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The Fifth Campaign of Sea Dogs

The Fifth Campaign is… that of a free trader at sea! It is possible to buy low and sell high, one just has to have a thorough knowledge of the prices at different ports. This section is designed to help. The adventure here is to not chase after one of the plot lines endings, but to enjoy yourself, and to see if you can turn a profit while avoiding pirates and storms. If you wish to enter Spanish ports, you will have to get the English letter of marque, then go see the Spanish agent at Gray Sails. You don’t have to look on it so much as a LOM, but as trading rights with those ports. And if you, well, have an indiscretion with another ship at sea (you just HAD to have that ship), then this is a way to settle things with that hostile nation. The high cost of doing business! In this campaign, using the money cheat defeats the whole purpose of the game.

The idea for this campaign came from the Forums, when Captain McHrozni passed on the following tip: coffee is a commodity you can buy cheap at Tendales and High Rock and sell for a huge profit at Dead Island. You can rack up 100K or more in no time. Lualzo, another skipper, says he makes BIG money trading rum at El Caimano, and that rum is cheap and doesn’t weigh a lot. Captain Willith notes that he made large profits doing the Belflor, D’Orange, and El Caimano route trading in bombs, mahogany, ebony, sugar, rum, and wheat, and El Caimano doesn’t require a Spanish LOM to enter. There are other deals to be had, and to that end, the following charts were written, so that traders would have some idea what commodities were going for in different ports. This would be fine in a static economy, where the prices remain the same, but apparently it is a dynamic economy, where the prices shift over time. This is fair enough, in that while you would have a general idea what products sold well where, you wouldn’t in that technology know from day to day. Another tip would be to observe the notes on the charts: ‘Im‘, for importing, and ’Ex’, for exporting. If they’re importing, they want the product. Don’t buy a commodity that an island is currently importing.

Captain Willith continues: "The biggest profit is from selling bombs at El Caimano by far. You can typically buy bombs for around 40 gold or so and sell them at El Caimano for around 125g or more… that's 85 gold profit per crate of 20 bombs. El Caimano exports mahogany for around 10 gold and Belfore or Isle d'Orange buy it at around 25g or so. El Caimano doesn't export ebony, but it does sell it VERY cheap at around 16 or so, while both Belfore and d'Orange buy it for 35 gold or more. That has been the best trading route so far for me. The ‘easy starter’ trading route is the Tendales to Highrock to Dead Island run for coffee. You can buy cheap coffee in Tendales and Highrock and sell it for huge profits on Dead Island. While at Tendales you can also buy linen and sell it at Highrock. This is a good route to take as a starter because it's pretty well defended by the English and you don't have to go very far to make the runs."

AI Bot running SUBSIM, what could go wrong?!

The skipper Lualzo adds: "I also made a chart (in pencil I might add, with the constant change in prices) of all the islands. Paying close attention to what islands import and export, that is a good gauge as to the prices you can get. I have found coffee and sugar are good trade items, both for the cheap prices on some islands and the obvious weight differences compared to something such as mahogany. I must add that I don't just trade, matey, I like to plunder as well. Bombs, yes bombs are a great trade item if you can get them cheap on such islands as Isla Ballena (Spanish), and Tel Kerrat (French trading colony). You can then turn around and sell them at a huge mark up in El Caimano, they almost always are trading at a 200% mark up or more there."

Finally a first mate named Pinhead says: "…and so far have been trading more than anything and I found a really good source of income selling bombs to El Caimano. This is the only store I've seen that imports these things .... you can buy a box of 20 bombs for under $50 easy enough, they weigh next to nothing (so you can get thousands of them on even a small boat) and sell them for about 150 gold each .... I've made 50,000 gold on a trip before! One last thing, this is a Spanish colony, so you may have to fight the occasional Caravel but at least there’s no fort!"

 

Introduction - The Man himself brings you up to speed on the how's and why's of the Sea Dogs Walkthroughs.

English Walkthrough - The game starts in the English island of Highrock. Take the guv'nor's Letter of Marque and sail under the Union Jack. 

Pirate Walkthrough - Too cool to sail for the civilized nations, eh? We like your style. Hoist up the Jolly Roger, matey, and let's sink some English!

Spanish Walkthrough - What brings someone to take on the allegiance of a hated nation? A desire for vindication? The desire to hunt for the individuals responsible for a crime (and not blaming the entire nation)? Perhaps a little too much rum?

French Walkthrough - Maybe it’s the idea of the wine, or the food, or the idea that like them, you think you’re better that anybody else (J ), but you’ve decided to head on out to Belflor to get yourself a French Letter of Marque!

Missing Pieces - Some quests fit in multiple campaigns, or are not in the ‘cricical path’.

Places and People - Who-boy, there's lots of folks in the Archipelago to keep up with. Sailor Al has sketches on all of them here.

The Cheats! - Any real guide to a computer game will have a section on cheats.

The Fifth Campaign - The Fifth Campaign is… that of a free trader at sea!

The Stores a guide to lucrative trading.

The Game Editor! - That’s right, mateys, there be an editor hidden in the game!

 

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