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Old 01-14-13, 10:58 AM   #1
Yukicore
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Default Silent hunter 5 (UI mod) stretched/washed out advanced depth control

Here is a picture, and you can see that they look stretched and washed out, with UI mod activated.

Any way to fix this?

offtopic, my rank is seaman, lmao


Also, while I'm at it, how do I fix the periscope water bug thingy, when I am using periscope, when submerged, close to waterline I sometimes get the water draining off lag, like the water is flashing all over the screen.

Last edited by Yukicore; 01-14-13 at 11:27 AM.
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Old 01-14-13, 12:03 PM   #2
volodya61
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Also, while I'm at it, how do I fix the periscope water bug thingy, when I am using periscope, when submerged, close to waterline I sometimes get the water draining off lag, like the water is flashing all over the screen.
http://www.subsim.com/radioroom/showthread.php?t=181433
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Old 01-14-13, 03:48 PM   #3
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Uhhhh...
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For Steam versions of the SH5.exe:
Unable to provide solution to Steam users. The steam sh5.exe uses a form of self-modifying code copy protection that 'unpacks' the code when the executable is run. This form isn't impossible to read and decipher it just takes longer and quite frankly the reward to time relationship isn't worth it for me (not to mention that I can't run the .exe since I don't own the steam version of the game - I own the boxed version of the game). Sorry all. This is one reason why I never buy Steam based games unless I have to.
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Old 01-14-13, 04:08 PM   #4
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Uhhhh...

http://www.subsim.com/radioroom/down...o=file&id=3048
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Old 01-15-13, 10:31 AM   #5
Yukicore
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Hey, but isn't this mod only for rain drops on camera? I don't mind those, what I do mind is the annoying effects when using periscope when submerged.

And what about the stretched depth control meter?
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Old 01-15-13, 05:47 PM   #6
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And what about the stretched depth control meter?
It's just how it is because I had to do it to make it 'fit' and to keep the functionality the same.
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Old 01-16-13, 12:01 PM   #7
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It's just how it is because I had to do it to make it 'fit' and to keep the functionality the same.
I understand, and thank you for the mod

But is there no mod to improve how it looks? Is it possible to make one? It would be very nice if you'd make a fix for it. Or as a separate mod, perhaps. It's really the only visual complaint that I know of currently.
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Old 01-16-13, 12:19 PM   #8
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I understand, and thank you for the mod

But is there no mod to improve how it looks? Is it possible to make one? It would be very nice if you'd make a fix for it. Or as a separate mod, perhaps. It's really the only visual complaint that I know of currently.
I'm not a graphics artist. If someone wants to remake it then I'd be happy to include it. The hash marks have to remain where they are (10, 20, 30, etc.) for the functionality to remain the same.
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Old 01-17-13, 08:43 AM   #9
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I'm not a graphics artist. If someone wants to remake it then I'd be happy to include it. The hash marks have to remain where they are (10, 20, 30, etc.) for the functionality to remain the same.
Oh, too bad. Hopefully some day.
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Old 01-17-13, 11:13 AM   #10
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Originally Posted by TheDarkWraith View Post
I'm not a graphics artist. If someone wants to remake it then I'd be happy to include it. The hash marks have to remain where they are (10, 20, 30, etc.) for the functionality to remain the same.
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Oh, too bad. Hopefully some day.
There is nothing that a graphics artist can do for that depth scale, but making it longer, so that TDW won't need to stretch it any more.

If TDW is interested in implementing new textures, I can rework the Hud3.dds file, but then he will need to move texture coordinates for those scales
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Old 01-17-13, 01:11 PM   #11
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Are these better?



They are exactly twice the height of the stock depth gauge textures. Relative spacing between hashmarks unchanged.
Maybe a should reduced a bit the halo around marks, in order to make them to look sharper
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Old 01-17-13, 03:36 PM   #12
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Are these better?



They are exactly twice the height of the stock depth gauge textures. Relative spacing between hashmarks unchanged.
Maybe a should reduced a bit the halo around marks, in order to make them to look sharper
I like em Let me look into what I actually set them to size wise so you can make them to the correct size
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Old 01-17-13, 04:07 PM   #13
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I like em Let me look into what I actually set them to size wise so you can make them to the correct size
Okay, I wait for instructions

...but stick in mind that if I resize them by a decimal factor (relative to the original textures), the only way to keep the same spacing between marks would be by applying an interpolation. That would probably lead to smoother borders and to a calibration not as accurate as before.
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Old 01-17-13, 04:09 PM   #14
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Okay, I wait for instructions

...but stick in mind that if I resize them by a decimal factor (relative to the original textures), the only way to keep the same spacing between marks would be by applying an interpolation. That would probably lead to smoother borders and to a calibration not as accurate as before.
can you send them over and I'll add them to the dds file and the mod and see how they look?
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Old 01-17-13, 04:16 PM   #15
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can you send them over and I'll add them to the dds file and the mod and see how they look?
Give me five minutes
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