Log in

View Full Version : Elder Scrolls V in the works - direct sequel to Oblivion


Pages : 1 2 3 4 5 6 7 8 9 [10]

Takeda Shingen
09-12-13, 03:10 PM
I was actually curious about this mod and have a question. I have more than one character I play on Skyrim. One of them is already a vampire, but the others are not, and nor are they every likely to be. If I download this mod will they all immediately become vampires, or not?

Thanks! :)

A player character that is not a vampire will remain that way after the mod is installed; he will still have to contract vampirism the normal way. A player character that has vampirism will have to reset said vampirism via the mod's in-game settings interface (found in Powers) in order for the mod features to take effect.

Iron Budokan
09-12-13, 06:37 PM
A player character that is not a vampire will remain that way after the mod is installed; he will still have to contract vampirism the normal way. A player character that has vampirism will have to reset said vampirism via the mod's in-game settings interface (found in Powers) in order for the mod features to take effect.

Thank you, that's what I was hoping for. :)

Skybird
09-13-13, 04:14 AM
Not so much enjoying it, just that I still have problems with my Steam account and all the Steam help desk can do is tell me that my problem can't happen and that all I need to do reinstall the game.

Really Steam? Wow, I never would have thought about that. Guess what, it does not work.. hence what I call "a problem". :/\\!!

Which according to Steam, simply can't happen. :nope:

Glad others are happy with Steam. I only hope that before long, there is another company to replace Steam (I am resigned to the fact that in the future all single player games will require internet accounts. :/\\!!) but will do it better and with better customer service.

Or perhaps soon they will release a patch that allows people to play Skyrim without a Steam account. That would be nice.

Skyrim sounds like a very nice game. Would like to play it, but can't take the risk of paying for another game that Steam won't allow me to play. :nope:
What'S the problem? I had unsolvable problems when trying to run Shogun 2 oin the system of an old gentleman for whom I do the maintenance. I never got it running reliably, and then these endless download after installation, and the inability to have steam in offline mode. It did not run on my system either. However, Skyrim runs reliably. But due to the Shogun experience I have quite some experience in trying and attempting solutions and workarounds. If you describe precisely what the problem is and what you have done, maybe I or somebody else can help you out. Skyrim has no more updates and patches, and after installation and adding mods you want, you should be able to switch Steam to offline mode and not going oiline anymore when launching th egame.

I agree however, that Steam is #&§&*. I hate the business smodel. It also leads to games released on Steam only needing to be downloaded. Downloading a 10 or more GB game on a 3000er DSL cable is not funny, but takes all day. Finally, you cannot sell the game second hand (which is the driving idea behind Steam: to destroy the market for second hand trading). In the end it has installed a destructive market policy, from a customer's point of view - and has succeeded in making customers tolerating it.

I perosnally would noit mind if somebody hacks steam and destroy the account database beyond repair or replacement. Shoulöd serve as a wonderful wakeuzp call for many people who lose all their payed-for games then. Online accounts cannot replace the solid possession rights you have by having an autonomous copy on CD. Or a printed book.

Skyrim is one of the very best games I have ever witnessed - and I play computer games since they rose on home computers in the mid-80s. It's worth to try getting it to run - or to make an exception regarding general Steam antipathy like mine. I'm about entering my third straight year of playing, although I probably have seen almost all places now.

Platapus
09-13-13, 07:55 AM
What'S the problem?

To make a long story short.

I have a game with the disks and the authorization code (I don't pirate)

I can't play the game because Steam sends me a message that the game is not loaded onto my Steam account.

When I try to load the game on my Steam Account, I get a message that Steam can't install it because it is already loaded on my account.

When I try to uninstall (or what ever the proper term is) to remove the game from my Steam Account, I get a message that Steam can't remove my game from my account because it is not installed. :/\\!!

Kind of a circular problem. The problem is clearly that something in my account is corrupted and one "part" of my account has the game installed and another "part" of my account does not have the game installed.

Simple fix, just get Steam to fix it...... When I contacted the Steam customer service (service in the same context of a bull and cow) they actually told me that my problem could not happen. When I explained that I tried doing that, they assumed that the problem was that I did not understand the web interface and transferred me to a help desk who stepped me through it like I was a simpleton.

When it did not work, as I have found out multiple times, the "help" desk told me "it is not a steam interface problem. It is probably something with your account". really?

Back to the account no-help desk and they once again, and with some unnecessary attitude, told me that my problem simply could not happen.

I danced with Steam about this for a month or two and then gave up. I don't buy games with Steam and I accept that I can't play the newest games. But there are still many older games that are still fun and don't require Steam.

I still don't understand why a game where I have all the physical disks and the cryptic authorization number requires Steam. :nope:

Anyway, believe it or not, this IS the short version. :o:D

Happy that many many others have no steam problems. In theory, it should be a good business model. I guess I was one of the unlucky ones to have a problem that "simply can't happen". :hmmm:

donna52522
09-29-13, 11:43 AM
Platapus, if you have a recycle bin....go into Steam/Steamapps/Common and delete your Skyrim folder.

That will uninstall Skyrim manually and you should be able to put your disc in and reinstall...if it doesn't work you can always go back into recycle and restore.

Skybird
09-30-13, 07:40 AM
To make a long story short.

I have a game with the disks and the authorization code (I don't pirate)

I can't play the game because Steam sends me a message that the game is not loaded onto my Steam account.

When I try to load the game on my Steam Account, I get a message that Steam can't install it because it is already loaded on my account.

When I try to uninstall (or what ever the proper term is) to remove the game from my Steam Account, I get a message that Steam can't remove my game from my account because it is not installed. :/\\!!

Kind of a circular problem. The problem is clearly that something in my account is corrupted and one "part" of my account has the game installed and another "part" of my account does not have the game installed.

Simple fix, just get Steam to fix it...... When I contacted the Steam customer service (service in the same context of a bull and cow) they actually told me that my problem could not happen. When I explained that I tried doing that, they assumed that the problem was that I did not understand the web interface and transferred me to a help desk who stepped me through it like I was a simpleton.

When it did not work, as I have found out multiple times, the "help" desk told me "it is not a steam interface problem. It is probably something with your account". really?

Back to the account no-help desk and they once again, and with some unnecessary attitude, told me that my problem simply could not happen.

I danced with Steam about this for a month or two and then gave up. I don't buy games with Steam and I accept that I can't play the newest games. But there are still many older games that are still fun and don't require Steam.

I still don't understand why a game where I have all the physical disks and the cryptic authorization number requires Steam. :nope:

Anyway, believe it or not, this IS the short version. :o:D

Happy that many many others have no steam problems. In theory, it should be a good business model. I guess I was one of the unlucky ones to have a problem that "simply can't happen". :hmmm:

Sorry, I forgot to check back here. Anyhow, my own problems with Steam back then do not compare to yours, but were different, so I cannot offer advise, but I know how it feels to be danced around within their tiny little schemes that makes them think a world beyond their schemes cannot exist. I had the same with the android Playstore some months ago, was typing my fingertips bloody, and they only sent back sh!t and repetitions of their own FAQs which did not touch my problem at all.

Computer make people behave like computers, and more and more people start like behaving like an algorithm, unable to deal with anything this algorithm cannot handle. They call it technical progress. I call it cultural degeneration.

frau kaleun
10-02-13, 06:39 PM
And now I can't play at all, apparently... started a brand new game last week but after about 15 levels I started getting BSODs after a few minutes of play, at least in fullscreen... I just played for a bit with it windowed so I could monitor CPU/MBs temps and didn't have any problems with that. More details here (http://www.subsim.com/radioroom/showthread.php?t=207973), if anyone has any advice or suggestions they would be much appreciated! I've been tearing my hair out trying to figure out what exactly is happening, trying different things, which seem to lead to other issues popping up that may or may not be related... about ready to back everything up and reinstall Windows but I'm still wondering if my relatively new GPU is suddenly crapping out on me which would TOTALLY SUCK. :stare:

Krauter
10-04-13, 08:56 PM
I don't think anyone will argue with you anymore Skybird :haha:

Wishful thinking in the GT Section though.

The ragdoll physics look unacceptable.

Are you aware that there are fixes\mods in place for that?

http://skyrim.nexusmods.com/mods/601/?

Skybird
11-26-13, 06:22 PM
FYI: there is a new mod out that is the answer to my own question earlier. It allows you to move your whole family, including children! to any house you own: hearthfire homes, mod houses, anything. It is named "Custom Family Home", I saw it on Steam. I have not tried it yet, but download it while typing this.

Sceenshots confirmed children accepting Sutvaka castle as a home, for example.

If this works, my prayers have been heard!

Skybird
11-26-13, 06:42 PM
I also just learned that the same author has done the "Skyrim Unadoptation Mod", allowing you to get rid of the little beasts. :D Or simulate they have come of age and have left your home to live their own life then. You can readopt them, if needed - the same ones, or other kids.

Skybird
11-28-13, 05:25 PM
Sutvaka Fortified Estate has been updated once again, and it is awesome. The problem that AFT enhanced followers with three different armour sets in cities, outside cities and inside buildings did not recognise to be inside Sutvaka's buildings and thus wore their battledress even inside the houses, has been made a thing of the past. There are two beds for children now, even more manequins, a gatehouse with two additional guards, a huge library, and some more improvements.

To be able to have all family - wife and kids - there now, and with such a huge support community; the correct dress recognition, and the huge places hidden in the secret chambers serving all storage and collecting needs you can ever have, and the supreme atmosphere and feeling of being in an isolated, yet well-protected stronghold, makes this one of the best house mods players can chose. Awesome! Since there is a separate house for the guards with many free beds, you can bring in even more followers - additional to the 8 guards, your family, and the three servants.

frau kaleun
12-09-13, 09:49 AM
What I really want with regard to family homes is something like My Home Is Your Home but for adopted children, where each child can be told (individually) to live in a specific place. Since I use a multiple adoptions mod I can adopt up to six kids total, which at least lets me get all the truly homeless ones off the streets, but I can only pick one place for them all to live just like the vanilla system which sucks. Given that I also tend to have multiple followers hanging around on retainer, even the larger player homes fill up pretty fast.

Nippelspanner
01-07-14, 06:20 PM
The Senile Scribbles (http://www.youtube.com/watch?v=7tuXKqjHSSU&list=PLiqPWOQJG1tJyqZ_ml7Z0wzObLikLqRBj)
Warning: You might die of laughter...

Skybird
01-17-14, 08:27 AM
Anyone knowing a player's home in the Reach, the more to the West the better? At least west of Rorikstatt? It seems that area does not get much love from modders.

I now have Windstad Manor as secondary and Sutvaka Castle as my primary home. Would not mind to have a property in the far West and far East as well.

frau kaleun
01-22-14, 11:16 AM
Anyone knowing a player's home in the Reach, the more to the West the better? At least west of Rorikstatt? It seems that area does not get much love from modders.


Just clear the skeevers out of Lund's Hut and crash there. :O:

frau kaleun
01-22-14, 12:18 PM
The Senile Scribbles (http://www.youtube.com/watch?v=7tuXKqjHSSU&list=PLiqPWOQJG1tJyqZ_ml7Z0wzObLikLqRBj)
Warning: You might die of laughter...

Those were awesome!

Nippelspanner
01-22-14, 12:27 PM
Those were awesome!
I know! :yep:

frau kaleun
01-22-14, 12:39 PM
I know! :yep:

Some of the loading screens were really hilarious. And SO true.

Also I was just about falling off my chair when the DB accidentally picked up stuff from his table and was trying to put it back. Been there, done that. So many of the home furnishings that I worked so hard to pay for have ended up being sold to local merchants or the Khajiit that I've lost track. Easier to unload them for a couple septims than try and put them back in place.

At this point I just mod the player homes to have exactly what I want where I want it with havok disabled on almost everything so there's never any need to move something and stuff doesn't get knocked over just from loading the stupid cell and walking around. Still doesn't undo the accidental picking up of things when a finger twitches at the wrong moment or a cat decides to walk across my desktop. Sometimes I end up reloading a save just to put things right again... probably end up making more saves inside my homes for that reason than I do in the longest dungeons. :haha:

Nippelspanner
01-22-14, 01:00 PM
"Spiders are among the weakest creatures in Skyrim.
They are slow, do low damage and are fairly stupid...
...But they'll haunt your forkin' dreams forever."

My favorite, I spilled my precious Cherry Coke while reading that the first time... The laugh was worth all the cleaning though. :)

I wish they would do more!

The recruiters for the Stormcloaks and the Empire could have their own show as well, I'd subscribe immediately!

frau kaleun
01-23-14, 02:37 PM
"Spiders are among the weakest creatures in Skyrim.
They are slow, do low damage and are fairly stupid...
...But they'll haunt your forkin' dreams forever."

My favorite, I spilled my precious Cherry Coke while reading that the first time... The laugh was worth all the cleaning though. :)

I wish they would do more!

The recruiters for the Stormcloaks and the Empire could have their own show as well, I'd subscribe immediately!

I especially liked the one with a pic of the College which said, "The Great Collapse in Winterhold happened, like, 80 years ago. So conjure up a hammer and fix the bleepin' bridge already."

But still not as good as the screen with the "unusual gem" that just said "Bleep these things." I LAUGHED SO HARD.

Very true about the spiders, though, especially the giant ones that drop down from the ceiling. My first playthrough I went straight from Riverwood to Bleak Falls Barrow and I was NOT expecting that thing and just about jumped out of my seat. Now I know where all of them are and it still freaks me out a little.

Nippelspanner
01-23-14, 02:41 PM
Yeah it's weird, you know they can't really do anything but they are still so... terrifying!:timeout:

These Gems... it's so true. Bleep these things!
Never did that quest, never... And when I find one, I don't even pick them up anymore, I just.. hate them.

Oh and for an unusual gem they look extraordinarily boring and ugly and badly made, really :haha:

frau kaleun
01-23-14, 03:03 PM
Yeah it's weird, you know they can't really do anything but they are still so... terrifying!:timeout:

I really don't like spiders in real life. You can imagine how I feel about GIANT spiders that want to kill and eat me. :huh:

These Gems... it's so true. Bleep these things!
Never did that quest, never... And when I find one, I don't even pick them up anymore, I just.. hate them.


I use a mod that lets me sell one to Ri'saad, once I do that it marks the "see an appraiser" objective complete without updating to the next objective in the quest, and I can sell any more I find to him (altho at a lot less than their "true" value). Once I've sold the first gem to him the quest basically disappears from the game unless I go to him and buy a gem back, and then it reactivates. I think I may even have modded the mod so that I can sell subsequent gems to other vendors as well... but if I do that I have to be absolutely sure I'm never gonna pursue that quest, cuz I might not be able to get them back from the other merchants.

Honestly I don't remember finishing that quest even before I had the mod and joined the TG. Sometimes I mod the player homes with a special spot to display one of them, and put in a hidden activator and script that lets me place one in that spot, just because there's one in the house in Solitude so why not put one in every home. It's not like I can resist picking them up when I see them. :O:

Nippelspanner
01-23-14, 03:07 PM
It's not like I can resist picking them up when I see them. :O:

"Diamonds..." :haha:

frau kaleun
01-23-14, 03:20 PM
"Diamonds..." :haha:

They're just so SHINY!!!!! :woot:

Honestly I have a hard time not picking certain things, and gems (including the unusual ones) and jewelry are definitely on the list. As are bits of ore, ingots, and any other smithing materials. Even 60 levels in when I'm filthy rich, own several homes and have myself and all my peeps outfitted with the best in high end gear, I will still come out of some dungeons loaded to the gills and that's after having done a weight-to-value analysis half a dozen times along the way to figure out what to drop to stay under my carry weight limit. :haha:

Nippelspanner
01-23-14, 03:33 PM
They're just so SHINY!!!!! :woot:

Honestly I have a hard time not picking certain things, and gems (including the unusual ones) and jewelry are definitely on the list. As are bits of ore, ingots, and any other smithing materials. Even 60 levels in when I'm filthy rich, own several homes and have myself and all my peeps outfitted with the best in high end gear, I will still come out of some dungeons loaded to the gills and that's after having done a weight-to-value analysis half a dozen times along the way to figure out what to drop to stay under my carry weight limit. :haha:
What can I say, you're a true capitalist then?
It's never enough...ever. :D

Lionclaw
01-23-14, 03:46 PM
I usually collect weapons and armor pieces, the valuable ones or just a certain set. I usually pick up Elven stuff if I find them, they look so cool! :rock:

Then the Dwarven stuff, heavy!! :-?

I always seem to be on the limit of the carrying limit, can't seem to drop off enough excess stuff. Hmm, I might need that. :O:

donna52522
02-07-14, 01:06 AM
Not sure if I should post this here or in the funny pictures thread. :hmmm:

http://i1084.photobucket.com/albums/j408/donna577/skyrimarmor_zpsfed2027b.png (http://s1084.photobucket.com/user/donna577/media/skyrimarmor_zpsfed2027b.png.html)

Schroeder
02-07-14, 06:58 AM
Skyrim has no logic. The entire setting doesn't make much sense.:-?

KilluH!
02-22-14, 11:15 PM
I hope they don't dumb it down to hard. seems to be the way games are going

Skybird
04-09-14, 07:01 AM
Anyone playing TES Online now? I saw the prices, and immediately lost interest. Game costs 50 Euros, then 11-13 Euros per month. That is minimum 161 Euros for the first year! :o

Compare:

The Hunter: ~30 Euros per year. Maybe occassional minor investments for certain consumables are recommended, but they are not needed.

Steel Beasts Pro: 89 Euros for the actual full package, unlimited. Upgrades every 12-18 months: 18 Euros, can be passed on.

TES Online is hilariously expensive, imo. This way no way, Bethesda!

Iron Budokan
04-14-14, 07:37 AM
I played in the last three betas of TESO and I really did not like it at all. Too many bugs, boring story line, floaty combat, etc. Maybe it's just me, but it comes across as a huge cash grab what with the paywalls and all.

Anyway, it's just not for me.

I'll stick with Skyrim which I really love, I guess. :)

BossMark
04-19-14, 08:51 AM
I seem seem to have a rather large problem when enter the castle to get General Tulius to surrender I have no option to this, Ulfric asks Rikke to surrender she doesn't and then they both attack me while Ulfric and Gilmar just look on.
So at the moment I am unable to finish this quest, anyone no of any fix?

Friscobay
04-19-14, 02:06 PM
''whaddaya mean I can't be a Werewolf''..........?

BossMark
04-23-14, 02:12 AM
Well problem sorted I went back about 7 hours game play where I hadn't started the "the fallen" part of the main quest line., I just then continued with the Stormcloak quests and everything worked as should do

Skybird
09-18-14, 02:44 PM
Not many new mods get tried, used, newly added to the Skrimeer'S collection these days, I could imagine, but me, I find myself time and again coming back to the Northern countries, and I found a new mod that I enjoyed so far, it could serve as a home-building and home mod. It'S called Windstad Mine, and allows you to conquer a worn out mine from bandits, buy the legal rights to use it, and then step by step improve and build up the place with more mineshafts, additional buildings, adding furniture and equipment and hiring staff - and quite a lot of staff, slowly turning the place into your own mini village, so to speak. There seems to be a story running on if further mineshafts get build, but I am not that far already. The location is just south of Windstad Manor. The whole thing reminded me of this other really welldone mod, Millwater Retreat, which had the same idea, but was not so huge and complex in size.- And this mine here, it really is a big place.

If you still play Skyrim occasionally like I do, try this one. It's good stuff.

Heck, I'm still playing this beauty. Not even Oblivion I played for such a long, continuing time. No, not playing - just that I "like "to be there" and enjoy the place. Must by now be the most-played PC game/sim in my whole player career, since the late 80s.

donna52522
10-17-14, 09:58 PM
Not many new mods get tried, used, newly added to the Skrimeer'S collection these days, I could imagine, but me, I find myself time and again coming back to the Northern countries, and I found a new mod that I enjoyed so far, it could serve as a home-building and home mod. It'S called Windstad Mine, and allows you to conquer a worn out mine from bandits, buy the legal rights to use it, and then step by step improve and build up the place with more mineshafts, additional buildings, adding furniture and equipment and hiring staff - and quite a lot of staff, slowly turning the place into your own mini village, so to speak. There seems to be a story running on if further mineshafts get build, but I am not that far already. The location is just south of Windstad Manor. The whole thing reminded me of this other really welldone mod, Millwater Retreat, which had the same idea, but was not so huge and complex in size.- And this mine here, it really is a big place.

If you still play Skyrim occasionally like I do, try this one. It's good stuff.

Heck, I'm still playing this beauty. Not even Oblivion I played for such a long, continuing time. No, not playing - just that I "like "to be there" and enjoy the place. Must by now be the most-played PC game/sim in my whole player career, since the late 80s.

Definitely one of my favorite games. With the amount of mods for this game every play through can be totally different, with the exception of the main and DLC quest lines.

The game was already out for almost a year before I started playing it and yet according to Steam I have 4,140 hours into it. That's even while taking breaks to play Morrowind and Oblivion, two games I never even heard of before I got Skyrim. Of course I have also taken breaks to play many other games.

Skybird
10-18-14, 04:29 AM
I still play it extensively. Don't know how many hours I logged, since I deactivated Steam synchronization (takes very long time to close the game if left on, so the counter is frozen at some very early point in my Skyrim career), but it is my sixth character I have brought to levels beyond 60, it is 2500+ savegames (quicksaves not counted), and I would be surprised if total playing hours would not be deep in the four digit realm. Main quest I do not care for, I play it like some sort of The Sims, managing a whole lot of followers I garrisoned in Sutvaka Estate and Windstad, caring for their skills and equipment and so on, and leading my private army to battle against the Almeri due to a mod for total war with the Almeria Dominion, and another mod for immersive patrols.

Both mods recommended, btw, the battles are EPIC.

It has become a bit repetitive by now, yes. Still, I hardly can spend a single week without logging some playing time at least once in that week. It's due to the beauty and atmosphere.

One of the greatest games ever made, no doubt.

Arclight
10-23-14, 06:49 AM
I love RPG lore. I walk into a virtual library in pretty much any game you care to mention, and I'm stuck there until I've read every single book in the place. And there are few games with more voluminous lore than The Elder Scrolls series, which is why the two series of books recently announced by Bethesda—The Elder Scrolls Online: Tales of Tamriel and The Elder Scrolls V: The Skyrim Library—represent such a dire threat to my wallet.http://www.pcgamer.com/bethesda-announces-elder-scrolls-lore-books-coming-next-year/

Skybird
10-25-14, 07:29 PM
And another battle mod, maybe the best thee is: Battle Mod 1.02. It allows to use spells to create groups of fighters of various factions at impact point nof the spell, some of these groups are hostile to the player, hostile to each other, or friendly to the player. You can easily create very hige battles with it.

That has a special benefit. YOU chose the place. Ever had your home that is you castle built, knbow8ing that all your hand-selected men that you manually equipped would never be used to defend it? Think again. Here you can now have bandits, Falmers, skeletons Thalmor, rebels from the Reach attacking your fortifications, and have the cavalry of Whiterun coming to the rescue.

You can have several spells active, so have several groups running around, if your system handles it, you end up with several dozen fighters hacking and slashing away. The fights are intense, and very huge, and very long-lasting they get reinforcements.

A very much needed mod for Skyrim. Functions very well.

Skybird
10-27-14, 07:01 AM
I had fun with the boys last night (place is Stonespire Castle).

http://www11.pic-upload.de/27.10.14/h3n9kt76lq31.jpg (http://www.pic-upload.de/view-25059536/ScreenShot84.jpg.html)

But then somebody brought some beer... (battlers can be even several times greater in numbers with Battle Mod 1.02 than shown here).

http://www11.pic-upload.de/27.10.14/jw63uhku3re.jpg (http://www.pic-upload.de/view-25059539/ScreenShot85.jpg.html)

Then back to my home sweet castle, Sutvaka. I have 16 fighters under my command there. And another dozen at Windstad Manor and the nearby fortified mining complex that I built there.

http://www11.pic-upload.de/27.10.14/cc9179jb1r.jpg (http://www.pic-upload.de/view-25059542/ScreenShot83.jpg.html)

I'm stinking rich! :D

frau kaleun
11-09-14, 10:16 PM
Wow, cool that I'm not the only one still playing (or wishing I had time to play) Skyrim!

Pfffft who am I kidding, even if I get the time I've still got hours of modding before I can start another character. :wah:

Skybird
11-10-14, 07:00 AM
What happened to your Ulfric? Poisoned in bed, or what? :D

frau kaleun
11-10-14, 10:39 AM
What happened to your Ulfric? Poisoned in bed, or what? :D

Given that I always play Stormcloak, lol, Ulfric is and always shall be fine. :D Altho I'm kinda burned out on the whole bit with marrying him... it's just too complicated, trying to make the Palace livable and now with the whole adopting kids thing it's just weird having them in one house and "living" in the Palace with Ulfric. (Altho to be fair it's not like I spend THAT much time with them even when I "officially" live in the same place they do.)

And I don't even want to get into trying to make the Palace an option for the Hearthfire kids, it might be possible but yikes that would be a fair bit of work for something that might bug out the game.

Of course I've got follower mods that would let me tell Ulfric to live somewhere else of my choosing, but that's also weird because he should be in the Palace doing Jarl stuff when I'm not around. Even me living there and having the kids in Hjerim was not great, since apparently what counts as "playing outside" in Windhelm is basically standing in front of the tavern drinking... :shifty: Sure, they're mostly Nord kids, but COME ON. :O:

I still keep the mod in for Ulfric as follower/spouse (he's just too fun as a follower!) but the current plan is to marry Argis, which I've never done and every time I don't I end thinking I should have. Sadly my last game got the bug where the battle of Whiterun wouldn't start, and there doesn't seem to be any fix for that unless one of the unofficial patches has since addressed it so I abandoned that character. Or maybe the Civil War Overhaul mod has addressed it by now, I'll have to check for updates before I start getting my next mod list set up.

Skybird
11-10-14, 02:11 PM
:dead: It seems marriage is nothing for you...!?

Try Sutvaka. Should fit all those mentioned needs while avoiding the deficits. My preferred home, since long time now, not too big and not too small, plenty of storage, plenty of guards, follower-friendly, secret vaults and escape tunnels, castle-feeling - superb home. I had children living there, too, but no longer (needed a mod adapting children to non-regular homes).

frau kaleun
11-10-14, 02:30 PM
I generally don't do player home mods, I would just end up spending hours modding them to my own specifications anyway. It's easier to mod the existing player homes into what I want and not clutter up the landscape with even more buildings.

Anyway, if I were going to add a new home I'd just mod it in myself. I actually did do that in Winterhold, I changed one of the destroyed buildings there into the intact version and created a cell for the interior and the player gets the key to it if they become Thane of the hold. It's not much, in keeping with the general Winterhold situation, but at least it's a place to sleep and store stuff without having the College as the only option for a living space there.

I've done a few other mods of my own that I ended up really liking, for instance one that adds a couple boats and jetties so you can travel from Riften to Ivarstead and back (with a stop at Heartwood Mill) all by water - still fast travel like the carriages but it seemed odd that there would be NO boat travel at all in the interior of the province, and that's really the only stretch of river system where it seemed realistic too have it - too many falls and rapids everywhere else. Also added a boat that shows up if you buy the Hearthfire land in Hjaalmarch, that will take you across the bay to the Solitude side making that particular house WAY more convenient, seriously it's a long way around from there to Solitude by land and I got tired of swimming across the damn bay just to go up to the shops in the city. :O: The time doesn't seem to pass properly when traveling that way, though, so I probably need to look at the scripts for the carriages and see if I can figure out how that's done.

Most ambitious mod I've done is the one that changes the PO outpost in Dragonbridge to a basic guardhouse for either the Legion/Stormcloaks depending on who holds Haafingar, and moves the entire Penitus Oculatus to the border with Cyrodiil southwest of Falkreath. Never made sense to me that the PO would continue to HQ in Dragonbridge even if the Stormcloaks won the civil war, now they're down on the border tucked out of the way so it doesn't seem so odd.

And now I'm just getting more and more homesick for Skyrim. :wah:

Skybird
11-10-14, 06:30 PM
My main fort is Sutvaka, and I spend a lot of time in managing the many guards and followers I have there. I build in this running career the Hearthfire Home at Windstad (was it Windstad? I always mess up those names), and have another group of followers there. Recently I added a mod that slowly builds a huge mining complex very close to it, with even more NPCs and some guards there. I used a mod for establishing that wonderful little blockhouse and fishing quay plus watchtower at that lake southwest of Riverwood, another mod repaired one of the broken homes near the magicans' academy, and recently I added Stonespire Castle west of Dragonbridge. I run an army of around 30 followers that via AFT are in constant service for me. :)

Some homes from former careers are still there, because they look so nice, but I do not use them anymore. Sutvaka and Windstad Manor are my primary places. Two kids in Breezehome, however. Key to handle little monsters is to keep them at a distance. :smug:

frau kaleun
11-10-14, 09:18 PM
My main fort is Sutvaka, and I spend a lot of time in managing the many guards and followers I have there. I build in this running career the Hearthfire Home at Windstad (was it Windstad? I always mess up those names), and have another group of followers there. Recently I added a mod that slowly builds a huge mining complex very close to it, with even more NPCs and some guards there. I used a mod for establishing that wonderful little blockhouse and fishing quay plus watchtower at that lake southwest of Riverwood, another mod repaired one of the broken homes near the magicans' academy, and recently I added Stonespire Castle west of Dragonbridge. I run an army of around 30 followers that via AFT are in constant service for me. :)

Some homes from former careers are still there, because they look so nice, but I do not use them anymore. Sutvaka and Windstad Manor are my primary places. Two kids in Breezehome, however. Key to handle little monsters is to keep them at a distance. :smug:

Try having SIX. :O: :dead: I always felt sorry for the ones I couldn't adopt so I use an adoption mod that ups the number to six, but I don't think it adds any extra orphans to the game so at least I can get the truly homeless ones from Hearthfire off the streets and still have room for a couple more. I usually take at least one from the orphanage just to clear the quest that pops up for it.

It really IS better to keep them tucked away in some nice warm home you rarely visit, though. So far my preferred place for that has been Heljarchen, the HF estate in Dawnstar. I like its central location and nearness to Whiterun, which when all is said and done usually ends up being my primary "city" residence. I tried making Windhelm my primary location and wish I could be happy with that but the location is just too remote. It's still my favorite house and the one I find easiest to mod for what I want without turning it into an obvious Nord Tardis that is WAY bigger on the inside.

The kids will usually live either in Whiterun or Heljarchen, once I have them, depending on the state of the civil war. I wouldn't want them living some place that is going to be coming under fire... also with Civil War Overhaul installed just moving around without drawing aggro in enemy territory is impossible unless you're disguised, so I kinda have to keep the kids in friendly territory if I have them when I start that questline. I've had them living in Honeyside for a bit when that was my only friendly option, but it's not a longterm solution IMO.

I could never have the kids live in Winstad, Hjaalmarch and that whole swamp area is just too creepy for me. The place in Falkreath isn't bad even though that's not my favorite hold either, but it is a bit more accessible. It's just such a cramped area up on that ridge where it sits. And I really do prefer the wide open spaces around Whiterun, I just wish the weather at Heljarchen was as temperate as it is down around the city.

Honestly I think I've played Skyrim too long and know too much, because when I'm in the game and start a family the list of places I'm *willing* to have them live is very, very small. Solitude? No. I don't like it up there, and only go there when I have to or it's the most convenient stopover on a current excursion. (Plus the house is so expensive it's often the last one I get.) Riften? I don't mind it, but it's not a place I'd want to raise kids, too much shady stuff going on there. Windhelm would be fine if not for the out of the way location. Hjaalmarch - no. Falkreath - meh. Markarth - OH GODS NO. :haha:

Doesn't leave much, and I really don't care for the mods that add new homes/manors/estates, I've tried a few and they just clutter up the landscape IMO. Lately I've been in the habit of removing mods that add stuff that I feel just crowds up the environment, I ditched Interesting NPCs for that reason, although it was wonderfully done and some of the people and quests it added were very cool. However it added so many NPCs in so many places that I felt *should* have been left alone, or that broke my immersion just a little too much.

Oberon
11-10-14, 10:36 PM
I finally finished installing everything from STEP the other day, and surprisingly it didn't explode or melt my system. :o :doh:

EDIT: I didn't install this mod though...tempting as it was:
http://www.youtube.com/watch?v=dTKhOvBNakM

frau kaleun
11-15-14, 04:36 PM
STEP? Is that a particular modder? Or site for mods?

Now I've got the bug to get back into the game again, currently going through mod list and making some of the changes I noticed I wanted in the last playthrough... also decided to step things up with a couple of my own mods, I'd done one that made it possible to get into Snow Veil Sanctum through the "back door" and go as far as the word wall, so it was no longer questlocked. Moved all references to the relevant TG quest out of the cell so nothing was triggered by going in there. Obviously a mod for characters that will never join the TG, which is basically all of mine at this point. :O:

Anyway I've now changed the mod to unlock all of Snow Veil Sanctum, and allow followers in, so it should be possible to go through the whole dungeon without ever joining the TG or breaking the game if I haven't. I hate major locations being locked like that now that I've done the TG and am unlikely to do it again.

Now trying to do the same thing with Brinewater Grotto, removing the TG triggers and quest-related stuff and making the start of the area accessible from outside the East Empire Warehouse. Although I'm thinking of making it locked and putting the key somewhere that would require my character to earn it. Not sure how that's going to work out, but we'll see.

Other things on my to-do list are figuring out a way to make certain irritating NPCs either go away or shut the hell up, most notably the constantly force-greeting Vigilant in Markarth outside the Abandoned House. I'VE TOLD YOU I DON'T KNOW ANYTHING TYRANNUS NOW LEAVE ME ALONE!!!!! Gawds what a tool. I usually just disable him with the console but it would be nice to have him still in the game just in case, even if the only reason to do that quest is to flip off Molag Bal by deliberately failing it. :D I'd just like to have the option to bring it up with him myself after one convo, instead of constantly fending him off when all I want to do is get my other business done in the city. :stare:

Schroeder
11-15-14, 04:49 PM
Other things on my to-do list are figuring out a way to make certain irritating NPCs either go away or shut the hell up, most notably the constantly force-greeting Vigilant in Markarth outside the Abandoned House.
There is also a certain Argonian in Solitude who keeps bothering me every time I'm trying to sell my loot to the merchants...STFU I'm not interested!:/\\!!

frau kaleun
11-15-14, 05:58 PM
There is also a certain Argonian in Solitude who keeps bothering me every time I'm trying to sell my loot to the merchants...STFU I'm not interested!:/\\!!

Yes, he's also on my list, altho not as much of a priority because he doesn't force greet the player and with The Choice Is Yours mod already in the game, you don't get stuck with any quests if you just ignore him.

However I'm still considering the possibility of getting him out of the way somehow. If you never talk to him he only has one line of dialogue and he NEVER stops saying it. I wish there was a way to talk to him once, decline his quest, and then report him to the guards so they'd take him off to jail.

I'm wondering if there's a way to flag his solicitation dialogue so he only says it under certain conditions, say having joined the Thieves Guild which would mean your character would be more likely to be interested in his scheme. :hmmm:

Oberon
11-15-14, 06:23 PM
STEP? Is that a particular modder? Or site for mods?

It's a collection of links to mods that should all work together.

http://wiki.step-project.com/Main_Page

I threw a couple of mods on top of it and aside from one slight screw-up, it's been behaving itself so far.

frau kaleun
11-15-14, 06:30 PM
It's a collection of links to mods that should all work together.

http://wiki.step-project.com/Main_Page

I threw a couple of mods on top of it and aside from one slight screw-up, it's been behaving itself so far.

Interesting, I'll have to check it out! Thanks.

frau kaleun
11-15-14, 08:03 PM
Well, Project 'Shut Up, Jaree-Ra' is underway, I just modded his idle dialogue so that he doesn't say any of it unless you've completed your first job for the Thieves Guild. Here's hoping it works as planned.

And now we'll work on Project 'Shut Up, Tyrannus' and see what we can do about that annoyance.

Red October1984
11-16-14, 08:53 PM
Should we be talking about TES 6?

I've heard things here and there that it's either

1) Deep into development
2) Just talk
3) A hoax

frau kaleun
11-16-14, 11:01 PM
Should we be talking about TES 6?

I've heard things here and there that it's either

1) Deep into development
2) Just talk
3) A hoax

If nothing else, I think Skyrim was too big a success commercially for them not to go for TES 6. There is TES Online of course but I'd be willing to bet there's still a substantial part of TES fandom that has no interest in online/multiplayer gaming and that's easy money lost if they don't follow up with another single player game.

That said, I haven't yet played the Dragonborn DLC and still haven't even installed Morrowind and Oblivion, so I've got plenty of TES to keep me occupied for a long while yet. Hell, I could probably play Skyrim without any DLC at all for years to come given all the modding possibilities out there.

NeonSamurai
11-17-14, 05:04 AM
Some day I will get around to Skyrim when I have some time (a lot of time). But that will mean me modding the heck out of it first, like going through all the equipment and fixing its specs. Game designers generally don't know crap about weapons, so it is always one of the first things I will fix with any game I can). Also fixing houses, polishing mods (mods can be all over the place as far as quality), and tweaking what ever else needs it.

Thankfully at least with Skyrim/Fallout the above isn't too difficult with its full tools suite. Other games can take me weeks to a month or two.

frau kaleun
11-17-14, 12:00 PM
Some day I will get around to Skyrim when I have some time (a lot of time). But that will mean me modding the heck out of it first, like going through all the equipment and fixing its specs. Game designers generally don't know crap about weapons, so it is always one of the first things I will fix with any game I can). Also fixing houses, polishing mods (mods can be all over the place as far as quality), and tweaking what ever else needs it.

Thankfully at least with Skyrim/Fallout the above isn't too difficult with its full tools suite. Other games can take me weeks to a month or two.

Weapons, armor and player houses are really what end up taking most of my modding time. :yep: Especially since I like smithing, and a lot of the weapons/armor in unmodded Skyrim cannot be made and/or improved because the necessary crafting recipes were left out.

Especially annoying with some of the unique "reward" pieces that end up being less useful than something of much lesser base quality that however *can* be improved to a higher damage output by someone with a good smithing skill. Nothing beats finishing a major questline and getting some awesome looking, theoretically high end legendary axe that deals less damage than the basic no-name steel one you've been carrying around for 20 levels and improved out the wazoo. :shifty:

And I have to say I was really disappointed by the vanilla player homes, not so much with layout and size but with the fact that so often you find items and furniture wedged into places where they don't fit when it's so easy to just move them a smidge or two this way or that or, if all else fails, scale them down by a tiny percent. This turned out to be a real problem with the player homes added by Hearthfire, where almost every bit of static décor had to be moved or resized to avoid having it look like I was high on skooma when I built and furnished them.

Also some of the other choices they made with the player homes never make any sense to me, which is why they all get thoroughly renovated. Fortunately I've done it so many times now that the vanilla homes don't take me that long to get through even if I start them all over from scratch.

NeonSamurai
11-17-14, 12:11 PM
Ya I hear you. I often have problems with most of the base stats themselves on weapons (especially wear stats), and as you say a lot of the special weapons don't make sense stat wise at all (this is very common with Bethesda, its like they don't even line up the stats). In Fallout New Vegas I did a similar thing with crafting including making it so you could craft every single ammo type in the game (including all the ammo I added). Ditto with the player houses, not just fixing things, but adding things like lots of permanent storage (and removing any that was not permanent) so that I could sort out my collections of stuff (I usually end up with a copy of every thing in the game other than rubbish stuff, and crazy wealthy).

So ya when I have a lot of time, I will get around to this. Heck I still need to finish Fallout NV (and Oblivion).

frau kaleun
11-17-14, 01:08 PM
Ya I hear you. I often have problems with most of the base stats themselves on weapons (especially wear stats), and as you say a lot of the special weapons don't make sense stat wise at all (this is very common with Bethesda, its like they don't even line up the stats).

I don't know much about stats (how much damage does a greatsword do compared to a short sword? I'm gonna go with "more," anything beyond that is best left up to someone else :O:) but yeah there were some odd things just within the context of the game, as in some types of armor being hyped lore-wise due to the abilities of the people who typically make it, but not having this reflected in the stats for it. Thankfully there are modders out there who addressed that sort of thing with big overhaul mods for the smithing/armor/weapons stuff. I start with those and then tweak them a bit get the stuff that suits me in particular into the game.

There's no "wear" on weapons in Skyrim, though, if you mean that weapons lose their edge or whatever. I think that may have been a change from earlier games. Whatever damage a weapon does, it does until you improve it to do more, it never does less because of actually using it. Which I'm sure is not realistic, but thank goodness for it because I spend enough time at the forge and grindstone as it is. One think I've learned from Skyrim is that I am congenitally incapable of not smithing if smithing is at all possible. :D

Ditto with the player houses, not just fixing things, but adding things like lots of permanent storage (and removing any that was not permanent) so that I could sort out my collections of stuff (I usually end up with a copy of every thing in the game other than rubbish stuff, and crazy wealthy). Lol I went through a stage where I modded in special displays and storage options for just about every unique or collectible item in the game, and then I realized that I was spending most of my playing time trying to get this or that item so I could display it, when what I really wanted to do when I came home tired and aching from a week's adventuring was just dump everything in a chest and go to bed. :haha: I spent more time sorting stuff and hauling it from one place to another than I did questing.

Now I might make a few displays for special items that I almost always end up with, thankfully weapons and armor are easy because racks and mannequins are already in the game (altho getting female mannequins in the game took a little work) but I'll make sure I have one place with a big library to hold all the books and I dunno, I might do a couple special things for items related to the main quest, but other than that... well, I just put a lot of cupboards and chests in convenient places and dump stuff in them.

Dowly
06-13-16, 03:06 PM
Skyrim: Special Edition was announced, so here's Gopher talking about it for 8-ish minutes:
https://www.youtube.com/watch?v=c4gMvvCwNyo

Platapus
06-20-16, 06:23 PM
Should we be talking about TES 6?

I've heard things here and there that it's either

1) Deep into development
2) Just talk
3) A hoax

I watched an interview with some bigwig at Bethesda and he said

1. There will be a TES 6
2. They have not started working on it

The interviewer opined 2019-2010 time frame.

Platapus
06-20-16, 06:28 PM
I
That said, I haven't yet played the Dragonborn DLC

I have been holding off on playing that expansion too.

I did not play Dawnguard until I was sick of the basic game. I will do the same for Dragonborn.

Anyone play Requiem?

Right now I am having too much fun with the "Better Vampires" mod. :up:

I sure got my money's worth out of Oblivion and Skyrim. I don't have too many games where I can honestly say that.

Eichhörnchen
09-13-16, 05:20 PM
I'm in the happy position of having just started out on Oblivion, so I'm not so jaded as some of you guys.

I had intended to conscientiously complete Morrowind and all ye dangley partes thereof first, but once I saw the graphics of Oblivion my impatient impulses won out.

Then no sooner had I begun with Oblivion than I read how much better the Dragon Age games are :timeout: