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-   -   Silent hunter 5 (UI mod) stretched/washed out advanced depth control (https://www.subsim.com/radioroom/showthread.php?t=201409)

Yukicore 01-14-13 10:58 AM

Silent hunter 5 (UI mod) stretched/washed out advanced depth control
 
Here is a picture, and you can see that they look stretched and washed out, with UI mod activated.
http://img692.imageshack.us/img692/6...321531520f.jpg
Any way to fix this?

offtopic, my rank is seaman, lmao


Also, while I'm at it, how do I fix the periscope water bug thingy, when I am using periscope, when submerged, close to waterline I sometimes get the water draining off lag, like the water is flashing all over the screen.

volodya61 01-14-13 12:03 PM

Quote:

Originally Posted by Yukicore (Post 1992805)
Also, while I'm at it, how do I fix the periscope water bug thingy, when I am using periscope, when submerged, close to waterline I sometimes get the water draining off lag, like the water is flashing all over the screen.

http://www.subsim.com/radioroom/showthread.php?t=181433

Yukicore 01-14-13 03:48 PM

Quote:

Originally Posted by volodya61 (Post 1992830)

Uhhhh...
Quote:

For Steam versions of the SH5.exe:
Unable to provide solution to Steam users. The steam sh5.exe uses a form of self-modifying code copy protection that 'unpacks' the code when the executable is run. This form isn't impossible to read and decipher it just takes longer and quite frankly the reward to time relationship isn't worth it for me (not to mention that I can't run the .exe since I don't own the steam version of the game - I own the boxed version of the game). Sorry all. This is one reason why I never buy Steam based games unless I have to.

volodya61 01-14-13 04:08 PM

Quote:

Originally Posted by Yukicore (Post 1992976)
Uhhhh...

:D
http://www.subsim.com/radioroom/down...o=file&id=3048

Yukicore 01-15-13 10:31 AM

Quote:

Originally Posted by volodya61 (Post 1992986)

Hey, but isn't this mod only for rain drops on camera? I don't mind those, what I do mind is the annoying effects when using periscope when submerged.

And what about the stretched depth control meter?

TheDarkWraith 01-15-13 05:47 PM

Quote:

Originally Posted by Yukicore (Post 1993288)
And what about the stretched depth control meter?

It's just how it is because I had to do it to make it 'fit' and to keep the functionality the same.

Yukicore 01-16-13 12:01 PM

Quote:

Originally Posted by TheDarkWraith (Post 1993544)
It's just how it is because I had to do it to make it 'fit' and to keep the functionality the same.

I understand, and thank you for the mod :)

But is there no mod to improve how it looks? Is it possible to make one? It would be very nice if you'd make a fix for it. Or as a separate mod, perhaps. It's really the only visual complaint that I know of currently.

TheDarkWraith 01-16-13 12:19 PM

Quote:

Originally Posted by Yukicore (Post 1993996)
I understand, and thank you for the mod :)

But is there no mod to improve how it looks? Is it possible to make one? It would be very nice if you'd make a fix for it. Or as a separate mod, perhaps. It's really the only visual complaint that I know of currently.

I'm not a graphics artist. If someone wants to remake it then I'd be happy to include it. The hash marks have to remain where they are (10, 20, 30, etc.) for the functionality to remain the same.

Yukicore 01-17-13 08:43 AM

Quote:

Originally Posted by TheDarkWraith (Post 1994013)
I'm not a graphics artist. If someone wants to remake it then I'd be happy to include it. The hash marks have to remain where they are (10, 20, 30, etc.) for the functionality to remain the same.

Oh, too bad. Hopefully some day.

gap 01-17-13 11:13 AM

Quote:

Originally Posted by TheDarkWraith (Post 1994013)
I'm not a graphics artist. If someone wants to remake it then I'd be happy to include it. The hash marks have to remain where they are (10, 20, 30, etc.) for the functionality to remain the same.

Quote:

Originally Posted by Yukicore (Post 1994465)
Oh, too bad. Hopefully some day.

There is nothing that a graphics artist can do for that depth scale, but making it longer, so that TDW won't need to stretch it any more.

If TDW is interested in implementing new textures, I can rework the Hud3.dds file, but then he will need to move texture coordinates for those scales :yep:

gap 01-17-13 01:11 PM

Are these better?

http://img850.imageshack.us/img850/9145/depthscales.png

They are exactly twice the height of the stock depth gauge textures. Relative spacing between hashmarks unchanged.
Maybe a should reduced a bit the halo around marks, in order to make them to look sharper :hmmm:

TheDarkWraith 01-17-13 03:36 PM

Quote:

Originally Posted by gap (Post 1994552)
Are these better?

http://img850.imageshack.us/img850/9145/depthscales.png

They are exactly twice the height of the stock depth gauge textures. Relative spacing between hashmarks unchanged.
Maybe a should reduced a bit the halo around marks, in order to make them to look sharper :hmmm:

I like em :yeah: Let me look into what I actually set them to size wise so you can make them to the correct size :up:

gap 01-17-13 04:07 PM

Quote:

Originally Posted by TheDarkWraith (Post 1994611)
I like em :yeah: Let me look into what I actually set them to size wise so you can make them to the correct size :up:

Okay, I wait for instructions :up:

...but stick in mind that if I resize them by a decimal factor (relative to the original textures), the only way to keep the same spacing between marks would be by applying an interpolation. That would probably lead to smoother borders and to a calibration not as accurate as before. :yep:

TheDarkWraith 01-17-13 04:09 PM

Quote:

Originally Posted by gap (Post 1994640)
Okay, I wait for instructions :up:

...but stick in mind that if I resize them by a decimal factor (relative to the original textures), the only way to keep the same spacing between marks would be by applying an interpolation. That would probably lead to smoother borders and to a calibration not as accurate as before. :yep:

can you send them over and I'll add them to the dds file and the mod and see how they look?

gap 01-17-13 04:16 PM

Quote:

Originally Posted by TheDarkWraith (Post 1994642)
can you send them over and I'll add them to the dds file and the mod and see how they look?

Give me five minutes


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