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Defiance
11-05-07, 11:08 AM
Hiya RDP,
Ya know, The more i gaze at them there reflections on the side of my boat the more i feel soothed and chilled, I just watch them go from bow to stern and then eye back to bow n repeat lol (simple things for simple minds they say lol) Must be like looking into a fire and the flames flickering kinda relax you and give a hypnotic/calming effect (damn sh4 with row etc should be on a list to relieve stress he he, Errmm hmm well until you upset a taskforce :D )

Almost got whacked a few times admiring reflections lol

Gotta love these mods :)

Any probs black storm post later and no doubt soneone or myself may be able to help, Ohh if you can made a wordpad of your pc specs (vidcard/cpu/ram/etc etc) good to throw into the mix if people are having problems

Ciao

I'm off to do a bit of good in the pacific :)

Have Fun

Def

baxter
11-05-07, 03:14 PM
This is the second day without hearing from Leo...hope everything is OK.:yep:

stabiz
11-05-07, 03:28 PM
I was scrolling down to say the same, baxter.

sqk7744
11-05-07, 04:03 PM
If anyone see's a post or PM from Leo, please let us know.

mrbeast
11-05-07, 04:45 PM
Yes it is a little unusual for Leo to be gone two nights in a row.

fabianhidalgo
11-05-07, 05:40 PM
And leo? Please someone in the know? I am very concerned about

ReallyDedPoet
11-05-07, 06:54 PM
Hiya RDP,
Ya know, The more i gaze at them there reflections on the side of my boat the more i feel soothed and chilled, I just watch them go from bow to stern and then eye back to bow n repeat lol (simple things for simple minds they say lol) Must be like looking into a fire and the flames flickering kinda relax you and give a hypnotic/calming effect (damn sh4 with row etc should be on a list to relieve stress he he


Good one Defiance :up:, Nice excuse now for me to incorporate SH4-ROW into the work day :lol:


RDP

ReallyDedPoet
11-05-07, 07:22 PM
If anyone see's a post or PM from Leo, please let us know.

Have not seen or heard anything since Saturday.


RDP

kv29
11-05-07, 08:05 PM
he must be awful tired, the man needs a break (otherwise he will burn out sooner or later, as Captain Cox).

kriller2
11-05-07, 08:09 PM
If anyone see's a post or PM from Leo, please let us know.

Have not seen or heard anything since Saturday.


RDP

No and I haven't heard from him and I send him an pm saturday, which he hasn't answered.

It's not a good sign knowing how dedicated Leo is with his work..

WilhelmTell
11-05-07, 08:36 PM
It's not a good sign knowing how dedicated Leo is with his work..

:hmm: I really hope he is okay !

Fearless
11-05-07, 08:51 PM
He's probably relaxing at Waikiki Beach enjoying a well deserved break.

Ducimus
11-05-07, 08:54 PM
He's probably relaxing at Waikiki Beach enjoying a well deserved break.

exactly. I'm sure he's fine. Sometimes you just gotta get away from this place for a day or two and do something else.

leovampire
11-05-07, 11:05 PM
Some idiot drunk hit a telephone pole on my street with a transformer on it.

Not only did it nock out power but took out the phone's line's as well.

Sent a spike through my DSL and Linksys they were not on a clamping volt spike protector.

Had to wait to get new one's and get them programed and up and running once all of the street stuff was repaired.

Anyway's been hard at work and sending out a new and repaired scene file with all sun set's and rise's working perfectly and have new texture's from Kriller2 that put's the yellow into play instead of that strainge light blue effect before the sun set start's.

Uploading and sending out file's shortly.

BTW OMG a lot of PM's and post's to answer and deal with I see. I will get to everything as quick as I can.

And thank's for showing all the concern you guy's did that I am now reading through! I am sorry to make you all worry!

Fearless
11-05-07, 11:18 PM
I wish people would stop knocking heads against posts :damn: It just doesn't work :lol:

sqk7744
11-05-07, 11:28 PM
You bet leo, great to hear from you.

Idiot 0 Telephone pole 1

the game continues.:up:

leovampire
11-05-07, 11:42 PM
Some idiot drunk hit a telephone pole on my street with a transformer on it.

Not only did it nock out power but took out the phone's line's as well.

Sent a spike through my DSL and Linksys they were not on a clamping volt spike protector.

Had to wait to get new one's and get them programed and up and running once all of the street stuff was repaired.

Anyway's been hard at work and sending out a new and repaired scene file with all sun set's and rise's working perfectly and have new texture's from Kriller2 that put's the yellow into play instead of that strainge light blue effect before the sun set start's.

Uploading and sending out file's shortly.

BTW OMG a lot of PM's and post's to answer and deal with I see. I will get to everything as quick as I can.

And thank's for showing all the concern you guy's did that I am now reading through! I am sorry to make you all worry!

I might have goofed when I was cleaning house of old file's that got replaced with new one's.

I didn't know there was a problem till I just started to read all the new post's now.

And to the guy's that helped with the problem's thank you very much it is truly apreciated with your going out of the way to do that for the new guy's that wanted them.

donut
11-06-07, 12:46 AM
Originally Posted by leovampire
Some idiot drunk hit a telephone pole on my street with a transformer on it.

Not only did it nock out power but took out the phone's line's as well.

BTW OMG a lot of PM's and post's to answer and deal with I see. I will get to everything as quick as I can.

And thank's for showing all the concern you guy's did that I am now reading through! I am sorry to make you all worry!


Glad the MIA. reports were over exarageted:up: :sunny:

leovampire
11-06-07, 01:19 AM
Originally Posted by leovampire
Some idiot drunk hit a telephone pole on my street with a transformer on it.

Not only did it nock out power but took out the phone's line's as well.

BTW OMG a lot of PM's and post's to answer and deal with I see. I will get to everything as quick as I can.

And thank's for showing all the concern you guy's did that I am now reading through! I am sorry to make you all worry!


Glad the MIA. reports were over exarageted:up: :sunny:

Reparing all the missing download's right now. Ship reflections fixed and now uploading the high res sea foam.

I am just glad it missed my car that was out front I would have sh*t a brick to say the least seeing it can't be bought anymore! After checking with the ins. company I found out it wouldn't have covered the full value of the car so I uped the ins. to make sure I am covered.

Again thank's to everyone for the concern I didn't expect that much of a responce from just a few day's of being MIA. I should have gone to an internet cafe and reported in. Next time I'll know better. :doh:

:sunny:

leovampire
11-06-07, 01:53 AM
There is also a new sea foam available for download from my friend Jaketoox.

He desined a new sea foam that look's good in game and is fairly easy on PC resorces and created a new shader's file to make it look good in game and also work well.

Thanks Jake for the new work and enjoy everyone. So like the cloud's you now have a choice in sea foam for your game.

Will be posting some new cloud work in a day or so from Kriller2 once the testers say it is good to go.

Also as an added treat the new sound effect's that are still being worked on are now up for download. Keep in mind this is not final yet because new work is being done and tested as I write this. Anyway's you will find it under ROW sound effect's vs_3.

Look for a future download once the work is finaly done on it. Thanks to LukeFF and Torp's for the help with this.

Good night everyone it is now 2:30 a.m. and I want to start early tomarrow on the ship's so I can get them done and out to you all with the fully repaired reflections and caustics for them.

billko
11-06-07, 02:41 AM
I was listening to whale song today as I sat idle in the ocean... was this added with the new sound pack or was it always there?

BTW - wow, the deck gun sound is so awesome!

Bill

Fearless
11-06-07, 02:41 AM
Awesome stuff Leo, take a bow with your fellow modders. It is well deserved :rock:

WilhelmTell
11-06-07, 04:32 AM
Good to see you are back.
I can remember you reported a similar accident about 2 month ago. Don't tell me it was the same telephone pole again !? :rotfl:

Black Storm
11-06-07, 05:56 AM
You'll love it :up::up:By the way, welcome to SUBSIM :yep:


RDP[/quote]

Thank you for the welcome!
and thanks defiance for the help.


Yesterday evening i try without nsm;i start from Pearl Harbor and.....
:o :o is beatiful!!! :p :p the reflection,the trasparence of the water,my sub. all fantastic! The only difference with the photo is the foam but maybe because i use the low resolution foam:today i try the high resolution. and i sink a ship,beatiful explosion!:no oil burning but was a little ship,maybe there isnt all the time. And what a sound effects!i dont remember that row change also the sound.i'm staying with the engine stopped only for hear the sound of the waves and the wind. i have no word!
now i have this jsgme configuration:
-row main load screen(:oops: i dont see what it do...)
-row texture vs.2
-row sub reflection and rod....
-row ship reflection vs.1
-row object reflection vs.1
-row light zone special effects 2(why you dont have this,defiance?)
-row classic sea foam
-row classic clouds
-row camera vs1



I have a AMD 3800+ ,ATI x800pro,2 GB of Ram.
thanks again to all!

Defiance
11-06-07, 06:44 AM
Hiya Black Storm,
1st off .......

I don't think you get oil or burning oil with the small ships (fishing boat etc) so don't panic

As for the "row main load screen" all that does is cut the Introduction stuff out so sh4 gets to load that bit faster

I have trigger maru mod installed and previously the special effects made problems or visa versa so i left it out


Now to confuse you and me lol, I will be checking later what trigger maru and row work 100% together now as i'm starting to lose track with the tm updates and install sequences lol

Anyways glad to hear you like it Black Storm, The guys working on the mods are doing a damn fine job for us all that sure adds another dimension to the sim

ps: The foam only gets to show when you get into heavy/stormy weather so don't panic ;)

To check wheather status you can use Ctrl + W keys

Ohh wait until you get into the 15 meter seas, You may feel a bit sick lol, And now when you get depth charged close you will rock around just like you see in films :)

Take Care

Have Fun

Ciao

Def

kriller2
11-06-07, 06:55 AM
Hi BlackStorm.

Nice to hear you like our mod.
-row main load screen(:oops: i dont see what it do...)

This is a new loading screen for ROW with credits to the modders and title of the mod allso it cuts away the intromovie.

If you like this vers. I think you will love the beta version :cool:

DrBeast
11-06-07, 07:22 AM
Hiya Black Storm,
1st off .......

I don't think you get oil or burning oil with the small ships (fishing boat etc) so don't panic

Def

Actually, you do. I brought a screenshot with me cause I saw it happen the other day and I thought it looked a bit weird. Give me a sec to upload...

(A few minutes later)

Ok, imageshack was being a PITA, but here it is...

http://img80.imageshack.us/img80/8286/sh4img2112007201950890ez0.jpg

This little monster was created by a sunk Fishing Boat or Junk or Sampan...can't remember now I'm afraid.

While I'm here, I give you the new rendition of ROW:

http://img229.imageshack.us/img229/1119/sh4img211200721364125ta4.jpg

:rotfl:

Fearless
11-06-07, 07:48 AM
Pretty neat. I like this as well.

http://i87.photobucket.com/albums/k122/fleurenf/Downshegoes.jpg

It shows a secondary explosion.

Defiance
11-06-07, 08:36 AM
Hiya's,
Pics above are looking very cool :)

Anyone here using just ROW + TM 1.6.5 ???

I seem to of lost my external camera view even if i enable it in the games global option

Was ok on tm 1.6.4 with row

Any ideas ??

Many Thanks

Ciao

Def

AVGWarhawk
11-06-07, 08:43 AM
I was listening to whale song today as I sat idle in the ocean... was this added with the new sound pack or was it always there?

BTW - wow, the deck gun sound is so awesome!

Bill


Ahh the whale songs made it in!!! I believe a Monolith idea. Funny, just today reading a book on the USS Archerfish, they mention hearing a lot of fish noise with the sonar. Specifically Croakers.

Torps
11-06-07, 10:37 AM
I was listening to whale song today as I sat idle in the ocean... was this added with the new sound pack or was it always there?

BTW - wow, the deck gun sound is so awesome!

Bill


Ahh the whale songs made it in!!! I believe a Monolith idea. Funny, just today reading a book on the USS Archerfish, they mention hearing a lot of fish noise with the sonar. Specifically Croakers.

Hey Leo where is my bow wave riding dolphin hu?:rotfl: Anybody like that idea?

baxter
11-06-07, 10:53 AM
Glad to hear you're back with us Leo.:D

leovampire
11-06-07, 02:27 PM
Hiya's,
Pics above are looking very cool :)

Anyone here using just ROW + TM 1.6.5 ???

I seem to of lost my external camera view even if i enable it in the games global option

Was ok on tm 1.6.4 with row

Any ideas ??

Many Thanks

Ciao

Def

Listed in the readme's it tell's you exactly what to do to reenable that camera option.

leovampire
11-06-07, 02:33 PM
Glad to hear you're back with us Leo.:D

No the last time that happend WilhelmTell that was a couple of streets away and it didn't blow anything out on me like this time.

Unfortunatly since they put a branch of the SCSU in Waterbury we tend to get more drunk kid's in the area and I am not enjoying this at all.

Torps I just would like to see a whale breaching the water from time to time and see a water spout from them to go with the whale song.

leovampire
11-06-07, 02:37 PM
Increasing the intensity of the reflections on the water for the fire's and explosion's and getting them to show up better at night as well. And making sure they cut off properly when they get under water.

Also the work with the search light's and light houses and war ship star shell's seem to be good now.

The sinking foam I got the game to start using the shp wakes for a color texture so they will show up better. Just trying to fine tune how large an area they effect. All trial and error stuff.

So in the near furture after the testers get it there will be new Particles and materials file's as well as some more options for the zone's file's for the people who do not want to run NSM in thier game.

momo55
11-06-07, 02:53 PM
Torps I just would like to see a whale breaching the water from time to time and see a water spout from them to go with the whale song. It's something you'll never forget Leo ...seen it in the Indian ocean ;)

leovampire
11-06-07, 03:03 PM
Torps I just would like to see a whale breaching the water from time to time and see a water spout from them to go with the whale song. It's something you'll never forget Leo ...seen it in the Indian ocean ;)

Even got to touch a whale once. I would like to have that in game is what I ment.

I am going to sign off for a bit and get some work and testing done I will catch you guy's a bit lator on.

Nuc
11-06-07, 03:17 PM
I must say I appreciate the effort and patience of the regular contributors to this group.

After playing with the ROW camera walk around, I'd like to confirm that following performance is the expected performance or whether something is amiss with my install, so let me know if the following is what I should experience of if not how the mod should work:

1. Entering the conning tower by clicking on the hatch from the control room does not allow walk around in conning tower. The only way to walk around the conning tower is to walk through the after control room bulkhead hatch which puts you in the periscope well under the conning tower and from there you can "walk up" to the conning tower.

2. Shift F2 does not have any effect on the ROW walk through

3. When returning to the topside (bridge) view you are in the put position you last walked to. However when returning to the Control Room you are in the default position of looking at the watch officer.

4. After moving around topside there is no way to "jump back" to the default position (on the bridge looking forward over the bow).

5. There is no walkthrough when you are on the gun deck if you got there from the menu or through the hatch in the conning tower that is erroneously labeled bridge.

6. In the realistic version it is essentially assumed there is no aft TBT on the cigarette deck.

Again, great work and thanks for your help

barndog
11-06-07, 03:26 PM
And a BUNCH of other stuff and it all runs fine. Except the LATEST Nvidia Vista driver SUX and I'm backing up to the older one.

THANX FOR ALL THE HARDWORKING MODDERS!

leovampire
11-06-07, 03:35 PM
I must say I appreciate the effort and patience of the regular contributors to this group.

After playing with the ROW camera walk around, I'd like to confirm that following performance is the expected performance or whether something is amiss with my install, so let me know if the following is what I should experience of if not how the mod should work:

1. Entering the conning tower by clicking on the hatch from the control room does not allow walk around in conning tower. The only way to walk around the conning tower is to walk through the after control room bulkhead hatch which puts you in the periscope well under the conning tower and from there you can "walk up" to the conning tower.

2. Shift F2 does not have any effect on the ROW walk through

3. When returning to the topside (bridge) view you are in the put position you last walked to. However when returning to the Control Room you are in the default position of looking at the watch officer.

4. After moving around topside there is no way to "jump back" to the default position (on the bridge looking forward over the bow).

5. There is no walkthrough when you are on the gun deck if you got there from the menu or through the hatch in the conning tower that is erroneously labeled bridge.

6. In the realistic version it is essentially assumed there is no aft TBT on the cigarette deck.

Again, great work and thanks for your help


To create some of the new effect's for the camera some thing's were sacraficed but I do know that l3th4l who made the camera mod for ROW is working on it again for further enhancment.

SubSuck
11-06-07, 05:54 PM
I have all the ROW mods installed but in regards to the slow moving clouds; where are they? The skies are clear. Is that the way they're suppose to be?

leovampire
11-06-07, 06:09 PM
I have all the ROW mods installed but in regards to the slow moving clouds; where are they? The skies are clear. Is that the way they're suppose to be?

Sometimes it is clear other time's it rain's sometimes there are light clouds or heavy cloud's just like in real life it changes.

Fearless
11-06-07, 06:29 PM
I have all the ROW mods installed but in regards to the slow moving clouds; where are they? The skies are clear. Is that the way they're suppose to be?

Don't worry, you'll come across them sooner or later and if by chance you hit a storm, with heavy fog, heavy rain and the boat bouncing up and down and sideways, make sure you have your sea sick pill with you :lol:

SubSuck
11-06-07, 06:51 PM
Cool. My ATI system doesn't handle volumetric fog that well for some reason so I had to diable that effect. It's a Crossfire config using X2900XT's w/ 1GB RAM. Most likely a setting that conflicting.

Anyway, these mods are adding a lot of depth and realism to the game. I've compiled all the good compatible mods into one and then tweak the game to be a little more easier while retaining a decent amount of realism.

I hope they come out with a mod or patch that adds German vessels. The Bismark & Tirpitz were fine ships.

Angus89
11-06-07, 08:00 PM
running tm and row all newest versions. Came across what looks like seafloor tile sticking out of the water. One corner breaching surface. Didnt hit it but I thought you might want to know. Have screenie of it if needed.

leovampire
11-06-07, 08:21 PM
running tm and row all newest versions. Came across what looks like seafloor tile sticking out of the water. One corner breaching surface. Didnt hit it but I thought you might want to know. Have screenie of it if needed.

It's like caling the mechanic and describing the sound a car is making with your mouth and asking can you tell me what is wrong and if it is serious?! :rotfl:

Then you bring the car in and the mechanic looks at it and listens then realizes the radio accidently got put on AM instead of FM and was turned down real low in volume so it would kind of blend into the other noises of the car. He tell's the customer what was wrong then charges them $70.00 for looking to find the sound problem for the last hour.


Will let you know when I see one.

AVGWarhawk
11-06-07, 08:27 PM
I have all the ROW mods installed but in regards to the slow moving clouds; where are they? The skies are clear. Is that the way they're suppose to be?


Man, you can have some of my clouds. Rained for 5 days......soaked watchmen! Sail and the clouds will come!

BTW, I love the rain rework. Now it does not look like a slasher movie:88)

leovampire
11-06-07, 08:47 PM
I have all the ROW mods installed but in regards to the slow moving clouds; where are they? The skies are clear. Is that the way they're suppose to be?


Man, you can have some of my clouds. Rained for 5 days......soaked watchmen! Sail and the clouds will come!

BTW, I love the rain rework. Now it does not look like a slasher movie:88)

Canonicus and FooFighter both did work with the rain and I combined it to try and make the most realistic effect with them both.

Angus89
11-06-07, 08:55 PM
http://i72.photobucket.com/albums/i162/twolf3128/SH4Img6-11-2007_17825_578.jpgwell heres what i found. The other is just candy. Thankshttp://i72.photobucket.com/albums/i162/twolf3128/SH4Img6-11-2007_11424_390.jpg

SubSuck
11-06-07, 08:57 PM
I have all the ROW mods installed but in regards to the slow moving clouds; where are they? The skies are clear. Is that the way they're suppose to be?


Man, you can have some of my clouds. Rained for 5 days......soaked watchmen! Sail and the clouds will come!

BTW, I love the rain rework. Now it does not look like a slasher movie:88)

I got clouds now but no rain. The only way I was able to get them is to accellerate the game for a few days and when I resumed, there were clouds all over the place. Now everything seems to move normally.

The original cloud work was horrible. Each time I sailed out, I thought Armageddon was approaching.

leovampire
11-06-07, 08:59 PM
http://i72.photobucket.com/albums/i162/twolf3128/SH4Img6-11-2007_17825_578.jpgwell heres what i found. The other is just candy. Thankshttp://i72.photobucket.com/albums/i162/twolf3128/SH4Img6-11-2007_11424_390.jpg

Can you tell me where that was taken in game please? Looks more like the ground wasn't depth set properly but we didn't do any thing like that for work in the mod other than texturing the land.

SubSuck
11-06-07, 09:01 PM
heres what i found. The other is just candy. Thanks

I'm thinking that it's a side effect of another mod or just a random glitch.

Angus89
11-06-07, 09:04 PM
not in game now so my memory might not be perfect. just south of tawi tawi. coordinates were roughly 120deg E by 4deg 50' north. I can try to find it again. Was looking around with F12 so my boat wasnt very near it.

leovampire
11-06-07, 09:08 PM
not in game now so my memory might not be perfect. just south of tawi tawi. coordinates were roughly 120deg E by 4deg 50' north. I can try to find it again. Was looking around with F12 so my boat wasnt very near it.

With the camera things can mess up with graffics in game. But again that is a fix just around the corner with the 1.4 patch for the game.

SubSuck
11-06-07, 09:28 PM
Hey, does anyone know where I can get a realistic guage mod? I've been looking for one that is more true to how they looked back then.

One other thing: does SH4 have lightning strikes?

Torps
11-06-07, 09:40 PM
Torps I just would like to see a whale breaching the water from time to time and see a water spout from them to go with the whale song. It's something you'll never forget Leo ...seen it in the Indian ocean ;)

Yah I been on ship Ive seen awesome sights, whales doing there thing going north and south off the california coast and when we were in Australia off the Great barrier reef off Cairns traveling at my quess at 15+knots and we had a small school of Dolphins swimming and jumping infront of the bow, like the beginning of the movie Under Siege.

SubSuck
11-06-07, 09:47 PM
How do I add that Natural Sinking Mechanics mod to ROW? The mod enabler says it will overwrite some files and may have adverse effects.

leovampire
11-06-07, 09:48 PM
How do I add that Natural Sinking Mechanics mod to ROW? The mod enabler says it will overwrite some files and may have adverse effects.

Install NSM first then ROW on top of it and your set.

SubSuck
11-06-07, 09:58 PM
How do I add that Natural Sinking Mechanics mod to ROW? The mod enabler says it will overwrite some files and may have adverse effects.

Install NSM first then ROW on top of it and your set.

Ah, thanks!

Angus89
11-06-07, 10:37 PM
:rock: Anyone who has not yet checked into that.cfg file tweak, you aint seen nothin yet. I thought it looked great and ran well before. Lemme tell ya, made a world of difference on this old guys laptop. ps screen shot was a before. If ever figure out how to do these little pics right ill post ya an after

ATR-42
11-06-07, 10:40 PM
:rock: Anyone who has not yet checked into that.cfg file tweak,

what tweak are you talking about? the thread in the general discussions?

http://www.subsim.com/radioroom/showthread.php?t=124697


?

leovampire
11-06-07, 10:50 PM
http://static1.filefront.com/images/personal/r/reflections/112772/uzgdvqbkal.thumb500.jpghttp://static1.filefront.com/images/personal/r/reflections/112772/bdqgdsohlc.thumb500.jpg

The new sun set's before it changes to the red's and purple. Also you can really see the new ocean surface detail work Kriller2 did that is being tested as well in both of these pic's along with the new moon halo Jaketoox is doing.

Fearless
11-06-07, 11:29 PM
That does look awesome. :rock:

ReallyDedPoet
11-06-07, 11:36 PM
http://img212.imageshack.us/img212/4715/rowxb6.jpg

From some earlier testing this evening :D


RDP

Fearless
11-06-07, 11:58 PM
Yep, awesome again:rock:

leovampire
11-07-07, 12:27 AM
http://static1.filefront.com/images/personal/r/reflections/112772/kymdgwwbjc.thumb500.jpg
http://static1.filefront.com/images/personal/r/reflections/112772/umdtnivosa.thumb500.jpg

Kpt. Lehmann
11-07-07, 12:32 AM
Crimeny Leovampire!

No matter what kind of boat you like, I see beautiful stuff here.:up: :up: :up:

leovampire
11-07-07, 12:46 AM
Crimeny Leovampire!

No matter what kind of boat you like, I see beautiful stuff here.:up: :up: :up:

The only problem is people are getting sunk or missing target's watching the ocean and sky's instead of the Bad guy's! :rotfl:

Although one guy posted that ROW saved him and his sub. When he stoped to watch the sun rise he realized he was close to land and miscalculated his coarse on the NAV map.

Then he lator posted he missed the invasion force heading to Luzon watching a sun set. :rotfl:

You just can't win in the Pacific I guess.

Good night everyone catch ya tomarrow and I hope I will have new work and download's for you all.

Fearless
11-07-07, 02:06 AM
A well deserved sleep :up:

Black Storm
11-07-07, 04:51 AM
hi to all! i'm back here. Yesterday evening i try some training mission and i had sink one cruiser,one destroyer and a freighter,but i never see oil burning. it can be a coincidence or i have some problem? i have gone around for 6,7 days of game but the sea is ever flat so i cant see if there is the foam. all the other things are perfect and very spectacular!:rock: :rock: I want to start a new carrier,but before i want to be sure that is all ok. and,maybe i dont undestand well but there is no difference in the loading of the game,no row load screen and last thing,when i press ctrl-w nothing happen. Thanks again to all for all this work and for the help!! this mod is incredible! i'm doing hundreds of photos! and i only trying with training mission!
bye Francesco

DrBeast
11-07-07, 06:13 AM
Leo and LukeFF, here's a heads up for you guys: you need to shorten the length of that sound effect to 15 seconds max. As it is now, it plays only once and then you won't hear it again for the rest of your game (unless you reload). From what I gathered at the Ultimate Sound mod thread, it's an SH4 limitation that non-looped sounds cannot exceed 15 seconds in duration. I've shortened it already (cutting off the two middle revving up parts) and now it plays just fine, albeit a bit louder than the actual diesel engine sound (I didn't touch the volume, only the duration). I don't know if you have a more fine-tuned version available, just thought I'd let you know.
It goes without saying that I can provide you with my shortened-down version if you'd like. Two minutes shaved off your workload may not be much, but my offer stands nevertheless :)

momo55
11-07-07, 11:29 AM
Leo and LukeFF : Wouldn't it be a plus to have the crew react when you have a torpedohit or when a ship is going down ?
I remember something like that from my SH3 period i think ,where you here the crew say something like :"Wihr haben ihm....ssstt.liese(laise)..etc" .
It made me alway's laugh and feel good.

All those latest releases ...man..man ..man....awesome :up:
(That canonsound..wohoooo...i always increas the volume of my headset now.)

Doolittle81
11-07-07, 02:13 PM
And a BUNCH of other stuff and it all runs fine. Except the LATEST Nvidia Vista driver SUX and I'm backing up to the older one.

THANX FOR ALL THE HARDWORKING MODDERS!

What is the driver number you are backing up to? I am using 169.04 and thinking of backing up myself.

leovampire
11-07-07, 02:51 PM
Leo and LukeFF, here's a heads up for you guys: you need to shorten the length of that sound effect to 15 seconds max. As it is now, it plays only once and then you won't hear it again for the rest of your game (unless you reload). From what I gathered at the Ultimate Sound mod thread, it's an SH4 limitation that non-looped sounds cannot exceed 15 seconds in duration. I've shortened it already (cutting off the two middle revving up parts) and now it plays just fine, albeit a bit louder than the actual diesel engine sound (I didn't touch the volume, only the duration). I don't know if you have a more fine-tuned version available, just thought I'd let you know.
It goes without saying that I can provide you with my shortened-down version if you'd like. Two minutes shaved off your workload may not be much, but my offer stands nevertheless :)

As far as I know so far the engine start up has happend everytime but I will double check today and see if your right about that.

leovampire
11-07-07, 02:52 PM
Leo and LukeFF : Wouldn't it be a plus to have the crew react when you have a torpedohit or when a ship is going down ?
I remember something like that from my SH3 period i think ,where you here the crew say something like :"Wihr haben ihm....ssstt.liese(laise)..etc" .
It made me alway's laugh and feel good.

All those latest releases ...man..man ..man....awesome :up:
(That canonsound..wohoooo...i always increas the volume of my headset now.)

All of that stuff is already in the sound file's for phrases just not linked to anything so they are not being used. But as far as I know all that is supose to be repaired for the 1.4 patch. Crew yelling, being told a torpedo tube is opening and a lot more.

leovampire
11-07-07, 02:55 PM
hi to all! i'm back here. Yesterday evening i try some training mission and i had sink one cruiser,one destroyer and a freighter,but i never see oil burning. it can be a coincidence or i have some problem? i have gone around for 6,7 days of game but the sea is ever flat so i cant see if there is the foam. all the other things are perfect and very spectacular!:rock: :rock: I want to start a new carrier,but before i want to be sure that is all ok. and,maybe i dont undestand well but there is no difference in the loading of the game,no row load screen and last thing,when i press ctrl-w nothing happen. Thanks again to all for all this work and for the help!! this mod is incredible! i'm doing hundreds of photos! and i only trying with training mission!
bye Francesco

As well as to all fuel and oil cargo's so not sure why you do not see them. Not all of them light on fire depend's on the situation but each ship other than the sailing one's should have that effect as long as the engine room and or fuel bunker is breached.

leovampire
11-07-07, 04:48 PM
Leo and LukeFF, here's a heads up for you guys: you need to shorten the length of that sound effect to 15 seconds max. As it is now, it plays only once and then you won't hear it again for the rest of your game (unless you reload). From what I gathered at the Ultimate Sound mod thread, it's an SH4 limitation that non-looped sounds cannot exceed 15 seconds in duration. I've shortened it already (cutting off the two middle revving up parts) and now it plays just fine, albeit a bit louder than the actual diesel engine sound (I didn't touch the volume, only the duration). I don't know if you have a more fine-tuned version available, just thought I'd let you know.
It goes without saying that I can provide you with my shortened-down version if you'd like. Two minutes shaved off your workload may not be much, but my offer stands nevertheless :)

It does stop working and I didn't even notice it :damn: :damn: .

We were so busy trying to match it up to the surface engine running missed the fact of the length problem. Thanks for the heads up.

If you send me the file you said you edited I will see what we got and go from there.

LukeFF
11-07-07, 06:24 PM
Leo and LukeFF, here's a heads up for you guys: you need to shorten the length of that sound effect to 15 seconds max. As it is now, it plays only once and then you won't hear it again for the rest of your game (unless you reload). From what I gathered at the Ultimate Sound mod thread, it's an SH4 limitation that non-looped sounds cannot exceed 15 seconds in duration. I've shortened it already (cutting off the two middle revving up parts) and now it plays just fine, albeit a bit louder than the actual diesel engine sound (I didn't touch the volume, only the duration). I don't know if you have a more fine-tuned version available, just thought I'd let you know.
It goes without saying that I can provide you with my shortened-down version if you'd like. Two minutes shaved off your workload may not be much, but my offer stands nevertheless :)

Thanks for the heads-up. I've edited the sound, and now it works properly.

leovampire
11-07-07, 06:59 PM
I will be posting new download's for the special effect's part of the mod.

This is what is going to happen with the new downloads:

I am updating the ROW light and clasic special effect's download's with my newest work on the Particles and materials files for the fire's / explosions / smoke effects and search light's and so forth.

Also adding a new one that takes the stock game zone's file and added all the special effects to it like I did for the NSM zone's files.

I am removing the Scene file from those folder's and there will be a new download for it with many more sky and reflection controls in with the scene file.

So this will mean you have new stuff from the mod work that is slightly restructured.

So the new downloads will be named as fallows:

ROW light zone's special effect's vs_3 still need NSM

ROW classic zone's special effect's vs_3 still need NSM

ROW Stock zone's special effect's vs_1 mean's you will no longer need NSM anymore for the people that do not wish to use it.

ROW SKY Ocean and Reflection control's all my newest work with LBO and everything else included.

I should have this up in a few hour's for all of you to download!

If I can get motivated enough maybe tomrrow I will have a new download for all the ship's in game with the caustics work and reflection fix's.

baxter
11-07-07, 08:47 PM
Great Leo, thanks!

clayman
11-07-07, 08:47 PM
Great Leo!!!! Thanks so much :up: :up: :up:

Fearless
11-07-07, 10:21 PM
Looking forward to it Leo :up:

kylesplanet
11-07-07, 11:00 PM
:()1:

leovampire
11-07-07, 11:58 PM
ROW Zone's and Special effect's: If the textures are the Heart of the mod then which ever one of these you use is the fun part of the ROW Mod. Only 1 can be used in your game at a time. Only the Sea Folder from NSM is needed to make it work correctly. Should be in port to add either of these.


Please use either T.M. 1.6 or Natrural Sinking Mechanics Light VS in your game before you install and use this download and only apply it to your game while in port. This contains the smoke fix for ending too fast! Thanks Canonicus for the quick reference.
ROW_Light_Zone's_Special_Effect's_vs_3 (http://files.filefront.com/ROW+Light+Zones+Special+E3rar/;8992802;/fileinfo.html)

Please use Natural Sinking Mechanics Classic VS before using this download and only apply it to your game while in Port. This contains the smoke fix for ending too fast. Thanks Canonicus for the quick reference.
ROW_Classic_Zone's_Special_Effect's_vs_3 (http://files.filefront.com/ROW+Classic+Zones+Special3rar/;8992787;/fileinfo.html)

ROW_Special_Effect's_with_Stock_Game_zone's (http://files.filefront.com/ROW+Special+Effects+with+erar/;8992807;/fileinfo.html) Nothing other than ROW textures is needed with this due to fire and oil slik texture dependancy.

ROW Sky and Water Controls: This contains all my Living Breathing ocean work and all of the work on the water reflections and sky controls and how the sun works in game. Due to popular demand star's sun and moon have been resized. I have incorporated as much work from other modders as possable in the scene file.

ROW_Sky_Ocean Color_Reflection_Controls (http://files.filefront.com/ROW+Sky+and+Ocean+controlsrar/;8992827;/fileinfo.html)


Sorry until I get the go ahead with the new Sky colors and water colors and textures and new moon halo from Jaketoox and Kriller2 I can not put that up for download yet. I need to wait for testers to say it is all good and then make sure it is cool with Kriller and jake. When I do post the new texture work there will be 2 vs of it one with the camera flair halo for the sun and one without the camera flair for the sun halo so you will have choices for your own game.


I will try to get the repair out to all of you for the surfacing sound effect for the sub and some new work from LukeFF tomarrow late night and will see about getting the rest of the ship reflection and caustics done but can not say for sure. I had to start from scratch as I accidently deleted the folder and had to start over again. :damn: :damn: :damn: :nope: :nope: :nope:

Fearless
11-08-07, 12:09 AM
Awesome, will download 2night when I get home from work.:up:

leovampire
11-08-07, 12:17 AM
Awesome, will download 2night when I get home from work.:up:

And good night everyone it is now past midnight and I am tired.

I will do my best to get everything out to you guy's before too long so you will have it all before the patch!!!

Fearless
11-08-07, 12:20 AM
No probs Leo. :cool:

letterboy1
11-08-07, 12:21 AM
Cool! Got it but will wait until it's all available before I install . . . besides, I'm somewhere near the Japanese mainland and the crew get nervous when I start messing with their boat in the middle of a patrol.:lol:

DrBeast
11-08-07, 05:21 AM
New files being downloaded as I type. Two more hours of work and I'm homeward bound to test these out. Can't wait to see what they'll look like on my new graphics card! Boy, I can use AA and AF now! The move from the Radeon 9600 Pro to the X1650 Pro was the best 78 Euros I've ever spent! :D

Black Storm
11-08-07, 06:52 AM
As well as to all fuel and oil cargo's so not sure why you do not see them. Not all of them light on fire depend's on the situation but each ship other than the sailing one's should have that effect as long as the engine room and or fuel bunker is breached.
thanks for the answer. i solve my problem,some mod doesnt function because in the mods folder,when i unzip the row file,winzip create a folder with the name of the mod,and inside another folder with the name of the mod,and so they dont function. but yesterday evening i solve the problem and when i call sh4.....
:o:o:o i have no word,its fantastic! with this mod i would play all the "game" in real time. its too beatiful! thank you very much to you and the others that are doing row!! :rock::rock:

Flybywire
11-08-07, 10:00 AM
I was wondering if you guys could explain the difference between all of these files.

Which one does a guy use?

ROW light zone's special effect's vs_3 still need NSM

ROW classic zone's special effect's vs_3 still need NSM

And then we have ROW_Special_Effects_with_e

Help?

Fish40
11-08-07, 10:03 AM
At the expense of sounding like an idiot:damn:, Could Leo or some other kind soul please list the order that all this new stuff gets installed? I'm still useing all the original stuff (looks great to me by the way), but since I'm currently in port, I'd like to give the new stuff a try. The problem is, I'm getting alittle confused over all the new downloads.

If it makes it any easier, I'll be useing RFB as well as the latest NSM Classic vs. as a base to build on. Thanks for your help.

letterboy1
11-08-07, 10:24 AM
I was wondering if you guys could explain the difference between all of these files.

Which one does a guy use?

ROW light zone's special effect's vs_3 still need NSM

ROW classic zone's special effect's vs_3 still need NSM

And then we have ROW_Special_Effects_with_e

Help?

It depends if you want to use the Natural Sinking Mod (NSM) or not. If not, then use the Special Effects with stock game zones.

If you do want to use the NSM, then you have a choice of using the classic or the light version. The classic makes it much more difficult to sink ships (see the NSM thread for details) than the light version. So which ever NSM version you choose, install it first and then follow it with the matching Special Effects mod. Make sure to install NSM first; this is because one of the NSM files is customized for the special effects mod and needs to overwrite the original NSM version. If you use JSGME to install mods you will get a warning that you are about to overwrite a file from NSM . . . choose to overwrite it.

letterboy1
11-08-07, 10:29 AM
At the expense of sounding like an idiot:damn:, Could Leo or some other kind soul please list the order that all this new stuff gets installed? I'm still useing all the original stuff (looks great to me by the way), but since I'm currently in port, I'd like to give the new stuff a try. The problem is, I'm getting alittle confused over all the new downloads.

If it makes it any easier, I'll be useing RFB as well as the latest NSM Classic vs. as a base to build on. Thanks for your help.

As long as you install the classic NSM and then the corresponding special effects mod, you should be okay. I've seen nothing to indicate that the order of installing any of the other mods in any way affects how they work. I've installed and uninstalled portions of texture mods and sounds ever since ROW was first released and it all works fine. With the NSM situation you need to make sure to follow the NSM mod with the Special Effects mod because something gets overwritten from the NSM files.

By the way, this is assuming you use the JSGME tool to install and uninstall your mods. This is highly recommended.

SubSuck
11-08-07, 11:00 AM
That refined seafoam that was tweaked by your friend might need more tweaking. Although it's not as power hungry, they seem to make the water a bit jumpy with the animation. It's almost like the animation loops but doesn't make a good transition during the loop.

Flybywire
11-08-07, 11:09 AM
I am using NSM hardcore version and all of the ROW. Do I need to back out of all of these mods to get to the 2.62 version of NSM and then add all of the new ROW or can I just add the New NSM version 3 and then ROW_Classic_Zones_Special3 and then ROW_Sky_and_Ocean_controls ?

Also, what is ROW_Special_Effects_with_e ?

Several questions there--and thanks so much for your direction and kind response!

Ducimus
11-08-07, 11:33 AM
>>Also, what is ROW_Special_Effects_with_e ?

It's the file for stock game sinking mechanics.



Currently in terms of how ship damage and sinking works there are two systems, and the primary file which supports these systems (zones.cfg) are NOT compatible with the other.

You have NSM, which rezones all the ships, thereby requires a special zone file.

you have stock, which uses the zones the ships orginally come with, and does not use a special zone file.

One zone file, will not work with the other.

Hence you have NSM versions, and you now have a stock version.

billko
11-08-07, 11:38 AM
Sorry, guys. I've been working and not having time to test the new stuff. All I do is work eat and sleep. I'll try to get to it soon!

Bill

Fish40
11-08-07, 04:04 PM
OK guys, I'm still alittle confused over all these downloads. So far what I have is: The latest NSM, the latest ROW zones and special effects, the latest ROW Sky and Water Controls. This is the question. The latest ROW Sky and Water controls says it includes all the work of LBO, as well as all water reflections. Dose this also mean it includes all ship, sub and objects reflections as well, or must I download all of these seperately from the provided links on the first page of this thread? The newer stuff is provided on page 67 of this thread, but is not updated on the main page. This is why I'm alittle confused.:hmm: Thanks again.

Fearless
11-08-07, 04:11 PM
I am using NSM hardcore version and all of the ROW. Do I need to back out of all of these mods to get to the 2.62 version of NSM and then add all of the new ROW

In a short answer, yes. Disable ROW and NSM 2.62, enable NSM 3.3 than enable ROW.

Fearless
11-08-07, 04:19 PM
OK guys, I'm still alittle confused over all these downloads. So far what I have is: The latest NSM, the latest ROW zones and special effects, the latest ROW Sky and Water Controls. This is the question. The latest ROW Sky and Water controls says it includes all the work of LBO, as well as all water reflections. Dose this also mean it includes all ship, sub and objects reflections as well, or must I download all of these seperately from the provided links on the first page of this thread? The newer stuff is provided on page 67 of this thread, but is not updated on the main page. This is why I'm alittle confused.:hmm: Thanks again.

If it helps, I have:
ROW Main Load Screen
ROW Classic Zones Special Effects vs_3
ROW Classic Clouds
ROW Sky and Ocean controls
ROW Textures VS_2
ROW NEW SeaFoam from Jaketoox
ROW Sub Reflections and Roll Pitch Mod
ROW Sound Effects vs_3

I think the readme textfile lists what ROW Sky and Ocean controls does.

Fish40
11-08-07, 04:43 PM
Thanks alot Fearless. That helps clear things up a bit.:up:

leovampire
11-08-07, 05:07 PM
OK guys, I'm still alittle confused over all these downloads. So far what I have is: The latest NSM, the latest ROW zones and special effects, the latest ROW Sky and Water Controls. This is the question. The latest ROW Sky and Water controls says it includes all the work of LBO, as well as all water reflections. Dose this also mean it includes all ship, sub and objects reflections as well, or must I download all of these seperately from the provided links on the first page of this thread? The newer stuff is provided on page 67 of this thread, but is not updated on the main page. This is why I'm alittle confused.:hmm: Thanks again.

If it helps, I have:
ROW Main Load Screen
ROW Classic Zones Special Effects vs_3
ROW Classic Clouds
ROW Sky and Ocean controls
ROW Textures VS_2
ROW NEW SeaFoam from Jaketoox
ROW Sub Reflections and Roll Pitch Mod
ROW Sound Effects vs_3

I think the readme textfile lists what ROW Sky and Ocean controls does.

Had to put new rear sneakers on one of the car's and get and oil change so was hung up for a while today just got home.

leovampire
11-08-07, 05:17 PM
As well as to all fuel and oil cargo's so not sure why you do not see them. Not all of them light on fire depend's on the situation but each ship other than the sailing one's should have that effect as long as the engine room and or fuel bunker is breached.
thanks for the answer. i solve my problem,some mod doesnt function because in the mods folder,when i unzip the row file,winzip create a folder with the name of the mod,and inside another folder with the name of the mod,and so they dont function. but yesterday evening i solve the problem and when i call sh4.....
:o:o:o i have no word,its fantastic! with this mod i would play all the "game" in real time. its too beatiful! thank you very much to you and the others that are doing row!! :rock::rock:

That happend to Kriller2 as well one time when he tryed to unzip the file's his zip program was creating duplicate's.

leovampire
11-08-07, 06:11 PM
Am I good to go to release all of the new texture work for everyone to download?

I haven't heard any complaints except foe the moon Halo and Jaketoox updated that for me and it is looking good now.

I am asking because I designed the scene file I released last night based on the new graffics that was gdone for the color of the ocean and sky and textures.

So please get back to me and let me know if I am good to go to release the work to the public so I can change the header to Beta instead of Alpha.

ALSO the sound effect's has been reposted with the repaired sub surfacing sound to the in game time limit and has an added engine room hatch opening sound for exhaust and a hatch sound for the crew comming up to the bridge worked into it.

The Deck gun sound you have is a little louder now do to popular demand.

New Aircraft Carrier engine sounds new DD engine and prop sounds and also new Duel stage depth charge explosion sound from the under water listening.

New round travel sound through the air and new splash sound of a round hitting the water and new aircraft explosion sounds.

Enjoy everyone!!

ROW sound effect's vs_4

Defiance
11-08-07, 06:42 PM
Hiya's,
Cheers for the new Sound Treat v4 :up:

Gonna go have a quick patrol to check sounds out :)

Many Thanks

Have Fun

Ciao

Def

leovampire
11-08-07, 07:57 PM
ROW_New_3D_Cloud's_by_Kriller2 (http://files.filefront.com/ROW+NEW+Clouds+from+Krill2rar/;8998481;/fileinfo.html)

It is listed under the cloud's download's. And posted bellow is a look at the new cloud's in action with the new color work for the sky.

Also I got the go ahead for the release of the new textures for the mod that was being tested.

So in a few there will be a totaly new download for the mod's texture's.

There will be 2 choices:

#1 will have a sun halo with a camera flair effect

#2 will just have the new sun halo WITHOUT the camera flair.

That is the only difference between the 2 of them. You will find the new Mountain Texture work from Sober in the file that Kriller2 worked with to blend it in better in the game.

There is a new hi res moon halo in the file.

TOTALY NEW sky color work and water color work and ocean texture work for the Beta release of the mod.

http://static1.filefront.com/images/personal/r/reflections/112772/iovdpqjrzz.thumb250.jpg (http://gallery.filefront.com/reflections//818937/)http://static1.filefront.com/images/personal/r/reflections/112772/xbuekmyttk.thumb250.jpg (http://gallery.filefront.com/reflections//818936/)
http://static1.filefront.com/images/personal/r/reflections/112772/nisxfwmvdj.thumb250.jpg (http://gallery.filefront.com/reflections//818935/)http://static1.filefront.com/images/personal/r/reflections/112772/luowlkovnf.thumb250.jpg (http://gallery.filefront.com/reflections//818934/)

ReallyDedPoet
11-08-07, 07:59 PM
ROW_New_3D_Cloud's_by_Kriller2 (http://files.filefront.com/ROW+NEW+Clouds+from+Krill2rar/;8998481;/fileinfo.html)

It is listed under the cloud's download's. And posted bellow is a look at the new cloud's in action with the new color work for the sky.

Also I got the go ahead for the release of the new textures for the mod that was being tested.

So in a few there will be a totaly new download for the mod's texture's.

There will be 2 choices:

#1 will have a sun halo with a camera flair effect

#2 will just have the new sun halo WITHOUT the camera flair.

That is the only difference between the 2 of them. You will find the new Mountain Texture work from Sober in the file that Kriller2 worked with to blend it in better in the game.

There is a new hi res moon halo in the file.

TOTALY NEW sky color work and water color work and ocean texture work for the Beta release of the mod.

http://static1.filefront.com/images/personal/r/reflections/112772/iovdpqjrzz.thumb250.jpg (http://gallery.filefront.com/reflections//818937/)http://static1.filefront.com/images/personal/r/reflections/112772/xbuekmyttk.thumb250.jpg (http://gallery.filefront.com/reflections//818936/)
http://static1.filefront.com/images/personal/r/reflections/112772/nisxfwmvdj.thumb250.jpg (http://gallery.filefront.com/reflections//818935/)http://static1.filefront.com/images/personal/r/reflections/112772/luowlkovnf.thumb250.jpg (http://gallery.filefront.com/reflections//818934/)
Nice LV, now that I have High Speed at home I can get this stuff here instead of at work :yep:

Thanks :up:


RDP

Fearless
11-08-07, 08:17 PM
Man!!! it's coming to a point where one has no time to worry about and concentrate on enemy shipping. Toooooo busy enjoying the scenery :lol: Oooops!!! Watch out for that Destroyer!!! :damn:

Defiance
11-08-07, 08:37 PM
Hiya's,
I have tried the vs4 sounds, Amazing :)

I upped the sound 3d setting in game options and now with x-fi xtreme gamer they rock he he

I can see me getting jumped on by planes moreso now with the sounds to go with the amazing eye candy lol :rock:




Ohh btw is it do-able to add a voice for "radar depth" ?? as i am using TM there's a radar depth button (i have to use it regular now with latest tm lol)

Many Thanks

Have Fun

Def

leovampire
11-08-07, 08:45 PM
Hiya's,
I have tried the vs4 sounds, Amazing :)

I upped the sound 3d setting in game options and now with x-fi xtreme gamer they rock he he

I can see me getting jumped on by planes moreso now with the sounds to go with the amazing eye candy lol :rock:




Ohh btw is it do-able to add a voice for "radar depth" ?? as i am using TM there's a radar depth button (i have to use it regular now with latest tm lol)

Many Thanks

Have Fun

Def

It is riged to the Snorkel depth setting for the game so there is no sound track for that phrase never existed.

leovampire
11-08-07, 08:49 PM
ROW Textures: This is the Heart of the ROW Mod. Can be added to game any time without problems. You have a choice one with the sun halo having a camera flair and one without the camera flair. Can only use one texture pack at a time.
New fire, oil slik, Sky, Ocean, lightning, Color's, Land, Sun halo, moon halo and a lot more.

ROW_Textures_With_Sun_Camera_Flair (http://files.filefront.com/ROW+Textures+with+Sun+Hal+47z/;8998652;/fileinfo.html)

ROW_Textures_NO_Sun_Camera_Flair (http://files.filefront.com/ROW+Textures+without+Sun+47z/;8998691;/fileinfo.html)


As you can see there are 2 choices now and only one can be used at a time.

One with a sun halo camera flair and one without the camera flair.

All of the new screen shot's you have seen is with these textures for the Sky Land Sea and more.

I hope that tomarrow I can get the new work out for the Ship reflections and caustics today was a bust so far for getting any real work done.

I also have to get out the new object's reflections which also has the new light work for the in game light house's at the port's and dock's.

Anyways enjoy guy's and thanks for helping us make this a Beta release for everyone with sugestions and testing and thing's you asked for.

Fearless
11-08-07, 09:11 PM
Bugga, looks like I'll have to knock off work early today :lol:

leovampire
11-08-07, 09:24 PM
Bugga, looks like I'll have to knock off work early today :lol:

LOL! I forget how lucky I am at times being retired and able to flip the game on when I want to do it. Um when I am not working on it anyway's.

I hope you enjoy it Fearless!

leovampire
11-08-07, 09:52 PM
You will find the work I did to the ship's search light's and signal beacon. The morrise code signal beacon on the war ship's no longer project mile's away from the ship like they use to and are more like a short range ship to ship look for messages.

Range / effectivness / and reflection's for ship search light's have been straightend out and work much better.

Fire effect's and explosion effect's now have a much better reflection on the water effect with more of the color's showing up in the reflection.

Made some adjustment's so the slightly under water explosion's can reach the surface of the ocean better as long as it dosn't happen too deep in the water.

When I release the finished work for the object reflections you will have the new light house lighting that I did as well as being able to see city and building light's a little better at night. Originaly the set up for them was so that they were brighter during the day than at night time. I am changeing them so they are the exact oposit seeing light is easier to see at night than day in real life.

Fearless
11-08-07, 09:53 PM
LOL! I forget how lucky I am at times being retired and able to flip the game on when I want to do it. Um when I am not working on it anyway's.

I hope you enjoy it Fearless!

I assure you Leo, it's not just enjoyable but spectacular. The immerse factor has improved two-fold. It's with dedication that yourself including everyone involved regardless of which part of the Sim is tweaked makes it that more enticing :up:

Now back to work for me :lol:

Defiance
11-08-07, 10:17 PM
Hiya's,
The wee small hours over the pond here but i just gotta post these pics :)

http://i159.photobucket.com/albums/t152/Defiance_co/3-1.jpg

http://i159.photobucket.com/albums/t152/Defiance_co/2-1.jpg

http://i159.photobucket.com/albums/t152/Defiance_co/1-1.jpg

http://i159.photobucket.com/albums/t152/Defiance_co/4-1.jpg

Thankyou Thankyou Thankyou to ALL that have been involved in making this beautiful creation

I only enjoy sims, Besides Aces-High this is the only sim i never get tired of

Each week brings more visual stuff i could of never imagined possible, But thanks to the creativity of you modders it beggers belief

You all have given up your time (lots of i realise this) to share your tallent with us not so savvy with mods or modding :rock:

Damn i'm having tomorrow off (work for myself so heck i'm giving me the day off) and gonna try and complete a few missions :)

Take a bow gentlemen you sure deserve it :up:

Many Thanks from cold wet blightey

Have Fun

Def

RDDR
11-08-07, 10:17 PM
Advice needed.
I have just downloaded all the new ROW files along with ROW Snd.
Can I just Zip them in and they will overwrite the existing game files.That would be nice:D ,or do I have to remove all the Mods in the game and put everything in order again.
I would like to be able to do this tonight if possible.
Thanks To Anyone in Advance

Defiance
11-08-07, 10:26 PM
Hiya,
What i did because i'm using jsgme i went to port (ended a mission, saved in office, exited game)

Then opened jsgme up and de-activated all my mods, Then deleted ones that would be changed, Then added new stuff, Then activated all as before (obviously with new updated parts)

Went into game to start another run across pacific and JAW DROPPED as sun rose and set :o

Hope this may help, Ohh prepare for a long night admiring these modders hard work :D

PS: Those 3d Clouds, Well damn damn damn just gorgeous, And the shading now over the ripples etc

Well going back in to get sunk while i admire the scenery and new sounds lol

Ciao

Have Fun

Def

leovampire
11-08-07, 10:26 PM
Advice needed.
I have just downloaded all the new ROW files along with ROW Snd.
Can I just Zip them in and they will overwrite the existing game files.That would be nice:D ,or do I have to remove all the Mods in the game and put everything in order again.
I would like to be able to do this tonight if possible.
Thanks To Anyone in Advance

It means a lot more clutter to the set up but yes you can just over write the old file's.

when the new patch is released you will have to unload every mod anyways and I doubt much more will be done in mod work till that patch is out so it shouldn't matter if you will get confused redoing the install's.

Just watch and make sure your unzip program dosn;t create a duplicate file that wouldn't let it install correctly as that has happend to a few people.

leovampire
11-08-07, 10:29 PM
Hiya,
What i did because i'm using jsgme i went to port (ended a mission, saved in office, exited game)

Then opened jsgme up and de-activated all my mods, Then deleted ones that would be changed, Then added new stuff, Then activated all as before (obviously with new updated parts)

Went into game to start another run across pacific and JAW DROPPED as sun rose and set :o

Hope this may help, Ohh prepare for a long night admiring these modders hard work :D

Ciao

Have Fun

Def

And awsome pictures BTW thanks for posting them and the great comment about the mod!

Defiance
11-08-07, 10:33 PM
Damn if you were over the pond i'd buy ya's all some warm beer lol

Pics, Well let me just say, Fiancee wants about 4 done as she loves sunrise sunsets, And i aint gonna argue lol

Think my hobby room is gonna get cluttered soon with pacific scenery, To coin a line from meet the fockers, I am gonna pacificise the room lol

Thanks Again all involved :)

Have Fun

Ciao

Def

RDDR
11-08-07, 11:08 PM
Thanks Leo,
Been having a great time.
Thanks so much for a heap of dedication.
Hats Off:D

Reaves
11-08-07, 11:49 PM
Your a true gentleman Leo, thanks.


Oh, and a big ty to all others involved, this mod is THE MUST HAVE MOD for SH4.

leovampire
11-08-07, 11:52 PM
Thanks Leo,
Been having a great time.
Thanks so much for a heap of dedication.
Hats Off:D

My hat is off to the other's in the team that worked so hard with me to do all of this!

Jaketoox Kriller2 l3th4l for visuals and effect's and now also Torps and LukeFF for sound's.

I know he dosn't want to hear it but from the Start of the release of this game Seeadler started to make stuff for visual's and if he hadn't gotten the ball started not sure how long it would have taken us to get the idea's and see what was possable.

So I also want to thank him for getting us all started on this even if he dosn't want to hear it.

leovampire
11-08-07, 11:55 PM
Your a true gentleman Leo, thanks.


Oh, and a big ty to all others involved, this mod is THE MUST HAVE MOD for SH4.

Just kidding of course. How can you not be a nice guy with all of you around having such a great influance over me in the mast months.

All of you have shown kindness, concern, suport and so much more. I mean I have the T-Shirt to prove it that all of you voted for me to win for LBO.

You have no idea how much that inspired me to keep going above and beyond it.

SHIV and all of you ROCK!!! :rock:

Good night everyone catch you tomarrow.

panthercules
11-09-07, 02:10 AM
Leo and the team have done such a super job - this latest batch of files is looking fabulous. Folks are posting some of the great sunsets and sunrises, but be sure to look around at night too - some of the best views come after dark now:

http://i3.photobucket.com/albums/y96/Cladean/SH4-SalmoninMoonlight.jpg

http://i3.photobucket.com/albums/y96/Cladean/SH4-SalmoninMoonlightlongshot.jpg

Fantastic work guys :rock:

LukeFF
11-09-07, 05:08 AM
Glad to hear (literally ;)) that you guys are liking the new audio files. Even I almost jumped out of my seat when one of thunder files played, right as I came up to the bridge. :huh:

Bill Nichols
11-09-07, 07:02 AM
Leo -

I have only one thing to say to you:

STOP!

STOP RIGHT NOW!

IT'S PERFECT!


:rock:

mrbeast
11-09-07, 07:51 AM
Advice needed.
I have just downloaded all the new ROW files along with ROW Snd.
Can I just Zip them in and they will overwrite the existing game files.That would be nice:D ,or do I have to remove all the Mods in the game and put everything in order again.
I would like to be able to do this tonight if possible.
Thanks To Anyone in Advance

I would be careful going down the route of overwriting files in JSGME too much. If you're not careful you could end up with a lot of overwritten files and no idea what is doing what in your game and what has been over written etc.......can be a big mess to sort out.

longdog499
11-09-07, 08:23 AM
Leo -

I have only one thing to say to you:

STOP!

STOP RIGHT NOW!

IT'S PERFECT!


:rock:

I agree. I'm not getting enough sleep!!:dead:

Fish40
11-09-07, 09:19 AM
Just started a new patrol. TREMENDOUS!!:rock: What a difference with the enhanced pitch and roll movements. Reminds me of my Tuna fishing trips to the Hudson Canyon! I decided to give the "Highres Seafoam" a try. Haven't seen it yet, and hopefully my machine can handel it. Otherwise I'll use the classic vs which was itself great!

Just want to say Thank You to Leo, and all the gang involved. This sim is becomeing a true masterpiece!

AVGWarhawk
11-09-07, 09:25 AM
Leo -

I have only one thing to say to you:

STOP!

STOP RIGHT NOW!

IT'S PERFECT!


:rock:
I second the motion Leo. Just wonderful. In fact, I removed all previous mods and reinstalled all ROW files fresh. I had all kinds of test files mixed matched, etc. Once done I gained 5 FPS plus all the nice new textures and visuals.

Now, with the talent and dedication with this mod, what else could you all be brewing?:hmm: Remember Dr Frankenstein, you created this monster. Every member on the team bringing a body part or two. What other monster could you all be dreaming up?

BTW, the work Luke did on the sound files is just out of this world. The cannon sound is almost better than a six pack and pizza....I said ALMOST;)

Thank you to all the members on this mod and making it a reality. It was a team effort and the team came together making this the best enviromental mod I have ever witnessed.

letterboy1
11-09-07, 10:01 AM
Well, this certainly isn't just ROW with some tweaks . . . this is a vast improvement. And we don't even have all of it yet!:huh:

Thanks to all involved. I'm looking forward to this weekend even more now.:yep:

DeepIron
11-09-07, 10:46 AM
Are the new ROW mods beta? Or has a "official" ROW update been committed? Been on the road the last few days and I'm a bit behind... Thx.

Wilcke
11-09-07, 11:20 AM
Just love the new sound pack! Nice guns!

Good work gents! Thank you!

Wilcke

letterboy1
11-09-07, 11:41 AM
Are the new ROW mods beta? Or has a "official" ROW update been committed? Been on the road the last few days and I'm a bit behind... Thx.

About half of the ROW related parts have been updated. What's left is object and ship reflections. Leo said he plans to change the header of this thread to "Beta" instead of "Alpha" when the rest of it is made available.

clayman
11-09-07, 12:10 PM
Thanks again Leo for the vision and all the LONG hours of work …. I would have never imagined this mod would have evolved this far. The vast visual improvements, throw-in the new sounds and it’s almost impossible to tear myself away from the sim.

So Leo I’d like to thank you for creating something more addicting than crack … so immersive ones willpower is reduced to mush. Nothing must get in the way of the ‘sim’! NOTHING … and now thanks to my new friend, nothing will …. MUuuahahahahaaaaaaaaaaaaaaaaaaa!!!!

http://jalopnik.com/assets/resources/2007/02/nasa1.jpg

DeepIron
11-09-07, 12:14 PM
Are the new ROW mods beta? Or has a "official" ROW update been committed? Been on the road the last few days and I'm a bit behind... Thx.
About half of the ROW related parts have been updated. What's left is object and ship reflections. Leo said he plans to change the header of this thread to "Beta" instead of "Alpha" when the rest of it is made available.

Thx letterboy1 for the update... I'll wait it out a bit longer then. Not that the screenies aren't looking awesome now! ;)

WilhelmTell
11-09-07, 12:19 PM
[...]
Leo said he plans to change the header of this thread to "Beta" instead of "Alpha" when the rest of it is made available. Maybe he should even change the mod's name to something adequate. I mean the mod is a lot more than just reflections ... :rock:

capt_frank
11-09-07, 02:08 PM
Just plain super!

Live long and prosper, thanks!

java`s revenge
11-09-07, 02:23 PM
That new sounds and boat movements are really great!!!
When is this sim perfect? I thought it was it already but.....

ReallyDedPoet
11-09-07, 02:35 PM
Sound work is very well done :yep:, the new visuals as per usual, rock :rock::rock:


RDP

leovampire
11-09-07, 02:41 PM
When I did the stock game zones file special effects I goofed on one part of it and accidently left out 2 of the float nodes for ship's. I have repaired the zones file and anyone that is using it for their game needs to redownload it and apply the new one instead. Again this is only the Stock game special effects zones download.

ROW_Special_Effect's_With_Stock_Zones_vs_2 (http://files.filefront.com/ROW+Special+Effects+with+2rar/;9003649;/fileinfo.html)Nothing other than ROW textures is needed with this due to fire and oil slik texture dependancy.


Also for the people using Triger Maru Ducimus sent me the zones file from his mod and I applied all of the special effects to his zones file. So now there is a new download for anyone who uses Triger Maru.

ROW_SPecial_Effects_With_Triger_Maru_Zone's (http://files.filefront.com/ROW+Special+Effects+with+srar/;9003666;/fileinfo.html) THis is a redesigned Zone's file from the Triger Maru mod that want to use Ducimus mod but have ROW Special effect's.
Both this file and ROW Textures must be add to your game ON TOP OF Triger Maru for it all to work.

In order for these to work you must Place them on top of other mod's that use these file's. And These file's are dependent on the ROW Textures file's for the Fire and oil Slik effect's so again ROW textures must be placed on top of Triger Maru or you will have problems.

So Triger Maru First then ROW Special Effects and ROW Textures. That is the only special order that is needed for these files.

Same with Natural Sinking Mechanics. NSM goes first then the Matching ROW zone's files special effects and then ROW Textures.

Sorry but it is the only way to make sure it works okay in your game if you chose to use ROW special effects.

leovampire
11-09-07, 03:07 PM
I will try to have that ready for a download later on today or tonight. Then I wil try to finish the ship work for maybe tomarrow and have it ready for doanload.

Thanks for all the great comments and screen shot's everyone. There is a color file for the sun and sun halo and I am going to ask Jaketoox if he can see about getting that slight light green tinge out of the halo for the rest of the day sequence for the sun.

I have tryed working with this file but it seem's my color blending ability is slightly lacking so this is why I am asking Jaketoox to take it on so that I might get the rest of the file's done for the mod seeing I have had no success with it to date.

Aniuk
11-09-07, 03:31 PM
:sunny: het is fantastisch!! dank je wel
(it's fantastic, thank you!!):up:

letterboy1
11-09-07, 04:42 PM
[...]
Leo said he plans to change the header of this thread to "Beta" instead of "Alpha" when the rest of it is made available. Maybe he should even change the mod's name to something adequate. I mean the mod is a lot more than just reflections ... :rock:

Yeah, like Silent Hunter Fourgasm.

sqk7744
11-09-07, 05:30 PM
Bravo!!!!

TAKE A BOW GENTS :up::up::up::up:

leovampire
11-09-07, 05:31 PM
I am sorry it took so long to do this but there are over 3000 node's alone for the Harbor kit to go through.

All smoke effect's for Houses building's and factories have been set to the same wind coef as all the other smoke effect's in the game changes we made to match them up.

All light's for building's have been adjusted because originaly they were set to be dimmer at night time than day time basicly you couldn't see them at all at night and now you can but they are not over bearing in nature.

All light houses are more effective and cast a better reflection on the water plus have a much greater range in effect.

All land base search light's have been repaired and are more effective in range.

All ship search light's have been repaired and adjusted to range and better effectivness. Originaly all search light's max range was 200 meters I have now adjusted them accoriding to their size and what type of light it is for both ship's and land base light's.

Enjoy everyone.

ROW_Object_Reflections_and_All_Searchlight_Repairs _vs_2 (http://files.filefront.com/ROW+Objects+Reflections+v2rar/;9005103;/fileinfo.html) This file contains the reworked shore line object reflections with enhancments and reapirs to all in game search lights from light houses to land base search lights and ship search lights in efective ranges and reflection capabilities and a lot more.


This is also posted on the main thread download.

I am now trying to finish up all the ship work about half way done.

Fearless
11-09-07, 05:46 PM
My contribution:

Just at sunrise :up:

http://i87.photobucket.com/albums/k122/fleurenf/Sunrise.jpg

ATR-42
11-09-07, 06:05 PM
i know this was a no-no, but i couldnt wait any longer... so I applied all the new ROW stuff while in the middle of my patrol! :)

im awestruck! switching in all the new ROW files with the high res sea foam, its truly breathtaking!

leovampire
11-09-07, 06:11 PM
i know this was a no-no, but i couldnt wait any longer... so I applied all the new ROW stuff while in the middle of my patrol! :)

im awestruck! switching in all the new ROW files with the high res sea foam, its truly breathtaking!

The reason for the special effect's folder's being applied in base is sometimes there is a strainge effect that happens from smoke suddenly appearing or not all of the major fire and explosion and lighting effect changes do not take effect a lot of times till after you return to port.

Everything else can be added at anytime and used with your save's with no ill effect's.

But I am glad you like it all ATR-42.

http://static3.filefront.com/images/personal/r/reflections/112772/dauiuyfscj.jpg

Fearless
11-09-07, 06:14 PM
Aye, as have I. I only added the zone effects when I was inport. Everything else whilst at sea :cool: There's only one thing I've noticed and that's with ROW Sound v.4, the diesels restart sometimes when I'm already running on the surface.

WilhelmTell
11-09-07, 06:34 PM
Aye, as have I. I only added the zone effects when I was inport. Everything else whilst at sea :cool: There's only one thing I've noticed and that's with ROW Sound v.4, the diesels restart sometimes when I'm already running on the surface. I noticed that with my realistic diesel engine mod a time ago. This occurs when sailing in heavy weather. As soon as the sub hits a big wave and water comes over the hull, the "Submarine_surfacing.wav" is played again.

leovampire
11-09-07, 06:37 PM
Aye, as have I. I only added the zone effects when I was inport. Everything else whilst at sea :cool: There's only one thing I've noticed and that's with ROW Sound v.4, the diesels restart sometimes when I'm already running on the surface. I noticed that with my realistic diesel engine mod a time ago. This occurs when sailing in heavy weather. As soon as the sub hits a big wave and water comes over the hull, the "Submarine_surfacing.wav" is played.

That is something that does happen from time to time as WillhelmTell said. In heavy sea's or if your sub has not fully emptied out the ballest tank's before you save then is does the start up loop when you reload the save.

leovampire
11-09-07, 07:39 PM
I pretty much got the sun rise and sun set in the game to be almost totaly oposit of each other in time.

After reading all the posts that one guy made complaining about the real Navigation mod and how the sun rise and set was always off and changing I worked hard to make it happen like clock work in game. And create a true High Noon for the sun.

Also thanks to Jaketoox and Kriller making the sky work the way I wanted I was able to create a twilight time after sun set and before sun rise inbetween the total darkness of night like we experience in real life. You know that time of day and night when yes you see head light's but they are not very effective and the star's can just barly be seen.

panthercules
11-09-07, 07:48 PM
One question for you Leo about the install package from page one of the thread. With the addition of the new clouds from Kriller2, are we supposed to install one of the 3 speed files and the new Kriller2 clouds, or just the new Kriller2 clouds without any of the speed files?

Last night I just used the Kriller2 clouds without any of the speed files, and one time when I came up to the bridge the clouds were speeding by like they used to in stock, but then every other time I went up there the clouds were very still so, I wasn't sure exactly how the speed things related to the new cloud set.

leovampire
11-09-07, 07:52 PM
One question for you Leo about the install package from page one of the thread. With the addition of the new clouds from Kriller2, are we supposed to install one of the 3 speed files and the new Kriller2 clouds, or just the new Kriller2 clouds without any of the speed files?

Last night I just used the Kriller2 clouds without any of the speed files, and one time when I came up to the bridge the clouds were speeding by like they used to in stock, but then every other time I went up there the clouds were very still so, I wasn't sure exactly how the speed things related to the new cloud set.

But if you want the slower you can use the speed control's from the other cloud download's and put it in the shader's folder with the new cloud's to slow them down more.

I am using Kriller2's new cloud's with the original speed control's for the first cloud release and havn't had any problem's.

Remember wind speed effect's the cloud's and now that there are multi layer's to them the lighter cloud's that are lower in the sky will move at a slightly differn;t speed. To create that 3D look.

Fearless
11-09-07, 08:18 PM
That is something that does happen from time to time as WillhelmTell said. In heavy sea's or if your sub has not fully emptied out the ballest tank's before you save then is does the start up loop when you reload the save.

No problemo. Thanks for the heads up.:up:

longam
11-09-07, 08:53 PM
These are very impressive improvements. There are so many options now for each individual taste I don’t think I have ever seen this in a mod to date.

Using the NEW 3D clouds I was in TC and came out and had the super fast moving clouds and thought – great here we go – but it wasn’t but a few seconds later and they stopped back to normal speed. :up:

Going to do a few patrols on this version and take a break from the updates.

Fearless
11-09-07, 09:17 PM
These are very impressive improvements. There are so many options now for each individual taste I don’t think I have ever seen this in a mod to date.

Using the NEW 3D clouds I was in TC and came out and had the super fast moving clouds and thought – great here we go – but it wasn’t but a few seconds later and they stopped back to normal speed. :up:

Going to do a few patrols on this version and take a break from the updates.

It is also handy to drop TC (whilst in map mode) back to 0x for a short moment to let the graphics rendering catch up and settle.

Fearless
11-09-07, 09:27 PM
ALSO the sound effect's has been reposted with the repaired sub surfacing sound to the in game time limit and has an added engine room hatch opening sound for exhaust and a hatch sound for the crew comming up to the bridge worked into it.

The Deck gun sound you have is a little louder now do to popular demand.

New Aircraft Carrier engine sounds new DD engine and prop sounds and also new Duel stage depth charge explosion sound from the under water listening.

New round travel sound through the air and new splash sound of a round hitting the water and new aircraft explosion sounds.

Enjoy everyone!!

ROW sound effect's vs_4

Ok, has there been a sneaky sound file put in vs 4 that I don't know about :lol: When I load my save game, I get that loud whining sound for a short moment (similar what use to happen in SH3 when minefields were around). This sound also appears momentarily sometimes whilst patrolling now.

panthercules
11-09-07, 10:56 PM
Ok, has there been a sneaky sound file put in vs 4 that I don't know about :lol: When I load my save game, I get that loud whining sound for a short moment (similar what use to happen in SH3 when minefields were around). This sound also appears momentarily sometimes whilst patrolling now.

I don't think this is necessarily new in vs 4. I ran into this once with one of the earlier test versions (happened after I'd taken my headphones off and wasn't really paying attention for the moment, but I did hear a noise from the headphones on the desk that didn't fit with anything that should have been going on in game at the time), and I never could recreate the circumstances so I didn't say anything about it then. It hasn't happened to me again since then, so it may be pretty hard to track down, but maybe someone can figure it out 'cause I'm sure it would be annoying if it started happening often.

Doolittle81
11-09-07, 11:48 PM
I'm new to SH4. I installed and immediately patched to 1.3 and I have been loading all the mods as quickly as I have found them and as they are released. Everything looks and sounds fabulous, of course.

The odd thing is that I have no idea what SH4 looked like originally, eight months ago. Could someone post some before and after Pictures? I am sure the contrast will be Dramatic.

It's truly astounding what the modders have accomplished and it would be nice to show others (other Simmers, Flight Simmers for example) how vastly a PC Sim can be improved if the developers take advantage of (allow) the Free efforts of the 3rd party hobbyists. (UBI's IL2 flight sim developers took a "No Mods" attitude and the Sim suffered as a result. Quite a shame. A 'black market underground" Modding community has recently emerged over there.).

nattydread
11-10-07, 12:11 AM
I got this conflict trying to activate the ROW ship textures:

"NDD_Shiratsuyu.dat" has already been altered by the "Improved Campaign Layers v0.78" mod.

Whats modified? I guess I need to see whats in the Campaign Layer version...is the .dat file just as visual thing or does it encompass other things? I dont want my Campaign Layers to get screwy.

leovampire
11-10-07, 01:39 AM
I got this conflict trying to activate the ROW ship textures:

"NDD_Shiratsuyu.dat" has already been altered by the "Improved Campaign Layers v0.78" mod.

Whats modified? I guess I need to see whats in the Campaign Layer version...is the .dat file just as visual thing or does it encompass other things? I dont want my Campaign Layers to get screwy.

And as far as I know all the ship stuff is both from Tater and Ducimus in T.M..

But tomarrow all the new and finaly work for the Ship reflections and caustics will be done and posted for a new download. And the last thing that needed to be put out for the mod as far as I know.

Letting it over write the other game mod's you have should be fine once the new one is downloaded tomarrow.

leovampire
11-10-07, 01:43 AM
This is something that happens from time to time even I get it and it has been happening to me since patch 1.3. Sometimes either when loading a save game or all of a sudden in the middle of playing I get a mind and ear blasting sound and then it dosn't happen again for day's.

Why your guess is as good as mine. How to solve it your guess is as good as mine. What triggers it your guess is as good as mine.

Just one of those little anoying things that happen from time to time like graffic glitches and more.

I would gladly share any fix I find for this with all of you if I happen to find it.

SubSuck
11-10-07, 02:30 AM
The lens flare doesn't seem to want to work for me. I'm certain I downloaded the right one.

letterboy1
11-10-07, 02:35 AM
The lens flare doesn't seem to want to work for me. I'm certain I downloaded the right one.

Do you have a Radeon or Nvidia graphics card? It is my understanding that us Radeon folks cannot get that effect.

billko
11-10-07, 02:41 AM
At this rate, I'll NEVER be able to leave port! :rotfl:

Seriously though, tremendous thanks to you and your team for making SH4 such a wonderful epxerience!

I'm just so sorry I haven't been able to help you test the stuff. :cry:

Bill

ryanwigginton
11-10-07, 08:45 AM
The shells flying over head now sound authentic (from previous experience :|\\). Excellent work.

Fearless
11-10-07, 08:45 AM
This is something that happens from time to time even I get it and it has been happening to me since patch 1.3. Sometimes either when loading a save game or all of a sudden in the middle of playing I get a mind and ear blasting sound and then it dosn't happen again for day's.

Why your guess is as good as mine. How to solve it your guess is as good as mine. What triggers it your guess is as good as mine.

Just one of those little anoying things that happen from time to time like graffic glitches and more.

I would gladly share any fix I find for this with all of you if I happen to find it.

Thanks LV. Something that one can easily live with.

Archie
11-10-07, 08:54 AM
First of all AWESOME work, thank you doesn't come close....

One issue, since downloading the new "ROW_SPecial_Effects_With_Triger_Maru_Zone's (http://files.filefront.com/ROW+Special+Effects+with+srar/;9003666;/fileinfo.html) " file my torpedoes go straight through the japanese ships, not under, but literally straight into the ship and come out the other side without exploding. Anybody else seen this? :hmm:

The General
11-10-07, 10:28 AM
Would someone please post some sexy screen shots of LeoVampire's excellent new searchlight MOD? I can't get home to my computer for a couple of days and I'd love to know what it looks like.

:up:

ElAurens
11-10-07, 11:11 AM
Is the download fully up to date as of Nov 10, 11am EST (GMT -5)? So many changes coming at such a frantic pace I'm really getting confused. Do I need to wait until Sunday the 11th to have a fully finished version?

It's really hard to keep track of all this.

Perhaps a new sticky thread will be in order once the final version is uploaded? Sure beats wading through 70+ pages to figure it all out.

I do love what ROW has done for the sim in the previous version. Can't imagine playing with out it anymore.

DrBeast
11-10-07, 12:10 PM
Regarding the loud, ear-piercing sound that you guys hear from time to time:

I think it's the submarine_net sound files being played. A few days ago I was patrolling in an area with submarine nets in the vicinity, and the first time I heard that sound I yanked off my earphones while trying hard NOT to suffer a heart attack, two strokes, a renal failure and a bladder failure all at the same time! It scared the B-E-J-E-S-U-S out of me! After getting that sound for the fourth or fifth time that night (and it ALWAYS caught me off-guard and scared me sh*tless!), I decided to check out all the sound files, and true enough, the Sound From Hell was submarine_net. I drastically reduced its dB levels and now it's tolerable to hear. I don't have the sound file here (I'm at work, and I don't have an internet connection at home), but if Leo's interested I could bring them along tomorrow so he can incorporate them to a future release of the ROW Sound Pack.

Never realized SH4 could be a scary game :hmm:

Sniper31
11-10-07, 12:59 PM
What a truly incredible set of mods! ROW really amps up the immerive factor BIG TIME! Much thanks to the developers...great work.:)

P.S. Everytime I try to download the Hi-Res foam mod, WinRar fails due to several files being corrupted. Anyone know of a workaround?

Bill Nichols
11-10-07, 01:04 PM
I just hooked up my ButtKicker and boy does that increase the immersion, what with the new sounds from Leo and gang. I can feel the diesels rumble, the hull creaking, and when the depth charges go off you can really tell when they're close :o

:ahoy:

Munchausen
11-10-07, 01:19 PM
I pretty much got the sun rise and sun set in the game to be almost totaly oposit of each other in time.

In the real world, that only happens twice a year, during spring and autumn equinox.

SubSuck
11-10-07, 01:30 PM
The lens flare doesn't seem to want to work for me. I'm certain I downloaded the right one.

Do you have a Radeon or Nvidia graphics card? It is my understanding that us Radeon folks cannot get that effect.

Yeah, seems that way. One PC does it and the other does not. Looks like a compatibility issue with Radeon cards as any current card can generate this effect quite easily.

letterboy1
11-10-07, 01:46 PM
Is the download fully up to date as of Nov 10, 11am EST (GMT -5)? So many changes coming at such a frantic pace I'm really getting confused. Do I need to wait until Sunday the 11th to have a fully finished version?

It's really hard to keep track of all this.

Perhaps a new sticky thread will be in order once the final version is uploaded? Sure beats wading through 70+ pages to figure it all out.

I do love what ROW has done for the sim in the previous version. Can't imagine playing with out it anymore.

The first post of this thread is always updated with links to the latest versions. When a part of ROW has undergone changes and is updated, it will include a "v" for its version indicator. Example:
ROW_Sound_Effect's_vs_4 (http://files.filefront.com/ROW+Sound+Effects+vs+47z/;8998155;/fileinfo.html)

If nothing new has been released since the original, then no "v" is include in the name.

In some other cases, for instance clouds, entire new downloads are made available as options like Kriller's Clouds.

So always compare the first post of this thread with the mods you currently have installed and you should be okay.

letterboy1
11-10-07, 01:49 PM
The lens flare doesn't seem to want to work for me. I'm certain I downloaded the right one.

Do you have a Radeon or Nvidia graphics card? It is my understanding that us Radeon folks cannot get that effect.

Yeah, seems that way. One PC does it and the other does not. Looks like a compatibility issue with Radeon cards as any current card can generate this effect quite easily.

Yeah, makes me wonder if it's a driver version issue as well. ATI's last 2 or 3 driver sets weren't too friendly with AGP versions of cards, especially the x1950 series.

kriller2
11-10-07, 03:25 PM
The lens flare doesn't seem to want to work for me. I'm certain I downloaded the right one.

Do you have a Radeon or Nvidia graphics card? It is my understanding that us Radeon folks cannot get that effect.

Yeah, seems that way. One PC does it and the other does not. Looks like a compatibility issue with Radeon cards as any current card can generate this effect quite easily.

Yeah, makes me wonder if it's a driver version issue as well. ATI's last 2 or 3 driver sets weren't too friendly with AGP versions of cards, especially the x1950 series.

If you are having trouble with the new catalyst drivers with Radeon 1950 and AGP, you should try the new Omega driver 7.10 it realy works! http://www.omegadrivers.net/ati/win2k_xp.php but unfortunately still no sun glare for sh4.

baxter
11-10-07, 03:43 PM
Leo, thanks for the updated files. I started a patrol last night with all of the changes and I was stunned by improvements.:o I thought it was incredible before and couldn't really imagine what you could do to improve it. You are a very talented guy! :up:

Two questions:

Is the "Sky and Ocean Color Reflection Controls" new...I don't remember seeing it before. Can I install it on top of everything else? Can I install it while on patrol or only between patrols?

Also, can I change the sea foam selection mid patrol?

Thanks again to you and the entire ROW team.

leovampire
11-10-07, 04:36 PM
At this rate, I'll NEVER be able to leave port! :rotfl:

Seriously though, tremendous thanks to you and your team for making SH4 such a wonderful epxerience!

I'm just so sorry I haven't been able to help you test the stuff. :cry:

Bill

Doing the last of them right now as I am typing this. Then that is the last new download although there might be a new one for the Sound's only due to last second work I am testing. Didn;t mean to make everyone nut's. No more testing needed just download the new work install and enjoy.

leovampire
11-10-07, 04:42 PM
Is the download fully up to date as of Nov 10, 11am EST (GMT -5)? So many changes coming at such a frantic pace I'm really getting confused. Do I need to wait until Sunday the 11th to have a fully finished version?

It's really hard to keep track of all this.

Perhaps a new sticky thread will be in order once the final version is uploaded? Sure beats wading through 70+ pages to figure it all out.

I do love what ROW has done for the sim in the previous version. Can't imagine playing with out it anymore.

For a very long time EXCEPT for the Ship reflection file and the Sound file. I am finishing up the ship reflection work right now with the new caustics work and reflection flikering fix.

The sound file only because I got some new one's AGAIN! But yes you can send me the sound file for the sub net's DrBeast if it will help out with the stiuation for that one sound comming up like it does. BTW you made me laugh my you know what off with how you put all of that.

leovampire
11-10-07, 04:44 PM
First of all AWESOME work, thank you doesn't come close....

One issue, since downloading the new "ROW_SPecial_Effects_With_Triger_Maru_Zone's (http://files.filefront.com/ROW+Special+Effects+with+srar/;9003666;/fileinfo.html) " file my torpedoes go straight through the japanese ships, not under, but literally straight into the ship and come out the other side without exploding. Anybody else seen this? :hmm:

To the zone's file for T.M. but I will bouble check and make sure nothing is missing like what happend to the stock zone's file that I corected and posted.

leovampire
11-10-07, 04:46 PM
What a truly incredible set of mods! ROW really amps up the immerive factor BIG TIME! Much thanks to the developers...great work.:)

P.S. Everytime I try to download the Hi-Res foam mod, WinRar fails due to several files being corrupted. Anyone know of a workaround?

I will get back to you on this one.

leovampire
11-10-07, 04:52 PM
Leo, thanks for the updated files. I started a patrol last night with all of the changes and I was stunned by improvements.:o I thought it was incredible before and couldn't really imagine what you could do to improve it. You are a very talented guy! :up:

Two questions:

Is the "Sky and Ocean Color Reflection Controls" new...I don't remember seeing it before. Can I install it on top of everything else? Can I install it while on patrol or only between patrols?

Also, can I change the sea foam selection mid patrol?

Thanks again to you and the entire ROW team.

All file's can be added at any time to the game except I sugest the special effects file should be added in port. Although the weather changes I made do not seem to occure from the Sky and refection controls do not seem to full take the changes until after you go to port and start a new patrol mission.

Originaly the scene file was a part of the special effect's download but I changed it because I found and started to use a lot more in game control's than ever before in my work.

So now the Special effects are all alone.

So to get the ocean and reflections work I have done you need that one new download.

EVERY file except the Ship reflections is new and has changed except for the old sea foam and cloud's.

And there will be a new ship file which is comming today.

letterboy1
11-10-07, 04:57 PM
The lens flare doesn't seem to want to work for me. I'm certain I downloaded the right one.

Do you have a Radeon or Nvidia graphics card? It is my understanding that us Radeon folks cannot get that effect.

Yeah, seems that way. One PC does it and the other does not. Looks like a compatibility issue with Radeon cards as any current card can generate this effect quite easily.

Yeah, makes me wonder if it's a driver version issue as well. ATI's last 2 or 3 driver sets weren't too friendly with AGP versions of cards, especially the x1950 series.

If you are having trouble with the new catalyst drivers with Radeon 1950 and AGP, you should try the new Omega driver 7.10 it realy works! http://www.omegadrivers.net/ati/win2k_xp.php but unfortunately still no sun glare for sh4.

Yeah, I was considering that and even downloaded it several days ago, but not sure yet if I want to try it. Oh what the heck, I might as well.

leovampire
11-10-07, 05:01 PM
What a truly incredible set of mods! ROW really amps up the immerive factor BIG TIME! Much thanks to the developers...great work.:)

P.S. Everytime I try to download the Hi-Res foam mod, WinRar fails due to several files being corrupted. Anyone know of a workaround?

I will get back to you on this one.

Found no problems and had no problems. Delete any other file's of that you downloaded then try it again. Or download it to my documents instead of the desk top and then try to unpack it. Sometimes Windows dosn;t recognize the new download of a file till you first delete the bad one if they are named the same.

But it worked file for me so I don;t know what else to tell you.

FIREWALL
11-10-07, 05:05 PM
Excellent work as always :up:

It's big mods like this that I can combine with other big mods (TM) that
make SH4 a pleasure to play.

This isn't to say there isn't other GREAT big mods as I have them all and swap them out regurly for fun of gameplay.

I couldn't make a mod if my life depended on it :D so, I thank all you modders. :rock: :up: :rock: :up: :rock: :up:

leovampire
11-10-07, 05:15 PM
I pretty much got the sun rise and sun set in the game to be almost totaly oposit of each other in time.

In the real world, that only happens twice a year, during spring and autumn equinox.

Just using the mini tweeker I changed a few things slightly with sun resizing from the time it rises to the time it set's and inbetween then adjusted the high angles so that the time it rises almost matches the time it set's and you get a true high noon with it.

I only did this so people who want to use the real navigation mod with ROW could do it a lot easier.

I did not change any inner workings of the game other than that. No matter what the sun still seems to ride the eqitorial line so I am sure if you are extreamly North of it or extreamly south of it the time is differn't but around that line it is pretty even and oposit of each other.

leovampire
11-10-07, 06:21 PM
ROW_Ship_and_Caustics_Reflections_vs_2 (http://files.filefront.com/ROW+Ship+Reflections+vs+27z/;9013463;/fileinfo.html) This is the new ship work now posted on 11/10/07 This reworks the reflections to stop flikering and introduces lighter caustics than what I did for the sub's.


This is also posted on the main thread page with the other download's.

I gave all the Ship's caustic effect's but made them a tad lighter than the work with the sub's to be less PC intensive. I teightend up the ship reflections closer to the ship's like I did with the sub's to get rid of flikering effects and also got rid of all the frustrum tests like with the smoke effects so they remain constant and not fad in and out.

There were a few new ships that were made for Triger Maru that I could not do because there was no DAt file's for those ship's. I also added work for the British Illustirius Carrier that I ported over from SHIII to this game.

There were a few ships that already had caustics going but they moved faster than the ship so were not noticable I straightend that out from the original game work. Also made the caustic effects even on all of the ships not stronger for some then others like the orginal game set up.

Enjoy guy's and this can be added to your game at any time with no issues or problems.

rascal101
11-10-07, 06:26 PM
Hi to all and thanks to you LeoV, have installed al the latest from the ROW series and love it, this and the RSRD MOD have really made SH4 worth playing.

One thing I noticed, the latest tweaks to ROW, not sure which one seem to have affected the in-game smoke, it seems to be more, well, it seems to loom more like sh3, which always seemed to look like flying cotton wool rather than smoke.

I'm not sure if any one else has noticed this, could it be that one of your tweaks has thrown the smoke out a bit.

By no means a critisism of you or your work, just an observation, thanks once again for a great mod

I pretty much got the sun rise and sun set in the game to be almost totaly oposit of each other in time.
In the real world, that only happens twice a year, during spring and autumn equinox.
Just using the mini tweeker I changed a few things slightly with sun resizing from the time it rises to the time it set's and inbetween then adjusted the high angles so that the time it rises almost matches the time it set's and you get a true high noon with it.

I only did this so people who want to use the real navigation mod with ROW could do it a lot easier.

I did not change any inner workings of the game other than that. No matter what the sun still seems to ride the eqitorial line so I am sure if you are extreamly North of it or extreamly south of it the time is differn't but around that line it is pretty even and oposit of each other.

leovampire
11-10-07, 06:29 PM
Hi to all and thanks to you LeoV, have installed al the latest from the ROW series and love it, this and the RSRD MOD have really made SH4 worth playing.

One thing I noticed, the latest tweaks to ROW, not sure which one seem to have affected the in-game smoke, it seems to be more, well, it seems to loom more like sh3, which always seemed to look like flying cotton wool rather than smoke.

I'm not sure if any one else has noticed this, could it be that one of your tweaks has thrown the smoke out a bit.

By no means a critisism of you or your work, just an observation, thanks once again for a great mod

I pretty much got the sun rise and sun set in the game to be almost totaly oposit of each other in time.
In the real world, that only happens twice a year, during spring and autumn equinox.
Just using the mini tweeker I changed a few things slightly with sun resizing from the time it rises to the time it set's and inbetween then adjusted the high angles so that the time it rises almost matches the time it set's and you get a true high noon with it.

I only did this so people who want to use the real navigation mod with ROW could do it a lot easier.

I did not change any inner workings of the game other than that. No matter what the sun still seems to ride the eqitorial line so I am sure if you are extreamly North of it or extreamly south of it the time is differn't but around that line it is pretty even and oposit of each other.

Post a picture of this so I can see what you mean please?! I know how the smoke form's depends on the amount of wind at that time. But there maybe something I can do if I have a reference to it.

letterboy1
11-10-07, 07:05 PM
Thanks, Leo. Downloading now!:rock:

baxter
11-10-07, 08:57 PM
Thanks, Leo.

leovampire
11-10-07, 09:13 PM
Anything I and the team can do to make the game better for everyone to enjoy.

I recieved a Pm from Jaketoox saying he is making progress with the sun halo color for the sky above sun rise to before sun set to get rid of the light green look. As soon as he is done I will post a new download for the Sky and Reflection control download.

rascal101
11-10-07, 10:30 PM
Hmm, been playing some more installed ROW Object reflections V2 And ROW Sky And OCENA Controls, I did this while still at sea, now I notice when using outside free camera the whole screen flashes, darker then lighter, am also seeing purple or light blue highlights on distant ships, can be sure but this seems to increase when i hit or damge the ship.

Still unsure re my earlier observation re smok, will keep at it. But definately a problem with external view flashing quite fast from dark to light

Anything I and the team can do to make the game better for everyone to enjoy.

I recieved a Pm from Jaketoox saying he is making progress with the sun halo color for the sky above sun rise to before sun set to get rid of the light green look. As soon as he is done I will post a new download for the Sky and Reflection control download.

leovampire
11-10-07, 10:34 PM
[quote=rascal101]Hmm, been playing some more installed ROW Object reflections V2 And ROW Sky And OCENA Controls, I did this while still at sea, now I notice when using outside free camera the whole screen flashes, darker then lighter, am also seeing purple or light blue highlights on distant ships, can be sure but this seems to increase when i hit or damge the ship.

Still unsure re my earlier observation re smok, will keep at it. But definately a problem with external view flashing quite fast from dark to light


After it got nice out had the light to dark flashing like the game was still trying to make the lightning work. I saved and loaded the save it was gone. I am waiting to see if it happens again in my game after another thunder storm.

Make sure you are running the ROW texture file which ever one you chose for your game. As I made the scene file work with the new star work that Jaketoox did for the mod. And also it is based on the new sky and water work combination from Kriller2 and Jaketoox.

rascal101
11-10-07, 10:35 PM
Hey can any one give any heads up re those stumpy little homing torpedoes, they look real cute but dont seem to do much in the way of actually homing in on any thing, is there a set way to fire them or use them, I know theyre pretty slow. Shot one off at a minesweeper in a large unallerted convoy, nothing happened.

Any one got any tips re the homing torps

rascal101
11-10-07, 10:40 PM
Tried the save and reload thing, still get the flashing, have just uninstalled and will dock then re-install may be this will fix it

[quote=rascal101]Hmm, been playing some more installed ROW Object reflections V2 And ROW Sky And OCENA Controls, I did this while still at sea, now I notice when using outside free camera the whole screen flashes, darker then lighter, am also seeing purple or light blue highlights on distant ships, can be sure but this seems to increase when i hit or damge the ship.

Still unsure re my earlier observation re smok, will keep at it. But definately a problem with external view flashing quite fast from dark to light


After it got nice out had the light to dark flashing like the game was still trying to make the lightning work. I saved and loaded the save it was gone. I am waiting to see if it happens again in my game after another thunder storm.

Make sure you are running the ROW texture file which ever one you chose for your game. As I made the scene file work with the new star work that Jaketoox did for the mod. And also it is based on the new sky and water work combination from Kriller2 and Jaketoox.

leovampire
11-10-07, 10:41 PM
Hey can any one give any heads up re those stumpy little homing torpedoes, they look real cute but dont seem to do much in the way of actually homing in on any thing, is there a set way to fire them or use them, I know theyre pretty slow. Shot one off at a minesweeper in a large unallerted convoy, nothing happened.

Any one got any tips re the homing torps

Ask for some answers in this thread.

http://www.subsim.com/radioroom/showthread.php?t=122205

If anyone might have the answer these guy's might seeing they are working with the torpedo's a lot.

leovampire
11-10-07, 10:44 PM
I need to know if the same thing happend to you like it did to me after a thunder storm so could you explain more about it?!

Tried the save and reload thing, still get the flashing, have just uninstalled and will dock then re-install may be this will fix it

[quote=rascal101]Hmm, been playing some more installed ROW Object reflections V2 And ROW Sky And OCENA Controls, I did this while still at sea, now I notice when using outside free camera the whole screen flashes, darker then lighter, am also seeing purple or light blue highlights on distant ships, can be sure but this seems to increase when i hit or damge the ship.

Still unsure re my earlier observation re smok, will keep at it. But definately a problem with external view flashing quite fast from dark to light


After it got nice out had the light to dark flashing like the game was still trying to make the lightning work. I saved and loaded the save it was gone. I am waiting to see if it happens again in my game after another thunder storm.

Make sure you are running the ROW texture file which ever one you chose for your game. As I made the scene file work with the new star work that Jaketoox did for the mod. And also it is based on the new sky and water work combination from Kriller2 and Jaketoox.

rascal101
11-10-07, 10:49 PM
HI Leo,
Didnt realise you were online live, how do you do!

Ok the flashing seems to be constant fixture, didnt seem to have any thing to do with a storm I have deactivated the mods and will reactivate them while I'm in port, will get back to you.

R

I need to know if the same thing happend to you like it did to me after a thunder storm so could you explain more about it?!

Tried the save and reload thing, still get the flashing, have just uninstalled and will dock then re-install may be this will fix it

[quote=rascal101]Hmm, been playing some more installed ROW Object reflections V2 And ROW Sky And OCENA Controls, I did this while still at sea, now I notice when using outside free camera the whole screen flashes, darker then lighter, am also seeing purple or light blue highlights on distant ships, can be sure but this seems to increase when i hit or damge the ship.

Still unsure re my earlier observation re smok, will keep at it. But definately a problem with external view flashing quite fast from dark to light


After it got nice out had the light to dark flashing like the game was still trying to make the lightning work. I saved and loaded the save it was gone. I am waiting to see if it happens again in my game after another thunder storm.

Make sure you are running the ROW texture file which ever one you chose for your game. As I made the scene file work with the new star work that Jaketoox did for the mod. And also it is based on the new sky and water work combination from Kriller2 and Jaketoox.

leovampire
11-10-07, 10:53 PM
I am doing fine thanks for asking! :up:

And yep I offer full online suport Live and in person! :rotfl: :rotfl: :rotfl:

The special effect's folder's I do sugest adding while in port. And I made some changes in the scene file for weather changes as to how long it takes for wind and weather to change but they do not seem to take effect until you are in port and leave on a new patrol as well.

The sound file's / texture file's and reflection work for the sub's ans ship's and object's can be added at anytime in game.

HI Leo,
Didnt realise you were online live, how do you do!

Ok the flashing seems to be constant fixture, didnt seem to have any thing to do with a storm I have deactivated the mods and will reactivate them while I'm in port, will get back to you.

R

I need to know if the same thing happend to you like it did to me after a thunder storm so could you explain more about it?!

Tried the save and reload thing, still get the flashing, have just uninstalled and will dock then re-install may be this will fix it

[quote=rascal101]Hmm, been playing some more installed ROW Object reflections V2 And ROW Sky And OCENA Controls, I did this while still at sea, now I notice when using outside free camera the whole screen flashes, darker then lighter, am also seeing purple or light blue highlights on distant ships, can be sure but this seems to increase when i hit or damge the ship.

Still unsure re my earlier observation re smok, will keep at it. But definately a problem with external view flashing quite fast from dark to light


After it got nice out had the light to dark flashing like the game was still trying to make the lightning work. I saved and loaded the save it was gone. I am waiting to see if it happens again in my game after another thunder storm.

Make sure you are running the ROW texture file which ever one you chose for your game. As I made the scene file work with the new star work that Jaketoox did for the mod. And also it is based on the new sky and water work combination from Kriller2 and Jaketoox.

leovampire
11-10-07, 11:30 PM
So I am going to say good night and good hunting till tomarrow.

Enjoy the new Ship reflection work and have a great night!

Dave

Fish40
11-11-07, 05:21 AM
Leo, I also had a run in with the "flashing" effect as well, only mine was after a storm. The screen would flash, like you said, as a lightning flash. So far, since the storm is over, no more flashing. As a side note, the entire mod was activated while in port. Only now with your latest reflections work am I installing on the fly.

Another minor problem I'm experiencing is the one you mention on the main page of the thread: The ocean behaveing oddly sometimes when comeing out of TC. I try your little workaround(pause the game at the Nav screen, then return to 1x speed), but it dosen't always clear it up. Either it clears up on it's own, or I'll continue on in TC, and when I drop back down to 1x, it'll be OK. Weird one.

Once again, a big thank you to you, and the gang for this GREAT mod! All the best!:rock:

rascal101
11-11-07, 05:23 AM
HI Leo,
Hope you sleep well. Got sick of mucking about with various mods, figured it was about time to do a clean install so deleted everything, the entire game and re installed it from ground up.

No more flashing, all is well, though I think I am back to a suspicion that one of the new ROW mods has done something to smoke it looks kind of SH3 if you get what I mean.

I would like to give you a screenie to show what I mean, but must ask what is the process for recording and then posting a screenshot.

Regards

R
So I am going to say good night and good hunting till tomarrow.

Enjoy the new Ship reflection work and have a great night!

Dave

602Sqn_Puff
11-11-07, 05:37 AM
I have the flashing effect too, mods were added in port....anything you want me to test out let me know :)....and may I add great big thank you...amazing mod !!!!

ryanwigginton
11-11-07, 07:17 AM
Leo, great work. Only problems I'm getting here is the juddering effect (as already mentioned) and also my conning tower reflection seems to flicker an odd colour and not match with the rest of the subs reflection from some viewing angles. This was at night with a clear sky (not sure if this makes any difference). The video cards a 7950GTX Go. Otherwise it's looking excellent. Thank you.

frogdog
11-11-07, 08:45 AM
The D/L site (filefont) says "file cannot be found". Any suggestions for D/L? Thanks for everything you have done for this sim.

Defiance
11-11-07, 08:48 AM
Hiya,
Will try and load camera ones up n edit with a link when they're done

link ................. uploading now, But i tried front pages links and they're working for me !! maybe firewall/alike ??

http://hosted.filefront.com/Defianceco/ (http://hosted.filefront.com/Defianceco/)

Ciao

Def

DrBeast
11-11-07, 11:05 AM
Fixed collision_submarine sound files skipped to Leo. Check your PMs :up:

mrbeast
11-11-07, 12:13 PM
Think I've become addicted to making screenies I just can't stop!:damn: Gonna have to create a ROW Screenies folder to keep em in.

http://img443.imageshack.us/img443/2591/rowfubukiou2.jpg

http://img85.imageshack.us/img85/6933/rowobsscopeek8.jpg

http://img125.imageshack.us/img125/449/rowsunsetyn3.jpg

http://img125.imageshack.us/img125/3817/rowusssealxs5.jpg

http://img85.imageshack.us/img85/7632/rowussseal1by5.jpg

Don't think I'm speaking out of turn when I say that I think SH4 with ROW enabled has just about the best graphics I have ever seen in a simulation to date.:yep:

Some of the finest mod work ever posted on here IMHO. Leo, Kriller and all the others who have worked so hard on this, you are modding legends!:up:

The crazy thing is its not even finnished yet! :o :lol:

capt_frank
11-11-07, 01:07 PM
Leo,

Something that would help me and probably some other folks would be if you posted a current pic or list of what you have installed and in the order you have them installed. With all the new additions to your great work, I'm somewhat confused what I need, or don't need or if I can mix and match current files with old files. I've got a potpourri of ROW in my game now and it looks great, but of course, I'm always looking for the optimal selection for the best experience.

Thanks again!

Peter

ryanwigginton
11-11-07, 02:19 PM
Leo,
Something that would help me and probably some other folks would be if you posted a current pic or list of what you have installed and in the order you have them installed.
Peter

Good idea, post a snapshot of your JSGME setup.

I just uninstalled all and re-applied with the latest objects and ship reflections but now I'm getting the infamous smoke trailing my sub everywhere. :damn:

Fish40
11-11-07, 02:55 PM
This was something I had asked about a week or so ago. I remember from the beginning of this thread, Leo did post (I think it was Leo), a screenie of the JSGME with the correct order of things. If memory serves, ROW Textures file needed to go first. The way I did it was: Firstly, D/L all the latest versions of the mod. Secondly, I disabled the old version files, and deleated them altogeather. Your best bet is to be in port when doing this. Thirdly, I placed all the current version files in my MODS folder. Finally, I enabled ROW Texture File first, followed by the Water and Sky control file, and finally the Sub, Ship, and Objects and the rest (seafoam, clouds, ect.).

I have not had any probs, except the ones that have already been brought up, meaning the shakeing ocean effect sometimes after comeing out of TC, and more recently, the "flashing" screen effect after a thunderstorm.

donut
11-11-07, 03:32 PM
The flashing in A storm,coincides, w/thunder ! Would increasing lightening time rendering duration,make the graphic strike show-up.We keep looking:rotfl: :|\\

leovampire
11-11-07, 03:46 PM
The flashing in A storm,coincides, w/thunder ! Would increasing lightening time rendering duration,make the graphic strike show-up.We keep looking:rotfl: :|\\

In every aspect of the game other than the single missions for everyone. I will work on straigtening out the effect and just post new particles and materials files when I am done and at the same time try to make the smoke more puffy seeing that seems to be what people are talking about.

As to the rendering problems with the ocean it will all be gone with the new 1.4 patch as it is being totaly reworked.

Again I will say this if you do not apply the Special effects file's while in port you may experience some smoke and or fire problems. Once you return to port it will be gone.

I will ask if again someone can pst a pic of their good working JSGME install so I can post it for the mod because that key seems to have died on my Keyboard and I can not make one.

Dave

baxter
11-11-07, 04:02 PM
mrbeast saidDon't think I'm speaking out of turn when I say that I think SH4 with ROW enabled has just about the best graphics I have ever seen in a simulation to date.:yep:

Some of the finest mod work ever posted on here IMHO. Leo, Kriller and all the others who have worked so hard on this, you are modding legends!:up:

The crazy thing is its not even finnished yet! :o :lol:

I agree 100%....truly spectacular!:up:

Fearless
11-11-07, 04:37 PM
The flashing in A storm,coincides, w/thunder ! Would increasing lightening time rendering duration,make the graphic strike show-up.We keep looking:rotfl: :|\\

In every aspect of the game other than the single missions for everyone. I will work on straigtening out the effect and just post new particles and materials files when I am done and at the same time try to make the smoke more puffy seeing that seems to be what people are talking about.

As to the rendering problems with the ocean it will all be gone with the new 1.4 patch as it is being totaly reworked.

Again I will say this if you do not apply the Special effects file's while in port you may experience some smoke and or fire problems. Once you return to port it will be gone.

I will ask if again someone can pst a pic of their good working JSGME install so I can post it for the mod because that key seems to have died on my Keyboard and I can not make one.

Dave

This is my JSGME setup:

http://i87.photobucket.com/albums/k122/fleurenf/MyJSGME.jpg

leovampire
11-11-07, 04:46 PM
The flashing in A storm,coincides, w/thunder ! Would increasing lightening time rendering duration,make the graphic strike show-up.We keep looking:rotfl: :|\\

In every aspect of the game other than the single missions for everyone. I will work on straigtening out the effect and just post new particles and materials files when I am done and at the same time try to make the smoke more puffy seeing that seems to be what people are talking about.

As to the rendering problems with the ocean it will all be gone with the new 1.4 patch as it is being totaly reworked.

Again I will say this if you do not apply the Special effects file's while in port you may experience some smoke and or fire problems. Once you return to port it will be gone.

I will ask if again someone can pst a pic of their good working JSGME install so I can post it for the mod because that key seems to have died on my Keyboard and I can not make one.

Dave

This is my JSGME setup:

http://i87.photobucket.com/albums/k122/fleurenf/MyJSGME.jpg

If that is cool with you!? Actualy just tryed to make the print better and it didn't work DAMM!

leovampire
11-11-07, 05:00 PM
The D/L site (filefont) says "file cannot be found". Any suggestions for D/L? Thanks for everything you have done for this sim.

From the main page and all 3 of them worked so I do not know why you are having a problem with them.

I used the links on the main page with out an issue.

leovampire
11-11-07, 05:26 PM
First of all AWESOME work, thank you doesn't come close....

One issue, since downloading the new "ROW_SPecial_Effects_With_Triger_Maru_Zone's (http://files.filefront.com/ROW+Special+Effects+with+srar/;9003666;/fileinfo.html) " file my torpedoes go straight through the japanese ships, not under, but literally straight into the ship and come out the other side without exploding. Anybody else seen this? :hmm:

I need to know what ships please?!

leovampire
11-11-07, 05:54 PM
They are clear as a bell and he is making new sound file's for the plane's in the game for this mod.

So say Happy Birthday to LukeFF guy's!!

I am testing out the new stuff along with some suprise work for the sounds. Maybe in a day or 2 after LukeFF and I agree on everything I will post a new sound download.

I also got the fix sound file for the anti sub nets from DrBeast to stop that blasting sound we sometimes get in game that will be included with the download.

LukeFF is seeing if he can add the men going up and down laders and accross metal gang way's to the change of shift sound track to make it seem like they are doing it.

Torp's incorporated a real life M60 machine gun sound into the one LukeFF did with the dropping shell's for the AA machine gun's.

Well anyway's you get the point on what they are trying to do for the sound's in the mod due to things people asked for and mentioned here in the thread and one other thread.

donut
11-11-07, 06:09 PM
What is that new manual chain hoist/chain fall sound:hmm: ,it distracts my attention,when setting up torps.not used to it yet,this game takes concentration:yep:

leovampire
11-11-07, 06:10 PM
What is that new manual chain hoist/chain fall sound:hmm: ,it distracts my attention,when setting up torps.not used to it yet,this game takes contration:yep:

I would have to go through every single sound to find out what your talking about.

donut
11-11-07, 06:17 PM
Not To Worry . Leo play the game

leovampire
11-11-07, 06:22 PM
Not To Worry . Leo play the game

Unless you are talking about that DAMM sub net colision sound effect that pop's up from time to time and DrBeast just sent me 2 sound file's for them that turn's down the volume on them Big time so you do not jump out of your seat and pant's. :rotfl:

That will be included in the sound download as soon as it is ready.

leovampire
11-11-07, 06:53 PM
Dan one of the Dev's was supose to help me fix the lightning for the game to make it work every where all the time in storm's but I havn't heard boo from him since the inicial conversation about it. It's the only help I have ever asked for from them in all this time modding here. Dan if you see this HELP PLEASE!!!!

So I have been winging it trying to get it to work and now I got this damm light flash in the game after storms to fix! :damn: :damn: :damn:

Oh well I hope they fix it in the 1.4 patch because I have given up after I fix what I screwed up.

donut
11-11-07, 07:05 PM
It makes the game state of the art. The flashes are imersive w/the storm,"you can't see the bolt that strikes you",my MOM used to say.:rotfl:

momo55
11-11-07, 07:20 PM
http://www.animaatjes.nl/plaatjes/v/verjaardag/gef07.gif
And thank you for al the hard work !!!

leovampire
11-11-07, 07:21 PM
Happy Veterans Day! :sunny:

I hope you are home enjoying it with your families!

baxter
11-11-07, 07:23 PM
Leo, I'm glad to hear there may be new airplane sounds on the way...the stock ones sound more like insects than WWII fighters and bombers! :-?

leovampire
11-11-07, 07:29 PM
Leo, I'm glad to hear there may be new airplane sounds on the way...the stock ones sound more like insects than WWII fighters and bombers! :-?

That CD LukeFF got realy has some great engine sound's for the plane's very real and authentic and I can't wait to now hear them in game.

If all goes well maybe Tuesday or Wednesday it will all be ready and agreed apon for release and final.

Angus89
11-11-07, 07:30 PM
Made the mistake of being spotted on the surface by a batteship task force. They certainly let me know I'd been. The guns and flying shells sounds are great. Keep up all the great work and thanks.

donut
11-11-07, 07:49 PM
in the morning:rock: no more watching the loading bar,aim,& fire,from the sound of the breach block slamming home.Man you are/we were there 5"38 USCG Cutter Spencer 1961 Caissons hitting the deck,best yet:yep: :sunny:

leovampire
11-11-07, 08:49 PM
You can hear the door's opening and closing and men running around on the metal stairs and gangway's for the shift change.

And the new crash dive sound is much better.

The new AA gun sound is cool and work's well.

Now just need to hear some of the plane's in game.

Also the torpedo door's opening and closing is louder now.

And no more loud anti sub net's to scare the hell out of you.

Weather-guesser
11-12-07, 01:17 AM
Hey guys. You have done a great job from what I see so far! Just started a new campaign with the latest ROW and TM 1.65...it looks outstanding.

I did find one anomoly, but I'm not sure if it's just an old problem coming back up or from changes in ROW. On resurfacing I noticed my forward watchman was missing. I turned on general quarters to see if this would fix the problem and it did...sort of. The watchman that returned was stuck in what could almost be described in a crucified position with outstretched arms. Turning general quarters off brought the original missing watchman back but stuck in the same position.

Saving then reloading the game fixed both problems so this is no big deal at all. About as annoying as the stuck bowplanes if you let it.

The skies and ocean colors are spot on guys. Cant wait to see a storm. You all have made this "sim" a SIMULATOR. :up: Thanks Dave and gang!

P.S. Whom ever did the work on the sub pitching....BRAVO! Feels like a real boat ride now when in the bridge.

DrBeast
11-12-07, 05:07 AM
Funny thing about the subnet collision sounds, they don't actually play WHEN you collide with an anti-submarine net...not that I remember, at least (only happened to me once...I don't remember jumping off my chair, so I guess the sound didn't play :rotfl:). Instead, they seem to play at random when you're in the vicinity of an anti-submarine net. Sort of like an Early Warning System :hmm:

And a BIG :up: for more crew sounds! If you could incorporate a few more ambient sounds in the submarine interior sound file it'd be a blast!

Fish40
11-12-07, 09:38 AM
I'm really interested in the new sounds pack that is offered here. The only problem is I'm currently useing the "SH4 Ultimate Sound" Mod , and I'm sure that the new sounds in this mod will overwrite some of these sounds. I'm pretty happy with the sounds of the current mod I'm useing, but the impending new AC sounds are going to tip the scale for me.

Has anyone used the Ultimate Sound Mod befor? How do you feel it compares to the new sounds offered in ROW? What are the major differences, and what am I missing? Thanks in advance.

TDK1044
11-12-07, 10:25 AM
I really respect the work done regarding ROW, but it's all too fragmented for me. I'd really like a packaged version of ROW that can easily be downloaded and also be incorporated into a mod like Trigger Maru like LBO was.

It was simple then...you downloaded the latest version of TM and you were done. Now there are all these additional files to download, and it's all too complicated now for simpletons like me, so I'm currently not using this mod at all.

Wilcke
11-12-07, 10:53 AM
Time for a fresh screen shot of JSGME, install of ROW with TM1.6.5! Would be nice...any volunteers! Oh and maybe one of ROW, TM1.6.5 and NSM
Free drinks!

Wilcke

billko
11-12-07, 11:32 AM
I really respect the work done regarding ROW, but it's all too fragmented for me. I'd really like a packaged version of ROW that can easily be downloaded and also be incorporated into a mod like Trigger Maru like LBO was.

It was simple then...you downloaded the latest version of TM and you were done. Now there are all these additional files to download, and it's all too complicated now for simpletons like me, so I'm currently not using this mod at all.

A fully packaged ROW would be over 200 MB - not a friendly download for those who want some, but not all, of ROW. It's a tedious thing, figuring it out (and just imagine me, as a tester, trying to integrate the test files), but if you can muster the patience to roll up your sleeves and get down to it, you'll be amply rewarded. :)

Bill

PS - I know how you feel. I waited until SH4speech got simple to install before I tried it.

TDK1044
11-12-07, 11:50 AM
I take your point, Bilko, it's a perfectly valid one, but if you read in this Forum and the Ubi Forum, you'll see that a lot of people just want a basic packaged version of ROW (like we had with LBO) that can be downloaded and installed as one mod and that can also be added to the bigger mods like TM.

Another option would be to offer LBO as a separate mod again. :D

Fish40
11-12-07, 11:54 AM
[QUOTE]I really respect the work done regarding ROW, but it's all too fragmented for me. I'd really like a packaged version of ROW that can easily be downloaded and also be incorporated into a mod like Trigger Maru like LBO was.

It was simple then...you downloaded the latest version of TM and you were done. Now there are all these additional files to download, and it's all too complicated now for simpletons like me, so I'm currently not using this mod at all.






I felt the same way at first. I'm currently useing RFB, and although some parts of ROW, and NSM do overwrite some files in RFB, I have no problems, and the sim never looked better! I guess the best thing to do is to visit the thread everyday to stay on top of things. I know it's not always possible to do so, but there seems to be a new version of this or that comeing out every few days or so. Leo updates the main page (with all the downloads), so everything there should be the latest.


Most of the stuff there could be installed on the go, so no need to return to port. This is still a WIP, and is by no means finished. Although, I can't possibly see how they could improve perfection:up:

java`s revenge
11-12-07, 01:54 PM
Hi all,
Great stuff but.....after deinst. old and installing the latest row files i only
can play the turorials. Single missions or a campaign is a no go now.
I get an error msg when the red bar is almost ready...:damn: :damn: :damn:

Digital_Trucker
11-12-07, 02:13 PM
Hi all,
Great stuff but.....after deinst. old and installing the latest row files i only
can play the turorials. Single missions or a campaign is a no go now.
I get an error msg when the red bad is almost ready...:damn: :damn: :damn:

Might help if we knew what that error message was:roll: Unless of course it's the usual "blahblahblah has encountered a problem.........." in which case it would help to have the further details that you can get by pressing the "whatchamacallit" button (I think it's more details or something like that).