![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Captain
![]() Join Date: Sep 2013
Posts: 542
Downloads: 70
Uploads: 0
|
![]()
This sounds exactly like what I am getting .. altho I am greeted by a 'sh5 has stopped working' dialogue from windows.
The only difference is that have had this issue on a regular C1-B Type Medium Merchant ... and on a tanker as well iirc. Let me know what scenario to replay in order to help .. and I'll keep reporting too. Sortof a bummer to have to save before firing tubes, but it's for a good cause :p |
![]() |
![]() |
![]() |
#2 |
Navy Seal
![]() |
![]()
Maybe we should test in the same mission...When you have time, make few attacks in the torpedo tutorial mission. What do say?
__________________
Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
![]() |
![]() |
![]() |
#3 |
Captain
![]() Join Date: Sep 2013
Posts: 542
Downloads: 70
Uploads: 0
|
![]() |
![]() |
![]() |
![]() |
#4 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
|
![]() |
![]() |
![]() |
![]() |
#5 |
Navy Seal
![]() |
![]()
Tnx Gap,
i removed those effects...4 strikes and still no CTD...But i wont celebrate yet, you newer know when CTD could strike again... ![]() What those effects do? I haven't notice any differences without them?
__________________
Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
![]() |
![]() |
![]() |
#6 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
|
![]() Quote:
![]() |
|
![]() |
![]() |
![]() |
#7 |
Navy Seal
![]() |
![]()
Gap, 10 attacks and no CTD...This is good news...
![]() I actually removed all effects from radio room definition but i haven't noticed any differences in game? Do i still have functional radio patches? And what about that "wounded unit radioing" mod included in TDW patcher? Do i need those ships .zon files for radio patches to functioning properly? Also, i'm a bit anxious to get effects back...
__________________
Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
![]() |
![]() |
![]() |
#8 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
|
![]() ![]() Quote:
Nonetheless, there is a little trick I used when I set the second effect (BAZA_FX_FocFum_mic): I made it to be triggered after a 50% damage, which is exactly when TDW's radio patch disables ship's radio equipment. Knowing this trick, you get a visual evidence that your target can't call for reinforcements anymore ![]() If you have time, try restoring them one by one to pinpont which one, or which combination of them, caused your problem. You can also replace them with other effects, if you want. If you tell me which ship are you carrying your tests on, I will post a picture showing where her radio room is placed ![]() P.S: one last note. Removing effects from a zone definition doesn't necessarily mean giving them up: other zones which are set with those effects, WILL trigger them, if damaged ![]() |
|
![]() |
![]() |
![]() |
#9 |
Captain
![]() Join Date: Sep 2013
Posts: 542
Downloads: 70
Uploads: 0
|
![]() |
![]() |
![]() |
![]() |
#10 |
Captain
![]() Join Date: Sep 2013
Posts: 542
Downloads: 70
Uploads: 0
|
![]()
Thanx Rongel! Will test with this too
![]() |
![]() |
![]() |
![]() |
#11 | ||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
|
![]() Quote:
![]() In my opinion much more realistic than the debris we had before ![]() Quote:
![]() Before you start testing, you should download my Ship Radio Damage Patch Test 1 which (I hope) should make ship radio equipment more susceptible to damage. Open its Zones.cfg file, and modify/remove RadioRoom effects at your wish. The file is identical to the one of FXU 0.0.22, with the exception of RadioRoom's HP and AP settings by the way. You can enable it on top of the latest FXU version. The patch should affect particularly Liberty ships, and Appalachian-class amphibious ships, wose compartment boxes I have rearranged for making their radio room zone more exposed to enemy fire. Make sure to carry your tests on one of them, and aim at the red boxes below (left: Liberty, right Appalachian) ![]() ![]() One last note: the patch is not R.S.D. compatible (I deviced it before you started working on your mod), but if you prefer you can use R.S.D's Zone file, and change RadioRoom's settings as stated above ![]() |
||
![]() |
![]() |
![]() |
#12 |
Navy Seal
![]() |
![]()
Cpy Gap, will do some testing in the following days...
![]()
__________________
Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
![]() |
![]() |
![]() |
#13 |
Samurai Navy
![]() Join Date: Dec 2012
Location: Germany
Posts: 596
Downloads: 201
Uploads: 0
|
![]()
Thank you gap
![]() |
![]() |
![]() |
![]() |
#14 |
Grey Wolf
![]() Join Date: Sep 2006
Location: NY
Posts: 995
Downloads: 1078
Uploads: 6
|
![]()
[QUOTE=gap;2124356]I took two days off
![]() Must have been great. I see your sense of humor again in the other thread about the beerophone instead of hydrophone. ![]() ![]()
__________________
JSGME help links and common error solutions |
![]() |
![]() |
![]() |
#15 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
|
![]() |
![]() |
![]() |
![]() |
|
|