Hunter 5\data\Land\Windmill\Windmill.eqp ignored
C:\Ubisoft\Silent Hunter 5\data\Land\Windmill\Windmill.sns ignored
DefSide errors:
Missing DefSide entries for Croatia in \data\Roster\DefSide.cfg
Missing DefSide entries for Czechia in \data\Roster\DefSide.cfg
Missing DefSide entries for Hungary in \data\Roster\DefSide.cfg
Missing DefSide entries for New Zealand in \data\Roster\DefSide.cfg
Missing DefSide entries for Slovakia in \data\Roster\DefSide.cfg
Missing DefSide entries for Umwelt in \data\Roster\DefSide.cfg
DefSide ignores:
no ignores
Campaign errors:
Arctic_Convoys:
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\A C_Historical_Bases.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\A C_map_locations.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\A C_ThreatZones.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\A dditional Terrain.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\A irbases.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\A rctic_Convoys_Obj.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\B asen_AC.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\C ommon.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\C onvoys.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\D ocked_Ships.mis:
Type 102 not defined for KSCSN3SA1
Type 102 not defined for KSCSN3SA1
Type 102 not defined for KSCSN3SA1
Type 102 not defined for KSCSN3SA1
Type 102 not defined for KSCSN3SA1
Type 102 not defined for KSCSN3SA1
Type 102 not defined for KSCSN3SA1
Type 102 not defined for KSCSN3SA1
Class NKSEms not defined in \data\Roster\German
Type 102 not defined for KSCSN3SA1
Class NKSEms not defined in \data\Roster\German
Type 102 not defined for KSCSN3SA1
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\e ditor_locations.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\E nvironment.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\F ishing.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\H arbors.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\L ocationNames.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\O cean_liners.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\P layerBases.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\P oliticalTerritory1939.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\P ortDefense.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\P ortTraffic_AC.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\T askforces.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\T raffic.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\T raffic_andere.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\U boats.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\W olfpacks.mis:
no errors
Battle_of_Mediterranean:
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\1942febMediterana.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\Additional Terrain.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\Airbases.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\Basen_MI.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\Battle_of_the_Mediterranean_Obj.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\BoM_ForcaA_Completed.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\BoM_FortressGibraltar_Completed.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\BoM_Historical_Bases.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\BoM_Malta10Flotilla_Completed.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\BoM_map_locations.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\BoM_Op_Pedestal.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\BoM_SiegeOfMalta_Completed.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\BoM_ThreatZones.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\Common.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\Convoys.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\Docked_Ships.mis:
Type 102 not defined for KSCSN3SA1
Type 102 not defined for KSCSN3SA1
Type 102 not defined for KSCSN3SA1
Type 102 not defined for KSCSN3SA1
Type 102 not defined for KSCSN3SA1
Type 102 not defined for KSCSN3SA1
Type 102 not defined for KSCSN3SA1
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Class NKSEms not defined in \data\Roster\German
Type 102 not defined for KSCSN3SA1
Class NKSEms not defined in \data\Roster\German
Type 102 not defined for KSCSN3SA1
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\editor_locations.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\Environment.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\Fishing.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\Harbors.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\LocationNames.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\Ocean_liners.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\PlayerBases.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\PoliticalTerritory1939.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\PortDefense.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\PortTraffic_BM.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\Taskforces.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\Traffic.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\Traffic_andere.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\Uboats.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\Wolfpacks.mis:
no errors
Black_May:
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Additi onal Terrain.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Airbas es.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Basen_ FRA.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Black_ May_Obj.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\BM_His torical_Bases.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\BM_map _locations.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\BM_Sup ply_Milkcow.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\BM_Thr eatZones.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Common .mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Convoy s.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Docked _Ships.mis:
Type 102 not defined for KSCSN3SA1
Type 102 not defined for KSCSN3SA1
Type 102 not defined for KSCSN3SA1
Type 102 not defined for KSCSN3SA1
Type 102 not defined for KSCSN3SA1
Type 102 not defined for KSCSN3SA1
Type 102 not defined for KSCSN3SA1
Type 102 not defined for KSCSN3SA1
Class NKSEms not defined in \data\Roster\German
Type 102 not defined for KSCSN3SA1
Class NKSEms not defined in \data\Roster\German
Type 102 not defined for KSCSN3SA1
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\D_Day. mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\editor _locations.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Enviro nment.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Fishin g.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Harbor s.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Locati onNames.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Ocean_ liners.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Player Bases.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Politi calTerritory1939.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\PortDe fense.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\PortTr affic_BY.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Taskfo rces.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Traffi c.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Traffi c_andere.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Uboats .mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Wolfpa cks.mis:
no errors
Common:
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\Airbases. mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\Basen_AC. mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\Basen_FRA .mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\Basen_MI. mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\Basen_TG. mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\Common.mi s:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\Convoys.m is:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\editor_lo cations.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\Environme nt.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\Harbors.m is:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\LocationN ames.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\Ocean_lin ers.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\PlayerBas es.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\Political Territory1939.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\PortTraff ic_AC.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\PortTraff ic_BM.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\PortTraff ic_BP.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\PortTraff ic_BY.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\PortTraff ic_DW.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\PortTraff ic_HT.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\PortTraff ic_MN.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\PortTraff ic_OD.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\PortTraff ic_TG.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\PortTraff ic_WA.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\Taskforce s.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\Traffic.m is:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\Traffic_a ndere.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\Uboats.mi s:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\Wolfpacks .mis:
no errors
Distant_Waters:
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\A dditional Terrain.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\A irbases.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\B asen_FRA.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\C ommon.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\C onvoys.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\D istant_Waters_Obj.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\D ocked_Ships.mis:
Type 102 not defined for KSCSN3SA1
Type 102 not defined for KSCSN3SA1
Type 102 not defined for KSCSN3SA1
Type 102 not defined for KSCSN3SA1
Type 102 not defined for KSCSN3SA1
Type 102 not defined for KSCSN3SA1
Type 102 not defined for KSCSN3SA1
Type 102 not defined for KSCSN3SA1
Class NKSEms not defined in \data\Roster\German
Type 102 not defined for KSCSN3SA1
Class NKSEms not defined in \data\Roster\German
Type 102 not defined for KSCSN3SA1
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\D W_Historical_Bases.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\D W_map_locations.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\D W_Supply_Milkcow.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\D W_ThreatZones.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\e ditor_locations.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\E nvironment.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\F ishing.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\H arbors.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\L ocationNames.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\O cean_liners.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\P layerBases.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\P oliticalTerritory1939.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\P ortDefense.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\P ortTraffic_DW.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\T askforces.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\T raffic.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\T raffic_andere.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\U boats.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\W olfpacks.mis:
no errors
Happy_Times:
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Addi tional Terrain.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Airb ases.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Base n_FRA.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Comm on.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Conv oys.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Dock ed_Ships.mis:
Type 102 not defined for KSCSN3SA1
Type 102 not defined for KSCSN3SA1
Type 102 not defined for KSCSN3SA1
Type 102 not defined for KSCSN3SA1
Type 102 not defined for KSCSN3SA1
Type 102 not defined for KSCSN3SA1
Type 102 not defined for KSCSN3SA1
Type 102 not defined for KSCSN3SA1
Class NKSEms not defined in \data\Roster\German
Type 102 not defined for KSCSN3SA1
Class NKSEms not defined in \data\Roster\German
Type 102 not defined for KSCSN3SA1
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\edit or_locations.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Envi ronment.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Fish ing.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Happ y_Times_Obj.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Harb ors.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\HT_H istorical_Bases.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\HT_M ap_Locations.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\HT_T hreatZones.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Loca tionNames.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Ocea n_liners.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Play erBases.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Poli ticalTerritory1939.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Port Defense.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Port Traffic_HT.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Task forces.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Traf fic.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Traf fic_andere.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Uboa ts.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Wolf packs.mis:
no errors
Mare_Nostrum:
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Add itional Terrain.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Air bases.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Bas en_MI.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Com mon.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Con voys.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Doc ked_Ships.mis:
Type 102 not defined for KSCSN3SA1
Type 102 not defined for KSCSN3SA1
Type 102 not defined for KSCSN3SA1
Type 102 not defined for KSCSN3SA1
Type 102 not defined for KSCSN3SA1
Type 102 not defined for KSCSN3SA1
Type 102 not defined for KSCSN3SA1
Type 102 not defined for KSCSN3SA1
Class NKSEms not defined in \data\Roster\German
Type 102 not defined for KSCSN3SA1
Class NKSEms not defined in \data\Roster\German
Type 102 not defined for KSCSN3SA1
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\edi tor_locations.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Env ironment.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Fis hing.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Har bors.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Loc ationNames.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Mar e_Nostrum_Obj.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\MN_ Historical_Bases.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\MN_ map_location.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\MN_ ThreatZones.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Oce an_liners.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Pla yerBases.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Pol iticalTerritory1939.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Por tDefense.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Por tTraffic_MN.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Tas kforces.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Tra ffic.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Tra ffic_andere.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Ubo ats.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Wol fpacks.mis:
no errors
Operation_Drumbeat:
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\Additional Terrain.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\Airbases.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\Basen_FRA.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\Common.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\Convoys.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\Docked_Ships.mis:
Type 102 not defined for KSCSN3SA1
Type 102 not defined for KSCSN3SA1
Type 102 not defined for KSCSN3SA1
Type 102 not defined for KSCSN3SA1
Type 102 not defined for KSCSN3SA1
Type 102 not defined for KSCSN3SA1
Type 102 not defined for KSCSN3SA1
Type 102 not defined for KSCSN3SA1
Class NKSEms not defined in \data\Roster\German
Type 102 not defined for KSCSN3SA1
Class NKSEms not defined in \data\Roster\German
Type 102 not defined for KSCSN3SA1
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\editor_locations.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\Environment.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\Fishing.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\Harbors.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\LocationNames.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\Ocean_liners.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\OD_Historical_Bases.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\OD_map_locations.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\OD_Supply_Milkcow.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\OD_ThreatZones.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\Operation_Drumbeat_Obj.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\PlayerBases.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\PoliticalTerritory1939.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\PortDefense.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\PortTraffic_OD.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\Royal_Oak.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\Taskforces.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\Traffic.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\Traffic_andere.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\Uboats.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\Wolfpacks.mis:
no errors
The_Black_Pit:
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Ad ditional Terrain.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Ai rbases.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\At lantic_Air_Gap_obj.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Ba sen_FRA.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\BP _Historical_Bases.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\BP _Malta_German.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\BP _map_locations.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\BP _Supply_Milkcow.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\BP _ThreatZones.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\BP _TOTW.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Co mmon.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Co nvoys.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Do cked_Ships.mis:
Type 102 not defined for KSCSN3SA1
Type 102 not defined for KSCSN3SA1
Type 102 not defined for KSCSN3SA1
Type 102 not defined for KSCSN3SA1
Type 102 not defined for KSCSN3SA1
Type 102 not defined for KSCSN3SA1
Type 102 not defined for KSCSN3SA1
Type 102 not defined for KSCSN3SA1
Class NKSEms not defined in \data\Roster\German
Type 102 not defined for KSCSN3SA1
Class NKSEms not defined in \data\Roster\German
Type 102 not defined for KSCSN3SA1
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\ed itor_locations.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\En vironment.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Fi shing.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Ha rbors.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Lo cationNames.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Oc ean_liners.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Pl ayerBase.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Pl ayerBases.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Po liticalTerritory1939.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Po rtDefense.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Po rtTraffic_BP.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Ro yal_Oak.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Ta skforces.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Tr affic.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Tr affic_andere.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Ub oats.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Wo lfpacks.mis:
no errors
Total_Germany:
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Ad ditional Terrain.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Ai rbases.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Ba sen_TG.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Ca rriers_removed.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Co mmon.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Co nvoys.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Do cked_Ships.mis:
Type 102 not defined for KSCSN3SA1
Type 102 not defined for KSCSN3SA1
Type 102 not defined for KSCSN3SA1
Type 102 not defined for KSCSN3SA1
Type 102 not defined for KSCSN3SA1
Type 102 not defined for KSCSN3SA1
Type 102 not defined for KSCSN3SA1
Type 102 not defined for KSCSN3SA1
Class NKSEms not defined in \data\Roster\German
Type 102 not defined for KSCSN3SA1
Class NKSEms not defined in \data\Roster\German
Type 102 not defined for KSCSN3SA1
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\ed itor_locations.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\En vironment.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Fi shing.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Ha rbors.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Lo cationNames.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Oc ean_liners.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Pl ayerBases.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Po liticalTerritory1939.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Po rtDefense.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Po rtTraffic_TG.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Ro yal_Oak.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Ta skforces.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\TG _BCW_BoG_Completed.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\TG _BCW_Completed.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\TG _BoG_Completed.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\TG _Historical_Bases.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\TG _map_locations.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\TG _ThreatZones.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\To tal_Germany_OBJ.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Tr affic.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Tr affic_andere.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Tu torial_mission.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Ub oats.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\We serubung.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Wo lfpacks.mis:
no errors
Turning_Point:
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\Ai rbases.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\Ba sen_FRA.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\BM _Historical_Bases.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\BM _map_locations.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\BM _Supply_Milkcow.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\BM _ThreatZones.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\Co mmon.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\Co nvoys.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\D_ Day.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\ed itor_locations.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\En vironment.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\Fi shing.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\Ha rbors.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\Lo cationNames.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\Oc ean_liners.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\Pl ayerBases.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\Po liticalTerritory1939.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\Po rtDefense.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\Po rtTraffic_BY.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\Ro yal_Oak.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\Ta skforces.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\Tr affic.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\Tr affic_andere.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\Tu rning_point_Obj.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\Ub oats.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\Wo lfpacks.mis:
no errors
Western_Approaches:
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\Additional Terrain.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\Airbases.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\Basen_FRA.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\Common.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\Convoys.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\Docked_Ships.mis:
Type 102 not defined for KSCSN3SA1
Type 102 not defined for KSCSN3SA1
Type 102 not defined for KSCSN3SA1
Type 102 not defined for KSCSN3SA1
Type 102 not defined for KSCSN3SA1
Type 102 not defined for KSCSN3SA1
Type 102 not defined for KSCSN3SA1
Type 102 not defined for KSCSN3SA1
Class NKSEms not defined in \data\Roster\German
Type 102 not defined for KSCSN3SA1
Class NKSEms not defined in \data\Roster\German
Type 102 not defined for KSCSN3SA1
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\editor_locations.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\Environment.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\Escort_Skirmishes_Obj.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\Fishing.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\Harbors.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\LocationNames.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\Ocean_liners.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\PlayerBase.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\PlayerBases.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\PoliticalTerritory1939.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\PortDefense.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\PortTraffic_WA.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\Royal_Oak.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\Taskforces.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\Traffic.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\Traffic_andere.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\Uboats.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\WA_Historical_Bases.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\WA_map_locations.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\WA_ThreatZones.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\Wolfpacks.mis:
no errors
Trevally.
01-22-12, 06:51 AM
Thanks Rick:up:
Can you also post the order you have installed OHII and Mtns and did you start a new career after installing both
IFRT-WHUFC
01-22-12, 06:53 AM
Silent Hunter 5 Validator v2.0.3.0 by TheDarkWraith
Validation results from C:\Ubisoft\Silent Hunter 5
Countries defined: Same as before
Classes defined:
AA_Gun_Nest (306)
DBJu87Stuka (302)
USDiveBomber (302)
FBBeaufighter (301)
FBCorsair (300)
FW190a5 (300)
FBHurricaneMkIIc (300)
FBMosquitoMkVI (301)
FBMosquitoMkXVIII (301)
FBP38 (300)
FBP47 (300)
FBP51Mustang (300)
FBUSCVEarlyWar (300)
FBUSEarlyWar (300)
USFighter (300)
FBf109 (300)
FFulmar (300)
FHurricaneMkI (300)
FC200 (300)
LBJu290 (301)
LBSAnson (304)
LBSFW200 (304)
LBSUSEarlyWar (304)
LBSUSLateWar (304)
LBSUSMedWar (304)
LBB17Fortress (301)
LBJu88 (301)
LBWellington (304)
LTBSM79Sparviero (303)
Ambulance (306)
FSAR196 (304)
SBV138 (304)
SSunderland (304)
SUSFloatEarlyWar (304)
SUSHeavyBomberMedWar (304)
SUSHeavyBomberVLR (304)
LBSUSSearchPlane (304)
SZ501 (304)
TBAvenger (303)
TBBeaufort (303)
TBSwordfish (303)
TBUSCVLateWar (303)
USTorpedoBomber (303)
Band (306)
Blitz1 (306)
Blitz2 (306)
Control_Post (306)
Crane_big_anim (306)
Crane_small_anim (306)
Ehrenmal (306)
EhrenmalMoltenort (306)
Inspection_Group (306)
Ju-52 (306)
Ladys (306)
Nurse (306)
Prinz-Heinrich-Brucke (306)
Rendsburger-Hochbrucke (306)
Soldier_Group (306)
Tank1 (306)
Tank2 (306)
Train1 (306)
Train2 (306)
Wagons (306)
Wreck (306)
Buoy_D2_FL (105)
Buoy_G1_FL (105)
Buoy_G2_FL (105)
Buoy_O1_FL (105)
Buoy_R1_FL (105)
Buoy_R2_FL (105)
BuV_Dock1 (12)
BuV_Dock2 (12)
SpecOpsSmallBoat (14)
DestroyerTender (102)
Dolphin (107)
Floating_Mine (107)
Floating_Mine_Chain (107)
Floating_Mine_Chain_16 (107)
Iceberg (107)
IcebergM1 (107)
IcebergM2 (107)
IcebergM3 (107)
IcebergS1 (107)
JPFish02 (104)
M35Hansa (108)
NACA (13)
AGCC2Appalachian (109)
AGPCarlPeters (100)
GeAuxCruiser (102)
AMCKomet (13)
AMCPatroclus (13)
AMCPenguin (13)
AMCRawalpindi (13)
NAMC_Z (107)
NAMJP (102)
AMM (102)
AODithmarschen (100)
TugBoat (104)
BBBismark (11)
BBDuilio (11)
BBAnson (11)
BBHowe (11)
BBKingGeorgeV (20)
BBHMSDukeOfYork (20)
BBLittorio (11)
BBNelson (11)
BBNewMexico (11)
BBNewYork (11)
BBNorthCarolina (11)
BBQueenElizabeth (11)
BBRevenge (11)
BBRoyalSovereign (11)
BBSchleswigHolstein (11)
BBStrasbourg (11)
BCDeutschland (10)
BCHood (10)
BCRenown (10)
BCScharnhorst (10)
CAHipper (7)
CACumberland (7)
CAGorizia (7)
CAKent (7)
CAHMSSuffolk (7)
CALondon (7)
CANorfolk (7)
CANorthampton (7)
CAPrinzEugen (7)
CATrento (7)
CLArethusa (6)
CLBartolomeo (6)
CLBellona (6)
CLBrooklyn (6)
CLDido (6)
CLEmden (6)
CLFiji (6)
CLKonigsberg (6)
CLLeander41 (6)
CLMontecuccoli (6)
CLOmaha (6)
CLPhoebe (6)
CLSouthampton (6)
NCONL (12)
NCOSL (107)
NCOSM (107)
NCOSS (107)
COFlower (1)
CVEArcher (8)
CVEAttacker (8)
CVEAudacity (8)
CVEAvenger (8)
CVEBogue (8)
CVECharger (8)
CVGrafZeppelin (9)
CVELongIsland (8)
CVESangamon (8)
CVArkRoyal (9)
CVGlorious (9)
CVEagle (9)
CVFurious (9)
CVHermes (9)
CVIllustrious (9)
DDAB (4)
DDBagley (4)
DDBenham (4)
DDBenson (4)
DDBourrasque (4)
DDChacal (4)
DDClemson (4)
DDFletcher (4)
DDFletcherII (4)
DDGearing (4)
DDHuntIII (4)
DDJClass (4)
DDKeith (4)
DDLClass (4)
DDMahan (4)
DDPorter (4)
DDPorterII (4)
DDRocket (4)
DDSims (4)
DDSoldati (4)
DDSomers (4)
DDSumner (4)
DDTown (4)
DDTribal (4)
DDType34 (4)
DDType36A (4)
DDType36N (4)
DDV&W (4)
DDHMSWalker (17)
DEBuckley (3)
DEEvarts (3)
DS (100)
NECT (101)
FFBlackSwan (2)
FFHMSStork (17)
FFCaptainI (2)
FFCaptainII (2)
FFColony (2)
FFRiverClass (2)
FFTacoma (2)
FPSAnadyr (108)
FishingBoat (104)
CoastalBoat (104)
FishingBoat2 (104)
FishingBoat3L (104)
NF_boat_4 (104)
FishBoatL (104)
NGM (102)
HarbourTugBoat (110)
HOSP (109)
HSL (109)
KBL (108)
C3Cargo (102)
KCA (108)
NKEF (102)
KGN (102)
KL (102)
KLCSC2SB1 (102)
KLCSNagara (102)
KLSSHakusika (102)
KLS (102)
NKLEhrenfels (102)
NKLNorthSands (102)
KLWarSupplies (102)
KMCSAkita (108)
KMCSC1B (102)
KMCSHeito (102)
KMCSZinbu (102)
KMSSBiyo (102)
KMSSFR3 (102)
KMSSHogIsland (102)
KMSSKinposan (102)
KMSSKomsomol (102)
KMSSWarMelody (102)
NKMV (102)
KMKHogIslandWarSupplies (102)
NKPF (102)
KPMCSExpress (102)
KSCSN3SA1 (102)
KSCSTaihosan (108)
NKSEF (108)
NKSMM (108)
KSQ (108)
KSSSKasagisan (108)
KSS (108)
NKSS_CA2 (102)
ShuffleBoat (107)
NKSEms (102)
LGH (100)
LifeboatSmall (105)
LifeboatLarge (105)
LL (102)
LLS (102)
LLWarSupplies (102)
NLOL (103)
LSQ (102)
LSS (102)
LST (103)
LSMFPD (15)
LTgBoat (110)
LTMS (101)
LTSF (101)
PSTyohei_Z (107)
NMPKF (102)
NMSR (0)
NMSS (5)
OLDale (101)
OLNippon (101)
T3Cimmaron (101)
OMBuzyun (101)
OMPaula (108)
OMRanger (101)
OSHaruna (101)
OSHaruna_Z (107)
NOTCW (101)
PCThetis (0)
PHMauretania (109)
PLC3Middleton (102)
PLConteVerde (109)
NPL_Hap (103)
PLHorai (103)
PLKiturin (103)
PPQueenMary (109)
PSTyohei (108)
PTElco (0)
NPTB (103)
PTL (103)
PTR (103)
NPTV (0)
NPTV_KFK (0)
NRC (102)
PCTrawler (0)
SC497 (0)
SD (100)
NSHOS (109)
SJT (101)
ATR (103)
NTRS (102)
TROronsay (103)
TR (103)
NTSteamer (110)
VL (102)
VV (102)
SCHO (110)
Schute_M1 (110)
Schute_M2 (110)
Sloop (110)
Subnet (107)
Survivor (106)
Tug_Z (107)
SSTypeIIA (200)
SSTypeIIA_AI (200)
SSTypeVIIA (200)
SSTypeVIIA_AI (200)
SSTypeVIIA_U30 (200)
SSTypeVIIB (200)
SSTypeVIIB_AI (200)
SSTypeVIIB_U99 (200)
SSTypeVIIC (200)
SSTypeVIIC41 (200)
SSTypeVIIC41_AI (200)
SSTypeVIIC_AI (200)
SSTypeVIIC_U552 (200)
SSUndine (200)
BunkerSmall (408)
Casern (408)
Farm (408)
CapeMayNAS_US (406)
ElizabethCityNAS_US (406)
GrenierAB_US (406)
LakehurstNAS_US (406)
LangleyAB_US (406)
LargeAirBaseGB (406)
LargeAirBaseGe (406)
LargeAirBaseIt (406)
LargeAirBaseUS (406)
MaltaAirBaseGB (406)
MitchelAB_US (406)
NewYorkNAS_US (406)
NorfolkNAS_US (406)
NormalAirBaseGB (406)
NormalAirBaseGe (406)
NormalAirBaseIt (406)
NormalAirBaseUS (406)
QuonsetNAS_US (406)
SmallAirBaseGB (406)
SmallAirBaseGe (406)
SmallAirBaseIt (406)
SmallAirBaseUS (406)
SquantumNAS_US (406)
WestoverAB_US (406)
LCD_Fort2 (403)
LCD_FortLouis (403)
CDLargeTurret (403)
CDMediumTurret (403)
CDSmallTurret (403)
NavalBase (407)
Village (408)
Windmill (408)
Roster:
Albania:
NavalBase (407=Naval Base)
CoastalBoat (104=Coastal Vessel)
FishingBoat (104=Coastal Vessel)
KSCSN3SA1 (102=Cargo)
KSSSKasagisan (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
LifeboatSmall (105=Life Raft)
PCTrawler (0=Patrol Craft)
American:
USDiveBomber (302=Dive Bomber)
FBCorsair (300=Fighter)
FBP38 (300=Fighter)
FBP47 (300=Fighter)
FBP51Mustang (300=Fighter)
FBUSCVEarlyWar (300=Fighter)
FBUSEarlyWar (300=Fighter)
USFighter (300=Fighter)
LBB17Fortress (301=Bomber)
LBSUSEarlyWar (304=Patrol)
LBSUSLateWar (304=Patrol)
LBSUSMedWar (304=Patrol)
SUSFloatEarlyWar (304=Patrol)
SUSHeavyBomberMedWar (304=Patrol)
TBAvenger (303=Torpedo Bomber)
TBUSCVLateWar (303=Torpedo Bomber)
USTorpedoBomber (303=Torpedo Bomber)
CapeMayNAS_US (406=Airbase)
CDLargeTurret (403=Artillery)
CDMediumTurret (403=Artillery)
CDSmallTurret (403=Artillery)
ElizabethCityNAS_US (406=Airbase)
GrenierAB_US (406=Airbase)
LakehurstNAS_US (406=Airbase)
LangleyAB_US (406=Airbase)
LargeAirBaseUS (406=Airbase)
MitchelAB_US (406=Airbase)
NavalBase (407=Naval Base)
NewYorkNAS_US (406=Airbase)
NorfolkNAS_US (406=Airbase)
NormalAirBaseUS (406=Airbase)
QuonsetNAS_US (406=Airbase)
SmallAirBaseUS (406=Airbase)
SquantumNAS_US (406=Airbase)
WestoverAB_US (406=Airbase)
AGCC2Appalachian (109=Rare Troop Transport)
AMM (102=Cargo)
BBNewMexico (11=Battleship)
BBNewYork (11=Battleship)
BBNorthCarolina (11=Battleship)
C3Cargo (102=Cargo)
CANorthampton (7=Heavy Cruiser)
CLBrooklyn (6=Light Cruiser)
CLOmaha (6=Light Cruiser)
CoastalBoat (104=Coastal Vessel)
COFlower (1=Corvette)
CVEBogue (8=Escort Carrier)
CVECharger (8=Escort Carrier)
CVELongIsland (8=Escort Carrier)
CVESangamon (8=Escort Carrier)
DDBagley (4=Destroyer)
DDBenham (4=Destroyer)
DDBenson (4=Destroyer)
DDClemson (4=Destroyer)
DDFletcher (4=Destroyer)
DDFletcherII (4=Destroyer)
DDGearing (4=Destroyer)
DDMahan (4=Destroyer)
DDPorter (4=Destroyer)
DDPorterII (4=Destroyer)
DDSims (4=Destroyer)
DDSomers (4=Destroyer)
DDSumner (4=Destroyer)
DEBuckley (3=Destroyer Escort)
DEEvarts (3=Destroyer Escort)
DestroyerTender (102=Cargo)
DS (100=Replenishment)
FFRiverClass (2=Frigate)
FFTacoma (2=Frigate)
FishingBoat (104=Coastal Vessel)
FPSAnadyr (108=Rare Cargo ship)
KBL (108=Rare Cargo ship)
KCA (108=Rare Cargo ship)
KGN (102=Cargo)
KL (102=Cargo)
KLCSC2SB1 (102=Cargo)
KLCSNagara (102=Cargo)
KLS (102=Cargo)
KLSSHakusika (102=Cargo)
KLWarSupplies (102=Cargo)
KMCSAkita (108=Rare Cargo ship)
KMCSC1B (102=Cargo)
KMCSHeito (102=Cargo)
KMCSZinbu (102=Cargo)
KMKHogIslandWarSupplies (102=Cargo)
KMSSBiyo (102=Cargo)
KMSSFR3 (102=Cargo)
KMSSHogIsland (102=Cargo)
KMSSKinposan (102=Cargo)
KMSSWarMelody (102=Cargo)
KPMCSExpress (102=Cargo)
KSCSN3SA1 (102=Cargo)
KSCSTaihosan (108=Rare Cargo ship)
KSQ (108=Rare Cargo ship)
KSS (108=Rare Cargo ship)
KSSSKasagisan (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
LifeboatSmall (105=Life Raft)
LL (102=Cargo)
LLWarSupplies (102=Cargo)
LST (103=Troop Transport)
M35Hansa (108=Rare Cargo ship)
GeAuxCruiser (102=Cargo)
NAMC_Z (107=Rare Tanker)
NAMJP (102=Cargo)
NCONL (12=Minelayer)
NCOSL (107=Rare Tanker)
NCOSM (107=Rare Tanker)
NCOSS (107=Rare Tanker)
NECT (101=Tanker)
NGM (102=Cargo)
HOSP (109=Rare Troop Transport)
NKEF (102=Cargo)
NKMV (102=Cargo)
NKPF (102=Cargo)
NKSEF (108=Rare Cargo ship)
NKSMM (108=Rare Cargo ship)
NLOL (103=Troop Transport)
NMPKF (102=Cargo)
NOTCW (101=Tanker)
NPL_Hap (103=Troop Transport)
NPTB (103=Troop Transport)
NRC (102=Cargo)
NTRS (102=Cargo)
OLNippon (101=Tanker)
T3Cimmaron (101=Tanker)
OMBuzyun (101=Tanker)
OMPaula (108=Rare Cargo ship)
OMRanger (101=Tanker)
OSHaruna (101=Tanker)
OSHaruna_Z (107=Rare Tanker)
PCThetis (0=Patrol Craft)
PHMauretania (109=Rare Troop Transport)
PLC3Middleton (102=Cargo)
PLHorai (103=Troop Transport)
PLKiturin (103=Troop Transport)
PSTyohei (108=Rare Cargo ship)
PTElco (0=Patrol Craft)
PTR (103=Troop Transport)
SC497 (0=Patrol Craft)
SD (100=Replenishment)
SJT (101=Tanker)
SpecOpsSmallBoat (14=Special OPS Boat)
ATR (103=Troop Transport)
TugBoat (104=Coastal Vessel)
VL (102=Cargo)
VV (102=Cargo)
Argentina:
NavalBase (407=Naval Base)
CoastalBoat (104=Coastal Vessel)
DDV&W (4=Destroyer)
FishingBoat (104=Coastal Vessel)
KMCSAkita (108=Rare Cargo ship)
KMCSC1B (102=Cargo)
KSCSN3SA1 (102=Cargo)
KSSSKasagisan (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
LifeboatSmall (105=Life Raft)
LLS (102=Cargo)
LSQ (102=Cargo)
LSS (102=Cargo)
LTMS (101=Tanker)
LTSF (101=Tanker)
GeAuxCruiser (102=Cargo)
NAMC_Z (107=Rare Tanker)
NCOSL (107=Rare Tanker)
NCOSM (107=Rare Tanker)
NCOSS (107=Rare Tanker)
T3Cimmaron (101=Tanker)
PCTrawler (0=Patrol Craft)
PSTyohei (108=Rare Cargo ship)
PTL (103=Troop Transport)
TugBoat (104=Coastal Vessel)
Australian:
NavalBase (407=Naval Base)
AMM (102=Cargo)
CAKent (7=Heavy Cruiser)
CoastalBoat (104=Coastal Vessel)
DDTown (4=Destroyer)
DDV&W (4=Destroyer)
FFRiverClass (2=Frigate)
FishingBoat (104=Coastal Vessel)
KCA (108=Rare Cargo ship)
KGN (102=Cargo)
KLCSC2SB1 (102=Cargo)
KLCSNagara (102=Cargo)
KLSSHakusika (102=Cargo)
KMCSAkita (108=Rare Cargo ship)
KMCSHeito (102=Cargo)
KMCSZinbu (102=Cargo)
KMSSBiyo (102=Cargo)
KMSSFR3 (102=Cargo)
KMSSHogIsland (102=Cargo)
KMSSKinposan (102=Cargo)
KSCSN3SA1 (102=Cargo)
KSCSTaihosan (108=Rare Cargo ship)
KSSSKasagisan (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
LifeboatSmall (105=Life Raft)
GeAuxCruiser (102=Cargo)
NCOSL (107=Rare Tanker)
NCOSM (107=Rare Tanker)
NCOSS (107=Rare Tanker)
NKSEF (108=Rare Cargo ship)
NLOL (103=Troop Transport)
NPL_Hap (103=Troop Transport)
NPTB (103=Troop Transport)
NRC (102=Cargo)
OLNippon (101=Tanker)
OMBuzyun (101=Tanker)
OMPaula (108=Rare Cargo ship)
OSHaruna (101=Tanker)
PCTrawler (0=Patrol Craft)
PLKiturin (103=Troop Transport)
PSTyohei (108=Rare Cargo ship)
PTElco (0=Patrol Craft)
PTR (103=Troop Transport)
SJT (101=Tanker)
TugBoat (104=Coastal Vessel)
VV (102=Cargo)
Belgium:
NavalBase (407=Naval Base)
C3Cargo (102=Cargo)
CoastalBoat (104=Coastal Vessel)
FishingBoat (104=Coastal Vessel)
FPSAnadyr (108=Rare Cargo ship)
KBL (108=Rare Cargo ship)
KCA (108=Rare Cargo ship)
KLCSC2SB1 (102=Cargo)
KLCSNagara (102=Cargo)
KLS (102=Cargo)
KLSSHakusika (102=Cargo)
KMCSAkita (108=Rare Cargo ship)
KMCSC1B (102=Cargo)
KMCSHeito (102=Cargo)
KMCSZinbu (102=Cargo)
KMSSFR3 (102=Cargo)
KMSSHogIsland (102=Cargo)
KMSSKinposan (102=Cargo)
KSCSN3SA1 (102=Cargo)
KSCSTaihosan (108=Rare Cargo ship)
KSQ (108=Rare Cargo ship)
KSS (108=Rare Cargo ship)
KSSSKasagisan (108=Rare Cargo ship)
ShuffleBoat (107=Rare Tanker)
LifeboatLarge (105=Life Raft)
LifeboatSmall (105=Life Raft)
M35Hansa (108=Rare Cargo ship)
GeAuxCruiser (102=Cargo)
NCOSL (107=Rare Tanker)
NCOSM (107=Rare Tanker)
NCOSS (107=Rare Tanker)
NECT (101=Tanker)
NKSEF (108=Rare Cargo ship)
NLOL (103=Troop Transport)
NPTB (103=Troop Transport)
NRC (102=Cargo)
OLNippon (101=Tanker)
OMBuzyun (101=Tanker)
OMPaula (108=Rare Cargo ship)
OSHaruna (101=Tanker)
PCTrawler (0=Patrol Craft)
PLKiturin (103=Troop Transport)
PSTyohei (108=Rare Cargo ship)
PTR (103=Troop Transport)
SJT (101=Tanker)
TugBoat (104=Coastal Vessel)
Brazil:
NavalBase (407=Naval Base)
C3Cargo (102=Cargo)
CoastalBoat (104=Coastal Vessel)
DDV&W (4=Destroyer)
NCOSS (107=Rare Tanker)
FPSAnadyr (108=Rare Cargo ship)
KBL (108=Rare Cargo ship)
KCA (108=Rare Cargo ship)
KLCSC2SB1 (102=Cargo)
KLCSNagara (102=Cargo)
KLS (102=Cargo)
KLSSHakusika (102=Cargo)
KMCSAkita (108=Rare Cargo ship)
KMCSC1B (102=Cargo)
KMCSHeito (102=Cargo)
KMCSZinbu (102=Cargo)
KMSSBiyo (102=Cargo)
KMSSFR3 (102=Cargo)
KMSSHogIsland (102=Cargo)
KMSSKinposan (102=Cargo)
KMSSKomsomol (102=Cargo)
KSCSN3SA1 (102=Cargo)
KSCSTaihosan (108=Rare Cargo ship)
KSQ (108=Rare Cargo ship)
KSS (108=Rare Cargo ship)
KSSSKasagisan (108=Rare Cargo ship)
ShuffleBoat (107=Rare Tanker)
LifeboatLarge (105=Life Raft)
LifeboatSmall (105=Life Raft)
M35Hansa (108=Rare Cargo ship)
NAMC_Z (107=Rare Tanker)
NCOSL (107=Rare Tanker)
NCOSM (107=Rare Tanker)
NKSEF (108=Rare Cargo ship)
NRC (102=Cargo)
OLNippon (101=Tanker)
T3Cimmaron (101=Tanker)
OMBuzyun (101=Tanker)
OMPaula (108=Rare Cargo ship)
OSHaruna (101=Tanker)
PCTrawler (0=Patrol Craft)
PLKiturin (103=Troop Transport)
PSTyohei (108=Rare Cargo ship)
PTR (103=Troop Transport)
SJT (101=Tanker)
TugBoat (104=Coastal Vessel)
British:
FBBeaufighter (301=Bomber)
FBHurricaneMkIIc (300=Fighter)
FBMosquitoMkVI (301=Bomber)
FBMosquitoMkXVIII (301=Bomber)
FBUSCVEarlyWar (300=Fighter)
FFulmar (300=Fighter)
FHurricaneMkI (300=Fighter)
LBSAnson (304=Patrol)
LBSUSLateWar (304=Patrol)
LBSUSMedWar (304=Patrol)
LBSUSSearchPlane (304=Patrol)
LBWellington (304=Patrol)
SSunderland (304=Patrol)
SUSFloatEarlyWar (304=Patrol)
SUSHeavyBomberVLR (304=Patrol)
TBBeaufort (303=Torpedo Bomber)
TBSwordfish (303=Torpedo Bomber)
TBUSCVLateWar (303=Torpedo Bomber)
CDLargeTurret (403=Artillery)
CDMediumTurret (403=Artillery)
CDSmallTurret (403=Artillery)
LargeAirBaseGB (406=Airbase)
MaltaAirBaseGB (406=Airbase)
NavalBase (407=Naval Base)
NormalAirBaseGB (406=Airbase)
SmallAirBaseGB (406=Airbase)
AGCC2Appalachian (109=Rare Troop Transport)
AMCPatroclus (13=Auxiliary Cruiser)
AMCRawalpindi (13=Auxiliary Cruiser)
AMM (102=Cargo)
BBAnson (11=Battleship)
BBHMSDukeOfYork (20=Super Battleship)
BBHowe (11=Battleship)
BBKingGeorgeV (20=Super Battleship)
BBNelson (11=Battleship)
BBQueenElizabeth (11=Battleship)
BBRevenge (11=Battleship)
BBRoyalSovereign (11=Battleship)
BCHood (10=Battlecruiser)
BCRenown (10=Battlecruiser)
C3Cargo (102=Cargo)
CACumberland (7=Heavy Cruiser)
CAHMSSuffolk (7=Heavy Cruiser)
CAKent (7=Heavy Cruiser)
CANorfolk (7=Heavy Cruiser)
CALondon (7=Heavy Cruiser)
CLArethusa (6=Light Cruiser)
CLBellona (6=Light Cruiser)
CLDido (6=Light Cruiser)
CLFiji (6=Light Cruiser)
CLLeander41 (6=Light Cruiser)
CLPhoebe (6=Light Cruiser)
CLSouthampton (6=Light Cruiser)
CoastalBoat (104=Coastal Vessel)
COFlower (1=Corvette)
CVArkRoyal (9=Fleet Carrier)
CVEagle (9=Fleet Carrier)
CVEArcher (8=Escort Carrier)
CVEAttacker (8=Escort Carrier)
CVEAudacity (8=Escort Carrier)
CVEAvenger (8=Escort Carrier)
CVFurious (9=Fleet Carrier)
CVGlorious (9=Fleet Carrier)
CVHermes (9=Fleet Carrier)
CVIllustrious (9=Fleet Carrier)
DDAB (4=Destroyer)
DDHMSWalker (17=Elite Destroyer escort)
DDHuntIII (4=Destroyer)
DDJClass (4=Destroyer)
DDKeith (4=Destroyer)
DDLClass (4=Destroyer)
DDRocket (4=Destroyer)
DDTown (4=Destroyer)
DDTribal (4=Destroyer)
DDV&W (4=Destroyer)
DS (100=Replenishment)
FFBlackSwan (2=Frigate)
FFCaptainI (2=Frigate)
FFCaptainII (2=Frigate)
FFColony (2=Frigate)
FFHMSStork (17=Elite Destroyer escort)
FFRiverClass (2=Frigate)
NCOSS (107=Rare Tanker)
FPSAnadyr (108=Rare Cargo ship)
KBL (108=Rare Cargo ship)
KCA (108=Rare Cargo ship)
KGN (102=Cargo)
KL (102=Cargo)
KLCSC2SB1 (102=Cargo)
KLCSNagara (102=Cargo)
KLS (102=Cargo)
KLSSHakusika (102=Cargo)
KLWarSupplies (102=Cargo)
KMCSAkita (108=Rare Cargo ship)
KMCSC1B (102=Cargo)
KMCSHeito (102=Cargo)
KMCSZinbu (102=Cargo)
KMSSBiyo (102=Cargo)
KMSSFR3 (102=Cargo)
KMSSHogIsland (102=Cargo)
KMSSKinposan (102=Cargo)
KMSSKomsomol (102=Cargo)
KMSSWarMelody (102=Cargo)
KPMCSExpress (102=Cargo)
KSCSN3SA1 (102=Cargo)
KSCSTaihosan (108=Rare Cargo ship)
KSQ (108=Rare Cargo ship)
KSS (108=Rare Cargo ship)
KSSSKasagisan (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
LifeboatSmall (105=Life Raft)
LL (102=Cargo)
M35Hansa (108=Rare Cargo ship)
NAMC_Z (107=Rare Tanker)
NAMJP (102=Cargo)
NCONL (12=Minelayer)
NCOSL (107=Rare Tanker)
NCOSM (107=Rare Tanker)
NECT (101=Tanker)
NGM (102=Cargo)
HSL (109=Rare Troop Transport)
NKEF (102=Cargo)
NKLNorthSands (102=Cargo)
NKMV (102=Cargo)
NKPF (102=Cargo)
NKSEF (108=Rare Cargo ship)
NKSMM (108=Rare Cargo ship)
NKSS_CA2 (102=Cargo)
NLOL (103=Troop Transport)
NMPKF (102=Cargo)
NOTCW (101=Tanker)
PLHorai (103=Troop Transport)
NPTB (103=Troop Transport)
NRC (102=Cargo)
NTRS (102=Cargo)
OLDale (101=Tanker)
OLNippon (101=Tanker)
T3Cimmaron (101=Tanker)
OMBuzyun (101=Tanker)
OMPaula (108=Rare Cargo ship)
OMRanger (101=Tanker)
OSHaruna (101=Tanker)
OSHaruna_Z (107=Rare Tanker)
PCTrawler (0=Patrol Craft)
PHMauretania (109=Rare Troop Transport)
PLC3Middleton (102=Cargo)
PLKiturin (103=Troop Transport)
PPQueenMary (109=Rare Troop Transport)
PSTyohei (108=Rare Cargo ship)
PTElco (0=Patrol Craft)
PTR (103=Troop Transport)
SD (100=Replenishment)
SJT (101=Tanker)
SpecOpsSmallBoat (14=Special OPS Boat)
TROronsay (103=Troop Transport)
TR (103=Troop Transport)
TugBoat (104=Coastal Vessel)
Tug_Z (107=Rare Tanker)
VL (102=Cargo)
VV (102=Cargo)
SSUndine (200=Submarine)
Bulgaria:
NavalBase (407=Naval Base)
CoastalBoat (104=Coastal Vessel)
KLCSC2SB1 (102=Cargo)
KSCSN3SA1 (102=Cargo)
LifeboatLarge (105=Life Raft)
LifeboatSmall (105=Life Raft)
OMPaula (108=Rare Cargo ship)
PCTrawler (0=Patrol Craft)
PSTyohei (108=Rare Cargo ship)
Canadian:
NavalBase (407=Naval Base)
AMM (102=Cargo)
C3Cargo (102=Cargo)
CLFiji (6=Light Cruiser)
CoastalBoat (104=Coastal Vessel)
COFlower (1=Corvette)
DDTown (4=Destroyer)
DS (100=Replenishment)
FFRiverClass (2=Frigate)
NCOSS (107=Rare Tanker)
FPSAnadyr (108=Rare Cargo ship)
KBL (108=Rare Cargo ship)
KCA (108=Rare Cargo ship)
KGN (102=Cargo)
KL (102=Cargo)
KLCSNagara (102=Cargo)
KLS (102=Cargo)
KLSSHakusika (102=Cargo)
KLWarSupplies (102=Cargo)
KMCSAkita (108=Rare Cargo ship)
KMCSC1B (102=Cargo)
KMCSHeito (102=Cargo)
KMCSZinbu (102=Cargo)
KMSSBiyo (102=Cargo)
KMSSFR3 (102=Cargo)
KMSSHogIsland (102=Cargo)
KMSSKinposan (102=Cargo)
KMSSWarMelody (102=Cargo)
KPMCSExpress (102=Cargo)
KSCSN3SA1 (102=Cargo)
KSCSTaihosan (108=Rare Cargo ship)
KSQ (108=Rare Cargo ship)
KSS (108=Rare Cargo ship)
KSSSKasagisan (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
LifeboatSmall (105=Life Raft)
NAMC_Z (107=Rare Tanker)
NAMJP (102=Cargo)
NCONL (12=Minelayer)
NCOSL (107=Rare Tanker)
NCOSM (107=Rare Tanker)
NECT (101=Tanker)
NKEF (102=Cargo)
NKMV (102=Cargo)
NKPF (102=Cargo)
NKSEF (108=Rare Cargo ship)
NKSMM (108=Rare Cargo ship)
NLOL (103=Troop Transport)
NMPKF (102=Cargo)
NOTCW (101=Tanker)
NPTB (103=Troop Transport)
NRC (102=Cargo)
OLNippon (101=Tanker)
OMBuzyun (101=Tanker)
OMPaula (108=Rare Cargo ship)
PLHorai (103=Troop Transport)
PLKiturin (103=Troop Transport)
PSTyohei (108=Rare Cargo ship)
PTElco (0=Patrol Craft)
PTR (103=Troop Transport)
SD (100=Replenishment)
SJT (101=Tanker)
SpecOpsSmallBoat (14=Special OPS Boat)
TugBoat (104=Coastal Vessel)
China:
NavalBase (407=Naval Base)
CoastalBoat (104=Coastal Vessel)
DDV&W (4=Destroyer)
NCOSS (107=Rare Tanker)
KMCSAkita (108=Rare Cargo ship)
KSCSN3SA1 (102=Cargo)
KSCSTaihosan (108=Rare Cargo ship)
KSSSKasagisan (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
LifeboatSmall (105=Life Raft)
M35Hansa (108=Rare Cargo ship)
KMSSFR3 (102=Cargo)
OSHaruna (101=Tanker)
PCTrawler (0=Patrol Craft)
TugBoat (104=Coastal Vessel)
Colombia:
NavalBase (407=Naval Base)
CoastalBoat (104=Coastal Vessel)
NCOSS (107=Rare Tanker)
KLCSC2SB1 (102=Cargo)
KMCSAkita (108=Rare Cargo ship)
KSCSN3SA1 (102=Cargo)
LifeboatLarge (105=Life Raft)
LifeboatSmall (105=Life Raft)
KMSSFR3 (102=Cargo)
OMPaula (108=Rare Cargo ship)
PCTrawler (0=Patrol Craft)
Croatia:
NavalBase (407=Naval Base)
KSCSN3SA1 (102=Cargo)
Cuba:
NavalBase (407=Naval Base)
CoastalBoat (104=Coastal Vessel)
NCOSS (107=Rare Tanker)
KMCSAkita (108=Rare Cargo ship)
KMSSFR3 (102=Cargo)
KSCSN3SA1 (102=Cargo)
LifeboatLarge (105=Life Raft)
LifeboatSmall (105=Life Raft)
NCOSL (107=Rare Tanker)
NCOSM (107=Rare Tanker)
OMPaula (108=Rare Cargo ship)
PCTrawler (0=Patrol Craft)
PSTyohei (108=Rare Cargo ship)
Czechia:
KMCSC1B (102=Cargo)
Denmark:
NavalBase (407=Naval Base)
C3Cargo (102=Cargo)
CoastalBoat (104=Coastal Vessel)
NCOSS (107=Rare Tanker)
FPSAnadyr (108=Rare Cargo ship)
KBL (108=Rare Cargo ship)
KCA (108=Rare Cargo ship)
KGN (102=Cargo)
KLCSC2SB1 (102=Cargo)
KLCSNagara (102=Cargo)
KLS (102=Cargo)
KLSSHakusika (102=Cargo)
KMCSAkita (108=Rare Cargo ship)
KMCSC1B (102=Cargo)
KMCSHeito (102=Cargo)
KMCSZinbu (102=Cargo)
KMSSBiyo (102=Cargo)
KMSSFR3 (102=Cargo)
KMSSHogIsland (102=Cargo)
KMSSKinposan (102=Cargo)
KSCSN3SA1 (102=Cargo)
KSCSTaihosan (108=Rare Cargo ship)
KSQ (108=Rare Cargo ship)
KSS (108=Rare Cargo ship)
KSSSKasagisan (108=Rare Cargo ship)
ShuffleBoat (107=Rare Tanker)
LifeboatLarge (105=Life Raft)
LifeboatSmall (105=Life Raft)
M35Hansa (108=Rare Cargo ship)
NAMC_Z (107=Rare Tanker)
NCOSL (107=Rare Tanker)
NCOSM (107=Rare Tanker)
NECT (101=Tanker)
NKEF (102=Cargo)
NKPF (102=Cargo)
NKSEF (108=Rare Cargo ship)
NKSMM (108=Rare Cargo ship)
NOTCW (101=Tanker)
NPTB (103=Troop Transport)
NRC (102=Cargo)
OLNippon (101=Tanker)
OMBuzyun (101=Tanker)
OSHaruna (101=Tanker)
PCTrawler (0=Patrol Craft)
PLKiturin (103=Troop Transport)
PSTyohei (108=Rare Cargo ship)
SJT (101=Tanker)
Egypt:
CoastalBoat (104=Coastal Vessel)
NCOSS (107=Rare Tanker)
KMCSAkita (108=Rare Cargo ship)
KSSSKasagisan (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
LifeboatSmall (105=Life Raft)
M35Hansa (108=Rare Cargo ship)
KMSSFR3 (102=Cargo)
NAMC_Z (107=Rare Tanker)
OMPaula (108=Rare Cargo ship)
PSTyohei (108=Rare Cargo ship)
Environmental:
BunkerSmall (408=Environmental)
Casern (408=Environmental)
Ehrenmal (306=Environmental)
Farm (408=Environmental)
Village (408=Environmental)
Windmill (408=Environmental)
Buoy_D2_FL (105=Life Raft)
Buoy_G1_FL (105=Life Raft)
Buoy_G2_FL (105=Life Raft)
Buoy_O1_FL (105=Life Raft)
Buoy_R1_FL (105=Life Raft)
Buoy_R2_FL (105=Life Raft)
Dolphin (107=Rare Tanker)
Floating_Mine (107=Rare Tanker)
Floating_Mine_Chain (107=Rare Tanker)
Floating_Mine_Chain_16 (107=Rare Tanker)
Iceberg (107=Rare Tanker)
IcebergM1 (107=Rare Tanker)
IcebergM2 (107=Rare Tanker)
IcebergM3 (107=Rare Tanker)
IcebergS1 (107=Rare Tanker)
Subnet (107=Rare Tanker)
Estonia:
NavalBase (407=Naval Base)
CoastalBoat (104=Coastal Vessel)
NCOSS (107=Rare Tanker)
FPSAnadyr (108=Rare Cargo ship)
KMCSAkita (108=Rare Cargo ship)
KSCSN3SA1 (102=Cargo)
LifeboatLarge (105=Life Raft)
LifeboatSmall (105=Life Raft)
M35Hansa (108=Rare Cargo ship)
KMSSFR3 (102=Cargo)
OMPaula (108=Rare Cargo ship)
PCTrawler (0=Patrol Craft)
Faroe Island:
NavalBase (407=Naval Base)
CoastalBoat (104=Coastal Vessel)
NCOSS (107=Rare Tanker)
KSCSN3SA1 (102=Cargo)
LifeboatLarge (105=Life Raft)
LifeboatSmall (105=Life Raft)
Finland:
NavalBase (407=Naval Base)
C3Cargo (102=Cargo)
CoastalBoat (104=Coastal Vessel)
NCOSS (107=Rare Tanker)
FPSAnadyr (108=Rare Cargo ship)
KBL (108=Rare Cargo ship)
KCA (108=Rare Cargo ship)
KGN (102=Cargo)
KLCSC2SB1 (102=Cargo)
KLCSNagara (102=Cargo)
KLS (102=Cargo)
KLSSHakusika (102=Cargo)
KMCSAkita (108=Rare Cargo ship)
KMCSC1B (102=Cargo)
KMCSHeito (102=Cargo)
KMCSZinbu (102=Cargo)
KMSSBiyo (102=Cargo)
KMSSFR3 (102=Cargo)
KMSSHogIsland (102=Cargo)
KMSSKinposan (102=Cargo)
KSCSN3SA1 (102=Cargo)
KSCSTaihosan (108=Rare Cargo ship)
KSQ (108=Rare Cargo ship)
KSS (108=Rare Cargo ship)
KSSSKasagisan (108=Rare Cargo ship)
ShuffleBoat (107=Rare Tanker)
LifeboatLarge (105=Life Raft)
LifeboatSmall (105=Life Raft)
M35Hansa (108=Rare Cargo ship)
NCOSL (107=Rare Tanker)
NCOSM (107=Rare Tanker)
NKEF (102=Cargo)
NKPF (102=Cargo)
NKSEF (108=Rare Cargo ship)
NKSMM (108=Rare Cargo ship)
NOTCW (101=Tanker)
NPTB (103=Troop Transport)
NRC (102=Cargo)
OLNippon (101=Tanker)
OMBuzyun (101=Tanker)
OSHaruna (101=Tanker)
PCTrawler (0=Patrol Craft)
PLKiturin (103=Troop Transport)
PSTyohei (108=Rare Cargo ship)
SJT (101=Tanker)
France:
NavalBase (407=Naval Base)
BBStrasbourg (11=Battleship)
C3Cargo (102=Cargo)
CLFiji (6=Light Cruiser)
CoastalBoat (104=Coastal Vessel)
DDBourrasque (4=Destroyer)
DDChacal (4=Destroyer)
NCOSS (107=Rare Tanker)
FPSAnadyr (108=Rare Cargo ship)
KBL (108=Rare Cargo ship)
KCA (108=Rare Cargo ship)
KL (102=Cargo)
KLCSC2SB1 (102=Cargo)
KLSSHakusika (102=Cargo)
KMCSAkita (108=Rare Cargo ship)
KMCSC1B (102=Cargo)
KMCSHeito (102=Cargo)
KMCSZinbu (102=Cargo)
KMSSBiyo (102=Cargo)
KMSSFR3 (102=Cargo)
KMSSHogIsland (102=Cargo)
KMSSKinposan (102=Cargo)
KSCSN3SA1 (102=Cargo)
KSCSTaihosan (108=Rare Cargo ship)
KSSSKasagisan (108=Rare Cargo ship)
ShuffleBoat (107=Rare Tanker)
LifeboatLarge (105=Life Raft)
LifeboatSmall (105=Life Raft)
NAMC_Z (107=Rare Tanker)
NAMJP (102=Cargo)
NCOSL (107=Rare Tanker)
NCOSM (107=Rare Tanker)
NECT (101=Tanker)
NKEF (102=Cargo)
NKPF (102=Cargo)
NKSEF (108=Rare Cargo ship)
NKSMM (108=Rare Cargo ship)
NLOL (103=Troop Transport)
NMPKF (102=Cargo)
NPTB (103=Troop Transport)
NRC (102=Cargo)
OLNippon (101=Tanker)
T3Cimmaron (101=Tanker)
OMBuzyun (101=Tanker)
OMPaula (108=Rare Cargo ship)
OSHaruna (101=Tanker)
PCTrawler (0=Patrol Craft)
PLKiturin (103=Troop Transport)
PSTyohei (108=Rare Cargo ship)
PTR (103=Troop Transport)
SJT (101=Tanker)
TugBoat (104=Coastal Vessel)
VL (102=Cargo)
FreeBelgium:
CoastalBoat (104=Coastal Vessel)
KLCSC2SB1 (102=Cargo)
KMCSAkita (108=Rare Cargo ship)
KSCSN3SA1 (102=Cargo)
LifeboatLarge (105=Life Raft)
LifeboatSmall (105=Life Raft)
LL (102=Cargo)
M35Hansa (108=Rare Cargo ship)
KMSSFR3 (102=Cargo)
OMPaula (108=Rare Cargo ship)
FreeDenmark:
CoastalBoat (104=Coastal Vessel)
KLCSC2SB1 (102=Cargo)
KSCSN3SA1 (102=Cargo)
KSCSTaihosan (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
LifeboatSmall (105=Life Raft)
LL (102=Cargo)
KMSSFR3 (102=Cargo)
FreeFinland:
CoastalBoat (104=Coastal Vessel)
KLCSC2SB1 (102=Cargo)
KSCSN3SA1 (102=Cargo)
KSSSKasagisan (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
LifeboatSmall (105=Life Raft)
LL (102=Cargo)
KMSSFR3 (102=Cargo)
FreeFrench:
NavalBase (407=Naval Base)
CoastalBoat (104=Coastal Vessel)
DDBourrasque (4=Destroyer)
DDChacal (4=Destroyer)
DDV&W (4=Destroyer)
KLCSC2SB1 (102=Cargo)
KMCSAkita (108=Rare Cargo ship)
KSCSN3SA1 (102=Cargo)
LifeboatLarge (105=Life Raft)
LifeboatSmall (105=Life Raft)
LL (102=Cargo)
KMSSFR3 (102=Cargo)
OMPaula (108=Rare Cargo ship)
SSUndine (200=Submarine)
FreeGreece:
CoastalBoat (104=Coastal Vessel)
KLCSC2SB1 (102=Cargo)
KMCSAkita (108=Rare Cargo ship)
KSCSN3SA1 (102=Cargo)
KSCSTaihosan (108=Rare Cargo ship)
KSSSKasagisan (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
LifeboatSmall (105=Life Raft)
LL (102=Cargo)
M35Hansa (108=Rare Cargo ship)
KMSSFR3 (102=Cargo)
OSHaruna (101=Tanker)
FreeNetherland:
CoastalBoat (104=Coastal Vessel)
KLCSC2SB1 (102=Cargo)
KMCSAkita (108=Rare Cargo ship)
KSCSN3SA1 (102=Cargo)
LifeboatLarge (105=Life Raft)
LifeboatSmall (105=Life Raft)
LL (102=Cargo)
GeAuxCruiser (102=Cargo)
TugBoat (104=Coastal Vessel)
FreeNorway:
CoastalBoat (104=Coastal Vessel)
DDV&W (4=Destroyer)
KLCSC2SB1 (102=Cargo)
KSCSN3SA1 (102=Cargo)
KSCSTaihosan (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
LifeboatSmall (105=Life Raft)
LL (102=Cargo)
KMSSFR3 (102=Cargo)
PCTrawler (0=Patrol Craft)
FreePoland:
CoastalBoat (104=Coastal Vessel)
DDBourrasque (4=Destroyer)
DDV&W (4=Destroyer)
KLCSC2SB1 (102=Cargo)
KSCSN3SA1 (102=Cargo)
KSSSKasagisan (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
LifeboatSmall (105=Life Raft)
LL (102=Cargo)
KMSSFR3 (102=Cargo)
OMPaula (108=Rare Cargo ship)
FreeSweden:
CoastalBoat (104=Coastal Vessel)
KLCSC2SB1 (102=Cargo)
KMCSAkita (108=Rare Cargo ship)
KSCSN3SA1 (102=Cargo)
LifeboatLarge (105=Life Raft)
LifeboatSmall (105=Life Raft)
LL (102=Cargo)
KMSSFR3 (102=Cargo)
German:
AA_Gun_Nest (306=Environmental)
Ambulance (306=Environmental)
FSAR196 (304=Patrol)
Band (306=Environmental)
Blitz1 (306=Environmental)
Blitz2 (306=Environmental)
Control_Post (306=Environmental)
Crane_big_anim (306=Environmental)
Crane_small_anim (306=Environmental)
DBJu87Stuka (302=Dive Bomber)
Ehrenmal (306=Environmental)
EhrenmalMoltenort (306=Environmental)
FBf109 (300=Fighter)
FW190a5 (300=Fighter)
Inspection_Group (306=Environmental)
Ju-52 (306=Environmental)
Ladys (306=Environmental)
LBJu290 (301=Bomber)
LBJu88 (301=Bomber)
LBSFW200 (304=Patrol)
Nurse (306=Environmental)
Prinz-Heinrich-Brucke (306=Environmental)
Rendsburger-Hochbrucke (306=Environmental)
SBV138 (304=Patrol)
Soldier_Group (306=Environmental)
Tank1 (306=Environmental)
Tank2 (306=Environmental)
Train1 (306=Environmental)
Train2 (306=Environmental)
Wagons (306=Environmental)
Wreck (306=Environmental)
CDLargeTurret (403=Artillery)
CDMediumTurret (403=Artillery)
CDSmallTurret (403=Artillery)
LargeAirBaseGe (406=Airbase)
LCD_FortLouis (403=Artillery)
NavalBase (407=Naval Base)
NormalAirBaseGe (406=Airbase)
SmallAirBaseGe (406=Airbase)
AGPCarlPeters (100=Replenishment)
AMCKomet (13=Auxiliary Cruiser)
AMCPenguin (13=Auxiliary Cruiser)
AMM (102=Cargo)
AODithmarschen (100=Replenishment)
BBBismark (11=Battleship)
BBSchleswigHolstein (11=Battleship)
BCDeutschland (10=Battlecruiser)
BCScharnhorst (10=Battlecruiser)
C3Cargo (102=Cargo)
CAHipper (7=Heavy Cruiser)
CAPrinzEugen (7=Heavy Cruiser)
CLEmden (6=Light Cruiser)
CLKonigsberg (6=Light Cruiser)
CoastalBoat (104=Coastal Vessel)
CVGrafZeppelin (9=Fleet Carrier)
DDType34 (4=Destroyer)
DDType36A (4=Destroyer)
DDType36N (4=Destroyer)
NCOSS (107=Rare Tanker)
FPSAnadyr (108=Rare Cargo ship)
KBL (108=Rare Cargo ship)
KCA (108=Rare Cargo ship)
KGN (102=Cargo)
KLCSNagara (102=Cargo)
KLS (102=Cargo)
KLSSHakusika (102=Cargo)
KMCSAkita (108=Rare Cargo ship)
KMCSC1B (102=Cargo)
KMCSHeito (102=Cargo)
KMCSZinbu (102=Cargo)
KMSSBiyo (102=Cargo)
KMSSFR3 (102=Cargo)
KMSSHogIsland (102=Cargo)
KMSSKinposan (102=Cargo)
KMSSWarMelody (102=Cargo)
KPMCSExpress (102=Cargo)
KSCSN3SA1 (102=Cargo)
KSCSTaihosan (108=Rare Cargo ship)
KSQ (108=Rare Cargo ship)
KSS (108=Rare Cargo ship)
KSSSKasagisan (108=Rare Cargo ship)
ShuffleBoat (107=Rare Tanker)
LifeboatLarge (105=Life Raft)
LifeboatSmall (105=Life Raft)
LL (102=Cargo)
LSMFPD (15=Landing Craft)
M35Hansa (108=Rare Cargo ship)
NACA (13=Auxiliary Cruiser)
NAMC_Z (107=Rare Tanker)
NAMJP (102=Cargo)
NCONL (12=Minelayer)
NCOSL (107=Rare Tanker)
NCOSM (107=Rare Tanker)
NECT (101=Tanker)
NGM (102=Cargo)
HSL (109=Rare Troop Transport)
NKEF (102=Cargo)
NKMV (102=Cargo)
NKPF (102=Cargo)
NMPKF (102=Cargo)
NKSMM (108=Rare Cargo ship)
NLOL (103=Troop Transport)
NMSR (0=Patrol Craft)
NMSS (5=Minesweeper)
PLHorai (103=Troop Transport)
NPTB (103=Troop Transport)
NPTV (0=Patrol Craft)
NPTV_KFK (0=Patrol Craft)
NRC (102=Cargo)
NTRS (102=Cargo)
OLNippon (101=Tanker)
OMBuzyun (101=Tanker)
OMPaula (108=Rare Cargo ship)
OSHaruna (101=Tanker)
OSHaruna_Z (107=Rare Tanker)
PCTrawler (0=Patrol Craft)
PLKiturin (103=Troop Transport)
PSTyohei (108=Rare Cargo ship)
PTElco (0=Patrol Craft)
PTR (103=Troop Transport)
SD (100=Replenishment)
SJT (101=Tanker)
SpecOpsSmallBoat (14=Special OPS Boat)
TugBoat (104=Coastal Vessel)
Tug_Z (107=Rare Tanker)
VL (102=Cargo)
SSTypeIIA_AI (200=Submarine)
SSTypeVIIA (200=Submarine)
SSTypeVIIA_AI (200=Submarine)
SSTypeVIIA_U30 (200=Submarine)
SSTypeVIIB (200=Submarine)
SSTypeVIIB_AI (200=Submarine)
SSTypeVIIB_U99 (200=Submarine)
SSTypeVIIC (200=Submarine)
SSTypeVIIC41 (200=Submarine)
SSTypeVIIC41_AI (200=Submarine)
SSTypeVIIC_AI (200=Submarine)
SSTypeVIIC_U552 (200=Submarine)
Greece:
NavalBase (407=Naval Base)
AGCC2Appalachian (109=Rare Troop Transport)
C3Cargo (102=Cargo)
CoastalBoat (104=Coastal Vessel)
DDV&W (4=Destroyer)
NCOSS (107=Rare Tanker)
FPSAnadyr (108=Rare Cargo ship)
KBL (108=Rare Cargo ship)
KCA (108=Rare Cargo ship)
KGN (102=Cargo)
KLCSC2SB1 (102=Cargo)
KLCSNagara (102=Cargo)
KLS (102=Cargo)
KLSSHakusika (102=Cargo)
KMCSAkita (108=Rare Cargo ship)
KMCSC1B (102=Cargo)
KMCSHeito (102=Cargo)
KMCSZinbu (102=Cargo)
KMSSBiyo (102=Cargo)
KMSSFR3 (102=Cargo)
KMSSHogIsland (102=Cargo)
KMSSKinposan (102=Cargo)
KMSSKomsomol (102=Cargo)
KSCSN3SA1 (102=Cargo)
KSCSTaihosan (108=Rare Cargo ship)
KSQ (108=Rare Cargo ship)
KSS (108=Rare Cargo ship)
KSSSKasagisan (108=Rare Cargo ship)
ShuffleBoat (107=Rare Tanker)
LifeboatLarge (105=Life Raft)
LifeboatSmall (105=Life Raft)
LL (102=Cargo)
LST (103=Troop Transport)
M35Hansa (108=Rare Cargo ship)
NAMC_Z (107=Rare Tanker)
NCOSL (107=Rare Tanker)
NCOSM (107=Rare Tanker)
NKEF (102=Cargo)
NKPF (102=Cargo)
NKSMM (108=Rare Cargo ship)
NLOL (103=Troop Transport)
NPTB (103=Troop Transport)
NRC (102=Cargo)
OLNippon (101=Tanker)
T3Cimmaron (101=Tanker)
OMBuzyun (101=Tanker)
OMPaula (108=Rare Cargo ship)
OSHaruna (101=Tanker)
PCTrawler (0=Patrol Craft)
PLKiturin (103=Troop Transport)
PSTyohei (108=Rare Cargo ship)
PTR (103=Troop Transport)
SJT (101=Tanker)
TugBoat (104=Coastal Vessel)
VV (102=Cargo)
Hungary:
KMCSC1B (102=Cargo)
Iceland:
NavalBase (407=Naval Base)
CoastalBoat (104=Coastal Vessel)
NCOSS (107=Rare Tanker)
KMCSAkita (108=Rare Cargo ship)
KSCSN3SA1 (102=Cargo)
LifeboatLarge (105=Life Raft)
LifeboatSmall (105=Life Raft)
KMSSFR3 (102=Cargo)
PCTrawler (0=Patrol Craft)
PSTyohei (108=Rare Cargo ship)
India:
NavalBase (407=Naval Base)
CoastalBoat (104=Coastal Vessel)
DDV&W (4=Destroyer)
NCOSS (107=Rare Tanker)
KSCSN3SA1 (102=Cargo)
LifeboatLarge (105=Life Raft)
LifeboatSmall (105=Life Raft)
M35Hansa (108=Rare Cargo ship)
KMSSFR3 (102=Cargo)
NAMC_Z (107=Rare Tanker)
PCTrawler (0=Patrol Craft)
Ireland:
NavalBase (407=Naval Base)
CoastalBoat (104=Coastal Vessel)
NCOSS (107=Rare Tanker)
KMCSAkita (108=Rare Cargo ship)
KMSSFR3 (102=Cargo)
KMSSHogIsland (102=Cargo)
KSCSN3SA1 (102=Cargo)
KSCSTaihosan (108=Rare Cargo ship)
ShuffleBoat (107=Rare Tanker)
LifeboatLarge (105=Life Raft)
LifeboatSmall (105=Life Raft)
LLS (102=Cargo)
LSQ (102=Cargo)
LSS (102=Cargo)
LTMS (101=Tanker)
LTSF (101=Tanker)
NAMC_Z (107=Rare Tanker)
NCOSL (107=Rare Tanker)
NCOSM (107=Rare Tanker)
PCTrawler (0=Patrol Craft)
PSTyohei (108=Rare Cargo ship)
PTL (103=Troop Transport)
TugBoat (104=Coastal Vessel)
Italian:
FC200 (300=Fighter)
LTBSM79Sparviero (303=Torpedo Bomber)
SZ501 (304=Patrol)
LargeAirBaseIt (406=Airbase)
LCD_Fort2 (403=Artillery)
NavalBase (407=Naval Base)
NormalAirBaseIt (406=Airbase)
SmallAirBaseIt (406=Airbase)
BBDuilio (11=Battleship)
BBLittorio (11=Battleship)
C3Cargo (102=Cargo)
CAGorizia (7=Heavy Cruiser)
CATrento (7=Heavy Cruiser)
CLBartolomeo (6=Light Cruiser)
CLMontecuccoli (6=Light Cruiser)
CoastalBoat (104=Coastal Vessel)
DDSoldati (4=Destroyer)
DS (100=Replenishment)
NCOSS (107=Rare Tanker)
FPSAnadyr (108=Rare Cargo ship)
KBL (108=Rare Cargo ship)
KCA (108=Rare Cargo ship)
KGN (102=Cargo)
KL (102=Cargo)
KLCSNagara (102=Cargo)
KLS (102=Cargo)
KLSSHakusika (102=Cargo)
KMCSAkita (108=Rare Cargo ship)
KMCSC1B (102=Cargo)
KMCSHeito (102=Cargo)
KMCSZinbu (102=Cargo)
KMSSBiyo (102=Cargo)
KMSSFR3 (102=Cargo)
KMSSKinposan (102=Cargo)
KMSSKomsomol (102=Cargo)
KMSSWarMelody (102=Cargo)
KPMCSExpress (102=Cargo)
KSCSN3SA1 (102=Cargo)
KSCSTaihosan (108=Rare Cargo ship)
KSQ (108=Rare Cargo ship)
KSS (108=Rare Cargo ship)
KSSSKasagisan (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
LifeboatSmall (105=Life Raft)
M35Hansa (108=Rare Cargo ship)
NAMC_Z (107=Rare Tanker)
NAMJP (102=Cargo)
NCOSL (107=Rare Tanker)
NCOSM (107=Rare Tanker)
NECT (101=Tanker)
NKEF (102=Cargo)
NKMV (102=Cargo)
NKPF (102=Cargo)
NKSEF (108=Rare Cargo ship)
NKSMM (108=Rare Cargo ship)
NLOL (103=Troop Transport)
NMPKF (102=Cargo)
NPTB (103=Troop Transport)
NRC (102=Cargo)
NTRS (102=Cargo)
OLNippon (101=Tanker)
T3Cimmaron (101=Tanker)
OMBuzyun (101=Tanker)
OMPaula (108=Rare Cargo ship)
OSHaruna (101=Tanker)
PCTrawler (0=Patrol Craft)
PLConteVerde (109=Rare Troop Transport)
PLHorai (103=Troop Transport)
PLKiturin (103=Troop Transport)
PSTyohei (108=Rare Cargo ship)
PTR (103=Troop Transport)
SD (100=Replenishment)
SJT (101=Tanker)
TugBoat (104=Coastal Vessel)
Tug_Z (107=Rare Tanker)
VL (102=Cargo)
Japan:
NavalBase (407=Naval Base)
CoastalBoat (104=Coastal Vessel)
DDV&W (4=Destroyer)
NCOSS (107=Rare Tanker)
KL (102=Cargo)
KMCSAkita (108=Rare Cargo ship)
KMCSC1B (102=Cargo)
KSCSN3SA1 (102=Cargo)
KSCSTaihosan (108=Rare Cargo ship)
KSSSKasagisan (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
LifeboatSmall (105=Life Raft)
KMSSFR3 (102=Cargo)
NAMC_Z (107=Rare Tanker)
T3Cimmaron (101=Tanker)
OSHaruna (101=Tanker)
OSHaruna_Z (107=Rare Tanker)
PCTrawler (0=Patrol Craft)
PSTyohei (108=Rare Cargo ship)
Latvia:
NavalBase (407=Naval Base)
CoastalBoat (104=Coastal Vessel)
FPSAnadyr (108=Rare Cargo ship)
KMSSKomsomol (102=Cargo)
KSCSN3SA1 (102=Cargo)
LifeboatLarge (105=Life Raft)
LifeboatSmall (105=Life Raft)
KMSSFR3 (102=Cargo)
OMPaula (108=Rare Cargo ship)
PCTrawler (0=Patrol Craft)
Lithuania:
NavalBase (407=Naval Base)
CoastalBoat (104=Coastal Vessel)
NCOSS (107=Rare Tanker)
FPSAnadyr (108=Rare Cargo ship)
KMSSKomsomol (102=Cargo)
KSCSN3SA1 (102=Cargo)
LifeboatLarge (105=Life Raft)
LifeboatSmall (105=Life Raft)
M35Hansa (108=Rare Cargo ship)
KMSSFR3 (102=Cargo)
OMPaula (108=Rare Cargo ship)
PCTrawler (0=Patrol Craft)
PSTyohei (108=Rare Cargo ship)
Mexico:
NavalBase (407=Naval Base)
CoastalBoat (104=Coastal Vessel)
NCOSS (107=Rare Tanker)
KMCSC1B (102=Cargo)
KSCSN3SA1 (102=Cargo)
LifeboatLarge (105=Life Raft)
LifeboatSmall (105=Life Raft)
KMSSFR3 (102=Cargo)
OMPaula (108=Rare Cargo ship)
PCTrawler (0=Patrol Craft)
PSTyohei (108=Rare Cargo ship)
Netherlands:
NavalBase (407=Naval Base)
C3Cargo (102=Cargo)
CoastalBoat (104=Coastal Vessel)
COFlower (1=Corvette)
DDTown (4=Destroyer)
NCOSS (107=Rare Tanker)
FPSAnadyr (108=Rare Cargo ship)
KBL (108=Rare Cargo ship)
KCA (108=Rare Cargo ship)
KGN (102=Cargo)
KLCSC2SB1 (102=Cargo)
KLCSNagara (102=Cargo)
KLS (102=Cargo)
KLSSHakusika (102=Cargo)
KMCSAkita (108=Rare Cargo ship)
KMCSC1B (102=Cargo)
KMCSHeito (102=Cargo)
KMCSZinbu (102=Cargo)
KMSSBiyo (102=Cargo)
KMSSFR3 (102=Cargo)
KMSSHogIsland (102=Cargo)
KMSSKinposan (102=Cargo)
KMSSWarMelody (102=Cargo)
KPMCSExpress (102=Cargo)
KSCSN3SA1 (102=Cargo)
KSCSTaihosan (108=Rare Cargo ship)
KSQ (108=Rare Cargo ship)
KSS (108=Rare Cargo ship)
KSSSKasagisan (108=Rare Cargo ship)
ShuffleBoat (107=Rare Tanker)
LifeboatLarge (105=Life Raft)
LifeboatSmall (105=Life Raft)
M35Hansa (108=Rare Cargo ship)
NCOSL (107=Rare Tanker)
NCOSM (107=Rare Tanker)
NECT (101=Tanker)
NKEF (102=Cargo)
NKPF (102=Cargo)
NKSEF (108=Rare Cargo ship)
NKSMM (108=Rare Cargo ship)
NLOL (103=Troop Transport)
NOTCW (101=Tanker)
NPTB (103=Troop Transport)
NRC (102=Cargo)
OLNippon (101=Tanker)
OMBuzyun (101=Tanker)
OMPaula (108=Rare Cargo ship)
OSHaruna (101=Tanker)
PCTrawler (0=Patrol Craft)
PLHorai (103=Troop Transport)
PLKiturin (103=Troop Transport)
PSTyohei (108=Rare Cargo ship)
PTR (103=Troop Transport)
SJT (101=Tanker)
SSUndine (200=Submarine)
New Zealand:
LifeboatLarge (105=Life Raft)
LifeboatSmall (105=Life Raft)
NewZealand:
NavalBase (407=Naval Base)
C3Cargo (102=Cargo)
CLLeander41 (6=Light Cruiser)
CoastalBoat (104=Coastal Vessel)
COFlower (1=Corvette)
DDV&W (4=Destroyer)
NCOSS (107=Rare Tanker)
KBL (108=Rare Cargo ship)
KCA (108=Rare Cargo ship)
KGN (102=Cargo)
KLCSC2SB1 (102=Cargo)
KLCSNagara (102=Cargo)
KLS (102=Cargo)
KLSSHakusika (102=Cargo)
KMCSAkita (108=Rare Cargo ship)
KMCSC1B (102=Cargo)
KMCSHeito (102=Cargo)
KMCSZinbu (102=Cargo)
KMSSBiyo (102=Cargo)
KMSSFR3 (102=Cargo)
KMSSHogIsland (102=Cargo)
KMSSKinposan (102=Cargo)
KSCSN3SA1 (102=Cargo)
KSCSTaihosan (108=Rare Cargo ship)
KSQ (108=Rare Cargo ship)
KSS (108=Rare Cargo ship)
KSSSKasagisan (108=Rare Cargo ship)
NAMC_Z (107=Rare Tanker)
NCOSL (107=Rare Tanker)
NCOSM (107=Rare Tanker)
NKSEF (108=Rare Cargo ship)
NPTB (103=Troop Transport)
NRC (102=Cargo)
OLNippon (101=Tanker)
OMBuzyun (101=Tanker)
PCTrawler (0=Patrol Craft)
PLKiturin (103=Troop Transport)
PSTyohei (108=Rare Cargo ship)
PTR (103=Troop Transport)
SJT (101=Tanker)
TugBoat (104=Coastal Vessel)
Nicaragua:
CoastalBoat (104=Coastal Vessel)
NCOSS (107=Rare Tanker)
KLCSC2SB1 (102=Cargo)
KMCSAkita (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
LifeboatSmall (105=Life Raft)
KMSSFR3 (102=Cargo)
OSHaruna (101=Tanker)
PCTrawler (0=Patrol Craft)
PSTyohei (108=Rare Cargo ship)
Norway:
CDLargeTurret (403=Artillery)
CDMediumTurret (403=Artillery)
CDSmallTurret (403=Artillery)
NavalBase (407=Naval Base)
AGCC2Appalachian (109=Rare Troop Transport)
C3Cargo (102=Cargo)
CoastalBoat (104=Coastal Vessel)
DDV&W (4=Destroyer)
NCOSS (107=Rare Tanker)
FPSAnadyr (108=Rare Cargo ship)
KBL (108=Rare Cargo ship)
KCA (108=Rare Cargo ship)
KGN (102=Cargo)
KLCSC2SB1 (102=Cargo)
KLCSNagara (102=Cargo)
KLS (102=Cargo)
KLSSHakusika (102=Cargo)
KMCSAkita (108=Rare Cargo ship)
KMCSC1B (102=Cargo)
KMCSHeito (102=Cargo)
KMCSZinbu (102=Cargo)
KMSSBiyo (102=Cargo)
KMSSFR3 (102=Cargo)
KMSSHogIsland (102=Cargo)
KMSSKinposan (102=Cargo)
KSCSN3SA1 (102=Cargo)
KSCSTaihosan (108=Rare Cargo ship)
KSQ (108=Rare Cargo ship)
KSS (108=Rare Cargo ship)
KSSSKasagisan (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
LifeboatSmall (105=Life Raft)
LL (102=Cargo)
LTSF (101=Tanker)
M35Hansa (108=Rare Cargo ship)
NAMC_Z (107=Rare Tanker)
NCOSL (107=Rare Tanker)
NCOSM (107=Rare Tanker)
NECT (101=Tanker)
NKEF (102=Cargo)
NKMV (102=Cargo)
NKPF (102=Cargo)
NKSEF (108=Rare Cargo ship)
NKSMM (108=Rare Cargo ship)
NLOL (103=Troop Transport)
NOTCW (101=Tanker)
NPTB (103=Troop Transport)
NRC (102=Cargo)
OLNippon (101=Tanker)
T3Cimmaron (101=Tanker)
OMBuzyun (101=Tanker)
OSHaruna (101=Tanker)
OSHaruna_Z (107=Rare Tanker)
PCTrawler (0=Patrol Craft)
PLKiturin (103=Troop Transport)
PSTyohei (108=Rare Cargo ship)
PTR (103=Troop Transport)
SJT (101=Tanker)
TugBoat (104=Coastal Vessel)
Tug_Z (107=Rare Tanker)
VV (102=Cargo)
SSUndine (200=Submarine)
Panama:
NavalBase (407=Naval Base)
C3Cargo (102=Cargo)
CoastalBoat (104=Coastal Vessel)
DDV&W (4=Destroyer)
NCOSS (107=Rare Tanker)
FPSAnadyr (108=Rare Cargo ship)
KBL (108=Rare Cargo ship)
KCA (108=Rare Cargo ship)
KGN (102=Cargo)
KLCSC2SB1 (102=Cargo)
KLCSNagara (102=Cargo)
KLS (102=Cargo)
KLSSHakusika (102=Cargo)
KMCSAkita (108=Rare Cargo ship)
KMCSC1B (102=Cargo)
KMCSHeito (102=Cargo)
KMCSZinbu (102=Cargo)
KMSSBiyo (102=Cargo)
KMSSFR3 (102=Cargo)
KMSSHogIsland (102=Cargo)
KMSSKinposan (102=Cargo)
KMSSKomsomol (102=Cargo)
KSCSN3SA1 (102=Cargo)
KSCSTaihosan (108=Rare Cargo ship)
KSQ (108=Rare Cargo ship)
KSS (108=Rare Cargo ship)
KSSSKasagisan (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
LifeboatSmall (105=Life Raft)
LL (102=Cargo)
M35Hansa (108=Rare Cargo ship)
NCOSL (107=Rare Tanker)
NCOSM (107=Rare Tanker)
NKSEF (108=Rare Cargo ship)
NPTB (103=Troop Transport)
NRC (102=Cargo)
OLNippon (101=Tanker)
OMBuzyun (101=Tanker)
OMPaula (108=Rare Cargo ship)
OMRanger (101=Tanker)
OSHaruna (101=Tanker)
PCTrawler (0=Patrol Craft)
PLKiturin (103=Troop Transport)
PSTyohei (108=Rare Cargo ship)
SJT (101=Tanker)
TugBoat (104=Coastal Vessel)
VV (102=Cargo)
Poland:
NavalBase (407=Naval Base)
C3Cargo (102=Cargo)
CoastalBoat (104=Coastal Vessel)
DDV&W (4=Destroyer)
NCOSS (107=Rare Tanker)
FPSAnadyr (108=Rare Cargo ship)
KBL (108=Rare Cargo ship)
KCA (108=Rare Cargo ship)
KGN (102=Cargo)
KLCSC2SB1 (102=Cargo)
KLCSNagara (102=Cargo)
KLS (102=Cargo)
KLSSHakusika (102=Cargo)
KMCSAkita (108=Rare Cargo ship)
KMCSC1B (102=Cargo)
KMCSHeito (102=Cargo)
KMCSZinbu (102=Cargo)
KMSSBiyo (102=Cargo)
KMSSFR3 (102=Cargo)
KMSSHogIsland (102=Cargo)
KMSSKinposan (102=Cargo)
KMSSKomsomol (102=Cargo)
KSCSN3SA1 (102=Cargo)
KSCSTaihosan (108=Rare Cargo ship)
KSQ (108=Rare Cargo ship)
KSS (108=Rare Cargo ship)
KSSSKasagisan (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
LifeboatSmall (105=Life Raft)
M35Hansa (108=Rare Cargo ship)
NAMC_Z (107=Rare Tanker)
NCOSL (107=Rare Tanker)
NCOSM (107=Rare Tanker)
NECT (101=Tanker)
NKEF (102=Cargo)
NKPF (102=Cargo)
NKSEF (108=Rare Cargo ship)
NKSMM (108=Rare Cargo ship)
NPTB (103=Troop Transport)
NRC (102=Cargo)
OLNippon (101=Tanker)
OMBuzyun (101=Tanker)
OMRanger (101=Tanker)
OSHaruna (101=Tanker)
PCTrawler (0=Patrol Craft)
PLKiturin (103=Troop Transport)
PSTyohei (108=Rare Cargo ship)
SJT (101=Tanker)
SSUndine (200=Submarine)
Portugal:
NavalBase (407=Naval Base)
CoastalBoat (104=Coastal Vessel)
NCOSS (107=Rare Tanker)
KLCSC2SB1 (102=Cargo)
KMCSAkita (108=Rare Cargo ship)
KSCSN3SA1 (102=Cargo)
KSCSTaihosan (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
LifeboatSmall (105=Life Raft)
LLS (102=Cargo)
LSQ (102=Cargo)
LSS (102=Cargo)
LTMS (101=Tanker)
LTSF (101=Tanker)
M35Hansa (108=Rare Cargo ship)
KMSSFR3 (102=Cargo)
NCOSL (107=Rare Tanker)
NCOSM (107=Rare Tanker)
OSHaruna (101=Tanker)
PCTrawler (0=Patrol Craft)
PSTyohei (108=Rare Cargo ship)
PTL (103=Troop Transport)
RedCross:
HSL (109=Rare Troop Transport)
LifeboatLarge (105=Life Raft)
LifeboatSmall (105=Life Raft)
NSHOS (109=Rare Troop Transport)
PPQueenMary (109=Rare Troop Transport)
Romania:
NavalBase (407=Naval Base)
NCOSM (107=Rare Tanker)
NCOSS (107=Rare Tanker)
C3Cargo (102=Cargo)
CoastalBoat (104=Coastal Vessel)
FPSAnadyr (108=Rare Cargo ship)
KBL (108=Rare Cargo ship)
KCA (108=Rare Cargo ship)
KLCSC2SB1 (102=Cargo)
KLCSNagara (102=Cargo)
KLS (102=Cargo)
KLSSHakusika (102=Cargo)
KMCSAkita (108=Rare Cargo ship)
KMCSC1B (102=Cargo)
KMCSHeito (102=Cargo)
KMCSZinbu (102=Cargo)
KMSSBiyo (102=Cargo)
KMSSFR3 (102=Cargo)
KMSSHogIsland (102=Cargo)
KMSSKinposan (102=Cargo)
KSCSN3SA1 (102=Cargo)
KSCSTaihosan (108=Rare Cargo ship)
KSQ (108=Rare Cargo ship)
KSS (108=Rare Cargo ship)
KSSSKasagisan (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
LifeboatSmall (105=Life Raft)
M35Hansa (108=Rare Cargo ship)
NCOSL (107=Rare Tanker)
NECT (101=Tanker)
NRC (102=Cargo)
OLNippon (101=Tanker)
OMBuzyun (101=Tanker)
OMPaula (108=Rare Cargo ship)
OSHaruna (101=Tanker)
PCTrawler (0=Patrol Craft)
PLKiturin (103=Troop Transport)
PSTyohei (108=Rare Cargo ship)
SJT (101=Tanker)
Russia:
NavalBase (407=Naval Base)
BBRoyalSovereign (11=Battleship)
C3Cargo (102=Cargo)
CoastalBoat (104=Coastal Vessel)
DDTribal (4=Destroyer)
DDV&W (4=Destroyer)
NCOSS (107=Rare Tanker)
FPSAnadyr (108=Rare Cargo ship)
KBL (108=Rare Cargo ship)
KCA (108=Rare Cargo ship)
KGN (102=Cargo)
KLCSC2SB1 (102=Cargo)
KLCSNagara (102=Cargo)
KLS (102=Cargo)
KLSSHakusika (102=Cargo)
KMCSAkita (108=Rare Cargo ship)
KMCSC1B (102=Cargo)
KMCSHeito (102=Cargo)
KMCSZinbu (102=Cargo)
KMSSBiyo (102=Cargo)
KMSSFR3 (102=Cargo)
KMSSKinposan (102=Cargo)
KMSSKomsomol (102=Cargo)
KSCSN3SA1 (102=Cargo)
KSCSTaihosan (108=Rare Cargo ship)
KSQ (108=Rare Cargo ship)
KSS (108=Rare Cargo ship)
KSSSKasagisan (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
LifeboatSmall (105=Life Raft)
LTSF (101=Tanker)
M35Hansa (108=Rare Cargo ship)
NCOSL (107=Rare Tanker)
NCOSM (107=Rare Tanker)
NECT (101=Tanker)
NKEF (102=Cargo)
NKPF (102=Cargo)
NKSEF (108=Rare Cargo ship)
NKSMM (108=Rare Cargo ship)
NLOL (103=Troop Transport)
NPTB (103=Troop Transport)
NRC (102=Cargo)
OLNippon (101=Tanker)
OMBuzyun (101=Tanker)
OMPaula (108=Rare Cargo ship)
OSHaruna (101=Tanker)
PCTrawler (0=Patrol Craft)
PLHorai (103=Troop Transport)
PLKiturin (103=Troop Transport)
PSTyohei (108=Rare Cargo ship)
PTR (103=Troop Transport)
SJT (101=Tanker)
TugBoat (104=Coastal Vessel)
SSUndine (200=Submarine)
Slovakia:
KMCSC1B (102=Cargo)
SouthAfrica:
NavalBase (407=Naval Base)
C3Cargo (102=Cargo)
CoastalBoat (104=Coastal Vessel)
DDTown (4=Destroyer)
DDV&W (4=Destroyer)
NCOSS (107=Rare Tanker)
KBL (108=Rare Cargo ship)
KCA (108=Rare Cargo ship)
KGN (102=Cargo)
KLCSC2SB1 (102=Cargo)
KLCSNagara (102=Cargo)
KLS (102=Cargo)
KLSSHakusika (102=Cargo)
KMCSAkita (108=Rare Cargo ship)
KMCSC1B (102=Cargo)
KMCSHeito (102=Cargo)
KMCSZinbu (102=Cargo)
KMSSBiyo (102=Cargo)
KMSSFR3 (102=Cargo)
KMSSHogIsland (102=Cargo)
KMSSKinposan (102=Cargo)
KSCSN3SA1 (102=Cargo)
KSCSTaihosan (108=Rare Cargo ship)
KSQ (108=Rare Cargo ship)
KSS (108=Rare Cargo ship)
KSSSKasagisan (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
LifeboatSmall (105=Life Raft)
M35Hansa (108=Rare Cargo ship)
NCONL (12=Minelayer)
NCOSL (107=Rare Tanker)
NCOSM (107=Rare Tanker)
NKSEF (108=Rare Cargo ship)
NLOL (103=Troop Transport)
NPTB (103=Troop Transport)
NRC (102=Cargo)
OLNippon (101=Tanker)
OMBuzyun (101=Tanker)
OMPaula (108=Rare Cargo ship)
OSHaruna (101=Tanker)
PCTrawler (0=Patrol Craft)
PLKiturin (103=Troop Transport)
PSTyohei (108=Rare Cargo ship)
PTR (103=Troop Transport)
SJT (101=Tanker)
Spain:
NavalBase (407=Naval Base)
CoastalBoat (104=Coastal Vessel)
NCOSS (107=Rare Tanker)
KMCSAkita (108=Rare Cargo ship)
KMCSC1B (102=Cargo)
KMSSKomsomol (102=Cargo)
KSCSN3SA1 (102=Cargo)
LifeboatLarge (105=Life Raft)
LifeboatSmall (105=Life Raft)
LLS (102=Cargo)
LSQ (102=Cargo)
LSS (102=Cargo)
LTMS (101=Tanker)
LTSF (101=Tanker)
KMSSFR3 (102=Cargo)
NCOSL (107=Rare Tanker)
NCOSM (107=Rare Tanker)
T3Cimmaron (101=Tanker)
OSHaruna (101=Tanker)
PCTrawler (0=Patrol Craft)
PSTyohei (108=Rare Cargo ship)
PTL (103=Troop Transport)
Sweden:
NavalBase (407=Naval Base)
CoastalBoat (104=Coastal Vessel)
NCOSS (107=Rare Tanker)
FPSAnadyr (108=Rare Cargo ship)
KLCSC2SB1 (102=Cargo)
KMCSAkita (108=Rare Cargo ship)
KMCSC1B (102=Cargo)
KMSSKomsomol (102=Cargo)
KSCSN3SA1 (102=Cargo)
LifeboatLarge (105=Life Raft)
LifeboatSmall (105=Life Raft)
LLS (102=Cargo)
LSQ (102=Cargo)
LSS (102=Cargo)
LTMS (101=Tanker)
LTSF (101=Tanker)
NCOSL (107=Rare Tanker)
NCOSM (107=Rare Tanker)
OSHaruna (101=Tanker)
PCTrawler (0=Patrol Craft)
PSTyohei (108=Rare Cargo ship)
PTL (103=Troop Transport)
Turkey:
NavalBase (407=Naval Base)
NCOSS (107=Rare Tanker)
FPSAnadyr (108=Rare Cargo ship)
KLCSC2SB1 (102=Cargo)
KMCSAkita (108=Rare Cargo ship)
KSCSN3SA1 (102=Cargo)
LifeboatLarge (105=Life Raft)
LifeboatSmall (105=Life Raft)
M35Hansa (108=Rare Cargo ship)
OMPaula (108=Rare Cargo ship)
OSHaruna (101=Tanker)
PCTrawler (0=Patrol Craft)
PSTyohei (108=Rare Cargo ship)
TugBoat (104=Coastal Vessel)
Umwelt:
BuV_Dock1 (12=Minelayer)
BuV_Dock2 (12=Minelayer)
CoastalBoat (104=Coastal Vessel)
FishBoatL (104=Coastal Vessel)
FishingBoat (104=Coastal Vessel)
FishingBoat2 (104=Coastal Vessel)
FishingBoat3L (104=Coastal Vessel)
HarbourTugBoat (110=Environmental)
JPFish02 (104=Coastal Vessel)
LTgBoat (110=Environmental)
NF_boat_4 (104=Coastal Vessel)
LGH (100=Replenishment)
NTSteamer (110=Environmental)
SCHO (110=Environmental)
Schute_M1 (110=Environmental)
Schute_M2 (110=Environmental)
Sloop (110=Environmental)
TugBoat (104=Coastal Vessel)
Uruguay:
NavalBase (407=Naval Base)
NCOSS (107=Rare Tanker)
KSCSN3SA1 (102=Cargo)
LifeboatLarge (105=Life Raft)
LifeboatSmall (105=Life Raft)
KMSSFR3 (102=Cargo)
OMPaula (108=Rare Cargo ship)
PCTrawler (0=Patrol Craft)
Venezuela:
NavalBase (407=Naval Base)
NCOSS (107=Rare Tanker)
FPSAnadyr (108=Rare Cargo ship)
KLCSC2SB1 (102=Cargo)
KMCSAkita (108=Rare Cargo ship)
KMSSHogIsland (102=Cargo)
KMSSKomsomol (102=Cargo)
KSCSN3SA1 (102=Cargo)
KSCSTaihosan (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
LifeboatSmall (105=Life Raft)
M35Hansa (108=Rare Cargo ship)
KMSSFR3 (102=Cargo)
OMPaula (108=Rare Cargo ship)
OSHaruna (101=Tanker)
PCTrawler (0=Patrol Craft)
PSTyohei (108=Rare Cargo ship)
World:
NCOSS (107=Rare Tanker)
SpecOpsSmallBoat (14=Special OPS Boat)
Yugoslavia:
NavalBase (407=Naval Base)
NCOSS (107=Rare Tanker)
KSCSN3SA1 (102=Cargo)
KSSSKasagisan (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
LifeboatSmall (105=Life Raft)
M35Hansa (108=Rare Cargo ship)
KMSSFR3 (102=Cargo)
OMPaula (108=Rare Cargo ship)
PCTrawler (0=Patrol Craft)
Current ignore list:
data\Land\LCD_LargeTurret\LCD_LargeTurret.eqp
data\Land\LCD_LargeTurret\LCD_LargeTurret.sns
data\Land\LCD_MediumTurret\LCD_MediumTurret.eqp
data\Land\LCD_MediumTurret\LCD_MediumTurret.sns
data\Land\LCD_SmallTurret\LCD_SmallTurret.eqp
data\Land\LCD_SmallTurret\LCD_SmallTurret.sns
data\Sea\Buoy_D2_FL\Buoy_D2_FL.eqp
data\Sea\Buoy_D2_FL\Buoy_D2_FL.sns
data\Sea\Buoy_G1_FL\Buoy_G1_FL.sns
data\Sea\Buoy_G2_FL\Buoy_G2_FL.eqp
data\Sea\Buoy_G2_FL\Buoy_G2_FL.sns
data\Sea\Buoy_O1_FL\Buoy_O1_FL.sns
data\Sea\Buoy_R1_FL\Buoy_R1_FL.sns
data\Sea\Buoy_R2_FL\Buoy_R2_FL.eqp
data\Sea\Buoy_R2_FL\Buoy_R2_FL.sns
data\Sea\Floating_Mine\Floating_Mine.sns
data\Sea\Floating_Mine_Chain\Floating_Mine_Chain.s ns
data\Sea\Floating_Mine_Chain_16\Floating_Mine_Chai n_16.sns
data\Sea\Subnet\Subnet.sns
data\Air\AA_Gun_Nest\AA_Gun_Nest.sns
data\Air\Ambulance\Ambulance.eqp
data\Air\Ambulance\Ambulance.sns
data\Air\Band\Band.eqp
data\Air\Band\Band.sns
data\Air\Blitz1\Blitz1.eqp
data\Air\Blitz1\Blitz1.sns
data\Air\Blitz2\Blitz2.eqp
data\Air\Blitz2\Blitz2.sns
data\Air\Control_Post\Control_Post.eqp
data\Air\Control_Post\Control_Post.sns
data\Air\Crane_big_anim\Crane_big_anim.eqp
data\Air\Crane_big_anim\Crane_big_anim.sns
data\Air\Crane_small_anim\Crane_small_anim.eqp
data\Air\Crane_small_anim\Crane_small_anim.sns
data\Air\EhrenmalMoltenort\EhrenmalMoltenort.eqp
data\Air\EhrenmalMoltenort\EhrenmalMoltenort.sns
data\Air\Inspection_Group\Inspection_Group.eqp
data\Air\Inspection_Group\Inspection_Group.sns
data\Air\Ladys\Ladys.eqp
data\Air\Ladys\Ladys.sns
data\Air\Nurse\Nurse.eqp
data\Air\Nurse\Nurse.sns
data\Air\Prinz-Heinrich-Brucke\Prinz-Heinrich-Brucke.eqp
data\Air\Prinz-Heinrich-Brucke\Prinz-Heinrich-Brucke.sns
data\Air\RD-Hochbrucke\RD-Hochbrucke.eqp
data\Air\RD-Hochbrucke\RD-Hochbrucke.sns
data\Air\Soldier_Group\Soldier_Group.eqp
data\Air\Soldier_Group\Soldier_Group.sns
data\Air\Tank1\Tank1.eqp
data\Air\Tank1\Tank1.sns
data\Air\Tank2\Tank2.eqp
data\Air\Tank2\Tank2.sns
data\Air\Train1\Train1.eqp
data\Air\Train1\Train1.sns
data\Air\Train2\Train2.eqp
data\Air\Train2\Train2.sns
data\Air\Wagons\Wagons.eqp
data\Air\Wagons\Wagons.sns
data\Air\Wreck\Wreck.eqp
data\Air\Wreck\Wreck.sns
data\Land\BunkerSmall\BunkerSmall.eqp
data\Land\BunkerSmall\BunkerSmall.sns
data\Land\Casern\Casern.eqp
data\Land\Casern\Casern.sns
data\Land\Farm\Farm.eqp
data\Land\Farm\Farm.sns
data\Land\Village\Village.eqp
data\Land\Village\Village.sns
data\Land\Windmill\Windmill.eqp
data\Land\Windmill\Windmill.sns
Country errors:
no errors
Country ignores:
no ignores
Roster errors:
no errors
Roster ignores:
no ignores
Classes errors:
C:\Ubisoft\Silent Hunter 5\data\Sea\BuV_Dock1\BuV_Dock1.eqp does not contain sequentially ordered entries (found duplicate [Equipment 119]) @ line number 810
C:\Ubisoft\Silent Hunter 5\data\Sea\BuV_Dock2\BuV_Dock2.eqp does not contain sequentially ordered entries (found duplicate [Equipment 119]) @ line number 810
duplicate ClassName of Ehrenmal found in C:\Ubisoft\Silent Hunter 5\data\Land\Ehrenmal\Ehrenmal.cfg
Classes ignores:
C:\Ubisoft\Silent Hunter 5\data\Air\AA_Gun_Nest\AA_Gun_Nest.sns ignored
C:\Ubisoft\Silent Hunter 5\data\Air\Ambulance\Ambulance.eqp ignored
C:\Ubisoft\Silent Hunter 5\data\Air\Ambulance\Ambulance.sns ignored
C:\Ubisoft\Silent Hunter 5\data\Air\Band\Band.eqp ignored
C:\Ubisoft\Silent Hunter 5\data\Air\Band\Band.sns ignored
C:\Ubisoft\Silent Hunter 5\data\Air\Blitz1\Blitz1.eqp ignored
C:\Ubisoft\Silent Hunter 5\data\Air\Blitz1\Blitz1.sns ignored
C:\Ubisoft\Silent Hunter 5\data\Air\Blitz2\Blitz2.eqp ignored
C:\Ubisoft\Silent Hunter 5\data\Air\Blitz2\Blitz2.sns ignored
C:\Ubisoft\Silent Hunter 5\data\Air\Control_Post\Control_Post.eqp ignored
C:\Ubisoft\Silent Hunter 5\data\Air\Control_Post\Control_Post.sns ignored
C:\Ubisoft\Silent Hunter 5\data\Air\Crane_big_anim\Crane_big_anim.eqp ignored
C:\Ubisoft\Silent Hunter 5\data\Air\Crane_big_anim\Crane_big_anim.sns ignored
C:\Ubisoft\Silent Hunter 5\data\Air\Crane_small_anim\Crane_small_anim.eqp ignored
C:\Ubisoft\Silent Hunter 5\data\Air\Crane_small_anim\Crane_small_anim.sns ignored
C:\Ubisoft\Silent Hunter 5\data\Air\EhrenmalMoltenort\EhrenmalMoltenort.eqp ignored
C:\Ubisoft\Silent Hunter 5\data\Air\EhrenmalMoltenort\EhrenmalMoltenort.sns ignored
C:\Ubisoft\Silent Hunter 5\data\Air\Inspection_Group\Inspection_Group.eqp ignored
C:\Ubisoft\Silent Hunter 5\data\Air\Inspection_Group\Inspection_Group.sns ignored
C:\Ubisoft\Silent Hunter 5\data\Air\Ladys\Ladys.eqp ignored
C:\Ubisoft\Silent Hunter 5\data\Air\Ladys\Ladys.sns ignored
C:\Ubisoft\Silent Hunter 5\data\Air\Nurse\Nurse.eqp ignored
C:\Ubisoft\Silent Hunter 5\data\Air\Nurse\Nurse.sns ignored
C:\Ubisoft\Silent Hunter 5\data\Air\Prinz-Heinrich-Brucke\Prinz-Heinrich-Brucke.eqp ignored
C:\Ubisoft\Silent Hunter 5\data\Air\Prinz-Heinrich-Brucke\Prinz-Heinrich-Brucke.sns ignored
C:\Ubisoft\Silent Hunter 5\data\Air\RD-Hochbrucke\RD-Hochbrucke.eqp ignored
C:\Ubisoft\Silent Hunter 5\data\Air\RD-Hochbrucke\RD-Hochbrucke.sns ignored
C:\Ubisoft\Silent Hunter 5\data\Air\Soldier_Group\Soldier_Group.eqp ignored
C:\Ubisoft\Silent Hunter 5\data\Air\Soldier_Group\Soldier_Group.sns ignored
C:\Ubisoft\Silent Hunter 5\data\Air\Tank1\Tank1.eqp ignored
C:\Ubisoft\Silent Hunter 5\data\Air\Tank1\Tank1.sns ignored
C:\Ubisoft\Silent Hunter 5\data\Air\Tank2\Tank2.eqp ignored
C:\Ubisoft\Silent Hunter 5\data\Air\Tank2\Tank2.sns ignored
C:\Ubisoft\Silent Hunter 5\data\Air\Train1\Train1.eqp ignored
C:\Ubisoft\Silent Hunter 5\data\Air\Train1\Train1.sns ignored
C:\Ubisoft\Silent Hunter 5\data\Air\Train2\Train2.eqp ignored
C:\Ubisoft\Silent Hunter 5\data\Air\Train2\Train2.sns ignored
C:\Ubisoft\Silent Hunter 5\data\Air\Wagons\Wagons.eqp ignored
C:\Ubisoft\Silent Hunter 5\data\Air\Wagons\Wagons.sns ignored
C:\Ubisoft\Silent Hunter 5\data\Air\Wreck\Wreck.eqp ignored
C:\Ubisoft\Silent Hunter 5\data\Air\Wreck\Wreck.sns ignored
C:\Ubisoft\Silent Hunter 5\data\Sea\Buoy_D2_FL\Buoy_D2_FL.eqp ignored
C:\Ubisoft\Silent Hunter 5\data\Sea\Buoy_D2_FL\Buoy_D2_FL.sns ignored
C:\Ubisoft\Silent Hunter 5\data\Sea\Buoy_G1_FL\Buoy_G1_FL.sns ignored
C:\Ubisoft\Silent Hunter 5\data\Sea\Buoy_G2_FL\Buoy_G2_FL.eqp ignored
C:\Ubisoft\Silent Hunter 5\data\Sea\Buoy_G2_FL\Buoy_G2_FL.sns ignored
C:\Ubisoft\Silent Hunter 5\data\Sea\Buoy_O1_FL\Buoy_O1_FL.sns ignored
C:\Ubisoft\Silent Hunter 5\data\Sea\Buoy_R1_FL\Buoy_R1_FL.sns ignored
C:\Ubisoft\Silent Hunter 5\data\Sea\Buoy_R2_FL\Buoy_R2_FL.eqp ignored
C:\Ubisoft\Silent Hunter 5\data\Sea\Buoy_R2_FL\Buoy_R2_FL.sns ignored
C:\Ubisoft\Silent Hunter 5\data\Sea\Floating_Mine\Floating_Mine.sns ignored
C:\Ubisoft\Silent Hunter 5\data\Sea\Floating_Mine_Chain\Floating_Mine_Chain .sns ignored
C:\Ubisoft\Silent Hunter 5\data\Sea\Floating_Mine_Chain_16\Floating_Mine_Ch ain_16.sns ignored
C:\Ubisoft\Silent Hunter 5\data\Sea\Subnet\Subnet.sns ignored
C:\Ubisoft\Silent Hunter 5\data\Land\BunkerSmall\BunkerSmall.eqp ignored
C:\Ubisoft\Silent Hunter 5\data\Land\BunkerSmall\BunkerSmall.sns ignored
C:\Ubisoft\Silent Hunter 5\data\Land\Casern\Casern.eqp ignored
C:\Ubisoft\Silent Hunter 5\data\Land\Casern\Casern.sns ignored
C:\Ubisoft\Silent Hunter 5\data\Land\Farm\Farm.eqp ignored
C:\Ubisoft\Silent Hunter 5\data\Land\Farm\Farm.sns ignored
C:\Ubisoft\Silent Hunter 5\data\Land\LCD_LargeTurret\LCD_LargeTurret.eqp ignored
C:\Ubisoft\Silent Hunter 5\data\Land\LCD_LargeTurret\LCD_LargeTurret.sns ignored
C:\Ubisoft\Silent Hunter 5\data\Land\LCD_MediumTurret\LCD_MediumTurret.eqp ignored
C:\Ubisoft\Silent Hunter 5\data\Land\LCD_MediumTurret\LCD_MediumTurret.sns ignored
C:\Ubisoft\Silent Hunter 5\data\Land\LCD_SmallTurret\LCD_SmallTurret.eqp ignored
C:\Ubisoft\Silent Hunter 5\data\Land\LCD_SmallTurret\LCD_SmallTurret.sns ignored
C:\Ubisoft\Silent Hunter 5\data\Land\Village\Village.eqp ignored
C:\Ubisoft\Silent Hunter 5\data\Land\Village\Village.sns ignored
C:\Ubisoft\Silent Hunter 5\data\Land\Windmill\Windmill.eqp ignored
C:\Ubisoft\Silent Hunter 5\data\Land\Windmill\Windmill.sns ignored
DefSide errors:
Missing DefSide entries for Czechia in \data\Roster\DefSide.cfg
DefSide ignores:
no ignores
Campaign errors:
Arctic_Convoys:
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\A C_Historical_Bases.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\A C_map_locations.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\A C_ThreatZones.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\A dditional Terrain.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\A irbases.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\A rctic_Convoys_Obj.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\B asen_AC.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\C ommon.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\C onvoys.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\D ocked_Ships.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\e ditor_locations.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\E nvironment.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\F ishing.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\H arbors.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\L ocationNames.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\O cean_liners.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\P layerBases.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\P oliticalTerritory1939.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\P ortDefense.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\P ortTraffic_AC.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\T askforces.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\T raffic.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\T raffic_andere.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\U boats.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\W olfpacks.mis:
no errors
Battle_of_Mediterranean:
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\1942febMediterana.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\Additional Terrain.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\Airbases.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\Basen_MI.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\Battle_of_the_Mediterranean_Obj.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\BoM_ForcaA_Completed.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\BoM_FortressGibraltar_Completed.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\BoM_Historical_Bases.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\BoM_Malta10Flotilla_Completed.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\BoM_map_locations.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\BoM_Op_Pedestal.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\BoM_SiegeOfMalta_Completed.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\BoM_ThreatZones.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\Common.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\Convoys.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\Docked_Ships.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\editor_locations.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\Environment.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\Fishing.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\Harbors.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\LocationNames.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\Ocean_liners.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\PlayerBases.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\PoliticalTerritory1939.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\PortDefense.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\PortTraffic_BM.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\Taskforces.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\Traffic.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\Traffic_andere.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\Uboats.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\Wolfpacks.mis:
no errors
Black_May:
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Additi onal Terrain.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Airbas es.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Basen_ FRA.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Black_ May_Obj.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\BM_His torical_Bases.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\BM_map _locations.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\BM_Sup ply_Milkcow.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\BM_Thr eatZones.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Common .mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Convoy s.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Docked _Ships.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\D_Day. mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\editor _locations.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Enviro nment.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Fishin g.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Harbor s.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Locati onNames.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Ocean_ liners.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Player Bases.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Politi calTerritory1939.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\PortDe fense.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\PortTr affic_BY.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Taskfo rces.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Traffi c.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Traffi c_andere.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Uboats .mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Wolfpa cks.mis:
no errors
Common:
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\Airbases. mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\Basen_AC. mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\Basen_FRA .mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\Basen_MI. mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\Basen_TG. mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\Common.mi s:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\Convoys.m is:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\editor_lo cations.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\Environme nt.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\Harbors.m is:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\LocationN ames.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\Ocean_lin ers.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\PlayerBas es.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\Political Territory1939.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\PortTraff ic_AC.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\PortTraff ic_BM.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\PortTraff ic_BP.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\PortTraff ic_BY.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\PortTraff ic_DW.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\PortTraff ic_HT.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\PortTraff ic_MN.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\PortTraff ic_OD.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\PortTraff ic_TG.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\PortTraff ic_WA.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\Taskforce s.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\Traffic.m is:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\Traffic_a ndere.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\Uboats.mi s:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\Wolfpacks .mis:
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Distant_Waters:
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\A dditional Terrain.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\A irbases.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\B asen_FRA.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\C ommon.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\C onvoys.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\D istant_Waters_Obj.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\D ocked_Ships.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\D W_Historical_Bases.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\D W_map_locations.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\D W_Supply_Milkcow.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\D W_ThreatZones.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\e ditor_locations.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\E nvironment.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\F ishing.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\H arbors.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\L ocationNames.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\O cean_liners.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\P layerBases.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\P oliticalTerritory1939.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\P ortDefense.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\P ortTraffic_DW.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\T askforces.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\T raffic.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\T raffic_andere.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\U boats.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\W olfpacks.mis:
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Happy_Times:
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Addi tional Terrain.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Airb ases.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Base n_FRA.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Comm on.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Conv oys.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Dock ed_Ships.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\edit or_locations.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Envi ronment.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Fish ing.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Happ y_Times_Obj.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Harb ors.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\HT_H istorical_Bases.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\HT_M ap_Locations.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\HT_T hreatZones.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Loca tionNames.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Ocea n_liners.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Play erBases.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Poli ticalTerritory1939.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Port Defense.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Port Traffic_HT.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Task forces.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Traf fic.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Traf fic_andere.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Uboa ts.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Wolf packs.mis:
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Mare_Nostrum:
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Add itional Terrain.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Air bases.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Bas en_MI.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Com mon.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Con voys.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Doc ked_Ships.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\edi tor_locations.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Env ironment.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Fis hing.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Har bors.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Loc ationNames.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Mar e_Nostrum_Obj.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\MN_ Historical_Bases.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\MN_ map_location.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\MN_ ThreatZones.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Oce an_liners.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Pla yerBases.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Pol iticalTerritory1939.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Por tDefense.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Por tTraffic_MN.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Tas kforces.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Tra ffic.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Tra ffic_andere.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Ubo ats.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Wol fpacks.mis:
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Operation_Drumbeat:
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\Additional Terrain.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\Airbases.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\Basen_FRA.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\Common.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\Convoys.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\Docked_Ships.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\editor_locations.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\Environment.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\Fishing.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\Harbors.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\LocationNames.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\Ocean_liners.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\OD_Historical_Bases.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\OD_map_locations.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\OD_Supply_Milkcow.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\OD_ThreatZones.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\Operation_Drumbeat_Obj.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\PlayerBases.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\PoliticalTerritory1939.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\PortDefense.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\PortTraffic_OD.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\Royal_Oak.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\Taskforces.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\Traffic.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\Traffic_andere.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\Uboats.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\Wolfpacks.mis:
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The_Black_Pit:
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Ad ditional Terrain.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Ai rbases.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\At lantic_Air_Gap_obj.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Ba sen_FRA.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\BP _Historical_Bases.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\BP _Malta_German.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\BP _map_locations.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\BP _Supply_Milkcow.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\BP _ThreatZones.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\BP _TOTW.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Co mmon.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Co nvoys.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Do cked_Ships.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\ed itor_locations.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\En vironment.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Fi shing.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Ha rbors.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Lo cationNames.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Oc ean_liners.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Pl ayerBase.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Pl ayerBases.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Po liticalTerritory1939.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Po rtDefense.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Po rtTraffic_BP.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Ro yal_Oak.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Ta skforces.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Tr affic.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Tr affic_andere.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Ub oats.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Wo lfpacks.mis:
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Total_Germany:
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Ad ditional Terrain.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Ai rbases.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Ba sen_TG.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Ca rriers_removed.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Co mmon.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Co nvoys.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Do cked_Ships.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\ed itor_locations.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\En vironment.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Fi shing.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Ha rbors.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Lo cationNames.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Oc ean_liners.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Pl ayerBases.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Po liticalTerritory1939.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Po rtDefense.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Po rtTraffic_TG.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Ro yal_Oak.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Ta skforces.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\TG _BCW_BoG_Completed.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\TG _BCW_Completed.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\TG _BoG_Completed.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\TG _Historical_Bases.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\TG _map_locations.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\TG _ThreatZones.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\To tal_Germany_OBJ.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Tr affic.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Tr affic_andere.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Tu torial_mission.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Ub oats.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\We serubung.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Wo lfpacks.mis:
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Turning_Point:
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\Ai rbases.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\Ba sen_FRA.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\BM _Historical_Bases.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\BM _map_locations.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\BM _Supply_Milkcow.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\BM _ThreatZones.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\Co mmon.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\Co nvoys.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\D_ Day.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\ed itor_locations.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\En vironment.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\Fi shing.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\Ha rbors.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\Lo cationNames.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\Oc ean_liners.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\Pl ayerBases.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\Po liticalTerritory1939.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\Po rtDefense.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\Po rtTraffic_BY.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\Ro yal_Oak.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\Ta skforces.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\Tr affic.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\Tr affic_andere.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\Tu rning_point_Obj.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\Ub oats.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\Wo lfpacks.mis:
no errors
Western_Approaches:
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\Additional Terrain.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\Airbases.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\Basen_FRA.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\Common.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\Convoys.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\Docked_Ships.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\editor_locations.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\Environment.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\Escort_Skirmishes_Obj.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\Fishing.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\Harbors.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\LocationNames.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\Ocean_liners.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\PlayerBase.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\PlayerBases.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\PoliticalTerritory1939.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\PortDefense.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\PortTraffic_WA.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\Royal_Oak.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\Taskforces.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\Traffic.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\Traffic_andere.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\Uboats.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\WA_Historical_Bases.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\WA_map_locations.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\WA_ThreatZones.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\Wolfpacks.mis:
no errors
Campaign ignores:
Arctic_Convoys:
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\A C_Historical_Bases.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\A C_map_locations.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\A C_ThreatZones.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\A dditional Terrain.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\A irbases.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\A rctic_Convoys_Obj.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\B asen_AC.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\C ommon.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\C onvoys.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\D ocked_Ships.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\e ditor_locations.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\E nvironment.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\F ishing.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\H arbors.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\L ocationNames.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\O cean_liners.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\P layerBases.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\P oliticalTerritory1939.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\P ortDefense.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\P ortTraffic_AC.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\T askforces.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\T raffic.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\T raffic_andere.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\U boats.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\W olfpacks.mis:
no ignores
Battle_of_Mediterranean:
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\1942febMediterana.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\Additional Terrain.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\Airbases.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\Basen_MI.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\Battle_of_the_Mediterranean_Obj.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\BoM_ForcaA_Completed.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\BoM_FortressGibraltar_Completed.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\BoM_Historical_Bases.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\BoM_Malta10Flotilla_Completed.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\BoM_map_locations.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\BoM_Op_Pedestal.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\BoM_SiegeOfMalta_Completed.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\BoM_ThreatZones.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\Common.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\Convoys.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\Docked_Ships.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\editor_locations.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\Environment.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\Fishing.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\Harbors.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\LocationNames.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\Ocean_liners.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\PlayerBases.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\PoliticalTerritory1939.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\PortDefense.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\PortTraffic_BM.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\Taskforces.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\Traffic.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\Traffic_andere.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\Uboats.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\Wolfpacks.mis:
no ignores
Black_May:
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Additi onal Terrain.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Airbas es.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Basen_ FRA.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Black_ May_Obj.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\BM_His torical_Bases.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\BM_map _locations.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\BM_Sup ply_Milkcow.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\BM_Thr eatZones.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Common .mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Convoy s.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Docked _Ships.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\D_Day. mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\editor _locations.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Enviro nment.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Fishin g.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Harbor s.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Locati onNames.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Ocean_ liners.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Player Bases.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Politi calTerritory1939.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\PortDe fense.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\PortTr affic_BY.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Taskfo rces.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Traffi c.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Traffi c_andere.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Uboats .mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Wolfpa cks.mis:
no ignores
Common:
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\Airbases. mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\Basen_AC. mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\Basen_FRA .mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\Basen_MI. mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\Basen_TG. mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\Common.mi s:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\Convoys.m is:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\editor_lo cations.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\Environme nt.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\Harbors.m is:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\LocationN ames.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\Ocean_lin ers.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\PlayerBas es.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\Political Territory1939.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\PortTraff ic_AC.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\PortTraff ic_BM.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\PortTraff ic_BP.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\PortTraff ic_BY.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\PortTraff ic_DW.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\PortTraff ic_HT.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\PortTraff ic_MN.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\PortTraff ic_OD.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\PortTraff ic_TG.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\PortTraff ic_WA.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\Taskforce s.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\Traffic.m is:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\Traffic_a ndere.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\Uboats.mi s:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\Wolfpacks .mis:
no ignores
Distant_Waters:
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\A dditional Terrain.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\A irbases.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\B asen_FRA.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\C ommon.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\C onvoys.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\D istant_Waters_Obj.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\D ocked_Ships.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\D W_Historical_Bases.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\D W_map_locations.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\D W_Supply_Milkcow.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\D W_ThreatZones.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\e ditor_locations.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\E nvironment.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\F ishing.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\H arbors.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\L ocationNames.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\O cean_liners.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\P layerBases.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\P oliticalTerritory1939.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\P ortDefense.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\P ortTraffic_DW.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\T askforces.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\T raffic.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\T raffic_andere.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\U boats.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\W olfpacks.mis:
no ignores
Happy_Times:
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Addi tional Terrain.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Airb ases.mis:
no ignores
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Comm on.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Conv oys.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Fish ing.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Loca tionNames.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Play erBases.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Poli ticalTerritory1939.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Port Defense.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Port Traffic_HT.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Task forces.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Traf fic.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Uboa ts.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Wolf packs.mis:
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Mare_Nostrum:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Doc ked_Ships.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Har bors.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Loc ationNames.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Por tDefense.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Wol fpacks.mis:
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Operation_Drumbeat:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\Environment.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\PoliticalTerritory1939.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\PortDefense.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\PortTraffic_OD.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\Royal_Oak.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\Taskforces.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\Wolfpacks.mis:
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The_Black_Pit:
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Ad ditional Terrain.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Ai rbases.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\At lantic_Air_Gap_obj.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\BP _Historical_Bases.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\BP _Malta_German.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\BP _map_locations.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\BP _Supply_Milkcow.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\BP _ThreatZones.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\BP _TOTW.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Co mmon.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Do cked_Ships.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Fi shing.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Lo cationNames.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Oc ean_liners.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Pl ayerBase.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Pl ayerBases.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Po liticalTerritory1939.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Po rtDefense.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Po rtTraffic_BP.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Ro yal_Oak.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Ta skforces.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Tr affic.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Ub oats.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Wo lfpacks.mis:
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Total_Germany:
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Ad ditional Terrain.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Ai rbases.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Ba sen_TG.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Ca rriers_removed.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Co mmon.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Co nvoys.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Do cked_Ships.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\ed itor_locations.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\En vironment.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Fi shing.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Lo cationNames.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Oc ean_liners.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Pl ayerBases.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Po liticalTerritory1939.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Po rtDefense.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Po rtTraffic_TG.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Ro yal_Oak.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Ta skforces.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\TG _BCW_BoG_Completed.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\TG _BoG_Completed.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\TG _Historical_Bases.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\TG _map_locations.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\TG _ThreatZones.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\To tal_Germany_OBJ.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Tr affic.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Tu torial_mission.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Ub oats.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\We serubung.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Wo lfpacks.mis:
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Turning_Point:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\Ba sen_FRA.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\BM _Historical_Bases.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\BM _map_locations.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\BM _Supply_Milkcow.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\Co mmon.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\D_ Day.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\En vironment.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\Fi shing.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\Pl ayerBases.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\Po liticalTerritory1939.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\Po rtDefense.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\Po rtTraffic_BY.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\Ro yal_Oak.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\Ta skforces.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\Tr affic.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\Tu rning_point_Obj.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\Wo lfpacks.mis:
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Western_Approaches:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\Airbases.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\Basen_FRA.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\Common.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\Convoys.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\Docked_Ships.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\Environment.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\Escort_Skirmishes_Obj.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\Fishing.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\Harbors.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\LocationNames.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\Ocean_liners.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\PlayerBase.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\PlayerBases.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\PoliticalTerritory1939.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\PortDefense.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\PortTraffic_WA.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\Royal_Oak.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\Taskforces.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\Traffic.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\Traffic_andere.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\Uboats.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\WA_Historical_Bases.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\WA_map_locations.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\Wolfpacks.mis:
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IFRT-WHUFC
01-22-12, 07:15 AM
mod order
Open Horizons II full v1.6
Harbour_Addition_Environment_Enhancement MOD v0.5 - Open_Horizons
mtns - more traffic, nations and ships 1_8b
mtns - OHII&HarbourAdditon_Fix_1_6b
above throws those errors I posted earlier!!
Rick
Trevally.
01-22-12, 07:24 AM
Thanks Rick,
I does look like you had some errors with the shiptypes and you have fixed them.:up:
The tugboat and KSCSN3SA1 changes will require a career restart or they wont show in your game.
Can you post the install order for OHII and Uekels Mtns as im sure Uekel will want to check up on these errors:up:
Edit: just seen your post above thanks
IFRT-WHUFC
01-22-12, 07:30 AM
:DLThanks Rick,
I does look like you had some errors with the shiptypes and you have fixed them.:up:
The tugboat and KSCSN3SA1 changes will require a career restart or they wont show in your game.
Can you post the install order for OHII and Uekels Mtns as im sure Uekel will want to check up on these errors:up:
Edit: just seen your post above thanks
So far I'm able to continue my current career just infiltrated the spy into Londonderry! Before fixes it would just CTD loading any old careers! I think I can live without a couple of ships showing for now! :DL
Rick
Trevally.
01-22-12, 07:31 AM
:DL
So far I'm able to continue my current career just infiltrated the spy into Londonderry! Before fixes it would just CTD loading any old careers! I think I can live without a couple of ships showing for now! :DL
Rick
:up:
IFRT-WHUFC
01-22-12, 07:34 AM
without TDW's Sh5 Validator this would have taken me months to resolve!
Trevally.
01-22-12, 07:46 AM
without TDW's Sh5 Validator this would have taken me months to resolve!
Yes - same for me with testing each release of OHII full, enviro and base
fromhell
01-23-12, 01:21 AM
Trevally, is there any way you could let us know if mtns gets fixed for OH2.
big please.
many thanks:salute:
mikaelanderlund
01-23-12, 01:51 AM
To avoid CDT in the bunker during the game startup, I seems to need two lists of mods. A light list and a heavy list which I load after I have left Kiel. Are there any of the modifications in the heavy list that I should activated in the beginning of the campaign? For example, I wonder if TDW FX mod is working properly if it is enabled in the game? I don't know if a need the lifeboat mod in the light list or can I activate that mod after I have left Kiel?
mtns - more traffic, nations and ships 1_8b is a super mod:up:. Thanks!
Light list
German U-Boat Crew Language Pack
RemoveLogoIntroTheDarkWraith
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.1 Patch
SteelViking's Bunker Fixes V1.0
MightyFine Crew Mod 1.2.1 Alt faces
MCCD_1.04_MFCM_1.2.1_compatible
NewUIs_TDC_6_9_0_ByTheDarkWraith
NewUIs_TDC_6_9_0_New_radio_messages_German
Church's Compass Dials Mod v2.2 - Option Two
TDW_No_Contact_Colors_1_1_0
EQuaTool 01.01 by AvM - Medium Faber-Castell Style
NewUIs_TDC_6_9_0_Real_Navigation
Trevally Harbour & Kiel Canal Pilot v2.8
Harbour_Addition_Environment_Enhancement MOD v0.5 - Open_Horizons
OPEN HORIZONS II_full v1.6
mtns - more traffic, nations and ships 1_8b
mtns - OHII&HarbourAdditon_Fix_1_6b
mtns - OHII&HarbourAdditon_Fix - restore minefields (optional - activate at last)
sobers green crew training V3 SH5
SAS special abilities simplified V1 (MCCD och modified by Mikael) SH5
Equipment_Upgrades_Fix_v1_4_byTheBeast incl Patch_1 and Hotfix and FoE (MCCD and SAS comp)
R.E.M_by_Xrundel_TheBeast_1.2
Accurate German Flags
Shadow Improvement ModLR
Nauticalwolf's_Damage_and_Torpedo_UI(b)_Mod_v1.1
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1
SubFlags_0_0_8_byTheDarkWraith
Heavy list
German U-Boat Crew Language Pack
Grossdeutscher Rundfunk
RemoveLogoIntroTheDarkWraith
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.1 Patch
SteelViking's Bunker Fixes V1.0
Nauticalwolf's_Damage_and_Torpedo_UI(b)_Mod_v1.1
MightyFine Crew Mod 1.2.1 Alt w beards
MCCD_1.04_MFCM_1.2.1_compatible
FX_Update_0_0_19_ByTheDarkWraith
IRAI_0_0_30_ByTheDarkWraith
IRAI_upgrade_to_v_0_0_31
NewUIs_TDC_6_9_0_ByTheDarkWraith
NewUIs_TDC_6_9_0_New_radio_messages_German
Church's Compass Dials Mod v2.2 - Option Two
NewUIs_TDC_6_9_0_Real_Navigation
TDW_No_Contact_Colors_1_1_0
EQuaTool 01.01 by AvM - Medium Faber-Castell Style
Critical hits 1.1 Torpedos
Trevally Harbour & Kiel Canal Pilot v2.8
Dynamic Environment SH5 Basemod (normal ) V2.1
Dynamic Environment SH5 DarkerNights V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
Dynamic Environmental SH5 Realistic Colors V2.1
KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith
Torpedo Splash
sobers 3D deck spray mod V7
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 additional crew sounds beta6
Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy
U-Boat Ballast Tanks SFX
Harbour_Addition_Environment_Enhancement MOD v0.5 - Open_Horizons
OPEN HORIZONS II_full v1.6
mtns - more traffic, nations and ships 1_8b
mtns - OHII&HarbourAdditon_Fix_1_6b
mtns - OHII&HarbourAdditon_Fix - restore minefields (optional - activate at last)
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1
TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.6)
Window_Lights_Redone_V1
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
sobers green crew training V3 SH5
SAS special abilities simplified V1 (MCCD och modified by Mikael) SH5
Equipment_Upgrades_Fix_v1_4_byTheBeast incl Patch_1 and Hotfix and FoE (MCCD and SAS comp)
R.E.M_by_Xrundel_TheBeast_1.2
Accurate German Flags
Rel_SH4_BBC_1939
OH II Minefield map for TDWs Ui
Shadow Improvement ModLR
Trevally.
01-23-12, 03:38 AM
Trevally, is there any way you could let us know if mtns gets fixed for OH2.
big please.
many thanks:salute:
Im sure Uekel will be testing the fix for making them work together and will let us know soon :up:
To avoid CDT in the bunker during the game startup, I seems to need two lists of mods. A light list and a heavy list which I load after I have left Kiel. Are there any of the modifications in the heavy list that I should activated in the beginning of the campaign? For example, I wonder if TDW FX mod is working properly if it is enabled in the game? I don't know if a need the lifeboat mod in the light list or can I activate that mod after I have left Kiel?
mtns - more traffic, nations and ships 1_8b is a super mod:up:. Thanks!
from your list - i think the only mods you need on at career start are:-
MightyFine Crew Mod 1.2.1 Alt faces
MCCD_1.04_MFCM_1.2.1_compatible
Harbour_Addition_Environment_Enhancement MOD v0.5 - Open_Horizons
OPEN HORIZONS II_full v1.6
mtns - more traffic, nations and ships 1_8b
mtns - OHII&HarbourAdditon_Fix_1_6b
mtns - OHII&HarbourAdditon_Fix - restore minefields (optional - activate at last)
sobers green crew training V3 SH5
SAS special abilities simplified V1 (MCCD och modified by Mikael) SH5
Only campaign and crew trainging mods are required at start.
I added MFCM and MCCD because of "SAS special abilities simplified V1 (MCCD och modified by Mikael) SH5"
:up:
Trevally.
01-23-12, 06:40 AM
I have been testing mtns with OHII and I also am getting the class errors for the two ship in the above posts.
I also had a go at getting a good setup so that mtns and OHII can be loaded at career start without having to adjust you mod list.
Removing the harbour mod fixed this. See my mod list:-
Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]
MightyFine Crew Mod 1.2.1 Alt w beards
German U-Boat Crew Language Pack
No Logo Intro Menu_Animation v. 01.00 by AvM
FX_Update_0_0_19_ByTheDarkWraith
IRAI_0_0_32_ByTheDarkWraith
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
NewUIs_TDC_6_8_0_ByTheDarkWraith
EQuaTool 01.01 by AvM
Trevally Automated Scripts v0.5
Trevally Harbour & Kiel Canal Pilot v2.8
Trevally Scopes 8x5
SH5 sounds Stormy OH FX
Dynamic Environment SH5 Basemod (light) V2.0
NOZAURIO'S SKIN (U-552-Red Devil Emblem) v-1.0.0
SteelViking's Interior Mod V1.2
OPEN HORIZONS II_full v1.6
mtns - more traffic, nations and ships 1_8b
mtns - OHII&HarbourAdditon_Fix_1_6b
mtns - OHII&HarbourAdditon_Fix - restore minefields (optional - activate at last)
Equipment_Upgrades_Fix_v1_4_byTheBeast
This list allows me to use mtns and OHII together with no issues in kiel:yep:
IFRT-WHUFC
01-23-12, 07:11 AM
I have been testing mtns with OHII and I also am getting the class errors for the two ship in the above posts.
I also had a go at getting a good setup so that mtns and OHII can be loaded at career start without having to adjust you mod list.
Removing the harbour mod fixed this. See my mod list:-
Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]
MightyFine Crew Mod 1.2.1 Alt w beards
German U-Boat Crew Language Pack
No Logo Intro Menu_Animation v. 01.00 by AvM
FX_Update_0_0_19_ByTheDarkWraith
IRAI_0_0_32_ByTheDarkWraith
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
NewUIs_TDC_6_8_0_ByTheDarkWraith
EQuaTool 01.01 by AvM
Trevally Automated Scripts v0.5
Trevally Harbour & Kiel Canal Pilot v2.8
Trevally Scopes 8x5
SH5 sounds Stormy OH FX
Dynamic Environment SH5 Basemod (light) V2.0
NOZAURIO'S SKIN (U-552-Red Devil Emblem) v-1.0.0
SteelViking's Interior Mod V1.2
OPEN HORIZONS II_full v1.6
mtns - more traffic, nations and ships 1_8b
mtns - OHII&HarbourAdditon_Fix_1_6b
mtns - OHII&HarbourAdditon_Fix - restore minefields (optional - activate at last)
Equipment_Upgrades_Fix_v1_4_byTheBeast
This list allows me to use mtns and OHII together with no issues in kiel:yep:
I agree the problem does lie within the harbour mod! I have created a fix so that all 3 work together and PM'd the link to SilentSteel he is currently testing it! Tried to PM Uekel but his message box is full!
If anyone wants the link to my fix please PM me!
Rick
Silent Steel
01-23-12, 08:06 AM
I agree the problem does lie within the harbour mod! I have created a fix so that all 3 work together and PM'd the link to SilentSteel he is currently testing it! Tried to PM Uekel but his message box is full!
If anyone wants the link to my fix please PM me!
Rick
Started new campaign and left harbour without any flaws at all :D
I'll be back with more info.
mikaelanderlund
01-23-12, 08:52 AM
I agree the problem does lie within the harbour mod! I have created a fix so that all 3 work together and PM'd the link to SilentSteel he is currently testing it! Tried to PM Uekel but his message box is full!
If anyone wants the link to my fix please PM me!
Rick
Yes please! Check PM
Mikael:salute:
C:\Ubisoft\Silent Hunter 5\data\Roster\American\Sea\TugBoat.cfg UnitClass Leer04 not defined @ line number 7
C:\Ubisoft\Silent Hunter 5\data\Roster\Argentina\Sea\TugBoat.cfg UnitClass Leer04 not defined @ line number 7
C:\Ubisoft\Silent Hunter 5\data\Roster\Australian\Sea\TugBoat.cfg UnitClass Leer04 not defined @ line number 7
C:\Ubisoft\Silent Hunter 5\data\Roster\Belgium\Sea\TugBoat.cfg UnitClass Leer04 not defined @ line number 7
C:\Ubisoft\Silent Hunter 5\data\Roster\Brazil\Sea\TugBoat.cfg UnitClass Leer04 not defined @ line number 7
C:\Ubisoft\Silent Hunter 5\data\Roster\British\Sea\TugBoat.cfg UnitClass Leer04 not defined @ line number 7
C:\Ubisoft\Silent Hunter 5\data\Roster\Canadian\Sea\TugBoat.cfg UnitClass Leer04 not defined @ line number 7
C:\Ubisoft\Silent Hunter 5\data\Roster\China\Sea\TugBoat.cfg UnitClass Leer04 not defined @ line number 7The tugboat is in mtns only planned for the Country "Umwelt". "Leer" in german means empty or vacant. Same case is the Fishing Boat. This I have redirected to the coastal schooner.C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\D ocked_Ships.mis:
Type 102 not defined for KSCSN3SA1
Type 102 not defined for KSCSN3SA1
Type 102 not defined for KSCSN3SA1
Type 102 not defined for KSCSN3SA1
Type 102 not defined for KSCSN3SA1
Type 102 not defined for KSCSN3SA1
Type 102 not defined for KSCSN3SA1
Type 102 not defined for KSCSN3SA1
Class NKSEms not defined in \data\Roster\German
Type 102 not defined for KSCSN3SA1
Class NKSEms not defined in \data\Roster\German
Type 102 not defined for KSCSN3SAThe layer "Docked ships" came from the Harbour_Addition_Environment_Enhancement MOD. Not active in this combo.
I merge some campaign mods together an can not delete files in this mods. :hmmm:
IFRT-WHUFC
01-23-12, 09:04 PM
in the Folder: Roster/Names.cfg
NMPKF=modernes Passagier-Frachtschiff (German)
NMPKF=Modern Passenger - Cargo (English)
yet the Rosters for America, British, Canadian, French, German & Italian
[UnitClass]
ClassName=NMPKF
UnitType=102
AppearanceDate=19391130
DisappearanceDate=19451227
DisplayName=Parcel Freighter < needs to be changed to
(German)
modernes Passagier-Frachtschiff
or
(English)
Modern Passenger - Cargo
Rick
mikaelanderlund
01-24-12, 01:11 AM
in the Folder: Roster/Names.cfg
NMPKF=modernes Passagier-Frachtschiff (German)
NMPKF=Modern Passenger - Cargo (English)
yet the Rosters for America, British, Canadian, French, German & Italian
[UnitClass]
ClassName=NMPKF
UnitType=102
AppearanceDate=19391130
DisappearanceDate=19451227
DisplayName=Parcel Freighter < needs to be changed to
(German)
modernes Passagier-Frachtschiff
or
(English)
Modern Passenger - Cargo
Rick
Thanks for info :salute:
in the Folder: Roster/Names.cfg
NMPKF=modernes Passagier-Frachtschiff (German)
NMPKF=Modern Passenger - Cargo (English)
yet the Rosters for America, British, Canadian, French, German & Italian
[UnitClass]
ClassName=NMPKF
UnitType=102
AppearanceDate=19391130
DisappearanceDate=19451227
DisplayName=Parcel Freighter < needs to be changed to
(German)
modernes Passagier-Frachtschiff
or
(English)
Modern Passenger - Cargo
Rick:har: :rotfl2: :har:
And why?????????????? Because it look like the other??????????????
The source is an SHIV unit. In german called "Bewaffneter Hilfskreuzer". Maybe that is the right name?
EDIT:
Perhaps I should mention it once. I've already played through this combination to "operation drumbeat". Even without these proposals. And without CTDīs.
mikaelanderlund
01-24-12, 02:44 AM
:har: :rotfl2: :har:
And why?????????????? Because it look like the other??????????????
The source is an SHIV unit. In german called "Bewaffneter Hilfskreuzer". Maybe that is the right name?
EDIT:
Perhaps I should mention it once. I've already played through this combination to "operation drumbeat". Even without these proposals. And without CTDīs.
Thats really good info! Thanks :salute:. And thanks for your cool mod. I like it very much :rock:.
IFRT-WHUFC
01-24-12, 05:40 AM
well the ship NMPKF was definately causing a CTD for some reason it was even crashing when trying to view it in the museum!
Rick
well the ship NMPKF was definately causing a CTD for some reason it was even crashing when trying to view it in the museum!
RickYou mean THIS ship?
http://img830.imageshack.us/img830/3294/sh5img20120124114244.jpg
Sorry Rick, I dont know where the ctd come from, but this cannot be the reason, how you see.
IFRT-WHUFC
01-24-12, 05:58 AM
Yes......I think there is a problem when using the Names.cfg from the mtns - MO&THF Fix english not really sure why except that in the roster it's named as parcel freighter so I changed it to modern passenger - cargo and the crash seems to have stopped! :hmmm:
Rick
Also try it with the names.cfg from "MO&THF Fix english", no crash.... Hmm :hmmm:. Maybe you have another installation order?
Trevally.
01-24-12, 02:41 PM
Good new for everyone who was having trouble using OHII, Mnts and Harbour improv mods.
Uekel has been kind enough to make a light version (http://www.subsim.com/radioroom/showpost.php?p=1708348&postcount=166):yeah:
This light version no longer uses the harbour mod. This is a pity, but as the harbours give the most memory issues - it was the easiest solution.
"light version": http://www.mediafire.com/?unyn9af74du44wg (http://www.mediafire.com/?unyn9af74du44wg)
without "Harbour_Addition_Environment_Enhancement Mod"
The activation order looks then like this:
-Open horizons II full v1.6; where appropriate Patch and OHII Higher Tonnage Objectives for v1.6
-more traffic, nations and ships
-mtns - OHII&HarbourAdditon_Fix
- mtns - OHII&HarbourAdditon_Fix - disable Harbour Addition - Light Version
(- mtns - OHII & HarbourAdditon_Fix - restore minefields(optional - activate at last))
With the light version - I can now start a new campaign in Kiel with my full mod list installed.
Thanks Uekel:salute:
Maki4444
01-25-12, 07:33 PM
Hey guys, I have finally completed the first campaign and now I am on Happy Times. Well, I have OH II v1.6 and mtns v 1.8b isntalled as well as the 1.6b fix.
My question is.....when I exit the game the screen usually shows me the list of missions that have yet been completed.....I only have one mission and that is the Atlantic Air Gap.....is this normal??
I have installed the mtns mod right after I finished the first campaign so that I can start a new campaign and make the mod work.
Trevally.
01-26-12, 12:42 PM
Hey guys, I have finally completed the first campaign and now I am on Happy Times. Well, I have OH II v1.6 and mtns v 1.8b isntalled as well as the 1.6b fix.
My question is.....when I exit the game the screen usually shows me the list of missions that have yet been completed.....I only have one mission and that is the Atlantic Air Gap.....is this normal??
I have installed the mtns mod right after I finished the first campaign so that I can start a new campaign and make the mod work.
Yes - I think this is normal.
OHII quite often only gives one objective at a time, so it may be that:up:
gradenko_2000
01-26-12, 08:56 PM
Is there anything in this mod that would affect torpedo damage? I tried both full and light versions of OHII and the weirdest thing is that a direct hit from a torpedo barely scratches a ship, or at least according to its health bar, and even after I already upped the damage values in torpedo.zon to the 1000-2000 range.
Trevally.
01-27-12, 12:47 PM
Is there anything in this mod that would affect torpedo damage?
Sorry no -your issue is being caused by something else:up:
Silent Steel
01-28-12, 02:56 AM
Is there anything in this mod that would affect torpedo damage? I tried both full and light versions of OHII and the weirdest thing is that a direct hit from a torpedo barely scratches a ship, or at least according to its health bar, and even after I already upped the damage values in torpedo.zon to the 1000-2000 range.
And still, there is a mod that makes your torpedoes more lethal.. :yep:
Here; http://www.subsim.com/radioroom/showthread.php?t=163930
THE_MASK
01-28-12, 06:18 AM
Everytime i have an AI sub near me and he dives or surfaces i get the orders for engines on my sub . do we need a diffrent class for AI and player subs ? or maybe it is scripting .
SSTypeIIA_AI (200=Submarine)
SSTypeVIIA (200=Submarine)
SSTypeVIIA_AI (200=Submarine)
SSTypeVIIA_U30 (200=Submarine)
SSTypeVIIB (200=Submarine)
SSTypeVIIB_AI (200=Submarine)
SSTypeVIIB_U99 (200=Submarine)
SSTypeVIIC (200=Submarine)
SSTypeVIIC41 (200=Submarine)
SSTypeVIIC41_AI (200=Submarine)
SSTypeVIIC_AI (200=Submarine)
SSTypeVIIC_U552 (200=Submarine)
Maki4444
01-28-12, 06:24 AM
I have a bit of a broblem, when I enter Lorient, I get asked for a new sub, I accept, BUT then when I chose to go on another patrol the screen crashes, I get an error.
Trevally.
01-28-12, 06:34 AM
I have a bit of a broblem, when I enter Lorient, I get asked for a new sub, I accept, BUT then when I chose to go on another patrol the screen crashes, I get an error.
What is your mod list Maki:06:
Maki4444
01-28-12, 06:56 AM
What is your mod list Maki:06:
Thanks for always being so quick Trevally. Okay here goes
Accurate German Flasg
Sobers green spinning thing SH5
NDB,NDH OM#1 - No Dialog Indicator
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 DarkerNights V2.1
Dynamic Environment SH5 Waves(normal version) V2.1
Dynamic Environment SH5 Sounds V2.1
MightyFineCrewMod 1.2.1 Stock Faces
MCCD_1.04_MFCM_1.2.1 compatible
Speech fixs and additions (german version)
Small Trees SH5 V1
Sobers see thru wake fix
Sobers NO water drops V1
Sobers 3D deck spray mod V7
Window Lights Redone V1
NOZAURIO'S SKIN (standard no emblem) v-1.0.0
FX_Update_0_0_19by the Dark Wraith
IRAI_0_0_30_By The DarkWraith
IRAI_upgrade_to v 0_0_31
IRAI_0_030_No Hydrophone on surfac
NewUIs_TDC_6_9_0 by The Dark Wraith (replaced map tools with Equatools files)
NewUIs_TDC_6_9_0 alt officer wounded by Torpedo
Manos Scopes-Core Files
Manos Scopes patch for 8x5
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v 2.8
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 Additional crew sounds beta6
Stormys DBSM SH5 v1.3 optional louder engine sounds
Open Horizons II full v1.6
mtns 1_8b
mtns - OHII&HArbourAddition_fix_1_6b
mtns - OHII&HArbourAddition_fix - restore minefields
mtns - Enhanced FunelSmoke1.2_By Han Solo
OHII Minefield Map
Trevally Tutorial - All v0.2(for OHIIv1.3)
Advanced shift keys 2.3. DBSM
Sobers green crew training V3 SH5
sobers chimney smoke V2
sobers best fog ever V4 SH5
Church's Compass Dials Mod v2.2. - Option two
Grossdeutscher Rundfunk
Conus' graphic mod 1.1 (deleted the files which would override OHII and New UI files - deleted before mod activation ofcourse)
new_KM-Binos
vanilla torp fix
Sub Flags_0_0_8 by TheDarkWraith
A Fistful of Emblems v1.51
Speech recognition_MiTons_NewUI edition_v.04 Deutsch
Chart colour scheme 4
The thing is I started Happy Times in Wilhelmhaven with this list, the Admiral gave his speech, I chose a mission, clicked on start new patrol and I was on my way after the loading screen
Now I enter Lorient which is my new base, I take the Type VII-C, upgrade it a bit, talk to the admiral click on start new patrol and the loading screen appears but after 20 sec I get the "SIlent Hunter stopped working message"
Trevally.
01-28-12, 07:03 AM
When you accept the new boat - do you get the bunker screen?
If you do - can you speek to the upgrade officer for new equip? if not try a save load.
Sound like there is something missing from your new boat - are you moving up from a type b to type c
What was Conus' graphic mod 1.1 trying to overwrite in OHII?
Edit - just seen the bottom of your post
Maki4444
01-28-12, 07:09 AM
Well mostly it tries to rewrite the clock, flags, planes, recognition manual, some Pages.
IFRT-WHUFC
01-28-12, 07:09 AM
I had the same problem, exchanged the mtns mod for the new mtns light version and problem solved!
Rick
Maki4444
01-28-12, 07:11 AM
I had the same problem, exchanged the mtns mod for the new mtns light version and problem solved!
Rick
Really?? Phew, well thanks for the advice, and help both of you guys, just tell me Rick, did you have to start a new campaign, or did you change the mods in the bunker or while you were out on patrol??
Trevally.
01-28-12, 07:15 AM
I had the same problem, exchanged the mtns mod for the new mtns light version and problem solved!
Rick
Ah yes - good spot Rick.
Mtns will be looking for some harbour add on from the harbour mod and that is missing.
Really?? Phew, well thanks for the advice, and help both of you guys, just tell me Rick, did you have to start a new campaign, or did you change the mods in the bunker or while you were out on patrol??
You can try from where you are - but if that does not work you need to load a save game from before campaign progress (just before selecting happy times)
fromhell
01-28-12, 07:21 AM
please, what is the new load configure for playing with mtns, do i still use mtns 1.8b or only light version.
many thanks:salute:
Trevally.
01-28-12, 07:34 AM
If you have no loading issues (or memory issues) - stick to what you have:up:
If loading is a problem - see here http://www.subsim.com/radioroom/showpost.php?p=1826920&postcount=444
IFRT-WHUFC
01-28-12, 07:53 AM
Yes probably have to start a new campaign unfortunately!
Rick
Maki4444
01-28-12, 08:33 AM
Okay, so I started the Happy times campaign again, and as soon as I get to dock in Lorient I will post an update. Thank you very much again, I am keeping my fingers crossed :)
Maki4444
01-28-12, 01:16 PM
Hey guys, the fix worked like a charm!!! Wohooo!!! Another step in making sh5 the best subsim game ever :D
Thank you for all the help it was spot on!!
Hey guys, the fix worked like a charm!!! Wohooo!!! Another step in making sh5 the best subsim game ever :D
Thank you for all the help it was spot on!!
In fact this is a step back, Maki4444:nope: This fix disables Harbour addition mod, and 'easiest solution' of a problem is not the best solution:yep:
In acc. to Trevally's post (see his link above), it is really a "big pity":damn:
hey all. i have OHII light v3 and i'm on the first campaign. i've done eastern coastal and breaking fortress. however, there are no more missions showing up. i am still in october, if that matters.
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IFRT-WHUFC
01-29-12, 07:45 AM
hey all. i have OHII light v3 and i'm on the first campaign. i've done eastern coastal and breaking fortress. however, there are no more missions showing up. i am still in october, if that matters.
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Just do a free patrol more missions will arrive by radio message when the time comes!
Rick
Trevally.
01-29-12, 07:54 AM
Just do a free patrol more missions will arrive by radio message when the time comes!
Rick
Yes:up:
I am updating post two so that you can check the dates while you wait
Trevally.
01-29-12, 09:10 AM
See post 2 (http://www.subsim.com/radioroom/showpost.php?p=1791497&postcount=2) for full list of objectives and dates for the OHII campaign:up:
Maki4444
01-29-12, 01:28 PM
Hey guys me again with yet another problem.
So I am now playing the atlantic air gap. And I sunk 4000 out of the 50000 requirement
BUT, the progress bar isn't moving. Yes I have a legit copy of the game, purchased it like the rest of us, I couldn't have completed the total germany campaign.
I am sinking the ships well inside the mission area and both ships were sigle freighters - British
Anyone got any tips.
And thank you very much Trevally for the awesome post with the start and end dates of missions :D
Trevally.
01-29-12, 01:47 PM
Hey guys me again with yet another problem.
So I am now playing the atlantic air gap. And I sunk 4000 out of the 50000 requirement
BUT, the progress bar isn't moving. Yes I have a legit copy of the game, purchased it like the rest of us, I couldn't have completed the total germany campaign.
I am sinking the ships well inside the mission area and both ships were sigle freighters - British
Anyone got any tips.
And thank you very much Trevally for the awesome post with the start and end dates of missions :D
http://img828.imageshack.us/img828/4533/airgap.jpg
This is the Gap setup in HappyTimes
As you can see - the kill zone by map is the large red circle.
The route for Halifax Liverpool is marked with the red line (any ship from or to liverpool halifax will count)
But, note the target type. Coastal (rare carge type 108) will not count.
4,000t sounds like it was two of those.
You need to attack larger targets:O::D:up:
Maki4444
01-29-12, 02:01 PM
Man you're kidding me!!! :O :O
OMG!!! Yeah yeah you are right, I sunk well the first one was Frachter 1900t and the other one was a 2100t one so these little guys don't count well it's quite clever actually now that I think about it.
Jeeez, I waisted 4 torpedos and a few hours because one of the bastards changed course on me.....ahhh well once again thank you Trevally.
Man this was interesting ;)
Maki4444
01-29-12, 04:37 PM
Well yet another update, I guess this just isn't working for me. The mtns isn't working. Now that I have sunk some ships I go back to Lorient try another patrol but it crashes again damn it.......hmmm Is anyone else suffering from this??
Edit - Opened my mouth too soon I'm affraid, well you need a "light mod list" to start a new patrol, and the heavy list when you are out of port :P
So from my mod list which I posted a bit earlier I just deactivated the last 9 mods. I started the new patrol by talking to the Admiral and after the game loaded with my sub in port and me on the bridge I saved, exited the game, reactivated the mods, started the game again and voila it works.
Man there is sooo much to learn about this game but the thing is it pays off sooo much, if you like ww2 subs it's just a heartbreak to abandon this title. It's the best around and with a little more modding from this epic comunity we'll get there where we can be truly content with one heck of a simulator.
thanks a ton! this is by far the best game forum EVER. :yeah:
Maki4444
01-29-12, 05:16 PM
thanks a ton! this is by far the best game forum EVER. :yeah:
Hahahha, I second that. A few days ago I was browsing the IL2 Cliffs of Dover forum and it is just pages and pages of complaining :/
fromhell
01-30-12, 04:33 AM
when i spot a convoy, i always radio in a report. is there any need for this?
will other uboats come and attack as well.:hmmm:
many thanks
Silent Steel
01-30-12, 04:39 AM
The mtns isn't working.
Hi Maki,
There is a new way to give your system a slack (by Uekel). Have a look at this;
http://www.subsim.com/radioroom/showpost.php?p=1826920&postcount=444
It could be a solution for you.
The load order for this 'light' version should be;
Open Horizons II full v1.6
mtns - more traffic, nations and ships 1_8b
mtns - OHII&HarbourAdditon_Fix_1_6b
mtns - OHII&HarbourAdditon_Fix - disable Harbour Addition - Light Version. Here; http://www.mediafire.com/?unyn9af74du44wg
:up:
Captain_AJ
01-30-12, 04:54 AM
Nice feature while leaving lorriant ,, A nice row of buoys . Leading out of the harbor, also Iam currently heading towards the azores I think i have seen dolphins ! . wasnt sure if this about v 6 of oh2 , but its awesome ,, I would like to figure out how the crew can change thier weather gear when thye are on deck ! something that I will study
Silent Steel
01-30-12, 05:14 AM
I would like to figure out how the crew can change thier weather gear when thye are on deck ! something that I will study
They can't. Yet. :cry:
But, I'm confident someone of our fabulous modders can find some gear in the store. (?)
Hey guys!
I know it's not my thread, but there is a new mtns version. For this I have mainly, for nearly all textures (also from the 'old' models) the memory requirements optimized. Perhaps it helps, that that this configuration run smoother for you. If you want try, youīll find it as usual here: http://www.subsim.com/radioroom/downloads.php?do=file&id=3222.
There is a link to the also reupped "OHII&HarbourAdditon_Fix" as well.
Regards :salute:
uekel
pedrobas
01-30-12, 11:23 AM
Thanks, Uekel :yeah:
Silent Steel
01-30-12, 11:26 AM
...there is a new mtns version.
Hallo Uekel,
I've run your new mod today 3 hrs.
It runs wonderfully completely without any glitches whatsoever.
Ganz einfach ein toller Mod :up:
Gruss aus Schweden
Maki4444
01-30-12, 12:05 PM
Vielen Dank Uekel :D :D
I am gonna try this right now, downloading as we speak.
And also thank you SIlent Steel, I was aware of that method which you mentioned, I used it but the game would still crash in port, so I needed a "light" mod list to leave port and then a heavy one to normally go on patrol, but now I am keeping my fingers crossed for the new and improved mtns 1.8c :D
Maki4444
01-30-12, 12:41 PM
Bravo Uekel, bravo you sir are my hero :D
Everything is working perfectly now, no need for light version mods, no need for a light mod list, excellent most excellent :)
Thank you sooo much!!
Hallo Uekel,
I've run your new mod today 3 hrs.
It runs wonderfully completely without any glitches whatsoever.
Ganz einfach ein toller Mod :up:
Gruss aus SchwedenHey Thanks, Silent Steel!
That makes me really happy! :sunny:
and @ Maki
but now I am keeping my fingers crossed for the new and improved mtns 1.8cI also hope, that itīs solve this problem.
best regards
uekel
EDIT:Everything is working perfectly now, no need for light version mods, no need for a light mod listExcellent news, Maki!!! Thanks for that! :sunny: :woot:
Trevally.
01-30-12, 12:59 PM
Hey guys!
I know it's not my thread, but there is a new mtns version. For this I have mainly, for nearly all textures (also from the 'old' models) the memory requirements optimized. Perhaps it helps, that that this configuration run smoother for you. If you want try, youīll find it as usual here: http://www.subsim.com/radioroom/downloads.php?do=file&id=3222.
There is a link to the also reupped "OHII&HarbourAdditon_Fix" as well.
Regards :salute:
uekel
Thanks Uekel:yeah:
Thanks Uekel:yeah:
Hi Trevally and Silent Steel!
I must give a BIG THANK espacially for you, not only for for this, that recently we very often occupy this thread for mtns-issues :oops:, also for the support and assistance you have given users, if something go wrong with the mtns-mod. Of course not only for the mtns-mod, but in this case I can speak only for this. :up:
best regards :salute:
uekel
Thanks a lot Uekel for your attempts to fix mtns+ohII:yeah: I'll test it also.
By the way reporting, that CTDs with using harbor mod+ mtns1.8b (with fix)+ OHIIfull when returning to Kiel are not caused by the lack of RAM. I've added RAM to my 4 Gb and now have dual channel - 2*4Gb (total 8 Gb), but got CTD at the same place in the Kiel channel when returning to homeport:nope:. Via 'Task Manager' I've detected that PC consumes appr. 2,5-2,7 Gb od RAM when loading new career with my heavy modlist installed and it's normal (there are no PC applications existing yet, that really used amount of 8Gb I think:DL).
Also have 2 questions:
1. Which ver. of "Harbor add. mod" should be used - for MO (with no MO installed) or for 'Open Horisons' (was developed for OHI which is abondoned now)?
2. Is it possible to use new version of mtns (1.8c) with harbour mod also?
Hi vlad!
but got CTD at the same place in the Kiel channel when returning to homeportThat sounds not good. :hmmm:
Do you also try it without other (no-campaign)-mods? :06:
The lack of RAM I mean, is the usable (EDIT1) not the installed. Please remember, I play (and work on it) with a 4gig Laptop. But I havenīt installed heavy RAM-consumption mods. If the error in this mod alone, it wouldnīt run for all.
I hope the new version also run smoother for you. :yep:
To your questions:1. Which ver. of "Harbor add. mod" should be used - for MO (with no MO installed) or for 'Open Horisons' (was developed for OHI which is abondoned now)?Original it was planned with the "Open Horizons". I choose this only because the name analogy. Customized I had it anyway.
http://www.subsim.com/radioroom/showthread.php?p=1332943#post1332943
But it is/was stored on megaupload.
I run it now with the Magnum Opus version. First link (Rapidshare). The only difference is a layer that I donīt use.2. Is it possible to use new version of mtns (1.8c) with harbour mod also? Not only possible, itīs higly recommended! :yep:
IF itīs not run, you have the possibility with the "light-version".
So nothing has changed for this. :DL
EDIT1: for this mod finally usable
messer69
01-31-12, 02:43 AM
great job
I would like to say hello and thank for this amazing mod!
mikaelanderlund
01-31-12, 03:43 AM
Hey guys!
I know it's not my thread, but there is a new mtns version. For this I have mainly, for nearly all textures (also from the 'old' models) the memory requirements optimized. Perhaps it helps, that that this configuration run smoother for you. If you want try, youīll find it as usual here: http://www.subsim.com/radioroom/downloads.php?do=file&id=3222.
There is a link to the also reupped "OHII&HarbourAdditon_Fix" as well.
Regards :salute:
uekel
Thank you very much! I like your mod so much! One question, do I need to start a new campaign now when I go from mtns1.8b to version 1.8c or can I update to 1.8c when at port?
Mikael:salute:
Hi Mikael!
Iīm glad to hear it! :sunny:
To your question:
... do I need to start a new campaign now when I go from mtns1.8b to version 1.8c or can I update to 1.8c when at port?
New campaign is NOT required, you can update in port. :yep:
regards :salute:
uekel
fromhell
01-31-12, 09:35 AM
Uekel, Trevally and any other modders involved, thanks for making the game so much more enjoyable.
brilliant work.
thank you:salute::salute:
Trevally.
01-31-12, 12:48 PM
@kimuraijn :DL
I am intrigued by your sig and the use of the lion rampent.:06:
Hi vlad!
That sounds not good. :hmmm:
Do you also try it without other (no-campaign)-mods? :06:
The lack of RAM I mean, is the usable (EDIT1) not the installed. Please remember, I play (and work on it) with a 4gig Laptop. But I havenīt installed heavy RAM-consumption mods. If the error in this mod alone, it wouldnīt run for all.
I hope the new version also run smoother for you. :yep:
Hi Uekel!
I've disabled WoGaDi Mod BetaSix, Dynamic Env Colours, convoy's routes nav map, DBSM music 1.0.4, small flags Warship from my modlist
and managed to pass threw the channel with the 'mtns ver.1.8b + OHII + Harbour add' from the previously saved game:rock:
I really didn't know which one of the removed mods is heavy. May be 'DBSM music' mod? Also didn't mention the changes in game the WoGaDi mod provides (I've enabled it not in the bunker after 'Nights Interiror mod v.1.2'): the E-machine dials all showed '300' no matter if the E-machines being working or not.
Anyway thanks a lot for help, I'll try the v.1.8c of 'mtns' by now:salute:
Hi vlad!
- WoGaDi Mod BetaSix about this mod I only hear, think it change *.sim file for your boat, cannot be heavy. I think you also must activate in bunker to get this work :hmmm:
- Dynamic Env Colours think it only exchange colour correction, canīt be heavy too
- convoy's routes nav map only exchange a map
- DBSM music 1.0.4 is heavy, but the stock-music files too
- small flags Warship exchange the models for some ships, same filesize
:hmmm: I really donīt know... :hmmm:
Yes, letīs see what the new version says! :yep:
fromhell
01-31-12, 11:45 PM
Trevally, in post 2 it says that unless completly succesfull in all campaigns, campaigns with red line will not be available, if so, if i started a new career and picked happy times does that mean that operation drumbeat would not be available because i did'nt do coastal waters?
another thought, would it be very difficult to completely re-write the whole campaign selection to give different missions?
sorry to run on.
many thanks.:salute:
ps... have completed eastern british coastal waters, but seem to have missed out on breaking the fortress [in port at time], is campaign now blown, ie.. no drumbeat?
sidmo001
02-01-12, 03:35 AM
Hi there, all
I am having a problem with some of the ships in OH II 1.6.
A lot of the ships, specifically the SV models, Rongel models, Steelviking, et cetra are all greyed out, like the texture didn't or isn't loading.
I can't seem to find a fix for this. Can anyone point me in the proper direction.
Also, this is the mod setup I'm running via the Generic Mod Enabler.
- OPEN HORIZONS II_full v1.6
- OHII Higher Tonnage Objectives for v1.6
- TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.6)
Here is a link to my Dxdiag incase is helps.
BTW My VC is a Radon HD 6950.
http://pastebin.com/AVVy95m8
THE_MASK
02-01-12, 04:09 AM
Hi there, all
I am having a problem with some of the ships in OH II 1.6.
A lot of the ships, specifically the SV models, Rongel models, Steelviking, et cetra are all greyed out, like the texture didn't or isn't loading.
I can't seem to find a fix for this. Can anyone point me in the proper direction.
Also, this is the mod setup I'm running via the Generic Mod Enabler.
- OPEN HORIZONS II_full v1.6
- OHII Higher Tonnage Objectives for v1.6
- TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.6)
Here is a link to my Dxdiag incase is helps.
BTW My VC is a Radon HD 6950.
http://pastebin.com/AVVy95m8
Have you got the ingame texture options set to high .
You really should have IRAI mod to fix the lame stock AI .
sidmo001
02-01-12, 04:18 AM
Have you got the ingame texture options set to high .
You really should have IRAI mod to fix the lame stock AI .
Yes, all my graphical settings are set to their max, except for Anti-aliasing, which is just a few notches short of max.
As for the IRAI mod, I will get it, after I fix this texture problem.
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