View Full Version : Elder Scrolls V in the works - direct sequel to Oblivion
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mookiemookie
11-23-10, 10:36 AM
"The same source confirmed, with official game documents in hand, that this will be the chronological sequel to what happened in The Elder Scrolls IV: Oblivion, which is the latest game in the now 16-years-old Elder Scrolls saga and by itself one of the better RPGs for PC and consoles.
http://kotaku.com/5697047/report-elder-scrolls-v-is-a-direct-sequel-to-oblivion
Schroeder
11-23-10, 10:51 AM
Good, I loved TES IV.:yeah:
Though I wouldn't really call it an RPG. It's more like a medieval shooter/slayer.
Good, I loved TES IV.:yeah:
Though I wouldn't really call it an RPG. It's more like a medieval shooter/slayer.
Out of curiosity, what you'd call an RPG then? :hmmm:
Raptor1
11-23-10, 11:31 AM
Good, Morrowind and Oblivion were great (And I suppose the earlier ones too), about time they make another one.
Wolfehunter
11-23-10, 11:37 AM
Shame there just going to ruin it more... Its no RPG. Anyhow I care not for beth and there crap games.. Last great game was morrowind... Oblivion was a joke and FO3 don't even get me started.. :O:
Schroeder
11-23-10, 05:10 PM
Out of curiosity, what you'd call an RPG then? :hmmm:
Neverwinter Nights, Dragon Age for example. In Oblivion you hardly had any choices to make. You hardly could be "good" or "evil" you could just be there and do the job or don't. The only relevant choices were whether you take a mission or not. Apart from that it was all pretty much straight forward. Comparable to almost any shooter.
Oh, and this of course:
http://foto.arcor-online.net/palb/alben/54/1012554/3362643731643538.jpg
:D
Arclight
11-23-10, 08:47 PM
Just a different way of doing things. Beth games, with that grand open world, are more focused on letting the player create his own story, providing the plot more as a backdrop.
With NWN and DA your forced down certain paths, allowing a lot more focus on telling the story.
Maybe call Beth games adventure-RPG? All I know is they have a lot more lasting apeal to me. :hmmm:
Takeda Shingen
11-24-10, 03:01 AM
I had a feeling that New Vegas had been, essentially, 'outsourced' because something big was going on at Bethesda proper, and assumed that it was likely TES V. This is good news indeed. I confess to loving the company's games. TES is a magnificent RPG series and Bethesda was, in my opinion, the greatest thing to ever happen to Fallout. Looking forward to this one.
Maybe call Beth games adventure-RPG? All I know is they have a lot more lasting apeal to me. :hmmm:
Open-RPG? :hmmm: Anywho, it definitely goes under RPG. Granted, like Schroeder said, eventho the world is open there isn't all that much to do in stock except exploring and doing sidequests.
But add mods and you have plenty of professions you can start "living out" from, thief, hunter etc. etc.
kiwi_2005
11-25-10, 04:49 AM
closest thing to Role playing would be games like WoW that have RP servers or any MMORPG with RP servers WoW is a good example. Go in there and see the addicts role play right down to speaking their own language in chat, dont use run keys either you must walk everywhere, go see your Guild leader who is always standing in the chosen city giving orders to his guildies where they obey without question. I would log in to just watch these retards play out their fantasy. :haha:
Skybird
12-03-10, 04:26 PM
Ja! Ja...! Jaaaaa...!!!
I love Oblivion, I still stroll around in the forests and landscapes, and occasionally I still stumble over new places in the woods. I hope they do not choose some too exotic landscape, but something like in Oblivion again.
It always reminded me of a park with an open air museum with medieval castles and villages.
I just need to assume that I will need to update my specs for TES-V. I hope my old rig breaks down until then, then I would have a valid excuse.
Oh, and Bethesda, do not worry over the story's plot: leave it out, just give players a huge beautiful place to let players stroll around, that is all what most players want anyway!
Wolfehunter
12-03-10, 05:00 PM
JOh, and Bethesda, do not worry over the story's plot: leave it out, just give players a huge beautiful place to let players stroll around, that is all what most players want anyway!I disagree with you Sky. Every new sequel game has a smaller world to explore. Your wrong there.
Safe-Keeper
12-04-10, 08:01 AM
Though I wouldn't really call it an RPG. It's more like a medieval shooter/slayer. Agreed -- 99% of the depth was in the combat mechanics, and it seemed practically every single quest involved fighting, even those that on the surface seemed peaceful. There's no deep dynamics for swimming, climbing (oh, wait, that's right, you can't climb), acrobatics, survival skills, eating, sickness, romance, friendships, house ownership, climate, or other immersing features that actually do make the world come alive in a way graphics and music simply never can. It's an Action RPG from head to tail. Games don't have to be Dwarf Fortress, depth-wise, but it doesn't take too much to make the world ten times more immersive and, as a result, enjoyable. If people truly want just a run-and-gun experience, the devs could implement realism settings like in flight sims.
My other gripe was that Bethesda had made the world too big -- there were many stunningly creative quests, but the landscape and dungeons pretty much all looked the same, and many of the quests just revolved around going somewhere to kill something. Oh, and don't get me started on the main quest (close this gate, close that gate, close this gate, close that gate.... uuuurgh!).
Another gripe I had was how everything revolved around you, and how the world was so incredibly static. Fail to interact with someone mid-quest and they'll obediently stand around waiting for you for years until you feel the need to come back to them (this was especially troublesome when it came to the main quest -- I would have loved to just ignore it and watch things fall apart around me :D ). Kill someone and their body stays where it fell forever. If I was Bethesda I would focus not on making a huge world, but on making it as deep, dynamic and lifelike as possible.
mookiemookie
12-04-10, 10:20 AM
Agreed -- 99% of the depth was in the combat mechanics, and it seemed practically every single quest involved fighting, even those that on the surface seemed peaceful. There's no deep dynamics for swimming, climbing (oh, wait, that's right, you can't climb), acrobatics, survival skills, eating, sickness, romance, friendships, house ownership, climate, or other immersing features that actually do make the world come alive in a way graphics and music simply never can. It's an Action RPG from head to tail. Games don't have to be Dwarf Fortress, depth-wise, but it doesn't take too much to make the world ten times more immersive and, as a result, enjoyable. If people truly want just a run-and-gun experience, the devs could implement realism settings like in flight sims.
My other gripe was that Bethesda had made the world too big -- there were many stunningly creative quests, but the landscape and dungeons pretty much all looked the same, and many of the quests just revolved around going somewhere to kill something. Oh, and don't get me started on the main quest (close this gate, close that gate, close this gate, close that gate.... uuuurgh!).
Another gripe I had was how everything revolved around you, and how the world was so incredibly static. Fail to interact with someone mid-quest and they'll obediently stand around waiting for you for years until you feel the need to come back to them (this was especially troublesome when it came to the main quest -- I would have loved to just ignore it and watch things fall apart around me :D ). Kill someone and their body stays where it fell forever. If I was Bethesda I would focus not on making a huge world, but on making it as deep, dynamic and lifelike as possible.
This is where they got it right with Morrowind. The storyline was a great mystery that slowly unveiled itself as the game went on. Not to mention the world around you felt like a living world....factions hated each other and you got swept up in their conflicts. The Hlaalu and the Thieve's Guild were at odds with each other, Thieve's Guild and the Fighter's Guild hated each other and the Telvanni were at odds with everyone...you felt like a small pawn in a larger world and the quests reflected that for the most part.
Oblivion on the other hand didn't give me that feeling...the quests were generic and felt like they existed just to give the player something to do. Go to this cave and kill these monsters. Go escort this NPC to or from this place. Repeat ad infinitum.
Not to mention the world of Morrowind felt huge....it's been said a million times before by a million people. The multitude of environments....swamps, mountains, lava flows, coastlines...it felt huge. Oblivion felt like someone just hit a "create grassy field and forest terrain" button. It was very very boring. I think that's why I liked Shivering Isles as much as I did...it brought in a completely new environment to break up the monotony of "grassy forest".
Raptor1
12-04-10, 10:25 AM
I disagree with you Sky. Every new sequel game has a smaller world to explore. Your wrong there.
I'm quite sure Oblivion's world was actually significantly larger than Morrowind's, it just looked smaller since it wasn't shrouded in perpetual fog and there wasn't a huge mountain in the way.
I'm quite sure Oblivion's world was actually significantly larger than Morrowind's, it just looked smaller since it wasn't shrouded in perpetual fog and there wasn't a huge mountain in the way.
Yep, Oblivion's world is much larger. :yep:
Platapus
12-04-10, 12:09 PM
I do wish there would be some computer RPGs which really followed alignment criteria; where you would be able to make choices that may or may not be the easiest choice but one that follows alignment.
NWN, which I love, started to implement it but only a little bit. There they focused more on lawful/chaotic than good/evil. There was also a lack of atonement which can be fun.
Unfortunately because of the min/max culture, programming a moralistic RPG probably won't be profitable.
Platapus
12-04-10, 12:13 PM
I would log in to just watch these retards play out their fantasy. :haha:
Why the hatred for people playing a game the way they and their friends want to?
Need to feel somehow superior or something?
Pretty sad when your self-image is dependent on denigrating people playing a computer game. :nope:
Wolfehunter
12-04-10, 09:05 PM
Yep, Oblivion's world is much larger. :yep:Before or after the expansions? :hmmm:
Biggles
12-04-10, 09:24 PM
Oh, and Bethesda, do not worry over the story's plot: leave it out, just give players a huge beautiful place to let players stroll around, that is all what most players want anyway!
This!!!
First thing I do whenever I reinstall Oblivion is to download a mod that takes away the mainquest and those horrendously boring and annoying oblivion gates...quite ironic that the worst part of the game happens to be the main plot:nope:
Raptor1
12-05-10, 02:55 AM
Before or after the expansions? :hmmm:
Both.
antikristuseke
12-05-10, 04:55 AM
While TES IV was a beautiful wilderness rendering thingy it lacked gameplay and story. Hopefully they make an actual game this time, not a wilderness simulator.
Edit:
and Bethesda was, in my opinion, the greatest thing to ever happen to Fallout.
I passionately disagree with you. Fallout should have never gone from turn based to real time, nor should it have ever been first person perspective, but to each his own. At least New Vegas is a decent game, unlike Fallout 3 which was meh at best.
kiwi_2005
12-05-10, 05:39 AM
Why the hatred for people playing a game the way they and their friends want to?
Need to feel somehow superior or something?
Pretty sad when your self-image is dependent on denigrating people playing a computer game. :nope:
Superior? :har: I use to play WoW nothing Superior about being a player to that game. In fact I'm going back to wow when Cata expansion comes out in 2days time. Yeah I quit last time and sold my account so I will have to start from scratch. Cata's to damn impressive for me to miss it.
As for hatred! I have no hatred towards WoW's RPlayers. Where did I say hatred? :roll: If I had hatred towards them I would log into the RP server and give them all a hard time but I aint that type of player. Nope. I just find it damn funny at their playstyle and use to log in at times to watch them.
Your jumping to conclusions take a chill pill brother :smug:
Skybird
12-05-10, 06:32 AM
This!!!
First thing I do whenever I reinstall Oblivion is to download a mod that takes away the mainquest and those horrendously boring and annoying oblivion gates...quite ironic that the worst part of the game happens to be the main plot:nope:
So do I, although I don'T mod the main plot away. If you do not hand over the amulett to the monk at the Weynon priory, the plot simply stops to develope.
I use the Battlehorn castle mod, and some environmental changes. I love to just stroll around in the woods and gaze at the amazing landscape in different light of the day, and weather. The game is just so beautiful.
onelifecrisis
12-05-10, 10:32 AM
Out of curiosity, what you'd call an RPG then? :hmmm:
:timeout:
Bad Dowly!
On topic... I hope they either leave out the stealth or do it right this time.
NeonSamurai
12-05-10, 11:21 AM
The game is just so beautiful.
Till you talk to anyone anyhow. I always found the oblivion experience to be incredibly lonely (similar to fallout 3, but in that game you should feel that way).
I like Bethesda games a lot, but they really need to work on the NPCs. At least it has gotten better though.
Takeda Shingen
12-05-10, 11:27 AM
I passionately disagree with you. Fallout should have never gone from turn based to real time, nor should it have ever been first person perspective, but to each his own. At least New Vegas is a decent game, unlike Fallout 3 which was meh at best.
Yes, to each his own. :up:
Personally, I detest turn-based combat. I understand why it was used in the early days of RPGs, but game engines have evolved and improved. RPGs strive for realism in the choices the player makes and the effects on the surrounding world, so why not include a quasi-FPS approach to combat? It certainly is far more realistic than having two guys take turns whacking each other until one of them falls over. Really, I don't see how the evolution of RPG game combat is a detriment; it brings it up to par with the decision-making aspect of the RPG, allowing the player to be fully engrossed, rather than relegating combat to a series of abstract menu commands. Certainly the combat has a ways to go in terms of functionality and freedom, but Oblivion (the forerunner of F3 and NV) was a tremendous step in the right direction.
Of course I'm going to disagree about Fallout 3, but I have never been a Fallout 'purist'. I tend to put the game experience before canon, and in that regard, F3 shines. I loved the free-form sandbox play of the game, but I know that it turned a lot of people off. I really like New Vegas too, but one of the things that I don't like is the story-heavy play. I feel forced to pick a path and move down it. For example, from Goodsprings, I am forced to go south, as there are creatures to the north that are far too powerful for a new player to handle. This is intentional, designed to funnel the player into a series of plot devices. It is well done, but I still prefer being able to go where I want when I want to.
Safe-Keeper
12-05-10, 01:38 PM
In a real-time RPG combat should be real-time. Don't mix the two, it just kills immersion and breaks the flow of the game. Disliked it a lot in Final Fantasy games when you ran around the map in real-time and just wanted to get from Point A to Point B, and all of a sudden there was a transition effect and you had to fight a turn-based battle. {/my personal opinion}
As for the stealth in Oblivion, considering that the rest of the game was as unrealistic as it was, I guess we should be happy with what we got:O:.
Takeda Shingen
12-05-10, 01:58 PM
I can completely agree with the stealth skill being unrealistic. When I can essentially disappear to the point of being able to pick a pocket in the middle of the Imperial City in broad daylight, it may have gone too far. Of course, as Safe-Keeper said, there were a whole slew of these type of things. If you got your acrobatics skill up high enough, your standing vertical leap was something like 3 body-lengths. With a high enough athletics skill, you could outrun horses. Of course, this is also a game with magic plants, fire-resistant elves and summoned monsters, so I tend to take the call for realism with a very small 'r'.
Safe-Keeper
12-05-10, 02:08 PM
Of course, this is also a game with magic plants, fire-resistant elves and summoned monsters, so I tend to take the call for realism with a very small 'r'. Never understood this reasoning. It's like saying that since Battlefield 1942 take place in reality and doesn't have magic plants or summoned monsters, it must therefore be highly realistic and have very few arcade features.
"Acrobatics" was a silly name for the skill in question anyhow. Acrobatics is carwheels, somersaults, rolls, wall running, handstands, vaulting and other actual tricks you perform with your body, many of which would be tremendously helpful in combat (I've found that doing a simple forward roll can be an amazingly effective dodge method when playing tag:O:).
antikristuseke
12-05-10, 02:34 PM
Of course I'm going to disagree about Fallout 3, but I have never been a Fallout 'purist'. I tend to put the game experience before canon, and in that regard, F3 shines. I loved the free-form sandbox play of the game, but I know that it turned a lot of people off. I really like New Vegas too, but one of the things that I don't like is the story-heavy play. I feel forced to pick a path and move down it. For example, from Goodsprings, I am forced to go south, as there are creatures to the north that are far too powerful for a new player to handle. This is intentional, designed to funnel the player into a series of plot devices. It is well done, but I still prefer being able to go where I want when I want to.
I agree with game experience before canon, but for me Fallout 3 was a downgrade from game experience when compared to Fallout 2 and it had a lot less freedom than Fallout 2 had not to mention a medicore story at best. A good RPG needs a good story and it needs to tell it well.
As to prefering turn based combat in RPG's that is purely because it leaves you more chanses for using non standard, and often hillarious, tactics. Anyway, realism and RPG's don't really mix well anyway since every time I have to shoot a person in the face, point blank, ten times and they shrug it off and it completely ruins any feel of "realism" in the game.
Now slightly back to Oblivion, the main problem with that game, other than the again poor story, was that ALL the content was scaled to your level, it didnt matter what level you were, the game did not get any more or less challenging, leveling up became completely meaningless, everything was allways within your power to defeat. I guess we just look for different things in these types of games.
Takeda Shingen
12-05-10, 02:37 PM
Never understood this reasoning. It's like saying that since Battlefield 1942 take place in reality and doesn't have magic plants or summoned monsters, it must therefore be highly realistic and have very few arcade features.
For me, it comes down to that the BF '42 takes place in a known environment. I know just about how high the average person can jump, and expect similar abilities to be present. TES takes place in an entirely different universe, complete with arcane abilities and a different set of physical laws. Perhaps in this universe one can jump incredibly high. But when placed in our native environment, yes I expect some adherence to basic physical laws, especially in the context of a historical conflict.
Takeda Shingen
12-05-10, 02:39 PM
Now slightly back to Oblivion, the main problem with that game, other than the again poor story, was that ALL the content was scaled to your level, it didnt matter what level you were, the game did not get any more or less challenging, leveling up became completely meaningless, everything was allways within your power to defeat. I guess we just look for different things in these types of games.
I agree with that completely. The creature leveling must be fixed. It was to a degree in F3 and then a step further in NV, so I think that bodes well for TES V.
Safe-Keeper
12-06-10, 08:44 AM
The levelling system was incredibly annoying to me as it paid no attention to actual combat ability, only your present level. I had started a peaceful, non-combatant career as an alchymist, and while I had a very high level, I had next to no combat experience. Every monster encountered was death for me, and I ended up having to turn monster difficulty down to minimum just to stay alive:shifty:.
Caravans, or at least some kind of escort from town to town, would be desirable, too. It makes no sense for you to have to travel unprotected from city to city in an environment as hostile as that of Oblivion. Just another way the game forces you to fight when you don't want to.
There's plenty of mods that fix majority of the issues I've seen mentioned here.
Takeda Shingen
12-06-10, 08:55 AM
Oh yeah. I use a leveling fix when I play Oblivion. I just think that it is something that should be fixed in the vanilla version of the next game.
antikristuseke
12-06-10, 01:39 PM
There's plenty of mods that fix majority of the issues I've seen mentioned here.
Mods should be a bonus not a necessity. Though yes, with mods you can make an actual game out of Oblivion.
Arclight
12-06-10, 02:55 PM
I have to say I find some of the arguments rather illogical. You can't expect realism in a game unless it's a sim for example, be it Oblivion or Battlefield. :-?
And this:
When I can essentially disappear to the point of being able to pick a pocket in the middle of the Imperial City in broad daylight, it may have gone too far.
How is that too far? It happens on a daily basis in real life. :doh:
Takeda Shingen
12-06-10, 03:05 PM
And this:
How is that too far? It happens on a daily basis in real life. :doh:
Let's put it this way: There are four of us; the mark, two Imperial Legion Guards and myself. I walk up to the mark, enter 'sneak mode', essentially disappear and pick the pocket of the mark no less than 20 feet away from the two guards. What the hell else would they be watching but the two of us? I should be caught red-handed.
Also, I do not think it illogical that in a game based on a real-world historical conflict, I should not be able to jump a single-story building in a single bound, simulator or not.
Arclight
12-06-10, 03:09 PM
Fair enough. Most of it strikes me as a lack of imagination though. I mean, it's a fantasy world and you're supposed to be some kind of hero or champion with supernatural abilities.
Being able to leap 10 feet straight into the air, or be capable of some remarkable feat of sleight of hand doesn't sound strange to me at all. At least not within that context.
Safe-Keeper
12-06-10, 03:13 PM
I have to say I find some of the arguments rather illogical. You can't expect realism in a game unless it's a sim for example, be it Oblivion or Battlefield. :-?What I find irrational is to say that "this idea happens to be realistic, and this is not a realistic game, so let's drop it". If we find that being able to jump five metres into the air is silly, or that you shouldn't be invisible in broad daylight in plain sight, that's our prerogative.
Or to put it another way, if you play another non-sim game (like, say, Assassin's Creed) where you can't jump three metres in the air, do you go "zounds, this is realism, change it now!"?
NeonSamurai
12-06-10, 03:39 PM
I think the point was that in a game where you can create fire out of thin air using magic, enhanced jumping ability with extensive training is no less unlikely (as I recall it took a lot of training/practice to be able to jump really high). Heck there are plenty of stories and legends (with some truth in it) of people being able to jump much higher than normal. One of the parts of shinobi training was jumping in a large vat of water, to increase their jumping ability and leg strength, plus look at what basketball players can do.
Furthermore a good pickpocket could easily do what you described Takeda irl. Also I do not remember being able to vanish in thin air in broad daylight in that game with out having extensive chameleon equipment or spells. The guards are probably just ignoring you as your target didn't notice the pickpocketing. See if they still ignore you if you killed your mark, that will clearly show if they can see you or not.
Arclight
12-06-10, 03:44 PM
What I find irrational is to say that "this idea happens to be realistic, and this is not a realistic game, so let's drop it". If we find that being able to jump five metres into the air is silly, or that you shouldn't be invisible in broad daylight in plain sight, that's our prerogative.
Or to put it another way, if you play another non-sim game (like, say, Assassin's Creed) where you can't jump three metres in the air, do you go "zounds, this is realism, change it now!"?
Not saying that at all. If you want to put some realism in a FPS or any other genre, go ahead. Just saying the player shouldn't expect realism unless it's a sim.
Anyway, it was an opinion and stated as such, not as fact. I perfectly understand where you're coming from, considering I have the same trouble to 'suspend disbelief' when it comes to most shooters and RTS games. Mobile artillery that barely outranges a tank while it should (realistically) shoot halfway across the map, for example, but it's something they do to to actually make a game playable.
Safe-Keeper
12-10-10, 01:33 PM
You raise decent points, I understand what you mean a bit better now. Still not convinced you have to have a sim to implement things such as compulsory eating, but at least now I see where you're coming from.
But more on topic, do we know anything about ES5 beyond the fact that it's a "Oblivion II"?
Arclight
12-10-10, 01:44 PM
Don't think so, still very hush-hush. Haven't seen anything more at my regular stops, at least.
Takeda Shingen
12-10-10, 05:55 PM
Don't think so, still very hush-hush. Haven't seen anything more at my regular stops, at least.
Which is a signal that it is probably a ways off. I don't expect that any of us will hear anything substantial until the next E3. If I'm unveiling a game with the magnitude of the next Elder Scrolls, I'd wait until the gaming world is watching.
Arclight
12-10-10, 05:59 PM
I would peg it for Q3 2011, just to take a stab at it. :yep:
mookiemookie
12-11-10, 09:12 PM
The Elder Scrolls V: Skyrim announced at VGAs. Coming 11/11/11 from Bethesda.
http://twitter.com/geoffkeighley
Arclight
12-11-10, 10:06 PM
Dang, off by a quarter. :DL
onelifecrisis
12-12-10, 09:53 AM
Not saying that at all. If you want to put some realism in a FPS or any other genre, go ahead. Just saying the player shouldn't expect realism unless it's a sim.
Think of it not as wanting a game to be "realistic" but rather "intuitive".
For example, often in games/movies where people can cast spells or similar, the act of casting involves some physical gesture (see 2:24 here: http://www.youtube.com/watch?v=p1Vyhve9gtg). It doesn't make it realistic, it makes it intuitive. A lot of people found Oblivion to be not very intuitive.
mookiemookie
12-12-10, 05:34 PM
Whole new game engine too!
http://twitter.com/Bethblog/status/14010984884604929#
Wolfehunter
12-12-10, 06:35 PM
I found oblivion to be a ghost of its predecessors. When I first played Morrowind I was like wow this is a new world. It was breath taking even with its lower graphics. Oblivion looked like my backyard with the trees and lakes.. Something I've explored myself... nothing new..
Aside of all the other promises Beth didn't own up with oblivion they failed on the world.. The only thing that gave some return of the old feeling of wonder was with the expansion Shivering Isle. Planes of madness..
I did love playing as a vampire.. I would wipe out cities... muhahaaaa..
Arclight
12-12-10, 07:09 PM
Think of it not as wanting a game to be "realistic" but rather "intuitive".
For example, often in games/movies where people can cast spells or similar, the act of casting involves some physical gesture (see 2:24 here: http://www.youtube.com/watch?v=p1Vyhve9gtg). It doesn't make it realistic, it makes it intuitive. A lot of people found Oblivion to be not very intuitive.
I can relate to that. Don't get me wrong; I didn't think Oblivion was that great, didn't spend all that much time with it, certainly not compared to Morrowind. It's just that some of the arguments against it didn't really make sense to me.
Whole new game engine too!
http://twitter.com/Bethblog/status/14010984884604929#
Now that is great news. The engine was really getting old. It was already noticeable with Oblivion, let alone the following 2 Fallout games.
Takeda Shingen
12-13-10, 12:46 AM
Whole new game engine too!
http://twitter.com/Bethblog/status/14010984884604929#
I'm not terribly surprised by that. It is clear that Bethesda knew that the Gamebryo engine was suffering under the strain, but I always figured that they'd wait to roll out a new engine with the next TES, being their flagship series and all.
mookiemookie
12-13-10, 11:28 AM
I'm not terribly surprised by that. It is clear that Bethesda knew that the Gamebryo engine was suffering under the strain, but I always figured that they'd wait to roll out a new engine with the next TES, being their flagship series and all.
I just hope the new engine will be able to deliver realistic looking faces instead of the deformed things from Oblivion.
Arclight
01-09-11, 05:56 AM
More info, you say? But of course:
http://www.vg247.com/2011/01/08/the-elder-scrolls-v-skyrim-details-outed-on-combat-leveling-races-more/#more-135907
Safe-Keeper
01-10-11, 11:59 AM
Lots of interesting stuff in there, especially the dynamic stuff.
mookiemookie
01-10-11, 12:18 PM
Some skills have been cut, one of which is mysticism. There will be 18 to choose from, where as Oblivion had 21 and Morrowind had 27.
Just keep dumbing it down...
Level-scaling: It is coming back
“Radiant storytelling” or Level Scaling 2.0: “The game eventually logs a huge storehouse of knowledge about how you’ve played, and subsequently tailors content to your capabilities and experiences. Entering a city, a young woman might approach you and beg you to save her daughter from kidnappers. The game will look at the nearby dungeons you’ve explored, automatically set the mission in a place you’ve never visited, and designate opponents that are appropriately matched to your strengths and weaknesses.”
http://podlogs.com/tehmastersword/files/2010/02/RageFace2.png
Safe-Keeper
01-10-11, 04:34 PM
Easily fixed by modding.
mookiemookie
01-10-11, 04:41 PM
Easily fixed by modding.
Lets hope so.
Takeda Shingen
01-10-11, 06:17 PM
I don't have a problem with the elimination of mysticism. The only truly useful spells in the school were soul trap and dispel. Dispel could easily be added to restoration and soul trap to conjuration.
One thing that I liked in New Vegas was that, unlike both Oblivion and Fallout 3, there was no scaled leveling. You can go north from Goodsprings if you want, but thar be deathclaws, regardless of level. It makes things far too easy if they wait until I am good and ready before hitting me with land dreughs and brown bears, so I am disappointed by its inclusion.
I'm also okay with the dynamic quest thing. It has always seemed strange to me that, if playing a mage, a group of warriors who are better armed than I seek my aid in rescuing a friend of their's. It also seems strange that, as a warrior, the Mages Guild would simply take me in despite my clear lack of arcane knowledge, and would allow me to advance all the way to the position of Archmage by simply hacking and slashing. It would be odd as well if either group wanted anything to do with me if I was a vampire. It seems that Bethesda is trying to fix those inconsistencies.
The new combat system sounds promising, and I have always liked level perks, which sounds like a good import from the Fallout universe.
Spike88
01-13-11, 03:30 PM
Just got the latest issue of Gameinformer(for you American's, Gameinformer is only $14.99 per year). The cover is all black, and has a dragon emblem on front. On the back is some strange writing. I figured it was for Dragon Age 2, turns out the cover story is about the new Elder Scrolls game. Which will be called TES V: Skyrim.
Release date of November 11, 2011. I have yet to read the article, but a quick flip through the pages and a look at the images(the game looks impressive), it appears that dragon's will be an important part of the game.
If anyone wants I can upload the scans.
Safe-Keeper
01-14-11, 12:00 PM
The main quest will revolve around killing dragons, as far as I understand. Perhaps they're planning on some sort of advanced system like in Shadow of the Colossus, though I have my doubts:O:.
Edit: lots of stuff on Skyrim at www.gameinformer.com.
Gammelpreusse
01-14-11, 12:24 PM
Man, that is some supercool news. Love Bethesda games, with Morrowind and Fallout 3 the definite highlights so far (basically share the criticism of Oblivion, it lacked all the epicness of Morrowind, despite having a larger landmass)
I just hope they bring back werewolves. I so loved roaming the wintery landscapes of Solstheim being big and fuzzy, one of the best addons for any game ever released.
If this game is even close to Morrowind, combined with a new engine, the potential is there for absolutely best game 2011. Can't wait :woot:
Arclight
01-16-11, 08:27 PM
http://www.virtualshackles.com/img/history_of_lockpicking.jpg
http://www.virtualshackles.com/179
Arclight
01-18-11, 01:13 PM
Skyrim’s Creation Engine Detailed (http://www.rockpapershotgun.com/2011/01/18/skyrims-creation-engine-detailed/)
Safe-Keeper
01-18-11, 01:19 PM
Bethesda drops a bombshell. “In reality, the technology driving NPC behavior [in Oblivion] wasn’t overly sophisticated.”:rotfl2:
Brilliant.
Skyrim is a Nordic location to the North of Cyrodil, replete with glaciers, tundras, steep mountains and thick forests. To this end, with the Creation engine Bethesda are focusing on draw distance, dynamic lighting, foliage and precipitation. I think my favourite memory of Morrowind was pushing through a monster blizzard in Bloodmoon with wolves nipping at my ankles, so this sounds pretty good.Now we're talking:O:! Edit: I just hope "Nordic" doesn't just mean "all snow and ice". I want to see fjords, lush, colourful tundras, pine forests, and whatnot ;) .
Arclight
01-25-11, 09:00 AM
But wait, there's more!
http://www.gameinformer.com/games/the_elder_scrolls_v_skyrim/b/xbox360/archive/2011/01/24/skyrim-building-better-combat.aspx
There’s a huge article on the combat system Bethesda have proposed for Skyrim over at Game Informer. The biggest changes seem to be that the animation system is now combined with PHYSICS so there’s possibilities for knocking people off balance and then taking advantage of that, but also that blocking is timed, so that a shield doesn’t behave as a permanent barrier to hide behind. There’s a whole bunch of stuff about magic and other abilities, too, but I think the most interesting ranged-combat change is that to bows, as they will now take longer to string arrows on and ultimately have a bigger damage payoff – which is something I’ve often thought should be reflected in fantasy MMOs. Putting a couple of arrows in someone should probably end them. Anyway, go read the big blathering for further insights. Skyrim is sounding more and more interesting!
http://www.rockpapershotgun.com/2011/01/25/skyrim-combat-details-uh-detailed/
Oh great, bows get some love. :up:
Takeda Shingen
01-25-11, 10:20 AM
Oh great, bows get some love. :up:
Ditto. I almost always play a ranged character in TES games and have been tired to death of archery being nerfed. Always hate relying on magic as a backup just because I don't like magic; too powerful and not satisfying enough.
Yeh, I like to play ranged char. For Oblivion I downloaded a mod that had the option to boost the arrow damage by 100%, 150% or 200%.
Arclight
01-25-11, 11:48 AM
Always go the stealth route. That first shot from sneaking gets a nice juicy multiplier... wonder how they're gonna handle critical strikes in TES5, beyond the "dagger-up-the-rear" aproach. :hmmm:
Safe-Keeper
01-26-11, 03:07 PM
Some kind of evolution of Fallout 3's system (the "pick a body part in slow-motion" deal) would be very welcome. I'd love a classic RPG-style "I want to stab the pirate in the upper left arm with my dagger so that he drops his sword and then wrestle him to the ground and strangle him with my hands" system.
In Oblivion spells were cast with a face button, which allowed you to equip traditional weapons for melee combat and deftly cast spells between swings. By forcing players to equip a spell with one of their hands, players must make more of a commitment to learning the arcane arts.Sweeeet.
Arclight
02-09-11, 03:53 AM
Yeah I'd definetly welcome the option to wound an arm so severely that an enemy can't fight anymore. I'm tired of the "to the death" mentality of enemies, in games in general really. Guess some fleeing logic would work too. :hmmm:
Oh look, pretty pictures: http://www.rockpapershotgun.com/2011/02/09/ice-ice-maybe-new-skyrim-screenshots/
Takeda Shingen
02-09-11, 09:13 AM
I'd also be cool with a VATS system in TES V. A lot of NPC enemies wear mismatched armor, so it would make for sense to take a swing (or aim for us marksmen) at the fur greaves on the maurader's legs rather than the iron cuirass on his chest. Also, I'd like to see the idea of crippled limbs imported as well. I've lost count of the number of times that I have crippled a deathclaw's legs to slow him down; a tactic that would be very useful to me against some of the more powerful Elder Scrolls enemies.
Arclight
02-11-11, 03:56 PM
Moar screenies: http://www.rockpapershotgun.com/2011/02/11/drag-on-even-more-skyrim-screens/
Arclight
02-24-11, 08:33 AM
Hey look, something that is ticking down to 0: http://www.bethsoft.com/elder_council_wallpaper/
Pretty!
http://www.gametrailers.com/video/game-engine-elder-scrolls/710872
Arclight
02-24-11, 03:31 PM
I do think that was rather epic. Will be great to hear more from this. :yep:
I liked the sneaky throat-slit move, always loved that feature in the combat moves mod for Oblivion. Finally a move to finish off an enemy if you are stealthy enough. Always tend to play thief/murderer in Oblivion.
Which brings me to another thing: Shops/houses/hotels better restock after you've nicked everything. In stock Oblivion, being a thief was only good for so long as there was something to steal, the stuff never got restocked, fortunately mods fixed this.
I'm really looking forward to this next installment of TES. Been playing the series since Daggerfall, and have loved every minute of it. Granted, Oblivion did need the help of some mods to flesh out/improve it. Sounds familiar though, trying to think of a couple of Sub-Sims that had some issues fixed with mods......
Takeda Shingen
03-02-11, 05:40 PM
Always tend to play thief/murderer in Oblivion.
Me too! It meshes well with the fact that I almost always play an evil character in sandbox RPGs like TES and Fallout. Not one that runs around killing indiscriminately, mind you. That's plain foolish. I'm more of the calculating villian.
Me too! It meshes well with the fact that I almost always play an evil character in sandbox RPGs like TES and Fallout. Not one that runs around killing indiscriminately, mind you. That's plain foolish. I'm more of the calculating villian.
Oh yes, evil all the way! :up: Just so much more fun. :yep:
Arclight
03-11-11, 03:02 AM
Yes, yes, yes, yes, yes, yes, yes, yes, yes, yes, yes, yes and yes. Todd Howard, lead blokey on The Elder Scrolls V: Skyrim, has fessed up that last game Oblivion ditched a bit of the wonderful oddness of its marvellous predecessor Morrowind – and that this is something Bethesda hopes to correct in Skyrim.
Skyrim: Back To Morrowind’s Weirdness? (http://www.rockpapershotgun.com/2011/03/10/skyrim-like-morrowind/)
Year keeps getting better and better. :)
Arclight
04-18-11, 01:01 PM
http://www.rockpapershotgun.com/2011/04/18/20-best-things-about-skyrim/
Well, there’s an awful lot more than 20 reasons to be helplessly nerding out about the next Elder Scrolls game, but a nice round number is a good place to start, right? Let me be clear: I love Morrowind, quite like Oblivion and really didn’t get on with Fallout 3. I am what you might call a doubter. Nonetheless, I am impossibly excited about Skyrim, having recently been shown an hour of it (and listened to a bonus hour of lead dev Todd Howard answering questions about it). Here are just a few reasons why…
http://www.rockpapershotgun.com/2011/04/18/skyrim-skills/
The re-thought Elder Scrolls levelling, skill, attribute and perk system in Skyrim is already proving divisive (as witnessed in comments on the last post), but I fear at least part of the reason for that is it’s not been explained terribly well as yet. And, to be honest, that’s partially because there’s only so much of it I can explain until I’ve had proper hands-on time and experienced it rather than been told ‘it’s better this way’. I like the sound of it, because I always thought Oblivion’s system was fussier and more opaque than it needed be (in terms of what it actually achieved), but I certainly don’t want a reduction in depth any more than the next Morrowind nut. For now though, here’s all the quotes on the subject I’ve got from Bethesda’s Todd Howard, which hopefully clear things up a little more – plus offer some extra detail on how the stealth and persuasion mechanics work.
watched the E3 Demo like 40 minutes ago, i cant wait :C
http://www.youtube.com/watch?v=X20s1EkwJSk
There it is.
mookiemookie
06-22-11, 03:49 PM
A bit more Skrim news...sounds promising:
Players can earn money by chopping up lumber, and can craft their own weapons
The tallest mountain in the game can be climbed, but the snowfall gets increasingly heavy as you ascend
The game will feature 150 dungeons, every one of which are different
If you're particularly interested in the back story of the Elderscrolls series, you can hunt down all 300 books in the game
The game will have 18 skill sets, however the Acrobatic and Athletic skills might have been removed for Skyrim
The skills are each indicated by a constellation of stars, and as they level up can unlock perks, of which there are 280 in the game
On the console version of the game, the shoulder buttons will each apply to a hand of the character
The melee combat is apparently very realistic, with the height of the shield being an issue as to protecting your character and judging the distance to your opponent
There are specific spells that can force characters/monsters/etc to run away or fight for you.
http://www.gameranx.com/updates/id/2174/article/rumor-skyrim-to-include-300-books-280-perks-missing-classic-skills-more/
mookiemookie
07-23-11, 04:22 PM
Raw Skyrim gameplay footage:
http://www.youtube.com/watch?v=5iQ17r9xUwI
:o
I...I think I'm going to take a vacation day off of work on 11/11/11
Arclight
07-24-11, 05:19 AM
Just 1 day? :D
http://unrealitymag.com/wp-content/uploads/2009/02/1113_dad_on_heroin_game.jpg
Arclight
08-04-11, 09:43 PM
You would imagine that getting to play The Elder Scrolls V: Skyrim for the first time is an enormous pleasure, but let me tell you a secret: it is not.
;)
http://www.eurogamer.net/articles/2011-08-04-the-elder-scrolls-v-skyrim-hands-on-preview
mookiemookie
08-04-11, 10:06 PM
;)
http://www.eurogamer.net/articles/2011-08-04-the-elder-scrolls-v-skyrim-hands-on-preview
You scared me for a second. :rotfl2:
mookiemookie
08-05-11, 08:12 AM
Another promising hands-on preview:
http://www.destructoid.com/first-ever-hands-on-with-the-elder-scrolls-v-skyrim-207990.phtml
Is it November yet?
Arclight
08-05-11, 08:23 AM
Excellent, thanks. :salute:
3 more months... need more distractions!
mookiemookie
08-05-11, 09:24 AM
Excellent, thanks. :salute:
3 more months... need more distractions!
Deus Ex Human Revolution? That's gonna be mine! :ping:
Arclight
08-05-11, 09:28 AM
Red Orchestra 2, Tropico 4, for a while From Dust, maybe Dead Island and Stronghold 3 might pop up before then as well. :yep:
Did I ever mention 2011 is awesome? For gaming, anyway.
Arclight
08-06-11, 03:17 PM
Collector's edition detailed: http://www.eurogamer.net/articles/2011-08-05-skyrim-collectors-edition-detailed
Arclight
08-17-11, 05:39 PM
Skyrim saddled with Steamworks: Steamy: Skyrim Definitely Using Steamworks (http://www.rockpapershotgun.com/2011/08/17/steamy-skyrim-definitely-using-steamworks/)
Could've been worse. Could have been GFWL.
Feuer Frei!
08-18-11, 03:38 AM
Educate a layman, SteamWorks?
Same as Steam?
If I need Steam to play this game it will deter me.
Educate a layman, SteamWorks?
Same as Steam?
If I need Steam to play this game it will deter me.
You will need Steam to play this game.
Feuer Frei!
08-18-11, 05:34 AM
You will need Steam to play this game.
Scheiße. Thanks.
Skybird
08-18-11, 05:48 AM
Scheiße, second that.
Alwys hated the very concept of steam. Then helped some old gentleman with a Steam title some weeks ago, and found all my critizism confirmed, nothing but trouble, trouble, trouble, blocked account, frozen download (the update never was able to get installed), and playability denied. Plus that when you want to play maybe they do not let you play or automatically start an update that last 4 hours. He has asked me to deinstall it, which I did. Only to find surviving active parts of Steam beeing deeploy hidden in the background, still opening internet lines from the web to the system. Nuke Steam.
Steam means this game is a no go area for me. Too sad. But wasting my money on this Steam BS would be the worst option. I know it is unlikely, but I would wish that Steam collapses because people would bring it down by refusing to buy it.
Oh ffs, Sky. Not this BS again. :shifty:
Didn't we establish in the Shogun 2 thread (IIRC) that the issue was most likely
between the keyboard and the chair. ;)
Feuer Frei!
08-18-11, 06:27 AM
I must admit, my issues were account-based.
Rather I couldn't remember password, emailed support no reply, attempted to reset password, tried that, no go, needless to say I got fed up with it and ever since then shunned steam games.
All the stuffing around with this BS password and username before I can play a game. (Game was LFD2).
Why the hell should I be forced into having to log into a game?
Stuff that.
And I assume you can create a brand new account?
But. Won't it pick up your same email address that you used for the old account( which would still be active)? Hence a no go for a new account?
Someone confirm or deny that.
I must admit, my issues were account-based.
Rather I couldn't remember password, emailed support no reply, attempted to reset password, tried that, no go, needless to say I got fed up with it and ever since then shunned steam games.
All the stuffing around with this BS password and username before I can play a game. (Game was LFD2).
Why the hell should I be forced into having to log into a game?
Stuff that.
And I assume you can create a brand new account?
But. Won't it pick up your same email address that you used for the old account( which would still be active)? Hence a no go for a new account?
Someone confirm or deny that.
Just tried the password recovery system and it seemed to work without a problem. :hmmm:
You need to know your username and the answer to the secret question
which you answered to at some point during your account creation (f.e.
Who was your childhood hero?").
Oh and yes, it would most probably notice the same email addy you're using to make a new account.
mookiemookie
08-18-11, 07:02 AM
I love Steam, never had a problem with it, and I purchase 95% of my games from Steam.
Non-issue for me.
So with that being said, check out the new character models. They look outstanding: http://p2pirate.imgur.com/16279#r2mnq
Skybird
08-18-11, 07:31 AM
Oh ffs, Sky. Not this BS again. :shifty:
Didn't we establish in the Shogun 2 thread (IIRC) that the issue was most likely
between the keyboard and the chair. ;)
No, because you completely ignored what was described in problems and showed solutions that did not work the way you described them - which was no surprise since you ignored the real nature of the problem in the first.
Plus short time later I learned that the problems were raised by their server - not by his PC or connection. At that time the web showed many complaints of people unable to connect - for days.
I meanwhile have gotten his DVD (at his high age he does not expect to ever install it again :D ), and I tried it again last month, on my own and very different system with complete different connection. It installed, and then came an update, but this time I were not even able to laucnh a single session, because immediately it all bogged down again into a mess. After three attempts and all in all I think almost 10 hours of frozen or disurpted servers, I deinstalled it, deleted Steam manually. With a flawless record of total failure, I have no desire to ever touch this nonstarter again.
And if you skim the web, you see that I am not alone with this attitude - or these problems. By far not. He played it a few times, then it broke down. Me was not able to even play it a single time, it broke down immediately. Web holds many complaints of people not having been able to play their Steam games for even a single time.
That'S all message I need.
Takeda Shingen
08-18-11, 08:53 AM
I love Steam, never had a problem with it, and I purchase 95% of my games from Steam.
Non-issue for me.
So with that being said, check out the new character models. They look outstanding: http://p2pirate.imgur.com/16279#r2mnq
Phenominal.
mookiemookie
08-18-11, 09:32 AM
Phenominal.
Aren't they? The orcs are scary. The wood elves look like dark elves to me, though.
HunterICX
08-18-11, 10:00 AM
Those character designs look really good :DL
HunterICX
Arclight
09-01-11, 07:44 AM
... What I’m seeing today is Bethesda’s Pete Hines rummaging through corpses’ pockets for loot and doing mental arithmetic about weapon stats – demonstrating that Skyrim is at least as much about calculation as it is about combat. Watching someone compare swords sure isn’t as much fun as watching someone shoot a dragon out of the air. It is, however, more important – because here he’s playing Skyrim you or I would play it, showing of its roleplaying heart rather than its flashy face.
...
A Realistic Hour With Skyrim (http://www.rockpapershotgun.com/2011/09/01/skyrim-preview/)
Spike88
09-01-11, 08:51 AM
http://xbox360.ign.com/articles/119/1191764p1.html
How crafting, alchemy and well-constructed mythology could make Skyrim one of the most impressively cohesive worlds in gaming.
Article contains information on how you need to experiment to get all the possible outcomes for Alchemy and cooking. And this bit is interesting:
Smithing is rather more complicated. You can mine ore from deposits all over the place – from the tops of mountains to underground caves – which then has to be turned into ingots before you can use it for a helmet or a sword or a breastplate at a forge using hammer and bellows. There are grindstones for improving blades as you develop your skills. Meanwhile, all those wolf pelts that you inevitably accumulate on your adventures can be cured and made into useful, wearable, smithable leather for use at a workbench. As well as treasure and secret nuggets of Elder Scrolls mythology, you'll now be searching for rare ores and ingredients in Skyrim's hidden places. It's yet another reason to explore, and another natural way of immersing you in the game's fiction.
http://xbox360.ign.com/articles/119/1190880p1.html
360 gets DLC 30 days before PS3 and PC. Given the fact that the game is rumored to be 300+ hours, I doubt anyone will really notice.
http://xbox360.ign.com/dor/objects/14267318/rumored-elder-scrolls-v/images/the-elder-scrolls-v-skyrim-20110824023139075.html
Also plenty of character faces to look through.
Spike88
09-01-11, 09:29 AM
http://www.gametrailers.com/video/pax-2011-elder-scrolls/720075
New interview
Takeda Shingen
09-01-11, 09:46 AM
The artwork and design seem darker, grittier. It is like they put some Fallout in TES, which is refreshing as compared to the typical sanitized fantasy setting.
kiwi_2005
09-04-11, 06:49 AM
Smithing is rather more complicated. You can mine ore from deposits all over the place – from the tops of mountains to underground caves – which then has to be turned into ingots before you can use it for a helmet or a sword or a breastplate at a forge using hammer and bellows. There are grindstones for improving blades as you develop your skills. Meanwhile, all those wolf pelts that you inevitably accumulate on your adventures can be cured and made into useful, wearable, smithable leather for use at a workbench. As well as treasure and secret nuggets of Elder Scrolls mythology, you'll now be searching for rare ores and ingredients in Skyrim's hidden places. It's yet another reason to explore, and another natural way of immersing you in the game's fiction.
:rock::rock:
Spike88
09-05-11, 07:36 PM
Whoops wrong areas.
Arclight
09-12-11, 10:08 AM
This ought to be good: Chasing The Dragon: 20 Minutes Of Skyrim (http://www.rockpapershotgun.com/2011/09/12/chasing-the-dragon-20-minutes-of-skyrim/)
* spoilerish in opert 2
HunterICX
09-12-11, 10:24 AM
Wow...that game is shaping up really nice :rock:
I really like the scenery and the dragons look awesome.
HunterICX
mookiemookie
09-12-11, 10:31 AM
I'm reaching the point where I'm not watching any videos of the game anymore. I don't want to ruin the experience of the wonder and magic the first time I fire up the game.
I'm reaching the point where I'm not watching any videos of the game anymore. I don't want to ruin the experience of the wonder and magic the first time I fire up the game.
This! :yeah:
I've stopped looking for info on games which I'm going to buy regardless of the reviews or such. I find it much more enjoyable to start a game you've waited for, without knowing almost anything about it. This way you get surprised by those niceties and features the game consists.
For example, I sucked every bit of information from Red Dead Redemption while I was waiting for it. Finally after I received my copy it felt like I had played the game before!
Spike88
09-18-11, 04:40 PM
Anyone know what race they're going to go for?
I myself am thinking Nord as the game is set in their home area, will probably net me some sort of benefit.
As for class, I like to stick to warrior, probably try and go for something with an axe and shield.
mookiemookie
09-18-11, 04:49 PM
Anyone know what race they're going to go for?
I myself am thinking Nord as the game is set in their home area, will probably net me some sort of benefit.
As for class, I like to stick to warrior, probably try and go for something with an axe and shield.
Nord Warriors are always my favorite Elder Scrolls race/class, so I'll probably go that route as well.
Spike88
09-18-11, 07:23 PM
Nord Warriors are always my favorite Elder Scrolls race/class, so I'll probably go that route as well.
I've only used Imperials, but then again I've only played about 2 hours of morrowind and 40 something of Oblivion. Haven't really had multiple characters.
Arclight
09-19-11, 12:45 AM
Khajiit sneaky type of course. Catnip shall rise again.
HunterICX
09-19-11, 05:06 AM
Ork!
Lok'Tar!
Strength to survive and no mercy upon my enemies!
HunterICX
Wood Elf + Rogue most likely.
Raptor1
09-19-11, 05:38 AM
I'm usually a Breton magic user of some kind.
Lionclaw
09-19-11, 06:09 AM
Argonian magic/melee mix perhaps. :hmmm:
Spike88
09-19-11, 12:57 PM
http://www.gametrailers.com/video/tgs-11-elder-scrolls/721142
kiwi_2005
09-19-11, 07:25 PM
Nord Warrior.
edit:
I notice over here our online gaming store is releasing 'Elder Scrolls IV Oblivion 5th Anniversary Edition' due out on 30 Sept.
http://www.mightyape.co.nz/product/PC-Games/Elder-Scrolls-IV-Oblivion-5th-Anniversary-Edition/18384787/
Is this a new release of the game or the store just trying to cash in from an old release. I was thinking of getting it and try and finish the expansions before skyrim comes out. One thing I hated with Oblivion which drove me nuts was those Oblivion gates alll over the land, even though you could go into them anytime you wish I just hated the fact that they existed. I did go and complete one and another would show up do that and another would show up. :damn: If there was a cheat to blow all those gates up I would of used it.
Crom help me if they put those damn gates in Skyrim!
Takeda Shingen
09-19-11, 08:52 PM
Nord Warriors are always my favorite Elder Scrolls race/class, so I'll probably go that route as well.
Breton thief here. Marksman/blade/sneak. And security, of course; kind of goes with the territory.
mookiemookie
09-19-11, 09:55 PM
Is this a new release of the game or the store just trying to cash in from an old release.
Looks like a Game of the Year edition type thing:
As first discovered by Nitrobeard, the special edition will include Oblivion, its two expansions (Knights of the Nine and the excellent Shivering Isles), a collector's steelbook, a making-of documentary, and a full-color map of Cyrodiil and the Shivering Isles. As a sticker on the front of the box shows, buying the 5th Anniversary Edition will also entitle you to $10 off the purchase of Skyrim and a strategy guide.
http://www.1up.com/news/oblivion-5th-anniversary-collection-packs-new-collectables
Spike88
09-22-11, 02:48 PM
Weapons and armor will no longer degrade with use. Instead, the game concentrates on creating new armor and improving existing items.
Dunno if this was mentioned before, but Pete Hines mentioned this in his twitter.
Arclight
10-10-11, 01:01 PM
Handfull of sreenies: http://www.vg247.com/2011/10/10/batch-of-new-elder-scrolls-v-skyrim-screenshots/
Extremely awesome screenies at that. That bound bow is just... well, awesome.
kiwi_2005
10-10-11, 01:23 PM
Handfull of sreenies: http://www.vg247.com/2011/10/10/batch-of-new-elder-scrolls-v-skyrim-screenshots/
Extremely awesome screenies at that. That bound bow is just... well, awesome.
Yes that bow is awesome. I forgot how elder scrolls works any class can use a bow right? Otherwise its now an archer class for me.
Arclight
10-10-11, 01:30 PM
The classes just dictate starting bonuses, gaining experience after that is through using skills. Pretty easy rolling your own type of character too.
Using the bound weapons requires some skill in magic though, mysticism iirc. And of course relevant weapon skill to use it effectively.
* or was that conjuration? Makes more sense. :hmmm:
* or was that conjuration? Makes more sense. :hmmm:
Conjuration it is. :yep:
Always liked how the class system worked in TES. Can switch from style to style
without the need for re-roll. :yeah:
Arclight
10-10-11, 02:15 PM
Just don't go off picking flowers for hours. Once leveled up 2 or 3 levels in Oblivion by gathering ingredients, brewing poisons to use and potions to sell. I had impressive intelligence and alchemy for an assassin type, but the combat skills fell a little behind. :lol:
kiwi_2005
10-10-11, 03:34 PM
The classes just dictate starting bonuses, gaining experience after that is through using skills.
Thats right I remember now. Going to up the skills in marksman! And whatever else is needed to get this bow. Just hope they don't make it a rare drop with a 0.1% drop rate. :rotfl2:
Raptor1
10-10-11, 03:37 PM
Thats right I remember now. Going to up the skills in marksman! And whatever else is needed to get this bow. Just hope they don't make it a rare drop with a 0.1% drop rate. :rotfl2:
It's a Bound Bow, it's not an item, you cast a spell and then you have it for a certain duration.
kiwi_2005
10-10-11, 03:43 PM
It's a Bound Bow, it's not an item, you cast a spell and then you have it for a certain duration.
:doh: Certain duration. So its some magical bow you cast. I was hoping it was a bow I had to find/quest for, once I upped the skills for bows. I hope they make similar bows then where we can permanently wear it without first casting a spell.
soopaman2
10-11-11, 06:31 AM
http://www.gamefront.com/leaked-skyrim-manual-reveals-new-brawl-feature-and-more/
Someone got their hands on a manual and scanned it. Links to the map and scanned manual are within the story itself.
Arclight
10-11-11, 06:54 AM
:doh: Certain duration. So its some magical bow you cast. I was hoping it was a bow I had to find/quest for, once I upped the skills for bows. I hope they make similar bows then where we can permanently wear it without first casting a spell.
In the past games, bound weapons were summoned versions of Deadric weapons. So technically you can still find the normal weapons those bound weapons are based on. They won't be weightless though, and look fairly ordinary compared to that ghostly apearance of the bound weapons.
Spike88
10-11-11, 04:07 PM
Skyrim's Map Via IGN:
http://img.elderscrolls.net/news/map.jpg
I assume it's in Russian.
Arclight
10-11-11, 05:54 PM
Link is kinda broken. There's a translated version floating around somewhere, not really that interesting to look at though.
* er, here: http://www.vg247.com/2011/10/10/russian-expo-attendees-get-limited-edition-skyrim-map/
Arclight
10-18-11, 10:33 AM
Few anecdotes have been gathering on RPS, drawn from a 3 hour preview: http://www.rockpapershotgun.com/tag/skanecdote/
Quite amusing, minor gameplay spoilers I suppose.
Really looking forward to it, definitely my most anticipated game in years. The fact Bethesda didn't have PC code ready for a preview is a little worrying though.
mookiemookie
10-18-11, 10:47 AM
I broke my self imposed Skyrim media blackout to check out a couple of the newer screenshots. (http://attackofthefanboy.com/screenshots/new-elder-scrolls-v-skyrim-screenshots/)
Holy crap this game looks beautiful. I have 11/11/11 off from work, and I've already told the fiancee that she won't be seeing much of me that day.
I've already told the fiancee that she won't be seeing much of me that day.
And how did she take that? :haha:
My girl would kill me!
mookiemookie
10-18-11, 12:33 PM
And how did she take that? :haha:
My girl would kill me!
She allows me my time with my "nerd (expletive for feces)" as she calls it :rotfl2:
kiwi_2005
10-18-11, 03:28 PM
I broke my self imposed Skyrim media blackout to check out a couple of the newer screenshots. (http://attackofthefanboy.com/screenshots/new-elder-scrolls-v-skyrim-screenshots/)
Holy crap this game looks beautiful. I have 11/11/11 off from work, and I've already told the fiancee that she won't be seeing much of me that day.
From that link I read you can beat the game in 2hrs, I would rather the game last months for me, beating it in 2hr would kill the experience though I know Oblivion without expansions can be clocked in a day son did this after he finished it first time round probably far quicker if you were determined. Skyrim in 2hrs? Only for the geeks.
It was proven today that The Elder Scrolls V: Skyrim can be beaten in two hours. While it might take you considerably longer, and when we say might, we mean with utmost certainty. We say that because this feat was accomplished by a Bethesda QA tester who pretty much does this sort of thing professionally.
Sam Bernstein of Bethesda completed the game's main quest line in two hours and sixteen minutes. Bethesda says that no cheats were allowed, but they didn't say anything about voodoo magic, which I'm thouroughly convinced was used in achieving this sort of break neck pace.
Then again, Bernstein had competition and he only beat that other person by twenty seconds. Unfortunately for us mortals, we'll likely be sinking in copious amounts of time and abandoning obligations when The Elder Scrolls V: Skyrim launches later next month.
kiwi_2005
10-23-11, 06:40 PM
Skyrim just round the corner couple of weeks to go! :rock:
Spike88
10-23-11, 09:26 PM
I'm fairly certain Oblivion could be beat in under 2 hours if cutscenes were skipped and fast travel was used. Although it probably means that you don't need to kill all the dragons to complete the game. Funny how they 300+ estimates and their own testers beat it in 2 hours. :haha:
Spike88
10-24-11, 03:02 PM
http://www.youtube.com/watch?v=w1AenlOEXao
Live action Trailer.
Pretty damn good in my opinion.
mookiemookie
10-24-11, 03:08 PM
http://www.youtube.com/watch?v=w1AenlOEXao
Live action Trailer.
Pretty damn good in my opinion.
Indeed. I haven't been this anxious about a new game in quite a while.
Arclight
10-26-11, 02:56 PM
The surprisingly low minimum specs, as spotted by VG247, are as follows:
Operating System: XP/Vista/7
CPU: Dual Core 2GHz
Memory: 2GB RAM
Video card: DX9c, 512MB RAM
And the slightly more intense recommended specs are still not astronomical:
Operating System: XP/7
CPU: Quad-Core Intel/AMD
Memory: 4GB RAM, 6GB HD
Video card: DX9 1GB RAM (GTX 260/Radeon 4890 or higher)
http://www.rockpapershotgun.com/2011/10/25/sky-high-or-below-the-rim-skyrim-specs/
Spoilerish:
With the release of Skyrim coming up faster than our free time would prefer, we brought together Andrew Reiner, Jeff Cork, and Joe Juba to discuss the knowns and unknowns of Elder Scrolls V. There's plenty of new footage sprinkled throughout their discussion, so stay on the look out for shots of new environments and enemies.
http://www.vg247.com/2011/10/26/new-skyrim-gameplay-footage-in-sneak-preview/
Spike88
10-28-11, 10:46 AM
http://www.gameinformer.com/b/news/archive/2011/01/06/translating-the-cover.aspx
http://www.gameinformer.com/p/skyrimpuzzle.aspx
Interesting stuff. Attempting to solve it myself.
Pretty neat that we've had this text in our hands since February(The text is on the back of the February issue), and have not known about it.
Edit: Nevermind, just realized this has been available since January 06, 2011.
soopaman2
10-28-11, 10:58 AM
I just pre-ordered this and Assassins Creed:Revelations today.:woot:
Neither will dissapoint.
Now....how to hide it from the old lady..She hates when I get new games:D
Arclight
10-28-11, 11:13 AM
Tell her that they are aides for your mental wellbeing.
Either she looks at you confused and leaves you alone, or she will conclude that you're telling her she's driving you nuts.
The latter is less desirable due to complications, but you should still be alone to play your game by the end of it. :O:
soopaman2
10-28-11, 11:32 AM
Tell her that they are aides for your mental wellbeing.
Either she looks at you confused and leaves you alone, or she will conclude that you're telling her she's driving you nuts.
The latter is less desirable due to complications, but you should still be alone to play your game by the end of it. :O:
:haha:
Yeah man, but I will be sleeping with the cats and the puppy in the living room.:D
Spike88
10-28-11, 08:41 PM
http://www.gamezone.com/news/skyrim-strategy-guide-is-over-650-pages
The Guide is over 650 pages :o. And I wanted the collectors edition it would be like a text book!
Drewcifer
10-28-11, 08:54 PM
Holy crap that guide is huge...
Spike88
10-28-11, 08:59 PM
http://www.gametrailers.com/episode/gametrailers-tv/137?ch=1
GTTV episode on Skyrim. New footage.
Edit: There are spoilers, so be wary.
Spike88
10-29-11, 09:46 PM
http://www.flickr.com//photos/47857688@N08/sets/72157627925231932/show/
I've seen most of these shots before, but if that first one is from ingame, my mind has been blown.
mookiemookie
10-29-11, 11:30 PM
http://www.flickr.com//photos/47857688@N08/sets/72157627925231932/show/
I've seen most of these shots before, but if that first one is from ingame, my mind has been blown.
It looks like concept art, but you're right - if that's in-game...holy crap.
Spike88
10-30-11, 10:46 PM
Two renditions of the Skyrim main theme, found both videos on the official Bethesda blog.
http://www.youtube.com/watch?v=Co6IjCyH_TE&feature=player_embedded
First video is of a 35 member school band playing it. One of the kids in the back is apparently using a pipe wrench. :haha: Pretty good.
Even better is this rendition:
http://www.youtube.com/watch?v=gyCFuP3rM2w&feature=player_embedded
It's skyrim meets metal. :yeah:
Edit: Moar information
http://www.computerandvideogames.com/323670/previewsthe-elder-scrolls-v-skyrim-fantasy-role-playing-perfection/
The mountain pass we explore soon takes us to a nearby settlement called Riverwood, a small hamlet full of log cabins. Like the forest it's alive with character - people in the street are chatting, there's a blacksmith working away and kids are playing in the street with an enormous dog. You can even join in - talk to the kids and you can play hide and seek, or tag with them. There's a lovely touch where 'don't be it' stays in your quest log as an objective long after you stop playing.
http://www.g4tv.com/videos/55960/the-elder-scrolls-5-skyrim-video-preview/
New footage. Don't care for the two people talking. But new footage!
Spike88
11-06-11, 10:18 AM
We're in the final week. :yeah:
Descending a sunlit mountain path just after exiting the cave at the beginning of The Elder Scrolls V: Skyrim (http://www.elderscrolls.com/), I found myself at a crossroads. I could follow the stony trail toward Riverwood, the game's first village, or I could take the road less traveled. That's when I noticed the lovely insect floating above my head. The butterfly lit upon a large rock, then took to the air. I looked up, plucked the creature out of the air, and checked my inventory. I'd already plucked its wings from its body—presumably to be mixed into a potion. Rather than waiting to find a use for this strange reagent, I ate the wings. A golden aura swirled around my body and I discovered that butterfly wings can restore health. It was then that I decided to push west and eat everything in Skyrim that I could get my hands on.
http://killscreendaily.com/articles/things-i-ate-skyrim
kiwi_2005
11-07-11, 02:03 PM
Even better is this rendition:
http://www.youtube.com/watch?v=gyCFuP3rM2w&feature=player_embedded
It's skyrim meets metal. :yeah:
That was good! :rock:
mookiemookie
11-07-11, 02:39 PM
Let's go!!!!!!!!!!! Can't wait!
This is pretty much me right now:
http://i.imgur.com/qC0YG.gif
Drewcifer
11-07-11, 06:11 PM
Here is a playthru in progress of Skyrim! MAJOR SPOILERS he is currently Several hours into the game...
http://www.gameanyone.com/game/X360/12235.html
DO NOT GOTO this URL unless you are ready to see the game played... it is an official Lets Play starting from the VERY begining!
jwilliams
11-07-11, 10:43 PM
Here is a playthru in progress of Skyrim! MAJOR SPOILERS he is currently Several hours into the game...
http://www.gameanyone.com/game/X360/12235.html
DO NOT GOTO this URL unless you are ready to see the game played... it is an official Lets Play starting from the VERY begining!
I didn't want to watch... but I couldn't resist. :oops:
"Video disabled until street date by request of Zenimax Media."
Guess I'll have to wait, until the 11th, then I can experience it first hand.
Pre-ordered it from steam about 4 weeks ago.
Spike88
11-08-11, 11:00 AM
http://www.youtube.com/watch?v=fn0N294NFy0&feature=player_embedded
New trailer. :yeah:
http://www.elderscrolls.com/community/reaching-new-heights-world-skyrim/
New developer diary.
HunterICX
11-08-11, 11:26 AM
http://www.youtube.com/watch?v=fn0N294NFy0&feature=player_embedded
New trailer. :yeah:
http://img526.imageshack.us/img526/6178/jizzedinmypantsposterby.jpg
HunterICX
Anyone knows if the cities will be open or closed like in Oblivion?
Nehrim has switched to open cities and my god, even the small villages take
quite a toll on your rig. :doh: Afraid to go to the Middlerealm capital, probably fries
my rig instantly. :hmmm:
Arclight
11-08-11, 12:06 PM
Anything beyond a few shacks might still be instanced. Has to run on the toys after all. :D
Either that of do an awfull lot of streaming... think a short load screen would be better.
Spike88
11-08-11, 04:10 PM
Anyone knows if the cities will be open or closed like in Oblivion?
Nehrim has switched to open cities and my god, even the small villages take
quite a toll on your rig. :doh: Afraid to go to the Middlerealm capital, probably fries
my rig instantly. :hmmm:
The 5 major cities are individual maps like Oblivion, while all the minor cities are part of the main map. From what I've read the major cities have parts that are out in the open map.
Here's a quote from someone who played the game at Eurogamer:
Falkreath is made of similar buildings as found in Riverwood, and has no loading screens for entry. It is surrounded by deep forest.
The outskirts of Whiterun contains farms, a mill and a brewery, at least. It seems to flow more seamlessly into it's surroundings than any Oblivion city, actually looking like a fortified town.
Some cities, such as Solitude and Windhelm are walled, others such as Falkreath are not. Those that do seem to have more buildings outside their walls than in Oblivion.
Edit: Falkreath is major enough to appear on older maps that predate the announcement of Skyrim.
Also some lore/politics he gathered from his time with the game. Some of it may be considered Spoiler-ish. Although nothing really containing to the story, just the background lore.
There are Eight Divines again. Worship of Talos, the God of Man is now banned throughout the empire (!) I could hardly believe my eyes when I read this, is this confirmed elsewhere? The Divines are definitely Eight again now, regardless of the status of Talos.
Akatosh is confirmed as being worshipped and usually depicted as a dragon The loading screen points out his dragon avatar is one he choose to use to at the end of the Oblivion Crisis
The Empire only managed to end "The Great War" against the Aldmeri Dominion with the Concordat of White Gold
Thalmor, agents of the Dominion are found throughout Skyrim. Some have been found with prisoners, one claims that they are merely there in peace, to help Skyrim through this period of transition (Possible foreshadowing of the main quest?)
Windhelm now has a Dunmer population, who are looked down upon by some of its citizens
All of the Daedric Princes seem to have returned, including Sheogorath. Some, such as Azura and Meridia are described as being not inherently evil.
Bosmer are described as heralding from the eastern forests of Valenwood, suggesting they may have been pushed out of the Aldmeri Dominion, or at the very least there is some political divide in Valenwood.
Each city in Skyrim has a cult of Arkay devoted to the respect of the dead
There are two books that are relatively short(200 pages a piece more or less) that do fill in a chunk of lore between Oblivion and Skyrim. I've yet to read them but from what I've gathered(may be considered a spoiler) Titus Mede lead 1,000 men against the Imperial City and seized it. He made himself Emperor, thus beginning the Mede Dynasty. It has not been confirmed yet, but the Mede Dynasty is probably the current Empire in Skyrim's time frame.
I'm going to read the books within the next 3 days, so I can fill anyone in with the nitty gritty if they're interested.
Kapitän Schneider
11-08-11, 06:10 PM
Also some lore/politics he gathered from his time with the game. Some of it may be considered Spoiler-ish. Although nothing really containing to the story, just the background lore.
There are two books that are relatively short(200 pages a piece more or less) that do fill in a chunk of lore between Oblivion and Skyrim. I've yet to read them but from what I've gathered(may be considered a spoiler) Titus Mede lead 1,000 men against the Imperial City and seized it. He made himself Emperor, thus beginning the Mede Dynasty. It has not been confirmed yet, but the Mede Dynasty is probably the current Empire in Skyrim's time frame.
I'm going to read the books within the next 3 days, so I can fill anyone in with the nitty gritty if they're interested.
Or everyone could read the lore from The Elder Scrolls Wiki.
http://www.uesp.net/wiki/Lore:Fourth_Era
Spike88
11-08-11, 06:20 PM
Or everyone could read the lore from The Elder Scrolls Wiki.
http://www.uesp.net/wiki/Lore:Fourth_Era
Blashemy! :O:
I'd recommend the books, while not perfect they are pretty good. Although you do only have 3 days to get through them.
Speaking of sites with lore, there is the Imperial Library:
http://www.imperial-library.info/
Have only skimmed through it myself, but it does detail the stories for all the games.
Drewcifer
11-08-11, 09:16 PM
Alright sorry those videos that I posted did infact get taken down but the lets play has moved and they are currently back up and running 17 videos I think all about 20- 30 minutes.
http://mangg.freeforums.org/all-mangg-skyrim-videos-dl-and-streams-t40.html
Also I have to say... werewolves look extremely badass in skyrim
Spike88
11-08-11, 10:33 PM
I'm trying to plan my character out, but I can't choose between Light Armor or Heavy Armor. :wah:
I plan on playing a Nord, and Nords get a bonus to light armor, but I've always preferred heavy armor. But when I think of Vikings and fantasy characters of Viking resemblance, they usually wear leather(light) armor. Oh the plight!
Takeda Shingen
11-08-11, 11:28 PM
Light armor. Always light armor. Here's hoping that there are some decent archery overhauls.
Giddy with excitement.
Arclight
11-09-11, 06:13 AM
My... my disc just dropped in the mail... you wouldn't believe the idiotic grin on my face right now. :D
Wonder if it will run. :hmmm:
* ah, guess not. Steam required. Oh well, new hardware arrives today as well, at least a chance to install that.
HunterICX
11-09-11, 06:23 AM
you wouldn't believe the idiotic grin on my face right now. :D
You mean you went like this when you saw the package?[/URL]
[url]http://www.youtube.com/watch?feature=player_detailpage&v=d0yjlAZS8jU#t=9s (http://www.youtube.com/watch?v=6ThnDmcq26Y&feature=related)
:hmmm::D
HunterICX
Arclight
11-09-11, 06:55 AM
That is more accurate than I would care to admit. :haha:
Then the thought of 'steamworks intergration' flickered through my mind, checked the back of the box and I was like http://www.youtube.com/watch?v=QnDxPG3KrtA.
It's kinda cruel; it's payed for, complete, got the box in my hand and the disc in the drive but some thingy pops up saying I can't install it yet. :(
mookiemookie
11-09-11, 09:55 AM
Skyrim preloading NOW on Steam! :woot:
http://www.computerandvideogames.com/325578/skyrim-pre-loading-now-on-steam-d2d/
Spike88
11-09-11, 10:18 AM
Light armor. Always light armor. Here's hoping that there are some decent archery overhauls.
Giddy with excitement.
I decided on Heavy armor for the defense bonus, I am more likely to be in close up, hand to hand combat than anything long ranged.
From what I've seen of the perk chart for Archery, it looks a lot better. Although Archery has been moved into the Combat section compared to the sneak section it was in Oblivion.
Speaking of changes to the skills, they've dropped Blunt, blade, acrobatics, athletics, mercantile, armorer, and mysticism.
Blunt and Blade either fit into One-handed or Two-handed skills. Mysticism was rolled into Alteration, armorer turned into smithing and mercantile was rolled into speech. There is a bonus to hand to hand in the Heavy armor tree. I can't see any traces of Acrobatics or athletics in any of the trees, so I think they were just dropped completely.
Finally, there is a new skill tree called pick-pocketing, which when maxed out, it turns you into a kleptomaniac. You can steal weapons right out of enemies hands with it.:haha: Much like Ernie the klepto from this commercial: http://www.youtube.com/watch?v=PhiFfOTe-R0
I'm starting to plot out my character now, as while you can eventually get all your skills leveled, and thus get all the perks, there is a soft-level cap at 50. After level 50 it becomes increasingly hard to attain the next level. Meaning that you'd have to grind the skills you don't want/necessarily use. Assuming you stop leveling at 50, you only have 49 perks points at your disposal.
Lord_magerius
11-09-11, 11:01 AM
*Sticks fingers in ears* Lalalalalalalalalalalalalalalalala I can't hear you!
I think I'm going to have to run away from this thread every time I see it until I get the game in a couple of days. :shifty:
mookiemookie
11-09-11, 11:04 AM
*Sticks fingers in ears* Lalalalalalalalalalalalalalalalala I can't hear you!
I think I'm going to have to run away from this thread every time I see it until I get the game in a couple of days. :shifty:
Agreed. I've been avoiding all the videos and discussions of actual gameplay elements this long, I think I'll continue to do so.
See you guys in two days!
HunterICX
11-09-11, 11:12 AM
Well I don't mind seeying a trailer to get me even more hyped but these ''showcasing the game for 30 minutes or let's play before everyone else'' I'll avoid.
HunterICX
Spike88
11-09-11, 11:38 AM
Well I don't mind seeying a trailer to get me even more hyped but these ''showcasing the game for 30 minutes or let's play before everyone else'' I'll avoid.
HunterICX
I've noticed that most "Let's play before everyone else videos" seem to be about as spoiling as much as possible in as little time as possible. They seem to rush through the game, which is not how I'll play at all.
I hope the content I posted so far hasn't spoiled the game for anyone. It wasn't what I was intending to do, and I tried to avoid the content that I myself found spoilerish. But I guess that's part of the issue, what I find as a spoiler may not be what someone else finds as a spoiler.
Lord_magerius
11-09-11, 08:00 PM
It wasn't spoilerish at all Spike and for those of us who are waiting for the game, we will just have to wait until we get it. We can't expect everyone not to post spoilers for the sake of a few of us :yeah: It's us without the game that will just have to refrain looking into this thread until we get it :DL
Falkirion
11-09-11, 11:42 PM
And Australia breaks yet another street date. Seems like the fashionable thing to do down here.
http://www.kotaku.com.au/2011/11/the-skyrim-street-date-has-now-officially-been-broken/
Not that it helps anyone who picks it up for PC, they're all still locked out until midnight. And why would anyone not play it on PC? Mods make the game so much more fun.
Arclight
11-10-11, 05:29 AM
Kinda did the same thing here. Got it through mail-order though; they tend to send it a day early to make sure everyone has it at release day. (normally mail takes 1 day, but it might be delayed)
Infinite quests! Well, guess we already knew that with what they told us about the system, still nice to see it properly confirmed though: http://www.pcgamer.com/2011/11/09/the-elder-scrolls-v-skyrim-has-infinite-quests-says-howard/
kiwi_2005
11-10-11, 05:51 AM
Is Skyrim out on the 11th for steam buyers? Man we don't get it in our stores here till the 14th, those who preordered it here will have to wait till the 18th now :har: I'm buying mine of Trademe merchants on the 14th pay that day will get to me by courier on the morning of the 16th. :roll:
Is Skyrim out on the 11th for steam buyers?
Where I live, yes.
Arclight
11-10-11, 08:18 AM
Good and bad: engine is fine, stuff running on it a little glitchy. Rather glad the stability is there, means it won't crash every few minutes. I can stomach AI freaking out now and then, but booting back into a game every 10 minutes, not so much.
From PC gamer review:
We got a review copy of Skyrim the day the game was officially finished, but it's curiously buggy. Among a lot of minor problems such as issues reassigning controls, there's glitchy character behaviour that can break quests, and AI flipouts that can turn a whole town against you. And the interface isn't well adapted to PC: it sometimes ignores the position of your cursor in menus. There's an update due as soon as the game's out, but there's a hell of a lot to patch here. Next time, maybe don't commit to a specific release day just because it has a lot of elevens in it?
These aren't engine issues, though. Skyrim is based on tech Bethesda built specially for it, rather than the middleware engine used by Oblivion and Fallout 3. It's a lean, swift, beautiful thing. New lighting techniques and a fluffy sort of frozen fog give the world a cold sparkle, and the previously puffy faces are sharp, mean and defined. Even load times are excitingly quick. On maximum settings, it runs at 30-40 frames per second on a PC that runs Oblivion at 50-60 - a decent trade off for the increase in scenery porn.
http://www.pcgamer.com/2011/11/10/the-elder-scrolls-v-skyrim-review/
Proper link to page 2: http://www.pcgamer.com/2011/11/10/the-elder-scrolls-v-skyrim-review/2
(just had an extra slash at the end)
:hmmm:
....son of a....
I read a review and now I'm watching a 20 min gameplay vid...
Aside from having 3.5Gig RAM I meet all the specs for Recommended...
GAAAAAAAAAAAA-
Money, why art thou non-existent!
Ah well, there's Christmas :yep:
Drewcifer
11-10-11, 09:16 AM
I was a little concerned about the PC interface as it seems they devoted all their attention on building it on 360, for 360... and less time maxing out its PC functionality.
Arclight
11-10-11, 09:32 AM
There's a day-1 patch that may fix plenty of issues, I'm betting it will actually. If not, I might actually give the 360 pad a whirll untill they do.
Raptor1
11-10-11, 09:42 AM
I'm going to have to walk down to my local game store and see if they have it/will have it available tomorrow. They really need to fix their website...
jwilliams
11-10-11, 09:58 AM
There's a day-1 patch that may fix plenty of issues, I'm betting it will actually. If not, I might actually give the 360 pad a whirll untill they do.
Steam unlocking game now. day one patch is 18mb. And steam download is slow. :nope:
Usually I have to wait an extra day to get games unlocked, but this time New Zealand will be the first to play skyrim. :O:
:ping:
Drewcifer
11-10-11, 10:03 AM
I prefer mouse and keyboard over the game pad.. but anyways over at Gamespot they are playing a marathon all day... on both consoles and PC, and so far the PC version has crashed 3 times.
Arclight
11-10-11, 10:09 AM
I prefer it as well, just saying I'm willing to give the pad a shot for now if the menu doesn't cooperate.
Still hopefull it will be stable. No offense, but I'm not convinced some box in a gameshop is properly set up and maintained. :hmmm:
Drewcifer
11-10-11, 10:14 AM
LoL... not a game shop Arc... Gamespot the review site.
http://www.gamespot.com/pc/index.html?tag=masthead%3Bpc%3Btop
Skyrim = bought.
Unlocks in 9 hours according to the counter on Steam. :yeah:
Arclight
11-10-11, 10:32 AM
LoL... not a game shop Arc... Gamespot the review site.
http://www.gamespot.com/pc/index.html?tag=masthead%3Bpc%3Btop
Aah, I see. That's even worse. :haha:
soopaman2
11-10-11, 10:38 AM
There's a day-1 patch that may fix plenty of issues, I'm betting it will actually. If not, I might actually give the 360 pad a whirll untill they do.
That is the trend, to cater to consoles.
Been in a gamestop recently and seen the PC section?
Ever wonder why digital download services took off?
I have faith in the TES modders to fix what Bethesda messes up.:DL As they always do.
It's preloaded...I wanna play... NOW!
Arclight
11-10-11, 10:58 AM
That is the trend, to cater to consoles.
It is? I thought it was a result of games becoming bigger and more complex every year. :hmmm:
Been in a gamestop recently and seen the PC section?
Nope. I bet it's pretty much non-existent though.
Ever wonder why digital download services took off?
Convenience? Don't have to wonder about that for a second. Think you got it backwards though; pretty sure it was digital distribution that diminished regular retail.
I have faith in the TES modders to fix what Bethesda messes up.:DL As they always do.
That I'll agree to.
Spike88
11-10-11, 11:20 AM
In 12 hours I'll be standing in line to get my copy :woot:
An hour and a half after that I'll be at home playing! The anticipation (http://www.youtube.com/watch?v=v16KFXa2njo)is intense.
mookiemookie
11-10-11, 11:42 AM
Skyrim = bought.
Unlocks in 9 hours according to the counter on Steam. :yeah:
13 hours for me. Bah!
I'll be staying up until midnight for this one.
Raptor1
11-10-11, 12:05 PM
Bah, those bastards won't have it until Sunday. Might have to get it from Steam directly...
Bah, those bastards won't have it until Sunday. Might have to get it from Steam directly...
You could get it via Direct2Drive, the download for me is coming at full speed most of the time, unlike with Steam when I quickly tried it. :shifty:
Bah, those bastards won't have it until Sunday. Might have to get it from Steam directly...
Bastards on this end packed the damn game for two days before shipping... So, I expect a superbly protected package which can withstand the heinous and grotesque handling the post office will most certainly exercise.
jwilliams
11-10-11, 01:12 PM
Just spent 2hrs playing. :O: Only stopped due to having to go to work. TFI Friday. Then I've got the whole weekend to continue where I left off.
So far I'm loving it. Amazing graphics, water, mountain fog, livestock. It really looks and feels like a living world.:yeah:
My biggest complaint ATM is the menu system, its made to be used with a gamepad. Took me awhile to figure out how to exit the equip screen (Tab key). Steamlined for consoles. :nope:
Other minor annoyances are, that you cant see your character on the equip screen. So you can't see how the clothing looks on yourself (unless you exit the menu system and zoom out in 3rd person view).
No ability to create a class type, choose birthsigns etc. If fact there is no character building at start what so ever. Except for cosmetic appearance and the race bonuses, Everyone starts with the same build. :nope:
Thought the customisation of the your appearance is very good.
Bugs :-
A few path finding problems with NPC, nothing game braking.
Warping NPC's... I'm in your way, walk around me. Don't suddenly warp 2 meters. (kills immersion).
But this is the least buggy TES game I've ever played. Not crashed yet. :up:Cant say the same for obilivion, which crashes all the time.
A little disappointed that the construction kit didn't make it out for the release. Hopefully it wont be too long.
Looking forward to the realism Mods....
kiwi_2005
11-10-11, 03:28 PM
Just spent 2hrs playing. :O: Only stopped due to having to go to work. TFI Friday. Then I've got the whole weekend to continue where I left off.
So far I'm loving it. Amazing graphics, water, mountain fog, livestock. It really looks and feels like a living world.:yeah:
My biggest complaint ATM is the menu system, its made to be used with a gamepad. Took me awhile to figure out how to exit the equip screen (Tab key). Steamlined for consoles. :nope:
Other minor annoyances are, that you cant see your character on the equip screen. So you can't see how the clothing looks on yourself (unless you exit the menu system and zoom out in 3rd person view).
No ability to create a class type, choose birthsigns etc. If fact there is no character building at start what so ever. Except for cosmetic appearance and the race bonuses, Everyone starts with the same build. :nope:
Thought the customisation of the your appearance is very good.
Bugs :-
A few path finding problems with NPC, nothing game braking.
Warping NPC's... I'm in your way, walk around me. Don't suddenly warp 2 meters. (kills immersion).
But this is the least buggy TES game I've ever played. Not crashed yet. :up:Cant say the same for obilivion, which crashes all the time.
A little disappointed that the construction kit didn't make it out for the release. Hopefully it wont be too long.
Looking forward to the realism Mods....
:up:
Your from NZ did you buy a case copy or a steam download? Damn I read copies ain't out till 14th onwards.
No construction kit: same thing with Oblivion they put it out later if I remember right, not that I was a master at it, I use to like fiddling round with it though.
No character building: that's a shame
Amazing graphics, water, mountain fog, livestock. It really looks and feels like a living world. :rock:
Okay I'm going to avoid this thread till later next week when I finally will have the game. :damn:
Okay I'm going to avoid this thread till later next week when I finally will have the game. :damn:
Me and you both :D.
And it has been unlocked. :up:
And it has been unlocked. :up:
http://getasword.com/blog/wp-content/uploads/2010/09/Medieval-cavalry-knights-teutonic.jpg
Spike88
11-10-11, 07:32 PM
It's time's like these that I wished I lived overseas. I can see 3 people playing online. :wah:
Skyrim is.. uh.. it's..
Well, this is me right now: :D
Drewcifer
11-10-11, 09:11 PM
What you can't smile any wider dowly??
What you can't smile any wider dowly??
I'm afraid if I smile any wider, I could risk swallowing my head. :88)
Oh and TESnexus.com will not be hosting Skyrim mods, instead they made a new site especially for Skyrim:
http://www.skyrimnexus.com/
EDIT: Song of Skyrim :O:
http://www.youtube.com/watch?v=lsqiSknjHK8
Spike88
11-11-11, 12:30 AM
My copy is in my PS3 installing. 27% and counting. :yeah:
Got a laynard for pre-ordering collectors edition, and a sticker for pre-ordering from gamestop.
I have to say, despite my earlier reservations, the dragon statue is pretty good quality. It may be made of plastic, but the detail is amazing and the concept art book is amazing too. I love the way the cover feels like leather, and the art inside is amazing.
Sorry for the use of "amazing" I'm hyped to finally play. 80% and counting woo.
Raptor1
11-11-11, 06:35 AM
Skyrim in a box has been purchased; installing. The fancy map is really nice.
Edit: Only ~5 GB? A lot smaller than I expected...
http://img839.imageshack.us/img839/7071/hmmmmf.jpg
:shifty:
seaniam81
11-11-11, 08:10 AM
I just saw Dowly log on and play as I was clicking buy. And I see Arclight playing now... I have unkind words for the two of you! As I wait the 4ish hours for it to download...:rotfl2:
Raptor1
11-11-11, 08:30 AM
Those bastards in Riverwood murdered me! And all I did was try to fry that damned chicken running around the streets...
I just wish they'd make it possible to increase the mouse sensitivity even more, the maximum is way too low for my liking.
Those bastards in Riverwood murdered me! And all I did was try to fry that damned chicken running around the streets...
I just wish they'd make it possible to increase the mouse sensitivity even more, the maximum is way too low for my liking.
I bought a horse, the guards came running right aftet i got up on him, and beat him to death mercilessly, damn bugs.
Drewcifer
11-11-11, 08:34 AM
Those bastards in Riverwood murdered me! And all I did was try to fry that damned chicken running around the streets...
I just wish they'd make it possible to increase the mouse sensitivity even more, the maximum is way too low for my liking.
Go into options and click OFF enable xbox controller. I actually moved my sensitivity slider to about middle after that as it gave me alot more movement!!!
The in-game settings for mouse sensitivity are utter BS. Way too slow for me.
But you can change it manually from (my)documents/my games/skyrim/SkyrimPrefs.ini
Search for the line: fMouseHeadingSensitivity
With the in-game slider on full, it's at 0.0500, changed it to 0.1000 and is much better now. :yeah:
Raptor1
11-11-11, 08:51 AM
Ah, much better. Thanks.
Spike88
11-11-11, 10:07 AM
Those bastards in Riverwood murdered me! And all I did was try to fry that damned chicken running around the streets...
I shot Falkearths(sp) goat thinking it was a deer. They weren't pleased. :haha:
I love the little details of the game, such as the ambient bugs(insect kind), I found a bee hive swarming with bees, and it sounded like they were stinging me.
Arclight
11-11-11, 10:22 AM
It is rather billiant. Two most obvious things I spotted were animations for diagonal movement and doors opening, quite nice.
And that menu is fine, just use the keyboard; WASD to move cursor, E selects and TAB exits. Much better than dragging a mouse around imho, saves you RSI.
Before I figured that, I had like 2 occasions where the menu closed though I didn't actually click the exit option (pretty close to it though). Pretty minor stuff.
Also, 1,3 and 4 on here are highly recommended: http://www.gamefront.com/how-to-improve-skyrim-with-ini-file-tweaks/
Extra shadows will tax yer card a bit more though. Running high preset with 'reflect sky' on, x4 AA x16 AF, 1680x1050. Runs rather brilliantly on GTX460, didn't even bother with my usual overclock. Ultra has some weird lagging issue sometimes (#2 on that list I linked might actually fix that), but it was perfectly playable. Good engine, great performance.
* oh right: fish and dragonflies. I literally stopped and gawked for a moment. Weird no other games have really done it, so simple. And salmon (or whatever) jumping up a small waterfall, lovely.
Can't wait. Installed from the disk and it's just updating as I write. Football and Skyrim: my weekend in three words.
HunterICX
11-11-11, 11:00 AM
my weekend in three words.
My weekend in one word
http://img263.imageshack.us/img263/9518/superfuuufacea.jpg
FUUUUUUUUUUU.....
Game's sold out over here :stare:
HunterICX
Biggles
11-11-11, 11:35 AM
I have it, installed it, or...hmm...is it? It's downloading something...veeery slowly, I suppose it's the day1 patch...
My weekend in one word
FUUUUUUUUUUU.....
Game's sold out over here :stare:
HunterICX
I went into HMV here to buy it and they had no copies for the PC at all. HMV is awful for PC games nowadays, though, and the big one in town rarely has any new PC releases at all anymore. Got a copy in Game which I wouldn't have normally done but I wanted a hard copy of it. The map it comes from is very nice.
I haven't even played it yet. Just went back into my Football Manager game instead but got beaten by Napoli due to a cheating ref...:damn: So i'm off for a wonde around Skyrim now instead.
Character creation was nice. My Imperial (I always play an Imperial on my first run through of a TES game for some reason,) actually looks like a class one hard-ass...
Um.....Spoilers.....
*
*
*
*
So maybe I'm being really dumb but I'm right at the start and I have no idea where I'm supposed to go. What way is the keep? :oops::D
I shot Falkearths(sp) goat thinking it was a deer. They weren't pleased. :haha:
I love the little details of the game, such as the ambient bugs(insect kind), I found a bee hive swarming with bees, and it sounded like they were stinging me.
Grab some of them, and munch away, always fun.
Spike88
11-11-11, 02:22 PM
*SPOILERS*
So maybe I'm being really dumb but I'm right at the start and I have no idea where I'm supposed to go. What way is the keep? :oops::D
Which Keep?
So, are you guys loyal to the Empire, or to Skyrim?
*END SPOILERS*
I have to say the smithing mechanic is very well done. I've collected a fair amount of iron ore, which I smelted into Iron Ingots, throw in 171 for a bar of Con...(Can't remember the name) ore, and I had myself a nice Bounded Iron Armor piece. Saved me 677 gold. On top of that I've made a fine iron helmet, a superior ancient bow, a superior steel axe, and a fine bounded iron shield.
It's ok, I figured it out all on my own. Had to find the guy at the start after the stuff happened.
Glowing insects? Fish jumping up the river? Wow, it sure is beautiful. Getting the hotkeys set up was a little bit frustrating but I'm getting used to the system now, I think.
Spike88
11-11-11, 02:49 PM
Grab some of them, and munch away, always fun.
I did. Ate a bee, the honecomb, and the nest to see what they did.
Edit: Noticed if you get unto the wall in Whiterun and jump, the surrounding landscape is low res, and the river is just a dried basin. Not really a big deal when you considered how much there is going on. I love the game none the less.
Arclight
11-11-11, 03:55 PM
Sometimes I feel like i should have more of a social life.
This is not one of those times.
Leave me alone! :cry:
Really, I'm not that interesting, why do people even want to visit? :D
"Hai"
"Hai..."
"How's things?"
"Hnnngh... SSSKYRIM!!1! Take yer bloody coffee and go!"
Drewcifer
11-11-11, 04:13 PM
The game is simply great, I've been playing all day... the only part that sucks about is is exactly what Arc mentioned... damn people keep interupting my time in skyrim to attempt to bother me with concerns from the 'real' world.... damnit.
Lord_magerius
11-11-11, 04:16 PM
It's been the opposite for me.
"Hi"
"Hi"
"you got Skyrim yet?"
"No, go and die in a fire! I swear to god if anyone else asks me I will eat their firstborn!"
It's just not fair. :damn:
mookiemookie
11-11-11, 05:45 PM
Fish! Fish jumping in a river! It's the little things...
This game is absolutely outstanding so far.
It is without doubt the most beautiful RPG I think I've played. I've got it running on high settings and it looks fantastic. on ultra-high it it astounding but becomes a bit of a slide show.
mookiemookie
11-11-11, 07:38 PM
The music is outstanding. I'm liking how they used some of the Morrowind soundtrack, which is one of my favorites of all time.
And how to steal, done the right way, in Skyrim:
http://www.youtube.com/watch?feature=player_embedded&v=Fxjwv5bjQTY#!
:rotfl2::rotfl2::rotfl2::rotfl2:
jwilliams
11-11-11, 10:14 PM
Just got my 1st CTD. :cry:
I had turned up the setting to ultra and was getting a steady 30fps. Walking to Whiterun from Riverwood. Got to the farms outside Whiterun and a storm started rolling in....
Desktop. :shifty:
Possibly my own fault for pushing my hardware. Will put back to the recommended (high) settings and test again.
Clocked up 11hrs playtime so far. And loved every minute, until it crashed.
Spike88
11-11-11, 10:43 PM
Just had to back out of a dungeon due to the enemies being too strong. :yeah:
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