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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1681 |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
Uploads: 0
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...correct me if iam wrong, but my last information is that the "german ai sub deck gun issue" isnt solved atm, so dont waste your time with it.
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Stormy...... |
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#1682 | |
Black Magic
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#1683 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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I wonder if the same can be done on a .gr2 unit with no graphical glitches or other side-effects. Why don't you guys try to do a test with u-boat deck guns from SH3? |
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#1684 |
Navy Dude
![]() Join Date: Oct 2011
Location: AM98 - Rounding Hartland Point and sneaking up the Bristol Channel
Posts: 173
Downloads: 137
Uploads: 0
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#1685 |
Gunner
![]() Join Date: Jan 2006
Location: Frankfurt, Germany
Posts: 97
Downloads: 43
Uploads: 0
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Please help, IRAI doesn't seem to work for me:
I use IRAI 0.0.29 included in MO or OH2 (see sig). I'm in the Happy Times 1940. Whenever i try to escape in the deep, the destroyers always seem to know my exact position (spotlights and DC runs.) and never loose my track. There Asdic, maybe only on some escorts, always pinpoint me 100%. I tried different depths, running silent, staying stopped for a while, changing course often. ![]() It seems that nothing is random ? thank you in advance ! ![]()
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_________________________________________ Mods: The Wolves of Steel 2.0.0 - 2.0.9d Update |
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#1686 | |
Seasoned Skipper
![]() Join Date: Apr 2007
Location: Huelva, Spain
Posts: 664
Downloads: 301
Uploads: 0
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\Ubisoft\Silent Hunter 5\data\Scripts\AI\init.aix ###################### Difficulty parameters #################### # Note: difficulty is in range 0 - 100 with 0 being no difficulty (sensor doesn't exist) # all the below get divided by 100 in code # for non-merchants VISUAL_DIFFICULTY_MIN = 95;-> put a lower value here VISUAL_DIFFICULTY_MAX = 100; HYDROPHONE_DIFFICULTY_MIN = 95;-> put a lower value here HYDROPHONE_DIFFICULTY_MAX = 100; RADAR_DIFFICULTY_MIN = 95; RADAR_DIFFICULTY_MAX = 100; SONAR_DIFFICULTY_MIN = 95; -> put a lower value here SONAR_DIFFICULTY_MAX = 100; Play with those values, and remember that Min number < Max number I hope this help you. ![]() |
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#1687 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Try also enabling this other mod by TDW after IRAI:
http://www.subsim.com/radioroom/show...33&postcount=1 ![]() |
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#1688 |
Gunner
![]() Join Date: Jan 2006
Location: Frankfurt, Germany
Posts: 97
Downloads: 43
Uploads: 0
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Thank you guvs !
![]() Can i change the settings only in port ?
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_________________________________________ Mods: The Wolves of Steel 2.0.0 - 2.0.9d Update |
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#1689 |
Black Magic
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#1690 |
Gunner
![]() Join Date: Jan 2006
Location: Frankfurt, Germany
Posts: 97
Downloads: 43
Uploads: 0
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Hmmm, my init.aix looks different ?
![]() ################################################## ############### ###################### Difficulty parameters #################### # Note: difficulty is in range 0.0 - 1.0 with 0.0 being no difficulty (sensor doesn't exist) # for non-merchants VISUAL_DIFFICULTY = 1.0; HYDROPHONE_DIFFICULTY = 1.0; RADAR_DIFFICULTY = 1.0; SONAR_DIFFICULTY = 1.0; # for merchants VISUAL_DIFFICULTY_MERCHANT = 1.0; HYDROPHONE_DIFFICULTY_MERCHANT = 1.0; RADAR_DIFFICULTY_MERCHANT = 1.0; SONAR_DIFFICULTY_MERCHANT = 1.0;
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_________________________________________ Mods: The Wolves of Steel 2.0.0 - 2.0.9d Update |
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#1691 | |
Black Magic
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#1692 |
Watch
![]() Join Date: Mar 2010
Posts: 16
Downloads: 51
Uploads: 0
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Can somebody fix the ability that the crew AI shoot with the flak correctly, because in stock sh5 and with irai, the u-boat crew just shoot of the mark
![]() read info of wamphyri's mod, he fixed it ![]() I miss that in IRAI |
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#1693 |
Nub
![]() Join Date: Jan 2012
Posts: 3
Downloads: 26
Uploads: 0
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Can you please provide me with a step by step guide how to edit this mod so that the Ai is not so formidable.
I am a newbie and they are just too powerful. Also I have just finished reading IRON COFFINS a biography of a u boat commander. In it the deystroyers never open fire with machine guns or cannon on the uboats but seek to ram them and/or depth charge them. In your mod the deystroyers open accurate fire in heaving seas and intense rain as well as in the pitch dark. cheers, impiman |
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#1694 | ||
Seasoned Skipper
![]() Join Date: Apr 2007
Location: Huelva, Spain
Posts: 664
Downloads: 301
Uploads: 0
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#1695 |
Seasoned Skipper
![]() Join Date: Mar 2008
Posts: 698
Downloads: 262
Uploads: 0
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![]() I've also lowered my MAX difficulty levels to something less than 100. I think I have my max difficulty at 95 b/c I agree, sometimes the escorts have ridiculous sonar and hydrophone skills. Don't get me wrong, this mod made the game worth playing but when an escort can hear my cook fart from 3,000 meters away while I'm submerged at 145 meters on silent running...it's too hard. That's why we can adjust it. ![]()
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