Quote:
Originally Posted by keysersoze
TDW,
I have been collecting technical information for gap's historical gun specs. mod and have stumbled across some good diagrams and descriptions of destroyer depth charge practices. In particular, I have information about the procedure/timing involved in dropping five, ten, and fourteen depth charge patterns with stern rails and K-guns.
Would it be possible to mod destroyers to drop depth charges in a pre-set pattern? Secondly, would it be possible to drop different types of depth charges (with different properties like sink rate, lethality radius, etc) from the same destroyer? This last part would be necessary for the larger patterns, since they used a combination of Mk. VIIs (3 m/sec sink rate) and Mk. VII Heavies (5.1 m/sec sink rate) to create a three dimensional, diamond-shaped kill zone.
To give you an idea what I mean, here is a standard timing sequence for a ten depth charge pattern from one source:
1 x Mk. VII Heavy from stern rails
- 3 second pause -
2 x Mk. VII Heavy from forward throwers, 1 x Mk. VII from stern rails
- 8 second pause -
2 x Mk. VII from aft throwers, 1 x Mk. VII Heavy from stern rails
- pause [still trying to work out exactly how long for this last pause] -
1 x Mk. VII Heavy and 2 x Mk. VII from stern rails
Do you think this sort of thing would be possible and worth looking into?
Thanks for any help you can provide.
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The only thing we can do when it comes to firing DCs it to tell the game start firing DC throwers and/or start dropping DCs. That's it. Well we can also tell them to stop firing them also. I can control what distance from the target they start and stop firing them (can be different for each - DC thrower and DC).
As far as adding new DCs that would be very easy to do. Just simply make new ones in the associated files. In order to throw a mix you would need to add new DC nodes to the ship so that it has different kinds of DCs.