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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
![]() Join Date: Jul 2007
Posts: 808
Downloads: 108
Uploads: 3
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Killer Yamato: Increases speed of Yamato to 3000kts for "Staged" accidents like this one.
![]() Or the "Space Battleship Yamato" ![]() The submarine school mission "Navigation Training" sets up a collision mission, or you could just aim Yamato at a shore at 3000kts. Just enable with JSGME. Link#1:http://files.filefront.com/Killershi.../fileinfo.html Link#2:http://rapidshare.com/files/10733388...rship.zip.html Enjoy:Miner |
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#2 |
Seasoned Skipper
![]() Join Date: Jan 2008
Location: Germany
Posts: 659
Downloads: 13
Uploads: 0
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:rotfl:
That's cool! Just a question.... Is this a realism mod? ![]() No, but it is funny to look at ![]()
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#3 |
Frogman
![]() Join Date: Jan 2008
Location: Spain
Posts: 289
Downloads: 9
Uploads: 0
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Like in the E.T. movie, instead of E.T. flying with the bike, fly the Yamato :rotfl:.
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#4 |
Silent Hunter
![]() Join Date: Jul 2007
Location: The Peach State
Posts: 4,171
Downloads: 141
Uploads: 10
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Could you please make that flying Yamato playable?:rotfl:
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#5 |
The Old Man
![]() Join Date: Oct 2007
Location: Somewhere Out In Space
Posts: 1,408
Downloads: 36
Uploads: 0
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Yamatos in SPAAAACE....AAACE....aaace....aaace! :rotfl:
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#6 |
Commander
![]() Join Date: Apr 2005
Posts: 459
Downloads: 31
Uploads: 0
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Please get a vidcap of that and stick it on Youtube-that looks like more fun than even the infamous "Dolphin' clip...
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#7 |
Silent Hunter
![]() Join Date: Jul 2007
Location: The Peach State
Posts: 4,171
Downloads: 141
Uploads: 10
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Tokagi, take her to <insert drum roll> <pause for extra suspense> Ludicrous Speed <rimshot>
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#8 |
Eternal Patrol
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On next week's show...
STUPID BATTLESHIP TRICKS!!!:rotfl:
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“Never do anything you can't take back.” —Rocky Russo |
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#9 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 26
Uploads: 3
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3000 kts :rotfl:
So basically you can outrun a bullet. You should add a vapor trail to it...
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#10 |
Eternal Patrol
![]() Join Date: May 2004
Location: Aeoteroa
Posts: 7,382
Downloads: 223
Uploads: 1
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I remeber with the Silent Hunter II game someone made a battleship playable mod I think it was the bismark can't remeber but it was a real blast to play you could fire the main guns and aa guns. Funny thing is you could submerge the ship :rotfl:and do 30knots while submerge.
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#11 | |
The Old Man
![]() Join Date: Oct 2007
Location: Somewhere Out In Space
Posts: 1,408
Downloads: 36
Uploads: 0
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![]() Quote:
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