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Old 12-01-07, 02:06 PM   #1
Peto
Ace of the Deep
 
Join Date: Jul 2007
Location: The details of my life are quite inconsequential
Posts: 1,049
Downloads: 4
Uploads: 0
Default [REL] Prolonged DC Attack

VERSION 1.1 NOW AVAILABLE. LINK BELOW.

As you if you didn't have enough annoyances in your life, here comes another one . With this mod, expect Escort Evasion to be MUCH more difficult. Getting away can potentially take hours.

I've had various experiences while testing this--enough that I know luck is a huge factor. Don't count on luck though!!! You'll need patience and perseverance at times. Also, if you haven't been solidly contacted for 20+ minutes, it doesn't mean you have gotten away. It only means you've had a good 20 minutes .

Recommended Use:
1. Realtime
2. Give as small an aspect as possible to the escort(s). Point your stern at them.
3. patience
4. Patience
5. PATIENCE (this is not for those who want fast and furious action)

File Changes: Along with AI_Sensor changes, I've also changed some audio files. I did this because I designed the whole mod as a package to provide an effect. It's my attempt to recreate the nuances of "sweating it out", something most WWII Veterans endured. Later, I may split the sensor out for a stand-alone so people can choose their own sounds. But for now, please try it the way it's packaged. I think most of you will like it!

Included in the package are 2 scenarios (HK_Peto1 & HK_Peto2). These are simply 2 Hunter Killer scenarios to introduce you to what this mod does. I recommend using them NOT to shoot at escorts, but to learn how to evade. My tactics have changed since I've been using this but I won't tell you how !

Note!!! This is Beta! PLEASE report back your experiences! This is the only way I'll be able to determine "an average" experience and tweak the mod and make it what YOU want! Information that would help:

1. Date of escort encounter
2. What escort class(es) encountered
3. Weather Conditions

It's a Buggar! Good Luck!

Currently for all versions of SH4 AFTER PATCH 1.4: http://files.filefront.com/Prolonged.../fileinfo.html


AVGWarhawk has asked some Very Good Questions , so here is my "Additional Notes" section:
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1. The included scenarios are supposed to be tough. I'm throwing in a couple Bad case scenarios so you don't unwittingly blunder into them in career mode. I suggest trying the included scenarios with external view ON. (You'll probably never hear that from me again btw). It will give you a chance to see what is different. I've had to adjust some of my own methods of evasion to be successful! "Personally, I've been able to elude the DD team easier than the lone SC, I think mainly because of the weather. I've also tested this in career mode and have had times when I could just slip away. Then there were other times where it was brutal." (My quote from a later post in this thread)

2. There has been reported CTD problems with scenario HK_Peto1. I'm looking into it. If it happens, please post which mods you are using. (Looks like it may be the difference between TM and RSRD. I've now made two versions).
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Notes on Version 1.1:

One of the big changes I've made with 1.1 is the effectiveness of Thermal layers. In the stock game, I think they are far too common. However, I didn't want to eliminate them entirely so I just "turned them down". A lot actually. They will still help you but don't think that since you're beneath one you can go have supper. Chances are--if you do--you'll come back to a sunk boat and sad crew.

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You may package this with other mods but credit as appropriate. Not for Commercial use: if you make any money off this I want half and the other half goes to Neal at subsim.com!!! Without Neal, none of this would be happening so Donate Today!!!
__________________
If your target has a 30 degree AOB, the range from his base course line equals the current range divided by 2.

Last edited by Peto; 12-06-07 at 08:07 PM.
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