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Old 10-03-13, 12:02 AM   #16
plj
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Originally Posted by Mikemike47 View Post
Ah .. that is about the deckguns of escorts .. some of which fire pretty quick .. that was causing issues as far as I understand what they are talking about in that topic :p

I'll mention it just the same tho.
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Old 10-03-13, 01:18 AM   #17
Rongel
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I have also witnessed several crashes when ships are firing with their AA guns and fast shooting lighter weapons. The culprit in my case is FX update. It creates small debris particles with each hit, and with bigger battles, their amount gets soon ridiculously high, and my computer can't take it anymore and shows me the desktop. Because of this, I made a small mod that takes out the small gun-debris, and switches the effect to sparks.
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Old 10-03-13, 03:55 AM   #18
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Is this publicly available and if so, what's it named ? (If not, would you considder releasing it ? :p)
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Old 10-03-13, 04:50 AM   #19
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Is this publicly available and if so, what's it named ? (If not, would you considder releasing it ? :p)
No you can't find it here, it's a secret! I'm not that excited about releasing tons of small mods, best way would be if TDW made change to his mod. But maybe I'll upload it, and hopefully it won't be needed for very long. It is a really small file that overwrites on particle effect, and creates SH5 sparks effect. Again, it needs more testing just to be 100 % sure it doesn't cause problems.
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Old 10-03-13, 04:58 AM   #20
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Rgr .. I'll stay tuned
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Old 10-03-13, 08:58 AM   #21
Trevally.
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Quote:
Originally Posted by Rongel View Post
It creates small debris particles with each hit, and with bigger battles, their amount gets soon ridiculously high, and my computer can't take it anymore and shows me the desktop. Because of this, I made a small mod that takes out the small gun-debris, and switches the effect to sparks.
nice
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Old 10-03-13, 09:19 AM   #22
gap
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Quote:
Originally Posted by Rongel View Post
...I made a small mod that takes out the small gun-debris, and switches the effect to sparks.
Quote:
Originally Posted by plj View Post
Is this publicly available and if so, what's it named ? (If not, would you considder releasing it ? :p)
Quote:
Originally Posted by Rongel View Post
No you can't find it here, it's a secret! I'm not that excited about releasing tons of small mods, best way would be if TDW made change to his mod.
Quote:
Originally Posted by Trevally. View Post
nice
Exceptionally (), I must agree with Trevally here

Those small particles are one of the hindering factors of air strikes on home ports, and even duing lesser congested battles, they are a continuous source of CTD's.

What I would also do, is toning down FX Update's flare effects, so that people won't have to choose between giving them up, or living with the stuttering they currently cause.

The two mods could be released together as an "unofficial" FXU patch, and if he likes it, TDW can always merge it into the main mod as he did with the improved torpedo splash patch that Volodya and I have been working on
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Old 10-03-13, 10:55 AM   #23
Mikemike47
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Quote:
Originally Posted by gap View Post
Those small particles are one of the hindering factors of air strikes on home ports, and even duing lesser congested battles, they are a continuous source of CTD's.

What I would also do, is toning down FX Update's flare effects, so that people won't have to choose between giving them up, or living with the stuttering they currently cause.
In case, someone did not notice.
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Old 10-03-13, 12:44 PM   #24
gap
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This is for getting rid of flares. I was talking about tweaking their particle generators to reduce performance hit...
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Old 10-03-13, 04:51 PM   #25
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Quote:
Originally Posted by Mikemike47 View Post
Yes, i forgot about that... Just checked zone.cfg from R.S.D. ,flares effects are removed from there also. If you like you can return it manually , but i would not recommend that, although, those red flares were very cool...
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Old 10-03-13, 05:15 PM   #26
gap
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Yes, i forgot about that... Just checked zone.cfg from R.S.D. ,flares effects are removed from there also. If you like you can return it manually , but i would not recommend that, although, those red flares were very cool...
Since R.S.D. doesn't deal with game effects (at least not yet), my suggestion is to restore those entries as per Fx Updates settings, and to release your "no flares" modification as a separate mod
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Old 10-03-13, 07:30 PM   #27
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What does the 75 in Effect2=Distress_Flare_Red, 75 mean?
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Old 10-03-13, 07:45 PM   #28
gap
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What does the 75 in Effect2=Distress_Flare_Red, 75 mean?
It means that the red flare effect will be played when the compartment box with DistressFlareMerchant zone assigned (normally it is the superctructure near the bridge) will take 75% of the total damage it can receive
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Old 10-04-13, 11:44 AM   #29
vdr1981
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Ok, now i will tell you about my CTD problems...This may be similar to your problems Plj so maybe we can get some conclusions...It's TDW torpedo tutorial mission with liberty cargo. I'm experiencing random CDT's after torpedoes struck and unit is destroyed, 0.5 sec. after that comes "catastrophic explosion" animation and that's the moment when CTD's occurs with different descriptions. (particles.act, kernel.dll, hackslash9 something,).

Now ,problem is this is not going to happen every time, lets say 1 CTD in 5-6 tries and this is what makes this problem so hard to track down.
I only know this:
- This started after i install FX update 0.0.22 (not 100% sure, maybe i didn't noticed this before)
- CTD is related to "catastrophic explosion" animation but only the strongest one, you know when ship jumps out of the water..

Could this be related to this particular ship? I didn't notice nothing similar with other ships although, i haven't done much testing also...
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Old 10-04-13, 12:16 PM   #30
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This sounds exactly like what I am getting .. altho I am greeted by a 'sh5 has stopped working' dialogue from windows.

The only difference is that have had this issue on a regular C1-B Type Medium Merchant ... and on a tanker as well iirc.

Let me know what scenario to replay in order to help .. and I'll keep reporting too. Sortof a bummer to have to save before firing tubes, but it's for a good cause :p
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