
SUBSIM preview: Crush Depth tech demo
Admittedly ambitious in scope, the team has been diligently building out the U-boat, equipment in the U-boat, and managing the code framework. […]
Admittedly ambitious in scope, the team has been diligently building out the U-boat, equipment in the U-boat, and managing the code framework. […]
The maps are of:
* Yokusuka Japan (including naval ranges)
* Canadian Forces Base Halifax
* Heard and Kerguelen Islands […]
This 4Gig patch was Originally Available on Subsim 2007-2012 but as new Mods came out for SH3 was not needed […]
I decided to Rework the huds quite a bit using some new idea’s. The Torpedo’s with wires now have the […]
Raging Thunder doesn’t have any top-shelf pretensions. The interface doesn’t resemble actual submarine equipment, and the lack of simulated sonar and target motion analysis gear reduce Raging Thunder to an arcade level sim. […]
Let’s see, mod changes 3 things: flotation, flooding time and HP (optional). The results of messing with flotation should be […]
This update includes the full interior of the german type VII U-boat, improvements to player interactions (friends, bans, ignores, etc), leakage effects, new periscope overlays, scales and distance tables, intercom telephones and quality of life improvements. […]
Setting up a good solution in the Torpedo Data Computer (TDC) is necessary for a successful torpedo shot. A good […]