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#1 |
Seaman
![]() Join Date: Aug 2008
Posts: 39
Downloads: 12
Uploads: 0
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Little Update:
What ive done so far is insted of using a 2d texture for the propeller cavitation, ive managed to make the particle spin alround with the propeller and make a sorta neat effect. Im just trying to make it emit a bit more realistic as it emits in a sorta coneish way starting from the centre of the propeller. Im trying to make it emit from outside of the propeller and keep the spinning motion. |
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#2 |
Ocean Warrior
![]() Join Date: Jul 2007
Location: Kalamazoo, MI
Posts: 3,243
Downloads: 108
Uploads: 0
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bump and what is the FPS effect?
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#3 |
Seaman
![]() Join Date: Aug 2008
Posts: 39
Downloads: 12
Uploads: 0
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I didnt notice much differnce in FPS. Atm im sorta experimenting with the propeller particles trying to make them flow more fluid with the propellers rotating, ive almost got it sorted so its like this.
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#4 |
Seaman
![]() Join Date: Aug 2008
Posts: 39
Downloads: 12
Uploads: 0
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Well little update, its been a bit of a nightmare trying to get the effect i want as you can see from these screeshots.
The particles need to start at a set postion and rotate but im having trouble in finding the correct values for this to happen, it always seems to want to cone outwards. And the particles are having trouble keeping up it seems is well, even at 5000 particles per second it still emits patchy. Its like the smaller the particle you set it at the harder it becomes to keep up and the higher you go on the creation rate and maxparticles the more it becomes patchy unable to flow. http://img527.imageshack.us/img527/5462/prop1em6.jpg http://img386.imageshack.us/img386/5452/prop2ti5.jpg Anyone who can help on this is welcome its alot harder than i first thought. |
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#5 | |
Ocean Warrior
![]() Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
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![]() Quote:
Let me know if you'd like some help ![]() Nisgeis. |
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#6 |
Seasoned Skipper
![]() Join Date: Jun 2007
Location: Bremen/Germany
Posts: 749
Downloads: 71
Uploads: 1
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Hi Demonizer,
when did you finish this nice Bowwakesplash ? ![]() I need it cause it looks so realistic. Greets Maddy
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#7 | |
Ocean Warrior
![]() Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
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![]() Quote:
Finally had some time to look at this. If you take a look at @Helix Bubbles.FastParticleGenerator.BitmapParticles.n.Ve locity.SpeedDirection and Velocity, changing either SpeedDirection.Y or Velocity should be what you are looking for. To address patchy bubbles - you don't need anywhere near as high as 5,000 particles for this effect, a few hundred should be just fine. To get a steady release, make sure that @Helix Bubbles.FastParticleGenerator.BitmapParticles.n.Cr eation.Rate multiplied by .Life is less than MaxParticles. For example if you tell it to have a max of 100 particles, but to release 50 every second for five seconds, then after two seconds it's going to run out of particles, until the first ones start to die. So you'll have a patchy of three seconds where there are no particles.
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#8 |
Samurai Navy
![]() Join Date: Nov 2007
Posts: 567
Downloads: 210
Uploads: 1
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Awesome!!! I don't know if any of you guys saw it, but I had a whole thread devoted to cavitation and making it better in game. The whole thing turned into a scientific debate about how the fleet boat props cavitated in real life...
Anyways, keep up the good work! |
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#9 |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,227
Downloads: 19
Uploads: 0
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Try get help from Nisgeis, he is very skilled for working with the particle generator and made the new shell effects for PE 3.3. :hmm:
btw It looks good keep up the good work. Last edited by kriller2; 08-11-08 at 02:55 AM. |
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#10 |
Admiral
![]() Join Date: Mar 2007
Posts: 2,200
Downloads: 172
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Hello there , I know this is not very much important detail , but I want to show that the propeller installed in the sub by UBISOFT is upside down , and must be installed ( I know is not possible ) the other way around , please see the photo below
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#11 |
Navy Dude
![]() Join Date: Mar 2008
Posts: 177
Downloads: 20
Uploads: 0
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Cool
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#12 | |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 28
Uploads: 3
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![]() Quote:
http://www.subsim.com/radioroom/showthread.php?t=138212 And this is the mod that implements the fix: http://www.subsim.com/radioroom/showthread.php?t=138374 Be advised that compatibility problems may occur with mods like PE (as it also modifies the sub files)
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