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07-20-07, 05:18 AM | #1 |
中国水兵
Join Date: Apr 2005
Location: Germany
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[Rel.] Submarine Instruments
Been some time since the project started, i think it's good to go now.
DL-Link (Updated): http://uploaded.to/?id=hj4k2n Readme: ============================= Table Of Contents ============================= - Description - Compatibility - Installation - Illustrations - Credits - Note ============================= Description ============================= * High resolution, high quality recreation of actual instrumentation * Improved legibility * Replaces Silent Hunter 4 HUD-, Optics-, Periscope&TBT interface- and interior gauges and textures of available Submarines ============================= Compatibility ============================= * Tested with Silent Hunter 4 v1.3 * Will conflict with other interior texture mods ============================= Installation ============================= Installation is modular - individual parts of the Mod can be activated via JoneSoft Generic Mod Enabler (JSGME) by JScones http://www.users.on.net/~jscones/software/products.html Available Submarine Instruments (SI) Moduls for Installation: -SI HUD Kit ( Replacement for Orders Bar) -SI Interior Kit ( Replacement for Interior Textures) -SI Optics Kit ( Replaces Deckgun, TBT and Periscope optics ) -SI Periscope&TBT Interface Kit ( Replaces Periscope&TBT screen instruments ) -SI Sonar Metric Scale Kit ( Metric Scale Version of the Range Dial ) -SI Recognition Manual Kit (Replaces Recognition Manual Textures) Generic installation procedure using JoneSoft Generic Mod Enabler (JSGME): + Unrar the content of SH4 Submarine Instruments.rar into the MODS folder created by JSGME in your SH4 directory. + Run JSGME, the 6 SI moduls should be listed as available mods. + Select and press the ">" button, or click and drag from Available Mods to Activated Mods to install individual modules. ============================= Credits ============================= I like to thank Gino den Ridder of the USS Cod Memorial for kindly providing reference material and his expertise. The USS Cod is the only un-altered Gato class submarine in the world. There are no holes cut out of the pressure hull for easy tourist-access, all the other museum boats in existance have this. Visitors have to climb down the same way as the crew did some 60 years ago. That makes Cod unique. What is also unique is that the boats inner spaces are 'open', no acrylic walls hindering the view. So one can actually sit in the wardroom, where sixty years ago the officers would sit. If you want to have a look and feel .... www.usscod.org ============================= Note ============================= You can redistribute and/ or modify Submarine Instruments after your liking, just include some credit if you intend to include it in your project. Submarine Instruments was made in the hope that it will enhance the SH4 experience, but WITHOUT WARRANTIES OF ANY KIND. 2007 Oak_Groove Walkaround through a Porpoise Class: Recognition Manual Periscope Deck Gun Last edited by OakGroove; 07-20-07 at 10:32 AM. |
07-20-07, 05:44 AM | #2 |
Bosun
Join Date: Apr 2005
Location: Central Connecticut
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OMG! You've really been busy...a big thank you!!!
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Dual core 2.8 Ghz HP Media Center running XP pro 2 Gb mem ATI X1650 w/512 Mb mem Realtek High Definition Audio |
07-20-07, 06:01 AM | #3 |
Commodore
Join Date: May 2007
Location: Where you don't see me
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Awesome Oakgroove, just awesome.
Been using your hudgauges since the moment you released it, this will find it's way into my must have folder. No doubt about it,........AWESOME
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Regards, Bando |
07-20-07, 06:09 AM | #4 |
Stowaway
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ooppS.....I just wet myself
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07-20-07, 06:15 AM | #5 |
Watch
Join Date: Jul 2007
Posts: 21
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excellent work!!!
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07-20-07, 06:19 AM | #6 |
Sonar Guy
Join Date: Apr 2005
Location: People's Republic of Cambridge
Posts: 379
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brilliant!!!
many thanks!
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my diminutive mod contributions new chronometer thermalizer Japanese wartime radio pack Japanese traditional radio pack new radio new ordnance what color is your torpedo aye, sir! sound mod |
07-20-07, 06:23 AM | #7 |
XO
Join Date: Mar 2007
Location: In your baffles...
Posts: 431
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Thank you for the effort and attention to detail you put into this.
Simply beautiful work......and It REALLY shows. Last edited by Canonicus; 07-20-07 at 06:35 AM. |
07-20-07, 06:41 AM | #8 |
Sea Lord
Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
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BLODDY FRAGGING BRILLIANT! A true Classic with a BIG C!
Cheers Man!
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07-20-07, 08:11 AM | #9 |
Canadian Wolf
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Dam freakin' awsome OG
RDP |
07-20-07, 08:26 AM | #10 |
Grey Wolf
Join Date: Oct 2005
Location: The Netherlands
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Hi-res is what will make this game superb :p
Fantastic mod !!!! p.s. Will this mod work with TM ? |
07-20-07, 09:10 AM | #11 |
Commodore
Join Date: May 2007
Location: Where you don't see me
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Hi Oakgrooves,
Been buzy to import this wonderfull stuff to the "supermod" I've been making for myself. During this proces I noticed something odd. The SI Interior kit installs to: data\textures\tnormal I think it should be in : data\textures\tnormal\tex Also, in the recognition mod, the sea folder should (imho) be in the data folder Can you confirm??
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Regards, Bando Last edited by Bando; 07-20-07 at 09:31 AM. |
07-20-07, 10:00 AM | #12 |
Watch
Join Date: Jun 2005
Location: USA
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Looks great - will be installing this weekend.
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07-20-07, 10:05 AM | #13 |
中国水兵
Join Date: Apr 2005
Location: Germany
Posts: 275
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TY fellow Kaleun's - hope you enjoy it!
@ Bando, Bummer.. thanks for pointing out! I'm in the process of re-uploading the package. Unless confident with manual installation, i'd suggest everyone waiting for an updated link. @ FooFighters I'm not familiar with the latest Trigger Maru build (1.3?). No .cfg or .dat files were altered in SI - just textures. AFAIK TM incoorporates graphical mods, so there is a chance it will conflict. @Captain Cox, you probably noticed that i went for the Torpedo Room panel - I couldn't get the CT panel to look and work as intended. Did you have some success in the meantime? |
07-20-07, 10:09 AM | #14 |
Navy Seal
Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
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Is the recognition manual the same 512x256 that I am working with, or is it higher res? I'm having some issues with the graphics and higher res would make it easier (using real ONI graphics)
tater |
07-20-07, 10:16 AM | #15 |
Seasoned Skipper
Join Date: Mar 2005
Location: UK
Posts: 683
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Superb work, though I knew it was coming ages ago....
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