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Old 08-07-08, 12:26 PM   #1
Demonizer
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Little Update:

What ive done so far is insted of using a 2d texture for the propeller cavitation, ive managed to make the particle spin alround with the propeller and make a sorta neat effect. Im just trying to make it emit a bit more realistic as it emits in a sorta coneish way starting from the centre of the propeller. Im trying to make it emit from outside of the propeller and keep the spinning motion.
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Old 08-08-08, 11:29 PM   #2
gimpy117
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bump and what is the FPS effect?
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Old 08-09-08, 04:14 AM   #3
Demonizer
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I didnt notice much differnce in FPS. Atm im sorta experimenting with the propeller particles trying to make them flow more fluid with the propellers rotating, ive almost got it sorted so its like this.

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Old 08-10-08, 07:09 PM   #4
Demonizer
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Well little update, its been a bit of a nightmare trying to get the effect i want as you can see from these screeshots.

The particles need to start at a set postion and rotate but im having trouble in finding the correct values for this to happen, it always seems to want to cone outwards. And the particles are having trouble keeping up it seems is well, even at 5000 particles per second it still emits patchy. Its like the smaller the particle you set it at the harder it becomes to keep up and the higher you go on the creation rate and maxparticles the more it becomes patchy unable to flow.

http://img527.imageshack.us/img527/5462/prop1em6.jpg

http://img386.imageshack.us/img386/5452/prop2ti5.jpg

Anyone who can help on this is welcome its alot harder than i first thought.
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Old 08-11-08, 12:46 PM   #5
Nisgeis
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Quote:
Originally Posted by Demonizer
Well little update, its been a bit of a nightmare trying to get the effect i want as you can see from these screeshots.

The particles need to start at a set postion and rotate but im having trouble in finding the correct values for this to happen, it always seems to want to cone outwards. And the particles are having trouble keeping up it seems is well, even at 5000 particles per second it still emits patchy. Its like the smaller the particle you set it at the harder it becomes to keep up and the higher you go on the creation rate and maxparticles the more it becomes patchy unable to flow.

http://img527.imageshack.us/img527/5462/prop1em6.jpg

http://img386.imageshack.us/img386/5452/prop2ti5.jpg

Anyone who can help on this is welcome its alot harder than i first thought.
I'm more than willing to help with this, if you'll let me take a look at what you already have. As I understand it, you want the cavitation to stay as a cylinder, described by the propeller's edges, with a collapse of the water vapour bubbles after a brief period of time?

Let me know if you'd like some help .

Nisgeis.
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Old 08-20-08, 08:55 AM   #6
AOTD_MadMax
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Hi Demonizer,

when did you finish this nice Bowwakesplash ?



I need it cause it looks so realistic.

Greets

Maddy
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Old 08-28-08, 02:12 PM   #7
Nisgeis
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Quote:
Originally Posted by Demonizer
Well little update, its been a bit of a nightmare trying to get the effect i want as you can see from these screeshots.

The particles need to start at a set postion and rotate but im having trouble in finding the correct values for this to happen, it always seems to want to cone outwards. And the particles are having trouble keeping up it seems is well, even at 5000 particles per second it still emits patchy. Its like the smaller the particle you set it at the harder it becomes to keep up and the higher you go on the creation rate and maxparticles the more it becomes patchy unable to flow.

http://img527.imageshack.us/img527/5462/prop1em6.jpg

http://img386.imageshack.us/img386/5452/prop2ti5.jpg

Anyone who can help on this is welcome its alot harder than i first thought.
Demonizer,

Finally had some time to look at this. If you take a look at @Helix Bubbles.FastParticleGenerator.BitmapParticles.n.Ve locity.SpeedDirection and Velocity, changing either SpeedDirection.Y or Velocity should be what you are looking for.

To address patchy bubbles - you don't need anywhere near as high as 5,000 particles for this effect, a few hundred should be just fine. To get a steady release, make sure that @Helix Bubbles.FastParticleGenerator.BitmapParticles.n.Cr eation.Rate multiplied by .Life is less than MaxParticles. For example if you tell it to have a max of 100 particles, but to release 50 every second for five seconds, then after two seconds it's going to run out of particles, until the first ones start to die. So you'll have a patchy of three seconds where there are no particles.
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Old 08-10-08, 07:12 PM   #8
Capt Jack Harkness
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Awesome!!! I don't know if any of you guys saw it, but I had a whole thread devoted to cavitation and making it better in game. The whole thing turned into a scientific debate about how the fleet boat props cavitated in real life...

Anyways, keep up the good work!
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Old 08-11-08, 02:44 AM   #9
kriller2
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Try get help from Nisgeis, he is very skilled for working with the particle generator and made the new shell effects for PE 3.3. :hmm:

btw It looks good keep up the good work.
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Real Environment mod

and Pacific Enviroments 4 mod

Last edited by kriller2; 08-11-08 at 02:55 AM.
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Old 08-11-08, 10:26 AM   #10
tonschk
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Hello there , I know this is not very much important detail , but I want to show that the propeller installed in the sub by UBISOFT is upside down , and must be installed ( I know is not possible ) the other way around , please see the photo below

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Old 08-11-08, 11:29 AM   #11
Ishigami
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Cool
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Old 08-20-08, 09:06 AM   #12
skwasjer
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Quote:
Originally Posted by tonschk
Hello there , I know this is not very much important detail , but I want to show that the propeller installed in the sub by UBISOFT is upside down , and must be installed ( I know is not possible ) the other way around , please see the photo below
Try this:

http://www.subsim.com/radioroom/showthread.php?t=138212

And this is the mod that implements the fix:

http://www.subsim.com/radioroom/showthread.php?t=138374

Be advised that compatibility problems may occur with mods like PE (as it also modifies the sub files)
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