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The Web's #1 BBS for all submarine and naval simulations! |
04-27-2008, 08:36 AM
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#1 |
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Officer
![]() Join Date: Dec 2007
Posts: 249
Downloads: 64
Uploads: 0
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edited
Last edited by Mikhayl; 07-31-2008 at 04:24 AM. |
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04-27-2008, 08:43 AM
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#2 |
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Chief of the Boat
![]() Join Date: Jun 2005
Location: FER USS Torsk
Posts: 17,382
Downloads: 17
Uploads: 0
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They were fast, long-range commerce raiders with the ability to disappear. |
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04-27-2008, 09:04 AM
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#3 |
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Navy Seal
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This is one of the most original mods I have ever seen
![]() I wonder if a Minelayer could be made... (Anyone ever tried making Torpedoes with 0 speed?)
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Nothing to see here, move along... |
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04-27-2008, 09:54 AM
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#4 |
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Sea Lord
![]() Join Date: Jul 2007
Location: hunting the red october
Posts: 1,730
Downloads: 25
Uploads: 0
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nice....i think this would challenge the most seasoned players.
doing re-supply and insertion missions with only a deck gun and a flak gun or two is difficult....and staying alive when zeros and the like are on your tail is even more difficult. and just wait till you have a sub on your tail! first one to get a kill with her gets a pat on the back ! and i guess there's no deck gun....could we have one?
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04-27-2008, 09:59 AM
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#5 |
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Weps
![]() Join Date: Aug 2007
Location: Italy
Posts: 357
Downloads: 123
Uploads: 1
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Cool! Now it's hard to run out of fuel with this...:rotfl:
Nice mod, really. if we only could create missions like "replenish subarine USS *submarine_name* (coordinates)".. maybe one day we will.. It's good to see how this game is getting better with all the mods this community is creating Good job boys, and THANKS! Andycaccia
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"Memento Audere Semper"
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04-27-2008, 10:10 AM
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#6 |
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Sea Lord
![]() Join Date: Jul 2007
Location: hunting the red october
Posts: 1,730
Downloads: 25
Uploads: 0
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any chance of an american BB (1.4?) or cruiser to counter the 1.5 panzershiffe?
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![]() Member of the Subsim Zombie Army |
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04-27-2008, 10:35 AM
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#7 |
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Loader
![]() Join Date: Dec 2004
Posts: 88
Downloads: 21
Uploads: 0
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Great job. Care to put together a tutorial on how you did this? I have some modelling skills and with the release of S3D, adding units seems a lot easier.
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Best naval sim of all time - TF 1942 |
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04-27-2008, 10:54 AM
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#8 |
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Grey Wolf
![]() Join Date: Oct 2005
Location: Deep Waters
Posts: 870
Downloads: 25
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Good job! Nice change of pace!
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I feel insulted by the 'always online' requirement. It's degrading to be constantly asked to prove you are innocent and I don't appreciate being dragged into someone elses fight. |
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04-27-2008, 11:19 AM
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#9 |
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Weps
![]() Join Date: Dec 2007
Posts: 363
Downloads: 91
Uploads: 18
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Hello
Thanks With SH3, if you fired on non enemy ship you was enemy to that nation for 24H. I wonder if same thing is true also for SH4, if so then German raider is possible. You sail under false flag. say American then sink US ship. and run for 24H. Maybe if you add a gun or two one can test it with this ship, what do you think is it possible.:hmm: Hmmm i will test this with us sub ,sink us merchant and see what happens.
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SH5
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04-27-2008, 11:23 AM
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#10 |
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Navy Seal
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It's a friggin Tanker, It's not supposed to shoot at anything...
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Nothing to see here, move along... |
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04-27-2008, 12:22 PM
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#11 |
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Chief
![]() Join Date: Apr 2007
Location: Timbuktoo
Posts: 327
Downloads: 8
Uploads: 0
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Man I gotta tell ys this is one of the coolest mods, thank you!!, I have a issue though... every time I try for an external viw it locks up my whole computer, not just the game. I have to reboot everytime.
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04-27-2008, 12:57 PM
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#12 |
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Weps
![]() Join Date: Dec 2007
Posts: 363
Downloads: 91
Uploads: 18
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Hello"commerce raider almost ready " good news To Hamm i used external free cam and no problems. Tried to run supplies to formosa but jap convoy sunkt The good ship Orion.
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SH5
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04-27-2008, 01:21 PM
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#13 |
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Seasoned Skipper
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I knewed there will come a Mikhayl Masterpiece!!
let me guess...you made had used some minutes building it and now it is a great bugfree mod
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04-27-2008, 01:33 PM
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#14 | |
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Chief
![]() Join Date: Apr 2007
Location: Timbuktoo
Posts: 327
Downloads: 8
Uploads: 0
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Quote:
I can't explain it, it is in the Camera files, and I appear to be the only one with the problem, I did install your MOD last... at any rate I have a Camera .DAT file that I used to use before RFB1.5 beta came out(becuase it gave a more realistic view with bino's) and I put it after you Mod and it was smooth sailing!! so that is how I will use it. Thanks for an awesome Mod!! BTW for everyone that is expieriancing having no crew with this mod, the pocket BB MOd, or the DD Mod, it is most likely because you have RFB in one version or another, at least I know RFB 1.5beta renames the crew files in a way that will cause this mod not to be able to find the crew. |
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04-27-2008, 02:57 PM
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#15 |
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Captain
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This is very nice man I have to give you major credit, very original!
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Torps Contributor PE for ROW Reflections on Water ROW Sound Effects R.I.P Dave Bunnel aka LeoVampire |
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