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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#46 |
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
Uploads: 0
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Another little contribution... same i made for SH3, and SH2 periscopes.
A bearing chart, with minimun divisions of one degree, marked one by one degree. http://rapidshare.com/files/23746989...age_1.zip.html ![]() ![]() ![]() |
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#47 |
The Old Man
![]() Join Date: Mar 2007
Posts: 1,554
Downloads: 340
Uploads: 0
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Most of the mods I have looked at don't have any installation instructions,how are you supposed to know where to put them?.....
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#48 | |
Grey Wolf
![]() Join Date: Mar 2005
Location: Treading Water
Posts: 847
Downloads: 56
Uploads: 0
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Data\* (this is the modable portion of the game) MODS\* (we all created this one - JSGME will create if it does not exist) JSGME.EXE (we all downloaded this and put it here) JSGME.EXE is the program that manages and installs mods Everything is relative. Data\everythingthegameusesgoessomewhereunderdata\* MODS\weputallourmodpacksundermods\* If a MOD changes Data\Cfg\Commands.cfg then it is packaged as MyUooberMod1.1\Data\Cfg\Commands.cfg and placed in MODS so you have MODS\MyUooberMod1.1\Data\Cfg\Commands.cfg MODS\SomeOtherMOD\Data\otherfiles* When you use JSGME to Install "MyUooberMod1.1", MODS\MyUooberMod1.1\Data\Cfg\Commands.cfg is copied to Data\Cfg\Commands.cfg (after the original is backed up). So, the mod is now active the next time you play. Using JSGME, you can then later uninstall the mod. Download JSGME (Generic Mod Enabler) here http://www.users.on.net/~jscones/software/products.html Hope this helps. Last edited by U-Bones; 04-02-07 at 09:34 AM. |
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#49 |
Silent Hunter
![]() Join Date: Mar 2005
Location: Germany
Posts: 3,668
Downloads: 4
Uploads: 0
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Major list update!
USS Drum SS-228 Skin USS Wahoo SS-238 Skin USS Barb SS-220 Skin USS Thresher SS-200 Skin, Tambor-Class Periscope Telemeter Lenses, 32 dgr Field and 8 dgr Field Green "Position Keeper" and "Good Lock" Buttons Battleship Marat and Light Cruiser Krasny Krym SH4 Modding Tools and Utilities Package Gato skin with/without sub number V1.1 Precision Bearing Chart Stage 1 3000 Yard/Meter Bearing Tools SH4 Japan Recognition Manual v2 |
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#50 |
Weps
![]() Join Date: Nov 2005
Posts: 351
Downloads: 0
Uploads: 0
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I was wandering, maybe you could add this to the list too?
JP Ship Dimension Fix 1.0: http://www.speedyshare.com/485726177.html It's been out for 24 hours now, and no complains so far. K
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"Gentlemen, we have no choice. Total engagement. Die with dignity." |
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#51 | ||
The Old Man
![]() Join Date: Mar 2007
Posts: 1,554
Downloads: 340
Uploads: 0
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#52 | |||
Grey Wolf
![]() Join Date: Mar 2005
Location: Treading Water
Posts: 847
Downloads: 56
Uploads: 0
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![]() Quote:
Please, if you don't understand - just play the stock game. Use all MODS at your own risk. |
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#53 | ||
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
Uploads: 0
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![]() Quote:
![]() Just look at the end of the page ino one of my posts, or just look into the page 2 of this present topic. http://www.subsim.com/radioroom/show...=108964&page=2 Or just take it from here. Increased Underwater Visibility : http://rapidshare.com/files/23236501...age_1.zip.html |
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#54 |
Grey Wolf
![]() Join Date: Mar 2005
Location: Treading Water
Posts: 847
Downloads: 56
Uploads: 0
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Adds excitement to Sep 42 - Aug 43
See this thread http://www.subsim.com/radioroom/showthread.php?t=110401 Download here http://members.bellatlantic.net/~vze...gn_1.1_Fix.zip |
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#55 | |
Sonar Guy
![]() Join Date: Apr 2005
Location: People's Republic of Cambridge
Posts: 379
Downloads: 118
Uploads: 0
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see here ==> http://www.subsim.com/radioroom/showthread.php?t=110559
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#56 |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
Uploads: 0
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Silent Service Graphic Mod 1.0
http://www.subsim.com/radioroom/showthread.php?t=110756 Pretty please ![]() |
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#57 |
Silent Hunter
![]() Join Date: Mar 2005
Location: Germany
Posts: 3,668
Downloads: 4
Uploads: 0
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List update:
Real Diesel Sound Torpedo damage 2x Retextured Orders bar gauges Torpedo Cheats - Super-powerful torpedos Campaign 1.1 Fix Thermalizer - Randomizes the thermal attenuation effect values based on time of year Silent Service Graphic Mod 1.0 Stealthy Sub Project Version 1.01 - More realistic submarine audio Increased Deck Gun & AA Ammo Mod v1.1a Last edited by Gizzmoe; 04-06-07 at 03:25 AM. |
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#58 |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
Uploads: 0
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New Improved version of "Green "Position Keeper" and "Good Lock" Buttons Mod for SH 4" Made by "jimimadrid"
http://www.subsim.com/radioroom/showthread.php?t=110087 |
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#59 |
Grey Wolf
![]() Join Date: Jul 2006
Location: Germany
Posts: 902
Downloads: 10
Uploads: 1
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Moin Gizzmoe,
here´s my first SHIV mod. Ported the sailing fishing boat (NF_boat_3 / 3L) to SHIV. http://www.subsim.com/radioroom/showthread.php?t=110879 Regards, DD
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#60 |
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
Uploads: 0
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Here another little contribution, just similar i made for SH III...
Improved Night Visibility Mod Stage 1.... ![]() http://www.subsim.com/radioroom/showthread.php?t=110913 |
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