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Old 01-16-13, 12:01 PM   #1
Yukicore
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Quote:
Originally Posted by TheDarkWraith View Post
It's just how it is because I had to do it to make it 'fit' and to keep the functionality the same.
I understand, and thank you for the mod

But is there no mod to improve how it looks? Is it possible to make one? It would be very nice if you'd make a fix for it. Or as a separate mod, perhaps. It's really the only visual complaint that I know of currently.
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Old 01-16-13, 12:19 PM   #2
TheDarkWraith
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Quote:
Originally Posted by Yukicore View Post
I understand, and thank you for the mod

But is there no mod to improve how it looks? Is it possible to make one? It would be very nice if you'd make a fix for it. Or as a separate mod, perhaps. It's really the only visual complaint that I know of currently.
I'm not a graphics artist. If someone wants to remake it then I'd be happy to include it. The hash marks have to remain where they are (10, 20, 30, etc.) for the functionality to remain the same.
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Old 01-17-13, 08:43 AM   #3
Yukicore
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Quote:
Originally Posted by TheDarkWraith View Post
I'm not a graphics artist. If someone wants to remake it then I'd be happy to include it. The hash marks have to remain where they are (10, 20, 30, etc.) for the functionality to remain the same.
Oh, too bad. Hopefully some day.
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Old 01-17-13, 11:13 AM   #4
gap
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Quote:
Originally Posted by TheDarkWraith View Post
I'm not a graphics artist. If someone wants to remake it then I'd be happy to include it. The hash marks have to remain where they are (10, 20, 30, etc.) for the functionality to remain the same.
Quote:
Originally Posted by Yukicore View Post
Oh, too bad. Hopefully some day.
There is nothing that a graphics artist can do for that depth scale, but making it longer, so that TDW won't need to stretch it any more.

If TDW is interested in implementing new textures, I can rework the Hud3.dds file, but then he will need to move texture coordinates for those scales
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Old 01-17-13, 01:11 PM   #5
gap
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Are these better?



They are exactly twice the height of the stock depth gauge textures. Relative spacing between hashmarks unchanged.
Maybe a should reduced a bit the halo around marks, in order to make them to look sharper
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Old 01-17-13, 03:36 PM   #6
TheDarkWraith
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Quote:
Originally Posted by gap View Post
Are these better?



They are exactly twice the height of the stock depth gauge textures. Relative spacing between hashmarks unchanged.
Maybe a should reduced a bit the halo around marks, in order to make them to look sharper
I like em Let me look into what I actually set them to size wise so you can make them to the correct size
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Old 01-17-13, 04:07 PM   #7
gap
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Quote:
Originally Posted by TheDarkWraith View Post
I like em Let me look into what I actually set them to size wise so you can make them to the correct size
Okay, I wait for instructions

...but stick in mind that if I resize them by a decimal factor (relative to the original textures), the only way to keep the same spacing between marks would be by applying an interpolation. That would probably lead to smoother borders and to a calibration not as accurate as before.
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