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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Frogman
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Any idea Why the ambient oclusion like this Cuz im using wings 3d
![]() But without AO it will like this ![]() Mybe any wings 3d veteran everytime im add ambient oclusion to s3d it will like this. ![]() Wing3d im already Set The Uvmap??
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#2 |
Sonar Guy
![]() Join Date: Nov 2020
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I run into this when I cut out polygons after creating UV (in Blender). I don't know anything about wings 3D. There are Wings 3D experts here who have more to say than me.
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#3 | |
Frogman
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#4 |
中国水兵
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Never used wings3d, but it looks like the surface normals of your polygons are not all facing the same way. You need to flip the normals of some of the polygons so they all face outwards. No idea how to do this in wings3d!
I have a 12 year old i3 laptop that just about runs the latest Blender 3.5.1 (using Linux) with a few OpenGL related glitches. Official support is only back 10 years, but they do not go out of their way to lock people out and in fact improved things for me at the last release. However they still make ALL the old releases available for free back to 2003 (blender.org->download->previous versions). in my case I found old computer support was perfect at version 2.93. This has all the features you will need for creating game assets. Alternatively the Blender devs suggest version 2.79b for really, really old hardware. |
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#5 |
Grey Wolf
![]() Join Date: Oct 2010
Location: Poland
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I have until recently used 2.75 on 13 year old laptop - just about every function you need for modeling ships for Silent Hunter games works like a charm, only thing I had to be careful about was AO texture baking (still possible but I had to set limit for processor usage by Blender to avoid baking my laptop instead of a texture).
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#6 | |
Frogman
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Rasulullah SAW. said: “A Syaheed will be forgiven for all his sins, except Debt |
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#7 |
Sea Lord
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I believe you should ask iambecomelife, I think he uses planes3d to model ships
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#8 |
Grey Wolf
![]() Join Date: Oct 2010
Location: Poland
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https://download.blender.org/release/Blender2.79/
select blender-2.79b-windows64.msi (unless you use 32 bit windows in which case select blender-2.79b-windows32.msi ) Edit: By the way, if you still didn't solve this problem, you can try posting your file here so that either myself or someone else could take a look at it.
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An elemental spirit summoned up from the Sea of Lament itself and given one purpose, one skill, one desire... to sail! Or, to model hulls and adjust damage zones if no sailing jobs are open. My mods: Little Ships, Air Force Last edited by kapuhy; 05-03-23 at 04:46 PM. |
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#9 |
Frogman
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Well thx all, The problem fixed So in the model I need like this 5,9InDeruyter And add Again 5,9inDeruyter-Uv2/Uv3.
Well i think it could be the Specular map ![]()
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Rasulullah SAW. said: “A Syaheed will be forgiven for all his sins, except Debt |
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#10 |
Sonar Guy
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#11 | |
Grey Wolf
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I ran into this problem today. Here is how the problem occured:
1) I exported an already existing 3D object from a .dat library file. This object is composed of two meshes, the first one is UV-mapped for the main texture, and the second mesh is UV-mapped for the AO texture. So, S3D exported two meshes at the same time: MMM.obj and MMM-uv2.obj. 2) Then, I opened both meshes in Wings3D in order to edge-split them. 3) Then, I exported both meshes as wavefront files (.obj) with the same name (MMM.obj and MMM-uv2.obj). 4) Then, I imported the meshes in S3D by importing MMM.obj (MMM-uv2.obj is detected automatically and imported at the same time). And now the AO effect is broken... Like this: Quote:
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#12 | |
Frogman
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Rasulullah SAW. said: “A Syaheed will be forgiven for all his sins, except Debt |
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#13 | |
Frogman
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Rasulullah SAW. said: “A Syaheed will be forgiven for all his sins, except Debt |
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#14 |
Grey Wolf
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Thank you for the suggestion, but both meshes are not mapped in the same way at all, unlike WoWS models...
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#15 |
Frogman
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Well check The Size Prob the reason or better way you give me the model so i can examine it Haha
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