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SUBSIM PATCHES & MISSIONS
EVERY
PATCH FOR EVERY SUBSIM THERE EVER WAS! PLUS CUSTOM MISSIONS & MANY HELPFUL
UTILITIES
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BONUS MODS!
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Disclaimer
SILENT HUNTER II
Add-ons, sounds, menus, mods & stuff to add appeal to SHII
Check out our SH2 BONUS MODS!
PACIFIC
ACES FOR SILENT HUNTER 2
The total conversion from
U-boats in the Atlantic to US Silent Service in the Pacific
The Sub models have
been meticulously reskinned to represent the American fleet class subs,
including the Tambor, Gato, Balao, and Perch models. Visually, the hulls and
conning tower structures are quite a departure from Doenitz’s German subs. It’s
funny but when you think about it, the only difference between a German sub and a US sub on a computer screen is few more pixels here, a few less there.
However, seeing is believing and when you see the Pacific Aces artwork, you
believe you’re at sea with the US Navy. And the differences are more than skin
deep; each sub class has its own diving and sailing characteristics and weapons
loadouts. To top it off, the PA conversion includes the rain and water mod so
your new subs sail in superior seas. Random patrol zones. Random convoys. Even
random weather!
Download PACIFIC ACES FOR
SH2
"ACES"
KAMPAIGN FOR SILENT HUNTER 2 v1
by Hitman, installer by McBeck
A new campaign for SH2 with emphasis on randomly generated elements!
1) Random patrol zone
assignment: Each time you start a mission, the game will tell you a different
area to patrol. Due to the game's engine limitation, it will choose only from
three different.
2) Random convoys composition: All the convoys programmed to appear will not
always be the same. The game will randomly choose between three different on
each mission, and sometimes even more. For each year of the War the possible
convoys are different, ( And accurate to the period ) though sometimes the ones
from the stock game's mission generator are used, so that those may be familiar
to you. All in all, there are 50 different, so I hope you will get enough
variation. Doing different convoys for each programmed group would mean a total
of 180! So if you would like to see some more of the already existing ones, just
begin programming. I would love to see people in the community create a patch
for this campaign ;^)
3) Random convoy routes: The convoys will not always start at the same place,
nor take the same routes, They will instead sail all around randomly, more or
less near you ( The more advanced the war, the less possibilities of finding
them you'll have )
4) Random merchants and columns: Same as airplanes do appear in the game, lone
merchants and small columns of a maximum three ships may appear near you,
randomly. Of course, in late periods they will not longer be there, because
ships grouped historically in convoys, leaving the old method of sailing
independently.
5) Carrier Air cover: Carriers in the campaign have in later periods airbases
attached to them. If you get close to the carrier and are detected, an aircraft
will spawn to attack you.
Download "ACES"
KAMPAIGN
Fletcher's Enhancement Mod v2.1
This mod changes hundreds of files in Silent Hunter
2. The following lists just a few of these changes:
* All of the game's default single Scenarios and all
Campaign scenarios have been improved by adding RoE (Rules of Engagement) for
all ships, submarines, aircraft, and gun turrets. Included are the two fixed
campaign scenarios: "2BSubhunt" and "8Bfestung".
* Added random elements to all of the default campaign missions. This involved
adding random merchant, warship, and aircraft encounters to each scenario. Some
objectives were also changed, or additional objectives were added, to a few
campaign scenarios.
* Added all NEW changing weather fronts for all campaign scenarios and single
scenarios.
* The player will now have the opportunity to sail
in 9 different U-boats as he progresses throughout the course of the campaign.
The new U-boat types have been added to the mission briefings.
* The version 2.0 campaign and single scenarios are now compatible with
Seeadler's graphic mods: Sun, Sky, and Land mods.
* Created a campaign mission saved game feature. Now you will be able to save
your campaign missions at any time you wish and then play them again when you
want.
* New Contact ID Mod. When a surface or air contact becomes visible on the map,
you will only see a generic grey icon. No other information will be available to
you. Greater emphasis has been placed on your sound man, as it was historically.
This will incorporate changed icons, changed sound files, changed messages (for
several stations), etc and should provide for more realistic gameplay and
challenge.
DOWNLOAD Fletcher's
Enhancement Mod v2.1
(1.7MB)
Projekt
Messerwetzer
Silent Hunter II/Destroyer Command
DirectPlay
Conversion and Multiplayer Upgrade by Duane Doutel
PM v1.03
for SH2 and DC
This release incorporates the following multi and single-player feature updates
to Silent Hunter II
* Maximum number of players increased from 4 to
10 with new DirectPlay Doutel MP engine
* Larger AI convoys, up to 30 ships
* Better Multiplayer performance--very few
drops!
* Enhanced time compression--now up to 128x
allowed.
* Peer-to-peer system, meaning if host
disconnects, game continues with another player automatically enabled as the
new host.
Get Projekt Messerwetzer here.
If you need support, check the
SHII forums. Be sure you know which mods you have installed. For best
results, use the PM mod on a new install of SH2 with the Interop v1.1 patch.
Using the Subsim Hi Res Mod? Get the
PM Hi Res update too.
Check out our SH2 BONUS MODS!
Koralle 1.0
Beta 2
Silent Hunter II/Destroyer Command
Scenario Editor by Andy Bouffard
Koralle is a scenario editor. It enables you to open, edit and save or create
new scenario definition files (sdf)for use with Silent Hunter II and
Destroyer Command.
DETAILS HERE
Check out our SH2 BONUS MODS!
UKdtHdb - A 30 page pdf manual that cover basic attack strategies,
targeting formulas, and WPL rules. A must have for any U-boat skipper! (390KN)
By Andreas Zuckerfrei WPL 7263 and co.
Periscope
Reticule Mod
-
If you want to use the Manual TDC, with the
standard reticule, it is difficult to figure the exact measure of ship
masts. This reticule adds a new scale on the left hand side of the scope
that allows you to measure the ship masts with a lot more of accuracy. By
Kron WPL#6164
SH2 Weapons Officer V3.3
- A Microsoft Excel spreadsheet that will undoubtedly
\ be a cool aid
for those who enjoy (or have just started) to fire torpedoes with manual
TDC. As in real life, you will have to feed the WO with the observation
data and he will supply you with the refined data prepared to program the
TDC, saving you the mess of doing all the calculations by yourself. For
WPL by:
Programming: Aitor " HZ " Isusi 24th Flottille, WPL #
5337
Graphic Design: Jordi "Kron161" Lopez 24th flottille, WPL
#6164
SH2
Control Room Station
- For nostalgics of AOD...
\ This mod adds a
AOD control room to the
scope screen of Silent Hunter 2. Just copy all the files in to the
/sim/art/interface directory of your game folder. Do not forget to make a
backup of your original files. This mod is for 800x600 ONLY. For WPL by
Kron161 WPL #6164
Enhanced TDC Screen -
Added incremental markings for speed and range dials. Previously, the
speed markings for every 5 kts was 3 increments, making it hard to select
approx speeds. By Rommel for Subsim.com.
 The
Wolfpack League Silent Hunter II Hi-Res Enhancement Pack
- This Setup program's modifications will increase the game's screen
resolution to 1024x768x32.
Visibility is enhanced for more realistic convoy hunting and defense. It also
allows you to select a historic flotilla emblem and add a custom hull number
to your in game control panel. This modification uses modified code and
graphical images developed by Ultimation, Inc. All rights reserved. By Covet,
Xis, and Samurai. Note: This mod may not work on all systems.

Due to the increased website expenses, this
mod can only be downloaded by request.
Click
here to
request the
Wolfpack
League Silent Hunter II Hi-Res Enhancement Pack
SH2-DC INTEROP v1.1 PATCH
- by Ubi-Soft/Ultimation. Adds multiplayer, mods
ship characteristics, and improves AI. Also makes SH2 compatible with
Windows XP.
-
MULTIPLAYER SUPPORT
The primary purpose of this patch is to introduce multiplayer support to
Silent Hunter II. This includes the following features:
- Added support for multiplayer with other SH2 users.
- Added support for multiplayer with DC users.
- Added support for the ubi.com matchmaking service.
- Clients that lose connection will now automatically attempt to
reconnect to the server. Note that if the server has to recreate the unit
for a reconnected client, it may pause the game momentarily.
- FIXES
- Fixed problem with interface file corruption on some Windows 2000 and
XP systems.
- Fixed intermittent crash in damage control station on Windows 2000 and
XP systems
- Fixed problem involving the "spawning" of surface ships in scenarios.
This fixes a crash in the "Fortress Europe" mission.
- Moved storage of interface textures from system memory to video
memory. This fixes an occasional game slowdown or crash on certain
combinations of Windows 95/98/ME systems and Nvidia video cards.
- Fixed a crash that occurred when many simultaneous sound effects were
played on certain Win98/ME systems with Soundblaster Live! or Audigy
soundcards.
- Fixed intermittent crash caused when aircraft targeted while the AI is
manning the deck gun. Additionally, the deck gun will now no longer fire
at aircraft when "Man the deck gun" is selected.
- Fixed a bug in the Vehicle Viewer that caused a crash on exit on some
systems.
- ENHANCEMENTS AND CHANGES
- AI ships will now undertake strenuous efforts to avoid running
aground.
- AI ships will attempt to avoid collisions with each other. If they
collide, they will work to extricate themselves.
- AI ships are better about returning to their normal waypoints after
engaging in a fight.
- Sonar contacts are now more difficult for enemy ships to re-acquire
after they lose initial contact.
- Enemy depth charge attacks are now somewhat less accurate.
- Enemy aircraft will now initiate attacks against submarines spotted at
periscope depth.
- AI task forces and convoys will now detach the closest (instead of the
next group in order) ASW subgroup to chase subs.
- If a pursuing ASW subgroup is destroyed, another ASW subgroup will be
detached.
- The water's surface is now displayed with both animated "chop" and an
additional subsurface layer.
- The depth gauge's gradations have been recalibrated and the artwork
refined.
- The Red/Green halves of TDC dials denoting port and starboard were
reversed (they are now correct).
- Spelling of "Tiefenmesser" corrected on sliding navigation panel.
- "Spawned" surface ships now emit smoke from their stacks.
- German 1936 type destroyers now emit smoke from their stacks.
- Auxiliary cruisers now use a more appropriate 3D model.
- "Man AA guns" sound effect is now more appropriate.
- Sped up diving times for subs (30%-60%)
- Reduced threshold speed below which compressed air is consumed for
normal depth changes (~2kts vs ~4kts)
- If a pursuing ASW subgroup is destroyed, another ASW subgroup will be
detached.
- Air-dropped depth charges explode at 25ft vs 50ft depth (be careful).
- Updated crush depth and AA gun descriptions info for U-boats in the
Vehicle viewer to reflect what is modeled in the game and to be consistent
with Destroyer Command.
- Numerous (generally minor) changes to data files and 3D models to make
SH2 and DC have matching data.
- SCENARIO-SPECIFIC CHANGES
- "Matchlight" mission now contains enough enemy merchant shipping to
make its secondary objective completable.
- "Auxiliary Cruiser" mission has had significant changes made to unit
dispositions, and had its briefing updated.
- "Western Approaches" no longer has a British task force running
aground on a small island.
- "Fortress Europe" now features extensive enemy air cover.
- In "Drumbeat," "Blitzkrieg," and "Fortress Europe," tonnage credit for
sunk merchants will no longer disappear after several days of playing.
SUBSIM Review SH2
Second Kampagne
PART I consists of 14 missions, from the North Sea, to the Atlantic, to
the Caribbean. The Second Kampagne is designed to take advantage of some
of the wonderful features Ultimation built into SHII, such as U-boat pens,
varying levels of ship inclusion probability, and shadowing objectives.
Missions begin closer to port than any WWII subsim you ever played, with
specific tasking orders and an assigned patrol zones. You will often be
escorted to sea by a German patrol craft and you may catch
Thomsen
returning from patrol. Player will encounter a variety of foes and not all
are correctly identified on the map. Includes variable ship routines,
historical accuracy, multiple patrol zones, blistering radio traffic, and
tenacious foes. Great convoy battles. 20 day patrols.
Download from one of these sites
below:
ENGLISH VERSION
For ENGLISH Versions of SHII - Only runs on English versions
READ ME
WORLD DOWNLOAD SITE
Second Kampagne Update
for English version - Drop this in your Silent Hunter II/Shell/CampaignFiles
folder and let it replace the current one.
GERMAN VERSION 1.2
For GERMAN
Versions of SHII Only runs on German versions of SHII
READ ME
Europe
DOWNLOAD SITE
Kampagne Korrektur Update : Korrigiert einige Dinge im
Original Download der Zweiten Kampagne Deutsche Version. Nicht notwendig für
Zweite Kampagne Deutsche Version 1.2, nur für den Original Download (V1.1) !
German version only!
SILENT HUNTER II EN ESPAÑOL
AQUI ESTÁN LOS ARCHIVOS NECESARIOS PARA QUE TODA LA INFORMACIÓN ESCRITA
SOBRE LAS MISIONES APAREZCA EN ESPAÑOL. SOBRE TODO RECUERDA HACER COPIA DE
SEGURIDAD DE LOS ARCHIVOS ORIGINALES ANTES DE SUSTITUIRLOS. ADEMÁS DE LAS
MISIONES ORIGINALES TAMBIÉN ESTÁN TRADUCIDAS LAS QUE SE PUEDEN DESCARGAR DE LA
PÁGINA DE LA 5ª FLOTILLA.
1º) SUSTITUYE LOS ARCHIVOS QUE ENCONTRARÁS EN LA CARPETA DEL JUEGO "
Silent Hunter II\Text\English " POR LOS DEL MISMO NOMBRE QUE ENCONTRARÁS EN
LA CARPETA 1.
2º) SUSTITUYE LOS ARCHIVOS QUE ENCONTRARÁS EN LA CARPETA DEL JUEGO "
Silent Hunter II\Shell\Scenario " POR LOS DEL MISMO NOMBRE QUE ENCONTRARÁS
EN LA CARPETA 2.
SE ENCUENTRA EN PREPARACIÓN UNA TERCERA CARPETA QUE CONTENDRÁ LOS MENSAJES
QUE SE RECIBEN POR RADIO, TAMBIÉN TRADUCIDOS.
BUENA CAZA. U-91 POSEIDÓN
---> SH
II EN ESPAÑOL
Silent Hunter II Realism
Pack v1.4 - Many of the
Subsim 1.3 Realism Pack features were added to the Ubisoft OFFICIAL SH2 v1.1
patch, tested exclusively by Subsim.com. The new Subsim Realism Pack v1.4
leaves the patch improvements "as is" and tweaks a few elements that the
v1.1 patch
intentionally left out.
Upgrades to enhance SHII realism: - Turn rates
for Destroyer Escorts have been modified so that the Flower class DE's not
longer outturn the u-boats. Although the Type IX and Type XXI boats now turn
a little faster than the smaller DE's, the turn rates are very similar. All
Type VII and Type IX boats equipped with snorkel will not have a deck gun
any more. This was common practice from 1943 till the end of the war. Only
few commanders were allowed to keep the deck gun. On occasion the removal of
the gun resulted in better streamlining properties making the boats a little
faster. Therefore all boats with snorkel can go up 0.6kn faster than their
counterparts with deck gun. Also the endurance of the E-motors has been
slightly elevated. [The deck gun will still be visible in external view but
you will not be able to access it.]
Vicker's
Secondary Explosion Effects
(338KB) - This will install the fireball add-on for secondary explosions on
ships. ***WARNING*** YOU MUST HAVE EITHER THE SUBSIM.COM REALISM PACK
version 1.3 OR VICKER'S OIL SLICKS 3.0 MOD INSTALLED FOR THIS MOD TO WORK.
IT
WILL NOT WORK UNDER VICKER'S OIL SLICKS MOD VERSION 0.92, 2.0,
Subsim Realism Pack Version 1.2, or any other third party mods.
Vicker's
Torpedo Wake & Oil Slick display v3.0
(3.35MB) - For high-end computers (P3 550 MHz and up)
Adds a visible wake to all steam-powered torpedo launches, new realistic
shell splash water effects, and fiery oil slicks to sinking ships. More
detail below.
(TESTED ON THIS SYSTEM SUCCESSFULLY) 600 Mhz; 64MB RAM; 32MB
Video Card VICKERS TORPEDO WAKE, OILSLICK 3.0 & WATER
EFFECTS MODIFICATION
THIS
WILL UPGRADE ANY OLD VERSION OF VICKERS TORPEDO WAKE (BETA 0.7 or 0.8)
THIS WILL INSTALL THE FOLLOWING MODS: NEW FIERY OIL
SLICKS/SPILLS NEW TORPEDO HIT SPLASH NEW SHELL SPLASH
NEW DEPTH CHARGE SURFACE SPLASH NEW UNDERWATER DEPTH CHARGE
EXPLOSION BUBBLES NEW 20MM/37MM Barrel Smoke NEW 20MM/37MM
shell impact explosion/smoke NEW FLYING BRASS THAT IS EJECTED WHEN
FIRING ANTI-AIRCRAFT WEAPONS THIS WILL INSTALL UPGRADE THE OLD
TORPEDO HIT SPLASH AND SHELL SPLASHES THIS OVERWRITES AND UPGRADES
ANY OLD VERSIONS OF THE VICKERS WAKE/OIL SLICK MODS (Beta 0.9, 0.92, 2.0)
Known Issue: May cause submerged flames and oil slicks on player's sub if
heavily damaged. But hey, you're about to die anyway!
Check out our SH2 BONUS MODS!
Convoy Mod
2.0 - This project focuses on the convoy
missions that can be created in the single mission section. So far even the
"large" convoys have been pretty small, and very heavily escorted. In addition
they all use about the same two types of ships. So we created two special ship
sets, one for fast and one for slow convoys, that feature all major types of
cargo ships. Then we adjusted the convoy size for medium and large convoys,
and reduced the convoy escorts early in the war. In addition I added an escort
carrier to the late war large convoy scenario that may even feature aircraft
in future releases. Beware of clear skies. The escorts still have a
pretty good eye-sight. This version only adapts the add on units of version
1.0 to make them identical to the ones in the Silent Hunter patch. Due to
Ultimation's SH2 v1.1 patch the convoy ships now behave a little better. Some
still break formation when attacked, but return faster to their formation, and
don't collide that much anymore. By Woof for Subsim.com.
Pinpoint Chart
Icons - These files basically replace the original SHII oval map icons
with small dots which leaves the map uncluttered when using the Bases.ini to add
buildings and ships to a port. By Mike.
All Purpose Circle -
night vision enhancement for SHII periscope- by Carl
Kriegstanz 1.0
- Kriegstanz is an add-on for the submarine simulation Silent Hunter II.
It creates single-player scenarios, with random elements, which may then
be selected using the "Start a mission" option. By Floater
Replacement moon.tga
for Silent Hunter II by macstu23. An improved, more realistic looking
moon. For those u-boot Kapitäns who enjoy the simple pleasure of staring
at the night sky during time compression, this is for you.
Das
Boot Control Room - Your periscope station is now in the U 96
control room as you could have seen it in the movie.
Check out our SH2 BONUS MODS!
* INTERCALC.EXE *version 1.1 *
- This freeware utility, created by David Sandberg, can calculate optimal
intercept solutions for any target for which you can supply distance, heading,
bearing and speed information. This can be used to determine both weapon and
vessel intercepts.
Tactical Notes and Related Info: SH2 release version -
For Subsim.com by WPL member Rommel McDonald. Excellent tips for conserving
fuel, compressed air, tighter turns and more, as it relates to the sim.
SH2 Map Icons
- Changes the map icons and the color of the
map to blue for SH2.
by Rik Hooft for Subsim.com.
Vxd Fix for Win98SE -
Merneo's small utility that may help with people's system stability, has
reduced system crashes on his PC by 50%. For Win98SE.
Ace's Depth Gauge by Brad
McCants )Ace of Spades) - adds small incremental depth markings to the
depth gauge.
Saved Games
SilentTool
v1.02
New Version.
Allows you to save the game multiple times and reload from the saved game.
"When you're dead in a campaign mission, you have to play the whole mission
again (like SuperMarioBros) . SilentTool solves this problem. When you want to
save a game, so press the ESC-key twice and you get to the office room. Then
press SHIFT-F1 to save the game. Click on the book (on the table) and
continue playing your mission. You can repeat this as many times as you want. If
you're killed or your u-boat is damaged, you can restore one of the savegames.
Download this file and install it into your SH2 folder. By Rudi.
Enhanced WPL captain's cabin
-
new image with a crew member guarding the Capt's log & WPL mugs..
by Garcia
and Rommel McDonald for
Subsim.com.
Enhanced
Captain's cabin - by Mathes
Silent Hunter 2 Ship Identification Mod
- by Alan Jenkins for Subsim.com.
This modifcation stops the AI crew members
completely identifying other vessels. The
effect of applying this mod is to modify
the 'Visual Sighting' message and the unit
markers on the Chart display. Instead of
displaying the Nationality and Class of a vessel in these locations, the text will
now show Nationality as 'Un' (for unknown)
and class as 'Vessel' regardless of the
actual parameters. For aircraft, again the
nationality will show 'Un' while the class
will be displayed as 'Air'. In effect this
will mean it is necessary for the player to
identify other vessels and aircraft
manually.
Improved Rain Mod - (13kb) The mod adds a dark, grey rain to the
game, which looks much better than the white original. Made for Subsim.com by
Matthias Wieser
Water visual enhancements for non-EMBM cards - This mod will
activate water reflections with non-EMBM cards. ( voodoo, tnt, geforce 2...)
Simply make a copy of your original WATER.MDF file and install the new one. You
will find the WATER.MDF in the following directory \SH2\SIM\ART\TEXTURES Made by
Wesley for Subsim.com.
Mission Generator Convoy Mod 1.0 - Focuses on the convoy missions
that can be created in the single mission generator section of Silent Hunter II.
So far even the "large" convoys have been pretty small and very heavily
escorted. In addition they all use about the same two types of ships. So I
created two special ship sets, one for fast and one for slow convoys, that
feature all major types of cargo ships. Then I adjusted the convoy size for
medium and large convoys, and reduced the convoy escorts early in the war. By
Andreas Feilner (Woof1701) for Subsim.com.
German Text correction kit -
Fixed the translation
errors in the German version for SH2. If a depth charge hits you it says usually
"... von Wasserbomben versenkt" which means "sunk by depth charges" and it
should mean "... von Wasserbomben beschädigt", "damaged by depth charges".
Several other things have been fixed, too, the speed dial texts for example and
some spelling errors.
Rain Effect - by UA. Simply go to SIM\SCENARIOS, open
WEATHER.ini and look at [FRONT8] to [FRONT10]. There is a point called
PRECIPITATION, which is actually removed by a ;. Remove the ; and you will see
rain if you choose STORM in the mission-generator (for example).
Vicker's 37mm reticle mod -
removes the green target circle from the 37mm sight. Included in SHII
Realism Pack above
for Subsim.com..
Ship is Breaking up, German file
In the
German translation of the crew comments in Silent Hunter II (USversion)
is an contextual error: The English file FIRST048.WAV ("Ship is sinking,
it's breaking off") should be translated as "Das Schiff geht unter, es
bricht auseinander".Ultimation's actual translation is: "Wir gehen unter,
wir brechenauseinander!" It means: "We are sinking, we're breaking off".
Very confusing for german gamers. Target destroyed and our submarine is
sinking? So I edited some existing WAV files and got a new (and more or
less correctly translated) german FIRST048.WAV now: "Ziel geht unter!"
(It means: "Target is sinking").
By Till Walther for Subsim.com.
Type XXIII Add on -
Think small! The Kriegsmarine midget
electro-boot. By M. Speyer
for Subsim.com.
German Game Commander Template v2.1
- Voice
commands in German. Now you can voice-command your U-boot, you'll need Game
Commander, which can be purchased and downloaded from www.gamecommander.com --
then just import this template file to GC's folder and you're good to go. Once
you get the hang of it, you'll never go back. By Wayne
"Still
Aber Tödlich" Mathias for Subsim.com.
German GameVoice Template, v.2.0 -
adapted by Muzza "No457_Squog" Thomas for Subsim.com.
Type VIIB Unit file
- edited type 7b, lowered bow compartment totals from 10 to 7; added 3 torps to
"external" torps were in there changing it from 2 to 5. It now loads out 5/4/5.
SHII Keyboard diagrams - can be
printed out and placed above an IBM keyboard. By Steve Wray for Subsim.com
Silent Hunter II Missions - new
custom missions from experienced hunters
Cornered Wolfpack - Greg Tindall
Play Bismark Mod - Play as the
Bismarck BB, armor activated. by Happy Swordfish
SHII Alternate Subs files - Choose ANY of the following as your
human controlled "unit" Class; use the nationality info in "group" nationality
play as "captured" French American or British subs. By Dave for Subsim.com
North Sea Patrol -
by Subsim.com, a sample of the Second Kampagne
Type XXI Blitz -
Command the uber-boot
in disrupting the Dunkirk evacuation. by Jonathan Werbel
Courageous -
Two missions by
Kory North
Type XXI Career - What is the
Germans had developed the awesome "Electro-boot" and had it ready in 1939?
Find out! By Dave for SUBSIM Review.
Scapa XXI -
By Dave for SUBSIM Review.
Finnish Missions - by King, two scenarios about Finnish U-boats
Dutch Sub Pack - The pack will
add 3 Dutch ports and a Dutch sub to the game. By Drebbel
SS LEOPOLDVILLE
- On Christmas Eve, 1944, the S.S. Leopoldville made her final crossing of the
English Channel. By Alberto Lenz
Humber Fog -
In this mission, you're required to sail up the estuary of the River Humber on
the eastern coast of England, and find and destroy two troop ships at anchor
there. Sounds simple? You've still got to reckon with a couple of destroyers,
very shallow water and a treacherous fog. By Floater
Cape Cod Missions - two missions off the
East coast of the US. By Codmander
Got some custom missions to add? Send them
in!
Silent Hunter
II Scenario Hand Edit Guide
Ready to create custom missions for SHII? This 23
page document describes in detail where to find
the missions, how the script works, and how to
test them. Includes the Convoy Formation Manager,
a great tool for setting the ship spacing in
convoys. Get started today!
SH2 Scenario Hand Edit Guide
(29kb)
Made a good custom mission?
Send it here and let us share it with the
world. Zip up the mission files, radio
messages, and briefing file with a short readme
including your name and e-mail. Please be sure to
test your missions before submitting. Your
efforts are appreciated.
Check out our SH2 BONUS MODS!
|
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Destroyer
Command
Destroyer Command v1.1 Patch - upgrades DC to allow multiplay with
SH2
DC Sound Mod - This pack adds whistles
and sirens to the General Quarters command, shells falling, gunfire, and
other sound effects.
Admiral Brett's DC Sound
mod - new general quarters for
destroyer command AND a secure from general quarters. It includes a much
better crackling voice sounding like it's coming over the ship's squawk
announcing general quarters and a better klaxon. And securing from general
quarters gives you the whistle.
Fix for Destroyer Command "Oil" mission
(3kb) - Unzip the file "oil.zip" to the Desktop. Drag and Drop the file PC02
Oil.sdf to the following Directory C:\Program Files\Destroyer
Command\Campaigns\CampaignFiles. Overwrite the old file and enjoy the
mission! by GStew
ABDA command DC Mission Pack
- Early in 1942 Allied commanders decided to form a unified command
structure for combining allied resistance efforts in the south west pacific.
The command was called ABDA (for American-British-Dutch-Australian). The
short life of ABDA ended when Dutch general Helferich had to surrender to
Japan after the invasion of Java. In the meantime, however, several surface
engagements under ABDA command took place with the 'Battle of Java Sea' as
the most prominent one. All in all, it can be said, that the ABDA campaign
was a disaster. The Allies lost nearly their complete fleet in the south
west pacific without being able to inflict any substantial damage to the
Japanese. The greatest loss to the Japanese occured when a Japanese cruiser
fired a spread of torpedos against the Houston, which all missed but sank 4
Japanese transports instead. There are many reasons for the failure: Poor
communication between the different ABDA nationalities, poor communication
between ABDAfloat and ABDAir, Japanese air supermacy, the superior Japanese
weapon technology at this time and the poor morale of the ABDA troups which
knew that they were in a hopeless position. By Timm Baumeister
Rockwell
Torry's Battleship Command Mod - modified some canned scenarios in the
game to take control of some more ships.
War Cry mini-campaign - a campaign for Destroyer Command. This
is a fictional set of scenarios detailing the life of a destroyer during the
onset of WW2. By Jonathan Werbel
Game Commander - Command
set for destroyer command, included in this zip file is the .gcc file for
import into Game Commander and the .txt file generated by Game Commander
that can be printed for a reference. By Perry Elliott for Subsim.com
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