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Ambient Oclusion Problems
Any idea Why the ambient oclusion like this Cuz im using wings 3d
https://i.ibb.co/j60wDrw/image.png But without AO it will like this https://i.ibb.co/2NN1xL3/image.png Mybe any wings 3d veteran everytime im add ambient oclusion to s3d it will like this. https://i.ibb.co/mB4mXYm/image.png Wing3d im already Set The Uvmap?? |
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:dead: |
old blenders never die
Never used wings3d, but it looks like the surface normals of your polygons are not all facing the same way. You need to flip the normals of some of the polygons so they all face outwards. No idea how to do this in wings3d!
I have a 12 year old i3 laptop that just about runs the latest Blender 3.5.1 (using Linux) with a few OpenGL related glitches. Official support is only back 10 years, but they do not go out of their way to lock people out and in fact improved things for me at the last release. However they still make ALL the old releases available for free back to 2003 (blender.org->download->previous versions). in my case I found old computer support was perfect at version 2.93. This has all the features you will need for creating game assets. Alternatively the Blender devs suggest version 2.79b for really, really old hardware. |
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I believe you should ask iambecomelife, I think he uses planes3d to model ships
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select blender-2.79b-windows64.msi (unless you use 32 bit windows in which case select blender-2.79b-windows32.msi ) Edit: By the way, if you still didn't solve this problem, you can try posting your file here so that either myself or someone else could take a look at it. |
Well thx all, The problem fixed So in the model I need like this 5,9InDeruyter And add Again 5,9inDeruyter-Uv2/Uv3.
Well i think it could be the Specular map https://i.ibb.co/BsH3YDF/image.png |
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I ran into this problem today. Here is how the problem occured:
1) I exported an already existing 3D object from a .dat library file. This object is composed of two meshes, the first one is UV-mapped for the main texture, and the second mesh is UV-mapped for the AO texture. So, S3D exported two meshes at the same time: MMM.obj and MMM-uv2.obj. 2) Then, I opened both meshes in Wings3D in order to edge-split them. 3) Then, I exported both meshes as wavefront files (.obj) with the same name (MMM.obj and MMM-uv2.obj). 4) Then, I imported the meshes in S3D by importing MMM.obj (MMM-uv2.obj is detected automatically and imported at the same time). And now the AO effect is broken... Like this: Quote:
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