![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#17 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
|
![]() ![]() Quote:
Nonetheless, there is a little trick I used when I set the second effect (BAZA_FX_FocFum_mic): I made it to be triggered after a 50% damage, which is exactly when TDW's radio patch disables ship's radio equipment. Knowing this trick, you get a visual evidence that your target can't call for reinforcements anymore ![]() If you have time, try restoring them one by one to pinpont which one, or which combination of them, caused your problem. You can also replace them with other effects, if you want. If you tell me which ship are you carrying your tests on, I will post a picture showing where her radio room is placed ![]() P.S: one last note. Removing effects from a zone definition doesn't necessarily mean giving them up: other zones which are set with those effects, WILL trigger them, if damaged ![]() |
|
![]() |
![]() |
|
|