View Full Version : Elder Scrolls V in the works - direct sequel to Oblivion
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Takeda Shingen
02-04-12, 08:33 PM
I already had restarted a savegame from just short of Kyneshain three times, but it did not change anything. I also tried the console command "setstage MQ106 150/155/160 (/170/200)" to end that quest for sure, or in the tavern, "setstage 201 0/1/5 (/10/15/20)" to get the new quest started, but again: to no avail. It does not start that way.
Definitely a showstopper bug. Game is version 1.4.21.0.4 . No mods whatever.
:nope: :damn:
A pleasant surprise of a game - now ruined. But sometimes things are just too nice to be true. Where there is one bug, there lurk more in the shadows, evil dirty slimers - and knowing that one needs to expect more of that, dampens considerably any enthusiasm to continue the game. I already had several sidequest bugs, but so far could bypass them via Google and workarounds. Not this one. Just the wiki, when I discovered it - it is filled with bug descriptions from A to Z, almost every quest there is a chapter on seems to feature a longer list of issues some players are haunted by.
Will break off for some more months and meanwhile track the patchline they implement over the next month. At least once again I was lucky and have not payed money on the game.
Played through the quest multiple times. Never encountered the bug.
kiwi_2005
02-04-12, 09:33 PM
I already had restarted a savegame from just short of Kyneshain three times, but it did not change anything. I also tried the console command "setstage MQ106 150/155/160 (/170/200)" to end that quest for sure, or in the tavern, "setstage 201 0/1/5 (/10/15/20)" to get the new quest started, but again: to no avail. It does not start that way.
Definitely a showstopper bug. Game is version 1.4.21.0.4 . No mods whatever.
Reinstall the game and don't patch the game leave it at stock. Start a new game go through the main quest line as it should work, I had no problem completing the main quest line with the stock game. Once completed that quest then patch the game to 1.4 if you want or keep playing with the stock and patch after the main quests are done. The main questline is quite short.
Drewcifer
02-04-12, 09:46 PM
Well I solved the jittering screen, over on the Skyrim forum it was an issue too, with use of the MSI Afterburner program if you limit the fps of Skyrim to 59, poof magic. I'm running at Ultra settings again and everything is smooth.
Oh and also I started a new 1.4 character I've never encountered that bug either, but I shall let you know if I do this go around.
Krauter
02-06-12, 11:37 PM
http://0.media.dorkly.cvcdn.com/50/38/febdaf1e806c6139c972d5df2fa078bb.jpg
:rotfl2:
Drewcifer
02-07-12, 01:42 PM
The Hi Res Texture pack and Creation Kit were just released on Steam, start downloading!!!
Aaaand Steam servers are busy. I am shocked. :O:
frau kaleun
02-07-12, 02:27 PM
Okay I am a noob on this stuff, what exactly is the creation kit? Modders' tools? Is it free if you already bought the game? WAITAMINUTE I don't want modders' tools for Skyrim. That way madness lies. :O:
But seriously Hi Res textures would be fantastic but what I really need is more weapons plaques and racks (that actually work, like, not the kind where I put the weapon on it and then can never get it off again) because I have five houses with additional viewable storage modded in and I'm still running out of places to show off my swag. Just dropping it and then spending half an hour placing it properly on a shelf is dicey because half the time it stays there and half the time I leave and come back and it's on the floor again. :stare:
Dozens, nay, hundreds have died - and some for a second time - so that I could have a vast array of purloined weapons and armor with which to impress the approximately zero visitors who crowd into my properties each day, and their tragic albeit well-deserved deaths will have been in vain if I have to start stuffing it all into end tables and cupboards.
Please... will no one think of the Draugr?
The CK is the ultimate modding tool for Skyrim and yes, it is free. :up:
frau kaleun
02-07-12, 02:40 PM
The CK is the ultimate modding tool for Skyrim and yes, it is free. :up:
Thanks... also, NOOOOOOO!!!!!!:wah:
It was bad enough when Skyrim took over my life. I don't have an extra life for modding the damn thing. :O:
mookiemookie
02-07-12, 02:57 PM
[comic]
:rotfl2:
Bah. If players can't be bothered to follow the story of an Elder Scrolls game and enjoy the immersion into the lore and history of another world, then they're probably better off with something a bit more shallow like the latest Call of Duty thing. If all they're interested in is the next checkpoint and trying to reach the end and win, then it's probably not the game for them. They've already dumbed down TES games a lot. This kind of attitude only gives developers the idea to do it more.
Sorry for the rant. :)
Is it just me or does the High res pack act as an update in that it won't let you
play until it's downloaded? :hmmm:
Arclight
02-07-12, 03:20 PM
Had to "activate" it as DLC. There's also a patch out though, maybe you haven't got that.
(didn't actually try starting it without HD textures though. Just a guess. :hmmm:)
Dunno, it's downloading 3gigs worth of something.
Also, SPAAAAAACEEEEEEE :DL
(http://steamcommunity.com/sharedfiles/filedetails/?id=7375)
Drewcifer
02-07-12, 04:38 PM
Ha I love it, No No No Dragons, Gotta goto space.
Takeda Shingen
02-07-12, 05:07 PM
All I want is a decent vampire mod (it makes no sense to grow stronger by not feeding) and a wife companion mod. Muiri's alchemy skills will come in handy.
Drewcifer
02-07-12, 05:29 PM
That depends on your vision of vampires... perhaps a Anne Rice vampire would indeed get weak with lack of blood.. However if you take a White Wolf vampire they enter a state of blood lust and do actually get stronger, although they lose what little humanity they have almost entering a sort of feral werewolf state turning on friend and foe, which is loosely seen in Elder Scrolls vampires as the stronger you get the more the people turn on you and dislike you even though you never really lose control of your character.
Takeda Shingen
02-07-12, 05:32 PM
That depends on your vision of vampires... perhaps a Anne Rice vampire would indeed get weak with lack of blood.. However if you take a White Wolf vampire they enter a state of blood lust and do actually get stronger, although they lose what little humanity they have almost entering a sort of feral werewolf state turning on friend and foe, which is loosely seen in Elder Scrolls vampires as the stronger you get the more the people turn on you and dislike you even though you never really lose control of your character.
To be perfectly honest, I'm not big on vampire fiction. I like vampirism in TES because it adds a layer of complexity. My rationale is that I have to eat to maintan strength. Starving myself only makes me weaker. I would imagine the same for a vampire. Oh, and sunlight kills vampires; it does not make them sparkle.
There was a fantastic Vampire mod for Morrowind, wonder if the creators will think of bringing it to Skyrim...would be nice.
frau kaleun
02-07-12, 06:12 PM
Dunno, it's downloading 3gigs worth of something.
(http://steamcommunity.com/sharedfiles/filedetails/?id=7375)
Gaaah if I spend two hours downloading this and can't run it, I will be very unhappy. I hope it's easy to uninstall if that's the case. :stare:
Takeda Shingen
02-07-12, 06:21 PM
There was a fantastic Vampire mod for Morrowind, wonder if the creators will think of bringing it to Skyrim...would be nice.
http://tes.nexusmods.com/downloads/file.php?id=2829
This is the one I used for Oblivion. Hoping for something similar in Skyrim.
BTW, the CK wiki is available here: http://www.creationkit.com/ :up:
Drewcifer
02-07-12, 09:20 PM
I already had restarted a savegame from just short of Kyneshain three times, but it did not change anything. I also tried the console command "setstage MQ106 150/155/160 (/170/200)" to end that quest for sure, or in the tavern, "setstage 201 0/1/5 (/10/15/20)" to get the new quest started, but again: to no avail. It does not start that way.
Definitely a showstopper bug. Game is version 1.4.21.0.4 . No mods whatever.
:nope: :damn:
A pleasant surprise of a game - now ruined. But sometimes things are just too nice to be true. Where there is one bug, there lurk more in the shadows, evil dirty slimers - and knowing that one needs to expect more of that, dampens considerably any enthusiasm to continue the game. I already had several sidequest bugs, but so far could bypass them via Google and workarounds. Not this one. Just the wiki, when I discovered it - it is filled with bug descriptions from A to Z, almost every quest there is a chapter on seems to feature a longer list of issues some players are haunted by.
Will break off for some more months and meanwhile track the patchline they implement over the next month. At least once again I was lucky and have not payed money on the game.
Well my new 1.4 character is officially past that quest and I can say I never encountered that bug, before or after patch. Since you already tried an earlier save, all that I can suggest is that you go somewhere else and do other quests for a couple of in game days and comeback, sometimes it seems teh NPCs get hung up in the questlines and literally waiting right outside the house doesn't work or atleast it hasnt' for me, but I've gone else where and returned and everything seemed to sort iitself out.
frau kaleun
02-07-12, 09:21 PM
Good grief this texture pack is STILL downloading. At this rate I'll be lucky if I can fire it up and find out it I can't use it before I go to bed. :stare:
Meanwhile my character is stuck standing in a room in Markarth with an impatient burly housecarl and about 10 gajillion pounds of loot between us that I need to sort through and sell. I can only imagine the eye rolling and sarcastic yawning noises I'll have to put up with when I finally get back there. :haha:
Drewcifer
02-07-12, 09:25 PM
Good grief this texture pack is STILL downloading. At this rate I'll be lucky if I can fire it up and find out it I can't use it before I go to bed. :stare:
Meanwhile my character is stuck standing in a room in Markarth with an impatient burly housecarl and about 10 gajillion pounds of loot between us that I need to sort through and sell. I can only imagine the eye rolling and sarcastic yawning noises I'll have to put up with when I finally get back there. :haha:
haha, its a long one, 3.1 gigs.. added onto a 5 gig game.. that is quite a download. I started downloading RIGHT when it went online and the servers instantly went to a crawl as every Skyrim nerd on the planet started downloading.
Its worth it though it doesn't make a HUGE Grand scale dramatic change, but it replaces every texture in the game so every little stone or peice of wood up close as significantly more detail.
frau kaleun
02-07-12, 09:30 PM
Its worth it though it doesn't make a HUGE Grand scale dramatic change, but it replaces every texture in the game so every little stone or peice of wood up close as significantly more detail.
I hope it doesn't make the few texture mods I was already using look crappy by comparison. :hmmm: I'd hate to give up my sex-ay Daedric gear and the F/V twins without that butt-ugly war paint. Not to mention my wedding dress. I mean it's not like I'm ever gonna wear it again, but I suspect the Magigolo swans around the house in it sometimes when I'm out on the road with Argis aka the 3rd Skyrim Panzer Division. :O:
OMG it's down to 36 minutes left... wait, 39... no, 35... well I *might* be able to fire it up for a little bit before I exercise my Real World Well Rested option.
Skybird
02-07-12, 10:03 PM
http://images.eurogamer.net/2012/articles//a/1/4/4/4/2/7/5/450-htl9sn.jpg
HD pack image, they say. source: Eurogamer.net
frau kaleun
02-08-12, 03:38 PM
Question: anybody having any luck setting off rune traps without actually walking over top of them? Because I can't for the life of me figure out how. Different sources say to use a ranged weapon (arrow or spell) to set them off from a safe distance but I've tried that and it's not working. It's not like I can't take the damage at this point when fully armored up and they're just scattered around in front of some loot or a door but I'd just as soon not have to worry about them in, say, the middle of a boss fight.
I suppose I could just put the 3rd Skyrim Panzer Division into Command Mode and tell him to *Wait There* right on top of one because Talos knows it probably wouldn't do much more than muss his hair but I hate to use him like that just in case something went horribly wrong.
Drewcifer
02-08-12, 04:29 PM
Conjure something ontop of it, I think with conjuration 20 you can summon a familar.
Other then that I've found that casting ontop of runes works, but arrows and the like are worthless. I did however kick a kettle over one and set it off once, by complete accident I'm not sure if that actually works all the time though, I've never tried.
Takeda Shingen
02-08-12, 04:42 PM
Conjure something ontop of it, I think with conjuration 20 you can summon a familar.
Other then that I've found that casting ontop of runes works, but arrows and the like are worthless. I did however kick a kettle over one and set it off once, by complete accident I'm not sure if that actually works all the time though, I've never tried.
Yup. Any old destruction spell will trigger them too.
frau kaleun
02-08-12, 05:11 PM
Yup. Any old destruction spell will trigger them too.
Well I'm sure I've tried destruction spells, do you need one that is a differing elemental? Never tried conjuring anything on top of one, I can't remember if I know a spell for that and I always let the Magigolo carry the staves except for Sanguine Rose and that seems like a waste of a perfectly good dremora. :O:
Oooh I do have Telekinesis though, but I've never really practiced it. I think I pulled something to me once but never had any luck flinging it away. Maybe I should try that out, fling a basket or something on top of one.
Takeda Shingen
02-08-12, 05:22 PM
Well I'm sure I've tried destruction spells, do you need one that is a differing elemental?
No, I just use flames or sparks depending on which I have handy.
http://www.youtube.com/watch?v=M2DshotexMU
Drewcifer
02-08-12, 07:29 PM
Yep, you can cast whatever ontop of the rune and it will go off, just mind that if you use flames instead of firebolt you might get hit by the rune anyways as your probably not far enough away.
Drewcifer
02-08-12, 07:37 PM
http://www.youtube.com/watch?v=M2DshotexMU
I love Skyrim... I'm going to be playing this game for so long...
Looking at the CK, there's soooooo much they could've done with number of
things to make this game of the decade pretty much. :yep:
Like I mentioned to Arclight on Steam already, the weapon/armor crafting in the
stock game is just a tip of the iceberg. If you add a new weapon/armor with
the CK, you can add a whole new recipe for it and that recipe can be ANYTHING
you want. Like 1 iron ignot or something, but this also allows for the crafting of
special custom weapons/armor. Like, say you have a shortsword and you want
it to have 5 uses that poison the enemy, you could just make a new weapon
and make a crafting recipe of shortsword + [whatever you want].
Example, I want to make armor that has chameleon 100 (Credit to Arclight
for the idea :salute:), I could give it a new ID in the CK and give it a recipe
like leather armor + plant [x] + plant [y]
EDIT: Gah, just check this tutorial: http://www.youtube.com/watch?v=OmfP_2Rc-q8&feature=plcp&context=C371c5d5UDOEgsToPDskLMdXnrI869dVRtCfoN4Dlt
Ducimus
02-08-12, 08:18 PM
http://www.youtube.com/watch?v=M2DshotexMU
Somebody, had some serious fun in the CK to make that epic clip. :har:
Takeda Shingen
02-08-12, 08:24 PM
Honestly, I don't miss Chameleon. Always felt it was game-breakingly overpowered.
Honestly, I don't miss Chameleon. Always felt it was game-breakingly overpowered.
Never, ever used it. Skyrim's sneak skill seems to be enough. :O:
Arclight
02-08-12, 08:38 PM
Aye, just fancied the idea of crafting a "ghillie suit" from plant bits. :lol:
Aye, just fancied the idea of crafting a "ghillie suit" from plant bits. :lol:
Well, it was a great idea. Go the minecraft way and add tons of recipes the player
can find by testing. :yep:
Drewcifer
02-08-12, 09:10 PM
This isn't a duplicate post. I love Skyrim....... I will be playing this game for so long....
Arclight
02-08-12, 09:18 PM
Well, it was a great idea. Go the minecraft way and add tons of recipes the player
can find by testing. :yep:
Wouldn't anything craftable show up in the menu? :06:
Provided one meets the prerequisites.
Drewcifer
02-08-12, 10:14 PM
http://www.gamespot.com/shows/gamespot-live/?event=skyrims_todd_howard_dice_keynote20120208/
Awesome Live feed of todd howard right now, just showed off werebears, winged vampire lords, dragon mounts and a giant mudcrab.. no promises that they will see the game for free or DLC or EVER.. just stuff they are playing around with he has let the team run wild and just do whatever they want and see what is good.... the trees shedding leaves and stuff looked really good.
http://www.wired.com/gamelife/2012/02/dice-bethesda-game-jam/
For those that missed it here is a brief article detailing the features shown and pretty much almost certainly SOME of it will find its way into the game at some point. As Todd Howard pretty much made it clear they had to refine and cut down the content to get it out on shelves... and now the team has settled back in to working out the ideas they wanted to implement but couldn't make work, mounted combat, etc.
frau kaleun
02-08-12, 11:14 PM
Finally got all my mods rechecked and reset and was able to load the game but something with the new textures must've changed the stuff for Daedric armor, my sex-ay Daedric look is gone even with that mod enabled and all the tex files in place. Now I'm back to the old look which is way too dark and heavy after what I was used to. Ugh.
Other than that it seemed to run fine altho I didn't go outside my house so we'll see. Couldn't do much more tonight than make sure it loaded with everything in place.
BUT I WANT MY PRETTY PRETTY ARMOR BACK. :wah:
frau kaleun
02-09-12, 10:30 AM
I doubt many of you read fanfiction (and I usually don't read much) but this has made me LOL more than once.
Everyday I'm Shufflekiin
(http://www.fanfiction.net/s/7656938/1/Everyday_Im_Shufflekiin)
It could use a little polish IMO - or rather in the opinion of my Inner English Teacher - and the first chapter didn't really hook me hard but by the time he got to Helgen I was in for the duration. Some really wonderful and hilarious turns of phrase and liberties taken with a few of the NPCs he meets along the way. Meeting the Greybeards in the last chapter posted really had me rolling, I wish he'd continued with it but... oh well. :DL
soopaman2
02-09-12, 01:11 PM
I am loving the steam workshop for mod installing.
As a longtime player of all Total War titles, Europa Universalis 3, Hearts of Iron 3, Civilization etc. I love the easy modding. No need for additional mod managers, unzipping and complex file managment. Unzip here, and delete this, twirl 3 times then restart your computer, pray it works with windows 7, and dont fart while the game is loading or it will crash.
Just subscribe and install, it self updates too.
I am loving it, I can't wait until more meaningful mods show up on it.
And dont give me the Nexus mod manager crap, it stinks compared to the steam workshop. Sometimes simplicity is best. Just need a search function, and a steam subforum to advertise new mods and features.
Your opinions?
I am currently playing as an Adeptus Astartes (race)
Ducimus
02-09-12, 01:23 PM
Skyrim nexus has been sucking from the get go. Just too much traffic. Getting mods off of it is like pulling teeth. Althoguh this may have changed with the launch of steam workshop, taking some of the load off of nexus. Personally, ill probably use either one and not playing favorites. I don't even use any of the mod managers at all. I use freaking JSGME ! :haha:
frau kaleun
02-09-12, 01:33 PM
I am just manually downloading stuff from the Nexus site, looking it over, and then setting it up for enabling via JSGME. I'd rather know exactly what is being added and be able to remove it easily if there's a problem. It looks to me like getting a mod through Steam involves "subscribing" to it and then Steam is fiddling with your game automatically every time a new version of the mod is uploaded whether you want it or not. There are some great looking mods in the SW already but I want to control the downloading and enabling, so... thanks but no thanks. :cry:
Edit @ Duci: that's odd, I've never really had a problem getting mods off Nexus. Maybe once or twice I waited a few extra seconds for a download to start, but that's it.
Ducimus
02-09-12, 01:50 PM
Check out what bestheda did in a week.
http://www.youtube.com/watch?v=AYOFLqItuW4
frau kaleun
02-09-12, 02:00 PM
Skeletal butler? WAAAAAAANT!!!:wah:
We'll see how devoted he is when I run out of bone meal for my potions. :O:
Check out what bestheda did in a week.
http://www.youtube.com/watch?v=AYOFLqItuW4
Yeah.. pissed me off. :x
Arclight
02-09-12, 02:53 PM
Sort of... if they can do all that in 1 week then why the H isn't it in the game? :doh:
Just put it in an optional bonus package or something, I'd pay for it.
Krauter
02-09-12, 02:55 PM
What if we worked like that more often
You'd get your games done in a complete manner lacking any bugs and with a lot more content and a fan base that would sacrifice their first born to play your games...
:damn: The fact that they realise they can do this in one week yet they still don't release amazing stuff like this on release is so frustrating..
Yes, some of that would be nice indeed. Mounted combat for one. :yep:
Hopefully we're looking at some stuff that'll make it into a DLC in the future.
Ducimus
02-09-12, 04:50 PM
You'd get your games done in a complete manner lacking any bugs and with a lot more content and a fan base that would sacrifice their first born to play your games...
:damn: The fact that they realise they can do this in one week yet they still don't release amazing stuff like this on release is so frustrating..
You know, there is a rational behind it. It kinda figures they'd think of a bunch of stuff up on their own. Thing's that we'd all want. Mounted combat, or one example straight from Todd Howards mouth is having horses carry things for us. Yeah they can do that too. Why didn't they? Something he calls "The spotlight". Where you focus the players attention. See the whole speech/presentation he gives here (the above video i posted was only 5 minutes of a 40 minute speech)
http://www.gamespot.com/shows/gamespot-live/?event=skyrims_todd_howard_dice_keynote20120208
Takeda Shingen
02-09-12, 04:55 PM
You'd get your games done in a complete manner lacking any bugs and with a lot more content and a fan base that would sacrifice their first born to play your games...
:damn: The fact that they realise they can do this in one week yet they still don't release amazing stuff like this on release is so frustrating..
Yeah, because Skyrim is so shallow and unplayable. I thought they gave us a pretty amazing game and found it very interesting to see how they go about working on and thinking about these sorts of projects.
Ducimus
02-09-12, 05:33 PM
In that video i just posted above, he pretty much said in black and white, "we can do anything, we just can't do everything".
Drewcifer
02-09-12, 06:17 PM
fact is you will see some of that stuff make it over in patches and DLC period.
If you watch the whole video basically they had a plan, designed a game and focused down on the main goals and knocked out an amazing game... then once it was released they of course had the game jam what your seeing is once again the creativity of the whole team going solo.
That being said its a company that charged for horse armor, I have NO DOUBT at all that the suits at beth are going to say keep that skyrim team together and knock out a bunch of those features... keep on milking our costumer base because they WILL pay.
And truth is, yep I will, damn right 4.99 for a dragon mount sure, 2.99 for mounted combat yep. I won't even complain you know why?
Because Beth isn't EA, they didn't add multiplayer in, or change the Elder Scrolls, sure Skyrim is dumbed down since Daggerfall or Arena, but what game isn't these days its a fine line between appealing to new costumer base and keeping happy your long time core player base. A line they walk well without hurting my love for the game, or them.
+Customer, I have no idea why I misspelled that twice.
mookiemookie
02-09-12, 08:03 PM
fact is you will see some of that stuff make it over in patches and DLC period.
If you watch the whole video basically they had a plan, designed a game and focused down on the main goals and knocked out an amazing game... then once it was released they of course had the game jam what your seeing is once again the creativity of the whole team going solo.
That being said its a company that charged for horse armor, I have NO DOUBT at all that the suits at beth are going to say keep that skyrim team together and knock out a bunch of those features... keep on milking our costumer base because they WILL pay.
And truth is, yep I will, damn right 4.99 for a dragon mount sure, 2.99 for mounted combat yep. I won't even complain you know why?
Because Beth isn't EA, they didn't add multiplayer in, or change the Elder Scrolls, sure Skyrim is dumbed down since Daggerfall or Arena, but what game isn't these days its a fine line between appealing to new costumer base and keeping happy your long time core player base. A line they walk well without hurting my love for the game, or them.
+Customer, I have no idea why I misspelled that twice.
Good post. I'll gladly buy any and all DLC for Skyrim on day one in order to support Bethesda as they've consistently done a great job with TES games over the years. That being said, I read an interview not too long ago and it sounds like they've learned their lesson from the horse armor debacle....
Found it. (http://www.reddit.com/r/IAmA/comments/p7y12/iama_rpg_game_design_visionary_ken_rolston_for/) It was Ken Rolston, the lead designer of Oblivion. When asked about the horse armor:
I innocently thought the horse armor was awesome.
Christiana, the lead animaotr then, LOVED horses. Loved them to pieces. And I thought she made a loving tribute to the glorious appearance of horses.
Okay. We didn't yet really understand how DLC work, and how users would use and value them. It was the Dawn of a New Age.
I love making money. But I love it when the user LOVES paying the money... when he gets as much pleasure from paying for his loot and he does for playing with it.
While he doesn't work at Bethesda anymore, I think the lesson was still learned.
Besides, they've already stated that the DLC for Skyrim is going to be few and far between, but they're going to be substantial add-ons. I would wager that some of that stuff is going to make it into an add-on in the future. I'm sure they had lots of good ideas that had to be shelved for later add-ons due to time constraints. I'm glad they narrowed their focus and got things (mostly) right.
My new best friend, Bob :O:
http://cloud.steampowered.com/ugc/504638261863000804/F98B0A68C58D4504CE54978445B0D626B47F3180/
Krauter
02-09-12, 11:38 PM
Yeah, because Skyrim is so shallow and unplayable. I thought they gave us a pretty amazing game and found it very interesting to see how they go about working on and thinking about these sorts of projects.
I'm not saying Skyrim isn't a great game, or that what the developers gave us was insubstantial. But what I am frustrated at, is seeing what one programmer can do with a weeks time, and then seeing stuff like horse armor being charged money.
I will gladly pay for any DLC, it will just frustrate me if it is something simple like horse armor that I know they could've coded in a matter of days if not hours.
frau kaleun
02-10-12, 12:08 AM
Ooooookay... just in case I have to go that route, is there anyway to get the hi res textures out of there without having to go back and reinstall the entire game? They seem to have installed like a game patch rather than something that can just be uninstalled or disabled like a mod.
Because altho the game looks beautiful, it doesn't look beautiful when I'm getting so much flickering on camera move and loading a new cell or constantly on the horizon and other long-range views and there *does* seem to be a bit more lag in places and I haven't even done any real adventuring yet, just messed around with moving some items from one property to another. And it doesn't really look beautiful-er enough to put up with all of that.
Also it seems to be setting off the alarm on my UPS unit on a regular basis now which is really annoying. Just tips it enough over the warning limit periodically to make the thing go off. Altho my UPS seems to be stuck in "self test" mode and has been all night every time I've checked and I don't know what's up with that, so maybe it's the unit or the software. I've tried rebooting the whole machine and turning the thing completely off and back on and it still starts up with the "test" still running.
I dunno, I may experiment with some graphics settings but I think the complete hi res stuff may turn out to be too much PITA for something that isn't really a game-maker or -breaker at this point.
Drewcifer
02-10-12, 12:47 PM
Just unclick the texture pack esp in the data files menu of the skyrim launcher and bam your high res textures are off.
frau kaleun
02-10-12, 01:08 PM
Just unclick the texture pack esp in the data files menu of the skyrim launcher and bam your high res textures are off.
Well after looking online it seems that's the answer but I could swear I checked in there and didn't see it. Maybe I got it confused with one of my other mods. Or maybe it didn't install properly altho that would make me wonder why I suddenly started having graphics glitches and the UPS going off. :hmmm:
Saw something today too about reports that the hi res pack was buggy and some of the new textures weren't being loaded properly by the game leading to some problems.
There was an update to my graphics drivers from ATI/AMD, but the DLC page said to make sure your drivers were up to date before downloading so I let the driver update go ahead and install first. Even though in the past updating drivers "just because" has generally turned out to be a bad idea. :haha:
Thanks though I will look into it again when I get home. The thing with the UPS still could just have been the unit itself, unless the game overloaded something and that threw it into a prolonged self-test mode. Well, I need to buy a second one anyway so maybe I will just pick up one that is a little more hardcore for the PC and use the current one (provided it still works okay) for other components.
Drewcifer
02-10-12, 01:20 PM
The texture dlc downloaded as a mod, its in two esp packages just like anyother mod, so if yours isn't there this is a problem lol.
Also yeah I read that a few textures were actually packaged incorrectly and cause issues, for one I noticed the vines growing on the walls in windhelm cemetary change as your view point changes sort of flickering to different amounts and details of vines but upon a reload today it isn't doing it so I don't know.
As for any other issues or slowdowns I haven't noticed a single thing the game runs the same as before and I like the added in depth details. Of course my system is a bit of a beast, though I did have a stuttering issue post patch 1.4 it was not lag but a "camera mounted on a helmet" type micro stutter I fixed it with limiting my fps to 60, I guess when teh game spike up to 100 fps or so it causes these crazy stutters.
Takeda Shingen
02-10-12, 05:30 PM
I'm not saying Skyrim isn't a great game, or that what the developers gave us was insubstantial. But what I am frustrated at, is seeing what one programmer can do with a weeks time, and then seeing stuff like horse armor being charged money.
I will gladly pay for any DLC, it will just frustrate me if it is something simple like horse armor that I know they could've coded in a matter of days if not hours.
I understand what you are saying. However, given that in the wake of the Horse Armor debacle were were given the Orrery, Merhunes Razor, Courier's Stash, Gun Runners Armory and the Oblivion house DLCs (not to mention the incredibly substanial expansion DLCs such as Knights of the Nine, Shivering Isles, Operation Anchorage, The Pitt, Point Lookout, Broken Steel, Dead Money, Honest Hearts, Old World Blues and Lonesome Road), I am inclined to believe that Bethesda has more than learned their lesson. I am salivating over the prospect of Skyrim DLCs.
soopaman2
02-10-12, 06:18 PM
I understand what you are saying. However, given that in the wake of the Horse Armor debacle were were given the Orrery, Merhunes Razor, Courier's Stash, Gun Runners Armory and the Oblivion house DLCs (not to mention the incredibly substanial expansion DLCs such as Knights of the Nine, Shivering Isles, Operation Anchorage, The Pitt, Point Lookout, Broken Steel, Dead Money, Honest Hearts, Old World Blues and Lonesome Road), I am inclined to believe that Bethesda has more than learned their lesson. I am salivating over the prospect of Skyrim DLCs.
:rock::yeah::rock::yeah::rock:
:yeah::salute::yeah::salute:
Being a loyal Fallout and TES player that I am, I will second this statement.
First of all, any other game company, your sorry backsides would have paid for the graphics uphaul. and Construction Kit.
Or like Total war games, modders could have been told to copulate with their mothers, but no...They encourage modding it, unlike Total war, who died when they switched to pack files, killing the main appeal of the game.
The DLC for Skyrim will be amazing. Simply because they know the fanbase can make something better if not. In other words, if they don't make it good enough for someone to pay for, then a fan will make it for free. So it has to be good.
Krauter
02-10-12, 07:27 PM
I understand what you are saying. However, given that in the wake of the Horse Armor debacle were were given the Orrery, Merhunes Razor, Courier's Stash, Gun Runners Armory and the Oblivion house DLCs (not to mention the incredibly substanial expansion DLCs such as Knights of the Nine, Shivering Isles, Operation Anchorage, The Pitt, Point Lookout, Broken Steel, Dead Money, Honest Hearts, Old World Blues and Lonesome Road), I am inclined to believe that Bethesda has more than learned their lesson. I am salivating over the prospect of Skyrim DLCs.
I must have been living under a rock because I only recognize 4-5 out of that list of DLCs for Oblivion :haha:
In any case I will be buying any DLC they come out with because of my love for the TES franchise as well as to help encourage and support Bethesda in their efforts.
:rock::yeah::rock::yeah::rock:
:yeah::salute::yeah::salute:
Being a loyal Fallout and TES player that I am, I will second this statement.
First of all, any other game company, your sorry backsides would have paid for the graphics uphaul. and Construction Kit.
Or like Total war games, modders could have been told to copulate with their mothers, but no...They encourage modding it, unlike Total war, who died when they switched to pack files, killing the main appeal of the game.
The DLC for Skyrim will be amazing. Simply because they know the fanbase can make something better if not. In other words, if they don't make it good enough for someone to pay for, then a fan will make it for free. So it has to be good.
Kind of shot myself in the foot in this respect. Damn consoles :nope:
Takeda Shingen
02-10-12, 07:35 PM
I must have been living under a rock because I only recognize 4-5 out of that list of DLCs for Oblivion :haha:
That is because they are not all for Oblivion.
http://en.wikipedia.org/wiki/Fallout_3
Fallout 3, published in 2008, was Bethesda's first release of the newly-acquired Fallout franchise. It used the same Gamebryo engine as Oblivion and the same first-person perspective. It was also highly influential in the development of Skyrim, as well as the strategy in the production and release of Downloadable Content (DLCs).
http://en.wikipedia.org/wiki/Fallout:_New_Vegas
This is a model that Bethesda continued in the release of Fallout: New Vegas, published in 2010. As these releases marked a continuation in the artistic and business approaches in the company. This philosophy, as evidenced through the video that Ducimus posted, has grown to make Bethesda into the company that could publish a masterwork like Skyrim. As such, I included the content as evidence of such continuity of action.
Krauter
02-10-12, 07:55 PM
Ah my mistake.
soopaman2
02-10-12, 08:02 PM
Someone made an Adeptus Astartes race in the workshop.
I suggest it for warrior types. And WH40k fans
I always play thieves, but I kinda like this mod for 2 handed brutes.
(look in races on the workshop)
Drewcifer
02-10-12, 09:34 PM
Am I the only one that is complete bat **** scared of the next Elder Scrolls game? The next one just might actually be the one that ends up making me a complete hermit and never stepping out into the real world again.. Thankfully with Skyrim I have retained enough will to eat and goto work if barely.
frau kaleun
02-10-12, 10:06 PM
Am I the only one that is complete bat **** scared of the next Elder Scrolls game? The next one just might actually be the one that ends up making me a complete hermit and never stepping out into the real world again.. Thankfully with Skyrim I have retained enough will to eat and goto work if barely.
I'm just glad I don't work with anyone who also plays, because believe me we'd both be on report for not getting anything done ever again. Haven't talked to our out-of-state main IT dude in a while but I'm betting the next convo we have will end up revolving around how awesome Skyrim is.
As it is I run into someone else who is playing it just about everywhere else I go, the dojo is particularly hazardous in this respect as I teach a kid's class as well as an adult class and they ALL know what it is and most of them have either played it or are dying inside a little each day because they haven't yet. It's almost impossible to keep the kid's classes on track now because that's *all* they want to talk to me about. The adult class is not as bad but it's pretty darn close, especially when some of the older (teenage) kids are in attendance.
On the tech front I am happy to report that I have been playing for the past two hours or so with the hi res packs enabled and all the glitches are gone, apparently it was the graphic driver update after all. Rolled that sucker back to the one from mid December which is what I had when I got the game and *bam* everything is fine again as far as I can tell. Serves me right for fixing something that wasn't broken in the first place. :haha:
I am still bummed that a couple of the texture mods I really liked no longer work with the hi res packs enabled, I'm guessing that the packs contain replacement textures that are differently named somehow and the game is loading those and since the files that the mods put in the /textures folder don't match name-wise they are getting passed over. But I dunno how these .esp and .esm and .dds files work, never seen them before. Guess I may have to crack open the creation kit and see what's what.
Drewcifer
02-10-12, 10:35 PM
I have to say Dead Thrall is probably the greatest single spell in the game, yes it can be abused and made OP if you pick up the right NPC's... but still there is nothing more bad ass then rolling around with your own personal army at all times... Your character, your companion of choice, and two dead thralls, and the occasional extra quest related npc.
As for those texture mods, why not just wait? I'm sure they will be updated to work with the high res pack pretty soon anyways.
http://i1183.photobucket.com/albums/x462/Dowly/mage_sign_01.jpg
:hmmm:
http://i1183.photobucket.com/albums/x462/Dowly/mage_sign_02.jpg
:hmmm:
http://i1183.photobucket.com/albums/x462/Dowly/mage_sign_03.jpg
Close enough. :|\\
frau kaleun
02-11-12, 12:12 AM
Um... ouch.
http://img543.imageshack.us/img543/571/bactine.jpg
Yer prolly gonna wanna put some Bactine on that.
So I have the Star of Azura thing now. Big question is, who do I take it to? I've been pretty lucky to keep coming across Black Soul Gems so there's no pressing need to have an unbreakable one.
Also now that I've finished the Civil War quests I've been using Kill Them Generals so I can actually clear out any Imperial camps that I stumble upon since they still seem pretty intent on killing me. Except for the inevitable wounded and they really need to make a mod that will let you take the wounded soldiers prisoner and deliver them to the nearest city or something because you're still left with just the options of killing them or leaving them there to die. I attacked the last one hoping he'd fight back but he just croaked and now I feel awful.
Drewcifer
02-11-12, 02:24 AM
Restore Azuras star = good character
Corrupt Azuras Star = bad character
IMHO
Anyways the choice is really yours, and how often you use soul gems, personally I play a total jerk off character and I went with the black star now when I enchant i just kill whatever lucky bastard is nearby and take his soul and I have a grand level soul.... the downside of white souls is you need to find a grand soul level creature to absorb, black souls can be found right outside your front door...
frau kaleun
02-11-12, 09:03 AM
Eh, I may just return it. When I need a grand soul for enchanting I usually just buy it, in fact I've had to buy them on many occasions in order to give the merchant enough coin to take whatever it was I had to sell. I've got upwards of 100 of them on hand and they're just as good as black souls for enchanting and I don't see myself running out at this point.
OTOH if I remember correctly getting back to the Azura shrine will probably be a PITA while the mage in the inn is simply a matter of a carriage ride and a short walk. :haha:
OT other OH, most of the Daedric quests end up so ugly that it might be nice to have one that ends without me having to do something awful to get anything out of it. Either way, I still gotta go in the darn thing and fight what's his name. :hmmm:
Skybird
02-11-12, 09:07 PM
This game is addictive, so I started a new match, meanwhile have installed the highres pack, too, looks nice.
But in the main quest, after killking the dragoin at Kyneshain, I again come to a buggy end: again Delpohine refuses to gove me the conversation options that should be coming after having slaughtered the dragon.
I do not want to start a war, but in general I have to say this game is buggy as hell. I have had so many quests now that showed bugs, or bugs after having ended quests. So far all these bugs I label as that, have been described by others as well and indeed are this: bugs. Has not been that worse in Fallout, nor in Oblivion - and I played both excessively. Hope they give a very determined effort to squashing these many bugs.
And for now I would like to know why I am able to enchant my armor, but not my weapons? I know the spells for both are diufferfent, but I have both soul gems (=Seelensteine) and spells available, fire sparks for example. Where the procedure works well for all armnour, I am unable to enchant any weapon so far. Isn't the procedure the same?
Lovely looking game. Got married twice, the cute miner at Shor's Rock in the first game, and the sister of the trader in Riverwood now in the second. I decided against needing to worry about my cutie going with me into battle and maybe getting slaughtered by my own careless arrows. Establishing home in Rifton, which I like best by the look of the autumn forests.
Have given up on the main quest, and many bugs, and cannot enchant weapons. The game is nice, but it definetly needs urgent repairs. High Res is all nice and well, but repairing the many broken details would have been preferred over here. And the main quest being killed by a documented showstopper that does not get fixed in three additional releases now, is unforgivable.
---
On another issue, wshen I switched to Windows 7, I lost Fallout 3, it became too unstable and ctd-ed unpredictably after some minutes or half an hour. I tried compatability modes, but to no success. Anyone knowing a solution? Its the GOTY edition here with the three addons.
Oblivion/Shivering Isles runs flawless.
Skybird
02-11-12, 09:24 PM
Ignore the question on enchanting armour. I did not understand the slider and its function, having ignored it and leaving the need to confirm unanswered, I was unable to choose a soul gem and so was unable to start the enchanting process.
Right after having typed in ther former post, it immediately dawned on me. Must have gotten harmed by some intellectual laziness spell when I got that arrow into my knee.
frau kaleun
02-11-12, 10:25 PM
Interesting. Game still running wonderfully but having leveled up I stopped into Jorrvaskr for some training and apparently Skjor has returned from the dead. Everyone else still addresses me as the new Harbinger but Skjor is so far behind on current events that he's still calling me a whelp who needs to prove myself. :haha:
Also the innkeeper and her female helper in Falkreath have disappeared, by which I mean I can't see them. I hear them greet me when I walk in the door, and I can "find" them in their usual spots and engage them in normal conversation, but they're invisible. I don't go to Falkreath often so unless it turns out to be indicative of a much larger issue, it's really no biggie. Altho it is rather disconcerting to be selling mead to the Invisible Woman. :hmmm:
Will prolly return the Star to Azura to make up for what I did at Dagon's shrine. :shifty: Oh well, I figured if Silus got the Razor there was no telling what he would try to do with it... he always seemed a little shifty to me. It will do no one any harm and be much safer and... uh... look really nice hanging on my wall instead. :O:
Well, I'm off to Windhelm to do some buying and selling and see what Ulfric looks like in a loincloth in hi res. You know, just the usual stuff. :D
mookiemookie
02-11-12, 11:33 PM
Restore Azuras star = good character
Corrupt Azuras Star = bad character
IMHO
Anyways the choice is really yours, and how often you use soul gems, personally I play a total jerk off character and I went with the black star now when I enchant i just kill whatever lucky bastard is nearby and take his soul and I have a grand level soul.... the downside of white souls is you need to find a grand soul level creature to absorb, black souls can be found right outside your front door...
Azura's shown time and time again to be a vindictive biatch. I don't see that corrupting Azura's star is necessarily a bad action.
frau kaleun
02-12-12, 01:09 PM
Well, I'm off to Windhelm to do some buying and selling and see what Ulfric looks like in a loincloth in hi res. You know, just the usual stuff. :D
Gah it looks like they're on to me.
I did stop off at Windhelm after I got done with a bunch of stuff, was doing the main College of Winterhold questline and had to keep reporting back to the College and so it made sense to stop off at Windhelm to get my loot sorted and stored and sold on the way to and fro.
Anyways I decide to run up to the Palace of the Kings to say "wassup" to the boys and nobody's on the throne so I wander off into the war room and as soon as Galmar sees me he gets up and ATTACKS me and so does the other burly dude who's always in there, Ulfric's personal bodyguard or whoever he is, and then I'm being SHOUTED ACROSS THE ROOM because Ulfric has appeared out of nowhere and is also hostile and at some point I think Jorleif the steward joined in altho he was cool with me when I walked into the place.
Reloaded the same save several times and went back with the same result. I dunno what I did to tick them off. We have run into the thing many times with three Imperial soldiers escorting one Stormcloak prisoner and typically it ends up with the Imperials dead and the prisoner running off but it's possible that, er, occasionally in the fray the prisoner might also get himself dead and I suspect it could be the Magigolo's destruction magic getting out of hand. Would that make them suddenly turn hostile on me? It's not like anything *unusual* has happened lately in that respect.
I have interacted with other Stormcloak soldiers even after this happened though and they are the same as they've been since I finished the Liberation of Skyrim storyline. They are not hostile and neither are the guards in Windhelm or anywhere else in Eastmarch or the 2-3 other holds I've been gallivanting around in since. I keep running up to guards to see if I get any trouble or indication of an outstanding bounty and... nothin'.
Wondering too if it has anything to do with using the Kill Them Generals mod... altho it supposedly does nothing to NPCs like Galmar and Ulfric, it's only supposed to affect the COs of the various military camps scattered around so you can take them out effectively if you've completed the civil war quests instead of stumbling over one hostile military camp after another with a CO who won't stop fighting you but can't be killed.
I dunno. Maybe it'll pass if I wait several days before returning to Windhelm, which is the plan at the moment. :hmmm:
Drewcifer
02-12-12, 03:04 PM
Gah it looks like they're on to me.
I did stop off at Windhelm after I got done with a bunch of stuff, was doing the main College of Winterhold questline and had to keep reporting back to the College and so it made sense to stop off at Windhelm to get my loot sorted and stored and sold on the way to and fro.
Anyways I decide to run up to the Palace of the Kings to say "wassup" to the boys and nobody's on the throne so I wander off into the war room and as soon as Galmar sees me he gets up and ATTACKS me and so does the other burly dude who's always in there, Ulfric's personal bodyguard or whoever he is, and then I'm being SHOUTED ACROSS THE ROOM because Ulfric has appeared out of nowhere and is also hostile and at some point I think Jorleif the steward joined in altho he was cool with me when I walked into the place.
Reloaded the same save several times and went back with the same result. I dunno what I did to tick them off. We have run into the thing many times with three Imperial soldiers escorting one Stormcloak prisoner and typically it ends up with the Imperials dead and the prisoner running off but it's possible that, er, occasionally in the fray the prisoner might also get himself dead and I suspect it could be the Magigolo's destruction magic getting out of hand. Would that make them suddenly turn hostile on me? It's not like anything *unusual* has happened lately in that respect.
I have interacted with other Stormcloak soldiers even after this happened though and they are the same as they've been since I finished the Liberation of Skyrim storyline. They are not hostile and neither are the guards in Windhelm or anywhere else in Eastmarch or the 2-3 other holds I've been gallivanting around in since. I keep running up to guards to see if I get any trouble or indication of an outstanding bounty and... nothin'.
Wondering too if it has anything to do with using the Kill Them Generals mod... altho it supposedly does nothing to NPCs like Galmar and Ulfric, it's only supposed to affect the COs of the various military camps scattered around so you can take them out effectively if you've completed the civil war quests instead of stumbling over one hostile military camp after another with a CO who won't stop fighting you but can't be killed.
I dunno. Maybe it'll pass if I wait several days before returning to Windhelm, which is the plan at the moment. :hmmm:
I have encountered this bug several times. In nearly every hold, as if only the 'court' people realize you have a warrant out. To fix it go steal something, and get caught. I generally just jump on a horse outside and ride up to the nearest guard. Pay your fine 50 gold for a the horse. Then walk back into the castle and everybody will be all cool with you.
frau kaleun
02-12-12, 03:46 PM
I have encountered this bug several times. In nearly every hold, as if only the 'court' people realize you have a warrant out. To fix it go steal something, and get caught. I generally just jump on a horse outside and ride up to the nearest guard. Pay your fine 50 gold for a the horse. Then walk back into the castle and everybody will be all cool with you.
Well now I'm in Whiterun and decided to stop by Jorrvaskr and when I got within view of the Companions who were on the back patio *they* started with the "never should have come here" thing and drew their weapons and came after me. Including Aela and I don't think she's tagged as a guard so it seems like a faction issue and not a crime issue. But I dunno. I'm afraid to even go up to Dragonsreach. It's like every faction I was in is suddenly hostile, except I finished the Winterhold main quests after the problem started in Windhelm and the College seems fine. No telling what will happen if I go back though. :dead:
Drewcifer
02-12-12, 04:13 PM
Well now I'm in Whiterun and decided to stop by Jorrvaskr and when I got within view of the Companions who were on the back patio *they* started with the "never should have come here" thing and drew their weapons and came after me. Including Aela and I don't think she's tagged as a guard so it seems like a faction issue and not a crime issue. But I dunno. I'm afraid to even go up to Dragonsreach. It's like every faction I was in is suddenly hostile, except I finished the Winterhold main quests after the problem started in Windhelm and the College seems fine. No telling what will happen if I go back though. :dead:
Just steal the horse outside and see what happens... trust me its a bug I've been attacked by shop keepers too which aren't guards. Getting arrested seems to reset your relations
frau kaleun
02-12-12, 07:12 PM
Just steal the horse outside and see what happens... trust me its a bug I've been attacked by shop keepers too which aren't guards. Getting arrested seems to reset your relations
Uh yeah, I stole the horse and rode it all the way up to the city gates and got off and looked at the guard and he just stood there. :haha: Couldn't have cared less, apparently. I had to try and pickpocket him to get a reaction and a bounty to pay. But that worked in Whiterun and it worked in Windhelm and I actually got recognized and stopped by a guard in Solitude without doing anything and had to pay a bounty there as well.
I knew it had to be something I had done that had registered as a criminal offense and borked things up, I just wasn't sure what or if it was Imperial vs. Stormcloaks related or just a general misdeed. When they started chasing me out of Jorrvaskr I knew it wasn't the accidental killing of a Cloaker because the Companions were neutral. I think what it is, is that I was told after the war ended that there would be Imperial solders and camps still around and about and I would know what to do if I came across them. Using Kill Them Generals makes that more realistic since you're not left with some officer in a camp that you can't finish off and therefore there is more motivation to do as I was instructed when I find an Imperial camp or prisoner escort detail.
Unfortunately the best way to take out an enemy camp is to sneak up and snipe them with arrows and that's what I've been doing. And I'm guessing that what's happening is that it's getting counted as an assault because I am not "defending myself" against someone who is already attacking me, or who is scripted by the game to do so as part of a storyline-in-progress. So if I sneak up on an Imperial camp and take it out like that it registers as a crime, period. No allowances are being made for the fact that there was a war, it ended, they lost, and they are an enemy military presence refusing to get the heck off of what is now foreign soil.
Which really kinda sucks since I'm doing what I was told I should be doing as Stormcloak officer turned freelance adventurer. :stare: It's certainly gonna take the fun out of it if I have to run up to every camp and moon the guards in order to provoke them enough to keep me from getting tagged as a felon for killing them.
On the plus side, at least Ulfric luurves me again. Oh, sure, he just yammers on and on about the Jarls this and the Jarls that and how there's still a lot of work to be done and rebuilding Skyrim blah blah blah but I know what he means. :O:
Krauter
02-12-12, 08:09 PM
It's certainly gonna take the fun out of it if I have to run up to every camp and moon the guards in order to provoke them enough to keep me from getting tagged as a felon for killing them.
Oh I'm sure it won't take the fun out of it for them :O:
HunterICX
02-12-12, 08:37 PM
''No no no...that's not the way you mine''
GET OFF MY SHOULDERS!
http://img692.imageshack.us/img692/5584/2012021200002w.jpg
HunterICX
Krauter
02-12-12, 09:48 PM
:rotfl2:
frau kaleun
02-12-12, 11:16 PM
''No no no...that's not the way you mine''
GET OFF MY SHOULDERS!
"Stop yer wailin'. Why, when I was a lad we had to mine all day and half the night with TWO men standing' on our shoulders. In the snow. Uphill. Both ways."
:haha:
Well I was just passing by a mine being guarded by Stormcloak soldiers when out of the blue one of them yells "look out" or something and draws his weapon and I thought "oh no" but then I turned around and it was another group of Imperials with a captured Cloaker in tow coming right down the path to the mine. So the Stormcloaks guarding the mine took them out and I shot some arrows into the Imperials but I don't know if I hit and/or killed any of them. Pretty sure I was in Eastmarch so we'll see what happens when I stop by Windhelm again. If I get tagged for an assault *this* time I am going to be really unhappy, especially since I gave the freed Cloaker some weapons and gold an an extra Amulet of Talos to see him safely on his way home.
Skyrim Theme by Igor Presnyakov (acoustic)
http://www.youtube.com/watch?v=Tx20IzFoEGM
Nice to see someone actually play it instead of using some software. :yep:
(and he looks like he could be a bard in Bannered Mare :O:)
Skybird
02-13-12, 08:17 PM
100 ways to die in Skyrim:
part 1, 1-50 (http://www.youtube.com/watch?v=FEWrpSzogOo&feature=related)
part 2, 51-100 (http://www.youtube.com/watch?v=xEzeybl3kTY&feature=related)
:D
Skybird
02-13-12, 08:23 PM
Skyrim Theme by Igor Presnyakov (acoustic)
http://www.youtube.com/watch?v=Tx20IzFoEGM
Nice to see someone actually play it instead of using some software. :yep:
(and he looks like he could be a bard in Bannered Mare :O:)
Good one!
And I also liked this variation:
http://www.youtube.com/watch?v=cAnQQcIncq0&feature=related
Krauter
02-13-12, 08:55 PM
Thanks for that link Skybird, was a really nice to hear the Piano and Violin together like that.
frau kaleun
02-14-12, 10:05 AM
Okay seriously please tell me how to get rid of this dang horse. He is following me EVERYWHERE. I can't sell him, I can't talk to him to tell him to "stay," and I don't want to kill the poor critter. I guess I could just ride him until I get attacked by something and then in theory he would get into the fight and maybe he'd get killed but from what I understand even standard horsies in Skyrim are pretty sturdy.
I have just obtained the Elder Scroll and need to go back to the TotW, any chance that if I climb almost to the top and fast travel the rest of the way he will hang around and STILL be there when You Know Who shows up? Will he act as a meatshield and get taken out and then I can mourn him for two fractions of a second and move on, happily horseless?
I'm not sure about him taking part in a fight though, usually when I have ridden him and dismount he just wanders off in some apparently random direction. Can't remember if there were enemies about when that happened though. But he would probably just start climbing back down the 7000 Steps anyway as soon as he realized I wasn't gonna ride him anywhere.
Maybe I should ride him back to where I first got on him and leave him there and see what happens. :hmmm:
Altho I have to admit it's kinda fun to fast travel to bizarre places that would be virtually inaccessible to him, like the overhanging outdoor balcony of some huge Dwemer ruin, and have him be standing there like he just went through the entire dungeon and came out the door behind me. :O:
Fus-ro-dah his ass off a cliff. :O:
frau kaleun
02-14-12, 10:29 AM
Fus-ro-dah his ass off a cliff. :O:
But that's so mean! I'm not a mean person! I don't want to kill him, I just want him to leave me alone. Or at least stay in one damn place.
Seriously though if I kill him do I acquire a bounty and how much is it? Small enough that I can pay it off and not do time? :shifty:
Don't think there's going to be a bounty if no one sees you kill it. :hmmm:
soopaman2
02-14-12, 06:24 PM
Fus-ro-dah his ass off a cliff. :O:
The ever hilarious problem solver. Fast travle to high Hrothgar, Fus ro Dah...Follower neutralized.
But that's so mean! I'm not a mean person! I don't want to kill him, I just want him to leave me alone. Or at least stay in one damn place.
Seriously though if I kill him do I acquire a bounty and how much is it? Small enough that I can pay it off and not do time? :shifty:
I once attacked a group of Khajits on the road, deep in the wilderness.
Upon the first and second deaths I got bounty messages. Upon killing the last one, the bounty evaporated.
No witnesses, no bounty.
No worries about being mean. I am sure the bandits, and draugrs think you are mean as well.
So leave your morals at the door and follow my simple checklist!
1: travel to high hrothgar.
2: Back horse up to precarious edge of mountain.
3: FUS RO DA!
4: Laugh at tumbling equine form.
5: Profit!
Rinse and repeat, this is hilarious to do with Faendal or Lydia.:D
andritsos
02-14-12, 06:54 PM
On my way for the elder scroll i reached the sort of magic university where i had to travel much north to that crazy man's refuge. was so bored at the distance, the fact that i was on altitude too. I think for a second ;i watch the sea water below me and i jump hoping that isnt really shallow :|\\ my best achievement to avoid a long walk at nowhere ( apparently). On mountains etc, still have little things to see and discover, but that north, nothing much just sea elephants.
Been addicted to the game. Was so excited when i became first time werewulf :D with some cool sequences of screenshots too. also the killing of dragons are cool. love that they added these from fallout.
Dont know how the story goes, but i am interested to see how the thalmor situation develops....
As i write i came up only with a question: How to use soul gems ?
I like it , it got my interest. Its like skooma ;)
Skybird
02-14-12, 09:21 PM
^
Soul gems are used for "charging" magical weapons. They are also used for enchanting weapons and armour.
To be of use, the gem needs to be loaded with a soul. The bigger the soul, the greater a gem is needed. Empty gems are cheaper than filled ones. Bigger gems are more expensive than smaller ones.
Normal soul gems can hold souls of animals and most enemies you stumble over. For the soul of humans however, you need a black soul gem.
If the soul gem holds no soul, you can catch one by killing an enemy. For that you need the magic spell of catching souls (do not know how they are named in English, for I play the German version). Or you kill the enemy with a weapon enchanted with a soul catcher spell, then it is an automatic feature if you carry an empty gem. A soul caught but you having no empty gem, is lost.
A gem is destroyed when its soul is consumed. A gem can hold only one soul. Several souls do not add in one gem. A big gem can hold a smaller soul. A small gem will hold only to its own maximum value a bigger soul.
The Deadric quest Star of Azura will allow you to win the only soul gem that can be used (charged and emptied) unlimited times.
When used for enchanting items, the spell and magic is the stronger or the weapon can hold more charging power, the bogger a soul is being spend on the enchanting. There is the possibility that items can hold even two enchantements. The same effect put on several items, often is cumulative. Armour holds defensive magic. Weapons hold offensive magic. Different pieces of armour allow different defensive spells, not every spell can be used on every armour piece.
Takeda Shingen
02-14-12, 09:24 PM
The Deadric quest Star of Azura will allow you to win the only soul gem that can be used (charged and emptied) unlimited times.
And depending on how you choose to end it, it can be a 'Black' Azura's star, meaning that you can also capture human souls with it, which are all Grand Souls. Of course, you probably will have a daedric prince gunning for you for the rest of your life, but that is okay; there won't be any in-game difficulties.
Skybird
02-14-12, 09:34 PM
I usually carry a 1-handed sword or small axe in slot 1, a bow in 2, and a dagger in 3. The knife is my (black) soul catcher.
Soul catcher can also be made use of ifattached as the second of two magical effects on your weapons - one weapon effect, and the soul catcher. If you have a black Azura, you never run out of big souls as long as you can sneak on Los Bandidos.
Azura gem was present already in Oblivion.
frau kaleun
02-15-12, 08:26 AM
On my way for the elder scroll i reached the sort of magic university where i had to travel much north to that crazy man's refuge. was so bored at the distance, the fact that i was on altitude too. I think for a second ;i watch the sea water below me and i jump hoping that isnt really shallow :|\\ my best achievement to avoid a long walk at nowhere ( apparently). On mountains etc, still have little things to see and discover, but that north, nothing much just sea elephants.
You might be surprised at what you find beneath the water just off shore, lol. Trick is you have to be able to stay under long enough to thoroughly explore. Waterbreathing potions or apparel enchanted for that purpose helps. :yep:
How to use soul gems ?
Basics covered in replies above but here's a wiki page, you will find links at the wiki to other related subjects.
http://www.uesp.net/wiki/Skyrim:Soul_Gem
frau kaleun
02-15-12, 08:35 AM
Soul catcher can also be made use of ifattached as the second of two magical effects on your weapons - one weapon effect, and the soul catcher.
And if you learn the Fiery Soul Trap enchantment, you can combine that with another effect (assuming you have the extra effect perk) and get what amounts to *three* effects on one weapon. I almost always use it instead of the basic Soul Trap.
Takeda Shingen
02-15-12, 04:35 PM
For me, I find that a high value in any of the physical combat skills (one-handed/two-handed/archery) virtually eliminates the need for enchanted weapons and relying on soul gems.
Skybird
02-15-12, 05:00 PM
For me, I find that a high value in any of the physical combat skills (one-handed/two-handed/archery) virtually eliminates the need for enchanted weapons and relying on soul gems.
I got the impression - and Google seems to indicate that many people think so - that at higher ranks or higher item values the game is a bit "dysbalanced". I prefer to play the sneaking archer-type of isolationist, it was like that in Oblivion already. Where in Oblvion you sometimes had to rain clouds and clouds of arrows onto strong enemies (ogres), in Skyrim is began okay but now, at a higher rank, has started to become too easy. Arrow to the head gives so much damage that it easily kills with the first strike, except just some bosses. I read that sneaking also becomes too excessive at the really high skill levels and cumulated perks.
Levelling in general is a very difficult art to design well. I know no perfect implementation of it in any game.
I just got the idea, while writing this, that I could try to have a ring, a necklace, and two poiece sof armour, all enchnated with smithing, if possible enchnated with biggest soul gems. That should give me the ability to smithe some real uber-valued armour on every skill level I pass, I guess.
Oh, and I got the Skyrim book today. Thick heap of paper. I simply love these kind of books, have the one for Fallout GOTY and Oblivion/Shivering Isle as well. The one on Oblivion is the best-designed of them all.
I wonder if they plan to implement an ingame-portal to switch between Skyrim and Oblivion. Yoputube videos illustrate that Skyrim seems to have a first attempt of such an intrface implemented - you can see the Imperial tower from Oblivion from some places in Skyrim, and even can use "tfc" to move from Skyrim to Oblivion and hover over the capital city. To switch ingame between both game installations, to walk from one world into the other, live - that would be a gag, really! Maybe even replace textures and trees in Oblivion with those from Skyrim...
P.S. To have a fire enchantement for your bow is nice because you can tell even at great distance if you have hit the target, or not.
frau kaleun
02-15-12, 07:31 PM
I just got the idea, while writing this, that I could try to have a ring, a necklace, and two poiece sof armour, all enchnated with smithing, if possible enchnated with biggest soul gems. That should give me the ability to smithe some real uber-valued armour on every skill level I pass, I guess.
The Fortify Smithing enchantment can't be applied to apparel destined for all six possible locations (head, neck, body, feet, hands, finger) but it can be applied and equipped in enough spots to make a noticeable difference. :yep: For the ones that I can't get the smithing enchantment on, I put Fortify Carry Weight instead. It is *very* useful if you have a large supply of raw materials that you want to use for crafting and would like to carry them all to the appropriate crafting areas without being overencumbered.
With double enchantments I can max out both on one set of apparel, and still have "room" left over to throw in some Fortify Alteration and Magicka Regen enchantments... very useful for me since I use the Transmute spell to turn iron ore into silver and gold and it goes a lot quicker that way.
There is also a unique item at the Throat of the World that will give you extra smithing abilities when equipped and since it's classed as a weapon it can be used with any additional apparel that you've enchanted for that purpose. But there's no path to it, you have to look around (and... er... up) in order to find it. It's a bit of an Easter Egg but a very useful one. I never leave home without it.
I have completely different sets of enchanted apparel for crafting in order to max out smithing and alchemy, but with armor and especially while playing at a higher level with decent combat skills anyway I decline the Fortify enchantments for combat skills (where possible) and opt to give myself a boost in other areas like Fortify Health and various Resist enchantments, which are *always* useful no matter which weapons I'm carrying or using at the moment. The same with Waterbreathing and Muffle. And I use Fortify Carry Weight where possible on armor as well, with the Steed Stone blessing also in effect I never have to worry about finding some place to stash a lot of heavy loot because it's too much to carry and keep adventuring.
Oh, and I got the Skyrim book today. Thick heap of paper. I simply love these kind of books, have the one for Fallout GOTY and Oblivion/Shivering Isle as well. The one on Oblivion is the best-designed of them all.
I ordered it the day I bought the game. Would've felt lost without it, especially since the whole world of Tamriel (and RPG in general) was completely new to me.
I wonder if they plan to implement an ingame-portal to switch between Skyrim and Oblivion. Yoputube videos illustrate that Skyrim seems to have a first attempt of such an intrface implemented - you can see the Imperial tower from Oblivion from some places in Skyrim, and even can use "tfc" to move from Skyrim to Oblivion and hover over the capital city.
There is also a video out there of someone using console commands to pass through the gate into what should be Morrowind. Without the commands you can still approach within a couple strides of the gate and see through into the "forbidden" territory. It's gotten to be kind of a personal side quest for me now, to find the paths that lead to the edges of Skyrim and see exactly where it ends and some other place begins, at least if I happen to venture near the borders of the map anyway.
P.S. To have a fire enchantement for your bow is nice because you can tell even at great distance if you have hit the target, or not.
Agreed, I especially love it for draugr. I feel sort of bad when I use the same bow for hunting animals though, it doesn't seem sporting somehow.
Lol, I remember one dungeon where I was approaching this large open area through a long corridor and there was a draugr at the other end waiting for me, I swear he was holding his shield in front of him and banging it with his sword all "Bring it beeyotch" and I put an arrow right into his chest. It didn't take him down right then and there but he stopped with the aggressive gesturing and it looked for all the world like he actually hung his head for a moment - "Aw man, that was not cool" - and then he wandered off away from the entrance he was guarding and I could hear him muttering and grumbling... it was hilarious.
Anyone played pure dual wielder? Decided to make one, but kinda struggling
with it. Most fights I can win no problem, but at times there's just not enough
damage I can deal to beat the bastard. :hmmm:
frau kaleun
02-15-12, 07:45 PM
Anyone played pure dual wielder? Decided to make one, but kinda struggling
with it. Most fights I can win no problem, but at times there's just not enough
damage I can deal to beat the bastard. :hmmm:
I've toyed around with dual wielding swords but only after I got to a pretty decent level and Ulfric had given me two enchanted Daedric swords in the course of playing out the Civil War quests for the Stormcloaks. Those were what I used and it was pretty awesome.
Those swords are in display cases now in Hjerim but I still carry two Daedric swords just for gits and shiggles. I still duel wield them sometimes but I made myself a Daedric Warhammer and I've mostly been using that for melee lately. It's pretty much a one hit, one kill weapon at this point against lower level attackers. There have also been a couple of decapitations with it which I wasn't expecting since I thought that only happened with bladed weapons. :o
I must say that with this character I've probably done more killing with the bow than anything else, especially creeping around in dungeons. I made more use of sneaking early on as well which got me pretty proficient at that, and combined with the Muffle enchantment on my boots - my bow has become pretty deadly. There have been a few dungeons where I never used anything but that and maybe a shout or two when pressed until I got to the final battle and there were two many attackers at once to take them all out from a safe distance. (And heaven knows that is a blessing when it comes to Falmer, I do *not* like to get up close and personal with them if I can help it. They give me the creeps. I don't even like going back into Dwemer ruins that I know I've just cleared, because the hissing from all the steam-powered stuff is a sound I've come to associate with Falmer and that alone is enough to give me the willies.)
Having a combat mage for a follower also helps a lot since even with 2-3 attackers it's not uncommon for us to take them all out from a distance before they can do enough damage to make charging into the fray for a quicker kill a dire necessity.
Krauter
02-15-12, 08:16 PM
Anyone played pure dual wielder? Decided to make one, but kinda struggling
with it. Most fights I can win no problem, but at times there's just not enough
damage I can deal to beat the bastard. :hmmm:
Hmm.. I played dual wield on my assassin class character. What I'd do is hit something with my bow (enchanted with fire frost almost always and with a poison to have a weakness to frost). From there I'd rush in and with one fire and one frost weapon beat the crap out of them. The trick with Duel-Wielding I found was that you should always enchant with two separate enchants, preferable with at least one frost or shock as it drains stamina/magic respectively. Other then that, use stealth to your advantage. It's hard to tank and duel-wield at the same time so you have to make your hits quick and fast and then get out.
Also, make use of followers with a good set of armor. That way your enemies focus on him while you circle back and slash at their back.
Having a combat mage for a follower also helps a lot since even with 2-3 attackers it's not uncommon for us to take them all out from a distance before they can do enough damage to make charging into the fray for a quicker kill a dire necessity.
Best setup for followers I've found so far is Max out Conjuration and get the spell Dead Thrall, revive a two necromancers (requires the perk that allows two followers) as well as get a follower that is a mage. (I haven't tried adding a dog into this mix a well, but it might work also). From there, when ever you get into combat, your two necromancers (or summoners if you're lucky, I haven't gotten any) will raise two undead. So that is now 2 undead, 2 necromancers you and your follower... against what ever your facing.
Nothing ever lasts long against me in this setup :O:
frau kaleun
02-15-12, 09:50 PM
Best setup for followers I've found so far is Max out Conjuration and get the spell Dead Thrall, revive a two necromancers (requires the perk that allows two followers) as well as get a follower that is a mage. (I haven't tried adding a dog into this mix a well, but it might work also). From there, when ever you get into combat, your two necromancers (or summoners if you're lucky, I haven't gotten any) will raise two undead. So that is now 2 undead, 2 necromancers you and your follower... against what ever your facing.
Nothing ever lasts long against me in this setup :O:
Magic will likely be the next tactic I explore and experiment with. I've already taken to buying up spellbooks - as opposed to just using whichever ones I find as loot - if only because it gives the vendors more coin with which to purchase whatever I'm trying to sell them. But, the more spells I have the more I can use here and there to up my skills. I don't see myself going full mage any time soon, but with the very real possibility that some boss draugr will disarm me with a shout, I'd like to have some decent magic to fall back on.
I'm already taking perks in Alteration (using Transmute regularly for crafting purposes has really helped me there) because I want to get to those Magic Resistance perks as quickly as possible. And it's likely that if I keep playing this character, physical combat is going to become a little too run-of-the-mill after a while. As Tak implied above, there's a point where even that can become overpowered if you have a combo of high damage enchanted weapons and high combat skills (not to mention high-level enchanted armor and assorted add-ons that let you take a lot of hits without getting in the danger zone where your Health is concerned). If it starts to feel that way for me I want the option of falling back on magic for a change and a challenge, but without the drawback of being so completely unskilled that I'm facing level 60 bosses with Magic skills that are woefully inadequate.
Krauter
02-15-12, 09:56 PM
Magic will likely be the next tactic I explore and experiment with. I've already taken to buying up spellbooks - as opposed to just using whichever ones I find as loot - if only because it gives the vendors more coin with which to purchase whatever I'm trying to sell them. But, the more spells I have the more I can use here and there to up my skills. I don't see myself going full mage any time soon, but with the very real possibility that some boss draugr will disarm me with a shout, I'd like to have some decent magic to fall back on.
I'm already taking perks in Alteration (using Transmute regularly for crafting purposes has really helped me there) because I want to get to those Magic Resistance perks as quickly as possible. And it's likely that if I keep playing this character, physical combat is going to become a little too run-of-the-mill after a while. As Tak implied above, there's a point where even that can become overpowered if you have a combo of high damage enchanted weapons and high combat skills (not to mention high-level enchanted armor and assorted add-ons that let you take a lot of hits without getting in the danger zone where your Health is concerned). If it starts to feel that way for me I want the option of falling back on magic for a change and a challenge, but without the drawback of being so completely unskilled that I'm facing level 60 bosses with Magic skills that are woefully inadequate.
Aye, for one of my characters where it has started to feel a little too easy, my only "armor" is a mages hood, a belted tunic with no enchantment and boots which amounts to 0 armor. Works fairly nicely to keep me on my toes :D
frau kaleun
02-15-12, 11:21 PM
Me, stylin' in my new gear...
http://img703.imageshack.us/img703/1019/stylin.jpg
http://img705.imageshack.us/img705/2835/immersionkiller.jpg
Falkirion
02-16-12, 12:56 AM
Space?
Drewcifer
02-16-12, 01:15 AM
Looks like you gutted my buddy to wear on your head...
frau kaleun
02-16-12, 08:15 AM
Looks like you gutted my buddy to wear on your head...
Nope, but he helped. :D
You just need your buddy, access to the Atronach Forge, and the right items to put in the offering box. :yep:
Space?
SPAAAAAAAACE!!!!!
Edit: I have to say I thought the little guy was gonna get annoying really fast but I find him quite amusing. It helps that I placed him on a shelf in my hideout so it's not like I'm listening to him *all* the time. But when I go in there to hang out and sort loot and craft and whatnot, I can hear him talking from his spot as I'm wandering around working.
It's especially funny when I walk by him and he starts with the "Lady hey lady hey lady" bit. At first I thought they'd actually worked it so that he was recognizing the sex of my particular character, but from what I've read the "hey lady" was already part of his established repertoire so I guess it's just a funny coincidence.
frau kaleun
02-16-12, 01:15 PM
http://29.media.tumblr.com/tumblr_lz1nguOayP1ro5k3lo1_500.png
http://media.tumblr.com/tumblr_lz3sybbBxt1r5xi1y.gif
Fincuan
02-16-12, 02:38 PM
Muahaha...
Highly useful to get one of these...
https://lh5.googleusercontent.com/-aD5e8sorYnU/TzlA97OMfaI/AAAAAAAABrA/5UY6YR92MXo/s640/Photo0016.jpg
...and then being forced to download the whole game via Steam :o
HunterICX
02-16-12, 03:01 PM
Then you're doing something wrong :O:
HunterICX
Fincuan
02-16-12, 03:11 PM
All I did was insert the DVD, and BANG, Steam took over. Never saw anything pointing to a local installation.
edit: I remember practically the same thing happening with HL2. Back then I actually managed to install it locally first, but upon activating it on Steam the whole game was re-downloaded and re-installed.
@Fin http://www.evga.com/forums/tm.aspx?m=1318656&mpage=1
----------
Frau? :O:
http://i1183.photobucket.com/albums/x462/Dowly/2011-12-12-Expanding-Skills.jpg
Fincuan
02-16-12, 03:31 PM
Thanks Dowly. I already saw that but decided it's easier to just let it download and enjoy a few beers while waiting. Won't take too long either way :DL
frau kaleun
02-16-12, 03:31 PM
Frau? :O:
Blame it on the Forsworn... they like big butts, and they cannot lie. :O:
frau kaleun
02-16-12, 05:33 PM
Keep forgetting to ask - I was using ToggleUI before the last game patch, which let me hotkey on key on the keyboard to turn the HUD on and off. But it no longer works since the latest patch, hasn't been updated, and I haven't found a suitable replacement. I don't want to redo or remove the HUD, I just want to be able to toggle if on and off as easily as possible for screenshots. Can anybody point me to an up-to-date mod that will let me do this? Thanks! :DL
Arclight
02-16-12, 06:42 PM
~
tm
enter
Done. :P
(have to enable it blind though, since it hides the console too)
frau kaleun
02-16-12, 09:11 PM
~
tm
enter
Done. :P
(have to enable it blind though, since it hides the console too)
Yeah, and that's what I'm trying to avoid. I just want a one-key easy toggle so I can hit it and take a shot and hit it again and get my HUD back. Man, I wish ToggleUI would get updated because it was great.
Granted I haven't searched the Steam Workshop yet so there might be something there, but ToggleUI was some files including an .ini that you edited to select what your hotkey was, and I'd really rather have something that simple again. :hmmm:
Spike88
02-16-12, 09:53 PM
If it was a Valve game(Half life, or Source engine) it would be a simple matter of typing "Bind (key) tm" in console. But sadly I don't think Beth's engine lets you bind through the console.
In other news, Todd Howard has acknowledged that they knew the PS3 would have memory issues before the game was released. They just thought it would only effect a limited amount of people. What irks me is the fact that they make it sound like it's the PS3's fault, when in truth the PS3 is just as strong or stronger than the 360. I strike it up to developer lazyness :nope:.
Arclight
02-16-12, 10:13 PM
I strike it up to consoles holding back game development. :O:
Yeah, and that's what I'm trying to avoid. I just want a one-key easy toggle so I can hit it and take a shot and hit it again and get my HUD back. Man, I wish ToggleUI would get updated because it was great.
Granted I haven't searched the Steam Workshop yet so there might be something there, but ToggleUI was some files including an .ini that you edited to select what your hotkey was, and I'd really rather have something that simple again. :hmmm:
You could use a program supporting macros in the mean time. Type it in and assign a key-combo, hit the combo in-game to execute.
Lydia's getting the hang of it. :smug:
http://i1183.photobucket.com/albums/x462/Dowly/gj_lydia.jpg
frau kaleun
02-17-12, 09:59 AM
No, that's a total fail. He shouldn't be dead at all, he should be applying for a guard position at the nearest hold's recruiting office. :O:
soopaman2
02-17-12, 03:10 PM
Arrow crafting mods! Being able to melt down armor into ingots, and graphics fixes, (my wife Mjoll is so hot without facepaint)
I always found nexus mod manager more trouble than it was worth, but the steam work shop works for dummies like me, who want to play the mod, not spend a half hour fiddling with directories.
I only wish they would do the same for Fallout New Vegas.
Speaking of mods, anyone who wants few extra weapons to craft I recommend
the JaySuS Swords (http://skyrim.nexusmods.com/downloads/file.php?id=1002) mod. Adds 47 new high quality weapons to the game. :yeah:
frau kaleun
02-17-12, 03:47 PM
Yeah I am interested in craftable arrows as well since you don't tend to find a lot of Daedric ones for sale or in random loot. Still using mostly ebony (which I have a huge supply of, thankfully) and saving the Daedric for the most "worthy" targets. I always thought it was a little odd that there was no way to make your own arrows already in the game.
I am looking forward to when the Dovahkiin Hideout mod gets finished (if it ever does) since the guy doing it claims it will eventually be configured with enough display space to display every possible item you could acquire in the game. It's also fantastic to have one central place to keep and use crafting supplies, even if being able to access it from every property you own does kill the immersion a little bit. I just pretend I've tunneled there from every other place I own. :O:
Altho I would really prefer that he stop adding NPCs all over the damn place that I have to disable. I go there so I can run around and do stuff *without* other people getting in my way or asking what I'm doing or telling me to be careful. It's a HIDEOUT, not Grand Central Station. And I can't disable one of the most recent ones since there's an added quest item tied to him, which I've already found before I even knew it was tied to a new quest but I can't use it until he updates it properly so I just left it where it was. Then I made the mistake of talking to the new NPC who told me about it (thanks, gramps, been there done that almost wet myself in the process holy crap I was not expecting THAT) and now I've got some old dude walking around *my* place constantly asking me if I've found it yet. :nope:
That and the modder constantly adding 2-3 copies each of "books" that are just shout-outs to friends and contributors, which is a real pain for someone like me who is actually trying to collect and keep track of the real books in the game. Just more unwanted junk that I have to check and double-check, then pick up and stash away somewhere I don't care about... and more appear with every update. I know he wants to say thank you to a lot of people but seriously there has to be a way that isn't as much of an eyesore and general PITA.
Also it would be *really* nice if the mannequins all over Skyrim would stop changing gender and moving around when I'm not looking. :haha:
Saw a mod for some weapons you could craft from dragonswag to go with your dragon armor, which looked kinda cool, but IIRC they were rated about the same as ebony gear which makes them about as appealing as the dragon armor if you're already using Daedric stuff. Might be fun to make just to have on display, I'm already doing that with the dragon armor. I might actually improve a whole set of it as much as possible and wear it at the end of the main quest, just as a big "screw you" to Alduin. "Yeah, tough guy, you see what I'm wearing? I made this. FROM YOUR FRIENDS." :O:
Krauter
02-17-12, 10:02 PM
Just wondering if anyone's finished the thieves guild questline and given back te skeleton key? Is it worth it?
Skybird
02-18-12, 05:43 AM
Just wondering if anyone's finished the thieves guild questline and given back te skeleton key? Is it worth it?
Is that a worry at all? I find lock picking in Skyrim to be extremely easy. To me it seems that any investement in lock picking perks, is a waste.
It'S the same system as in Fallout, isn't it!?
In Oblivion it was much more trickier.
Is that a worry at all? I find lock picking in Skyrim to be extremely easy. To me it seems that any investement in lock picking perks, is a waste.
It'S the same system as in Fallout, isn't it!?
In Oblivion it was much more trickier.
This. :yep:
Lockpicking in Skyrim is just a guessing game, you either get lucky or you dont. No "skill" involved at all.
Hence, I downloaded the Lockpick Pro mod that just shows the sweetspot.
Saves time. :yep:
Krauter
02-18-12, 09:18 AM
Aye I ended up giving it up. The perks at the end are worth it. The only reason I wanted it was for when I reach those master locks I wouldn't have to go though a million picks.
Also, skybird, the lock picking tree is useless IMO so it's best to sink points in stuff you'll really gain a lot from. I food a decent guide explaining all the perks that go along with certain builds and explains it quote well (like how many perks you'd use of you were to 'dabble' effectively and so on. ) really helped me when I made my subsequent characters
Ducimus
02-18-12, 09:22 AM
It'S the same system as in Fallout, isn't it!?
.
As i recall in fallout its a little bit harder, only in that to even attempt some locks, you have to have a minimum skill level.
For instance, in skyrim you can attempt a master lock with a novice skill level, but in fallout, you have to have a master skill level in order to attempt a master lock. At least, if i remember correctly. It's been awhile.
soopaman2
02-18-12, 12:14 PM
Anyone played pure dual wielder? Decided to make one, but kinda struggling
with it. Most fights I can win no problem, but at times there's just not enough
damage I can deal to beat the bastard. :hmmm:
I tried ,but I have a twitch block reaction from all my shield builds over the last few TES games, that I just can't, without getting my ass handed to me.
Every once in a blue, I will switch off to a soul capture dagger in the offhand to fill up Azura, but I am mostly sword and board.
I feel naked without a shield, it has saved me more times than hindered me.
Even as a mage, I cast with one hand and hold a shield with the other.
I feel like too much defense is given up dual wielding, just my opinion of course. Alot have had success with it, I am just not one of them.
I'm doing pretty good dual wielding now, even upped the difficulty to master yesterday. :smug:
Just need to take it easier and not rush right in as I would if I'd have a shield.
Using steel katanas (Weapons of the Third Era or JaySuS Swords mod) with ice
enchantment on one and fire on the other, works nicely. :yep:
http://i1183.photobucket.com/albums/x462/Dowly/skyrim_steelkatanas.jpg
The dual power attack tends to stagger most enemies, so a good tactic is to just spam that. :O:
soopaman2
02-18-12, 12:40 PM
As i recall in fallout its a little bit harder, only in that to even attempt some locks, you have to have a minimum skill level.
For instance, in skyrim you can attempt a master lock with a novice skill level, but in fallout, you have to have a master skill level in order to attempt a master lock. At least, if i remember correctly. It's been awhile.
Yes, you are very much right, same with hacking too.
Bethesda: Skyrim DLC Will Feel More Like Expansion Packs
http://kotaku.com/5885983/bethesda-skyrim-dlc-will-feel-more-like-expansion-packs
"For Fallout 3 we did five DLCs," Howard told me during an interview last week
at the DICE Summit. "That was a very aggressive path for us. Our plan now is
to take more time, to have more meat on them [for Skyrim]. They'll feel closer
to an expansion pack."
Excellent :yeah:
Arclight
02-18-12, 01:55 PM
... they stated that last December already. :O:
Pretty sure I posted it, maybe someone else. :hmmm:
Thought I had read about it somewhere before. :oops:
soopaman2
02-18-12, 02:09 PM
I just want the ability to import Items from the GECK to the CK.
Laser, plasma and sniper rifles in Skyrim would make me LOL.
frau kaleun
02-20-12, 09:12 AM
I have not done any extensive testing but it seems like I can't get *any* texture mods to work since adding the Hi Res pack. I've even downloaded some that seem to post-date the pack and have endorsements and positive comments posted within the past few days and they don't "take" either.
These are all mods that are just a Data\textures folder with the appropriate subfolders and files, no .esp or .esm files if that matters. I am still downloading them manually and enabling them with JSGME after making sure the file structure is correct, altho within the subfolders that's kinda hard since there's not really anything to compare them to, it's just files/folders being added and not overwritten.
Mods with meshes and/or meshes + textures seem to work fine. :hmmm:
I will have to turn off the Hi Res packs to be sure but I know that the ones that worked before I got it don't work now, I was really hoping I could get some joy from the newest ones but so far... nothing. :wah:
Better to disable the high res DLC, my high res mods seem to work fine without
the it. :yep:
frau kaleun
02-20-12, 09:57 AM
Better to disable the high res DLC, my high res mods seem to work fine without
the it. :yep:
I was hoping it was just as simple as some files or folders in the mods needing to be renamed. Seems like the game gave precedence to hi res textures modded in before the DCL packs, now it just ignores them for some reason. Which sucks.
May check over on the relevant forums to see if other peeps are actually getting them to work with the DLC and, if so, how. There are too many hi res texture mods out there, I can't believe everyone using them is opting to do without the official hi res packs just to get hi res textures for selected items here and there. :hmmm:
Not sure if this helps:
http://skyrim.nexusmods.com/downloads/file.php?id=8236
----
Also, it does seem that there is no way to add new animations with the CK. :doh:
frau kaleun
02-20-12, 11:04 AM
Thanks, I'll check it out. :DL
Wait am I supposed to be checking that thing that says to Load Loose Files? I never checked it because I didn't know what it did. :O: And since other mods adding stuff to the Data folder are working, I didn't think it made a difference.
Okay watching the little video now and it's starting to make sense. Thanks! Looks like I need to d/l their fix (because why not) and then disable the Hi Res pack .esp files and add the .bsa files to the .ini to be loaded. But then anything in my Data folder will still overwrite which is what it's not doing now. Awesome. I WILL HAVE MY PRETTY PRETTY ARMOR BACK!
Wait am I supposed to be checking that thing that says to Load Loose Files? I never checked it because I didn't know what it did. :O: And since other mods adding stuff to the Data folder are working, I didn't think it made a difference.
Hmm... you shouldn't even have the "load loose files" box in the launcher anymore. :hmmm:
frau kaleun
02-20-12, 01:24 PM
Hmm... you shouldn't even have the "load loose files" box in the launcher anymore. :hmmm:
It's possible it's not there any more, it's even possible I checked it at one time and forgot. From what I'm reading it sounds like if you check it once it loads loose files from that point on even if the box gets unticked. But why shouldn't it be there any more just in case I get home and look and it is? Lol.
I use SKSE in order to use SkyUI which requires that the game be launched from the SKSE launcher so my desktop shortcut points to that instead... I only ever open Steam and hit the Play button in there to open the Data window to make sure any new plugins are checked before I start playing.
But why shouldn't it be there any more just in case I get home and look and it is? Lol.
I believe one of the patches got rid of it. :yep:
frau kaleun
02-20-12, 02:15 PM
I believe one of the patches got rid of it. :yep:
Oh, okay, that would make sense. So I guess by default now anything in the Data folder will load unless there is some plugin that causes the game to override it, which seems to be the issue with custom textures and the Hi Res DLC.
Hope the stuff in the vid works, if so I will finally get some better looking armor and can start looking at other texture mods as well which I kinda gave up on. AND I can have my pretty blue wedding dress back altho how to keep the mannequin it's displayed on from turning back into a guy is another question.
I guess some mannequins or modded-in mannequins or all of them, are "clones" of each other or something because I know how to do the console command to change their sex but doing it on one changes the others and it's really frustrating. I can't make the one for my wedding dress a girl without going back to Hjerim and finding out that General Tullius' armor now has boobs which is just WRONG. :haha:
I don't mind all my own armor defaulting to the male style when I store it on a dummy but I'm not having my wedding dress do that. :stare: So I gave up and just stowed it back in a wardrobe.
In happier news Imperials in the remaining camps seem perfectly willing to attack me if I just show up and hang around a couple seconds, which makes clearing out the camps possible without incurring any bounties. I'm not sure but I think my running up to any escorted Stormcloak prisoner I find and freeing him without consulting his Imperial guards first, is kinda pissing them off.
Best one was when I found an Imperial camp in The Reach, I kept hanging around but they just kept repeating the warnings and not actually doing anything about it. Then I see one pull out his bow and draw and I think "FINALLY" but, no, they all go running around looking up because here comes a dragon flying over. So I'm thinking... do I hang around and kill this dragon if it attacks, do I scurry up behind this ridge and *watch* it attack and let it do my dirty work for me and then kill it when it's finished, or what? And I think, okay, Imperials vs. Stormcloaks is one thing, but Dragon vs. Humanity overrides that, I'm taking out the dragon.
(Also I needed more scales to temper some stuff I made, NOT THAT THIS MADE ANY DIFFERENCE I WAS THINKING PURELY IN TERMS OF THE HUMANITY INVOLVED.)
Anyway they're all shooting at the dragon and I decide to run up the hill away from the camp to see if I can get it to land up there and not in the middle of the camp, see how nice I am? And THAT is when one of the idiot Imperials decides to attack ME instead of, oh I dunno, focusing on the giant flying fire-breathing lizard that is circling overhead. So we have to kill all the Imperials anyway, meanwhile the dragon flies off and never attacks so I didn't get my scales after all. :wah:
I'm using the Advanced Mannequins (http://skyrim.nexusmods.com/downloads/file.php?id=8635) mod, works fine. :yep:
frau kaleun
02-20-12, 02:33 PM
I'm using the Advanced Mannequins (http://skyrim.nexusmods.com/downloads/file.php?id=8635) mod, works fine. :yep:
Well that looks awesome but I don't think it will help with any of the ones already in the game or modded into the added/expanded player homes. :hmmm:
I suppose I could use the female ones from that mod only to display stuff where I definitely want the female style of armor/apparel and let the existing mannequins stay male.
Are you using them with any of the modded player homes/hideouts? There's issue with that mentioned in the description.
I'm also using a Dynamic Merchants mod and I don't know what that does to Belethor. :hmmm:
Myeah, it seems that Belethor doesn't have the mannequins, installed Dynamic Merchants after using the AM mod for a while. :-?
Other than that, I'm using a custom house and so far there's been no problems
with the mannequins I bought. :up:
frau kaleun
02-20-12, 04:00 PM
Myeah, it seems that Belethor doesn't have the mannequins, installed Dynamic Merchants after using the AM mod for a while. :-?
Other than that, I'm using a custom house and so far there's been no problems
with the mannequins I bought. :up:
I wonder if I uninstalled the Merchants mod, installed this one, bought all the mannequins, and then reinstalled the Merchants mod, would it matter that the two conflicted? If the only problem is that Belethor no longer has mannequins, but I've already got all I want, the ones I've already got will still work, right?
Come to think of it the Dynamic Merchants is not really a must-have, altho I do like it. The effects of it seem a bit much sometimes, but to be fair I started with it when I already was at the point where I was trading thousands of septims worth of stuff pretty much everywhere I shopped, so all those merchants really seemed to "take off" immediately. It's nice to be able to sell an entire load of loot off in one major city but it doesn't mean so much now that I don't really need the money. :haha:
Yeah, just tested and you can just disable DM, buy the mannequins and enable DM again. :up:
You get a warning when loading the save game after you disable DM, but it should be ok.
(just in-case, might be a good idea to not be in an area where there are merchants)
EDIT: http://skyrim.nexusmods.com/downloads/file.php?id=10589
This mod turns every living thing into mudcrabs. It's like Planet of the apes, but with mudcrabs!:har::har:
http://static.skyrim.nexusmods.com/downloads/images/10589-2-1329770187.jpg
Skybird
02-20-12, 04:17 PM
I would appreciate a mod that gives me a Riverdance show with a line of Irish girls in one of the taverns. :up:
Drewcifer
02-20-12, 05:25 PM
That would only be better if the dragon head over the throne was actually changed to the jarl himself like the crabs put him up there when they took over the world.
Skybird
02-20-12, 06:32 PM
I earlier asked - en passant - about a fix for Fallout 3, several pages earlier
Solved, it seems. I had freezes every couple of minutes, often after having opened a door and entered a new sector behind that door.
It was not the x64 version of the OS causing it, but it seems it was that F3 does not like quadcores. I stumbled over a note that recommended a small tweak to the config that somewhat limits it to 1 or 2 cores.
No freezes anymore in 30 minutes testplay.
Nice!
You see, there is no thread that could not be hijacked.
frau kaleun
02-20-12, 06:39 PM
I would appreciate a mod that gives me a Riverdance show with a line of Irish girls in one of the taverns. :up:
Even better - the Nord Chippendale's Revue. :D
Also - I want to marry Ulfric. I can already sleep in his bed, I mean, c'mon. The Magigolo can be... dealt with.
Less pushy temporary quest-related followers would also be nice. I went into some ruin recently, bow up and arrow ready to go as per usual when creeping through such places. Saw some chick up ahead and assumed she was a bandit and shot her and immediately got a "Quest Failed" notice on some quest I didn't know existed yet, oh crap, so I reloaded and talked to her instead and she wanted me to go in and help her clear the baddies so she could retrieve some thing she wanted. Me being the friendly sort I naturally said yes, hey, draugr up ahead, the more help the better.
Well somehow the first draugr we found, either she blasted the Magigolo or he blasted her and I'm guessing it was the latter because she ran right up in my way and he always hangs back. Then they're going at each other so, ugh, reload AGAIN from last autosave and have the Magigolo stay behind this time.
BUT this chick is constantly whining and complaining about me having my weapon out and ready to go, I mean, WTF, you ASKED ME TO HELP YOU SAFELY THROUGH THIS CRYPT YOU DAFT BINT. If the only thing you're going to fight with is magic then don't get between the point of my weapon and the thing I have to kill with it, just stay out of the way. I guess we should traipse merrily along with daisies in each hand like we're on our way to a picnic and only worry about weapons after we're already being attacked. :stare:
Anyway whatever item it was she wanted, she found and it turned out that it did me no good whatsoever except for some piddly reward, and she was worse than freakin' Barbas all the way through. He was pushy but at least all he could say was "woof." Made me wish I'd just played through the one where I killed her outright when I first spotted her. :haha:
Krauter
02-20-12, 06:43 PM
Even better - the Nord Chippendale's Revue. :D
Also - I want to marry Ulfric. I can already sleep in his bed, I mean, c'mon. The Magigolo can be... dealt with.
Less pushy temporary quest-related followers would also be nice. I went into some ruin recently, bow up and arrow ready to go as per usual when creeping through such places. Saw some chick up ahead and assumed she was a bandit and shot her and immediately got a "Quest Failed" notice on some quest I didn't know existed yet, oh crap, so I reloaded and talked to her instead and she wanted me to go in and help her clear the baddies so she could retrieve some thing she wanted. Me being the friendly sort I naturally said yes, hey, draugr up ahead, the more help the better.
Well somehow the first draugr we found, either she blasted the Magigolo or he blasted her and I'm guessing it was the latter because she ran right up in my way and he always hangs back. Then they're going at each other so, ugh, reload AGAIN from last autosave and have the Magigolo stay behind this time.
BUT this chick is constantly whining and complaining about me having my weapon out and ready to go, I mean, WTF, you ASKED ME TO HELP YOU SAFELY THROUGH THIS CRYPT YOU DAFT BINT. If the only thing you're going to fight with is magic then don't get between the point of my weapon and the thing I have to kill with it, just stay out of the way. I guess we should traipse merrily along with daisies in each hand like we're on our way to a picnic and only worry about weapons after we're already being attacked. :stare:
Anyway whatever item it was she wanted, she found and it turned out that it did me no good whatsoever except for some piddly reward, and she was worse than freakin' Barbas all the way through. He was pushy but at least all he could say was "woof." Made me wish I'd just played through the one where I killed her outright when I first spotted her. :haha:
Quests like these I just end up killing them after they get their stuff :O: Especially so if they annoy the crap out of me.
frau kaleun
02-20-12, 06:47 PM
Quests like these I just end up killing them after they get their stuff :O: Especially so if they annoy the crap out of me.
And see, we were alone in that crypt and not a felony-reporting chicken in sight. I could've let her take the thing and finished the measly little quest and then offed the stupid twit. Why don't I ever think of these things? :haha:
Dumb AI moment of the day:
Found this mage chick, Ilia or something like that who wanted me to help kill her mother.
Did that and now she's my follower.
Seeing she's the mage kind, I dumped every magic item I had in my chest on the poor lass.
What did she pick to wear?
From all the kazillion enchanted robes, hoods, hooded robes, amulets
and rings she was now carrying?
A hood.
Otherwise she was butt naked. :dead:
frau kaleun
02-20-12, 07:22 PM
Otherwise she was butt naked. :dead:
So... you're complaining about having a naked young woman as a follower.
Who are you and what have you done with Dowly?
frau kaleun
02-20-12, 07:42 PM
Not sure if this helps:
http://skyrim.nexusmods.com/downloads/file.php?id=8236
Downloaded their fix and followed the instructions in the video about using all the Hi Res stuff without the .esp files and it worked! I got my custom textures back! You're the best and thanks so much for finding that!!! :woot:
mookiemookie
02-20-12, 08:24 PM
The Magigolo can be... dealt with.
Funny you should mention that....I won't tell you how I completed Boethiah's quest. :arrgh!:
frau kaleun
02-20-12, 08:45 PM
Funny you should mention that....I won't tell you how I completed Boethiah's quest. :arrgh!:
Ugh. I went there with my first character and was offered the chance to commune with Boethiah but already knowing what the quest was, didn't want to get it.
Stumbled across the spot again with this character and decided just to kill everyone there and ended up being given the quest anyway. Now I've got the blade on display somewhere with a couple other Daedric weapons I acquired but I'm not sure I have the stomach to actually complete the mission. I don't really want the reward so I may just let it pass. I haven't encountered a potential follower yet that I dislike enough. :haha:
Altho if they come up with a legit way for me to marry Ulfric... and I do have the Khajiit mage from the College as a potential follower now so, you know, loyal wizards are a bit more expendable than they used to be. I only really married the Magigolo so I wouldn't have to keep tracking him down and paying him over and over again.
Of course Lydia did cross my mind, lol. I don't use the Blades for anything and if I do then sooner or later they're gonna ask me to do That Thing I Won't Do and end up washing their hands of me anyway. I don't suppose the AI would have them go hostile over Lydia and become active enemies but even so it's not like they're ever going to come out of the Karthspire temple as far as I can tell.
If only I could have the one that was so pushy on that recent dungeon exploration, she would be the likeliest candidate at the moment. I just need someone really expendable AND despicable enough. :hmmm:
Edit @ Dowly: That tricky trick with the Merchants and the Mannekins mods worked like a charm! Now my wedding dress has boobies again and General Tullius's armor doesn't! :woot:
Krauter
02-20-12, 09:28 PM
Ugh. I went there with my first character and was offered the chance to commune with Boethiah but already knowing what the quest was, didn't want to get it.
Stumbled across the spot again with this character and decided just to kill everyone there and ended up being given the quest anyway. Now I've got the blade on display somewhere with a couple other Daedric weapons I acquired but I'm not sure I have the stomach to actually complete the mission. I don't really want the reward so I may just let it pass. I haven't encountered a potential follower yet that I dislike enough. :haha:
Altho if they come up with a legit way for me to marry Ulfric... and I do have the Khajiit mage from the College as a potential follower now so, you know, loyal wizards are a bit more expendable than they used to be. I only really married the Magigolo so I wouldn't have to keep tracking him down and paying him over and over again.
Of course Lydia did cross my mind, lol. I don't use the Blades for anything and if I do then sooner or later they're gonna ask me to do That Thing I Won't Do and end up washing their hands of me anyway. I don't suppose the AI would have them go hostile over Lydia and become active enemies but even so it's not like they're ever going to come out of the Karthspire temple as far as I can tell.
If only I could have the one that was so pushy on that recent dungeon exploration, she would be the likeliest candidate at the moment. I just need someone really expendable AND despicable enough. :hmmm:
Edit @ Dowly: That tricky trick with the Merchants and the Mannekins mods worked like a charm! Now my wedding dress has boobies again and General Tullius's armor doesn't! :woot:
Hmm.. if you have the DB quests finished just take an initiate.. otherwise grab someone from the companions or Thieves guild you don't like.
Glad to hear you got it sorted Frau Kaleun. :up:
In other news, just went to Blackreach for the first time, wow. :o
Krauter
02-20-12, 10:00 PM
Glad to hear you got it sorted Frau Kaleun. :up:
In other news, just went to Blackreach for the first time, wow. :o
Aye, it's really something. I actually kind of like it, apart from having to get through the huge creepy dwarven ruin to get there.
frau kaleun
02-20-12, 10:49 PM
Hmm.. if you have the DB quests finished just take an initiate.. otherwise grab someone from the companions or Thieves guild you don't like.
First of all, there is no more Dark Brotherhood in Skyrim. :|\\
Excepting for Cicero and Babette, I assume, who are apparently holed up in the Dawnstar Sanctuary where I can't get to them. They can stay there. I don't need Babette for training and I had enough of Cicero when I kept passing him on the road north out of Whiterun. :haha:
Second, I don't think I could use one of the Companions like that. It's an honor thing. I don't care for Aela as a follower or for the way she used me when I was a whelp to help with her vendetta against the Silver Hand (altho they seemed deserving enough after I saw the insides of their hideouts), however she was one of the few Companions who was always welcoming when I first joined. Perhaps because she had plans for me and wanted to ingratiate herself, OTOH she was initially the most accepting of me as Harbinger. Now there *is* Skjor who is technically already dead :O: but I don't know if he's available as a follower what with the whole "I'm dead but I keep showing up anyway" thing.
I haven't joined the Thieves Guild yet - and may never do so with this character - but that's certainly something to store away for future reference. If in a future playthrough I take the other option with the DB then the problem may solve itself. I'd have to be playing someone evil enough not to care about betraying a follower's trust like that. :hmmm:
Glad to hear you got it sorted Frau Kaleun. :up:
In other news, just went to Blackreach for the first time, wow. :o
Um... yeah. I really wanted to stick around and explore and thought I had until I looked at a full map of the place online later. As it was once I got what I came for (after getting lost a couple times and dying once and reloading) I just got out and went about my business. Will probably go back eventually OTOH Falmer ew. :O:
Aye, it's really something. I actually kind of like it, apart from having to get through the huge creepy dwarven ruin to get there.
If you take the time to go up in more of the Dwemer lifts the first time you go through there - both Alftand and Blackreach - you can open a lot of previously locked surface access points from the inside. You don't have to use them for anything to finish that particular quest - just go up to the surface, open the surface gate, and go right back down. But it provides more points of access for both places later on if you want to go back, so you don't have to go through the Alftand Glacial Ruins or even go back to Alftand unless you want to. I'm pretty sure there's at least one lift that you can use to get from the surface into Blackreach without going through any of the midlevel ruins, maybe two.
Krauter
02-21-12, 07:52 AM
First of all, there is no more Dark Brotherhood in Skyrim. :|\\
Excepting for Cicero and Babette, I assume, who are apparently holed up in the Dawnstar Sanctuary where I can't get to them. They can stay there. I don't need Babette for training and I had enough of Cicero when I kept passing him on the road north out of Whiterun. :haha:
Ah, I didn't know... wait how are Cicero and Babette still alive if you've destroyed the Brotherhood?
Also Cicero is probably my least/most favorite follower at times. Particularly when I pass him in the Dawnstar Sanctuary and he just blurts out "Let's kill something *Mad cackle*"
Now there *is* Skjor who is technically already dead :O: but I don't know if he's available as a follower what with the whole "I'm dead but I keep showing up anyway" thing.
Well, what I learned you could do is, take one follower, or "friend" for the ebony blade, and kill them, and then afterwards use the reanimate body spell and kill them again and rinse/repeat... works like a charm.
I haven't joined the Thieves Guild yet - and may never do so with this character - but that's certainly something to store away for future reference. If in a future playthrough I take the other option with the DB then the problem may solve itself. I'd have to be playing someone evil enough not to care about betraying a follower's trust like that. :hmmm:
There's GOT to be someone you don't care for :O:
[QUOTE[ If you take the time to go up in more of the Dwemer lifts the first time you go through there - both Alftand and Blackreach - you can open a lot of previously locked surface access points from the inside. You don't have to use them for anything to finish that particular quest - just go up to the surface, open the surface gate, and go right back down. But it provides more points of access for both places later on if you want to go back, so you don't have to go through the Alftand Glacial Ruins or even go back to Alftand unless you want to. I'm pretty sure there's at least one lift that you can use to get from the surface into Blackreach without going through any of the midlevel ruins, maybe two.[/QUOTE]
Ah never thought of this, might have to try this next time though as it was a pain in the arse to go through the Dwemer ruin ON TOP of Blackreach just to get to it :shifty:
Ah never thought of this, might have to try this next time though as it was a pain in the arse to go through the Dwemer ruin ON TOP of Blackreach just to get to it :shifty:
The first time you go to Blackreach, you must go via the Dwemer ruins. But once
you're there, you find few elevators that take you straight to the surface and
can be later used to go directly to Blackreach. :yep:
Heh, the game kicked up the difficulty quite a bit when I went after Alduin after
capturing the other dragon. Not a very good place to be as a dual wielder. :dead:
Skybird
02-21-12, 08:42 AM
The first time you go to Blackreach, you must go via the Dwemer ruins. But once
you're there, you find few elevators that take you straight to the surface and
can be later used to go directly to Blackreach. :yep:
You sure? It seems that the gates at the express lifts stay open only for some time, then close again and cannot be opened from outside again.
---
I admit that I implemented a cheat now. The need to smithe ad infinitum daggers and then more daggers just to improve the skill levels needed to gain smithing perks, became a bit too boring and repetitive. I will allow my self to use addperk xyz to gain certain smithing perks when i gain certain character level ranks. That deletes this pointless repetitiveness, but still establishes kind of a level qualification to gain the highest smithing honours. Whilwe the mines are open always, their supply is limited due to a timing factor, and certain ore does not get traded in towns and market places below certain character level ranks anyway.
I never use potions. In no game I ever played, i think, I used potions. While i use enchanted items, I do not use spells either. Either I am too lazy, or I simply forget that these options exist. And precious potions I find, make some fine heaps of coins.
In my second game, I cannot bring myself to lining up with any of the two civil war factions. I found my own solution - I slay both their patrols from a distance and from behind, I prefer to slay Talmor, and also like to slay Imperials, but I also slay Stromcloaks, for principle reasons, and reasons of a more balanced justice of statistics. I told them all: Hey, leave me alone, but they continue to stumble over my paths and ways, and since letting witnesses escape would mean to see my bounty going through the ceiling, I cannot afford to let them escape at all. At least there are enough deities around in Skyrim's mythology so that somebody sooner or later gets them all sorted nevertheless.
Well, good morning everybody, nice to meet me. :D
You sure? It seems that the gates at the express lifts stay open only for some time, then close again and cannot be opened from outside again.
Haven't seen them closing yet (got 2 lifts open atm), but then again, it's only 2-3
game days since I opened them. :hmmm:
Dunno what the point is if they do indeed close after a time, dungeons take 30 days
to reset, so if the lifts close before that then the player just have to run through
the empty dwemer ruins again. :doh:
frau kaleun
02-21-12, 09:30 AM
You sure? It seems that the gates at the express lifts stay open only for some time, then close again and cannot be opened from outside again.
Do you have an Attunement Sphere still in your inventory? Some Dwemer stuff can't be accessed unless you have it, although I don't know if that applies to gates on Dwemer lifts. And I'm not sure it's possible to get the thing out of your inventory once you've got it. :hmmm:
OTOH it doesn't weigh anything so I just keep it on me.
Whilwe the mines are open always, their supply is limited due to a timing factor, and certain ore does not get traded in towns and market places below certain character level ranks anyway.
There are TONS of open ore veins in Skyrim, especially iron and corundum at least IME. I hardly ever travel anywhere on foot without finding at least one I haven't mined yet. But you do have to go off the beaten path quite a bit to come across them and sometimes fight off whatever creatures you encounter in the vicinity.
Also leveling up in Speech and taking perks there helps a lot if you're trying to buy and sell raw materials, there are perks for making every merchant show you his/her entire inventory regardless of your own "status" and allowing you to buy/sell/barter any and all items with every merchant.
I never use potions. In no game I ever played, i think, I used potions. While i use enchanted items, I do not use spells either. Either I am too lazy, or I simply forget that these options exist. And precious potions I find, make some fine heaps of coins.
I make a lot that I think I'll use but then rarely use them in the heat of action. I will sometimes poison a weapon if I see a fight with a really powerful opponent coming up, but stuff to Fortify different skills of my own? I completely forget about.
I'm playing around more with spells and magic now, just because it's different and more of a challenge and honestly I feel *bad* being the Arch Mage and still being such a lousy magician. It's almost embarrassing going to the College and interacting with people there. :O:
frau kaleun
02-21-12, 09:43 AM
Ah, I didn't know... wait how are Cicero and Babette still alive if you've destroyed the Brotherhood?
You can't kill Babette because apparently she is tagged as an NPC child and is unkillable. So the game never sets you up to be in combat against her. If you opt not to join the DB and take the Destroy quest she will not be in Falkreath when you go there and, as far as I can tell, never appears anywhere, ever. Cicero... I don't know. It's possible I killed him in Falkreath and just don't remember. There was so much killing that day, so very very much. I know I didn't loot any Jester gear but it's possible I just didn't want it.
Edit: actually come to think of it, I seem to remember the Mother's remains being in Falkreath Sanctuary... so probably he got there and I did kill him. :hmmm:
Anyway you never kill *all* of the DB, just enough to take them out of the game as a working faction. As far as I can tell there is nothing about them that affects your character or gameplay after the Destroy quest is completed. I can only assume that anyone left is hiding out in Dawnstar, where else would they go? You can't get in without a password that is unavailable if you don't join and play out the DB quests. But even going there and banging on the door a few times doesn't seem to rouse the survivor(s) to vengeance. :O:
There's GOT to be someone you don't care for
Oh plenty of people, but none of them potential followers yet. And even there it's more a matter of what the quest requires of *me* and less a matter of who I find irritating or despicable enough to use in that fashion. Killing someone outright for reasons that I can justify to myself (or because they are hostile anyway) is one thing. Betraying someone whose trust I've earned, and probably deliberately sought in order to betray them... that's a whole different thing. For this character, it's probably not gonna happen. As I said, I don't even want the reward, so why bother? I have a memento of the day I wiped out their little cult hanging on my wall, so far that's enough.
Task Force
02-21-12, 11:53 AM
Or, you could do like I did. Took that one mage in the inn in the rift.
you may have to hire him, but you can loot him for it afterwords (at least I could).
(yay for ebony chain mail armor!!! It was totally worth the mage.)
Though I should have murdered the cult before hand... I could have charged up my Ebony blade.
frau kaleun
02-21-12, 11:58 AM
Or, you could do like I did. Took that one mage in the inn in the rift.
:stare:
Looks like someone's out of the loop on me and the Magigolo. :haha:
BossMark
02-21-12, 12:16 PM
I really love this game up to about 3 weeks ago played it everyday with my Nord female warrior\stealth character.
I played it with a few mods mostly texture mods but I am now waiting for the unofficial patch to be released then I will start over also with a few more mods added.
But overhaul this game is bloody awesome :D
frau kaleun
02-21-12, 12:43 PM
In other news, Argis sure is a mean SOB.
Last night I picked up a Staff of Paralysis somewhere and being on a bit of a magic kick *and* traveling with the aforementioned 3rd Skyrim Panzer Division which pretty much takes care of all your close action needs, I decided to equip it with my shield instead of the usual sword just for gits and shiggles. I have some other staves on hand but hadn't tried this variation at all.
So we run into this group of Imperials with one Cloaker prisoner outside of Winterhold, I don't know if it's because I've just been running up and freeing the prisoners lately or what, but now when we encounter them they aren't marching along quietly any more but usually the Cloaker is trying to escape and they are all fighting him and the Imperials are immediately hostile once we get close enough. Sadly they killed the Cloaker before we could intervene but Argis got two of them meanwhile I finally get a good hit with the staff on the third Imperial who is an archer and dodging around all over the place.
So he goes down flat on the ground and stays there. Argis finishes up his hack and slash and turns around and... fires an arrow right into the guy. From, like, three feet away. :haha: He didn't even have time to get up before he got a second arrow which finished him off.
We were on our way to get some staff for Enthir so he would give me something I needed to get for Arniel and when we finally got to the designated location there was a magic-type female outside the entrance who started attacking as soon as we revealed ourselves. I had my bow equipped but I never even got a shot in cuz Argis plowed right past me and I don't think he even got her with a weapon, all I saw him do was bash her three times with his shield. She went into the "ow I'm hurt bad" kneeling posture and he just stands there until she gets back up at which point he smacks her *again* with the shield and that was all she wrote.
I've never seen anyone killed with a series of shield bashes before. Argis is getting some really awesome enchanted Dragonplate armor tonight as a reward. I think I even found a red/black retex for it so he matches up nicely to my Daedric set. :yep:
Mmm.. wonder what happens when the next patch is released.
Seeing how Steam likes to automatically update your games, sometimes even if
you tell it to not update. I'd imagine a lot of mods will be broken and in worst
case save games corrupted. :hmmm:
frau kaleun
02-21-12, 01:55 PM
Mmm.. wonder what happens when the next patch is released.
Seeing how Steam likes to automatically update your games, sometimes even if
you tell it to not update. I'd imagine a lot of mods will be broken and in worst
case save games corrupted. :hmmm:
I run in Offline mode. That seems to keep it from downloading anything until I tell it to restart in Online mode, even official game patches. I know I had to restart Steam in Online mode to get the last patch and it was out several days before I knew it existed... in the meantime I was starting up in Offline mode every day without Steam updating anything.
Yeah, well I use Steam to keep in touch with mates and people from Subsim, so
running in offline mode isn't really an option. :hmmm:
Task Force
02-21-12, 02:33 PM
:stare:
Looks like someone's out of the loop on me and the Magigolo. :haha:
Well he was a example! Just like every other follower I have could be... yea, its not a good idea to be my follower.
frau kaleun
02-21-12, 02:51 PM
Well he was a example! Just like every other follower I have could be... yea, its not a good idea to be my follower.
Well, it's not always a good idea to be mine, either. I've killed them accidentally way more times than they've been killed by enemies. :O:
Perhaps the most epic incident was in Nzbadusmell or whatever that Dwemer ruin is under Markarth. My previous character, when I married Vilkas and had him tagging along. Both of us primarily 2H melee fighters which probably wasn't the best combination. Hadn't really figured out the advantages of Sneak and Archery when dealing with Falmer yet.
So, got in a big fight with a bunch of them and I still had my Skyforge Greatsword then and I had rushed in and was hacking and slashing and I hear someone running up behind and turn and strike and... got a long, drawn out animation clip of me just flat out skewering Vilkas. I mean, the whole thing with lifting him up in the air impaled on the blade and the sound effect when I pulled it out and everything. DUDE DO NOT RUN UP BEHIND ME LIKE THAT IN A ROOM FULL OF FALMER. :haha:
And then just recently I beheaded Argis with a warhammer. And that was *after* I hit him once with it and he told me to stop. I GET CARRIED AWAY SOMETIMES. :shifty:
Had to go all the way back to Windhelm and reload to get him back and we were halfway to Riften when it happened. We, uh, took the carriage the second time. :O:
Yeah, well I use Steam to keep in touch with mates and people from Subsim, so
running in offline mode isn't really an option. :hmmm:
Can't you tell it not to automatically update? :hmmm:
frau kaleun
02-21-12, 02:53 PM
Can't you tell it not to automatically update? :hmmm:
Yes but apparently it doesn't always follow that particular order. :nope:
Skybird
02-21-12, 03:00 PM
Mmm.. wonder what happens when the next patch is released.
Seeing how Steam likes to automatically update your games, sometimes even if
you tell it to not update. I'd imagine a lot of mods will be broken and in worst
case save games corrupted. :hmmm:
Set your Steam account to offline, and check for news on patches every couple of weeks, manually.
For me, in Skyrim the offline mode seems to work. In Shogun 2, it did not, and messed up the whole installation time and again. Blocking it via firewall when the steam-option failed to function, also did not work.
Steam will not get any love from me, never, even if in Skyrim it so far works. The moment they release a steam-free Skyrim is when I would buy it, immediately.
Task Force
02-21-12, 03:22 PM
steam free skyrim, I dont see that any lightyear soon.
Task Force
02-21-12, 03:25 PM
Well, it's not always a good idea to be mine, either. I've killed them accidentally way more times than they've been killed by enemies. :O:
Perhaps the most epic incident was in Nzbadusmell or whatever that Dwemer ruin is under Markarth. My previous character, when I married Vilkas and had him tagging along. Both of us primarily 2H melee fighters which probably wasn't the best combination. Hadn't really figured out the advantages of Sneak and Archery when dealing with Falmer yet.
So, got in a big fight with a bunch of them and I still had my Skyforge Greatsword then and I had rushed in and was hacking and slashing and I hear someone running up behind and turn and strike and... got a long, drawn out animation clip of me just flat out skewering Vilkas. I mean, the whole thing with lifting him up in the air impaled on the blade and the sound effect when I pulled it out and everything. DUDE DO NOT RUN UP BEHIND ME LIKE THAT IN A ROOM FULL OF FALMER. :haha:
And then just recently I beheaded Argis with a warhammer. And that was *after* I hit him once with it and he told me to stop. I GET CARRIED AWAY SOMETIMES. :shifty:
Had to go all the way back to Windhelm and reload to get him back and we were halfway to Riften when it happened. We, uh, took the carriage the second time. :O:
Im good at that too, Oh hello companion, follow me into this dark creepy cave that mods I am using has made pitch black dark!
(in a fight) HACK HACK HACK HACK H... oh, hello companion... And its always when they're low health and Im doing a power attack...
Drewcifer
02-21-12, 03:40 PM
steam free skyrim, I dont see that any lightyear soon.
Completely agree, Steam has grown to a point where its bordering on being the exclusive provider of PC games, minus its war with EA and Origin.
Further more Beth has nothing but lovely things to say about Valve and from what it appears they have snuggled up quite lovingly with one another.
Also I have no issues with Steam, not even with Total War Shogun so I'm not entirely sure what sorts of issues you've had. Also if I ever lose internet or anything I can always play in offline have done it several times with no issues.
I support steam and I like the idea of having all the games I ever bought stored in one location with access from any computer.
Origin however I dislike, as well as EA... which hurts a little in my heart because I loved Bioware, and with Mass Effect coming I do want to finish my playthru as I've taken the same character from the first one all the way to this point. I just can't do it, I know with the multiplayer and the EA ideas of what a game should be they have ruined it. ie: Dragon Age 2.
As this is the skyrim topic though.. umm Skyrim rules!! Anybody on the beta patch right now?
frau kaleun
02-21-12, 03:46 PM
(in a fight)
...Dwight.
When it's dark in a cave, Dave.
When you just can't see, Lee!
There must be... 50 ways to kill your follower.
Your index finger gets stuck, Chuck.
And you strike strike strike, Mike.
You both lost your heads, Ted!
There must be... 50 ways to kill your follower.
:O:
@Oberon
Usually it works, but for example my install of IL2 1946 was ruined twice due
to Steam updating it against my will so I'm not really confident about it. :-?
@Skybird
Like I already said: I use Steam also to chat with quite a few people, so offline isn't really an option.
In other news, I just beat the main storyline and now I feel a tad empty. :wah:
frau kaleun
02-21-12, 04:19 PM
In other news, I just beat the main storyline and now I feel a tad empty. :wah:
Look, just because they have a Chinese buffet in Sovngarde doesn't mean you have to eat there. :O:
But seriously folks... that's why I keep putting it off. I like my current character even if she is a tad overpowered ATM... and I feel like if I finish the Main Quest everything else will be anti-climactic. Probably not true, but still. And then I'll want to start over with a different type of character entirely. I've got the Elder Scroll so altho there's a lot of heavy duty action ahead in the main quest, the storyline is almost over unless I choose to go do more different stuff before setting the trap at Dragonsreach. I can't see catching Ohdahviing and then saying, well, okay, I'll be back later to finish up here, mmmkay? Gotta go collect a bounty on some bandits in Morthal. Or whatever.
OTOH it may be better to finish the MQ and start over before I've explored every last inch of Skyrim that's available, so at least I'll still have a few surprises.
soopaman2
02-21-12, 05:18 PM
Just a query to those with more smithing chops than I.
I have 100 smithing. Now, if I were to make a set of armor with smithing boosters will it increse the caliber of my work? Or is 100 smithing the rock solid upper level?
Same question with alchemy and enchanting. Can you get better levels than level 100 with armor enchantments?
My steam told me I played this game for 180 hours...
Should be more, I hate having a job, when I have epic games to play.:O:
Task Force
02-21-12, 05:20 PM
100 is the cap IIRC, and I have put in around 260 hrs in total.
soopaman2
02-21-12, 05:23 PM
100 is the cap IIRC, and I have put in around 260 hrs in total.
Thanks!:salute:
So happy I am not the only one cat-assing this game.:D
Sad thing is I been playing King Arthur 2 alongside it.
I am glad my old lady likes games too, my buddys wife gets so mad at him for playing on the computer too long, and is lucky to get 2 hours a day.
Edit, I just had to fight 3 dragons at once, well 2 at once. One went down, then a blood and frost showed up, I was at a dragons lair, but good god man, I almost died and left Aela at home.
frau kaleun
02-21-12, 05:38 PM
Just a query to those with more smithing chops than I.
I have 100 smithing. Now, if I were to make a set of armor with smithing boosters will it increse the caliber of my work? Or is 100 smithing the rock solid upper level?
Same question with alchemy and enchanting. Can you get better levels than level 100 with armor enchantments?
My steam told me I played this game for 180 hours...
Should be more, I hate having a job, when I have epic games to play.:O:
You cannot raise your Smithing level above 100 however if you equip items with Fortify Smithing enchantments and/or use Fortify Smithing potions while improving armor and weapons (all of which seem to be stackable), you WILL get better quality items by virtue of all the temporary enhancements to your skill. You will NOT get perks you didn't already have.
For instance I'm at 100 on Smithing with all available perks. I can go to the workbench and improve a piece of, say, Ebony armor as much as possible with just that and get a pretty decent piece of protection.
But if I put on a piece of gear that enhances my given smithing abilities, and/or take a Fortify Smithing potion, I can go back to the workbench with the same piece of armor I just improved and it will tell me that I can *now* make it even better. However using that gear and potions will not allow me to forge Ebony armor if I didn't already have the perk for it.
I have a full set of apparel (including jewelry) that I wear for just for smithing with a Fortify Smithing enchantment on every item that will carry one. I can make Fortify Smithing potions that AFAIK are as powerful as they can be without using cheats to give me what wouldn't be possible just by using Enchanting and Alchemy the way the game set them up originally.
Let's just say I get pretty good results. :yep:
Armor & weapons can be greatly upgraded with the use of potions and enchanted gear.
IIRC, almost every armor in the game can be maxed out to the
armor cap (i.e. iron armor would be as good as dragonbone).
EDIT: Ninja FK is ninja.
frau kaleun
02-21-12, 05:44 PM
EDIT: Ninja FK is ninja.
With a current Armor Rating of 1004. :O:
With a current Armor Rating of 1004. :O:
Of which the game only uses 567. :-?
Armor Cap (http://www.uesp.net/wiki/Skyrim:Armor#Armor_Cap)
soopaman2
02-21-12, 05:56 PM
I will keep that in mind when I make my dragon armor.
Using legendary Daedric ATM, also using a mod that remove restrictions on what you can enchant on what armors.:D
Skybird
02-21-12, 06:10 PM
I have a full set of apparel (including jewelry) that I wear for just for smithing with a Fortify Smithing enchantment on every item that will carry one. :yep:
Women.
Shoes, and dresses.
:dead:
soopaman2
02-21-12, 06:20 PM
I will assume the same applies for Alchemy and enchanting.
I am 100 in all 3, I cannot wait to tinker around.
I am a huge fan of paralytic poisons and magic resist enchantments. The latter makes you invincible late game.
http://img713.imageshack.us/img713/7270/screenshot3fv.jpg
Looks like Markarth has got the decorators in...not sure I like the style... :hmmm:
Task Force
02-21-12, 07:35 PM
Gotta love that ancient Dwemer style!
Gotta love that ancient Dwemer style!
I'm thinking more of the pink and lilac scenery myself, I think it clashes with my armour. :nope:
kiwi_2005
02-21-12, 08:36 PM
Anyone tried out the Portal 2 Space core mod fro skyrim from what Ive seen it does nothing apart from saying a few words but doesn't follow you around which would of been cool if it did. Its like you pick it up or kick it away whatever and thats it. Plus rumor is there is a portal 2 quest ingame if you can find it.
Be good if space core could be a companion.
Yeah, that's pretty much all it does, talk. Tho, mine doesn't talk anymore for some reason. :hmmm:
As for the quest, nothing in-game atm AFAIK. The whole rumor is based on someone
seeing portal2quest mentioned in the console commands, but that's about it.
frau kaleun
02-21-12, 08:46 PM
Of which the game only uses 567. :-?
Armor Cap (http://www.uesp.net/wiki/Skyrim:Armor#Armor_Cap)
Every party needs a pooper, that's why we invited you. :O:
From what I've read there are still some things that *might* take into account a higher armor rating. Either way, the number makes me happy. And it's not like I was going for over 1000, it just happened in the course of upgrading everything.
I will keep that in mind when I make my dragon armor.
Using legendary Daedric ATM, also using a mod that remove restrictions on what you can enchant on what armors.:D
Statistically, Daedric is better than Dragonplate. Although as Dowly pointed out there is an armor rating cap so if you really like the Dragon stuff and can get it up to the cap or higher through enhanced smithing abilities, by all means go for it. I would prolly wear the Dragon because of that except I think the Daedric looks awesome and the heavy Dragon stuff is really ugly. Altho Argis looks pretty good in his, with a retex and a fix for whatever was apparently wrong with the vanilla helmet. On second look I didn't care for the red/black dragon armor and went with a silvery grey instead, I think it goes nicely with the helmet and gets rid of the horrid yellowy beige without making the look over TOO much.
http://img854.imageshack.us/img854/6349/arentwelovely.jpg
He remains, as always, a badass. While I was busy recharging something in a Dwemer Convector, he took care of some dude who was threatening me from the other side of the small ruin. All I heard was a voice saying "That's far enough yada yada" then a *whoosh* and a *thunk* and when I was done and went to investigate...
http://img195.imageshack.us/img195/9716/iseeyoumetargis.jpg
Women.
Shoes, and dresses.
:dead:
Shoes and dresses that let me buff up my armor and enchantments and make a single potion that provides resistance to 97% of all elemental damage?
http://ragegenerator.com/images/ragebuilder-faces/Victorious/awww%20yeah.jpg
I will assume the same applies for Alchemy and enchanting.
I am 100 in all 3, I cannot wait to tinker around.
I am a huge fan of paralytic poisons and magic resist enchantments. The latter makes you invincible late game.
Protip: if you have 100 in enchantment with the necessary perks (5/5 Enchanter + Insightful Enchanter, IIRC) plus 100 in Alchemy with the necessary perks (again, IIRC it would be 5/5 Alchemist) you can do some really cool stuff.
Gather at least TWO sets of full gear - head, body, feet, hands, neck and finger, 2 each of your choice.
Make sure you know the Fortify Alchemy enchantment and have all the necessary ingredients to make several batches of Fortify Enchantment potions and enough filled grand soul gems.
Enchant one set of gear all with Fortify Alchemy.
Put all that gear on, then make Fortify Enchanting potions.
Go back to the Enchanter and start quaffing those potions while you enchant another set of gear with Fortify Alchemy. You may need to stop enchanting and take a second or third potion to maintain the power of your enchantments depending on how quickly you get through each step, watch the stats as they come up on the right and when you see them drop on an item from what they were on the last one, get out without finishing it and take another potion before you continue.
Put on the even stronger Fortify Alchemy gear and make some more potions. They should be stronger than the first batch. Take one and go back into enchanting and see if it will let you put an even stronger Fortify Alchemy enchantment on something.
Repeat until you top out at whatever the max level is. I think I hit "created potions will be 29% stronger" and that was as far as I could get.
At any rate, I only have the vanilla allowance of 4 Fortify Alchemy garments and wearing those I can make some seriously strong stuff. My Fortify Smithing gives me a 130% increase *on top of* what I get from the enchanted smithing gear. As noted above, with the right ingredients I can make one potion that provides 60 secs of resistance to 97% of fire, frost, and shock damage. Most of the potions I can make but would never use are so valuable that selling them is a real hassle unless I'm willing to make a grand tour of Skyrim or... just go to Riverwood since there's apparently a fortuitous bug with one of the Speech perks that gives the Riverwood Trader an extra 10,000 gold instead of the extra 1000 that everybody else gets. Seems like somebody put in one too many zeros somewhere :haha: and if they "fix"that with the next patch I will be sorely displeased. :stare:
http://img713.imageshack.us/img713/7270/screenshot3fv.jpg
Looks like Markarth has got the decorators in...not sure I like the style... :hmmm:
You know I bet there's an armor retex that would go perfectly with that and you would look just adorable in it. :O:
0rpheus
02-21-12, 09:55 PM
I'm thinking more of the pink and lilac scenery myself, I think it clashes with my armour. :nope:
Any idea why that's happening Oberon?
Task Force
02-21-12, 10:55 PM
And after adding many mods I think ive got the game looking pretty good, and actually got a halfway decent character this time, that's skills aren't all over the place!
http://img201.imageshack.us/img201/6371/2012022100011.jpg
Yep, nights are decent.
http://img37.imageshack.us/img37/4120/2012022100009.jpg
Water looks nice too.
http://img36.imageshack.us/img36/7722/2012022100008.jpg
And a character that doesn't look as if they where beaten over the face with a dirty war hammer!
Krauter
02-21-12, 11:49 PM
Just a query to those with more smithing chops than I.
I have 100 smithing. Now, if I were to make a set of armor with smithing boosters will it increse the caliber of my work? Or is 100 smithing the rock solid upper level?
Same question with alchemy and enchanting. Can you get better levels than level 100 with armor enchantments?
You cannot raise your Smithing level above 100 however...[snip].
:nope:
http://img854.imageshack.us/img854/6349/arentwelovely.jpg
Protip: if you have 100 in enchantment with the necessary perks (5/5 Enchanter + Insightful Enchanter, IIRC) plus 100 in Alchemy with the necessary perks (again, IIRC it would be 5/5 Alchemist) you can do some really cool stuff. [snip]
Damnnnnnn Frau you got them legs :O:
And...
YOU KEEP STEALING MY THUNDER :damn:
Guess that's what I guess for leaving the thread alone and checking it late at night :88)
frau kaleun
02-22-12, 08:52 AM
And after adding many mods I think ive got the game looking pretty good, and actually got a halfway decent character this time, that's skills aren't all over the place!
Yep, nights are decent.
Water looks nice too.
What mods are you using for the nights and water? Linky links would be great, I'd like to check them out. :yep:
Also I'm wondering if anyone is using FXAA or whatever it's called instead of "regular" AA or however that works? I keep reading that it still gives pretty good results without as much of a performance hit. Would be interested in giving it a try if someone can give me tips on what to check/uncheck and what settings to use. :hmmm:
Task Force
02-22-12, 09:14 AM
To the mods! could give links to the nexus or steam, if it ever comes up again!
http://skyrim.nexusmods.com/downloads/file.php?id=711
water and land, and
http://skyrim.nexusmods.com/downloads/file.php?id=7654
IIRC this is the lighting mod I use, Also use the 2k HD texture pack, to name afiew.
*Using FXAA in those pics. For settings, depends on your Pc.
frau kaleun
02-22-12, 09:39 AM
To the mods! could give links to the nexus or steam, if it ever comes up again!
http://skyrim.nexusmods.com/downloads/file.php?id=711
water and land, and
http://skyrim.nexusmods.com/downloads/file.php?id=7654
IIRC this is the lighting mod I use, Also use the 2k HD texture pack.
Thanks! Does the lighting mod do anything except - I assume - make the nights darker?
*Using FXAA in those pics. For settings, depends on your Pc.
Ah... so it's not something you can simply adjust in the Options for the game itself?
What PC specs are relevant? I have Win7 64 bit, 16 gigs RAM, AMD Phenom II x 4 965 CPU, two Radeon HD 5770 1 GB cards w/ Crossfire. Running the GPU drivers from... December, I think, since upgrading to the newest version gave me problems with Skyrim that disappeared when I rolled back.
Have the GPU software set to default to game specs where possible. The game's Options are at the recommended High levels altho I manually put the two bottom things on the first window there (AA and Anisotrophic Filter?) from 8 back to 4 because it felt too laggy otherwise.
Task Force
02-22-12, 10:04 AM
Thanks! Does the lighting mod do anything except - I assume - make the nights darker?
Ah... so it's not something you can simply adjust in the Options for the game itself?
What PC specs are relevant? I have Win7 64 bit, 16 gigs RAM, AMD Phenom II x 4 965 CPU, two Radeon HD 5770 1 GB cards w/ Crossfire. Running the GPU drivers from... December, I think, since upgrading to the newest version gave me problems with Skyrim that disappeared when I rolled back.
Have the GPU software set to default to game specs where possible. The game's Options are at the recommended High levels altho I manually put the two bottom things on the first window there (AA and Anisotrophic Filter?) from 8 back to 4 because it felt too laggy otherwise.
There is a option in the advanced options screen for FXAA just click the box, should work.
http://steamcommunity.com/sharedfiles/filedetails/?id=7648&searchtext=
steam link to the lighting mod, as I said im not sure thats the proper link, but i think it was.
frau kaleun
02-22-12, 10:15 AM
There is a option in the advanced options screen for FXAA just click the box, should work.
Right, but does that automatically "turn off" any other AA stuff that's not needed or shouldn't be functioning at the same time? I really have no idea about any of that stuff, I usually just let a game set its own defaults unless I have problems and need to tinker. Which I don't much, but I know when I had something running that showed my FPS I rarely got above 25-30, and that was usually when I was standing still or paused with a menu up.
I got rid of the little app that showed that because it annoyed me to see the FPS drop so low (into the teens sometimes) when I didn't really *feel* like the game was lagging... altho it does a bit when I first enter certain locations which is really irritating sometimes. :stare:
Task Force
02-22-12, 10:17 AM
Right, but does that automatically "turn off" any other AA stuff that's not needed or shouldn't be functioning at the same time? I really have no idea about any of that stuff, I usually just let a game set its own defaults unless I have problems and need to tinker. Which I don't much, but I know when I had something running that showed my FPS I rarely got above 25-30, and that was usually when I was standing still or paused with a menu up.
I got rid of the little app that showed that because it annoyed me to see the FPS drop so low (into the teens sometimes) when I didn't really *feel* like the game was lagging... altho it does a bit when I first enter certain locations which is really irritating sometimes. :stare:
It should, who know, works fine for me. Though it appears at times the game can be really random, and my Fps go down badly, usually in dungeons, but it think it may have to do with lighting and shadows.
and now to figure out how to get grass to render farther away, as It likes to just pop up at times.
frau kaleun
02-22-12, 10:42 AM
It should, who know, works fine for me. Though it appears at times the game can be really random, and my Fps go down badly, usually in dungeons, but it think it may have to do with lighting and shadows.
From googling it looks like you can use one or the other or both it's just a matter of what gives you the most appealing combo of performance and quality. :yep:
frau kaleun
02-22-12, 12:04 PM
Question: How long-lived are people in Skyrim, in Tamriel, or on Nirn (whichever applies if there's a difference)?
Now I know that some of the Elven characters have apparently been around a while, so I don't know if they are like Tolkien's elves which are apparently immortal unless killed by some "unnatural" cause.
But I'm talking about the Nords, and I guess the other races that we would recognize as "human" as opposed to humanoid.
Cuz Ulfric looks to me like he could be around 40 years old at most to my eyes (which, granted, are slightly biased, but still).
But the game starts in 4E 201, so it's been 25 years since he (apparently) led the Nord militia when they retook Markarth from the Forsworn. Before that, he was already in the Imperial Legion fighting in the Great War and had to have joined early enough to be captured and interrogated by the Thalmor prior to the fall of the Imperial City in 4E 174, because the Thalmor led him to believe that info they obtained in breaking him led to their success there even though it did not.
Before THAT, he was at High Hrothgar with the Greybeards long enough, it seems, to have mastered at least one shout, because he used it to great effect against the Forsworn in 4E 176.
Since he is not Dragonborn, he presumably spent many years with the Greybeards in order to master just that one shout. Say it was only five, that puts us at least as far back as 4E 169, and that's assuming he didn't leave HH to fight in the Great War until 4E 174 which I find doubtful.
So we'd have a guy who now appears by his looks to be around 40 years of age (but is still sometimes portrayed as a young hot-head in comparison to other leaders) and yet was old enough over 30 years ago to be sent off to HH and presumably join a quasi-monastic order despite being the only heir (that I know of) to the Jarl of Windhelm. Unless he's way older than he looks to me in actual years.
I'm just wondering, is there some 'standard' thing in TES games where we know all peeps live long and age slower, or am I just getting obsessed with things that don't really matter and no one else cares about and I should just go back and play the game and stop worrying about how old Ulfric is in order to flesh out my little personal fantasies oh hey did I type that out loud? :oops: :O:
Hmm.. I'm fairly sure that the human races (bretons, nords, imperials etc.) have
somewhat "normal" lifespan. :hmmm:
Task Force
02-22-12, 01:13 PM
Wouldn't think the elves would live much longer, some may be shorted id think.
Wouldn't think the elves would live much longer, some may be shorted id think.
Then again, Divayth Fyr in Morrowind was some 4000 years old. :88)
Task Force
02-22-12, 01:27 PM
Then again, Divayth Fyr in Morrowind was some 4000 years old. :88)
They don't live that long when I'm around! and now back to my elven genocide.
frau kaleun
02-22-12, 01:34 PM
I'm pretty sure the Arch Mage at Winterhold mentions that he was an apprentice there at the time of Artaeum's most recent disappearance - it comes up if you ask him about the Psijic monks after one appears to you. And Artaeum last disappeared about 100 years prior to the events at the start of the game. So he is already 100+ years old and doesn't look like he's anywhere near the end of his normal lifespan.
I liked him, I wish he wasn't a character that was scripted to die. I was just thinking last night about some of the NPCs that I really have grown fond of... Calcemo is one, best "taking your leave" dialogue of anybody IMO. His "What? Oh. Goodbye!" never fails to crack me up. He may be the only person in Markarth I actually *do* like at this point. I also like Tolfdir a lot, he seems really sweet. And I guess I'll find out what scoundrels some of the Khajiit traders are if I ever join the Thieves Guild but they are among my favorite NPCs to deal with as my current character. There are a couple of old ladies in alchemy shops who are also very sweet altho one of them never seems to be open when I get there, even in the middle of the day... she must like a 3 or maybe 4 mead-tini lunch. :haha:
And of course M'aiq is awesome, goes without saying.
Edit: from the UESP Wiki Lore page on the Altmer:
They are among the longest living and intelligent races of Tamriel, and they often become powerful magic users, having centuries in which to practice their art.
Emphasis mine. Can't find anything yet that refers to lifespans of other races.
Task Force
02-22-12, 01:46 PM
Yes, It appears to be a very unhealthy thing to be the head of any of the guild/organizations in Skyrim...
mookiemookie
02-22-12, 02:38 PM
'm pretty sure the Arch Mage at Winterhold mentions that he was an apprentice there at the time of Artaeum's most recent disappearance - it comes up if you ask him about the Psijic monks after one appears to you. And Artaeum last disappeared about 100 years prior to the events at the start of the game. So he is already 100+ years old and doesn't look like he's anywhere near the end of his normal lifespan.
As was mentioned, Divayth Fyr was over 4000. Mages can be very long lived.
Brand Shei was born in 4E 6 and he still looks pretty good considering that the game takes place in 4E 201. Barenziah was born in 2E893 and was still alive in Tribunal which took place in 3E 427 - 431 years later. Dunmer live a long time, pbviously.
Tiber Septim was 108 when he died according to The Arcturian Heresy, so Nords can get to be pretty old too.
frau kaleun
02-22-12, 02:48 PM
Brand Shei was born in 4E 6
He's the general goods merchant in the marketplace in Riften, correct? I didn't even think of him and, yeah, once you know his backstory it's pretty easy to see he's no spring chicken. :haha:
Tiber Septim was 108 when he died according to The Arcturian Heresy
And he reigned for 38 years which means he was still presumably fighting to establish and unite his empire when he was in his 60s.
Skyrim Audiobook Mod Project Trailer:
http://www.youtube.com/watch?v=5yJEObaowi0
Forum thread with few recordings:
http://forums.nexusmods.com/index.php?/topic/484856-skyrim-audiobooks/
Very nice. :yep:
Takeda Shingen
02-22-12, 04:36 PM
And a character that doesn't look as if they where beaten over the face with a dirty war hammer!
I'm on the opposite side. This is a world without indoor plumming, water heaters and one where most people live an, essentially, 10th century lifestyle. They also spend their time crawling through dungeons, working forges and toiling in fields. Why in the hell would they be so clean? What logic is this?
One of my favorite things about Skyrim was that they finally brought a little Fallout to The Elder Scrolls.
frau kaleun
02-22-12, 05:25 PM
Why in the hell would they be so clean?
Two words: Magic Wetnaps.
Drewcifer
02-22-12, 06:15 PM
As was mentioned, Divayth Fyr was over 4000. Mages can be very long lived.
Brand Shei was born in 4E 6 and he still looks pretty good considering that the game takes place in 4E 201. Barenziah was born in 2E893 and was still alive in Tribunal which took place in 3E 427 - 431 years later. Dunmer live a long time, pbviously.
Tiber Septim was 108 when he died according to The Arcturian Heresy, so Nords can get to be pretty old too.
Its probably best to keep mages out of the conversation all together when it comes to age.. I mean they are magic.. Vanus Galerion and Mannimarco (http://www.uesp.net/wiki/Lore:Mannimarco#Background) may well have lived forever if they didn' t kill eachother, which didn't even really stop Mannimarco from coming back. (http://www.uesp.net/wiki/Lore:Mannimarco#Background)
So for the sake of finding an answer I'd focus on non mages.
As for that I assume Elves, live for thousands of years on average. Atleast the High Elves. Dark Elves and Wood Elves may differ slightly but I wouldn't think by too much.
Id say from the sounds of most stories too that most of the (human) characters that aren't killed in great battles in their prime live for about 100 years. roughly.
They may not have modern healthcare, but they have Magic, and Powerful Alchemists.
Ducimus
02-22-12, 07:15 PM
I'm on the opposite side. This is a world without indoor plumming, water heaters and one where most people live an, essentially, 10th century lifestyle. They also spend their time crawling through dungeons, working forges and toiling in fields. Why in the hell would they be so clean? What logic is this?
One of my favorite things about Skyrim was that they finally brought a little Fallout to The Elder Scrolls.
I agree, the game needed to be gritty. One of the things i disliked about Oblivion, was how everything was so neat and tidy. In my opinion, a game world where swordplay is used needs to be gritty to be believable.
edit: As gritty goes, every fight in skyrim should be as gritty as the first 10 minutes of Gladiator. (http://vimeo.com/18187473)
edit: As gritty goes, every fight in skyrim should be as gritty as the first 10 minutes of Gladiator. (http://vimeo.com/18187473)
Couldn't agree more. :yep:
Ducimus
02-22-12, 07:39 PM
That reminds me, i haven't tried it yet, but ive had my eye on this mod called killmoves plus. (http://skyrim.nexusmods.com/downloads/file.php?id=9063)
That reminds me, i haven't tried it yet, but ive had my eye on this mod called killmoves plus. (http://skyrim.nexusmods.com/downloads/file.php?id=9063)
Been using it for a few days, but dont know if it's coz I'm a dual wielder or if
the console commands have to be repeated in every session, but I'm not seeing
that big of an difference. :hmmm:
frau kaleun
02-23-12, 11:11 AM
To the mods! could give links to the nexus or steam, if it ever comes up again!
http://skyrim.nexusmods.com/downloads/file.php?id=711
water and land, and
http://skyrim.nexusmods.com/downloads/file.php?id=7654
IIRC this is the lighting mod I use, Also use the 2k HD texture pack, to name afiew.
*Using FXAA in those pics. For settings, depends on your Pc.
I am liking both of these mods a lot altho with Realistic Lighting I'm finding some of the interiors really too dark, I have not been in a dungeon yet with it running but in a couple shops the merchants were essentially talking to me from the shadows and I couldn't even see their faces despite them standing right behind the counter in the most logical spot for doing business.
I tried using the included .ini file to make interiors and dungeons a little less dark but since I adjusted it before playing at the default settings I can't really tell if it did anything... plus you have to run some .jar file in order to incorporate the changes to the .ini into the .esp or something? I have no experience with that kind of file so I'm not sure it did anything. I couldn't even do anything with it at first because Windows didn't know what it was, found it was something to do with Java so I followed a link and downloaded something. I can doubleclick on the file and what looks like a DOS window flashes briefly onscreen and then disappears so I guess it's doing what it's supposed to?
Anyway I will try tinkering with the .ini more to see if I notice any changes. Outdoors in open spaces the Realistic Lighting is awesome so far altho I haven't played through a nighttime sequence yet and that may be too dark for me as well.
Played with the Options some too, enabled FXAA and dropped AA back to 2 and bumped AF up to 16... IIRC I could then run some things at Ultra settings and not see any really noticeable performance hit, altho I was just running around in the open and most lag that I've noticed is after first loading into big city spaces or interiors of some of the properties I own. In the latter case it may be more the mods involved there than anything else. I bounced everything back to High but I may try to play for a bit with the adjusted Ultra settings to see what happens when I have to actually interact (i.e., fight and kill) something or someone.
In other news I've just about had it with the Dovahkiin's Hideout mod, all the extra storage and central location (while something of an immersion killer if abused) is great but the "extras" are getting out of hand. First it was all the useless clutter and NPCs I had to keep picking up, storing, and/or disabling, then it was being given a quest I can't finish by a new NPC I'm afraid to disable because: unfinished quest, the object of which I've already completed, but can't do anything about because the NPC doesn't have the dialogue to acknowledge it.
Then last night I head in there to drop off some stuff and get ambushed just inside the door by a hostile necromancer. WTF? I entered from within another owned property and he wasn't in there, so it's not like we were outdoors and he ran up to do/say something and accidentally loaded into the cell with me.
It gave me a real fright not because he was that dangerous but because Argis immediately started his "I'll kill you" dialogue thing and I thought I'd somehow done something to make him hostile to me.
And I think it's just going to get worse and worse with future updates. I thought I'd seen everything that was added with the last one but random enemies spawning IN MY OWN PRIVATE HIDEOUT that is at least two cells removed from any exterior space is something new and, no thanks. It's really gonna be a PITA to haul everything out of there and find somewhere else to put it but it's gotten to the point where there is more stuff there that is irritating and useless than actually useful. :nope:
Task Force
02-23-12, 11:22 AM
Yea, Ive learned with this mod to bring a torch with me.
I believe that the game has a preset ini that brightens up the nights, IIRC you just need to rename it realisticlighting and pop it in the main folder and it should work.
soopaman2
02-23-12, 01:28 PM
I just screamed FUS RO DA! at the top of my lungs, the cat ran out of the room and the wife left too.
I must be dragonborn. :rock:
Not since Tiber Septim has one like me appeared.
For extra immersion, I highly recommend the Sounds of Skyrim mods.
There's currently 2 mods released, Dungeons and Wilds, with two more coming (Civilization, Special Events).
SoS - Dungeons:
http://skyrim.nexusmods.com/downloads/file.php?id=8601
SoS - Wilds:
http://skyrim.nexusmods.com/downloads/file.php?id=10886
And the previews, Dungeons (http://www.youtube.com/watch?v=yAmYNTJDCsk), Wilds (http://www.youtube.com/watch?v=5fFZVF5iL18) and Civilization (http://www.youtube.com/watch?v=p8H_XmMYN-s).
:salute:
Task Force
02-23-12, 03:55 PM
Use them both, they're pretty good.
mookiemookie
02-23-12, 03:57 PM
For extra immersion, I highly recommend the Sounds of Skyrim mods.
There's currently 2 mods released, Dungeons and Wilds, with two more coming (Civilization, Special Events).
SoS - Dungeons:
http://skyrim.nexusmods.com/downloads/file.php?id=8601
SoS - Wilds:
http://skyrim.nexusmods.com/downloads/file.php?id=10886
And the previews, Dungeons (http://www.youtube.com/watch?v=yAmYNTJDCsk), Wilds (http://www.youtube.com/watch?v=5fFZVF5iL18) and Civilization (http://www.youtube.com/watch?v=p8H_XmMYN-s).
:salute:
Ooh, now those look neat...
frau kaleun
02-23-12, 04:24 PM
Ooh, now those look neat...
...riiiiiiight. As if dungeons aren't creepy enough. :o :haha:
Seriously though gonna check out those links again when I get home. :yeah:
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