Introduction - The Man himself brings you up to speed on the how's and why's of the Sea Dogs Walkthroughs.
English Walkthrough - The game starts in the English island of Highrock. Take the guv'nor's Letter of Marque and sail under the Union Jack.
Pirate Walkthrough - Too cool to sail for the civilized nations, eh? We like your style. Hoist up the Jolly Roger, matey, and let's sink some English!
Spanish Walkthrough - What brings someone to take on the allegiance of a hated nation? A desire for vindication? The desire to hunt for the individuals responsible for a crime (and not blaming the entire nation)? Perhaps a little too much rum?
French Walkthrough - Maybe it’s the idea of the wine, or the food, or the idea that like them, you think you’re better that anybody else (J ), but you’ve decided to head on out to Belflor to get yourself a French Letter of Marque!
Missing Pieces - Some quests fit in multiple campaigns, or are not in the ‘cricical path’.
Places and People - Who-boy, there's lots of folks in the Archipelago to keep up with. Sailor Al has sketches on all of them here.
The Cheats! - Any real guide to a computer game will have a section on cheats.
The Fifth Campaign - The Fifth Campaign is… that of a free trader at sea!
The Stores - a guide to lucrative trading.
The Game Editor! - That’s right, mateys, there be an editor hidden in the game!
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