SILENT HUNTER III
The U-boat subsim & stuff to make it
even better!
Most mods are compressed using WinZip. Some
mods are packed using the .rar zip format.
You can download the
tool here. Some use the
7zip format, tool can be found
here. All are scanned for
viruses, you should check them too before installing.
GWX 3.0 is
here!
The Ultimate Silent Hunter III Supermod
The Grey Wolves team released their Magnum Opus,
GWX 3.0. a comprehensive expansion mod for Silent Hunter III that
replaces their earlier expansions and should keep Das Boot players very busy
in 2009. The primary objective of this release has been to consolidate all
official GWX files and fixes released to
date for SH3.
Before today, for a full and correct GWX installation, you had to first
download GWX 2.0, then download GWX 2.1, and finally download the fixes
released by the dev team.
Now you can completely upgrade to GWX 3.0 in
one EASY install.
Along with the well-crafted
600+ page manual, GWX 3.0 added a huge list of additions and tweaks,
including DRAMATICALLY improved graphics, battleships, warships, planes, AI subs, merchants of every stripe,
sound files, music, graphic fixes, dozens and dozens of new missions, and tons
more. As GWX team leader Kpt Lehman remarked, "We started out as puppies
digging in the garden... and well... we think we found China!" China indeed,
if not the whole Asian continent. The importance of their work cannot be
overstated, GWX simply anchored the massive popularity of Silent Hunter III as
the best U-boat subsim ever, for many years to come.
This is the old Downloads section. Be sure to also check the new Downloads section for your mod.
CA's
UBoat Instrument Patch v1 (7.8 MB 7zip
format)
patch that corrects many out of the box bugs that should have been addressed
in an official patch. Items such as incorrect compressed air readings,
mirrored contacts on radar bearing wheel, broken gauges, and various other
bugs have been corrected (see below for a complete list). By Captain America
Here's a list of the bugs found by UBoat type. Future versions of this mod
will attempt to address any outstanding issues. Thanks to Redwine for his help
discovering some of them and all of his input.
SH3Weather
Update 1.5 (691KB) - Adjustment of random
weather values/intervals based on personal testing, user suggestions and
positive feedback of the GWX default weather settings.
- Implemented full installation package. Additional features ONLY available
when used with SH3Commander 2.6 or greater.
README
Sh3Gen
v0.7.1dotNET 1.1 |
Sh3Gen v0.7.1dotNET 2.0
by Global Explorer
Sh3Gen is an external patrol engine for Silent Hunter III. It is reading
and analyzing the main application files, adds historic and geospatial data
and writes back an updated patrol information into a savegame. The new
information shows up on reload of the savegame, in the ingame map and wardiary.
Precisely, you will be given information about:
-enemy ports - what kind of ships are there?
-warships, big ships and convoys - where does the Kriegsmarine suspect them to
be?
-the overall situation - what's going on in the world in general?
-single merchants - in which areas can you expect to find unprotected
shipping?
-position of allied airbases - you can deduct amount of allied airpower from
this
Sh3Gen is meant to be an atmosphere and gameplay enhancement, not a spysat
mod. Therefore, any information will be given randomly and will often not be
reliable. There are a multitude of options to adjust reliability and amount of
information to your playing style, as well as options to switch off individual
modules. You need DotNET Framework to run this software. Compatible versions
are available for both dotNET 1.1 and dotNET 2.0. by
Global Explorer
JoneSoft
Generic Mod Enabler v1.5.0(.60) (604KB) - Do you have a game that can be "modded"? The
Generic Mod Enabler takes most of the hassle out of installing and
uninstalling mods from your game. It has been tested with European Air War,
Panzer Elite, Silent Hunter III, Total War and various other games but should
work with just about any moddable game. README

MultiSH3
(278KB): this utility that will change the folder name in My Documents that
Silent Hunter 3 uses to save campaign and career information. It does this by
patching a file in the game's root folder called FileManager.dll. Stock SH3
is hard-coded to save this information in a folder called My Documents\SH3,
but given the large number of supermods and other mods it may be desirable to
be able to separate careers by saving them in different folders. For example,
you might want to have a stock SH3 1.4b installation, a TGW installation and
an NYGM installation, each with their own career information.
The obvious benefit of this is that it prevents any possible confusion over
which campaigns and careers belong to which installation. Mod developers may
find it useful to have a known safe copy of SH3 and one or more development
copies, each completely separate. Gamers may find it useful to be able to
remove, repair or update supermods without having to uninstall the lot and
start again (anyone who has needed to modify their Grey Wolves installation
should see the benefit of this immediately).
SH3
Commander 2.7 (20.9 MB)
README THREAD
- Jaesen Jones' new 'SH3 Commander' is once more greatly enhanced, and
gives lots more flexibility and depth to the game, with all-new mods and
features. Here is a screenshot of the main SH3 Commander interface:
SH3 Commander will generate an in-depth history for your commander,
including birthdate, promotions, the date he joined the navy, and the date he
transferred to the Ubootwaffe. After your career is over (if your commander
survives), it will even generate a biography of your commander's later
activities - what he did for the rest of the war, and what happened to him
after the war. SH3 Commander creates an entire background story. Your
commander becomes a real person with a story that goes beyond the limits of
Silent
Help out with a small donation.
Keep Subsim strong with your support! Thanks!!
BONUS MODS!
SH3PATROL
MOD (89KB) - The addition of U-tankers to the NYGM-RUb, HT and
other campaign files has resulted in the need for new patrol grids where
‘NULL’ would previously be assigned. SH3Patrol will reduce your time spent at
an Ocean Tanker to 1 day, when run at the tanker base and will provide you
with a new computed patrol square (replacing ‘NULL’) when run from any game
saved at sea after departing from a tanker base or from a German port that is
not your home base. You can also enter your own choice of new patrol square.
By Stiebler. June 2006
NYGM
Periscope Mod v1.1 (9.4MB) - The NYGM Periscope Mod fixes the
periscopes so that they no longer stick up high out of the protective housing
when they are fully lowered. Apart from being a cosmetic fix, this will also
reduce the damage incurred from depth charges when the periscope is fully
lowered.
This is the old Downloads section. Be sure to also check the new Downloads section for your mod.
-
Amp meters in radio room are flipped (i.e. negative) The CO2 gauges are used
here to represent the amps. -Its
a texture mapping problem with the model. Can't be fixed until there is a way
to export the interior models from the .dat files.
- Battery gauges in the command room uses the CO2 gauge instead of the proper
texture. -Can't be fixed
without access to model. Not a problem though, see workaround below.
- Battery gauge readings in command room are incorrect and does not show full
charge. (FIXED) -Since
battery gauges use the CO2 gauge background, the scale was changed to that of
the CO2 gauge so the reading now accurately represents the proportion of
battery charge values.
Silent
Hunter III - Keyboard Commands -
formatted on a single sheet of paper by Subguy
NYGM Tonnage War Mod
For Silent Hunter III
NYGM Version 2.4 is a realism focused mod continuing from where Real
U-Boat (RUB) left off. NYGM Tonnage War includes the following
enhancements to core areas of game play:
1. New campaign files [mostly found already in patch 2.3].
* Gibraltar escorts improved to the standard of those operating around
Britain. We have retained some of the fixed single patrols, but movements by
patrol groups are now irregular and erratic in appearance and direction.
Trying to get through the Gibraltar Strait into the Mediterranean is now
very nasty - allow at least two hours of real time for playing and try to
penetrate the Strait in poor weather and visibility, and at night, for
safest results.
* British-escorts-style warships patrolling the oil terminals of Caracao and
Port of Spain.
* Arctic convoys improved.
* No convoy anywhere has fewer than three escorts even early in war.
RealUboat1.45
(49 MB 7zip
format) By the SH3 Mod Team. This is a 'one-stop
shopping' mod that includes the best of the realism mods currently
available on the net. It is a hardcore realism-focused mod intended for use
with Silent Hunter III version 1.4b. This mod fixes a number of
inconsistencies in Silent Hunter III. The changes more accurately reflect the
available historical data concerning U-Boat activities in WW2. The eventual
goal of the patch is to accurately recreate all aspects of the U-Boat war
between 1939 and 1945. IMPORTANT NOTES: This mod is to be used with Silent
Hunter III version 1.4b. It may not work properly if you don't have the
correct game version installed. Added new planes and aircraft
configurations, Airpower mod by Jace11, realistic harbour traffic
and minefields, Traffic mod by Rubini; Realistic Plotting mod by GouldJG, new
Hurricane skin by Beery. Beery and the SH3 Mod Team.
New features in version 1.45 include:
'Lite' versions of the radio mods added. Mods adapted from various sources.
Modders: U-4, Fletcher_72, Purplehaze, Prien, JG400Pips, U-538, Irishred and
Sniper1 .
051016: Added Hospital Ship mod. Mod by Iambecomelife and Sergbuto.
Added ability to sail on the surface with decks awash.
Added French language support.
Added new 'Speed of Sound' mod version 1.2. Mod by Average Joe.
Updated (8 October 2005) Improved Convoys mod added. Mod by Jasonb885 &
Sergbuto.
Added Cloud fix. Mod by Seeadler.
Added new world map with text for all major ocean features. Mod by FLB sale
U-999.
Fixed misaligned cables on some Type VII boats. Mod by Flakwalker.
Added Officer Icon mod. Mod by Captain America.
Fixed weather reports icons. Mod by Marhkimov.
All new Campaign_SCR.mis file added. Mod & Bugfixes by Teddy Bar & Stiebler.
Fixed some (though not yet all) incorrect town and port alignment colours.
Adjustment by Beery.
CAPTAIN
AMERICA'S - 'OFFICER ICON MOD' v1.1 (77KB) - With the default
officer icon images no matter which crew member you place in there it always
displays the same generic portrait. It would have been cool if the portraits
actually updated to match the crew member like the 3D models do. This mod
changes the officer icons to images that portray the station of each officer
rather than their portraits.
MERCHANT
VARIETY PACK, Early War Edition, V1.0 (11.6 MB) by iambecomelife
This mod adds more than 100 new textures for use with the merchant ship models
in Silent Hunter 3. The new skins are historically accurate, whenever
possible, and represent the liveries of several dozen companies from nine
different nations. Semi-random changes to merchant ships are possible using
CRULL's batch file (included). The present installment features uncamouflaged
prewar skins for the following merchant vessels:
T-3
T-2
Small Tanker
Troop Transport
Coastal Merchant
Small Merchant
C-2
C-3
Passenger Liner
UZO
& Periscope Mod v2.0 (2.33 MB) by Sale U-999: This mod clears all
unnecessary and blending Textures around the UZO & Periscope Views.
Improvement for the Night views which where to much shining textures there.
Now you have only the important viewing circles and not more....(see at the
Screenshots). Now you will not have the feeling anymore, that you are only
watching in front of this 2 Views from a distance of 50 cm like the original
ones.... Now you have a cleared View like through the Binoculars.
AIL
SKY MOD
v2.0 (2.75 MB) by
Ailantd & FLB Sale U-999.
A set of wonderful and realistic looking clouds.
Nori00.tga - new verson of cloudy sky; Nori00_V1.tga - version1 of cloudy sky;
Nori01.tga - old and new version of overcast sky INSTALLATION: Unzip and copy
the Data folder over your SHIII data folder. When windows ask you if you want
to overwrite files: click on yes for all files. If this Mod does not prompt
you with a Backup folder be sure to backup your original files before
completing the install.
Sound
Trainer ( 304KB) - Sound Trainer: A worthwhile addition to the
SHIII Training Academy is this sound trainer for hydrophone expertise. With
this mission you will learn how to identify ships, determine there speed and
torpedo them from the hydrophone. The mission package includes sound
charts, tutorial and a quick reference card. By
Greyrider, Harmsway and Cpt.Nautilus. This trainer will help you accomplice 4
missions by sound.
1. determine how much rpm is on a sound contact
screws.
2. determine a sound contacts speed by using visual identification in
combination with the speed rpm chart if unable to identify contact by sound.
3. determine quality of the sound of different screws. is there something
there in one not present in the other?
4. torpedo the target from the soundroom, manning the hydrophones, using the
bearing speed chart.
Sansal's
Milk Cow Mod (1.87 MB) - It adds historical vessels for the refuel and
torpedo resupply in campaign.It simulates from the naval bases configurations
what used to be milk-cows. So you'll see in the game map how these units move
in the areas where historically resupplies took place. You just have to
approach them as if they were your base and then press ESC.
Realistic
Hull Skin Effect (3.04 MB) Want your SH3 Type VII to look like
it's actually been in the Atlantic? Check out some pics of the real thing and
then look at yours on the external view. Notice something different? Yup,
yours looks like it was launched yesterday and has been spending all its time
sailing up the Danube. This mod will change all that, giving your external
hull panels that rippled look that you always see on warships that have
actually been to sea, perfect for that '10 patrol veteran look'. - by Chock
MooseMeasure
Accurate Ruler Mod (318kb). This mod for SH3 v1.3 will change the
enhanced ruler cursor to one with range rings, to allow distances to be
measured with much greater precision. Can be used at any map scale, full
usage instructions included. Intended for use with Jonesoft Generic Mod
Enabler, but alternative installation instructions are included.
Torpedoes
Loading Screen Transparency mod (637KB). A modified Background TGA for
the Screen when you open the Torpedo Screen. Nothing else was changed, only
the Background. Just copy the Back00.tga into your data\Menu\Gui\Layout
Folder. By FLB sale U-999
MilitaryMod
series. A series of mods for all military vessels (subs excluded) in
Silent Hunter III.
This features the Elco torpedo boat, DD Fletcher, searchlight upgrades, Flower
Corvette. Made entirely from scratch and as historically accurate as the model
permits.
Real
Damage Mod For 1.3 and New DC/Sonar Fix (10.6kb) by
gouldjg & Jungmans. It adds
exploding crew members to different areas of ships and planes, was not hard to
do and it’s mainly for the eye candy guys like myself. (Watch carefully and
you will see crew being thrown from the planes in a random fashion or thrown
from ships life boats and command decks). It has strengthened the upper parts
of many of the ships, as someone said; it looked silly when a BB command deck
gets blown of bye the U-boat deck gun. Oil leaks appear on sub when taking
damage. No more exploding conning tower because it was impossible to
immediately destroy the U-boat once the conning was blown off. The DD keel as
been strengthened to reduce chance of flooding after collision with sub
conning tower. Increased the flooding probabilities as the new DC does damage
at 15 metres and not 50, this looks more realistic when externally viewing.
Made it so you do not immediately die, however it does take some good
co-ordination and crew management to recover now. More chance of sinking out
of control while trying to recover from flooding, I had a great time sinking
and managing to gain control at 200 mtrs, hair raising stuff. Remember this is
depending on various factors and not necessary all the time as it is
impossible to balance the game to do this all the time. To compensate for the
realistic fans, I have added a couple of explosives on the sub in varying
places where a direct DC hit could and I stress could cause extra damage.
The good thing is that as long as you have made a copy of your original Zones.
CFG and followed the backup instructions when installing Jungmans mod, you can
easily roll back.
SetKey
1.11 (215KB) - SetKey is a utility for Silent Hunter III that allows
the user to customize command selection by giving the user control over the
keys mapped to any command listed in the game's command_en.cfg file. This file
can be loaded into a standard text editor and modified, but the structure is
cryptic and the commands contain other information that the user might
accidentally change. This program is designed to allow the user to work with
these commands in an intuitive and safe environment. Commands in Silent Hunter
III can be linked together by mapping them to one key, or they can be called
by more than one key combination. Within the default command file, there are
up to six key combinations mapped to one command, and so this utility will
allow the user to map up to six keys to any command. Perhaps the user would
like to crash dive, get depth under keel, lower the periscope, and go to the
map with one keystroke- no problem; each command can be part of up to six
macros by mapping several commands to one key. The program also allows the
user to set the 'Repeat' and 'Performed by crew' attributes as they go. By
Cavalier889
 War
Radio Mod (22MB) - A series of tracks that go into the Gramophone
folder and simulate the Radio Operator tuning in various stations with both
news and music. Each track will contain some music and various news broadcasts
from specific dates throughout the war along with radio static and tuning
sweeps to add to the already wonderful immersion of this sim. This first one
is for September 1939 and features Chamberlain's declaration of war
announcement; The second installment is for the Phoney Wary period up to the
German Invasion of Norway in April 1940. It includes the songs "Seigfried
Line" and "Blackout Stroll" as well as the BBC announcing the Norway Invasion
and Lord Haw Haw discussing armour plated fashion for nervous young ladies. by
KptnLt Eric Karle
SH3world
v3.0 (406KB) - Features include 1.Increase number of warships, submarines,
destroyers and other ships for Brest and Lorient, St. Nazaire and La Pallice.
You can see the destroyers and battleships making a return voyage when you
sail .2.Increase the warship / aircraft carrier /Cruiser /Battle ship and
other ships at the port of the enemy . Have increased the destroyer go on
patrol at the port of the enemy . 3.Have changed the rank of most destroyers
to Elite. 4.Increased the German warship of patrol in the each district.
5.Increased the British bombardier air attack port. Different time contain
different plane assaults. 6.Sailing for the first time in 1939 , BF109 forms
into columns to convoy. by
W_clear
13owman's Readable Dial Mod (2.3MB) -
better readable dials on the main interface of SH3, the result is a crisper
cleaner image because the image is 4 times larger. By Joe Madlom
This is the old Downloads section. Be sure to also check the new Downloads section for your mod.
Tree
Mod (2.25 MB) - By DARKDRONE. Includes modified
tree, wood, grass, snow textures
Upgraded
Sound Environment pack (6.5MB) - by Maat. Enhanced wind, scope
motor, and more. Place sound files into your: Silent Hunter 3\Data\sound
folder. Don't forget to backup your old files
AIL
DAS BOOT OFFICERS MOD V2 (24.4kb) by Ailantd. For all of you that really
like "Das Boot" film and like to sail with this famous crew. The mod replace
the original faces of the officers in the menu bar with "Das Boot" film
faces.
AILMOD
PACK
(1.37MB) by
Ailantd.
Includes the Wake Mod, Dials Mod, Moon Mod, and the NavMap Mod. Considered
some of the best mods by Subsim players, you will want these. Dials mod
removes the background of the dials when you call for report to the Chief
Engineer and fixes the color of the compressed air dial (red to green); the
NavMap mod enhances the background texture in the navigation map to appear
more as paper; the Moon Mod adds a hi res texture version of our lunar
neighbor. Now it's a pleasure see the moon through binoculars.
Transparent
Menu Bar (661kb) by sale999. This mod clears the menu bar background
so your dials and officers still appear but you can see more of the control
room and bridge.
Interior Textures (49MB) - By the Aces of the Deep Clan!
www.aotd-clan.com
SH3
terrain mod v. 1 (6.14 MB) - By Christian P. Roesdahl. Reworked
landscape textures to the correct scale in Silent Hunter 3 and more realistic
skycolurs and reflections and some better trees in wintertime!
SH3
Harbour mod v.2
(13.9 MB) -
By Christian P. Roesdahl. Reworked
hires-textures for the Harbour in Silent Hunter 3. Almost all houses uses
hires textures now. Worked on the industry-textures to make them more dirty.
Included realistic water mod v. 1: Which is a mod that makes the water more
realistic, which means that the water does not glow in the dark more! also
worked on how the water changes when it's cloudy and in storm. Included tree
mod v.1: I have painted some completely new trees from real-life photos, so
the trees look more realistic, including some more realistic winter trees.
Wazoo's
Nonograph Mod (404kb) - This mod will add a Nomograph to your
Navigation map enabling you to instantly get speed results when you know
distance and time or time when you know distance and speed or distance when
you know time and speed! Big version
MiltaryMod
Part 1
Part 2
Part 3 by Juju Grotjans
A series of mods for all cargo vessels in Silent Hunter III. The first part
features hi-res textures that are used on any merchant ship -regardless of
type- that carries external cargo. The second part features new hi-res textures
for the C2 cargo ship.
Includes:
New textures for all deck cargo on merchant ships:
- Sherman tank
- Truck
- Hurricane II + crate
- wooden cargo crate
- Steel cargo container
- Oil drum
Wolfie's
SH3 Tweak Pack (271kb) - This pak contains two programs for
tweeking SH3. TweekSH3 makes changes to time compression, map settings and
auto-identify of targets. TweekSUB makes changes to the torpedo loadout of any
or all subs. Visit the WolfDen
Sale999
Wake Mod 1.2 (6.67MB) - modded the Bowwaves and Aftwaves with more
sharpness and colour!
Improved
Smoke Mod for SH3, V 1.1 (85KB) By iambecomelife. Greater
ripples and texture effects. Some low-end computers may experience
unsatisfactory frame rates, especially in free camera mode while panning
towards two or more burning vehicles.
Subsim Bonus Mods
Aces of the Deep Theme & Music Pack
Enhanced Sound Mod for Silent Hunter III
400m
Depth Gauge Mod (2.52 MB) By
Captain America. This mod was designed to compliment TimeTraveller's
"Crush Depth Changer Tool" to allow the player to reach historical depths
via the 2D interface and 3D interior.
You can find
more info here. WHAT IT CHANGES: - Replaces the 260m 2D
interface deep depth gauge with a 400m one. - Replaces all 3D interior
depth gauges (Command Room, Conning Tower and Radio Room) on all type VII
and IX variants with a matching 400m one. The type II variants were left at
default since their historical crush depths are less than 260m. Also, the
XXI variants were not changed since they already include a 400m depth gauge
in all 3D interiors.
T2
Torpedo Range Mod - Changes the range of the T2 from 1800m to a
more realistic 5000m. There is a backup of the original file if you need to
restore it. By
Clive Bradbury
Slidermax's
Reference Docs (105 KB) - useful for
all navigators. Features a compass and speed/distance chart.
    
Hi-res
Flag Textures for Silent Hunter III. (550 KB) Includes: 28 TGA flag
textures for all nationalities present in Silent Hunter III. By Juju
SH3
Sonar Room Sound Mod (3.56 MB) by Clive Bradbury- This mod changes
the ambient sound in the hydrophone station with more subtle background
noise, which should make the tracking of contacts easier. It also includes
a cargo ship sound file from a real vessel.
FULL
VULNERABILITY MANUAL MOD (9.78 MB) - This mod is based on Augie's Merchant
Vulnerability Mod for Silent Hunter III. I found it quite useful so I redid
it including every ship in the book. I kept the color scheme and layout the
same, but added a fourth color for ammo bunkers, and also added the renown
value of each ship. Augie is, of course, given due credit in the
information page of the installer. By Nemesis, April 2005
SH3
Mission Start Slash Screen (2.5 MB)- .tga version, replaces the
map.tga in the sh3/data/menu/loading directory. By TeAcH
Uniform mod v1.2 (1.7MB) - It adds a more realistic insignia to the
helmet deck/flack gunners wear and adds a little to the officers uniforms,
plus a new button texture for the leather coats. By Gian
Torpedo Texture Tune-up - by Darkdrone.
Atlantic Wolf Emblem Mod - Adds a wolf logo to your sub. by Church
Moon Phases - Sun rise and set times for 1939 to 1945
by Andy Pratt Remember to adjust for time zone in
regard to your position on the map - All times in the doc are UT GMT Zulu
Aces of the Deep Theme & Music Pack - Relive the classic subsim tunes!
Converted into mp3 files by Distortion. (50.8MB) Extract into
Program
Files/Ubisoft/Silent Hunter III/Data/Sound/gramophone
NOTE: Due to the size of this download (50.8 MB), the
Aces of the Deep Theme & Music Pack
is one of the Subsim Bonus Mods.
Silent Hunter 2 Theme & Music Pack - Thrill your virtual crew with
SH3's predecessor! Converted into mp3 files by Distortion. (8.4 MB)
Extract into Program
Files/Ubisoft/Silent Hunter III/Data/Sound/gramophone
Flotilla Mod - This mod fixes some historical flaws with the game's
flotilla listings. It also adds 2nd Flotilla as a 'starting' flotilla in 1939.
By Beery
No Fatigue
Mod - Vitamins for your crew. The goal with
this mod is not to get rid of fatigue, but rather give your crew a little more
stating power.
Augie64's
English & Flag Recognition Mod V1.0
Renders the Recognition Manual cover in English with little flags, so even a
Texan can tell what page he's on.
Augie's
Merchant Vulnerability Mod for the Ship Recognition Manual Version 1.0
- highlights where to target the target for bigger booms and faster sinkings.
Silent
Hunter III Voice Command v2.4 (55KB) - Give your orders the old fashioned
way--by yelling and screaming! Shout Alarm! to crash dive, Go to Command room,
Go to Map, Man the Deck gun, and over 100 more. The Shoot 1.6.4 Silent
Hunter III Profile is configured to work as a ‘hold to talk’ system.
Shoot is a freeware voice recognition interface used to convert voice
commands to key or macro output. The file is 212 kb, and
is available here. By
Cavalier889
v2.0 improvements include:
Open/close/fire/select specific torpedo tubes with one command
Voice command access to almost all of the officer's functions
Additional recognizable phrases for default commands
Raising/lowering periscopes is no longer timed, so other commands can
be given while the scope is moving
Pause is no longer part of the time compression macro
Engine backing commands now match the in game sub telegraph
A grand total of 154 distinct functions.
Contains a new profile along with the regular 2.3 that will allow users
of the dx9res10 library to use commands that are lost due to the action
of the file.
How do I target ships manually? Where is the Hydrophone station? Why do
some ships sink and others blow up?
Check the Silent
Hunter III Tactic & Tips section.
Readable
Compass Mod by Ripbud. This mod makes the compass text a bit
more readable. Suggested: back up your original image file just in case you
don't like this one.
Install: Extact the included TGA file to the following directory:
C:\Program Files\Ubisoft\SilentHunterIII\data\Menu\Gui\Layout
NAVIGATION
MAP COURSE SOLVER By
Captain America.
The process is quick and simple: To determine a contact's true course on
the navigation map all you have to do is drag (left click and hold) the map
so that the contact in question is placed in the center of the compass
located in the lower right corner of the map...now the exact course is
revealed. I've included two images of the process as well. I highly
recommend using the "360 Bearing Tool Mod" by Jace11 and the "Improved Map
Drawing Tools" by Phapponen to complete your mapping needs. The combination
of these mods should be enough to hold everyone over with regards to
mapping tools until an official fix is released by UBI.
360
Degree Bearing Plotter for Navigation Map. Designed to help
plotting contacts, courses, and interceptions on 100% realism. This tool
rotates with your boat, but is only visible when zoomed in. The .zip file
contains 4 folders. These are 3 different versions of the bearing tool and
the default SHIII textures. by
Jase
SH3 Low
contrast recognition manual and improved map drawing tools
Mod by
Phapponen
- complete set of Recognition Manual pages retextured to fit in with
a dimly-lit U-boat control room. Unzip the exe. file to your SH3 directory,
it should install the textures to the correct folders. (8.7MB)
U-boat hat emblems for SH3
It adds U-boat emblems to the garrison hats the crewmen sometimes spawn
with, this does not modify the officers hats. For Subsim Review by Gian
SH3 Gramophone Tipperary Sound Pack
(12.1MB)
Mp3 files for your SH3 record player. You
can look in My Computer, Local Disk (C:) then Program Files, the Ubisoft,
then Silent Hunter III, then Data, then Sound, and last gramophone. Just
drag and drop them in there, then in the game click on the radioman for the
phonograph icon.
Contents
It's A Long Way To Tipperary (English and Das Boot versions
U-Boote am Feind
Der erste Seelord
Lili-Marleen
Jattendr
Kam-auf-see
Torpedo Los
Uboat Lied
Engeland Lied
Flieger
Marlene_Dietrich: Ich bin von Kopf bis Fuss auf Liebe eingestellt
How do I target ships manually? Where is the Hydrophone station? Why do
some ships sink and others blow up?
Check the Silent
Hunter III Tactic & Tips section.
Beery Mods - Real Uboat mod
Silent Hunter III - Modzone - Custom mods for SH3 by Seeadler
(Pacific Aces)
24th
Flotilla - Premier Spanish SH2/SH3 website
SIMULACION NAVAL - Spanish language Naval Sim Website
Incognito-Soundworks for
an
Silent Hunter
III soundpack.
Custom Missions
Wolfpack IV - Convoy left
East Africa port headed South East. Primary targets are King George,
Tankers & Ocean. Liners w/ air cover. Bismarck on intercept course. By
ConradJonson
Harbor Firestorm - You are the Captain of U-19 in the 30th
Flotilla, Black Sea port of Constanza (use a Type IIA boat for greatest
realism) and come under attack. Defend the harbor as per orders. By
Tanes
What-if Operation Torch Mission Pack - What could happen if Admiral
Dönitz knew about the plans of Operation Torch? By Joachim Theising alias
JoTheising
VALLETTA - U-179 - Three-part Norwegian invasion mission pack by FAdmiral
Random 8-Pack: 8 re-designed original single missions from SH3.
Added random elements, tweaked weather and crew ratings and additional
friendly\enemy units. These features will give the missions greater replay
value as well as increased challenges. -Aviar
FAdmiral Mission Pack - 6 Newly-created Missions by FAdmiral for Silent
Hunter 3 (all fictitious)
1. CURACAO - U-147 (IXB) with orders to attack the Port of Curacao in
the Caribbean
2. PASSAGE - U-49 (VIIB) with orders to patrol off the Florida coast
3. STRAITS - U-46 (VIIB) with orders to patrol the English-Ireland
strait
4. BREST - U-81 (VIIB) with orders to leave Brest on a raiding mission
[friendlys included]
5. MERTHYR - U-55 (VIIC) with orders to attack the Port of Merthyr
[50KM up river)
6. PORT MERTHYR - U-55 (VIIC) having arrived at the port without
detection
Courage
& Blood: Completely reworked 'Courageous' mission from SH3. Lots of
action. Random starting locations for many units. Three versions included
with increased difficulties. By Aviar
Ice Ice Baby: Hunt down and attack a small British convoy sailing
through a pack of icebergs. -Aviar
BBury's SH3 Co-ops: These are basic multiplayer missions of various
dates, times and regions. Place these missions in separate folders under
...data/MultiMissions/English/XXXXX They are designed for 8 players but
some have only 6 or 7.Have fun! By BBury
Patches
Official SH3 v1.4 Patch
New patches modify game data and in some cases, the saves that are
made while in missions will not load properly. We highly
recommend, before installing a patch, that “all the Captains
should return to bases” or to load a previous in base save (after
install) in order to avoid possible problems.
As
with any patch, it is very likely to overwrite any mods you have
installed. If you have made changes to any config files, you will
most likely need to uninstall SH3 and reinstall before applying the
v1.4 patch. Patching the game is best done on a fresh clean
install. Saved games are retained, screenshots are not. Decide
for yourself what and how to back up.
Silent Hunter III Patch v1.4
US VERSIONS
The [Retail DVD] patch is for those people who have installed
Silent Hunter III from a DVD:
silent_hunter_3_dvd_1.4_us
The [Digital Download] patch is for those people who have
purchased and downloaded Silent Hunter III from the Internet:
silent_hunter_3_download_1.4_us
The STEAM version of Silent Hunter III is already patched and ready.
In order to use GWX and other popular mods with the STEAM version, you will want the
Steam fix patch.
Please ensure you install the relevant patch for your version of
the game.
Silent Hunter III Patch v1.4
Euro VERSION
The [Retail DVD] patch is for those people who have installed
Silent Hunter III from a DVD:
silent_hunter_3_dvd_1.4_emea
This is the old Downloads section.
Be sure to also check the
new Downloads section for your mod.
The version of the multiplayer game has been labeled as 1.4 and
it is incompatible with previous versions (i.e. 1.0 or 1.1 or 1.2
or 1.3). Please ensure you only play against people who have the
same version of game as you, as this will stop any problems or
getting the message "Wrong game version" when attempting to play
multiplayer games.
WARNING: New patches modify game data and in some cases, the
saves that are made while in missions will not load properly. We
highly recommend, before installing a patch, that “all the Captains
should return to base” or to load a previous in base save (after
install) in order to avoid possible problems.
v1.4 Changes and Additions
Campaign radio messages improved so that a message can have
"from" and "to" fields Multiplayer version changed to 1.4. Fixed
the bug concerning sonar ping for clients Added new buildings in
German bases (harbors) UZO view by night was improved; Navigator
tells when the last waypoint was reached; Customizable values for
storm parameters for each U-Boat (see StormConditions entry for
each uboat.cfg file); Depth report only when diving (from 10 to 10
meters); Time compression will drop to 1 (if greater) when critical
depth was reached; Sonar new contacts are identified as merchants
or warships (not as unknown contacts as in the previous patch);
Sonar indicator will move faster when the player is at sonar
station (and clicks on the sonar dial); and now it can be dragged
with the mouse; Some shortcut keys will toggle between current view
and the next view: radio messages (M), captain’s log (K),
hydrophone station (H) and radio station (R); A new option was
added on “Merchant/Warship/... spotted” popup window. By checking
this check box (called “Set as default action”) the selected action
will be always performed when the situation occurs. This default
action will be saved from a game to other and can be reset, during
the game (when press ESC) by choosing “Options/Reset default
action” from Game options; Corrected several torpedo descriptions
errors within the game Added the P38 fighter bomber to the
inventory of American forces and the campaign Added the Wellington
bomber to the inventory of British forces and the campaign
Corrected the damage model for the German Armed Merchant Cruiser
Increased the detonation range of star shells to 1800m Changed
Torpedo Momber aircraft type designation to Bomber :) Improved the
rough waters behavior of Small and Coastal Merchants Sonar man -
Fixed a bug where "Report on nearest contact" was not function
properly Sonar man - Fixed a bug where "Follow nearest contact" was
not function properly Dynamic campaign - Add new harbor ships and
traffic, including merchants, minefields and patrols Dynamic
campaign - Corrected some data in the naval rooster
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Translations
Spanish: Official 24th Flotilla translation of SH3 into
Spanish. Packed in an installer for an easy installation. We will
revise the translation anytime an official SH3 patch comes out, and
release an update for the translation. You can download it from:
http://www.24flotilla.com/traduccion_sh3
We recommend you to read carefully the installation instructions. This
project was started by the Technical Support Officer for the 24th (Mac) and
the Translations Officer (Mancuso). Without them, this project would have
been different. The following guys have also participated in the project:
Beltza, Silencioso, Quijote, Castorp, and Mix-Martes86.
Traducción oficial de SH3 al español por la 24ª Flotilla. Empaquetada en
un instalador para una sencilla instalación. Revisaremos la traducción cada
vez que aparezca un nuevo parche oficial de SH3, y publicaremos una
actualización de la traducción. Puedes descargarla de:
http://www.24flotilla.com/traduccion_sh3
Recomendamos que leais atentamente las instrucciones de instalación.
Este proyecto fué creado por el Oficial de Soporte Técnico para la 24ª
(Mac) y el Oficial de Traducciones (Mancuso). Los siguientes miembros
también han participado en la traducción: Beltza, Silencioso, Quijote,
Castorp, and Mix-Martes86.
Spanish
TDC Tutorial - All the details and info you need to plot successful manual
TDC attacks, in Spanish. By the 24th Flotilla
Traduction
de Gamer008 v1.0 pour Silent Hunter III - English to French
translation. This translation translates the menus, the single
missions and multiplayer missions, the naval academy, the museum and the
booklet of naval recognition. By Gamer008
 French
Translation Patch
(1.3MB) - A
fully integrated French translation patch for
Silent Hunter 3. This translation patch doesn't replace the English
or German files but add the French as a third language in the game
options. Since this file isn't checked by patches installer and since
every others files are news and have a distinctive names, this patch
won't interfere with official patches and neither with other mods. By
Tripartite Traduction Team
more to come!
Check out Subsim.com 's Silent Hunter III
Tactics & Tips
section
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