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SUBSIM: The Web's #1 BBS for all submarine and naval simulations! |
06-19-2008, 04:06 PM
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#1 |
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Lieutenant
![]() Join Date: Apr 2004
Location: The Good Ole Red White & Blue
Posts: 253
Downloads: 108
Uploads: 0
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Historical Prop Rotation Mod v1.1
Updated 1/23/09: Updated for TMO 1.6.3 SH4 suffers from 2 bugs regarding propellers: 1) The propellers for all US subs spin backwards. 2) Also, on many models the blades face the wrong direction in relation to the props rotation. Until now there have only been "bandaids" that corrected the blade direction, but the rotation remained wrong. Thanks to skwasjer we can now have a true and complete fix. This mod does the following: - Adds a new 4 bladed prop model to the Gato and Balao classes as per historical accuracy. - Corrects propeller rotation for all US subs. - Corrects blade orientation in relation to rotation for all US subs. Additional changes specific to Trigger Maru: - Removed all (huge!) prop textures that resided inside the .dat file from old prop mod. New textures now reside outside .dat file. - Tench class also received new 4 bladed prop model. - All other classes returned to their original 3 bladed models as per historical accuracy. - Also corrected props on AI Fleetboat. ![]() ![]() Credits - skwasjer for solving the rotation issue and the most excellent S3D editor. __________________________________________________ ________________ Downloads Note: This mod has only been tested on the default 1.5 version and TMO 1.6.3. Can't help you if you are using other versions. Vanilla 1.5 Version: http://www.mediafire.com/?yt40wpxxmfx *NEW* TMO 1.6.3 version: http://www.mediafire.com/download.php?yyjzxnqybjz Enjoy! Last edited by Captain America; 01-23-2009 at 12:18 PM. Reason: Updated to TMO 1.6.3 |
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06-19-2008, 04:10 PM
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#2 |
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Ocean Warrior
![]() Join Date: Jul 2007
Location: Kalamazoo, MI
Posts: 3,232
Downloads: 84
Uploads: 0
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AWESOME!!! they spin the right way and look just as good as the original models....
I'll download right away!!
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06-19-2008, 04:23 PM
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#3 |
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Lieutenant
![]() Join Date: Feb 2004
Location: Germany/Essen
Posts: 261
Downloads: 21
Uploads: 0
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Will there be a version for 1.4?
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06-19-2008, 04:30 PM
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#4 |
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Lieutenant
![]() Join Date: Mar 2006
Location: Deep River, CT
Posts: 255
Downloads: 0
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Fantastic work!
Thank You! Frank |
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06-19-2008, 05:05 PM
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#5 |
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The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,545
Downloads: 18
Uploads: 3
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Sweetness! Thanks for doing the tedious work!
The props look very good btw...
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![]() S3D - Silent 3ditor (v0.9.9) - S3D homepage - SUBSIM thread SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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06-19-2008, 05:17 PM
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#6 |
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Navy Dude
![]() Join Date: Mar 2008
Posts: 177
Downloads: 20
Uploads: 0
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Working fine for me and nice new prop. Thanks
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06-19-2008, 05:41 PM
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#7 |
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Loader
![]() Join Date: Apr 2005
Location: Texas
Posts: 88
Downloads: 18
Uploads: 0
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Excellent
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06-19-2008, 05:54 PM
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#8 |
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Navy Seal
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thank you, and thank you very much for keeping it a simple prop mod without lumping in other changes not related to the prop fix. simple stand alones are the best way to do fixes IMHO.
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. My Gamefront Page .~~/~~My Mods.~~/~~ (GFO) Game Fixes Only Mod.~~/~~ Mod Soup Fix |
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06-19-2008, 08:14 PM
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#9 |
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Samurai Navy
![]() Join Date: Mar 2007
Location: Jersey Shore
Posts: 598
Downloads: 18
Uploads: 5
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WOW! FANTASTIC! stunning modeling work!!!!
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06-19-2008, 08:51 PM
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#10 |
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Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California, USA
Posts: 3,842
Downloads: 41
Uploads: 5
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Very nice! Mind if we add this to RFB?
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06-19-2008, 08:53 PM
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#11 |
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Soundman
![]() Join Date: Sep 2006
Location: Cucamonga
Posts: 142
Downloads: 21
Uploads: 0
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Nice work! Thanks
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06-20-2008, 04:12 AM
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#12 | |
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The Old Man
![]() Join Date: Aug 2006
Location: Yonkers, NY U.S.A.
Posts: 1,391
Downloads: 91
Uploads: 0
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Quote:
You read my mind Luke I was gonna ask if a RFB version was in the works.
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06-20-2008, 05:51 AM
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#13 | |
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Navy Dude
![]() Join Date: Mar 2008
Posts: 177
Downloads: 20
Uploads: 0
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Quote:
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06-20-2008, 08:15 AM
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#14 |
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Commodore
![]() Join Date: Mar 2005
Location: France
Posts: 647
Downloads: 58
Uploads: 0
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wasn't it done before...?? http://www.subsim.com/radioroom/show...ghlight=bladed
You, pirate! lol ![]() Nice work by the way! with the addition of the importing feature on S3D, you can make far better 3d models and textures now. Looks certainly good Keep up the good work |
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06-20-2008, 08:20 AM
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#15 |
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Weps
![]() Join Date: Apr 2005
Location: Illinois
Posts: 354
Downloads: 63
Uploads: 5
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TMO 152 compatible version in the works!! Yes!!!
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