Places and People
 Highrock
Billy,gate guard. Likes wine. Can give 1 reputation point, 250
experience points.
Frederick, gate guard. Likes rum. Can give 2 RPs, 250 EPs.
Jeremy Windem. Barkeep.
Molly. Ms Crow-in-the-hole.
Sailor Penwood. Tells about the 4 Spanish ports: Granda Avilia, Isla
Ballena, El Camiano, Costa Sinistra.
Julia Mcmillan (sp). Sheriff’s wife.
Scott O’Brien. Tells you an English privateer Barrett took a Spanish
Letter of Marque, hinting that the Pirate islands are the source.
Howard Gordon. Doesn’t think LOMs are appropriate.
Jason Turnstone. Wishes for the Inspector to come, doesn’t like
Mortons.
Theodore. Offers advice to beginners.
Johnny, governor’s guard. Says all’s well.
Gregory, governor’s guard. Tells you that the English ports are
Highrock, Tendales, Dead Island, and tiny Itkal.
Mortons, governor. A right sorry bastard.
Old Sailor. In Windem’s Tavern, sailing advice and 250 EPs.
Old Fencer. In Windem’s Tavern, fencing advice and 250 EPs.
Roberto Gorrando. In Windem’s Tavern, source of word on a better
eyeglass.
Julius Ironcast. In Windem’s Tavern, a blind gunner, rank 1, -1
gunlaying, +2 reloading, +3 Coordination.
Pete Dalton. In Windem’s Tavern if you take Mortons’ mission, doesn’t
like Mortons.
Christopher Claystone. In Windem’s Tavern if you take Mortons’
mission, doesn’t like Mortons.
Alexander Bishop. Shipwright.
George Havensile. Storekeep.
Albrecht Zalpfer. Inventor, source of steamboat plans.
Tendales
Patrick, gate guard. Tells you about Tendales.
Pete, gate guard. Not talkative.
Maximillian Ferguson. Selectively anti-slavery.
Docker.
William Shakesbeer. Talks of sea trade, source of general location of
Pirate Islands.
Merchant. Anti-Pirate.
Catherine Kenneth. Prude.
Henry Malcolm. Anti-Pirate.
Thomas Hancock. Barkeep.
Andrew Shoo. In Hancock’s Tavern, a 500 gold, rank 1, +1 boarding, +3
grappling Boatswain.
Adam Mullen. In Hancock’s Tavern, a 1000 gold, rank 1, +3 commerce
Purser.
Bertram Michaelson. Shipwright.
Christopher Offut. Storekeep.
Timothy, governor’s guard. No loitering.
Tommy, governor’s guard. Wants secrets.
John Clifford Brin. Benevolent Governor.
Dead Island.
Carl, gate guard. Tells of French Ports Belflor, Isla d’Orange, Omory,
Tel-Kerrat.
Robert, gate guard. Source of town info.
Eugene Huckster. Important, tells you your medallion was your father’s.
1000 EPs.
Poor Man. Wishes pirates were running things.
Worker. Offers to build you a house.
Nigel Fester. Storekeep, small trade mission.
Alfred Stergen. Barkeep.
Jacob Ashon. In Stergen’s Tavern, offers an escort mission.
David Murray. In Stergen’s Tavern if you have a British LOM, gunner,
rank 2, +1 Gunlaying, +1 reloading.
Priest. Most valuable, you can buy as many +1 reputation indulgences
from him as you want!
Itkal
Carl, gate guard. Jumpy.
Richard, gate guard. Non-talkative.
Peasant. Talks about the weather.
Irvine Godson. Asks what you do, depends on your answer.
Jane. Welcomes you to the SMALL island.
John Burtons. Storekeep.
Shark Island
Raymond Ebelin. 1st Officer, 900 gold, +2 sailing.
Pablo Loco. Depends on your campaign.
Farmer.
Member of the Brotherhood.
Invalid.
Johnny Biggs. Shipwright.
Valentine Girardeau. Storekeep.
Tommy Barkhead. Barkeep.
James Callow. Barkhead’s Tavern, holder of cursed idol.
Hugo Lumbermill. Barkhead’s tavern, something with the Spanish.
Olaf Ulsson. Barkhead’s tavern, Brotherhood Point of Contact.
English Agent. Barkhead’s tavern IF you’ve a letter of marque from
anybody.
French Agent. Barkhead’s tavern IF you’ve a letter of marque from
anybody.
Gray Sails
Alex Bigot. Offers to sail his ship with you.
Pegleg Berquist. Pirate enforcer of Gray Sails.
Slave Driver.
Pirate.
Fence. Asks about jewels.
Bill Powdersack. Beltrop’s master gunner.
Munito Hernando. Storekeep.
Francis Dullarse. Barkeep.
Jaque Dullarse. Dullarse’s Tavern, Francis’ brother, 300 gold, +2
repair, carpenter.
William the Marlinspike. Dullarse’s Tavern, offers to sail with you.
Dreyfus the Fuse. Dullarse’s Tavern, 2000 gold master gunner, +3 to
gunlaying, reloading, AND coordination.
Spanish Agent. Dullarse’s tavern IF you’ve a letter of marque from
anybody.
Granda Avilia
Enrique Taponaro. "Everyone’s crooked".
Carlos, gate guard. Speaks English, tells you about the town.
Jose, gate guard. No abla Ingles.
Emilia Gozaro. Asks about her husband, a surgeon on the pinnace Felicia
bound for Belflor and overdue.
Ernesto Hoccilius. Asks if you’ve seen Maria the tavern girl.
Alejandro Hondureno. Anti-Pirate.
Cladio Tonto. A happy new grandpa.
Cecilia Kahero. An easy "plump one".
Inquisitor. A severe priest.
Juan, governor’s guard. Tells you about all the Spanish Isles: Granda
Avilia, Isla Ballena, El Camiano, and Costa Sinistra.
Rinaldo, governor’s guard. Suspicious.
Ricardo Ferrer de Mercacal. Governor.
Pere Miry de Muntanyola. Shipwright.
Salvadore Engano. Barkeep, offers a mission early.
Padre Ignacia. Engano’s Taverna. Will want to go to Shark Island.
Lorenzo Marquez Avido. Storekeep.
Isla Ballena
Guilabertus de Muntral. Governor
Miguel, governor’s guard. Tells about the French ports of Belflor,
Isle d’Orange, Omory, and Tel-Kerrat.
Gonzalo, governor’s guard. Over confident of the town’s defenses.
Isabel Cercpalido. Kind of a manly voice, asks about Nicholas’
fluency in English.
Rodolfo Pensativo. Anti Pirates and LOMs.
Geraldo Estimosa. Wants to drink.
Catalina. Fiance Carlos Esperanza was sent away in what will be a quest
for Nicholas.
Bartholomew Ulster. Secretary to Don Alcalde Guilabertus de Muntral,
and fatally interested in ‘Carla’.
Jaime Zingermann. Rude.
Mathias Kandido. Knows nothing.
Simon Benencosa. Storekeep.
Arnau Manileu. Barkeep, brother missing in the same quest as Catalina’s
brother.
Carla. Initially in Manilue’s Taverna, she vanishes, and so does
Ulster. A quest.
Benito Stanozsi. Wants to give me a shave.
Juan Gulliardes. Shipwright.
Carlotta Fellidad. Old Lady.
El Caimano
Gabriel, gate guard. Fears travel at sea.
Rodrigo, gate guard. Offers town info.
Adriano Montefi. Optician, offers special spyglass.
Pablo Loco. Loco.
Beggar. Takes a gold piece.
Fiscal Official. Asks about taxes.
Ronald the Lawyer. Offers a quest.
Peralta de Riviera. Proud of his town.
Alonso Mentato. Storekeep.
Nicolas Ponderabilidad. Barkeep.
Victor Martos, In Ponderabilidad’s Taverna after the Carla quest
begins, has info, is a +1 boarding, +1 grappling, 150 gold Boatswain.
Octavio Lambrini. Offers a quest.
Philippe Vilene. Offers to join his ship with yours.
Costa Sinistra
Baltasar, gate guard. Says Manuel hit the rum hard the night before.
Manuel, gate guard. Says Baltasar… Actually, he gives town
information.
Leon. A dockmaster.
Adonicia Villabojo. Has a jealous husband.
Valdrio Garcia. Storekeep, has a transport mission.
Diego Salvatore. Rank 2 surgeon for 600 gold, +2 defense.
Fisherman. Fish.
Lencho Capina. A schemer.
Maurikio Camentata. Barkeep, knows your father.
Edmundo Marques. In Camentata’s Taverna, needs an escort.
Belflor
Girars, gate guard. Gives town info.
Hervisse, gate guard. Tells about the Spanish islands of Isla Ballena,
Granda Avilia, El Caimano, and Costa Sinistra.
Francois De Bijou. The governor.
Jean Neuville. Storekeep.
Charles Wallincourt Versin. Shipwright.
Nuare Senaingen. Barkeep.
Victor Bretier. In Senaingen’s Taverne, a ship captain.
Beuve Hainault. In Senaingen’s Taverne, a rank 1, +1 defense, 200
gold surgeon.
Diana Merle. Don’t quite know what she’s about.
Tavern Girl. Asks about George Marlot, a lieutenant on the lineship ‘Mercurio’.
Antuan Nanet. Painter.
Andreas Feckler. A 300 gold, rank 2, +2 commerce purser off of Victor
Britier’s ship.
Gaumardas Troyes. He’s busy.
Gavrila Dubinin. A 400 gold, rank 1 Bosun, -1 coordination, +2
boarding, +1 grappling.
Josef Touriet. A tailor.
Maugis Saubruic. Needs a ship escort.
Bruyant, governor’s guard. Tells of the English colonies of Dead
Island, Highrock, Tendales, and Itkal.
Aurel, governor’s guard. Wants to arrest someone.
Isle d’Orange
Pepin, gate guard. Can’t talk now.
Raoul, gate guard. Town information.
Nicholas de Montferrat. Governor, and a progressive one at that!
Jean Mello. A flatterer.
Raymond Gotier. Local jeweler.
Joseph Gaudonville. Storekeep, takes a coffee consignment.
Pierre Samois. Hates pirates.
Old Woman. Lost her ring (quest).
Hughs Romnay. Complains of the cost of shipping.
Beauve Pomponne. Art lover?
Tancrede, governor’s guard. Lists the French ports and locations of
Belflor, Isle d’Orange, Omory, and Tel-Kerrat (ignored Tchia Hoa).
Vincent, governor’s guard. Mistakes you for someone else.
Christian Auberive. Shipwright.
Margarita Chappes. Seems shy, voice oddly deep for a woman…
Jean-Paul Brienne. Barkeep (knows the old woman).
Artois de Moulette. Unlucky captain in Brienne’s Taverne (quest).
Omory
Phillipe, gate guard. Tells where the tavern is.
Beaudonnier, gate guard. Never touched your sister!
Housewife. Looking for a boy in blue.
Fromondin Dampierre. Languishing, and wants Isle d’Orange’s gov. to
know it.
Bruyant Nemours. Barkeep with food for those with delecate tastes.
Yves Samois. Storekeep, has a load of coffee for Isle d’Orange.
Tel-Kerrat
Guiri, gate guard. Refers you to ‘the governor’ (there’s not one
on THIS island…).
Renouart, gate guard. A jokester.
Huidemar Florez. Hearing things.
Galien Braciaux. Will sell you a nice dagger.
Eustache Heaumont. Storekeep, knows a stranger (quest figure)
Tchia Hoa
Abelard Chalon. Tells you the story of Tchia Hoa.
Introduction - The Man himself brings you up to speed on the how's and why's of the Sea Dogs Walkthroughs. English Walkthrough - The game starts in the English island of Highrock. Take the guv'nor's Letter of Marque and sail under the Union Jack. Pirate Walkthrough - Too cool to sail for the civilized nations, eh? We like your style. Hoist up the Jolly Roger, matey, and let's sink some English! Spanish Walkthrough - What brings someone to take on the allegiance of a hated nation? A desire for vindication? The desire to hunt for the individuals responsible for a crime (and not blaming the entire nation)? Perhaps a little too much rum? French Walkthrough - Maybe it’s the idea of the wine, or the food, or the idea that like them, you think you’re better that anybody else (J ), but you’ve decided to head on out to Belflor to get yourself a French Letter of Marque! Missing Pieces - Some quests fit in multiple campaigns, or are not in the ‘cricical path’. Places and People - Who-boy, there's lots of folks in the Archipelago to keep up with. Sailor Al has sketches on all of them here. The Cheats! - Any real guide to a computer game will have a section on cheats. The Fifth Campaign - The Fifth Campaign is… that of a free trader at sea! The Stores - a guide to lucrative trading. The Game Editor! - That’s right, mateys, there be an editor hidden in the game! Help out with a small donation. Keep Subsim Review strong with your support! Thanks!! All tips and contents are ©2000 SUBSIM Review Do not copy without permission. |