Another little contribution... same i made for SH3, and SH2 periscopes.
A bearing chart, with minimun divisions of one degree, marked one by one degree. http://rapidshare.com/files/23746989...age_1.zip.html :up::up::up: |
Most of the mods I have looked at don't have any installation instructions,how are you supposed to know where to put them?.....
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Data\* (this is the modable portion of the game) MODS\* (we all created this one - JSGME will create if it does not exist) JSGME.EXE (we all downloaded this and put it here) JSGME.EXE is the program that manages and installs mods Everything is relative. Data\everythingthegameusesgoessomewhereunderdata\* MODS\weputallourmodpacksundermods\* If a MOD changes Data\Cfg\Commands.cfg then it is packaged as MyUooberMod1.1\Data\Cfg\Commands.cfg and placed in MODS so you have MODS\MyUooberMod1.1\Data\Cfg\Commands.cfg MODS\SomeOtherMOD\Data\otherfiles* When you use JSGME to Install "MyUooberMod1.1", MODS\MyUooberMod1.1\Data\Cfg\Commands.cfg is copied to Data\Cfg\Commands.cfg (after the original is backed up). So, the mod is now active the next time you play. Using JSGME, you can then later uninstall the mod. Download JSGME (Generic Mod Enabler) here http://www.users.on.net/~jscones/software/products.html Hope this helps. |
I was wandering, maybe you could add this to the list too?
JP Ship Dimension Fix 1.0: http://www.speedyshare.com/485726177.html It's been out for 24 hours now, and no complains so far. K |
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Please, if you don't understand - just play the stock game. Use all MODS at your own risk. |
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Just look at the end of the page ino one of my posts, or just look into the page 2 of this present topic. http://www.subsim.com/radioroom/show...=108964&page=2 Or just take it from here. Increased Underwater Visibility : http://rapidshare.com/files/23236501...age_1.zip.html |
Campaign 1.1 Fix
Adds excitement to Sep 42 - Aug 43
See this thread http://www.subsim.com/radioroom/showthread.php?t=110401 Download here http://members.bellatlantic.net/~vze...gn_1.1_Fix.zip |
Thermalizer
see here ==> http://www.subsim.com/radioroom/showthread.php?t=110559
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Silent Service Graphic Mod 1.0
http://www.subsim.com/radioroom/showthread.php?t=110756 Pretty please ;) |
List update:
Real Diesel Sound Torpedo damage 2x Retextured Orders bar gauges Torpedo Cheats - Super-powerful torpedos Campaign 1.1 Fix Thermalizer - Randomizes the thermal attenuation effect values based on time of year Silent Service Graphic Mod 1.0 Stealthy Sub Project Version 1.01 - More realistic submarine audio Increased Deck Gun & AA Ammo Mod v1.1a |
New Improved version of "Green "Position Keeper" and "Good Lock" Buttons Mod for SH 4" Made by "jimimadrid"
http://www.subsim.com/radioroom/showthread.php?t=110087 |
Moin Gizzmoe,
here´s my first SHIV mod. Ported the sailing fishing boat (NF_boat_3 / 3L) to SHIV. http://www.subsim.com/radioroom/showthread.php?t=110879 Regards, DD |
Here another little contribution, just similar i made for SH III...
Improved Night Visibility Mod Stage 1.... :up: http://www.subsim.com/radioroom/showthread.php?t=110913 |
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