Now that the 1.4 patch is officially out (
http://forums.ubi.com/eve/forums/a/t...5/m/9151054216 ), I thought it would be good to start a list of the mods that work with it.
Please read each thread for each individual mod carefully. Some of the mods listed below contain parts of each mod creating a larger mod package. Make sure to read that the mod is compatible with the mods you have already installed.
The major mods that can be combined into a larger mod package are:
TM or Trigger Maru
RFB or Real Fleet Boat
These two mods consist of playability and realism. You can only pick one and the links can be found below. Read over both and decide which suits you.
RSRD or Run Silent Run Deep
This mod handles historical shipping traffic. It can be combined with TM or RFB. The link is found below and make sure you choose the correct download for the choice you made in TM or RFB. Also, this mod will work if you run stock version and do not care to use RFB or TM.
ROW or Reflections on the Water
This is a total environmental modification of the game. This can run with either TM or RFB. The link is below. Make sure you download and install in the correct order as outlined in the thread. These three are highlighted in red below.
Normal installation with JSGME for these mods are:
Using Trigger Maru
ROW
TM
RSRD
Using RFB
ROW
RFB
RSRD
Also, these mods can run independently with the stock game. All mods can be activated using JSGME. The major mods are as follows:
Run Silent Run Deep Historical Traffic Mod/RSRD:
http://www.subsim.com/radioroom/showthread.php?t=123467
Real Fleet Boat/RFB:
http://www.subsim.com/radioroom/showthread.php?t=111770
Real Fleet Boat with ROW:
http://www.subsim.com/radioroom/showthread.php?t=125529
Trigger Maru/TM:
http://www.subsim.com/radioroom/showthread.php?t=115258
ROW Reflections on the Water (environmental mod still in the works, watch this thread):
http://www.subsim.com/radioroom/showthread.php?t=122408
New work on ROW by Kriller2:
http://www.subsim.com/radioroom/showthread.php?t=130150
W-Clear's Environment Mod:
http://www.subsim.com/radioroom/show...d=1#post786156
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Texture mods:
Oakgrooves textured dials mod. Find it here: second link is a button fix if you are using RFB or TM as part of your mod scheme:
http://www.subsim.com/radioroom/showthread.php?t=118902
http://www.subsim.com/radioroom/show...d=1#post716410
Seafloor Mod:
http://www.subsim.com/radioroom/showthread.php?t=131849
Metal Interface mod/textured dials mod:
http://www.subsim.com/radioroom/showthread.php?t=122689
Ship textures. Find it here:
http://www.subsim.com/radioroom/showthread.php?t=125556
http://www.subsim.com/radioroom/showthread.php?t=129062
Warship Retextured Mod
http://www.subsim.com/radioroom/showthread.php?t=125556
High Res Submarine Skin Mod:
http://www.subsim.com/radioroom/show...d=1#post722860
http://www.subsim.com/radioroom/showthread.php?t=113835
Modded watches:
http://www.subsim.com/radioroom/show...075#post684075
Crew uniform/hat mod:
http://www.subsim.com/radioroom/show...niform+dolphin
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Combo mod packages:
Super mod pack and growing!:
http://www.subsim.com/radioroom/showthread.php?t=126250
Kitchen Sink Mod(mod combo pack):
http://www.subsim.com/radioroom/show...ight=mess+hall
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Radio mods and sound mods:
Radio Honolulu/radio mods/Radio Managers:
http://www.subsim.com/radioroom/show...light=midnight
http://www.subsim.com/radioroom/showthread.php?t=126455
http://www.subsim.com/radioroom/showthread.php?t=120510
http://www.subsim.com/radioroom/show...869#post724869
http://www.subsim.com/radioroom/showthread.php?t=119668
Crew voices in Italian language mod:
http://www.subsim.com/radioroom/showthread.php?t=125618
Depth Charge Splash Warning Sound Mod:
http://www.subsim.com/radioroom/showthread.php?t=126127
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Play enhancment mods:
NSM...natural sinking mod:
http://www.subsim.com/radioroom/showthread.php?t=120269
Prolonged Evasion Mod:
http://www.subsim.com/radioroom/showthread.php?t=126070
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Other mods for players enjoyment:
New recognition manual:
http://www.subsim.com/radioroom/showthread.php?t=125650
Kill Flags Mod:
http://www.subsim.com/radioroom/showthread.php?t=122870
Manual Targeting Range Fix:
http://www.subsim.com/radioroom/showthread.php?t=126016
Better Scope and Tools Mod:
http://www.subsim.com/radioroom/showthread.php?t=126048
Captains Log Mod:
http://www.subsim.com/radioroom/showthread.php?t=113536
MODDING TOOL:
http://www.subsim.com/radioroom/showthread.php?t=109854
http://www.subsim.com/radioroom/showthread.php?t=119571
http://www.subsim.com/radioroom/showthread.php?t=124340
Missing dials fix introduced by patch 1.4:
http://www.subsim.com/radioroom/showthread.php?t=126188
A Girl In Every Port - A utility to randomly change the photo on the captain's desk.
http://www.subsim.com/radioroom/showthread.php?t=121154
Captain's Desk Photo Mods
http://www.subsim.com/radioroom/showthread.php?t=124851
ini pack(changes places of watch, recognition book, etc.):
http://www.subsim.com/radioroom/show...d=1#post722881
Raise and lower SD radar:
http://www.subsim.com/radioroom/showthread.php?t=127815
Night Attack Package:
http://www.subsim.com/radioroom/showthread.php?t=128581
Gato Interior Overhaul:
http://www.subsim.com/radioroom/showthread.php?t=128890
Four Blade Prop Fix:
http://www.subsim.com/radioroom/showthread.php?t=129439
Submaine Damage analyzer:
http://www.subsim.com/radioroom/showthread.php?t=114405
Improved optics:
http://www.subsim.com/radioroom/showthread.php?t=129941
SH4 Speech:
http://www.subsim.com/radioroom/showthread.php?t=119430