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12-28-2007, 03:13 PM
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#1 |
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Sea Lord
![]() Join Date: Jan 2006
Location: Russia, E-burg
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Hi all.
I read, that the submarine being on periscope depth lifted a mast of SD radar antenna and detected signals. I have made it at myself in game using toggle_snorkel command ... I wish to know your opinion on this subject... ![]() It's simple mod (no more than 15...20 minutes) ... All changes are shown on a picture ... Files: menu.txt, commands.cfg and Sensors_sub_US.sim. In Sensors_Sub_US.sim, you should change type of object 04000000 --> 05000000 in obj_Extensible controllers for EarlySD and LateSD ... ![]() Attention! For stock game (v1.4) you can download SDantenna_UpDown.7z file on my FileFront page in folder SH4ver14 ... This mod enables to lift and lower SD radar antenna when the submarine is on periscopic depth. Press SHIFT + X and enjoy ... And press "Comma" or ";" for SJ radar depth ... You can use this mod through JSGME ...
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![]() The best regards. Anvart Last edited by Anvart; 12-29-2007 at 01:24 PM. |
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12-28-2007, 03:16 PM
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#2 |
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Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 6,904
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Wow, that's pretty cool.
Is it just visual, or also functional? tater |
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12-28-2007, 03:20 PM
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#3 | |
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Sea Lord
![]() Join Date: Jan 2006
Location: Russia, E-burg
Posts: 1,713
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Quote:
Citate: "I have made it at myself in game ..."
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![]() The best regards. Anvart |
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12-28-2007, 03:25 PM
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#4 |
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Chief of the Boat
![]() Join Date: Jun 2005
Location: FER USS Torsk
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Very cool. Tater is asking, does it work when extended out of the water?
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They were fast, long-range commerce raiders with the ability to disappear. |
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12-28-2007, 03:25 PM
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#5 |
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Torpedo Momber
Moderator ![]() Join Date: Apr 2005
Location: Waterloo, Canada
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The question is - if you raise it, will you be able to detect radar contacts at greater depth than if it was lowered?
То бишь если антенна поднята - будет ли она правильно работать (и улавливать там всякие нехорошие контакты...) на большей глубине чем в опущенном положении? :hmm:
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![]() I don’t like marches. I'll tell you why: war. It's very similar to disco. -Don Van Vliet (aka Captain Beefheart) |
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12-28-2007, 03:26 PM
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#6 |
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Navy Seal
![]() ![]() Join Date: May 2005
Location: Peoples Republic of Cantaffordya
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Is obj_Extensible boolean? Ive seen it all the time in S3D and TT's tweaker, i know what it does, it just never occured to me it might acutally work.
Also, how long is the radar shaft? Did you have to increase it, or is it already at or extends to, a useable length? edit: N/m i think i see what you did, you didn't just turn extending objects on, you mapped the snorkel message handle to the SD radar as well. Otherwise, just changing the message would do nothing.
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12-28-2007, 03:47 PM
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#7 |
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Sea Lord
![]() Join Date: Jan 2006
Location: Russia, E-burg
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Да, это работает также как и тогда, когда подлодка находится на поверхности ... В SH4 SD радар работает как RW и не более ...
Yes, it works also as well as surfaced submarine ... In SH4 game, SD radar works as RW (radar warning) ... You can see messages "Radar contact ..." ... These messages appear after rising SD antenna ...
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![]() The best regards. Anvart |
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12-28-2007, 03:50 PM
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#8 |
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Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 6,904
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Nevermind, you answered my question. Very cool!
tater |
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12-28-2007, 03:53 PM
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#9 | |
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Sea Lord
![]() Join Date: Jan 2006
Location: Russia, E-burg
Posts: 1,713
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Quote:
I do not use S3D so this program is useless for me... That you see all is made (very simply) and works... My question: is it correctly and is it necessary for you ... P.S. I have tried to make pictures that all this job was clear... My pictures and comments are not clear? I did these pictures longer, than mod.
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![]() The best regards. Anvart Last edited by Anvart; 12-28-2007 at 04:06 PM. |
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12-28-2007, 04:35 PM
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#10 |
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Sea Lord
![]() Join Date: Jan 2006
Location: Russia, E-burg
Posts: 1,713
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2 Ducimus.
I think length of the mast is sufficient ... ... i did not change it ...![]() At the left - late... On the right - early ![]() And next ... obj_Extensible is not independent action controller ... It's comp_Extensible Controller with param's for moving ... That it worked (that it was working), we should have the trigger-command (hard code) ... i think ...
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![]() The best regards. Anvart Last edited by Anvart; 08-10-2009 at 01:39 PM. |
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12-28-2007, 04:50 PM
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#11 |
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Navy Seal
![]() ![]() Join Date: May 2005
Location: Peoples Republic of Cantaffordya
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definately long enough.
Good work as always.
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12-28-2007, 04:56 PM
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#12 |
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Sea Lord
![]() Join Date: Jan 2006
Location: Russia, E-burg
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And what about my question ...
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![]() The best regards. Anvart |
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12-28-2007, 05:14 PM
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#13 |
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Commander
![]() Join Date: Mar 2007
Posts: 478
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Wow! Can this be done for the SJ as well?
If so, that would not only be cool in and of itself, but might also free up a "depth setting" for Ducimus to use in solving his deep dive off the dial problem. ![]() JD |
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12-28-2007, 05:19 PM
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#14 |
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Navy Seal
![]() ![]() Join Date: May 2005
Location: Peoples Republic of Cantaffordya
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>> is it correctly and is it necessary for you ..
Is it correct? How so? Historically? I don't know. Historically correct or not, i kind of like the mechanic. is it necessary? yes and no. Yes Its neccessary in an obscure way, because it free's up "snorkel depth", which ive been using for radar depth. I could then rewrite snorkel depth to be "test depth". Which allows me to set the max depth in the sub.cfg to be below 450 feet, and still have the user a way to decend to test depth and have the boat automatically level off. It's not neccessary because ive been using snorkel depth as "radar depth" which allows both SD and SJ radar to be useable while mostly submerged (i had to map radar on/off to a hotkey to use SJ while submerged but it works)
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12-28-2007, 05:31 PM
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#15 | ||
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Admiral
![]() Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,298
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Quote:
Its is Historically correct. http://www.hnsa.org/doc/radar/part4.htm#pgSD-4 Quote:
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