
SUBSIM presents: Wolfpack
When I started Subsim in 1995, I dreamed of working closely with a small dev team to make a really unique submarine game that does more than allow a person to “play it”; I wanted a subsim where a guy could “live it”. […]
When I started Subsim in 1995, I dreamed of working closely with a small dev team to make a really unique submarine game that does more than allow a person to “play it”; I wanted a subsim where a guy could “live it”. […]
EAX sound mod with depth charge and gunfire shell splash, merchant smoke merged for compatibility with TMO Update BH V2.0. […]
The latest in a long line of excellent EA nuke subsims, Sub Command brings new tactical challenges and visual thrills. […]
Surface textures of the entire land were replaced as well as added textures of the depths of the oceans on the maps medium and long range. […]
TACTICS SSN-21 Seawolf employs aggressive enemy AI. A real “shoot & scoot” subsim, Seawolf will test your skills. Detection Try […]
[adnsense title=”SUBSIM adsense”] This thread will compile the links to the threads with the essentials and the great-to-haves. It won’t […]
During the development process, we have one main goal – we want to make the best simulator possible. And on […]
In a co-op game like Wolfpack, communication is critical to success. Being that a real U-boat is noisy and often […]
I decided to make another version of my “colored cursors” mod, this time for SH3! I started from scratch, using […]
The 600-foot Oscar II-class Belgorod nuclear submarine, which was commissioned earlier this month, will take Dmitry Donskoy’s place as the largest submarine in the world. […]