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05-20-2008, 11:04 AM
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Pacific Aces Dev Team
![]() Join Date: Jul 2002
Location: Halifax, England
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Downloads: 17
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Excited by the playable surface conversions of Xantro and Mikhayl, I set about attempting a conversion to see how easy or difficult the process was. The aim was to then create a “mugs guide” based on my experiences to make the techniques as accessible as possible to as large a number of people as possible. For my learning curve I chose USS Brooklyn and (later) USS Fletcher.
I need to point out that prior to the start I was unfamiliar with both the S3D editor and the workings of SH4 in general ( which I have never really played ). Currently ( at 2+ weeks) I’m increasingly running into problems which are taking me too long to sort out, so I’m hopefully going to speed up the process by releasing this early beta. My hope is that others will look at it and suggest where changes/corrections can be made. I can then incorporate this extra knowledge into the “mug’s guide” To be fair it’s difficult to say exactly when these conversions are “complete”. Even the conversions of Xantro and Mikhayl ( and later Rene) go only so far. In a sense they are all “beta”. Personally I believe these playables are a whole new ball game for SH4. However I also believe they will never be the complete item. There are, IMHO, too many problems and limitations to ultimately make this the complete“ New DC2” or the “New Whatever” . However , they are a lot of fun, and I believe that with further determined and ingenious modding, they could offer a reasonable surface experience for certain types of operation. Their potential will perhaps be best realized in multiplay. So here it is for what it is worth – a playable Fletcher . UPDATED TO 1.1 / 21 May 08 DOWNLOAD V 1.1 FROM http://www.mediafire.com/?3xdmcyxmcjz Fixed Smoke and "floating WO" From the README Quote:
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"You need to put your behind in the past". Kumba Last edited by horsa; 05-21-2008 at 08:28 AM. |
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05-20-2008, 02:18 PM
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Bilge Rat
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downloading
thx for your work |
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05-20-2008, 05:15 PM
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Grey Wolf
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any screenshots?
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05-20-2008, 06:46 PM
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#5 |
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Pacific Aces Dev Team
![]() Join Date: Jul 2002
Location: Halifax, England
Posts: 3,457
Downloads: 17
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![]() Main gun position ![]() ![]() AA gun position ![]() Bridge position
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"You need to put your behind in the past". Kumba Last edited by horsa; 05-20-2008 at 06:58 PM. |
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05-20-2008, 07:02 PM
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#6 |
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Silent Hunter
![]() Join Date: Dec 2007
Location: People's Republic of France
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Downloads: 18
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Very cool
I spotted some odd things in the .dat but anyway it works fine. Smoke flag & wakes shouldn't be too difficult to add/fix from the AI unit.Now I can't agree more that these conversions are only in a "nice toy" state. To be complete a simple conversion isn't enough, it would need really a "total conversion" to make the whole environment fit & to try to "limit the limitations" as much as possible (the most obvious one being the AI) to provide a solid environment with a real challenge, historical accuracy and a real "playing value". This could take quite some time without even being sure whether or not it's possible to achieve a satisfying end result, but that could be interesting to go through it. Otherwise it's just a simplistic marine-shooter IMO.
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05-20-2008, 10:02 PM
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#7 |
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The Old Man
![]() Join Date: Jul 2007
Location: hunting the red october
Posts: 1,315
Downloads: 6
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we need a WWI battleship mod...
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05-21-2008, 12:19 AM
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Mate
![]() Join Date: Apr 2005
Posts: 56
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Quote:
Looks Good! You could take some stuff from the Pocket BB thread and see if you cant modify it for your use. So far we have a ship that has a better damage model than a stock sub but some of the armor plating values would be in the wrong place becaues of the geometry of the ships. But it's a start. Also the flags and what not should also be in the PBB mod. I would be more intrested in a Iowa or any US BB though |
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05-21-2008, 02:40 AM
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#9 |
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Engineer
![]() Join Date: Feb 2006
Location: Germany
Posts: 215
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Hello !
I have a Question. You say its a Fletcher Destroyer but the Folder Name is USS Clemson and I found this in the Roster Cfg : DisplayName=USS Fletcher ; DD-186 Clemson. I dont understand that, Regards Rolf
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05-21-2008, 07:28 AM
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Bilge Rat
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probably he start working on Clemenson file right?
how can I increase the number of AP shells? |
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05-21-2008, 07:29 AM
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Pacific Aces Dev Team
![]() Join Date: Jul 2002
Location: Halifax, England
Posts: 3,457
Downloads: 17
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Quote:
Worth the investment of modding energy ? .... I guess if you're a genuine surface freak the answer is yes, but will it attract enough of the middle ground folk ? Quote:
Iron Seas Thread http://www.subsim.com/radioroom/forumdisplay.php?f=226 Website www.Ironseas.co.uk ...... but total posts of 325 in 8 months tells its own story. SH4 has lovely graphics and it has the "brand" so even an indifferent representation of Fletcher on SH4 will attract more interest and excitement than a fully functioning realistically rendered WW1 battleship in the old DC. Quote:
All of these playables are based around something else. Mikhayl's Clemson was based on the Gato and what I have done is taken his Clemson and used it as a template (to save debugging time). They are only labels. They could all be renamed but it wouldn't make it any more of a Fletcher than it is. What's important is the ship parameters which have been transfered ( albeit not perfectly). If you use the very fine Graf Spee it is still actually behaving in some ways like a sub ( AI ships think it's a sub for instance) because that's what it's based on Quote:
All these playables are about finding the way forward with new modding ideas. Quote:
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"You need to put your behind in the past". Kumba |
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05-21-2008, 07:41 AM
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Pacific Aces Dev Team
![]() Join Date: Jul 2002
Location: Halifax, England
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Quote:
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"You need to put your behind in the past". Kumba Last edited by horsa; 05-21-2008 at 08:26 AM. |
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05-21-2008, 07:54 AM
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#13 |
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Sailor
Join Date: Jul 2006
Location: Canada
Posts: 7,730
Downloads: 155
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Nice work horsa
![]() RDP
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05-21-2008, 07:57 AM
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#14 | ||
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Sea Lord
![]() Join Date: Aug 2007
Location: Helsinki, Finland
Posts: 1,725
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Quote:
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05-21-2008, 08:24 AM
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#15 |
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Pacific Aces Dev Team
![]() Join Date: Jul 2002
Location: Halifax, England
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Downloads: 17
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LOL
Sorry Francesco. I was talking complete rubbish. I was thinking of the player operated gun ( which wasn't in there either !!) There's begginers for you .....
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"You need to put your behind in the past". Kumba Last edited by horsa; 05-21-2008 at 11:48 AM. |
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