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Old 10-04-13, 02:49 PM   #17
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
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Quote:
Originally Posted by vdr1981 View Post
Gap, 10 attacks and no CTD...This is good news...


Quote:
Originally Posted by vdr1981 View Post
I actually removed all effects from radio room definition but i haven't noticed any differences in game? Do i still have functional radio patches?

And what about that "wounded unit radioing" mod included in TDW patcher? Do i need those ships .zon files for radio patches to functioning properly?
Effects are just effects... other than making the game visually enjoyable and causing secondary damage to nearby zones (this is one of FX Update's features) they don't play any role in game mechanics, and they don't affect in any way the Radio patch.

Nonetheless, there is a little trick I used when I set the second effect (BAZA_FX_FocFum_mic): I made it to be triggered after a 50% damage, which is exactly when TDW's radio patch disables ship's radio equipment. Knowing this trick, you get a visual evidence that your target can't call for reinforcements anymore

Quote:
Originally Posted by vdr1981 View Post
Also, i'm a bit anxious to get effects back...
If you have time, try restoring them one by one to pinpont which one, or which combination of them, caused your problem. You can also replace them with other effects, if you want. If you tell me which ship are you carrying your tests on, I will post a picture showing where her radio room is placed

P.S: one last note. Removing effects from a zone definition doesn't necessarily mean giving them up: other zones which are set with those effects, WILL trigger them, if damaged
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