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Old 07-20-07, 05:18 AM   #1
OakGroove
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Default [Rel.] Submarine Instruments

Been some time since the project started, i think it's good to go now.

DL-Link (Updated):
http://uploaded.to/?id=hj4k2n


Readme:
=============================
Table Of Contents
=============================

- Description
- Compatibility
- Installation
- Illustrations
- Credits
- Note


=============================
Description
=============================

* High resolution, high quality recreation of actual instrumentation
* Improved legibility
* Replaces Silent Hunter 4 HUD-, Optics-, Periscope&TBT interface- and interior gauges

and textures of available Submarines


=============================
Compatibility
=============================

* Tested with Silent Hunter 4 v1.3
* Will conflict with other interior texture mods



=============================
Installation
=============================

Installation is modular - individual parts of the Mod can be activated via JoneSoft Generic Mod Enabler (JSGME) by JScones http://www.users.on.net/~jscones/software/products.html

Available Submarine Instruments (SI) Moduls for Installation:
-SI HUD Kit ( Replacement for Orders Bar)
-SI Interior Kit ( Replacement for Interior Textures)
-SI Optics Kit ( Replaces Deckgun, TBT and Periscope optics )
-SI Periscope&TBT Interface Kit ( Replaces Periscope&TBT screen instruments )
-SI Sonar Metric Scale Kit ( Metric Scale Version of the Range Dial )
-SI Recognition Manual Kit (Replaces Recognition Manual Textures)

Generic installation procedure using JoneSoft Generic Mod Enabler (JSGME):

+ Unrar the content of SH4 Submarine Instruments.rar into the MODS folder created by JSGME in your SH4 directory.
+ Run JSGME, the 6 SI moduls should be listed as available mods.
+ Select and press the ">" button, or click and drag from Available Mods to Activated Mods to install individual modules.


=============================
Credits
=============================

I like to thank Gino den Ridder of the USS Cod Memorial for kindly providing reference material and his expertise.

The USS Cod is the only un-altered Gato class submarine in the world.
There are no holes cut out of the pressure hull for easy tourist-access, all the other museum boats in existance have this. Visitors have to climb down the same way as the crew did some 60 years ago. That makes Cod unique. What is also unique is that the boats inner spaces are 'open', no acrylic walls hindering the view. So one can actually sit in the wardroom, where sixty years ago the officers would sit. If you want to have a look and feel .... www.usscod.org



=============================
Note
=============================

You can redistribute and/ or modify Submarine Instruments after your liking, just include some credit if you intend to include it in your project. Submarine Instruments was made in the hope that it will enhance the SH4 experience, but WITHOUT WARRANTIES OF ANY KIND.

2007 Oak_Groove




Walkaround through a Porpoise Class:

























Recognition Manual




Periscope



Deck Gun



Last edited by OakGroove; 07-20-07 at 10:32 AM.
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Old 07-20-07, 05:44 AM   #2
mgbmike
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OMG! You've really been busy...a big thank you!!!
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Old 07-20-07, 06:01 AM   #3
Bando
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Awesome Oakgroove, just awesome.

Been using your hudgauges since the moment you released it, this will find it's way into my must have folder.

No doubt about it,........AWESOME
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Old 07-20-07, 06:09 AM   #4
Uber Gruber
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ooppS.....I just wet myself

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Old 07-20-07, 06:15 AM   #5
sportcap
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excellent work!!!
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Old 07-20-07, 06:19 AM   #6
castorp345
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brilliant!!!

many thanks!
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Old 07-20-07, 06:23 AM   #7
Canonicus
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Thank you for the effort and attention to detail you put into this.

Simply beautiful work......and It REALLY shows.

Last edited by Canonicus; 07-20-07 at 06:35 AM.
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Old 07-20-07, 06:41 AM   #8
CaptainCox
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BLODDY FRAGGING BRILLIANT! A true Classic with a BIG C!

Cheers Man!
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Old 07-20-07, 08:11 AM   #9
ReallyDedPoet
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Dam freakin' awsome OG


RDP
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Old 07-20-07, 08:26 AM   #10
FooFighters
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Hi-res is what will make this game superb :p

Fantastic mod !!!!

p.s. Will this mod work with TM ?
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Old 07-20-07, 09:10 AM   #11
Bando
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Hi Oakgrooves,

Been buzy to import this wonderfull stuff to the "supermod" I've been making for myself. During this proces I noticed something odd.
The SI Interior kit installs to: data\textures\tnormal

I think it should be in : data\textures\tnormal\tex

Also, in the recognition mod, the sea folder should (imho) be in the data folder

Can you confirm??
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Last edited by Bando; 07-20-07 at 09:31 AM.
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Old 07-20-07, 10:00 AM   #12
ae4rv
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Looks great - will be installing this weekend.
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Old 07-20-07, 10:05 AM   #13
OakGroove
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TY fellow Kaleun's - hope you enjoy it!

@ Bando,

Bummer.. thanks for pointing out! I'm in the process of re-uploading the package. Unless confident with manual installation, i'd suggest everyone waiting for an updated link.

@ FooFighters
I'm not familiar with the latest Trigger Maru build (1.3?). No .cfg or .dat files were altered in SI - just textures. AFAIK TM incoorporates graphical mods, so there is a chance it will conflict.

@Captain Cox,
you probably noticed that i went for the Torpedo Room panel - I couldn't get the CT panel to look and work as intended. Did you have some success in the meantime?
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Old 07-20-07, 10:09 AM   #14
tater
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Is the recognition manual the same 512x256 that I am working with, or is it higher res? I'm having some issues with the graphics and higher res would make it easier (using real ONI graphics)

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Old 07-20-07, 10:16 AM   #15
Jace11
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Superb work, though I knew it was coming ages ago....
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