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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#6 |
Navy Dude
![]() Join Date: Mar 2008
Posts: 177
Downloads: 20
Uploads: 0
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I believe Repulse, Gorky and River were not meant to be playable but conversations to add some additional AI units to SH4. :hmm:
I’m looking forward to the playable IJN Takao by miner1436. ![]() A heavy cruiser is what I think is most suitable as commerce raider in SH4. It is not unsinkable but at the same time you can dare to attack a guarded convoy. What would be a nice addition is to add randomly a heavy cruiser as guard to convoys. This way the player would really be endangered to receive noticeable damage. :hmm: Of course only if AI units would have the same or greater range as playable units. With W4lt3rs range fix I can outrange any AI ship at the moment, which makes me a bit too powerful. But rather that than the stock range ![]() |
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