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Old 06-09-23, 08:38 AM   #1
Tigerzhunters
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Originally Posted by Mister_M View Post
I ran into this problem today. Here is how the problem occured:

1) I exported an already existing 3D object from a .dat library file. This object is composed of two meshes, the first one is UV-mapped for the main texture, and the second mesh is UV-mapped for the AO texture.

So, S3D exported two meshes at the same time: MMM.obj and MMM-uv2.obj.

2) Then, I opened both meshes in Wings3D in order to edge-split them.

3) Then, I exported both meshes as wavefront files (.obj) with the same name (MMM.obj and MMM-uv2.obj).

4) Then, I imported the meshes in S3D by importing MMM.obj (MMM-uv2.obj is detected automatically and imported at the same time).

And now the AO effect is broken... Like this:



I don't know how to fix that...
I suggest you To try Export The 3d obj of Uv 2 and replaced on old one But idk Is the Ao Has Same Mapped Like The Normal texture or No but if yes i suggest delete The MMM-uv2 And Copy The MMM it will appear MMM - Copy Rename It into MMM-uv2 And test it
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Old 06-09-23, 08:50 AM   #2
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Originally Posted by Tigerzhunters View Post
I suggest you To try Export The 3d obj of Uv 2 and replaced on old one But idk Is the Ao Has Same Mapped Like The Normal texture or No but if yes i suggest delete The MMM-uv2 And Copy The MMM it will appear MMM - Copy Rename It into MMM-uv2 And test it
Thank you for the suggestion, but both meshes are not mapped in the same way at all, unlike WoWS models...
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Old 06-09-23, 08:52 AM   #3
Tigerzhunters
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Thank you for the suggestion, but both meshes are not mapped in the same way at all, unlike WoWS models...
Well check The Size Prob the reason or better way you give me the model so i can examine it Haha
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Old 06-09-23, 09:04 AM   #4
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pb AO.jpg

https://www.mediafire.com/file/93kuw...%2529.zip/file
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Old 06-09-23, 09:10 AM   #5
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... and here to test result in S3D: https://www.mediafire.com/file/e3d2h...Model.dat/file

(you have a yellow button in the window "Model preview" of S3D: "Enable ambient occlusion map")
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Old 06-09-23, 09:29 AM   #6
Tigerzhunters
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Originally Posted by Mister_M View Post
... and here to test result in S3D: https://www.mediafire.com/file/e3d2h...Model.dat/file

(you have a yellow button in the window "Model preview" of S3D: "Enable ambient occlusion map")


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Old 06-09-23, 09:40 AM   #7
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Originally Posted by Tigerzhunters View Post


Yes, this is the situation before any change. Then, try to import my modified meshes (in the folder named "after edge-split")...
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