View Full Version : [INF] sobers Subsim Bonus Mega Mod All In One 1421 20072017
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SledgeHemmer
10-21-12, 03:52 PM
After quite a while I reminded myself of silent hunter and this faboulus forum
Found sobers collection and tips and this was the right motivation to look into shV again. Thx sober, big job.
Maybe I'll become reconciled with this piece of crap.
The Hitch Hiker's Guide to the Galaxy defines the marketing division of the Sirius Cybernetics Corporation as "a bunch of mindless jerks who'll be the first against the wall when the revolution comes," (probably Douglas Adams had a vision of UBI to come)
Trevally.
10-21-12, 04:06 PM
looks great Sober - glad you have gotten your pc fixed:up:
THE_MASK
10-21-12, 06:18 PM
With my last fog mod i made medium fog a lot heavier so that this medium fog also mimmicks the poor visibility on rainy and stormy average days per year .
THE_MASK
10-22-12, 04:00 AM
Updated sobers DOF mod to V3 . Hopefully no more brown fog .
1900 22/10/2012
renthewog
10-23-12, 03:33 AM
hey sober.
I have decided to give sh5 a run with your mod list setup.
I have downloaded every mod in order of list you have provided, and am now at stage of about to use the MEP file to load all mods in correct order.
Except I am missing the following mods:
DBM Background Video
Speech fixes and additions (english version)
New UI's TDC real navigation
New UI's Rad Cap Tools
I have not included these mods because i do not want to use real navigation. and i like my voices in german ;)
So is there a way around still foloowing your procedures of install but without these??
Regards,
Ren
volodya61
10-23-12, 05:01 AM
...
Speech fixes and additions (english version)
...
and i like my voices in german ;)
...
There is a German version also :up:
volodya61
10-23-12, 05:13 AM
Hi Sober!
:hmmm:
There is the best ever fog V20 in your list..
but the link still opens for d/l V19 ... :06:
hey sober.
I have decided to give sh5 a run with your mod list setup.
I have downloaded every mod in order of list you have provided, and am now at stage of about to use the MEP file to load all mods in correct order.
Except I am missing the following mods:
DBM Background Video
Speech fixes and additions (english version)
New UI's TDC real navigation
New UI's Rad Cap Tools
I have not included these mods because i do not want to use real navigation. and i like my voices in german ;)
So is there a way around still foloowing your procedures of install but without these??
Regards,
Ren
You can open the mep file with notepad and remove (or rename, for the german speech version) what you don't use from the list, then save.
renthewog
10-23-12, 06:14 AM
Hi Sober!
:hmmm:
There is the best ever fog V20 in your list..
but the link still opens for d/l V19 ... :06:
I was gonna mention that lol
renthewog
10-23-12, 06:15 AM
There is a German version also :up:
Yep thats what i'm using!
You can open the mep file with notepad and remove (or rename, for the german speech version) what you don't use from the list, then save.
Thanks man i'll try that sounds like it'd work
renthewog
10-23-12, 06:37 AM
Hmm...ok so now i'm having a problem with Uplay not launching sh5..
It worked when i did a fresh clean install of sh5, did the tutorial mission, exited then proceeded to install sobers mod list.
I have just activated mods now and went to run the game now Uplay opens window, go to launch game and then closes and says "thanks for playing sh5!!" :/\\!! wtf!!
THE_MASK
10-23-12, 06:58 AM
Hmm...ok so now i'm having a problem with Uplay not launching sh5..
It worked when i did a fresh clean install of sh5, did the tutorial mission, exited then proceeded to install sobers mod list.
I have just activated mods now and went to run the game now Uplay opens window, go to launch game and then closes and says "thanks for playing sh5!!" :/\\!! wtf!!Just load the mods and then start a new campaign . Skip the tutorial .
Djouloff
10-23-12, 12:49 PM
Hello Sober i have installed your mod liste and it s a great megamod. Bu when i activate the map my submarine doesn't appear. In the box Option Vue i can t activate mark with a circle your submarine. Have you an idea for hox can i modify the file ?
An other question: when i think a boat it appears at a wrong position on the map. I ve got a PC portable is it because in instal the 16/9iem mod ?
tHANK YOU FOR A RESPONSE GUYS.
Targor Avelany
10-23-12, 01:02 PM
Hello Sober i have installed your mod liste and it s a great megamod. Bu when i activate the map my submarine doesn't appear. In the box Option Vue i can t activate mark with a circle your submarine. Have you an idea for hox can i modify the file ?
An other question: when i think a boat it appears at a wrong position on the map. I ve got a PC portable is it because in instal the 16/9iem mod ?
tHANK YOU FOR A RESPONSE GUYS.
I assume you trying to play w/o Real Navigation: with ability to auto-plot your course, correct? (always see your boat on the map, click on it and it moves where you direct the lines?)
In that case you will need to remove Real Navigation Mod and NOT do the changes for it the way it described in the sober's posts.
THE_MASK
10-23-12, 02:21 PM
Hello Sober i have installed your mod liste and it s a great megamod. Bu when i activate the map my submarine doesn't appear. In the box Option Vue i can t activate mark with a circle your submarine. Have you an idea for hox can i modify the file ?
An other question: when i think a boat it appears at a wrong position on the map. I ve got a PC portable is it because in instal the 16/9iem mod ?
tHANK YOU FOR A RESPONSE GUYS.Use the automation scripts and the navigator will put a mark on the navmap every 2 hours . Use the compass to head the direction you need to go once the navigator places a mark on the navmap . You can also ask the navigator to give a celestial (more accurate ) or dead reckoning any time . The celestail takes about 45 minutes for him to work out . The dead reckoning about 10 minutes . You need to play at max 256TC and drop the game to 1TC on any message box message (via the TDW editor options for his new UI mod ) You can click it on or off on the hud anytime . Real navigation is one of the best mods ever made for a silent hunter game .
THE_MASK
10-23-12, 09:21 PM
Weather , particularly fog plays an important role in the game now .
Medium fog is quite heavy because this has to make up for the rainy or stormy days with no poor visibility or heavy sea spray which doesnt affect visibility .
Overall the number of poor visibility hours for a given calendar year is quite realistic i think .
Waiting out the heavy fog .
http://i45.tinypic.com/343kn0m.jpg
Luckybastard
10-24-12, 04:19 AM
Hi sobers, i want to activate Speech Recognition_MiTons with your mod list, in which order in the mod enabler can i do this?
THE_MASK
10-24-12, 04:43 AM
Hi sobers, i want to activate Speech Recognition_MiTons with your mod list, in which order in the mod enabler can i do this?I dont know , someone else might know .
Mikemike47
10-24-12, 07:58 AM
Hi sobers, i want to activate Speech Recognition_MiTons with your mod list, in which order in the mod enabler can i do this?
I dont know , someone else might know .
I enabled Speech Recognition_MiTons_NewUI_Editon_v0.4.1_english after all my 66 mods and found not conflicts using the Jones Generic Mod Enabler. I use sober's list as a base starting point.
Try the same for you. If there is file or folder conflicts, we need a modlist of yours to help you then.
volodya61
10-24-12, 08:48 AM
I do not recognize this mod. Can you provide a link?
http://www.subsim.com/radioroom/downloads.php?do=file&id=3085
Luckybastard
10-24-12, 10:24 AM
Ok guys thanks for your help! i'll try it
THE_MASK
10-25-12, 01:03 AM
Changed a couple of mods , added one mod , no need to restart a campaign if you already have a recent MEP file . Just load the new MEP file .
Targor Avelany
10-25-12, 11:00 AM
http://www.subsim.com/radioroom/downloads.php?do=file&id=3085
I love my voice recognition. After a bit of training the recognition, the mistake % dropped down to about 1-3%.... and half of them are my fault by rushing too much and messing up the order.
And the benefits are amazing: I can correct the course, speed - pretty much anything - while concentrating on calculation of manual targetting in the hunt or trying to sneak away from DDs..
Changed a couple of mods , added one mod , no need to restart a campaign if you already have a recent MEP file . Just load the new MEP file .
Nice, but could you explain what the mods do? Or provide a link to thread/explanation in the download page? Most have it but some (like this one) are very criptic.
Also could you elaborate some more what were the changes to existing list? Takes away two seconds for you but ages for us to hunt the list for changes, likely missing some of them.
Please consider adding a version number to the mod list and a small 'changelog' somewhere in the post showing changes through time.
I know you do this in your free time but since you're doing a great effort for the community I'm sure many people would be willing to donate a modest sum if you show a magic button on first post (subsim's rules permitting of course).
I love my voice recognition. After a bit of training the recognition, the mistake % dropped down to about 1-3%.... and half of them are my fault by rushing too much and messing up the order.
And the benefits are amazing: I can correct the course, speed - pretty much anything - while concentrating on calculation of manual targetting in the hunt or trying to sneak away from DDs..
Cool!! I'd like this too but have the game in italian with voices in german (for realism reasons).
I'm able to understand basic reports in german but speaking it is all another matter.
With that mod can I issue orders in english on a german crew?
Wouldn't be very realistic but I could live with it, if possible.
Cool!! I'd like this too but have the game in italian with voices in german (for realism reasons).
I'm able to understand basic reports in german but speaking it is all another matter.
With that mod can I issue orders in english on a german crew?
Wouldn't be very realistic but I could live with it, if possible.
I am Italian too, and I am owner of a localized version of win7 home premium.
Too bad, voice recognition is not supported for the Italian version of the operating system: unlike English, Spanish, German, French, Japanese and Chinese users, owners of other localizations of Windows should install the english language pack in order to be able to use voice recognition. But this is not possible for home edition: for doing it you are forced to upgrade to windows 7 ultimate. :nope:
Someone posted a workaround (http://www.subsim.com/radioroom/showpost.php?p=1321771&postcount=47) on this forum for making it possible to install the language pack anyway, but it never worked for me... :hmph:
Thanks for this thread, it was a great help to me:up:. I cant believe how crap the stock game is compared to this. I have restated playing this game a few times from when I first bought it, always got frustrated with it... but never say die, and now I can't stop playing and I keep cranking up the realism as I figure stuff out, my wife is not going to be happy, dam.......lol. :hmm2:
Lucerillo
10-26-12, 10:41 AM
Because i now use IO_StrategicMap_4_7_for_TDWv710 you have to use the application
NewUIs_TDC_7_1_0_ByTheDarkWraith\data\Applications \OptionsFileEditorViewer
and enable the Maps\are the map tools shown as objects vice a bar (required for Obelixs io strategic map mod support)
change to True .
Make sure the mod is not enabled with the mod enabler before using the OptionsFileEditorViewer
.................................................. .................................................. .................................................. ............................
If you want to enable the snorkel the nyou will have to use the application
NewUIs_TDC_7_1_0_ByTheDarkWraith\data\Applications \OptionsFileEditorViewer
and enable the Submarin\snorkel
change to True for whatever sub type you want the snorkel to work on .
I can't find "Maps\" and "Submarin\" in OptionsFileEditorViewer folder.
patof789
10-26-12, 03:06 PM
I can't find "Maps\" and "Submarin\" in OptionsFileEditorViewer folder. A previous post (Mine):
(Make SURE the mod is not enabled)
NewUIs_TDC_7_1_0_ByTheDarkWraith\data\Applications \OptionsFileEditorViewer
OptionsFileEditorViewer.exe
File
Set path to menu.txt...
C:\Silent Hunter 5\MODS\NewUIs_TDC_7_1_0_ByTheDarkWraith\data\Menu\ menu.txt
Set SH5 install path...
C:\Silent Hunter 5
File - 1st Open
C:\Silent Hunter 5\MODS\NewUIs_TDC_7_1_0_ByTheDarkWraith\data\Scrip ts\Menu\TheDarkWraithUserOptions.py
Message Box
Set time compression level to 1 on any message box text
TC1OnAnyMessageBoxText = True
Click on File, Save
Time compression
TCxOnContactDistanceEnabledTCLevel = 1024
Click on File, Save
Maps
Are the map tools shown as objects vice a bar (required for Obelix's IO Strategic Map Mod Support)
MapToolsAsObjects = True
Click on File, Save
I GAVE some examples, how to use the Options File Editor
...
Do the same for the snorkel
(Make SURE the mod is enabled)
If you want to enable the snorkel then you will have to use the application NewUIs_TDC_7_1_0_ByTheDarkWraith\data\Applications \OptionsFileEditorViewer,
and enable the Submarin\snorkel
change to True for whatever sub type you want the snorkel to work on.
:know:
THE_MASK
10-26-12, 04:04 PM
Nice, but could you explain what the mods do? Or provide a link to thread/explanation in the download page? Most have it but some (like this one) are very criptic.
Also could you elaborate some more what were the changes to existing list? Takes away two seconds for you but ages for us to hunt the list for changes, likely missing some of them.
Please consider adding a version number to the mod list and a small 'changelog' somewhere in the post showing changes through time.
I know you do this in your free time but since you're doing a great effort for the community I'm sure many people would be willing to donate a modest sum if you show a magic button on first post (subsim's rules permitting of course).Load the new MEP file before putting the new mods in the mod enabler and the mod enabler will tell you what the new mods are :yep:
Otto Ites
10-26-12, 04:33 PM
hey
thanks for that work but i have a question.
what i have to do, to get that modsoup in german ??
greets str0mile
Lucerillo
10-26-12, 05:24 PM
A previous post (Mine):
(Make SURE the mod is not enabled)
NewUIs_TDC_7_1_0_ByTheDarkWraith\data\Applications \OptionsFileEditorViewer
OptionsFileEditorViewer.exe
File
Set path to menu.txt...
C:\Silent Hunter 5\MODS\NewUIs_TDC_7_1_0_ByTheDarkWraith\data\Menu\ menu.txt
Set SH5 install path...
C:\Silent Hunter 5
File - 1st Open
C:\Silent Hunter 5\MODS\NewUIs_TDC_7_1_0_ByTheDarkWraith\data\Scrip ts\Menu\TheDarkWraithUserOptions.py
Message Box
Set time compression level to 1 on any message box text
TC1OnAnyMessageBoxText = True
Click on File, Save
Time compression
TCxOnContactDistanceEnabledTCLevel = 1024
Click on File, Save
Maps
Are the map tools shown as objects vice a bar (required for Obelix's IO Strategic Map Mod Support)
MapToolsAsObjects = True
Click on File, Save
I GAVE some examples, how to use the Options File Editor
...
Do the same for the snorkel
(Make SURE the mod is enabled)
If you want to enable the snorkel then you will have to use the application NewUIs_TDC_7_1_0_ByTheDarkWraith\data\Applications \OptionsFileEditorViewer,
and enable the Submarin\snorkel
change to True for whatever sub type you want the snorkel to work on.
:know:
Thank you so much! :up:
THE_MASK
10-26-12, 09:42 PM
hey
thanks for that work but i have a question.
what i have to do, to get that modsoup in german ??
greets str0mileWhen installing the game choose custom install/german voices .
Use the Speech fixes and additions (german version)
Dont install the last mod .
ReallyDedPoet
10-26-12, 10:30 PM
Thank you so much! :up:
Ditto, this is helpful.
Otto Ites
10-27-12, 04:58 AM
ok thx, i will try it
Hi, question, where would I put SubFlags__0_0_8_byTheDarkWraith in this list?. I see the only file it wants to change is the OHII sh file (stand corrected to the exact filename), would that mean should I put it before or after OHII?. I really like the flags, makes me feel cool!!:|\\
volodya61
10-27-12, 07:37 AM
Hi, question, where would I put SubFlags__0_0_8_byTheDarkWraith in this list?. I see the only file it wants to change is the OHII sh file (stand corrected to the exact filename), would that mean should I put it before or after OHII?. I really like the flags, makes me feel cool!!:|\\
You can enable it anywhere where you want but in this case you should also enable this mod last in your list - http://www.subsim.com/radioroom/downloads.php?do=file&id=3667
You can enable it anywhere where you want but in this case you should also enable this mod last in your list - http://www.subsim.com/radioroom/downloads.php?do=file&id=3667
Oooops :oops:, sorry should have read that, just downloaded so many mods that they got all confusing. Thanks for the help, its greatly appreciated,:up:
ametlib
10-29-12, 11:49 AM
Hello Sober!
Thank You for Yours hard work to create this SMM. I have almost every mods from Yours mod list but I don't use real navigation.
I'm my first patrol Baltic Operation now and I found a one thing that to disturb me little bit. On the bridge above Dieter Epp's head hover excalmation mark.
Any idea about what cause this?
Hello Captains:
I used the Sobers great mod list with some modifications.
When TDW Inertia is enabled, the loading screen of the bunker has always a CTD. But disabling it when returning to port, loading a port save game or starting a new campaign and reenabling it in patrol seems to fix the CTD, as long as I dont return to the bunker.
BUT, i have the german version of the game installed and Stormy's DBSM enabled. For some reason the contact spotted voice of my crew is IN ENGLISH!
Before using this mod list i had my german voice but now instead of saying: "Fahrzeug!! In Peilung 123!", they say: "Smoke on the Horizon, bearing 123."
In the message box i think the text is in german, but as said, NOT THE VOICES.
This only happens when spotting a contact AS FAR as I have tested.
Can someone help me?
Thanks in forehand, Warfox.
My Mod list:
Accurate German Flags
RemoveLogoIntroTheDarkWraith
DBM Background Video
sobers green spinning thing SH5
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 Sounds V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
sobers best ever fog V20 SH5
sobers better terrain v3 SH5
Small_trees_SH5_V1
sobers see thru wake fix
sobers_realistic_underwater_FX2
Window_Lights_Redone_V1
NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0
Sub_Exhaust_1_0_5_byTheDarkWraith
Pascal-sh5-Crew-Uniforms
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
SH5_7A_Conning_Fix
Fuel Gauge WoGaDi_SteelViking's Interior
MightyFine Crew Mod 1.2.1 Alt faces
MCCD_1.04_MFCM_1.2.1_compatible
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
SH5 Longer Repairs v.1
AI_sub_crew_1_0_2_TheDarkWraith
FX_Update_0_0_19_ByTheDarkWraith
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 HOTFIX 3
Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy
Stormys DBSM SH5 v1.3 optional always shouting WO in normal mode
Stormys DBSM SH5 v1.3 optional NavMap babelling
Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz
Stormys DBSM SH5 v1.3 optional scary creaks
NewUIs_TDC_7_1_0_ByTheDarkWraith
NewUIs_TDC_7_1_0_alt_officer_wounded_by_Torpedo
NewUIs_TDC_7_1_0_New_radio_messages_German
NewUIs_TDC_7_1_0_RadCapTools_0_2_alpha
Manos Scopes-patch for 16x9
IRAI_0_0_37_ByTheDarkWraith
TDW_No_Hydrophone_On_Surface_No_Aircraft_Spotting_ 1_1_0
TDW_No_Contact_Colors_1_1_0
TDW_Waypoint_Contacts_No_Color_1_1_0
TDW_Ship_Inertia_1_1_0
Cerberus62 Historical Ship Equipment 1.3
Cerberus62 Corrected Depth Charge Projector 1.0
KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith
3D_Deck_Splash_FX_v1_0_0_byTheBeast
3D_Deck_Splash_FX_v1_0_0_KZS_Compat_byTheBeast
sobers rusty deck pack SH5
MightyFine Less Annoying Footsteps 1.0
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.11
U-boat Historical Specifications 1.7 for TDW Mods
Sub_Bubbles_v0_0_3_ byTheBeast
OPEN HORIZONS II_full v2
Critical hits 1.1 Torpedos
Critical hits v 1.2
Expanded Navies by Cybermat47 v.0.0.07
Old Style Explosions V1.1
Reworked Morale and Abilities v.1.1
sobers green crew training V4 SH5
TDW FX Fix for Sobers chimney smoke
Church's Compass Dials Mod v2.2 - Option Two
IO_StrategicMap_4_7_for_TDWv710
OH II Minefield map for TDWs Ui
Eqp_Upgrades_fix_v1.4 dates by sober Patch V2
Grossdeutscher Rundfunk
sobers NO water drops V1
smaller flags for Warships 1_0b
sobers Lights Cfg V5 SH5
Trevally Tutorial - All v0.2(for OHIIv1.3)
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v2.9
Stormys DBSM SH5 v1.3 optional louder engine sounds
sobers hud sounds V1 SH5
sobers DOF V3 SH5
EQuaTool 01.01 by AvM - Kriegsmarine Woody Regular Style
AOB slide ruller for TDW UIs and MO by stoianm (german)
gap - HD 1 deg Scope Bearing v 1.0
Shadow Improvement Mod
sobers bad weather deck gun V1 SH5
sobers deck crew always whispering v2 SH5
Hello Sober!
Thank You for Yours hard work to create this SMM. I have almost every mods from Yours mod list but I don't use real navigation.
I'm my first patrol Baltic Operation now and I found a one thing that to disturb me little bit. On the bridge above Dieter Epp's head hover excalmation mark.
Any idea about what cause this?
The NO HALO NO DAMM BUBBLES MOD is already in SteelViking's Interior Mod. Try to rein tall them or redownload the files. I use only SteelViking's Interior Mod and no exclamation has appeared.
Hope this helps you :oops: , Warfox.
ametlib
10-30-12, 02:59 PM
The NO HALO NO DAMM BUBBLES MOD is already in SteelViking's Interior Mod. Try to rein tall them or redownload the files. I use only SteelViking's Interior Mod and no exclamation has appeared.
Hope this helps you :oops: , Warfox.
Ahaaa - thank You, Warfox. I remove the NDBM then.
Is there any way to adjust the scopes so that they raise automagically when use them, also will they go down automagically when you stop using them?:06:
volodya61
10-31-12, 01:10 PM
Is there any way to adjust the scopes so that they raise automagically when use them, also will they go down automagically when you stop using them?:06:
You should use OptionsFileEditorViewer located in NewUis by TDW\data\Applications...
You should use OptionsFileEditorViewer located in NewUis by TDW\data\Applications...
Thanks, :D
The latest modlist is changed from 'OPEN HORIZONS II_base v2,
OPEN HORIZONS II_enviro v2 "to OPEN HORIZONS II_full v2
is in the middle of the campaign and was wondering if I can change this without starting over?
THE_MASK
11-01-12, 04:55 AM
The latest modlist is changed from 'OPEN HORIZONS II_base v2,
OPEN HORIZONS II_enviro v2 "to OPEN HORIZONS II_full v2
is in the middle of the campaign and was wondering if I can change this without starting over?No , but you can use the new mod list and just use 'OPEN HORIZONS II_base v2,
OPEN HORIZONS II_enviro v2 where the OPEN HORIZONS II_full v2 is .
Thanks, but probably start from the beginning then. I want to run real navigational this time only event enabled camera so I can see how the torpedoes hit, according to its calculations.
I tried to continue from the bunker on the last campaign, did not seem like there were shipping out and ran when I patrolled a half tank of Diesel without finding anything.
THE_MASK
11-01-12, 03:54 PM
Some people have ctds with the inertia mod so i have taken it out . Just download the new MEP list or just uneneble it with the mod enebler .
Some people have ctds with the inertia mod so i have taken it out . Just download the new MEP list or just uneneble it with the mod enebler .
:thumbup:
mainexpress
11-03-12, 05:43 PM
need to make a post somewhere...because it has been awhile...and i need to download Sobers mega mod...so here i go...now increase my download files for the day...:)
ametlib
11-04-12, 06:02 AM
Hello!
If Sober or somebody else could check my mod list if there is something that not belong here and mayby to cause some problem in future as I continue my hunting. This time I desided to try a little bit longer than one mission - reason of many things.
My list is close the Sobers list but not exactly similar as his. If there is some dublicate I would be very gratefully if You let me know. I have been a liitle problem to start a saved game -> CTD and one crash during patrol and reson of that I removed TDW_Ship_Inertia. The game seems to be very solid now but who knows.
My Mod List:
Accurate German Flags
RemoveLogoIntroTheDarkWraith
DBM Background Video
sobers green spinning thing SH5
Real Environment - Revision_3
sobers best ever fog V20 SH5
sobers base sky mechanics V1
Capthelms SH5 Audio Mod
sobers better terrain v3 SH5
North Atlantic Green 1.1
Small_trees_SH5_V1
sobers see thru wake fix
sobers_realistic_underwater_FX2
Window_Lights_Redone_V1
NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0
Pascal_Crew_Uniforms
SteelViking's Interior Mod V1.21_NVidia_Fix
SteelViking's Interior Mod V1.2.2 Patch
SH5_7A_Conning_Fix
Fuel Gauge WoGaDi_SteelViking's Interior
MightyFine Crew Mod 1.2.1 Alt w beards
MCCD_1.04_MFCM_1.2.1_compatible
Speech fixes and additions (english version)
Equipment_Upgrades_Fix_v1_4_byTheBeast
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Eqp_Upgrades_fix_v1.4_AFFOE_151
SH5 Longer Repairs v.1
AI_sub_crew_1_0_2_TheDarkWraith
FX_Update_0_0_19_ByTheDarkWraith
SubFlags_0_0_8_byTheDarkWraith
NewUIs_TDC_7_1_0_ByTheDarkWraith
NewUIs_TDC_7_1_0_No_Snorkel_Exhaust_Smoke
NewUIs_TDC_7_1_0_ERM_Reaper7_NightVision
NewUIs_TDC_7_1_0_WWIIInterface_by_Nights
IRAI_0_0_37_ByTheDarkWraith
TDW_Mines_Subnets_Detectable_in_hydro (OHII v2)
TDW FX Fix for Sobers chimmey smoke
Critical hits 1.1 Torpedos
Cerberus62 Corrected Depth Charge Projector 1.0
KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith
3D_Deck_Splash_FX_v1_0_0_byTheBeast
3D_Deck_Splash_FX_v1_0_0_KZS_Compat_byTheBeast
Sub_Bubbles_v0_0_3_ byTheBeast
OPEN HORIZONS II_full v2
Expanded Navies by Cybermat47 v.0.0.07
Reworked Morale and Abilities v.1.1
sobers green crew training V4 SH5
Church's Compass Dials Mod v2.2 - Option Two
IO_StrategicMap_4_7_for_TDWv710
OH II Minefield map for TDWs Ui
Grossdeutscher Rundfunk
sobers NO water drops V1
smaller flags for Warships 1_0b
sobers Lights Cfg V5 SH5
Trevally Tutorial - All v0.2(for OHIIv1.3)
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v2.9
MadMaxs_SH5_Subdiesel (mono) v2
sobers hud sounds V1 SH5
sobers no footstep sound mod
sobers DOF V3 SH5
EQuaTool 01.01 by AvM - Kriegsmarine Regular Style
AOB slide ruller for TDW UIs and MO by stoianm
gap - HD 1 deg Scope Bearing v 1.0
Shadow Improvement ModLR
sobers bad weather deck gun V1 SH5
sobers deck crew always whispering v2 SH5
SOAN_Filtter_Fix(For TDW NewUIs_TDC_7_1_0)
SUB SIM FOR====Depth_Keeping_Problem_UHS_patch_HB_1_0_0_Th eDarkWraith
AI_Crew_Damage_Control_revised_Zones_cfg_Based_On_ FX_Update_By_TheDarkWraith
Churcs NavMap v1.0 - Grey Waters
gap - Sonar Sound Collection v 1.0 for SH5 - High-pitched
No Damn Bubbles, No Damn Halo Mod
NDB,NDH OM#1 - No Dialog Indicator
ShHUN Sub Crekas Sound
Husksubsky
11-05-12, 06:58 AM
Can it be Confirmed that beasts equipment patch 1.4 should not be in Sobers list but the hotfix for it is in?:hmmm:
ametlib
11-05-12, 07:39 AM
Can it be Confirmed that beasts equipment patch 1.4 should not be in Sobers list but the hotfix for it is in?:hmmm:
Should I remove it? I wonder the same thing but I'm not sure...
THE_MASK
11-05-12, 02:46 PM
Can it be Confirmed that beasts equipment patch 1.4 should not be in Sobers list but the hotfix for it is in?:hmmm:The main mod , the patch and the hotfix are all there .
Husksubsky
11-07-12, 02:47 AM
The main mod , the patch and the hotfix are all there .
Thx for clearing that. It s missing in the list and I thought there was a reason for it since you put a selfmade patch to it as well :)
list show:
Equipment_Upgrades_Fix_v1_4_byTheBeast
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Eqp_Upgrades_fix_v1.4 dates by sober Patch V2
katkiller
11-09-12, 09:31 AM
Thanks for the post Sober, most of the links are offline, i guess gamefront has server problems.
razanon
11-09-12, 02:03 PM
i installed all with your superb instructions, but no matter i did in mission, at 20-30 minutes, i have a ctd with no messages.
uninstalling inertia doesnt change anything.
windows 7 64, 4 gig. ram.
thx friends.
blaze1093
11-10-12, 02:26 AM
I see your list no longer includes the MightyFineCrew mod. Any reasons for that?
THE_MASK
11-10-12, 02:44 AM
I see your list no longer includes the MightyFineCrew mod. Any reasons for that?With the New Ui 7.2 test mod i noticed that the crew didnt go to the conning tower after surfacing . I dont know if MightyFineCrew mod was the problem or just my problem . Anyway the crew goes topside now without MightyFineCrew mod .
razanon
11-10-12, 06:00 AM
any solution with the CTD? i think im not the only one with that problems
any solution with the CTD? i think im not the only one with that problems
Nope you not, doesn't stop me playing though.
THE_MASK
11-10-12, 04:28 PM
My worst fears have come true again . Trying to find Willhelmshaven at night with medium fog and using real navigation with no external cams :Kaleun_Crying:
Echolot
11-10-12, 08:27 PM
My worst fears have come true again . Trying to find Willhelmshaven at night with medium fog and using real navigation with no external cams
:Kaleun_Periskop:
:ping:
:Kaleun_Salute:
Trevally.
11-11-12, 05:36 AM
My worst fears have come true again . Trying to find Willhelmshaven at night with medium fog and using real navigation with no external cams :Kaleun_Crying:
keep going straight ahead until you hear the gulls:O:
keep going straight ahead until you hear the gulls:O:
Yep and they make a good dinner too if Olaf is not feeling charitable....:D
My worst fears have come true again . Trying to find Willhelmshaven at night with medium fog and using real navigation with no external cams :Kaleun_Crying:
It's ok to pull over and ask directions. :D
With the New Ui 7.2 test mod i noticed that the crew didnt go to the conning tower after surfacing . I dont know if MightyFineCrew mod was the problem or just my problem . Anyway the crew goes topside now without MightyFineCrew mod .
What is the new UI 7.2 Sober?
vigo101
11-12-12, 03:47 AM
Thank you sober this thread has helped me on my way :)
Akmatov
11-13-12, 11:34 PM
Just discovered this mega mod and am excited to be able install so many 'pre-tested' mods.
However, during my marathon download session I notice some of the mod links to be faulty.
The first two lines are from the mod list on page one. The third line is where the link actually took me and the fourth line is the correct link. Unfortunately, I was unable to track down correct links for the media fire links. Real Navigation was especially disappointing as being among the MIA.
Any help in recovering Real Navigation would be especially appreciated.
NewUIs_TDC_7_2_0_Real_Navigation
http://www.mediafire.com/?zpklptx6k984cq6
NewUIs_TDC_7_2_0_TheDarkWraith_Test_2.7z
NewUIs_TDC_7_2_0_alt_officer_wounded_by_Torpedo
http://www.mediafire.com/?zpklptx6k984cq6
NewUIs_TDC_7_2_0_TheDarkWraith_Test_2.7z
NewUIs_TDC_7_2_0_RadCapTools_0_2_alpha
http://www.mediafire.com/?zpklptx6k984cq6
NewUIs_TDC_7_2_0_TheDarkWraith_Test_2.7z
Manos Scopes-patch for 16x9
http://www.subsim.com/radioroom/showthread.php?t=166093
[REL] Multiple UIs for SH5 with TDC and Automation
Trevally Harbour & Kiel Canal Pilot v2.9
http://www.subsim.com/radioroom/down...o=file&id=3096
http://www.subsim.com/index.php
http://www.subsim.com/radioroom/downloads.php?do=file&id=3096
sobers bad weather deck gun V1 SH5
http://www.subsim.com/radioroom/down...o=file&id=3521
http://www.subsim.com/index.php
http://www.subsim.com/radioroom/downloads.php?do=file&id=3521
Akmatov
11-13-12, 11:42 PM
We would like you to experience all the frustrations a uboat captain had , and thats just installing the game and mods .
LMAO
THE_MASK
11-14-12, 04:20 PM
0730 15/11/2012
added OHII v2 Mission Fix WA
Restsrt WA if already playing this campaign .
Akmatov
11-14-12, 05:19 PM
Currently working my way through installing the various mods in Sobors List and noticing something weird. After starting my modding and checking in game to see if the game is still stable, the sub in the sub pen started bobbing up and down. However, it would stabilize as floating if I went over to the railing. Now, after just installing Equipment Upgrades Fix by the Beast, the sub just sits on the bottom of the dock completely under water. My walking over to the railing no longer lures it to the surface.
Hopefully, the next mod or two with change this behavior, otherwise I will have to use scuba gear to board my ship.
Oh, and the English version of MCCD, More Crew Commands, Mod causes a CTD during loading. But the German version loads up fine. Grrrr, mein Deutsch ist nicht gut genug fur Uboaterunging.
THE_MASK
11-14-12, 05:26 PM
Currently working my way through installing the various mods in Sobors List and noticing something weird. After starting my modding and checking in game to see if the game is still stable, the sub in the sub pen started bobbing up and down. However, it would stabilize as floating if I went over to the railing. Now, after just installing Equipment Upgrades Fix by the Beast, the sub just sits on the bottom of the dock completely under water. My walking over to the railing no longer lures it to the surface.
Hopefully, the next mod or two with change this behavior, otherwise I will have to use scuba gear to board my ship.
Oh, and the English version of MCCD, More Crew Commands, Mod causes a CTD during loading. But the German version loads up fine. Grrrr, mein Deutsch ist nicht gut genug fur Uboaterunging.Use the MEP file to load the mods in the exact order i have them . Started playing the current campaign on the 23/10 . Save number 59 .
http://i46.tinypic.com/231w6o.jpg
Akmatov
11-14-12, 06:17 PM
OK, I'll try the MEP, but I'm loading each mod while carefully watching your mod list - but maybe I goofed somewhere.
Just loaded the NewUIs by TheDarkWraith and I'm getting this group of four boxed, two long blank rectangles over two superimposed squares in the middle of the screen - one labeled OK.
As I said off to try the MEP method, still getting used to this system - and that is before I even try to leave port. :)
THE_MASK
11-14-12, 06:19 PM
OK, I'll try the MEP, but I'm loading each mod while carefully watching your mod list - but maybe I goofed somewhere.
Just loaded the NewUIs by TheDarkWraith and I'm getting this group of four boxed, two long blank rectangles over two superimposed squares in the middle of the screen - one labeled OK.
As I said off to try the MEP method, still getting used to this system - and that is before I even try to leave port. :)Look inside the extracted folder for the individual mods . Dont just enable the whole thing . Patch the game to 1.2 first .
THE_MASK
11-14-12, 07:21 PM
Your main sH5 folder should look exactly like this
http://i49.tinypic.com/2ik6pgi.jpg
shadows6
11-15-12, 05:08 PM
Thanks mate, after all the time I got an urge to try a patched version of SH5 again, thanks to your mods list it's a much better game than it was when it came out 2 years ago.
Best regards.
THE_MASK
11-16-12, 04:09 AM
If anyone wants a crew mod then i suggest this New UI compatible mod placed last in the mod enabler .
https://dl.dropbox.com/u/97170234/SH5_mod/files/Crew%20MEGA-mod%20%28contains%20MightyFine%20crew%29%20-%200.3b%20beta%20-%20for%20TDW%20UIs.zip
View the page here.
http://www.subsim.com/radioroom/showpost.php?p=1947080&postcount=99
hauangua
11-16-12, 09:33 AM
wonderful mod I almost step sh5
The Fishlord
11-16-12, 02:23 PM
Wow, I basically quit this game a few weeks after release to wait for mods to come out...and now I come back and see a massive list of good mods to fix up all the little nagging things in the game. You guys are really amazing, it'll take me a few days to download all this. Thanks! :up:
timbuktu
11-17-12, 02:32 PM
I see that you now cite the TDW patcher as a 'must have' in this new edition of your mod list.
This is sad to read as I unfortunately bought the Steam version on launch and it's now nearly impossible for me to come across a copy of the DVD.
I ask if the patch is a 'must have' in the sense that the mod soup just won't work without it? Or it's just very recomended due to all the fixes it brings etc and it won't be a deal-breaker if I don't have it installed?
I understand that the Steam version has some peculiarities reagarding it's .exe file that make it really hard to create a working patch for it.
But are there any chances that in the future we can see any sort of workaround on this, and be able to bring our steam version of the game to full power with the excellent mods that this community has been developing?
Thank you very much!
THE_MASK
11-17-12, 06:06 PM
Re the patcher . The hydrophone fix alone is worth its weight in gold . I love the no crew spotting with scopes patch as well .
I see that you now cite the TDW patcher as a 'must have' in this new edition of your mod list.
This is sad to read as I unfortunately bought the Steam version on launch and it's now nearly impossible for me to come across a copy of the DVD.
I ask if the patch is a 'must have' in the sense that the mod soup just won't work without it? Or it's just very recomended due to all the fixes it brings etc and it won't be a deal-breaker if I don't have it installed?
I understand that the Steam version has some peculiarities reagarding it's .exe file that make it really hard to create a working patch for it.
But are there any chances that in the future we can see any sort of workaround on this, and be able to bring our steam version of the game to full power with the excellent mods that this community has been developing?
Thank you very much!
Scroll down on this page in the link.
here's a link to sh-5 by way of subsim
http://www.subsim.com/store.html
THE_MASK
11-17-12, 07:29 PM
Anyone had the heavy fog yet ?
http://i49.tinypic.com/2d9zo5f.jpg
razanon
11-19-12, 06:57 AM
Nope you not, doesn't stop me playing though.
for me, thats not a true fix... NO ONE can give me a solution? every 20 25 minutes, ctd with no error messages... loading a campaign, is not a fast thing, so maybe i prefer to fix the problem and play without ctds, only 2 solutions? uninstall sobers list, and play vanilla, or play 20 minutes, and 5 minutes to load again a campaign?
Anyone had the heavy fog yet ?
http://i49.tinypic.com/2d9zo5f.jpg
:o
Your heavy fog looks amazing, sober! :yeah:
can you post an example of medium and low fog, using your most recent fog mod?
von faust
11-19-12, 12:56 PM
for me, thats not a true fix... NO ONE can give me a solution? every 20 25 minutes, ctd with no error messages... loading a campaign, is not a fast thing, so maybe i prefer to fix the problem and play without ctds, only 2 solutions? uninstall sobers list, and play vanilla, or play 20 minutes, and 5 minutes to load again a campaign?
I have the same problem :hmmm:
Whith "old" sober list all was ok, but now every 10-20 minutes CDT
I have:
1) Reinstalled SH5 and patch 1.2 (all save file deleded)
2) Dowloaded all mod list except "North atlantic.. and sober realistic underwater because I use external camera)
3) Modified TDW Option file
4) Modified Time compression in Documents\SH5\data\cfg\main
5) Modified NewUIs_TDC_x_x_x_Real_Navigation\data\Menu\menu.tx t
6) Launched the game and after introduction/animation exit
7) Modified \SH5\data\cfg\CareerHistory
Change
HasCompletedTutorial=false
to
HasCompletedTutorial=true
8) Skip tutorial and the rest of Sober istruction
Any idea ?? :hmmm:
Thanks
THE_MASK
11-19-12, 04:31 PM
In the uplay launcher settings i have every box ticked except the top one .
THE_MASK
11-19-12, 04:35 PM
[QUOTE=von faust;1962678]I have the same problem :hmmm:
Whith "old" sober list all was ok, but now every 10-20 minutes CDT
I have:
1) Reinstalled SH5 and patch 1.2 (all save file deleded)
2) Dowloaded all mod list except "North atlantic.. and sober realistic underwater because I use external camera)
3) Modified TDW Option file
4) Modified Time compression in Documents\SH5\data\cfg\main
5) Modified NewUIs_TDC_x_x_x_Real_Navigation\data\Menu\menu.tx t
6) Launched the game and after introduction/animation exit
7) Modified \SH5\data\cfg\CareerHistory
Change
HasCompletedTutorial=false
to
HasCompletedTutorial=true
8) Skip tutorial and the rest of Sober istruction
Any idea ?? :hmmm:
Try NewUIs_TDC_7_1_0_ByTheDarkWraith and see how that goes .
Husksubsky
11-19-12, 07:55 PM
Anyone know wich "menu.txt" I set path to in optionviewer?
Targor Avelany
11-19-12, 08:39 PM
Anyone know wich "menu.txt" I set path to in optionviewer?
The one that comes with the NewUI.
Also, depends on whether you are using Real Nav or not. If yes - set it to Real Navigation's menu.txt. If not - NewUI's.
THE_MASK
11-20-12, 06:45 AM
If you are using NewUIs_TDC_7_2_0_ByTheDarkWraith and NewUIs_TDC_7_2_0_Real_Navigation as well as TDW_GenericPatcher_v_1_0_74_0 and have the patch enabled : Contact reports have random chance of calling in wolfpack . then use the menu provided here .
http://www.gamefront.com/files/22612996/menu+real+nav+7.2+and+New+Ui+7.2.7z
Husksubsky
11-20-12, 01:03 PM
The one that comes with the NewUI.
Also, depends on whether you are using Real Nav or not. If yes - set it to Real Navigation's menu.txt. If not - NewUI's.
Thx m8 that was also my conclution and I have set the path to REALNAV MENU.TXT now.(actually I think the program did it auto after I activated mods:hmmm:). Hower I had the path to the main TDW UI MENU.TXT while patching and using optionwiever before activating mods. That because of this text below taken from post 1 here still comes as instruction.(I never understood why these steps are neccessary unless something useful happens to MAIN TDW UI MENU.TXT as it did in my case now.)
"
In order for real navigation to work correctly the menu.txt file will need to be copied and edited.
Step 1: disable the add-on mod NewUIs_TDC_x_x_x_Real_Navigation (if it was enabled)
Step 2: copy the menu.txt file from NewUIs_TDC_x_x_x_ByTheDarkWraith\data\Menu and place in NewUIs_TDC_x_x_x_Real_Navigation\data\Menu
Step 3: open the NewUIs_TDC_x_x_x_Real_Navigation\data\Menu\menu.tx t file with Notepad
Step 4: comment out the following lines: 820, 821, 822, 823, 824, and 2273. By commenting out I mean place a leading ; at the beginning of the line. When done the numbers listed will look like this (english version):
...
;820=Unknown
;821=Warship
;822=Merchant
;823=Submarine
;824=Aircraft
...
;2273=Your submarine
...
This will prevent tooltips being displayed for the items and thus giving away your position and their position. This is real navigation now.
Step 5: save the NewUIs_TDC_x_x_x_Real_Navigation\data\Menu\menu.tx t file (File-->Save)
Step 6: re-enable NewUIs_TDC_x_x_x_Real_Navigation
Enjoy real navigation!"
Husksubsky
11-20-12, 01:26 PM
If you are using NewUIs_TDC_7_2_0_ByTheDarkWraith and NewUIs_TDC_7_2_0_Real_Navigation as well as TDW_GenericPatcher_v_1_0_74_0 and have the patch enabled : Contact reports have random chance of calling in wolfpack . then use the menu provided here .
http://www.gamefront.com/files/22612996/menu+real+nav+7.2+and+New+Ui+7.2.7z
Thx mate but just as with MADMAX subdiesel I get message "403 FORBIDDEN" from dl site.
However:yes Ihave all patches enabled xpt some render stuff and mapcolors.
I have not activated anything in via optionviewer xpt those you described (tc1, obelixmapthingy and snorkel. Oh yes I did change a value when to set tc1 if contact spotted from 8000m to 12000m . I get tc1 in game from 17000mto 18000 m when they spot something so I don t really get the point but it s at set 12 000 m now.)
I m curious about this menu.txt. do I need deactivate/unpatch or something like that before using it?(if I manage to get it:03:)
A little sideissue: When running decks awash crew is present but can t spot. Next thing is that the hydrophone starts working althoug I can see it poke up above the surface.
I searched throug optionviewer to find adjustments but nothing that could fix this.
Is it woth bothering? Do the AI see less of you when running decks awash? or is it only a fancy option with no real effect.
This crew spotting is linked to possibillity to arm deckgun. All get greyed out periodicly in high seas even when surfaced I would like to have the option to spot even in high seas and the hydro not to work before deeper. I ll just be strict with myself and not use deckgun even though I can if I cant adjust one without the other. Any ideas where those numbers are?
THE_MASK
11-20-12, 04:23 PM
The size of your profile above water affects detection of you . So does waves,fog,light,night,speed,etc
Read the bottom of this post .
http://www.subsim.com/radioroom/showpost.php?p=1621039&postcount=1
Required menu.txt entries for v1.0.74.0:
Edit this line in your menu.txt file:
MaxStrings=11100
Add these to the end of your menu.txt file:
; Independent engine controls patch
10025=Shafts
10026=Click to enable/disable speed commands for the port shaft
10027=Click to enable/disable speed commands for the starboard shaft
; Contact report wolfpack patch
11000=Dispatching available submarines to your patrol area|Remain undetected and in a favorable position|Send status reports| |Bdu
11001=All available submarines have been dispatched to your patrol area
11002=Submarines in your area have received instructions to join your attack|Stay in front of contact/convoy, remain undetected, and send regular status reports| | |B.d.u
11003=Remain undetected and continue following contact/convoy|Available submarines are heading to your patrol area
11004=Attain favorable position and shadow contact/convoy until reinforcements arrive
; possible messages from Bdu when can not dispatch subs
11010=No boats are within your patrol area|Act as lone boat| |Bdu
11011=No support within range|Be more aggressive| |Bdu
11012=Contact report received|Act on own data| |BdU
11013=Be more aggressive!| |Bdu
11014=Attack contact| |Bdu
; Reports from dispatched subs
11020=Contact keeper continue to send bearing signals|Group act on own data|Take every opportunity to attack
11021=Convoy in sight|Signal bearing sent|Moving to attack port side
11022=I believe to have made contact with the convoy|Sending bearing signals|Act according to own data|Attacking at full speed
11023=Requesting bearing signal from contact keeper
11024=Beacon signals lie in the line of approach according to dead reckoning.|Attacking far side of convoy
Husksubsky
11-20-12, 05:12 PM
The size of your profile above water affects detection of you . So does waves,fog,light,night,speed,etc
Read the bottom of this post .
http://www.subsim.com/radioroom/showpost.php?p=1621039&postcount=1
Required menu.txt entries for v1.0.74.0:
Edit this line in your menu.txt file:
MaxStrings=11100
Add these to the end of your menu.txt file:
; Independent engine controls patch
10025=Shafts
10026=Click to enable/disable speed commands for the port shaft
10027=Click to enable/disable speed commands for the starboard shaft
; Contact report wolfpack patch
11000=Dispatching available submarines to your patrol area|Remain undetected and in a favorable position|Send status reports| |Bdu
11001=All available submarines have been dispatched to your patrol area
11002=Submarines in your area have received instructions to join your attack|Stay in front of contact/convoy, remain undetected, and send regular status reports| | |B.d.u
11003=Remain undetected and continue following contact/convoy|Available submarines are heading to your patrol area
11004=Attain favorable position and shadow contact/convoy until reinforcements arrive
; possible messages from Bdu when can not dispatch subs
11010=No boats are within your patrol area|Act as lone boat| |Bdu
11011=No support within range|Be more aggressive| |Bdu
11012=Contact report received|Act on own data| |BdU
11013=Be more aggressive!| |Bdu
11014=Attack contact| |Bdu
; Reports from dispatched subs
11020=Contact keeper continue to send bearing signals|Group act on own data|Take every opportunity to attack
11021=Convoy in sight|Signal bearing sent|Moving to attack port side
11022=I believe to have made contact with the convoy|Sending bearing signals|Act according to own data|Attacking at full speed
11023=Requesting bearing signal from contact keeper
11024=Beacon signals lie in the line of approach according to dead reckoning.|Attacking far side of convoy
Lols mate I had this before I installed latest UI . I thought I read it in this thread and that it was old news :O:
can I just add it to my realnav menu.txt? or should I disable/enable mods/ patch first?
And big thanks for the info :)
THE_MASK
11-20-12, 05:30 PM
Disable the real navigation mod and then modify the menu text . Re enable the mod . Dont forget to change the max lines to 11100 .
THE_MASK
11-20-12, 05:34 PM
Thx mate but just as with MADMAX subdiesel I get message "403 FORBIDDEN" from dl site.
However:yes Ihave all patches enabled xpt some render stuff and mapcolors.
I have not activated anything in via optionviewer xpt those you described (tc1, obelixmapthingy and snorkel. Oh yes I did change a value when to set tc1 if contact spotted from 8000m to 12000m . I get tc1 in game from 17000mto 18000 m when they spot something so I don t really get the point but it s at set 12 000 m now.)
I m curious about this menu.txt. do I need deactivate/unpatch or something like that before using it?(if I manage to get it:03:)
A little sideissue: When running decks awash crew is present but can t spot. Next thing is that the hydrophone starts working althoug I can see it poke up above the surface.
I searched throug optionviewer to find adjustments but nothing that could fix this.
Is it woth bothering? Do the AI see less of you when running decks awash? or is it only a fancy option with no real effect.
This crew spotting is linked to possibillity to arm deckgun. All get greyed out periodicly in high seas even when surfaced I would like to have the option to spot even in high seas and the hydro not to work before deeper. I ll just be strict with myself and not use deckgun even though I can if I cant adjust one without the other. Any ideas where those numbers are?Use the MEP file to load my mods in exact order , play on 100% realism with real navigation . Play using my TC at max 256 . Edit the options file to drop to 1TC on every message box messages . have a good time . No ctds in a long time for me .
Husksubsky
11-20-12, 09:05 PM
Disable the real navigation mod and then modify the menu text . Re enable the mod . Dont forget to change the max lines to 11100 .
Thx Sober. I allready have
; Independent engine controls patch
10025=Shafts
10026=Click to enable/disable speed commands for the port shaft
10027=Click to enable/disable speed commands for the starboard shaft
installed .probably from patching. I m very aware of the maxstring :salute:
Husksubsky
11-20-12, 09:21 PM
Use the MEP file to load my mods in exact order , play on 100% realism with real navigation . Play using my TC at max 256 . Edit the options file to drop to 1TC on every message box messages . have a good time . No ctds in a long time for me .
I ve always done it manually one by one, doublechecking that the Mods I move to game not is a folder inside a folder. I skipped the north atlantic green (it became very green here)and small trees (Im used to big trees haha). Don t think that hurts.
MCCD 1.04 gave me ctd though. took a while to pinpoint it. started to give me trouble after I put newest UI. Not that I think UI caused it.
I set the timecompress like you have it too like you described to do it here and there . I usually max at 64 when patrolling and 128 when travelling far sometimes if I m tired. I like the feeling of time passing when travelling far hehe
Just sank a Polish Hog Island . And ofc I play 100 percent realism..No wait for once I enabled external cam..but not to cheat with it.
It seem rocksolid now.
Thx for help:salute:
THE_MASK
11-20-12, 09:43 PM
You dont use the external cam for cheatin :shifty:
Philipp_Thomsen
11-21-12, 12:26 PM
Argh... Im looking at these mega-mods and all of them have a huge install checklist.
Starting up a 747 is easier.
I miss the GWX installer, one click and it's all done for you.
I want to go back to SH5, but... argh... not sure if I have the patience...
Targor Avelany
11-21-12, 12:33 PM
You dont use the external cam for cheatin :shifty:
I use it for looking at pretty explosions... And that is it.
Argh... Im looking at these mega-mods and all of them have a huge install checklist.
Starting up a 747 is easier.
I miss the GWX installer, one click and it's all done for you.
I want to go back to SH5, but... argh... not sure if I have the patience...
Everyone to their own, right?
I enjoy the ability to use voice for all the commands - gives a huge bost to immersion :)
Husksubsky
11-21-12, 08:05 PM
You dont use the external cam for cheatin :shifty:
Never! :smug:
hitmanuw
11-22-12, 02:07 AM
after i enabled all sober mode list my uboat engine doesent stop any1 have a solution ?
at surface both propeler stop underwater only the left one stop
Husksubsky
11-23-12, 06:11 PM
Argh... Im looking at these mega-mods and all of them have a huge install checklist.
Starting up a 747 is easier.
I miss the GWX installer, one click and it's all done for you.
I want to go back to SH5, but... argh... not sure if I have the patience...
I thought exactly like you. I used days but it was worth it. not all in one day:).reached an issue( like where to path optionviewer etc) asked in forum and continued next day. Suddenly I was all done.:D
Husksubsky
11-23-12, 06:20 PM
Asking again if anyone knows about the issue that when in waves the game think sub is submerged below 6 m and I get stuff like Normal sweep/standard propulsion in message box. The most irritating is if I m flanking and I ve asked for no recharge. then it dips into a wave and starts recharging when popping up again. should also be able to ask for nearest visual even if running decks awash. where is that limit around 6 m set?:hmmm: I don t think hydro is very effective in a wave either so an 8 or 9 m limit for it to work at all would be fine. I ve patched for decks awash so it s not as irritating as before when crew disappeared and electric engines started :o
volodya61
11-23-12, 06:27 PM
where is that limit around 6 m set?:hmmm:
Try to look into options of OptionsFileEditorViewer.. :yep:
Husksubsky
11-23-12, 06:43 PM
Try to look into options of OptionsFileEditorViewer.. :yep:
Thx mate but I cant find anything there. Maybe it s not supposed to be fiddled with. I try to find some old mod that change settings where hydro started to work. I can at least solve that part then.
edit :it was beasts equip mod found this in docs:
Revision History:
04/06/2011 Change GDG Hydrophone Min depth from 0 to -5 Meters
04/06/2011 Change KDB Hydrophone Min depth from 0 to -8 Meters
I ll look through the modded files
edit 2: no luck.And now the other thing. Trying to get a celestial fix but "unable due to submerging" I m not submerged dam it. oh well I guess it was more or less impossible in high seas anyway
THE_MASK
11-23-12, 11:28 PM
No celestial fix in hevy seas :Kaleun_Salivating:
No celestial fix in hevy seas :Kaleun_Salivating:
But still the clear night sky in medium fog :k_confused:
Husksubsky
11-24-12, 02:21 PM
No celestial fix in hevy seas :Kaleun_Salivating:
Grr you do this on purpose! hahaha I admit thees a point but I worked around it by setting tc to 64 :woot: wich also increases surface speed. No prob with that for the merchants also keep top speed although seas are heavy. The constant changing from no charge to charge is something else.
Targor Avelany
11-24-12, 04:48 PM
Grr you do this on purpose! hahaha I admit thees a point but I worked around it by setting tc to 64 :woot: wich also increases surface speed. No prob with that for the merchants also keep top speed although seas are heavy. The constant changing from no charge to charge is something else.
the surface speed in bad condition increases with higher TC because the game starts ignoring the "bouncing" on the waves, which slow down the speed in the first place.
Husksubsky
11-24-12, 06:17 PM
the surface speed in bad condition increases with higher TC because the game starts ignoring the "bouncing" on the waves, which slow down the speed in the first place.
Yes I found out. As far as my numerous plottings show is that a merch with 13 speed max holds 13 no matter what tc so its just fair that if we want to flank it we can increase too( xpt I like to play tc1 with contact present .I know it s nerdy:) ).
Another thing I think about is the co2 level I read here
http://wiki.answers.com/Q/How_long_can_a_World_War_2_sub_stay_under_water
that a vII could stay submerged 24 hours. I m at scapa now and no way I can stay that long under lethal values unless we change the values from % to 0/00. new link :)
http://wiki.answers.com/Q/How_much_carbon_dioxide_intake_is_lethal
Well I ve had my crew rocking way above that luckily since lethal values is reached very fast. So I think 0/00 :yeah: or maybe percent of lethal value..
blkdimnd
11-24-12, 11:22 PM
Will Mag detonators work with Sober's Mod list as is, or do I need to add "Magnetic Detonators 4m by TDW"??
My current mod list is in my signature.
Mag Detonators don't seem to be working for me. :shifty:
walter_solito
11-25-12, 05:23 AM
Could the patcher work with a modified exe that don't need internet connection to run the game?
Atm I think to install SH5 in my laptop because I'll go out for work for a fortnight but I haven't an internet connection now and I'm not sure if I could get a line there (and moreover I don't like to subscribe a contract for so few time)!
Echolot
11-25-12, 08:00 AM
Hello walter solito.
The patcher will work with all original non steam versions exe files 1.2.0.
Try to bring the Uplay-Launcher to offline mode after the first login.
>Install game. Patch to 1.2.0
>Start the game via Uplay with a working internet connection.
>Uplay > Settings > Force offline mode.
>Play the game without internet.
>Patch the executable with TDWs patcher.
Regards.
Echolot.
walter_solito
11-25-12, 09:22 AM
Thanks for your reply!
I wasn't aware of the off-line settings!
I'll try your solution with great interest!
All the best!
walter
Coming back after a long break from SH5. Im going to give your mod list a try. I just "donated" to subsim and downloaded all files :D.
I had a problem with two links:
Trevally Harbour & Kiel Canal Pilot
Sobers bad weather deck gun V
Found both by searching downloads.
Trevally.
11-28-12, 12:44 PM
Welcome back Mia:up:
Hi
Have any problems with the modlistan Rev: 121115th
Started new campaign and the first mission.
The problems start after I found a ship and starts chasing it:
# Crewn not report when they see the ship
# Can not slow down below 12 knots, deckgun shoot bad, It swings & animations is that I keep good speed.
# Must be a distance of +1000 feet to hit, although I am close to the ship (can have the speed to do)
# Do not report that I lowered the ship in the chat, but see it in the log.
When I restart the game, I see sinkt ship on my map & submarine behave normally again
Took some screenshots and attach a file from TDW debugger
http://omfamna.se/images/SH5Img1.jpg
http://omfamna.se/images/SH5Img2.jpg
-- Debugg File -- (http://omfamna.se/images/Problem 121128.LOG)
THE_MASK
11-29-12, 12:57 AM
You have be be close to a ship to hit it with the deckgun :Kaleun_Salivating:
kevtherev
11-29-12, 10:35 AM
I have at long last downloaded all the mods for sobers super mod. Used sobers mep to correctly activate the mods in JSGME, all appeared to be o/k. Deleted my SH5 Folder in My Documents and loaded SH5. All was well so I selected New Campaign (silentotto) and used Western Approaches. Got as far as trying to select a mission but no icons were shown except the map showing circles containg 1, 2 and 3 at Kiel. No 'my sub' icon where I am supposed to click and detail course. Also as said no mission icons. To make matters worse I could not escape from the map, even using the M key. No 'close map icon' could ne seen and no other menu icons. Something not quite right here. Any help forthcoming ?
I No 'my sub' icon where I am supposed to click and detail course.
To see your sub you need to disable tdw real navigation mod.
kevtherev
11-29-12, 11:55 AM
Have disabled real navigation, my sub icon appears but still no mission icons on map. Also other icons as in first post still not there.
Trevally.
11-29-12, 12:42 PM
Have disabled real navigation, my sub icon appears but still no mission icons on map. Also other icons as in first post still not there.
Screenshot perhaps:D
Did you request a mission:06:
THE_MASK
11-29-12, 03:02 PM
Have disabled real navigation, my sub icon appears but still no mission icons on map. Also other icons as in first post still not there.Delete the sh5 save game folder found in my documents and start a new career without completeing the tutorial . Make sure you can enter the upgrade screen and choose the rotating hydrophone when clicking on the technical officer . You must get the icons found on the first post .
kevtherev
11-30-12, 05:27 AM
Trevally:- How do I forward screenshot. No Mission Icons to enable mission request.
sobers :- Did as you suggested as follows. Deleted RichSaved Games and SaveGames in My Documents/SH5/data/cfg folder. In career history changed HasCompletedTutorial=true. Started SH5 New Campaign and then did as you said with supply officer. On opening campaign from Command Officer the mission map still did not show mission icons or any other icons from first post. Could not exit map, only with Escape key.
kevtherev
11-30-12, 08:27 AM
Thinking something was wrong with my JSGME mod load I re-examined the various mods. Surprise, surprise, although the load script from sobers did its work on examination of some mods I found there was an embedded Mods folder which when opened revealed sometimes several mods, sometimes only one. Almost all carried the same name of the downloaded mod. I removed the mods with embedded details to a safe folder, opened the relative Mod folder, copied the required mod and placed it in my JSGME Mod folder. Ran sobers mod script and let it run. Now following sobers instructions viz a viz starting campaign everything seems to work o/k. Mission requested was Western Approaches and completed the VII Practice, returned to Kiel, requested new mission and selected British Supplies. Started by using the auto Kiel canal outbound script and off I went. Saved the game whilst in Kiel harbour. On loading the game again the auto script for Kiel canal had gone. Must now probably have to negotiate the canal manualy. Trevally and sobers I must say sorry for my mistakes, hopefully I can now complete ny missions. Will keep you informed of any abnormalities. Thank you all who replied to my request for help in this matter especially sobers for what seems at first glance to be an excellent mod compilation, only time will tell. :up::up::up:
THE_MASK
11-30-12, 02:55 PM
Just reload the auto pilot again and use travel mode to traverse the kiel canal in 128TC .
THE_MASK
12-01-12, 05:16 PM
It is not easy to aim the deck gun yourself :Kaleun_Salivating: Let the crew man it :timeout:
Targor Avelany
12-01-12, 06:30 PM
It is not easy to aim the deck gun yourself :Kaleun_Salivating: Let the crew man it :timeout:
dunno... I aim myself with the deck gun. I guess I like that I'm more accurate?
THE_MASK
12-01-12, 06:49 PM
dunno... I aim myself with the deck gun. I guess I like that I'm more accurate?With my deckgun mod ?
Targor Avelany
12-01-12, 08:10 PM
With my deckgun mod ?
yep :rock:
Don't misunderstand me, I still suck.. It just seems that the crew sux even more :)
THE_MASK
12-01-12, 09:10 PM
yep :rock:
Don't misunderstand me, I still suck.. It just seems that the crew sux even more :)Would you say that the game is pretty hard now with my collection of mods ?
Targor Avelany
12-01-12, 09:19 PM
Would you say that the game is pretty hard now with my collection of mods ?
I would say yes, it's definitely is. And it's not only AI (which is a pain), but also the waves, the inability to do much if you out of torps and in a bad weather... Many little things that bring it more to reality.
There are still things that I'm trying to play around with and haven't really seen much action yet (still haven't gotten out of 1939)..
There are, however, couple of things that I was worried about. Not sure if it's intended by OHII or it was my own computer bugged..
Uncle_Churtle
12-02-12, 09:25 AM
I have never really played this game much, but it has always fascinated me. So I dove in a few days ago to see if I could get it running. Wow. My hats off to all of you who have devoted countless hours with the mods, they are awesome! Although I am not sure that I have yet done them justice.
I will spare you details of all the instances where I bumped my head (foolishly), simply since most problems were in acclimating myself to the large amount of information related to the mods. But I do have one issue to bring up, and another hoping that I missed an easy tweak needed to get my UI functional.
I have Sober's mega mod list installed (15/11/2012), with one exception. When I fire up this list, and go into the mission briefing, there is clearly something wrong with the graphical map layout. I have no access to the either the 'Replay' or 'Skip' buttons at the top of the screen, and, there is no access to mission details in the upper left corner. So, (pardon the pun) I am dead in the water. After I had ruled out installation corruption, I started testing various iterations with the mod list, and found that my problem was with:
IO_StrategicMap_4_7_for_TDWv710
I assumed that that was some tweak for this mod. Failing to find one, I was able to resolve the issue by installing a earlier version.
Question #1
Can I still use the above mentioned Map Mod? Any known issues that I have missed?
Now I can get through the briefing, and request a patrol. But, what is still keeping me in the pen appears to be the lack of a crew interface at the bottom of the screen. I assume that this is some newbie tweak that I overlooked, but I had never had access to this feature in any of the installation iterations that I worked with. Help!
Question #2
How do I get the crew controls to appear at the bottom of the screen?
THE_MASK
12-02-12, 02:42 PM
Something is really wrong with your installation Uncle .
THE_MASK
12-02-12, 02:48 PM
http://i46.tinypic.com/16h5kli.jpg
reignofdeath
12-02-12, 03:18 PM
Would you say that the game is pretty hard now with my collection of mods ?
Id say so for me, but hard in that Im not used to it, I wish there was a better key map to see what each key does or an easier way to edit it because the F1 just doesnt show everything and somethings are placed wrong, I find myself hitting other thing.
Another thing I think would be easier is if the officer icons and their sub icons were scaled up just a TAD bit, to the size of the SH3 IO icons. But thats just me, all in all great so far!
THE_MASK
12-02-12, 03:42 PM
I only key i use is F7 for battlestations . Everything else is done thru the GUI .
Uncle_Churtle
12-02-12, 07:21 PM
Something is really wrong with your installation Uncle .
Hey Sober;
Thanks for the quick reply. My thinking here is that there is something affecting my graphics card. Do you, or anyone, know of any issues with Nvidia GeForce GTX 550 Ti?
The driver is up to date.
Uncle
THE_MASK
12-02-12, 07:26 PM
Hey Sober;
Thanks for the quick reply. My thinking here is that there is something affecting my graphics card. Do you, or anyone, know of any issues with Nvidia GeForce GTX 550 Ti?
The driver is up to date.
UncleMore like the mods havnt been installed correctly . You didnt enable New UI TDWv720 as it was extracted i hope . You have to look inside the folders to find the mods . A lot of things in there you dont enable .
reignofdeath
12-02-12, 07:28 PM
I only key i use is F7 for battlestations . Everything else is done thru the GUI .
Im just stubborn and used to how I played on GWX, I knew where all the keys were for Crash Dive and blow ballast, full speed, silent running, etc etc. and I knew all the paths to get to exactly what I wanted. I think I just need to get used to it :P
THE_MASK
12-02-12, 07:32 PM
More like the mods havnt been installed correctly . You didnt enable New UI TDWv720 as it was extracted i hope . You have to look inside the folders to find the mods . A lot of things in there you dont enable .Look at the pics in my thread , pictures help a lot of people especially elderly gentleman .
Look at the pics in my thread , pictures help a lot of people especially elderly gentleman .
Lol
Fish In The Water
12-02-12, 11:50 PM
I have never really played this game much, but it has always fascinated me. So I dove in a few days ago to see if I could get it running.
Glad you're getting wet, welcome aboard Uncle! :sunny:
I only key i use is F7 for battlestations . Everything else is done thru the GUI .
BTW... What's the difference between the Battlestations called via F7 and the Battlestations activated via the WO in the TDW interface? The icons are different, but what effect does each have ingame?
THE_MASK
12-03-12, 02:24 AM
BTW... What's the difference between the Battlestations called via F7 and the Battlestations activated via the WO in the TDW interface? The icons are different, but what effect does each have ingame?If you use TDW exe patcher . Subs doors automatically open or close using the F7 key .
THE_MASK
12-03-12, 08:18 PM
Mods List 1700 04\12\2012
Changed a few things around on the MEP list.
You can use the new MEP file and still have your current patrol .
THE_MASK
12-05-12, 12:45 AM
1545 5/12/2012
added Expanded Navies by Cybermat47 v.1.0.0
Uncle_Churtle
12-05-12, 05:45 PM
Lol
:D You guys are on to me.
Good news though, my last install was successful! I had suspected a graphics issue, as well as my probable munging of the mods. Both turned out to be correct. I found a thread in the troubleshooting section that indicated some issues with the newer drivers for the Nvidia 550TI. I had not mentioned earlier that the installer was giving me an error on the graphics card on previous installations. Downgrading the drivers to the 296.10 version allowed the installation to finish, error free. I then double checked every mod to ensure proper installation and am now sailing in modded magnificence.
Thanks Sober, your succinct directions got me thinking correctly toward the resolution of the issue.
The happy elderly gentleman :)
reignofdeath
12-05-12, 08:53 PM
:D You guys are on to me.
Good news though, my last install was successful! I had suspected a graphics issue, as well as my probable munging of the mods. Both turned out to be correct. I found a thread in the troubleshooting section that indicated some issues with the newer drivers for the Nvidia 550TI. I had not mentioned earlier that the installer was giving me an error on the graphics card on previous installations. Downgrading the drivers to the 296.10 version allowed the installation to finish, error free. I then double checked every mod to ensure proper installation and am now sailing in modded magnificence.
Thanks Sober, your succinct directions got me thinking correctly toward the resolution of the issue.
The happy elderly gentleman :)
Is each driver for each card different?? I suspect my 660M may have driver issues but Im not for sure.
I try to ask as few questions as possible so I will ask fewer stupid ones, but here goes. I love the mod list but my sun is just popping, Its huge and takes up half the sky. Its as if the earth and my sub are falling into the sun and we're half way to Zero Hour. Any one see that movie "On The Beach".
If anyone could help with a suggestion for keeping the mods but loosing the scary sun, perhaps a fix, a reload, Thank you in advance for your help:hmmm:
reignofdeath
12-08-12, 02:08 PM
What part of the mod controls how the map looks ?? (So it looks like the old school style in sobers pictures) and if the map tools show up as objects (Again like sobers pictures) because I had the old school map before I had to reinstall completely, and now I dont its the regular SH5 map style and with no tools laying on the map (Sh4 style)
silentmichal
12-08-12, 02:58 PM
Hi sober!
Can you add my new mod (dinning place) to your modlist? There's a link:
http://www.subsim.com/radioroom/showpost.php?p=1972464&postcount=149
If You think it's cool mod, please add this to your modlist :yep:.
Salut:salute:! Michael.
THE_MASK
12-08-12, 03:23 PM
0630 09/12/2012
added silentmichal mod interior_mod_alpha (First alpha of dinning place!!!)
silentmichal
12-08-12, 03:24 PM
Is this combined with the mod MEGA-mod for CREW MEMBERS ? I would love to add this mod but i hate the crew walking around the deck while not in the bunker . cheers .
No, it isn't combined with crew mod. It's different mod :yep:.
Fish In The Water
12-08-12, 10:14 PM
0630 09/12/2012
added silentmichal mod interior_mod_alpha (First alpha of dinning place!!!)
Dining place? I really miss that from SH3. Might have to check it out. Thanks! :sunny:
reignofdeath
12-08-12, 11:24 PM
0630 09/12/2012
added silentmichal mod interior_mod_alpha (First alpha of dinning place!!!)
Please do post some pictures Sober!
Hey Sober
According to "Mods List 0630 09\12\2012 (correct order)", mods:
NDB,NDH OM#1 - No Dialog Indicator
IO_StrategicMap_4_7_for_TDWv710
sobers deck crew always whispering v2 SH5
German U-Boat Hydrophone SFX
are unnecessary and I don't have to use them any longer ?
THE_MASK
12-09-12, 05:28 AM
Hey Sober
According to "Mods List 0630 09\12\2012 (correct order)", mods:
NDB,NDH OM#1 - No Dialog Indicator
IO_StrategicMap_4_7_for_TDWv710
sobers deck crew always whispering v2 SH5
German U-Boat Hydrophone SFX
are unnecessary and I don't have to use them any longer ?
The bottom 3 you can use if you want . I just decided to take them out . The top one is not required .
Thank you for fast replay and for your work to make this game better. Big up Sober!
wooow nice men! thank you for this work! :up::salute:
I like the new dining area, The table mat and the clipboard next to the radio man are flickering
Fish In The Water
12-10-12, 07:19 AM
wooow nice men! thank you for this work! :up::salute:
And a warm welcome to Subsim! :sunny:
And a warm welcome to Subsim! :sunny: Sep 2009...:doh:
Sep 2009...:doh:
LOL
better late than never :haha:
Fish In The Water
12-10-12, 10:31 PM
Sep 2009...:doh:
Try 12-09-2012. :D
I should have looked at post one to see if you had made anymore modifications to the mep, but I just had to uninstall. It was the flickering of the charts on the table, and the notepad by the radio man. I was seeing the chart as just a black flickering square, but on reload it was a chart, for a moment or two. Hate to loose a new room on the submarine. such a chore to reinstall all the stuff, and not to have a clean install, ..someone like me cannot tell then if the new and future problems are related to old install with 60plus mods. Can anyone suggest a less "mega" of a mod list for me to try. Maybe that's the problem. something that incorporates the big ui's ,interiors and environmental mods with some essentials. I can't have the thought bubbles, but would generally favor function over form.
THE_MASK
12-12-12, 01:12 AM
I should have looked at post one to see if you had made anymore modifications to the mep, but I just had to uninstall. It was the flickering of the charts on the table, and the notepad by the radio man. I was seeing the chart as just a black flickering square, but on reload it was a chart, for a moment or two. Hate to loose a new room on the submarine. such a chore to reinstall all the stuff, and not to have a clean install, ..someone like me cannot tell then if the new and future problems are related to old install with 60plus mods. Can anyone suggest a less "mega" of a mod list for me to try. Maybe that's the problem. something that incorporates the big ui's ,interiors and environmental mods with some essentials. I can't have the thought bubbles, but would generally favor function over form.Try uninstalling the interior_mod_alpha .
Yes, so sad to loose the little room, but I tried everything else.
William Munny
12-12-12, 07:53 PM
Dear sober,
If this is not welcomed in your thread, please let me know and I will remove my post.
I'm new to SH5 and based most of the mods off of your list. I got quite far out of port and had recently passed a German convoy on my first mission in 3 Sept 1939 when shortly after passing I got a CTD. The worst thing is I was thinking I should save the game soon just in case, but had not done it. Here is my information:
SH5 from Amazon.com download
Patched to 1.20
Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]
A Fistful of Emblems v1.51
Accurate German Flags
RemoveLogoIntroTheDarkWraith
DBM Background Video
sobers green spinning thing SH5
Real Environment - Revision_3
sobers best ever fog V20 SH5
sobers base sky mechanics V1
sobers better terrain v3 SH5
sobers waves mod V6 07122012
North Atlantic Green 1.1
Small_trees_SH5_V1
sobers see thru wake fix
Window_Lights_Redone_V1
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
interior_mod_alpha
Pascal-sh5-Crew-Uniforms
SH5_7A_Conning_Fix
Fuel Gauge WoGaDi_SteelViking's Interior
Speech fixes and additions (german version)
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Eqp_Upgrades_fix_v1.4 dates by sober Patch V2
NOZAURIO'S SKIN (Standar No Emblem) v-1.1.0
SH5 Longer Repairs v.1
AI_sub_crew_1_0_2_TheDarkWraith
FX_Update_0_0_19_ByTheDarkWraith
NewUIs_TDC_7_1_0_ByTheDarkWraith
NewUIs_TDC_7_1_0_alt_officer_wounded_by_Torpedo
NewUIs_TDC_7_1_0_Real_Navigation
NewUIs_TDC_7_1_0_RadCapTools_0_2_alpha
TDW_Ship_Inertia_1_1_0
Manos Scopes-patch for 16x9
IRAI_0_0_37_ByTheDarkWraith
TDW_No_Hydrophone_On_Surface_1_1_0
Cerberus62 Corrected Depth Charge Projector 1.0
KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith
3D_Deck_Splash_FX_v1_0_0_byTheBeast
3D_Deck_Splash_FX_v1_0_0_KZS_Compat_byTheBeast
Sub_Bubbles_v0_0_3_ byTheBeast
OPEN HORIZONS II_full v2
OHII v2 Mission Fix WA
Expanded Navies by Cybermat47 v.1.0.0
Free Upgrades
FREE UPGRADES Patch 1
FREE SPECIAL Abilities
MCCD_1.04
OH II Minefield map for TDWs Ui
sobers green crew training V4 SH5
TDW FX Fix for Sobers chimney smoke
Church's Compass Dials Mod v2.2 - Option Two
sobers NO water drops V1
smaller flags for Warships 1_0b
sobers Lights Cfg V5 SH5
Trevally Tutorial - All v0.2(for OHIIv1.3)
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v2.9
MadMaxs_SH5_Subdiesel (mono) v2
gap - Sonar Sound Collection v 1.0 for SH5 - Distorted
sobers hud sounds V1 SH5
gap - HD 1 deg Scope Bearing v 1.0
Shadow Improvement Mod
Win 7 pro sp1
CPU – 6 core Sandybridge-E 3930K
Dual NVIDIA GTX 660
SB X-FI Model 70SB104000000
1TB Western Digital Velociraptor
RAM, 32 GB
I did not add the final mods on your list because I can barely "real navigate" as it is so the tools would probably pointless and then another mod requires a dark room to play but due to my age and eye sight problems that is not possible.
Thank you very sincerely again for your time and help! And, again, if you want me to remove this post for help I will do so upon notification.
THE_MASK
12-12-12, 08:00 PM
Unless its my exact modlist i cannot help with ctds . I have only tested my modlist and currently have over 90 saves in my current campaign .
William Munny
12-12-12, 08:05 PM
Thank you sober for the quick reply and kindness. I wish you and yours well!
blkdimnd
12-13-12, 09:56 AM
Sober,
Have you tried getting [REL] Harbour Addition_Environment Enhancement Mod v0.5 (http://www.subsim.com/radioroom/showthread.php?t=166104) working with your mod soup??
U-Falke
12-14-12, 08:16 AM
Impressive results when assembled. Worths the time spent to do it! :up:
I don't see the patcher on your mod list are you using another technique to utilize it?:hmmm:
THE_MASK
12-14-12, 10:57 PM
I don't see the patcher on your mod list are you using another technique to utilize it?:hmmm:I dont use the mod enabler to enable it . I just put the extracted folder straight into the SH5 main game folder .
THE_MASK
12-15-12, 02:32 AM
Mep file 1730 15/12/2012
Changed the order of 2 mods that i had around the wrong way .
You can load the new order and proceed with your campaign . Load while on patrol is ok ( not while actually playing the game :O:) .
Fish In The Water
12-15-12, 11:24 AM
Load while on patrol is ok ( not while actually playing the game :O:) .
That would be quite the trick! :har:
Instant mods, no waiting. I want it enabled right now da**it! :O:
Do the various dll.s etc just stay in the extracted patcher? I think I dropped them into the game registry before, and left the patcher in the mod, I will adjust my method. I look forward to examining the changes you have made.
THE_MASK
12-15-12, 01:56 PM
Do the various dll.s etc just stay in the extracted patcher? I think I dropped them into the game registry before, and left the patcher in the mod, I will adjust my method. I look forward to examining the changes you have made.Look at the pictures on the first post .
Bl00dCat
12-15-12, 07:55 PM
sober, why are you not using 'Better and Realistic Flotation' (http://www.subsim.com/radioroom/downloads.php?do=file&id=1607) mod? Judging by description, it's an interesting attempt to do something like NYGM.
THE_MASK
12-15-12, 08:25 PM
sober, why are you not using 'Better and Realistic Flotation' (http://www.subsim.com/radioroom/downloads.php?do=file&id=1607) mod? Judging by description, it's an interesting attempt to do something like NYGM.Because afaik it would break the TDW mods , FX , IRAI etc .
blkdimnd
12-15-12, 09:36 PM
Mep file 1730 15/12/2012
Changed the order of 2 mods that i had around the wrong way .
You can load the new order and proceed with your campaign . Load while on patrol is ok ( not while actually playing the game :O:) .
Not using TheDarkWraith_DC_Water_Disturbances_v2_0_SH5 any more??
THE_MASK
12-16-12, 03:09 AM
Not using TheDarkWraith_DC_Water_Disturbances_v2_0_SH5 any more??It will break IRAI .
Sorry to be so slow but regardless of weather you drop the dlls or leave them in the patcher the image of the folder would appear the same as the files in the patcher included in ui 7.2 replace identical files if dragged and droped. I got ctd and think i am incorrectly installing the patcher or the options editor
Bl00dCat
12-16-12, 02:04 PM
sober, you mentioned that DVD version of SH5 is needed for using TDW's .exe patcher, but I'm using a UBI download version now with it -- works like charm... so far.
Thanks for putting this list / tutorial together. Been away from SubSim for some time. Guess now is the time to try no. 5...
Athlonic
12-17-12, 05:51 AM
sober, you mentioned that DVD version of SH5 is needed for using TDW's .exe patcher, but I'm using a UBI download version now with it -- works like charm... so far.
Good to know, thanks.
I have just reinstalled the game through Uplay, and I am about to mod it to the bones again :D
THE_MASK
12-17-12, 06:21 AM
Good to know, thanks.
I have just reinstalled the game through Uplay, and I am about to mod it to the bones again :D:woot::salute:
volodya61
12-17-12, 06:30 AM
..I have just reinstalled the game through Uplay, and I am about to mod it to the bones again :D
Glad to see you here again! :salute:
maybe some new versions of MCCD coming soon :up:
Fish In The Water
12-17-12, 01:49 PM
...maybe some new versions of MCCD coming soon :up:
That would be grand, and welcome back! :salute:
Good to know, thanks.
I have just reinstalled the game through Uplay, and I am about to mod it to the bones again :D
:yeah:
Athlonic
12-19-12, 07:45 AM
:)
Thank you guys for your warm welcome !
I don't know if I will have enough spare time to put my hands on SH5 scripts again.
And unfortunately, if I remember correctly, all remaining orders I was willing to add in my MCCD mod didn't work correctly due to SH5's code or missing commands. :shifty:
Anyway, I am glad to see the community is still active(alive) and I am quite impressed by the work that has been done since my last visit :yeah:
:salute:
Mikemike47
12-19-12, 10:23 PM
:)
Thank you guys for your warm welcome !
I don't know if I will have enough spare time to put my hands on SH5 scripts again.
And unfortunately, if I remember correctly, all remaining orders I was willing to add in my MCCD mod didn't work correctly due to SH5's code or missing commands. :shifty:
Anyway, I am glad to see the community is still active(alive) and I am quite impressed by the work that has been done since my last visit :yeah:
:salute:
Thanks for the mods. Sent a PM to Athlonic to see if I can be of help.
Mike
u-boat5821993
12-20-12, 07:16 AM
thanks for this list and thank you to you and all the other moders
Fish In The Water
12-20-12, 06:21 PM
thanks for this list and thank you to you and all the other moders
Glad you're putting it to good use and welcome to Subsim! :sunny:
Nippelspanner
12-21-12, 04:04 AM
Sober, thank you for your effort, that is breathtaking! You invested a lot time so others can enjoy this kinda-failed sim, thank you!
Anyways, I was "trying" to download everything only to struggle at various obstacles like DL limit at Subsim (which is perfectly understandable) and annoying authentification tests at other DL pages, wating all my free time.
I wonder if someone could just pack all the stuff up and host it (i.e: MODS folder)?
I would not even see a reason against it from a modders perspective, it would basically be another mirror and with this pack, pretty much everyone can be happy I dare to say. On top, downloading everything at once, combined, would make it much easier for everyone.
I would volunteer, but if it goes on like that, I rip my hair out before I have all the files to be honest. I would however provide a mirror for this pack if someone loads it up first.
Anyone? :hmmm:
I have to say, with this modpack SH5 is a serious contender for the best SH experience yet.
Only thing missing now is the MightyFine Crew Mod, as I hate seeing just 3 guys on the conning tower.
Many thanks for putting this together.
William Munny
12-22-12, 12:57 AM
I have to say, with this modpack SH5 is a serious contender for the best SH experience yet.
Only thing missing now is the MightyFine Crew Mod, as I hate seeing just 3 guys on the conning tower.
Many thanks for putting this together.
Does the Might Fine Crew Mod break something in sober's mod list?
sober, I also want to thank you for experimenting and providing your list and mods!
THE_MASK
12-22-12, 01:59 AM
Does the Might Fine Crew Mod break something in sober's mod list?
sober, I also want to thank you for experimenting and providing your list and mods!Alright i put the Might Fine Crew Mod back in . Enable the new list anytime and carry on with your current patrol .
Athlonic
12-22-12, 02:22 PM
Alright i put the Might Fine Crew Mod back in . Enable the new list anytime and carry on with your current patrol .
Mighty Fine crew mod is definitely a must.
Carefull though, be sure to use my MCCD compatible version, if not it will CTD on some occasion (like ordering a crash dive ie.)
Also it must be activated before MCCD.
:03:
Edit: Nevermind I saw you already did it well on the first post ^^
Fish In The Water
12-22-12, 02:52 PM
Mighty Fine crew mod is definitely a must.
As is MCCD. :yep:
The two of them make such beautiful music together, that I wouldn't leave port without 'em! Thanks again for a great mod that truly enhances the SH5 experience! :salute:
THE_MASK
12-22-12, 09:23 PM
After weeks of fog the weather cleared and is relatively calm . I was patrolling south of faroe islands . My current orders are north western approaches in the open horizons campaign . Unfortunately i only have 3 weeks left to complete my NWA mission and the tonnage bar is less than half way . I decided to head towards scapa when my lookout spotted a small convoy consisting of a medium tanker , a supply ship and a small freighter during daylight hours with no fog . I was in a good position and fired a torp at the leading tanker from periscope depth and it hit in the foward end . One torp each hit the supply and small freighter . The medium tanker was still sailing away from me when i decided to go against BDU orders and surface to engage the tanker with the deck gun . Unfortunately they fired on us and my pressure hull coped it . My engineers reckon that the hull is down to about 8 % of its pressure rating . I am now heading back to Willhelmshaven to make repairs but i think that it will take some time and i dont think i will have enough time to complete the NWA .
Ahhhh......the joys of being a Kaleun :salute:
Nice story Sober :up:
flaminus
12-24-12, 02:33 AM
Hi! sober,I think the " Reaper7 Stadimeter Mod V1.2" is useful to fix the stock stadimeter bug, but I don't see it in your list. I guess when we use the awesome TDW UI, we just use RAOBF to get range so we don't need the stadimeter,is that right?
THE_MASK
12-24-12, 03:14 AM
Hi! sobers,I think the " Reaper7 Stadimeter Mod V1.2" is useful to fix the stock stadimeter bug, but I don't see it in your list. I guess when we use the awesome TDW UI, we just use RAOBF to get range so we don't need the stadimeter,is that right? No idea , whats wrong with it in the TDW UI ?
volodya61
12-24-12, 03:22 AM
Hi! sobers,I think the " Reaper7 Stadimeter Mod V1.2" is useful to fix the stock stadimeter bug, but I don't see it in your list. I guess when we use the awesome TDW UI, we just use RAOBF to get range so we don't need the stadimeter,is that right?
Reaper7 Stadimeter Mod is for stock game only..
New UIs by TDW has its stadimeter..
PS: Welcome aboard! :salute:
THE_MASK
12-24-12, 03:38 AM
Use the little button beside the range dial to use the stadimeter afaik if using TDW UI .
flaminus
12-24-12, 04:08 AM
Reaper7 Stadimeter Mod is for stock game only..
New UIs by TDW has its stadimeter..
PS: Welcome aboard! :salute:
I see, thanks! :salute:
Philipp_Thomsen
12-24-12, 05:43 PM
Hey Sober, how are you doing?
Listen, why don't you pack all your folders from your SH5 directory and put that for download, instead of instructing users to download and enable all files separately?
I would much rather that. Even if I have to download 5gb or more, it's easier, better, safer and more reliable just enabling one mega-mod-pack instead of 50 small ones.
:up:
THE_MASK
12-24-12, 05:52 PM
Hey Sober, how are you doing?
Listen, why don't you pack all your folders from your SH5 directory and put that for download, instead of instructing users to download and enable all files separately?
I would much rather that. Even if I have to download 5gb or more, it's easier, better, safer and more reliable just enabling one mega-mod-pack instead of 50 small ones.
:up:You can do it and call it Philipp_Thomsen mega mod . Just get all the modders permissions and upload it :up:
Fish In The Water
12-24-12, 06:46 PM
You can do it and call it Philipp_Thomsen mega mod . Just get all the modders permissions and upload it :up:
Wow, sounds like a project-and-a-half... Would be great though. :yep:
rodrigo senzo
12-24-12, 07:04 PM
Please, I'm needing some help,...
.
http://i45.tinypic.com/2qar4uw.jpg
.
I extracted NewUis and check the folder called "MODS" (NewUis>Mods>NewUIs TDC xxxx). I Checked All folders named NewUIs TDCxxx (looking for the files named PageXXXX_Draggables.TDW - image above) and I can't found them.
.
Where they are? I need to generate them using some app?
volodya61
12-24-12, 08:12 PM
..I need to generate them using some app?
NO..
You will see these files in the game's root folder when you enable the mod as Sober wrote on the pic from your post..
PS: Welcome aboard Rodrigo! and Merry Xmas!
:salute:
wwhat exactly does real navigation do?
rodrigo senzo
12-25-12, 07:27 AM
Thanks volodya61.
.
So these files should be with the Data folder (next to it) within folder NewUI_TDC... But for some reason they aren't there!
.
So I think it's a corrupted download. Missed files.
volodya61
12-25-12, 07:49 AM
So these files should be with the Data folder (next to it) within folder NewUI_TDC... But for some reason they aren't there!
.
So I think it's a corrupted download. Missed files.
NO..
These files will be created after the mod's installation..
THE_MASK
12-25-12, 05:15 PM
With the FX mod this smoke is a dead giveaway as to what this convoy is .
Trailing smoke on a calm day , they must be sailing fast .
http://i47.tinypic.com/4j3ii9.jpg
Spotted this one whilst going through the mod list again:
If you are using my Ship's Inertia mod then you'll want to update IRAI with this: http://www.mediafire.com/?r6mxk65jaxmb9fu
This will allow the maximum speed of the unit to be dictated by damage incurred. Enabling this without my Ship's interia mod installed will cause the ship's to instantly slow down when they are damaged.
Is this missing from the list or is it included in the IRAI/inertia mod after all?
THE_MASK
12-26-12, 02:39 PM
Spotted this one whilst going through the mod list again:
Is this missing from the list or is it included in the IRAI/inertia mod after all?
I completely missed that one :oops: thanks .
THE_MASK
12-26-12, 02:53 PM
added TDW_IRAI_Inertia_Damage_Test 0700 27/12/2012
This was missing and spotted by THOR :up:
The mod order is changed so just install the new MEP file . I have no idea if a campaign start is required . I doubt it .
THE_MASK
12-27-12, 08:55 PM
1200 28/12/2012
added silentmichal's interior mod 1.2
You can install the new MEP file and carry on with your current patrol .
Fish In The Water
12-28-12, 02:45 AM
1200 28/12/2012
added silentmichal's interior mod 1.2
Good one! :up:
At long last we can eat! :D
sorry, i just wanted to say, i can't find "manos scope path 16x9"
in the links; and the following:
OHII v2 Mission Fix WA
MCCD_1.04_MFCM_1.2.1_compatible
OH II Minefield map
Trevally Harbour & Kiel Canal Pilot v2.9
are 404 ;
is it a big deal if i launch the game with most of the mods but not all of them ? (as in, without the load list function)
edit: ok nvm i just tried applying the mods and there is an endless "are you sure you want to enable mod" dialog popup .. ill wait till i have all the mods :(
volodya61
12-28-12, 04:46 AM
sorry, i just wanted to say, i can't find "manos scope path 16x9"
in the links;
You can find it there - NewUIs_TDC_x_x_x_TheDarkWraith\MODS\NewUIs_TDC_x_x _x_Scopes (do not enable - read)\Manos scope mod
On my second patrol, along the East coast - every message my U-Boat has received has been entitled to "U021", while I am in control of "U-30" according to the captain's log. Is that a known bug?
volodya61
12-28-12, 11:48 AM
On my second patrol, along the East coast - every message my U-Boat has received has been entitled to "U021", while I am in control of "U-30" according to the captain's log. Is that a known bug?
You can change your hull number via the app OptionsFileEditorViewer in the tab "Ship's Journal"..
Fish In The Water
12-28-12, 04:09 PM
On my second patrol, along the East coast - every message my U-Boat has received has been entitled to "U021", while I am in control of "U-30" according to the captain's log.
Sometimes it's best just to humor them... BdU means well, but they confuse easily. :D
Or, you can use the editor.
silentmichal
12-28-12, 04:41 PM
Hi sober!
New version of my mod released:
http://www.subsim.com/radioroom/showpost.php?p=1984574&postcount=95
THE_MASK
12-28-12, 10:13 PM
Hi sober!
New version of my mod released:
http://www.subsim.com/radioroom/showpost.php?p=1984574&postcount=95
added 1300 29/12/2012
You can find it there - NewUIs_TDC_x_x_x_TheDarkWraith\MODS\NewUIs_TDC_x_x _x_Scopes (do not enable - read)\Manos scope mod
thank you!
so now all im missing is OHII v2 Mission Fix WA to complete the mod list, and i can't find any trace of it anywhere
THE_MASK
12-29-12, 07:31 PM
thank you!
so now all im missing is OHII v2 Mission Fix WA to complete the mod list, and i can't find any trace of it anywhere
http://www.subsim.com/radioroom/showpost.php?p=1985303&postcount=2419
could someone please help me out? i've downloaded all the mods and followed the instructions yet when i click on the commander in the docks i dont get that mission map i'm supposed to get. ive tried reinstalling everything, still the same. the mods do seem to have an effect on the game, like the background change for the menu, etc.
edit: also when i play the game it randomly crashes every 10 min or so...
nbryant58
12-30-12, 06:46 PM
Have been away for some time and making my way back. Starting with SH5 and will likely reinstall SH4. Looking forward to getting the mods in place and resurrecting my interest.
Wild_skipper
12-30-12, 07:23 PM
Thank you Sober for this !
Fish In The Water
12-31-12, 12:16 AM
Have been away for some time and making my way back. Starting with SH5 and will likely reinstall SH4. Looking forward to getting the mods in place and resurrecting my interest.
Welcome back and good hunting! :arrgh!:
THE_MASK
01-01-13, 06:35 AM
added sobers waves mod V7 01012013
Improved the 15m/s waves
enable anytime .
Happy New Year !!!!!
Good Hunt !
Philipp_Thomsen
01-01-13, 03:50 PM
MCCD_1.04_MFCM_1.2.1_compatible
http://www.subsim.com/radioroom/show...re+crew+comman
OH II Minefield map
http://www.subsim.com/radioroom/down...o=file&id=3476
These two links are not working Sober! :arrgh!:
THE_MASK
01-01-13, 04:24 PM
MCCD_1.04_MFCM_1.2.1_compatible
http://www.subsim.com/radioroom/show...re+crew+comman
OH II Minefield map
http://www.subsim.com/radioroom/down...o=file&id=3476
These two links are not working Sober! :arrgh!:Fixed
Fish In The Water
01-01-13, 04:54 PM
Happy New Year !!!!!
Good Hunt !
Welcome to Subsim, and Happy New Year to you as well! :sunny:
THE_MASK
01-01-13, 05:28 PM
added sobers game loading tips SH5 0830 02/01/2013
enable the new MEP file anytime either in port or on patrol if just adding this mod .
Philipp_Thomsen
01-02-13, 03:53 AM
Another broken link:
Trevally Harbour & Kiel Canal Pilot v2.9
http://www.subsim.com/radioroom/down...o=file&id=3096
I'm still downloading and configuring all the mods, after a week.
Maybe one day I'll be able to start my first patrol.
That IF after enabling all the mods and following the biggest instruction manual of all time, the game runs without crashing.
Your signature couldn't be more true.
Fish In The Water
01-02-13, 03:57 AM
I'm still downloading and configuring all the mods, after a week.
Maybe one day I'll be able to start my first patrol.
You mean you actually want to be able to play? Boy did you come to the wrong place! :D
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