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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Silent Hunter
![]() Join Date: Apr 2002
Location: standing watch...
Posts: 3,856
Downloads: 344
Uploads: 0
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Sales of sh3 were around 200,000, sales of sh4 were around 100,000 total. If sales of SH5 are only as high as, say sh4, which seems a reasonable assumption. We have gross revenues of $1,500,000 to $2,500,000. From that you have to detect salary, marketing and other costs at Ubi corporate, so even if they only paid say 500k to Ubi Romania, we are still not talking about a huge profit. When you look at it this way, it also shows why Ubi acts the way they do. The keep the development cost and time to a minimum to be certain to turn a profit. Obviously if they had more sales, they could afford to spend more money on it.
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#2 |
Swabbie
![]() Join Date: Mar 2007
Location: SC
Posts: 7
Downloads: 0
Uploads: 0
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Still showing 49$ for Amazon in the US. I'm not buying it because of the DRM, but if it drops down low enough, I may give it a shot. If they'd just drop that DRM, I'd go out and get it today.
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#3 |
Commodore
![]() Join Date: Jul 2008
Location: England
Posts: 628
Downloads: 62
Uploads: 0
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Indeed, give it some time, the US Amazon tends to be somewhat slow to catch on. I don't know what it is about the States, but you always seem to get hit with higher prices for games than here in the UK, at least in my experience. Tax perhaps?
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"I must confess that my imagination refuses to see any sort of submarine doing anything but suffocating its crew and floundering at sea." - H. G. Wells
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#4 | |
Chief
![]() Join Date: Mar 2010
Posts: 325
Downloads: 42
Uploads: 0
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But even worst case scenario they are making money even on the lesser 100,000 estimate. And if SH4 only sold 100,000 then clearly it made them money because they returned 2/3 years after with this release. Anyways, my point being, any suitably committed and *experienced* dev team could produce a profit making subsim. And further if it was less concerned about impatient demands from its corproate paymasters it would likely release a less buggy initial product. QA could be almost totally outsourced to a group of subsimmers who would put the game through its paces better than any internal qa teams. Another thing i was wondering is what development project methodology thise guys are using in Romania. If they switched to an Agile approach you sort of betatest on the hoof incrementally as the software sort of evolves. Very darwinian approach to software dev. Im not a techiwe but i sel Agile consultancy services to corp devlopment teams working on B2b applications. Software devloped with Agile techniques instead of the old Prince 2 PPMs, are way more robust even at beta stage before qa testing on finalised build. Anyways would love to see a break way occur just because even if Ubi continue doing a SH series, they need some competition and we will end up with a bettr subsim from one or the others. |
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