SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 10-31-07, 11:16 AM   #1
swdw
Grey Wolf
 
Join Date: Sep 2007
Posts: 921
Downloads: 75
Uploads: 0
Default Modding tools- files, graphics, documents & system utilities

Below are the links I've collected from subsim and the web. If you have additional suugestions, please post them. They'll be added to this first post so people don't have to scroll through to find them.

Note- when possible, links will be for free or open source tools. If a free one is not available, or a commercial one is recommended, we'll give the price for the tool.

Game Files

Installing and uninstalling mods- http://www.users.on.net/~jscones/sof...cts-jsgme.html

Alphabetical command list (in opencalc format) this is a list provided by skwasjer of all commands he could find in the add on.
---------------------------------------------------------------------

Hex files- .dat .sim .act

Silent hunter specific editors

Silent 3ditor

Mini Tweaker with SH3 and SH4 tweak files


Generic hex editors

XVi32

HxD

HexWorkshop $25 for academic or non-commercial use

----------------------------------------------------------

Text files- .cfg .upc

File comparison and merge tools

JTxE

WinMerge

Diffmerge

Programming editors- text files

ConText


gVim
Note- download the gvim file under "Self installling executable". This provides the windows based interafce and requires no other downloads- and choose gvim easy the first few times. This program has lots of features including a gvim diff option.
----------------------------------------------------------

Image editing- .dds .tga

EDITORS

Ubisoft texture extractor and inserter (use for textures that are internal to the dat file)


Paint.net (Native .dds support. Can use some photoshop plugins including nvidia's dds plugin)

Gimp for Windows

Gimp dds plugin

DDS converters and photoshop plugins



Image converters/viewers These will do batch conversion, resizing and renaming.

Xnview

Irfanview


Vector Dawing
- although vectors are not usable directly, you can create files and export them as bitmaps. Great for complex curves, tracing logos and text

Inkscape (Vector Drawing w/ bitmap export)
-------------------------------------------------------------------------

3D files-

DAT file extractors/packers-
MUST HAVE! for 3D editing!
unpacks 3D game files to obj files and repacks them after editing

Silent 3ditor- 0.5.4 version

Pack3D (hopefully will soon be replaced with new features in S3D)

!!!!! Also, read this entire thread before proceeding with 3D editing using Pack3D !!!!!
http://www.subsim.com/radioroom/show...ghlight=pack3d


3D editors (free)

Blender

Wings3D

GMax


3D object converter


Accutrans3D
(not free, but only $20. fully working 30 day trial)

--------------------------------------------------------------

Sound files

Audacity sound editor

Audacity VST plugin enabler

Audacity Plugins Audacity can run VST, Nyquist, and LADSPA plugins.

Wavosaur Audio Editor Free audio editor with VST pluging support and 2D and 3D waveform and audio analysis tools

Kristal Audio Engine Powerful yet free sequencer / mixer / recording software

Sound Club Sequencer Although this is an old program, it ran with no problems on my WinXP system- nice utility, many tracks allowed
link changed

--------------------------------------------------------------

File Transfer

Filezilla
(FTP client)

----------------------------------------------------------------

Zip utilities- these write 7z and unpack rar and 7z files along with zip and many other formats

IZarc

ZipGenius

7-zip

---------------------------------------------------------------

File managers

FreeCommander (dual pane file manager with lots of features)

Note: although simple looking at first, this program has some great power user tools when you dig into it.

----------------------------------------------------------------

Document tools

Open Office

Scribus Desktop Publisher

Inkscape

PDF Creator
(make pdf's from any program)

----------------------------------------------------------------------

These should arm you pretty well for working on a mod.

Modders, now if someone asks you for links to tools, you can just point them to one spot

Cheers!
__________________
"There are only two types of ships- submarines...... and targets" Unknown

"you wouldn't catch me on a ship that deliberately sinks itself"- comment to me from a surface sailor.

System:
AMD 6300 3.5 GHz | 32GB DDR3 | SATA 300 320GB HD, SATA III 1TB HD, SATA III 1.TB HD | ASUS Sonar DS sound card
NVIDIA 1660 Super OC | Windows 10

Last edited by swdw; 02-20-09 at 06:13 PM.
swdw is offline   Reply With Quote
Old 10-31-07, 11:21 AM   #2
Ducimus
Rear Admiral
 
Ducimus's Avatar
 
Join Date: May 2005
Posts: 12,987
Downloads: 67
Uploads: 2


Default

Nicely done!
Ducimus is offline   Reply With Quote
Old 10-31-07, 11:26 AM   #3
FIREWALL
Eternal Patrol
 
Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
Downloads: 511
Uploads: 0
Default

Thankyou swdw I always like finding all the tools in one place.
__________________
RIP FIREWALL

I Play GWX. Silent Hunter Who ???
FIREWALL is offline   Reply With Quote
Old 10-31-07, 11:47 AM   #4
Snuffy
XO
 
Join Date: Mar 2007
Posts: 420
Downloads: 5
Uploads: 0
Default

Best little tool box I've seen in a while!
__________________
-----------------
Snuffy!
Snuffy is offline   Reply With Quote
Old 10-31-07, 02:30 PM   #5
Cap'n Spanky
Loader
 
Join Date: Oct 2007
Location: Dallas Texas
Posts: 81
Downloads: 0
Uploads: 0
Sticky me please!!
Cap'n Spanky is offline   Reply With Quote
Old 10-31-07, 06:22 PM   #6
leovampire
Eternal Patrol
 
Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
Uploads: 0
Default good work swdw

Now this need's to have a sticky.
leovampire is offline   Reply With Quote
Old 11-01-07, 08:14 AM   #7
SubSuck
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Great, thanks! All I need now is a tweaker file for the crew so I can beef them up as well. I probably wouldn't be cheating if the game didn't crash so often and if I wasn't sunk by a merchant vessel after plugging 8 torps into it's prop section. I never knew props could work after taking that much damage nor did I know that ships are indestructable in that area. Realism. LOL!
  Reply With Quote
Old 11-01-07, 11:36 AM   #8
ben cg
Swabbie
 
Join Date: Oct 2007
Posts: 13
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by SubSuck
Great, thanks! All I need now is a tweaker file for the crew so I can beef them up as well. I probably wouldn't be cheating if the game didn't crash so often and if I wasn't sunk by a merchant vessel after plugging 8 torps into it's prop section. I never knew props could work after taking that much damage nor did I know that ships are indestructable in that area. Realism. LOL!
To edit the crew values look at: \Data\UPCData\UPCCrewData\CrewMembers.upc

The default values for crew are in the format;
[CrewMember 1]
ID= NR
NameDisplayable= John Brunner
CrewMemberNameIDLinks= NormalUSNames,CommonUSNames
DateOfBirth= 1920-11-05
Head= 2
Voice= 2
Tatoo= 1
Rank= NR3rdClass
CurrentExperience= 0
Qualifications= NULL
SpecialLocalAbilities= NULL
SpecialGlobalAbilities= NULL
IntelligenceCoef= 0.5
LeadershipCoef= 0.15
MechanicalCoef= 0.3
ElectricsCoef= 0.3
GunsCoef= 0.3
WatchmanCoef= 0.3
Medals=
Patrols=0
Morale= Normal
FatigueCoef=0
Hitpoints= 5
RenownCost= 0

The _____Coef= 0.x values are the starting stats (0.1 = ~ 10 etc with a slight variation)

I wouldn't mess with the ID's (unless you change all other references) and if you mess with the ranks be aware you may end up with some strange/boring crew combinations.

To change which crew fill which slots on each submarine (at the start of a career) look at \Data\UPCData\UPCUnitsData\UnitParts*Xsubname*.upc for deckwatch slots and \Data\Submarine\NSS_*subname*\NSS_*subname*.upc for all the other slots. Note: there are 2 or 3 complete sets of slots (for early/mid/late war starts?) in each file.

Btw. I agree it would be nice to see direct rudder and prop damage having an effect on speed, as it is hitting the engine room will often stop a ship. 2-3 hits along one side will sink nearly all merchants though (and quite a few warships too imo!). Hitting all in one place is more variable, sometimes they go down sometimes you need to flood more than one compartment. Super accurate merchant ship gunners are another issue, but I suspect it was not good practice to engage in surface gunnery battles so I can live with that
ben cg is offline   Reply With Quote
Old 11-03-07, 10:58 AM   #9
swdw
Grey Wolf
 
Join Date: Sep 2007
Posts: 921
Downloads: 75
Uploads: 0
Default Added new category

Was reading the posts in ROW on the new sounds and the new Ultimate Sound mod release and realized-

DUH!!!!! I forgot to include a section on programs for manipulating sound files

So I've added links to Audacilty and Sound Club- of course if you can boot into Linux, the number of free / open source programs for sound/music editing goes through the roof.
__________________
"There are only two types of ships- submarines...... and targets" Unknown

"you wouldn't catch me on a ship that deliberately sinks itself"- comment to me from a surface sailor.

System:
AMD 6300 3.5 GHz | 32GB DDR3 | SATA 300 320GB HD, SATA III 1TB HD, SATA III 1.TB HD | ASUS Sonar DS sound card
NVIDIA 1660 Super OC | Windows 10
swdw is offline   Reply With Quote
Old 11-03-07, 11:03 AM   #10
Ducimus
Rear Admiral
 
Ducimus's Avatar
 
Join Date: May 2005
Posts: 12,987
Downloads: 67
Uploads: 2


Default

I just want to add, taht winzip is an awesome mod tool that saves a ton of time. Say for example you need to make changes to the SNS file of every ship in the /data/sea directory.


Instead of creating all those directories, and copy the file over, just winzip the ENTIRE sea directory. Then open this rather large zip file, sort it by file type, and delete all the file types you dont want in your mod. (in my example id delete everything but the SNS files) What your left with, is a zip file containing the just the SNS files, and their directory path information, ready to be unzipped into your mod. The entire process takes like 2 minutes to complete.
Ducimus is offline   Reply With Quote
Old 11-03-07, 11:25 AM   #11
swdw
Grey Wolf
 
Join Date: Sep 2007
Posts: 921
Downloads: 75
Uploads: 0
Default

Quote:
Originally Posted by Ducimus
I just want to add, that winzip is an awesome mod tool that saves a ton of time. Say for example you need to make changes to the SNS file of every ship in the /data/sea directory.

Instead of creating all those directories, and copy the file over, just winzip the ENTIRE sea directory. Then open this rather large zip file, sort it by file type, and delete all the file types you dont want in your mod. (in my example I'd delete everything but the SNS files) <SNIP>
To start with- what a GREAT IDEA. Never thought of that. Keeps you from having to pick through all the individual folders.

So you know, just tried it after reading this and Zip Genius will allow you to do the same thing- plus create self extracting zips, disk spanning, sfx zips that will launch a program and other tools.



So I'll keep it listed instead of Winzip because of the additional features (things like self extracting zips are only available in the Winzip payware version, and it won't pester you to register when you start it up). If I couldn't have done your trick in the utilities listed above, would have added a Winzip link.

Did find out, can't use your idea in IZArc because it displays the folder structure like windoze explorer.

So it's Winzip or ZipGenius for your method ( I like it, like it, like it! )

(Gotta go paint the siding now )
__________________
"There are only two types of ships- submarines...... and targets" Unknown

"you wouldn't catch me on a ship that deliberately sinks itself"- comment to me from a surface sailor.

System:
AMD 6300 3.5 GHz | 32GB DDR3 | SATA 300 320GB HD, SATA III 1TB HD, SATA III 1.TB HD | ASUS Sonar DS sound card
NVIDIA 1660 Super OC | Windows 10

Last edited by swdw; 12-12-07 at 01:47 AM.
swdw is offline   Reply With Quote
Old 12-12-07, 01:45 AM   #12
swdw
Grey Wolf
 
Join Date: Sep 2007
Posts: 921
Downloads: 75
Uploads: 0
Default

Hey people- anything new to add to the list.

Just downloaded the new release candidate of Paint.net- It now has native support for .dds files !!!
__________________
"There are only two types of ships- submarines...... and targets" Unknown

"you wouldn't catch me on a ship that deliberately sinks itself"- comment to me from a surface sailor.

System:
AMD 6300 3.5 GHz | 32GB DDR3 | SATA 300 320GB HD, SATA III 1TB HD, SATA III 1.TB HD | ASUS Sonar DS sound card
NVIDIA 1660 Super OC | Windows 10
swdw is offline   Reply With Quote
Old 01-08-08, 03:17 PM   #13
swdw
Grey Wolf
 
Join Date: Sep 2007
Posts: 921
Downloads: 75
Uploads: 0
Default

Made a couple of small updates- adding file types for each section. I'll finish that in a couple of days as I'm out of town for work again and can't look up the file types.

Sitting in KFC on the way to my destination. Will try and get some pics, the scenery is gorgeous right now.
__________________
"There are only two types of ships- submarines...... and targets" Unknown

"you wouldn't catch me on a ship that deliberately sinks itself"- comment to me from a surface sailor.

System:
AMD 6300 3.5 GHz | 32GB DDR3 | SATA 300 320GB HD, SATA III 1TB HD, SATA III 1.TB HD | ASUS Sonar DS sound card
NVIDIA 1660 Super OC | Windows 10
swdw is offline   Reply With Quote
Old 01-08-08, 03:22 PM   #14
ReallyDedPoet
Canadian Wolf
 
ReallyDedPoet's Avatar
 
Join Date: Jul 2006
Location: The one and only East Coast
Posts: 10,775
Downloads: 946
Uploads: 5


Default

Nice compilation here swdw, someday I need to get around to using/learning this stuff, again well done


RDP
__________________

Back in the Day



ReallyDedPoet is offline   Reply With Quote
Old 01-09-08, 01:27 AM   #15
Thendash
Seaman
 
Join Date: Dec 2007
Location: B.C. Canada
Posts: 36
Downloads: 13
Uploads: 0
Default

This should get stickied, it has a lot of usefull programs. Thanks for the list.
Thendash is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 12:45 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.