Quote:
Originally Posted by Coldcall
WEll I'm all for encouraging another developer to compete with the SH series as clearly there is a good market for a "good" subsim.
Problem with project like "Danger from the deep" is they they are amateur part-time efforts by one man bands. And i dont mean that in a bad way, but from a commercial perspective its not going to happen.
A subsim of the SH quality (leaving aside the problems) needs a commercial dev/gaphics team contracted for 2-3 years. Minimum team of 20-25 fulltime devs and artists.
Now i think this is perfectly feasible but one needs to organise the funding and a project manager who has experience FINNISHING complex software projects. There are just too many folks who can start well enough, but will burn out before the project is ready and then you end up with half finnished game that cost a few million, and no immediate route for the return on investment.
I've said it before and I'll say it again, show me a project lead who has a track record of doing the business, and i would have no problem pitching UK VC houses for funding. This is what i do for a living for my B2B software apps clients, so i know it can be done.
However i would want to put some of my own money into the project wso i would want to be sure the team that is being assembled arent wishy washy and likely to abandon the project midway.
That is my biggest concern.
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I agree with you, the things are not so simple, but I think we have no reason to continue go in the direction that some of us agree is already proven wrong. And this is the moment the community can unite and go into another direction, and even CREATE another one. it's not easy, on the contrary, it's hard, but not impossible. I am giving just a simple and at hand example, accesible for everybody, showing some interest towards Danger From The Deep forum would probably make the developers more motivated.