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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seaman
![]() Join Date: Jan 2013
Posts: 36
Downloads: 14
Uploads: 0
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#2 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() Quote:
If TDW is interested in implementing new textures, I can rework the Hud3.dds file, but then he will need to move texture coordinates for those scales ![]() |
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#3 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Are these better?
![]() They are exactly twice the height of the stock depth gauge textures. Relative spacing between hashmarks unchanged. Maybe a should reduced a bit the halo around marks, in order to make them to look sharper ![]() |
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#4 | |
Black Magic
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#5 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() Quote:
![]() ...but stick in mind that if I resize them by a decimal factor (relative to the original textures), the only way to keep the same spacing between marks would be by applying an interpolation. That would probably lead to smoother borders and to a calibration not as accurate as before. ![]() |
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#6 | |
Black Magic
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#7 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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