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Old 12-09-06, 01:14 AM   #1
JScones
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Default SH3 Commander (current v2.7)

SH3 Commander Release 2.7 is now available!

"Main engine" changes:
  • Now reminds player after exiting SH3 to rollback SH3 Commander
  • Modelling the effects of malfunctions or malfunctions+sabotage are now Gameplay settings under SH3 Options
  • Enhanced crew fatigue model functionality to include other related Basic.cfg file settings
  • Now groups Personnel Files by save data folder name
  • Added new ship classes and names to Ship names.cfg (credit to bigboywooly, Sailor Steve and AG124)
  • Removed fatigue model - Grey Wolves 24 Hour
  • Removed UpdtCars.exe (no longer required)
  • Minor adjustments to main interface
  • Minor adjustments to most Cfg files
Mod changes:
  • Removed simulated fuel resupply strategy
Note that prior to installing this release you must *fully* uninstall your current release. Don't forget to rollback SH3 Commander first and back up any SH3 Commander files that you may have modified!

To download, click here or use SH3 Commander's "Update" feature.

After you have installed SH3 Commander you can reapply any add-ons such as the Combined Skin Pack (note that if you plan on using GWX, installing the Combined Skin Pack is not recommended).

Please note that malfunction and sabotage effects are now OFF by default - you must switch the effects on via SH3 Commander's "SH3 Options" screen.

As always, please post your questions/feedback/problems to this thread after reading the readme and FAQ (both files are installed into your SH3 Commander folder and can be accessed by clicking the ? button). Due to other priorities, threads started elsewhere with titles like "Problem" or "Why won't this work", may not receive my attention.

Feel free to post links to this thread in other SH3 related forums.


==IMPORTANT NOTE FOR NYGM USERS==

After installing SH3 Commander R2.7 you need to:

1. reinstall the updated SH3 Commander files provided with the NYGM download;

2. ensure that the "Model effects" option is set to "Malfunctions+Sabotage" within SH3 Commander's "SH3 Options" screen,

==IMPORTANT NOTE FOR GWX Beta USERS==

If you already have a copy of R2.7, please re-download as a few files have been updated. Don't forget to reinstall the updated GWX Cfg files!

Last edited by JScones; 12-09-06 at 01:31 AM.
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Old 12-09-06, 01:27 AM   #2
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Surely you jest!

Great to see the Old Neccesary still being updated with all the latest. I assume it's already wired for GWX, too?
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Old 12-09-06, 01:29 AM   #3
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Quote:
Originally Posted by CCIP
Surely you jest!

Great to see the Old Neccesary still being updated with all the latest. I assume it's already wired for GWX, too?
GWX users will need to download a small archive containing four files, but otherwise, yes, it's fully "GWX-ready".
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Old 12-09-06, 01:32 AM   #4
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Okay, hopefully it will come with GWX. I'm mostly asking out of concern for the more casual users, after all the questions we get at WaW about the order-of-installations, I'm all too familiar with it.

Again, cheers on the great job done!
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Old 12-09-06, 02:35 AM   #5
Venatore
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Thanks JScones,

I've noticed you have also updated "MD5 Compare Version 0.9.0" on your site, I have found this to be a very valuable software product.

Once again thankyou for your hard work & contribution to this forum.





Last edited by Venatore; 12-09-06 at 02:54 AM.
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Old 12-09-06, 02:49 AM   #6
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Originally Posted by Venatore
Thanks JScones,

I've noticed you have also updated "MD5 Compare Version 0.9.0" on your site, I have found this to be a very valuable software product.

Once again thankyou for your hard work & contribution to this forum.

Thanks. I originally developed a quick-and-dirty MD5 comparer for the purposes of GWX Beta testing. But when I looked around to see what already existed, I found that they were either command line based (and hence non-intuitive) or single file compare only (I'm talking the free and easily accessible ones here). So I re-wrote mine. It supports single file compare either by hash or by file, and by recognising standard MD5 files, supports multi file compare. It also creates standard MD5 files which are compatible with *any* MD5 application that reads standard MD5 files.

I've kept it at v0.9.0 because I haven't developed a help file yet and there are some fancy features I still want to add. But as it is, it's fully functional and should suit most users.

FYI MD5 hashes for GWX d/l files will be clearly listed for users to verify the integrity of their d/l *before* running the installer. An MD5 file will also be made available which can be opened in MD5Compare and which will do all the comparing automatically for you.
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Old 12-09-06, 03:59 AM   #7
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GOOD Job man, just waiting for GWX to fall from my chimmey
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Old 12-09-06, 05:34 AM   #8
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Why did you get rid of the GW 24 hour fatigue model?
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Old 12-09-06, 06:14 AM   #9
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Cheers JSc...another piece of 'pure genius'
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Old 12-09-06, 06:32 AM   #10
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Thank you very much for the new release! Playing at WaW would almost be impossible without SH3 Commander.

Cheers!
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Old 12-09-06, 06:43 AM   #11
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I also want to know why the listed changes were made, i.e. 24 hour fatigue.

My main question is why one would use this new version. I plan to get GWX and now wonder if it will work with the old Commander???

If I am happy with the present version, nothing I have read will entice me to switch up.

Therefor it is important to me, and perhaps other, to know if it is going to be necessary. Someone also mentioned that it might be included with GWX. Would that be an optional install?

signed
A happy user of former version

Thanks for all of it.
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Old 12-09-06, 07:26 AM   #12
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Quote:
Originally Posted by raymond6751
I also want to know why the listed changes were made, i.e. 24 hour fatigue.
You'll have to wait for Kpt Lehmann to answer this one - it was removed at his request.

Quote:
Originally Posted by raymond6751
My main question is why one would use this new version.
  • Players that tend to forget to rollback (or don't know that they should) will like the new auto-reminder. No excuses for not rolling back now.
  • Players who have installed the latest and greatest ships will benefit from thousands of new ship names added for these new classes.
  • Players who don't like the default inclusion of malfunction effects and are not competent/confident with editing text files will be happy now that they have full control simply via a selectable option within the Options screen.
  • Players who use MultiSH3 will like that their Personnel Files are now grouped by SH3 installation.
  • Players who dock at milk cows will now appreciate the removal of the simulated milk cow strategy.
But if none of this appeals to you - don't d/l it. But as all changes were based on user feedback, I have a feeling that quite a few appreciative people will want to use it.

Quote:
Originally Posted by raymond6751
I plan to get GWX and now wonder if it will work with the old Commander???
GWX provides updated Cfg files that will make it compatible with R2.6.0 or greater. GWX will not support SH3Cmdr R2.5 or lower. This is at my request.

Quote:
Originally Posted by raymond6751
If I am happy with the present version, nothing I have read will entice me to switch up.
Fine. No-one is forcing you. But thanks for your feedback.

Quote:
Originally Posted by raymond6751
Someone also mentioned that it might be included with GWX. Would that be an optional install?
No, SH3Cmdr will not be included with GWX.
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Old 12-09-06, 07:36 AM   #13
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Nice one Jaeson
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Old 12-09-06, 08:13 AM   #14
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Quote:
Originally Posted by JScones
Quote:
Originally Posted by raymond6751
I also want to know why the listed changes were made, i.e. 24 hour fatigue.
You'll have to wait for Kpt Lehmann to answer this one - it was removed at his request.

.

:hmm: :hmm: :hmm: :hmm: :hmm: :hmm: :hmm: :hmm: :hmm: :hmm:
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Old 12-09-06, 08:42 AM   #15
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Quote:
Originally Posted by Lanzfeld
Why did you get rid of the GW 24 hour fatigue model?
The 24 hour fatigue mod was too problematic (and apparently buggy) for us to continue to support in light of our solid 8 hour version which is more historically correct anyway.

Furthermore, had we chosen to retain the 24 hour fatigue mod, it would have meant that I'd have to keep track of three versions of the basic.cfg. (Long story.... having to do with an optional mod which requires a modification to the basic.cfg which is unrelated to fatigue.)
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