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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#2371 |
Swabbie
![]() Join Date: Mar 2010
Posts: 8
Downloads: 99
Uploads: 0
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Hi,
I'm sorry if this already has been asked, the searchfunkction didn't offer useful results. I returned to SH5 (and of course the great mods) after some abstinence, but I have 2 problems with the latest mod list: 1: The water gets black after 10cm under water (I thought sober's underwater FX darkened it just a bit when I last tried it and disabling didn' make it much better). 2: Some ships have all black textures (like the one that lies at the outer pier in the first harbour in the first campaign). The Computer has enough memory I think (8GB) and I'm really not shure where this is coming from. Could someone please give me a direction to look at? Finding these errors is quite time consuming if all of the mods are new to you and mostly overwrite parts of others. |
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#2372 |
Navy Seal
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I dont think so because CTD only occures when ship is destroyed and critical explosion happens... Maybe is ship ralated...I'll continue discussion in Plj's "I sunk my sub" thread...
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Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
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#2373 | |
XO
![]() Join Date: May 2008
Location: oslo,Norway
Posts: 424
Downloads: 254
Uploads: 0
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I don t want to fiddle with Sobers sequence and he has fx update before OH2.2. Does the sequence of OH 2.2 and FX_Update_0_0_22_ByTheDarkWraith really matter if RSD have the newest zone.cfg anyway? I also notice that he hasn t put AI_Crew_Damage_Control_Revised_Zones_cfg_Based_On_ FX_Update_By_TheDarkWraith (updated version) and it doesn t look like it comes without trouble. Is it really worth it? I must look more what it really does Last edited by Husksubsky; 10-04-13 at 11:11 AM. |
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#2374 |
中国水兵
![]() Join Date: Mar 2005
Location: Basque Country
Posts: 284
Downloads: 365
Uploads: 0
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Hi Sober,
RPM Hydrophone -MOD- has been updated to version v2.2.1, see here: http://www.subsim.com/radioroom/showthread.php?t=205625 But in your mod list you are still using a previous version: RPM Hydrophone merchants 2.1 . Is there any reason for not updating to the latest version? Thanks for your help ! Txema |
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#2375 | |||||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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If so, try removing the following mods from your JSGME list (one by one, and in the same order as below): sobers Lights Cfg V5 SH5 sobers Realistic contrast V6 SH5 DynEnv v2.9 - 1. Main Mod If no, which environamental mods are you using? Quote:
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#2376 |
Captain
![]() Join Date: Sep 2013
Posts: 542
Downloads: 70
Uploads: 0
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Negative .. a mod with that name (minus the updates version bit) is included in the generic patcher .. I noticed only a day or 2 ago .. and it seems that the zones.cfg is identical to the one used in RSD, minus the RSD specific edits.
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#2377 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#2378 |
Captain
![]() Join Date: Sep 2013
Posts: 542
Downloads: 70
Uploads: 0
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This is from RSD's file:
; Edited by TheDarkWraith for FX_Update_0_0_22 ; Edited on 8/5/2013 @ 1830 My time was not wasted, I learned ![]() ![]() |
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#2379 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#2380 |
XO
![]() Join Date: May 2008
Location: oslo,Norway
Posts: 424
Downloads: 254
Uploads: 0
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Oh HAHA I see thx again most helpful .
![]() Now I just wonder wether to start campaign or wait.Do I have to undo patches every time I empty modlist for changes? or can those patches be applied and taken away at anytime. I tried to find out but cant seem to see the answer |
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#2381 | |
Swabbie
![]() Join Date: Mar 2010
Posts: 8
Downloads: 99
Uploads: 0
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Code:
Accurate German Flags sobers game loading tips V8 SH5 DBM Background Video SteelViking's Interior Mod V1.2 SteelViking's Interior Mod V1.2.2 Patch sobers multi color mod V5 DynEnv v2.9 - 1. Main Mod DynEnv v2.9 - 5.c Ambient Settings - Darker Nights-No Murky Waters DynEnv v2.9 - 12. Sounds Small_trees_SH5_V1 sobers smoke screen V1 SH5 (DynEnv compatible) sobers water splash anim SH5 sobers best ever fog V22 SH5 sobers base sky mechanics V1 sobers better terrain v3 SH5 sobers waves mod V12 27032013 sobers more trees SH5 SH5_7A_Conning_Fix Fuel Gauge WoGaDi_SteelViking's Interior Equipment_Upgrades_Fix_v1_4_byTheBeast Equipment_Upgrades_Fix_v1_4_Patch_1 #Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober EUF_UBoat_FX_v0_0_3_ byTheBeast SH5 Longer Repairs v.1 FX_Update_0_0_22_ByTheDarkWraith FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches) AI_sub_crew_1_0_2_TheDarkWraith NewUIs_TDC_7_5_0_ByTheDarkWraith NewUIs_TDC_7_5_0_alt_officer_wounded_by_Torpedo NewUIs_TDC_7_5_0_RadCapTools_0_2_alpha Submarine's .sim&cfg (modified for engine ratio + independent control patches) Sjizzle's - Charts for NewUIs part1_07.06.2013 Manos Scopes-patch for 16x9 IRAI_0_0_39_ByTheDarkWraith IRAI_0_0_39_ByTheDarkWraith_Patch_1 R.E.M_by_Xrundel_TheBeast_1.2 R.E.M_by_Xrundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible Depth Charge Fix Reduced Explosion Range Cerberus62 Corrected Depth Charge Projector 1.0 Reworked Morale and Abilities v.1.1 MCCD_1.04_MFCM_1.2.1_compatible Speech fixes and additions (german version) sobers green crew training V4 SH5 TDW FX Fix for Sobers chimney smoke Church's Compass Dials Mod v2.2 - Option Two OPEN HORIZONS II_full v2.2 R.S.D. - Reworked Submarine Damage v5.3 by vdr1981 SkyBaron's Leigh Light for SH5 1.1 Sobers Terrain fix for OH2 V2.2 RPM Hydrophone v2.2.1 Expanded Navies by Cybermat47 v.1.0.01 smaller flags for Warships 1_0b sobers Lights Cfg V5 SH5 Trevally Tutorial - All v0.2(for OHIIv1.3) Trevally Automated Scripts v0.6 Trevally Harbour & Kiel Canal Pilot v3.1 Trevally TDC Help v2 MadMaxs_SH5_Subdiesel (mono) v2 sobers hud sounds V1 SH5 sobers no footstep sound mod sobers Realistic contrast V6 SH5 sobers_realistic_underwater_FX3 EQuaTool 01.01 by AvM - Large Style AOB slide ruller for TDW UIs and MO by stoianm Warfox deck crew always whispering SH5 German Version gap - HD 1 deg Scope Bearing v 1.0 Shadow Improvement ModLR sobers bad weather deck gun V5 SH5 sobers map colors SH5 V1 The water looks like oil paint and as soon as I go below the waterline with the external cam, it get's extremely dark within ca. 1 second. |
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#2382 | ||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() As for your other question, about AI_Crew_Damage_Control_Revised_Zones_cfg, I was wrong in thinking that it wasn't yet updated for compatibility with the latest Fx Update version. The one packed together with the last patcher is updated. It is still not compatible with R.S.D though, but plj has already started working on the merging of the two files ![]() Quote:
I must go now, but I promise I will look into your problem tomorrow. Have a nice ![]() |
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#2383 |
XO
![]() Join Date: May 2008
Location: oslo,Norway
Posts: 424
Downloads: 254
Uploads: 0
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thx again .Yes I read the tutorial and I ve used it before.I just never was sure if mods had to enabled, but the affected files are there with or without mods so I guess it doesn t matter.
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#2384 |
Bosun
![]() Join Date: Sep 2011
Posts: 64
Downloads: 173
Uploads: 0
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hello,I just installed all the mods and the patch. Exe
However I can not get the clock with the O key or with the officers. Can anyone help me? |
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#2385 |
Sailor man
![]() Join Date: Jan 2012
Posts: 45
Downloads: 225
Uploads: 0
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After an eternity of searching I've found the download link to MFCMCCDLite listed in Sobers mep.
Can someone add the the mod title and link to post 1 please, it would help others who have to search to have the full title: Mighty Fine Crew, More Crew Commands Dialog Lite listed as well. Download: MFCMCCDLite Attempting to enable this mod I've discovered that when unzipped it becomes two individual folders with no immediate clue to the fact that they are MFCMCCDLite unzipped. The unzipped folders are standalone "Data" and "Documentation" to get Sobers .mep to run these folders have to be added to a newly created folder "MFCMCCDLite" added to your SH5/Mods folder. Last edited by Chigley; 10-05-13 at 05:36 PM. |
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