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Old 02-23-12, 01:38 AM   #1
impiman
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Can you please provide me with a step by step guide how to edit this mod so that the Ai is not so formidable.
I am a newbie and they are just too powerful. Also I have just finished reading IRON COFFINS a biography of a u boat commander. In it the deystroyers never open fire with machine guns or cannon on the uboats but seek to ram them and/or depth charge them. In your mod the deystroyers open accurate fire in heaving seas and intense rain as well as in the pitch dark.
cheers, impiman
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Old 02-23-12, 09:20 AM   #2
pedrobas
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Quote:
Originally Posted by impiman View Post
Can you please provide me with a step by step guide how to edit this mod so that the Ai is not so formidable.
I am a newbie and they are just too powerful. Also I have just finished reading IRON COFFINS a biography of a u boat commander. In it the deystroyers never open fire with machine guns or cannon on the uboats but seek to ram them and/or depth charge them. In your mod the deystroyers open accurate fire in heaving seas and intense rain as well as in the pitch dark.
cheers, impiman
Just do this:

Quote:
Originally Posted by pedrobas View Post
You can configure the difficulty to your taste in:

\Ubisoft\Silent Hunter 5\data\Scripts\AI\init.aix =>Edit with notepad

###################### Difficulty parameters ####################
# Note: difficulty is in range 0 - 100 with 0 being no difficulty (sensor doesn't exist)
# all the below get divided by 100 in code
# for non-merchants
VISUAL_DIFFICULTY_MIN = 95;-> put a lower value here
VISUAL_DIFFICULTY_MAX = 100;
HYDROPHONE_DIFFICULTY_MIN = 95;-> put a lower value here
HYDROPHONE_DIFFICULTY_MAX = 100;
RADAR_DIFFICULTY_MIN = 95;
RADAR_DIFFICULTY_MAX = 100;
SONAR_DIFFICULTY_MIN = 95; -> put a lower value here
SONAR_DIFFICULTY_MAX = 100;


Play with those values, and remember that Min number < Max number

I hope this help you.
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Old 02-23-12, 10:55 PM   #3
Dignan
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Quote:
Originally Posted by pedrobas View Post
Just do this:



I've also lowered my MAX difficulty levels to something less than 100. I think I have my max difficulty at 95 b/c I agree, sometimes the escorts have ridiculous sonar and hydrophone skills. Don't get me wrong, this mod made the game worth playing but when an escort can hear my cook fart from 3,000 meters away while I'm submerged at 145 meters on silent running...it's too hard. That's why we can adjust it.
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Old 02-26-12, 10:28 PM   #4
misha1967
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Quote:
Originally Posted by Dignan View Post
I've also lowered my MAX difficulty levels to something less than 100. I think I have my max difficulty at 95 b/c I agree, sometimes the escorts have ridiculous sonar and hydrophone skills. Don't get me wrong, this mod made the game worth playing but when an escort can hear my cook fart from 3,000 meters away while I'm submerged at 145 meters on silent running...it's too hard. That's why we can adjust it.


Yep. As I recall, that seems to have been a problem with all previous versions of Silent Hunter too. Those escorts that just never, ever made a mistake and never, ever lost sight of where you were. No fooling them at all. If Bernard took his hat off at 6,000 yds submerged, they'd all come racing to you and, once locked on to you, you could pretend to run away in their baffles, creep silently along the ocean floor, shut down everything and pretty much sit on the bottom for a whole day, spit decoys in every conceivable direction and they would not as much as think about being deceived by your primitive wiles.

And the solution, in all the previous versions as well as this one, was always the talented, tireless modders working night and day to fix it.
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Old 02-27-12, 12:47 AM   #5
THE_MASK
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Keep the AI at 100 in IRAI .
Apply the Depth charge water disturbances after IRAI
http://www.subsim.com/radioroom/show...t=depth+charge

There is a mod to fix nearly everything .
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Old 03-21-12, 09:00 AM   #6
schweini63
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Hi there,

I did apply the 'IRAI_0_0_30_ByTheDarkWraith' (after MO and TDW's UI's as recommend) and then the 'IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_ spotting' when I was in the bunker yesterday evening.

On Campain then, I approched a Merchant on Periscopedepth but I could'nt hear anything in Hydrophone? Diving to 40m -> the same.....

Where is my mistake?

What does the Mod 'IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_ spotting' exactly do?

...thanks

Last edited by schweini63; 03-21-12 at 09:15 AM.
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Old 03-21-12, 09:48 AM   #7
Echolot
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Hello schweini63.

Put the IRAI mod between MO and NewUIs, use the No hydrophone on surface mod from TDWs Addon mods 1.1.0 (put after NewUIs).

Regards.

Echolt.
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Old 04-15-12, 07:00 PM   #8
Sea_Wolf
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I am wondering if I have installed the mod correctly, I did as instructed and when I go to JGSME to enable the mod it takes its time loading then it moves to the right side... Now when I am playing in my campaign which is October 1939, the enemy aircraft will not attack me at all. Also when I found a group of transports about 2 of them, there were 2 destroyers accompanying them. I dived to periscope depth and fired torps at the transports and made a quick dive to 90meters and cut the motors. The destroyers finally started circling and one turned on his sonar and depth charged me but his depth charges were set too high. After that they both circled for about a good 20 mins and then left... They never used their sonar again, I am guessing the AI thought I was a goner... Now I am wondering if the AI is set to be a little easier earlier in the war or are they supposed to be more difficult? I honestly thought I was going to have a harder time than what I did...
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Old 04-23-12, 01:06 AM   #9
TheDarkWraith
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v0.0.33 released. See post #1

I would regard this version as an experimental one. Let me know what you all think of the new sub and ship AI

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