Reviews, previews, forum topics, and typically onsite info.

Wolfpack: A guide to improve immersion
This is a guide for all the individuals that do not want BOTS and complain about not enough realism. […]
Reviews, previews, forum topics, and typically onsite info.
This is a guide for all the individuals that do not want BOTS and complain about not enough realism. […]
From the time we select our target and make our first course change to torpedo impact is less than 12 minutes. […]
When I started Subsim in 1995, I dreamed of working closely with a small dev team to make a really unique submarine game that does more than allow a person to “play it”; I wanted a subsim where a guy could “live it”. […]
In a co-op game like Wolfpack, communication is critical to success. Being that a real U-boat is noisy and often […]
I found myself rounding up a few of the old gang and and a few new hands to talk about putting the time standing still to good use… revisiting The Grey Wolves Project / GWX in an official capacity. […]
Massive convoy battle in the latest version of Wolfpack.
Teamwork and precision. […]
Jutland has captured my interest and imagination because put simply, a lot of thought and effort went into the game. This is evident with the numerous options, scenarios and the brilliantly constructed campaign aspect of the game. […]
Admittedly ambitious in scope, the team has been diligently building out the U-boat, equipment in the U-boat, and managing the code framework. […]
Raging Thunder doesn’t have any top-shelf pretensions. The interface doesn’t resemble actual submarine equipment, and the lack of simulated sonar and target motion analysis gear reduce Raging Thunder to an arcade level sim. […]
This update includes the full interior of the german type VII U-boat, improvements to player interactions (friends, bans, ignores, etc), leakage effects, new periscope overlays, scales and distance tables, intercom telephones and quality of life improvements. […]