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The Web's #1 BBS for all submarine and naval simulations! |
04-27-2008, 09:36 AM
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#1 |
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Silent Hunter
![]() Join Date: Dec 2007
Location: People's Republic of France
Posts: 4,120
Downloads: 18
Uploads: 0
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edited
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Last edited by Mikhayl; 07-31-2008 at 05:24 AM. |
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04-27-2008, 09:43 AM
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#2 |
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Chief of the Boat
![]() Join Date: Jun 2005
Location: FER USS Torsk
Posts: 15,847
Downloads: 14
Uploads: 0
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04-27-2008, 10:04 AM
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#3 |
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Silent Hunter
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This is one of the most original mods I have ever seen
![]() I wonder if a Minelayer could be made... (Anyone ever tried making Torpedoes with 0 speed?)
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04-27-2008, 10:54 AM
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#4 |
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The Old Man
![]() Join Date: Jul 2007
Location: hunting the red october
Posts: 1,315
Downloads: 6
Uploads: 0
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nice....i think this would challenge the most seasoned players.
doing re-supply and insertion missions with only a deck gun and a flak gun or two is difficult....and staying alive when zeros and the like are on your tail is even more difficult. and just wait till you have a sub on your tail! first one to get a kill with her gets a pat on the back ! and i guess there's no deck gun....could we have one?
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04-27-2008, 10:59 AM
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#5 |
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Watch Officer
![]() Join Date: Aug 2007
Location: Italy
Posts: 336
Downloads: 52
Uploads: 0
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Cool! Now it's hard to run out of fuel with this...:rotfl:
Nice mod, really. if we only could create missions like "replenish subarine USS *submarine_name* (coordinates)".. maybe one day we will.. It's good to see how this game is getting better with all the mods this community is creating Good job boys, and THANKS! Andycaccia
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"Memento Audere Semper"
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04-27-2008, 11:10 AM
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#6 |
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The Old Man
![]() Join Date: Jul 2007
Location: hunting the red october
Posts: 1,315
Downloads: 6
Uploads: 0
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any chance of an american BB (1.4?) or cruiser to counter the 1.5 panzershiffe?
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04-27-2008, 11:35 AM
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#7 |
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Loader
![]() Join Date: Dec 2004
Posts: 86
Downloads: 3
Uploads: 0
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Great job. Care to put together a tutorial on how you did this? I have some modelling skills and with the release of S3D, adding units seems a lot easier.
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Best naval sim of all time - TF 1942 |
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04-27-2008, 11:54 AM
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#8 |
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Grey Wolf
![]() Join Date: Oct 2005
Location: Deep Waters
Posts: 756
Downloads: 3
Uploads: 0
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Good job! Nice change of pace!
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There are 10 kinds of people in the world, those that understand binary, and those that don't. |
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04-27-2008, 12:19 PM
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#9 |
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中国水兵
![]() Join Date: Dec 2007
Posts: 277
Downloads: 57
Uploads: 3
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Hello
Thanks With SH3, if you fired on non enemy ship you was enemy to that nation for 24H. I wonder if same thing is true also for SH4, if so then German raider is possible. You sail under false flag. say American then sink US ship. and run for 24H. Maybe if you add a gun or two one can test it with this ship, what do you think is it possible.:hmm: Hmmm i will test this with us sub ,sink us merchant and see what happens.
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04-27-2008, 12:23 PM
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#10 |
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Silent Hunter
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It's a friggin Tanker, It's not supposed to shoot at anything...
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04-27-2008, 12:25 PM
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#11 |
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Silent Hunter
![]() Join Date: Dec 2007
Location: People's Republic of France
Posts: 4,120
Downloads: 18
Uploads: 0
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Hi CvK, yes it may be possible, if you set British & US as neutral. I have a playable commerce raider almost ready too but I didn't try that yet :hmm:
@Lancerr : I'm affraid the best tutorial for that would be to inspect the files using S3D and compare with stock playable sub & stock AI merchies. The ship itself took me about an afternoon and a few hours this morning to finish, but writing a tuto would take me ages for sure. Plus it's rather slappy, not everything works as it should for a "perfect" surface ship (no repair for example) Maybe I'll do another German small freighter too, that's useless but fun to do & the SH4 merchies look really cool
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04-27-2008, 01:22 PM
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#12 |
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In the Brig
![]() Join Date: Apr 2007
Location: Timbuktoo
Posts: 320
Downloads: 7
Uploads: 0
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Man I gotta tell ys this is one of the coolest mods, thank you!!, I have a issue though... every time I try for an external viw it locks up my whole computer, not just the game. I have to reboot everytime.
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04-27-2008, 01:40 PM
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#13 |
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Silent Hunter
![]() Join Date: Dec 2007
Location: People's Republic of France
Posts: 4,120
Downloads: 18
Uploads: 0
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That's pretty strange, the cameras files I used is the stock one (I think, I have a lot of them
), the only change is the free deck view & some minor tweaks to the binoc. Try to disable the mod, delete the "library" folder, then re-enable and retry :hmm:
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04-27-2008, 01:57 PM
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#14 |
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中国水兵
![]() Join Date: Dec 2007
Posts: 277
Downloads: 57
Uploads: 3
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Hello"commerce raider almost ready " good news To Hamm i used external free cam and no problems. Tried to run supplies to formosa but jap convoy sunkt The good ship Orion. |
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04-27-2008, 02:21 PM
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#15 |
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Seasoned Skipper
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I knewed there will come a Mikhayl Masterpiece!!
let me guess...you made had used some minutes building it and now it is a great bugfree mod
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