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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Pacific Aces Dev Team
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This is a recurring problem I've never solved . I've had it on the Brooklyn, the Fletcher and now the Iowa.
The problem is the player operable gun does not appear in-game. The ship appears and all else runs fine. No crashes I've read Mikhayl's post about how to create a new player operable gun (over and over again ). I've looked at the examples of the Clemson, Graf Spee and Yamato. All to no avail. I get the same problem. These are the files for the Iowa with its new turret -16 inch. What have I missed or missinterpreted ??? For the Fletcher and (unreleased) Brooklyn I used a workaround but this is not totally satisfactory so I would really like to get it right the text book way . There's a couple of other things puzzling me :- 1) Is there any significance in the use of "soclu" ( or is it Rumanian for something like "gun") 2) Some of the references have DG at the end. Important ? ![]()
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"You need to put your behind in the past". Kumba |
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#2 | |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
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Peabody
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#3 |
Pacific Aces Dev Team
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Thanks for the suggestions from both of you.
@ Peabody. I doubt its the upgrade problem but to be honest I don't really know how they impact on the game. @ Mikhayl. I've made all the labels to the same case but this chamges nothing ... but then ..... I noticed I didn't have a cam node in the gun file . Corrected that, hit F6 and discovered that I hadn't got a missing player gun but a missing AI gun (in turret 1 position) !! As you can see there isn't a serious problem with the AI guns because turret 3 is there and operational. ???? So what does that tell us ?? ![]()
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"You need to put your behind in the past". Kumba |
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#4 |
Helmsman
![]() Join Date: Apr 2005
Posts: 106
Downloads: 41
Uploads: 0
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Bookmarked in my browser for future testing. Once the initial release comes out I'll be more than happy to test this isnto the ground for you. Make sure you get on board with Ruco and find out how he tested his. I cant wait for this to release!!!
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#5 | |
Pacific Aces Dev Team
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BTW when I disabled turret 2 with bad information ( as an expt) the playable gun "defaulted" to turret 3. Its like you say - there's a lot of tolerance in the model structure. Any other game would have simply crashed out without a clue .... ...... must get to bed now ...... early hours of the morning
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#6 | |
Pacific Aces Dev Team
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@Mikhayl - I'll continue that line of enquiry. Thanks for the input.
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