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[REL] Killer Yamato
Killer Yamato: Increases speed of Yamato to 3000kts for "Staged" accidents like this one.
http://img392.imageshack.us/img392/3...0105623ga1.jpg Or the "Space Battleship Yamato" http://img261.imageshack.us/img261/9...3819391rn2.jpg The submarine school mission "Navigation Training" sets up a collision mission, or you could just aim Yamato at a shore at 3000kts. Just enable with JSGME. Link#1:http://files.filefront.com/Killershi.../fileinfo.html Link#2:http://rapidshare.com/files/10733388...rship.zip.html Enjoy:Miner |
:rotfl:
That's cool! Just a question.... Is this a realism mod?;) No, but it is funny to look at:sunny: |
Like in the E.T. movie, instead of E.T. flying with the bike, fly the Yamato :rotfl:.
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Could you please make that flying Yamato playable?:rotfl:
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Yamatos in SPAAAACE....AAACE....aaace....aaace! :rotfl:
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Please get a vidcap of that and stick it on Youtube-that looks like more fun than even the infamous "Dolphin' clip...
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Tokagi, take her to <insert drum roll> <pause for extra suspense> Ludicrous Speed <rimshot>
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On next week's show...
STUPID BATTLESHIP TRICKS!!!:rotfl: |
3000 kts :rotfl:
So basically you can outrun a bullet. You should add a vapor trail to it... |
I remeber with the Silent Hunter II game someone made a battleship playable mod I think it was the bismark can't remeber but it was a real blast to play you could fire the main guns and aa guns. Funny thing is you could submerge the ship :rotfl:and do 30knots while submerge.
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