Sept. 07, 2019; Updated July 29, 2022
“If you’ve ever dreamed of working on a highly detailed German type VII U-boat during the Second World War, Wolfpack is the game for you.” – PC Gamer
Back in 2016 a couple of recent grads from the Stockholm University built a submarine game demo with a really unique concept: co-op with 4 player having hands-on control of a non-historical sub. It was fun and solidly made and caught on with the Subsim crowd. Neal Stevens, owner of Subsim, flew to Stockholm and struck a deal with the devs Oscar and Einar to produce the game. The game was refocused on the legendary German Type VII U-boat and historical settings straight from Das Boot. After nearly three years of hard work and sacrifice by the two talented devs, Usurpator and Subsim present: Wolfpack.
11/10, – Konrad
I finally decided to make a review of Wolfpack, but I don’t know where to begin. Currently Wolfpack is already the most realistic submarine simulator I’ve ever played. – MasterKill95
10/10, U-96 sunk with all hands, forgot to close the hatch before going under. – GunMan1942
Spent about one and a half hours to figure out how to find enemy ships, dive and surface properly, etc. Then while we were hunting for a target so we could learn how to fire a torpedo effectively, we heard pinging. As we frantically looked for what was happening, I peered into the periscope as a destroyer zoomed over us only just slamming into the periscope… Never before have I simultaneously ♥♥♥♥ my pants and laughed so hard as I died in a video game. 10/10 would die again. – Lady TrashPanda
UPDATE May 23, 2020: Wolfpack now features in-game voice chat with two options: simplified, where you can talk with any member on your boat no matter where they are on the boat, and Realistic mode, where you can only speak to players in the same compartment as you or talking through the hatch. There is a voice tube on the bridge that connects to the control room. The voice tube allows communication between the bridge and the control room. Step close to the voice tube and call out for the men in the control room.
UPDATE March 27, 2020: New radio system with Morse code. The new system has two modes: Simplified and advanced. The mode is set in the lobby settings before starting the game. In simplified mode, players type in messages using the keyboard, but unlike before, the message can be typed out in full, without having to pause between each letter while it is being sent. In advanced mode, the morse key functions like it does in real life. Players will have to learn morse code in order to use this system. The new system uses fixed receive channels for each U-boat. Channel 1 is used to broadcast to all U-boats.
As a subsim enthusiast since 688 attack sub (1989) I can tell you that Wolfpack is the next subsim you’re going to want to play and will probably continue to play for years to come. To those with some familiarity with this genre you can expect…in this game, …your friends are the crew! For perspective, Silent Hunter III would fall somewhere in the middle, as there is time compression and crew management but the player orders their crew to perform the individual functions on the boat.
Wolfpack is even more realistic as there is no time compression and each player must man individual stations in question so as to operate the sub as desired. The upshot is the game feels more realistic than any of its predecessors.
Wolfpack is said to be developed by Silent Hunter III players for SHIII Players so, if you like that game, you should really enjoy Wolfpack. While the game is advertised as operating a U-boat with a team of your friends, you should be aware that it is entirely possible to do this SOLO!
SHIII is firmly ranked as one of my top 3 favorite games and any contender is going to be judged harshly. Wolfpack definitively takes the title and its still only version 0.15! Despite the little gripes I mentioned this game is absolutely amazing.
The community in this game at its core are a very unique group of people – wargamers, servicemen and enthusiasts. They actually have a FREE naval academy you can join to be fully trained to operate all systems on board a Type VIIC U-boat. How cool is that?? Learn to operate a type VIIC Today!
Review by Phantasm
Excellent newbie introduction to a hardcore WWII U-boat sim: Wolfpack
Wolfpack is not overrated, if I say that this is an extraordinary simulation and a great game simultaneously. I am really gasping for breath from the first second I enter the Type VII boat. For a game – and I really know a large amount and the history of this submarine-games over decades – this is a quantum leap of immersion. Right feeling and underwater-physics are realized here at a high level, never seen before.
This is by very far the best simulation of a Type-VII U-boat, and may be its the best U-Boat game too. And I think this detailed simulation is exactly what most U-Boat-gamer have desired in dreams over decades of gaming. I do so!
Knowing Silent Hunter 5 and the very good Wolves of Steel-mod, I was able to master the tutorial very fast alone as a single player. I only need some few minutes of reading in the manual. The TDC-simulation, its just: Wow wow wow! What a fun! I tested, if it is possible to manage the boat as a single player. It is possible! But it is hard work and you need a good plan. But by far the most fun and the most immersion is to play this with friends who make serious roleplay!
Review by Peacemaker
Wolfpack includes a training mode where the player can opt to see the “solution” on the map. This means players can practice on dummy ships that do not react to the player and offer a chance to practice with the TDC settings to become an Ace.
A wonderful subsim. While I do hope many features are yet to come, it’s the most detailed and rewarding for the serious submarine enthusiast or ‘subsimmer’ I’ve yet to find. The methods used to calculate target distance (range), angle on bow, the plotting tools on the map are all excellent. The TDC (Torpedo Data Computer) is also amazingly accurate and detailed. There are many many kinds of merchant ships and about four or five types of ‘warships’ or escorts as they’re called as of now – along with about five types of passenger ships. Visual identification can be tricky but I like that about it. Although this sim emphasizes teamwork and cooperation , I typically am very happy as commander or captain of my own U-Boat, as that’s just how my personality leaves me wanting to play for now. It’s cool though because I can join a lobby (what they call servers in Wolfpack) or host my own, have a U-boat all to myself and 3 or 4 others can be full of other players – with whom I can communicate both over the telegraph either in plain text, or encrypted via the enigma machine.
Review by Lieutenant Lascivious
If your group of friends are not available to coop play with or if you simply want to attack His Majesty’s Navy solo, you can select Lone Wolf solo mode where you can manage the boat easily without running from station to station. You still have the option to go to a station and manage it hands-on, if you wish. But now you will have the ability to stay at the periscope and the AI crew will hold the boat at periscope depth for you, you can change speed and course with a cool overlay that brings the controls up when you wish.
This will also create games where four guys can each operate one sub effectively and coordinate a wolfpack attack on dynamic convoys. Or two guys can manage one boat and employ the bots for one, two, or three of the stations if desired.
UPDATE July 27, 2020:
Patch 0.24 is now released. This patch contains a mission editor with Steamworks support. To make a mission, choose Workshop in the main menu, and then select Create mission. To play Steamworks missions, select Workshop in the lobby menu, then select browse workshop. In the workshop menu, click on the mission you want to play and choose subscribe. When the mission is downloaded, you can play it by selecting play.
Added a mission editor with Workshop support.
Map colors can now be changed in the options menu.
Mouse buttons can now be bound to actions just like keyboard keys.
Added 3 additional stop watches.
Added log book to recognition manual.
Updated the Enigma model.
The first thing I noticed while playing Wolfpack was the impressive immersion. The overall tone, the realistic and detailed interior of the sub, the creaking sounds of straining metal, the TILT of the sub when diving or surfacing–I can only imagine what it would be like to play this in VR!
I really love the interactive gameplay, especially in an age when video/computer games tend to oversimplify. I appreciate that this game respects that you are intelligent enough to actually play the game instead of a “one button does everything” style. Plus this makes the gameplay so much more interesting and enjoyable. I had no problem learning the different stations in Wolfpack and was really impressed with the historically realistic torpedo data computer.
Wolfpack has the same vibe as Aces of the Deep, an older sub game that I really enjoyed playing when I was younger. You can play solo but it’s 1000x more fun to play with a couple of friends. Unlike some co-op games, Wolfpack doesn’t restrict the players to only one role which allows them to explore their style as a team. Not to mention when the stuff hits the fan any player can jump onto any station as needed. Each team member feels essential to the mission and it’s so satisfying when you and your team successfully sink a ship. My crew and I raced through the night to ambush a huge and well-defended convoy; they had no idea what was about to hit them. When the first salvo hit a pair of merchants, the escorts launched flares and suddenly night became day and our little boat was exposed. We executed a fair crash dive and spent an hour evading depth charges with the sonar guy calling out bearings for us to maneuver around. It was really tense and fun, and no time compression to cheat this part of the adventure.
Review by Valerator
UPDATE Dec 23, 2021:
Today we release version 0.25, to much celebration!
It has been available on the public beta branch for some time, but now it’s finally live on the regular branch.
The main foundation of the update is completed – in the future there might be minor polish patches added, or visual improvements, but we are satisfied with the current state of the water simulation.
2021 has been an exciting year for us, we’ve released the culmination of almost a years’ labour: patch 0.25, we’ve also increased the size of our studio with Axel and Koji.
We would like to extend a huge thank you to the community for all the bug-testing, ideas, suggestions and general awesomeness you always provide!
UPDATE July 1, 2022:
We are happy to announce that update 0.26 has been released on the beta branch!
Detailed instructions on how to access the beta branch can be found at the bottom of this page.
This update includes the full interior of the german type VII U-boat, improvements to player interactions (friends, bans, ignores, etc), leakage effects, new periscope overlays, scales and distance tables, intercom telephones and quality of life improvements.
For this update we would like to give a special shoutout to our group of dedicated testers, without your indispensable support we would still be finding new bugs to fix.
As usual, we want to thank all members of our community for supporting us – your feedback and suggestions are invaluable to us and continuously improve the quality of Wolfpack.
Of course, check the roadmap for future developments. Don’t make the mistake of thinking Wolfpack is done, far from it. We’ve got a ton of new cool stuff in store for Wolfpack players.
More than 1200 player reviews of Wolfpack can be found here.
Overall rating” Very Positive
Summary by Neal Stevens
Many years ago, when I started Subsim in 1995, I dreamed of working closely with a small dev team to make a really unique submarine game that does more than allow a person to “play it”; I wanted a subsim where a guy could “live it”. Feel so close to being in a German submarine with hands-on control of the ballast tanks, the TDC, the diver station that it would leave all the previous games far behind. With Wolfpack, that dream has come true. And now I present to you a chance to make this dream your own reality. — Neal Stevens
…and this is just the beginning.
Phase I Roadmap
Phase II Roadmap
*Some reviews have been edited for length and clarity.