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Old 10-07-13, 06:45 AM   #22
Rongel
Grey Wolf
 
Join Date: Jan 2009
Location: Finland
Posts: 859
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Quote:
Originally Posted by gap View Post
You are right: oddly there is not such a file as bullet_spark.dat or bullet_spark.sim among stock and FXU files. Even more oddly, Rongel's sim file contains a particle generator (pg's are normally placed in dat files) which got itself as parent... a dog biting its own tail, and a logical paradox

Probably a trickery by our Rongel, but better waiting for him to cast some light on his patch...
Trickery and deceit, dark magic

I didn't want to mess with TDW's files (and I think he specifically prohibits it), but I found out that you can overwrite nodes ID-number. So it just uses same number than TDW. I was a bit alarmed if it will work, but realised that TDW uses same system himself. And concerning the .sim file, I think I could use .dat as well, but never changed to that because everything was working. I think it's not the most elegant way to fix things, but if this makes the game work better, it's okay for me.

Gap, I read your comment in other thread about starshells, and I agree, it is worth checking out if we could make them work some other way. And if it does, these two modifications could be put together (there are enough mods already!)
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