![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#11 | |
Chief
![]() Join Date: Mar 2010
Posts: 325
Downloads: 42
Uploads: 0
|
![]() Quote:
But even worst case scenario they are making money even on the lesser 100,000 estimate. And if SH4 only sold 100,000 then clearly it made them money because they returned 2/3 years after with this release. Anyways, my point being, any suitably committed and *experienced* dev team could produce a profit making subsim. And further if it was less concerned about impatient demands from its corproate paymasters it would likely release a less buggy initial product. QA could be almost totally outsourced to a group of subsimmers who would put the game through its paces better than any internal qa teams. Another thing i was wondering is what development project methodology thise guys are using in Romania. If they switched to an Agile approach you sort of betatest on the hoof incrementally as the software sort of evolves. Very darwinian approach to software dev. Im not a techiwe but i sel Agile consultancy services to corp devlopment teams working on B2b applications. Software devloped with Agile techniques instead of the old Prince 2 PPMs, are way more robust even at beta stage before qa testing on finalised build. Anyways would love to see a break way occur just because even if Ubi continue doing a SH series, they need some competition and we will end up with a bettr subsim from one or the others. |
|
![]() |
![]() |
|
|