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Silent hunter 5 (UI mod) stretched/washed out advanced depth control
Here is a picture, and you can see that they look stretched and washed out, with UI mod activated.
http://img692.imageshack.us/img692/6...321531520f.jpg Any way to fix this? offtopic, my rank is seaman, lmao Also, while I'm at it, how do I fix the periscope water bug thingy, when I am using periscope, when submerged, close to waterline I sometimes get the water draining off lag, like the water is flashing all over the screen. |
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http://www.subsim.com/radioroom/down...o=file&id=3048 |
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And what about the stretched depth control meter? |
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But is there no mod to improve how it looks? Is it possible to make one? It would be very nice if you'd make a fix for it. Or as a separate mod, perhaps. It's really the only visual complaint that I know of currently. |
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If TDW is interested in implementing new textures, I can rework the Hud3.dds file, but then he will need to move texture coordinates for those scales :yep: |
Are these better?
http://img850.imageshack.us/img850/9145/depthscales.png They are exactly twice the height of the stock depth gauge textures. Relative spacing between hashmarks unchanged. Maybe a should reduced a bit the halo around marks, in order to make them to look sharper :hmmm: |
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...but stick in mind that if I resize them by a decimal factor (relative to the original textures), the only way to keep the same spacing between marks would be by applying an interpolation. That would probably lead to smoother borders and to a calibration not as accurate as before. :yep: |
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